blob: 3252c1d336ae05d4a98f34854bc22b2bc63c7f13 [file] [log] [blame]
import 'dart:ui';
import 'package:flutter/animation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_sprites/flutter_sprites.dart';
AssetBundle _initBundle() {
if (rootBundle != null)
return rootBundle;
return new NetworkAssetBundle(Uri.base);
}
final AssetBundle _bundle = _initBundle();
ImageMap _images;
SpriteSheet _spriteSheet;
main() async {
_images = new ImageMap(_bundle);
await _images.load(<String>[
'assets/sprites.png'
]);
String json = await _bundle.loadString('assets/sprites.json');
_spriteSheet = new SpriteSheet(_images['assets/sprites.png'], json);
runApp(new MaterialApp(
title: 'Test Physics',
theme: new ThemeData(
brightness: ThemeBrightness.light,
primarySwatch: Colors.purple
),
routes: <String, RouteBuilder>{
'/': (RouteArguments args) {
return new SpriteWidget(
new TestBed(),
SpriteBoxTransformMode.letterbox
);
}
}
));
}
class TestBed extends NodeWithSize {
Sprite _obstacle;
PhysicsWorld _world;
PhysicsGroup _group;
PhysicsGroup _group2;
TestBed() : super(new Size(1024.0, 1024.0)) {
_world = new PhysicsWorld(new Offset(0.0, 100.0));
_world.drawDebug = true;
_group = new PhysicsGroup();
_group2 = new PhysicsGroup();
_group2.position = new Point(50.0, 50.0);
_world.addChild(_group);
_world.addChild(_group2);
_obstacle = new Sprite(_spriteSheet["ship.png"]);
_obstacle.position = new Point(512.0, 800.0);
_obstacle.size = new Size(64.0, 64.0);
_obstacle.scale = 2.0;
_obstacle.physicsBody = new PhysicsBody(
new PhysicsShapeCircle(Point.origin, 32.0),
type: PhysicsBodyType.static,
friction: 0.5,
tag: "obstacle"
);
_group.addChild(_obstacle);
_world.addContactCallback(myCallback, "obstacle", "ship", PhysicsContactType.begin);
// Animate group
ActionSequence seq = new ActionSequence(<Action>[
new ActionTween((Point a) { _group.position = a; }, new Point(-256.0, 0.0), new Point(256.0, 0.0), 1.0, Curves.easeInOut),
new ActionTween((Point a) { _group.position = a; }, new Point(256.0, 0.0), new Point(-256.0, 0.0), 1.0, Curves.easeInOut)
]);
_group.actions.run(new ActionRepeatForever(seq));
addChild(_world);
userInteractionEnabled = true;
}
void myCallback(PhysicsContactType type, PhysicsContact contact) {
}
bool handleEvent(SpriteBoxEvent event) {
if (event.type == "pointerdown") {
Point pos = convertPointToNodeSpace(event.boxPosition);
PhysicsGroup group = new PhysicsGroup();
group.position = pos;
_world.addChild(group);
Sprite shipA;
shipA = new Sprite(_spriteSheet["ship.png"]);
shipA.opacity = 0.3;
shipA.position = new Point(-40.0, 0.0);
shipA.size = new Size(64.0, 64.0);
shipA.physicsBody = new PhysicsBody(new PhysicsShapeCircle(Point.origin, 32.0),
friction: 0.5,
restitution: 0.5,
tag: "ship"
);
group.addChild(shipA);
Sprite shipB;
shipB = new Sprite(_spriteSheet["ship.png"]);
shipB.opacity = 0.3;
shipB.position = new Point(40.0, 0.0);
shipB.size = new Size(64.0, 64.0);
shipB.physicsBody = new PhysicsBody(new PhysicsShapePolygon(<Point>[new Point(-25.0, -25.0), new Point(25.0, -25.0), new Point(25.0, 25.0), new Point(-25.0, 25.0)]),
friction: 0.5,
restitution: 0.5,
tag: "ship"
);
group.addChild(shipB);
}
return true;
}
}