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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is run as part of a reduced test set in CI on Mac and Windows
// machines.
@Tags(<String>['reduced-test-set'])
import 'package:flutter/material.dart';
import 'package:flutter/src/foundation/constants.dart';
import 'package:flutter_test/flutter_test.dart';
import '../rendering/mock_canvas.dart';
void main() {
testWidgets('InkSparkle in a Button compiles and does not crash', (WidgetTester tester) async {
await tester.pumpWidget(MaterialApp(
home: Scaffold(
body: Center(
child: ElevatedButton(
style: ElevatedButton.styleFrom(splashFactory: InkSparkle.splashFactory),
child: const Text('Sparkle!'),
onPressed: () { },
),
),
),
));
final Finder buttonFinder = find.text('Sparkle!');
await tester.tap(buttonFinder);
await tester.pump();
await tester.pumpAndSettle();
},
skip: kIsWeb, // [intended] shaders are not yet supported for web.
);
testWidgets('InkSparkle default splashFactory paints with drawRect when bounded', (WidgetTester tester) async {
await tester.pumpWidget(MaterialApp(
home: Scaffold(
body: Center(
child: InkWell(
splashFactory: InkSparkle.splashFactory,
child: const Text('Sparkle!'),
onTap: () { },
),
),
),
));
final Finder buttonFinder = find.text('Sparkle!');
await tester.tap(buttonFinder);
await tester.pump();
await tester.pump(const Duration(milliseconds: 200));
final MaterialInkController material = Material.of(tester.element(buttonFinder))!;
expect(material, paintsExactlyCountTimes(#drawRect, 1));
// ignore: avoid_dynamic_calls
expect((material as dynamic).debugInkFeatures, hasLength(1));
await tester.pumpAndSettle();
// ink feature is disposed.
// ignore: avoid_dynamic_calls
expect((material as dynamic).debugInkFeatures, isEmpty);
},
skip: kIsWeb, // [intended] shaders are not yet supported for web.
);
testWidgets('InkSparkle default splashFactory paints with drawPaint when unbounded', (WidgetTester tester) async {
await tester.pumpWidget(MaterialApp(
home: Scaffold(
body: Center(
child: InkResponse(
splashFactory: InkSparkle.splashFactory,
child: const Text('Sparkle!'),
onTap: () { },
),
),
),
));
final Finder buttonFinder = find.text('Sparkle!');
await tester.tap(buttonFinder);
await tester.pump();
await tester.pump(const Duration(milliseconds: 200));
final MaterialInkController material = Material.of(tester.element(buttonFinder))!;
expect(material, paintsExactlyCountTimes(#drawPaint, 1));
},
skip: kIsWeb, // [intended] shaders are not yet supported for web.
);
/////////////
// Goldens //
/////////////
testWidgets('InkSparkle renders with sparkles when top left of button is tapped', (WidgetTester tester) async {
await _runTest(tester, 'top_left', 0.2);
},
skip: kIsWeb, // [intended] shaders are not yet supported for web.
);
testWidgets('InkSparkle renders with sparkles when center of button is tapped', (WidgetTester tester) async {
await _runTest(tester, 'center', 0.5);
},
skip: kIsWeb, // [intended] shaders are not yet supported for web.
);
testWidgets('InkSparkle renders with sparkles when bottom right of button is tapped', (WidgetTester tester) async {
await _runTest(tester, 'bottom_right', 0.8);
},
skip: kIsWeb, // [intended] shaders are not yet supported for web.
);
}
Future<void> _runTest(WidgetTester tester, String positionName, double distanceFromTopLeft) async {
final Key repaintKey = UniqueKey();
final Key buttonKey = UniqueKey();
await tester.pumpWidget(MaterialApp(
home: Scaffold(
body: Center(
child: RepaintBoundary(
key: repaintKey,
child: ElevatedButton(
key: buttonKey,
style: ElevatedButton.styleFrom(splashFactory: InkSparkle.constantTurbulenceSeedSplashFactory),
child: const Text('Sparkle!'),
onPressed: () { },
),
),
),
),
));
final Finder buttonFinder = find.byKey(buttonKey);
final Finder repaintFinder = find.byKey(repaintKey);
final Offset topLeft = tester.getTopLeft(buttonFinder);
final Offset bottomRight = tester.getBottomRight(buttonFinder);
await _warmUpShader(tester, buttonFinder);
final Offset target = topLeft + (bottomRight - topLeft) * distanceFromTopLeft;
await tester.tapAt(target);
for (int i = 0; i <= 5; i++) {
await tester.pump(const Duration(milliseconds: 50));
await expectLater(
repaintFinder,
matchesGoldenFile('ink_sparkle.$positionName.$i.png'),
);
}
}
// Warm up shader. Compilation is of the order of 10 milliseconds and
// Animation is < 1000 milliseconds. Use 2000 milliseconds as a safety
// net to prevent flakiness.
Future<void> _warmUpShader(WidgetTester tester, Finder buttonFinder) async {
await tester.tap(buttonFinder);
await tester.pumpAndSettle(const Duration(milliseconds: 2000));
}