blob: fd27541d9f5d2af2c4857acb8d069ed8412eb547 [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:file/file.dart';
import 'package:file/memory.dart';
import 'package:file_testing/file_testing.dart';
import 'package:flutter_tools/src/artifacts.dart';
import 'package:flutter_tools/src/base/file_system.dart';
import 'package:flutter_tools/src/base/logger.dart';
import 'package:flutter_tools/src/base/platform.dart';
import 'package:flutter_tools/src/build_info.dart';
import 'package:flutter_tools/src/build_system/build_system.dart';
import 'package:flutter_tools/src/dart/package_map.dart';
import 'package:flutter_tools/src/features.dart';
import 'package:flutter_tools/src/globals.dart' as globals;
import 'package:flutter_tools/src/isolated/native_assets/native_assets.dart';
import 'package:flutter_tools/src/isolated/native_assets/windows/native_assets.dart';
import 'package:native_assets_cli/native_assets_cli_internal.dart'
hide Target;
import 'package:package_config/package_config_types.dart';
import '../../../src/common.dart';
import '../../../src/context.dart';
import '../../../src/fakes.dart';
import '../fake_native_assets_build_runner.dart';
void main() {
late FakeProcessManager processManager;
late Environment environment;
late Artifacts artifacts;
late FileSystem fileSystem;
late BufferLogger logger;
late Uri projectUri;
setUp(() {
processManager = FakeProcessManager.empty();
logger = BufferLogger.test();
artifacts = Artifacts.test();
fileSystem = MemoryFileSystem.test(style: FileSystemStyle.windows);
environment = Environment.test(
fileSystem.currentDirectory,
inputs: <String, String>{},
artifacts: artifacts,
processManager: processManager,
fileSystem: fileSystem,
logger: logger,
);
environment.buildDir.createSync(recursive: true);
projectUri = environment.projectDir.uri;
});
testUsingContext('dry run with no package config', overrides: <Type, Generator>{
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
expect(
await dryRunNativeAssetsWindows(
projectUri: projectUri,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
hasPackageConfigResult: false,
),
),
null,
);
expect(
(globals.logger as BufferLogger).traceText,
contains('No package config found. Skipping native assets compilation.'),
);
});
testUsingContext('build with no package config', overrides: <Type, Generator>{
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
await buildNativeAssetsWindows(
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
hasPackageConfigResult: false,
),
);
expect(
(globals.logger as BufferLogger).traceText,
contains('No package config found. Skipping native assets compilation.'),
);
});
testUsingContext('dry run for multiple OSes with no package config', overrides: <Type, Generator>{
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
await dryRunNativeAssetsMultipleOSes(
projectUri: projectUri,
fileSystem: fileSystem,
targetPlatforms: <TargetPlatform>[
TargetPlatform.windows_x64,
],
buildRunner: FakeNativeAssetsBuildRunner(
hasPackageConfigResult: false,
),
);
expect(
(globals.logger as BufferLogger).traceText,
contains('No package config found. Skipping native assets compilation.'),
);
});
testUsingContext('dry run with assets but not enabled', overrides: <Type, Generator>{
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig = environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
expect(
() => dryRunNativeAssetsWindows(
projectUri: projectUri,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
),
),
throwsToolExit(
message: 'Package(s) bar require the native assets feature to be enabled. '
'Enable using `flutter config --enable-native-assets`.',
),
);
});
testUsingContext('dry run with assets', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig = environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
final Uri? nativeAssetsYaml = await dryRunNativeAssetsWindows(
projectUri: projectUri,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
dryRunResult: FakeNativeAssetsBuilderResult(
assets: <AssetImpl>[
NativeCodeAssetImpl(
id: 'package:bar/bar.dart',
linkMode: DynamicLoadingBundledImpl(),
os: OSImpl.windows,
architecture: ArchitectureImpl.x64,
file: Uri.file('bar.dll'),
),
],
),
),
);
expect(
(globals.logger as BufferLogger).traceText,
stringContainsInOrder(<String>[
'Dry running native assets for windows.',
'Dry running native assets for windows done.',
]),
);
expect(
nativeAssetsYaml,
projectUri.resolve('build/native_assets/windows/native_assets.yaml'),
);
expect(
await fileSystem.file(nativeAssetsYaml).readAsString(),
contains('package:bar/bar.dart'),
);
});
testUsingContext('build with assets but not enabled', overrides: <Type, Generator>{
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig = environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
expect(
() => buildNativeAssetsWindows(
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
),
),
throwsToolExit(
message: 'Package(s) bar require the native assets feature to be enabled. '
'Enable using `flutter config --enable-native-assets`.',
),
);
});
testUsingContext('build no assets', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig = environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
final (Uri? nativeAssetsYaml, _) = await buildNativeAssetsWindows(
targetPlatform: TargetPlatform.windows_x64,
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
),
);
expect(
nativeAssetsYaml,
projectUri.resolve('build/native_assets/windows/native_assets.yaml'),
);
expect(
await fileSystem.file(nativeAssetsYaml).readAsString(),
isNot(contains('package:bar/bar.dart')),
);
expect(
environment.projectDir.childDirectory('build').childDirectory('native_assets').childDirectory('windows'),
exists,
);
});
for (final bool flutterTester in <bool>[false, true]) {
String testName = '';
if (flutterTester) {
testName += ' flutter tester';
}
testUsingContext('build with assets$testName', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig = environment.projectDir.childDirectory('.dart_tool').childFile('package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
final File dylibAfterCompiling = fileSystem.file('bar.dll');
// The mock doesn't create the file, so create it here.
await dylibAfterCompiling.create();
final (Uri? nativeAssetsYaml, _) = await buildNativeAssetsWindows(
targetPlatform: TargetPlatform.windows_x64,
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
flutterTester: flutterTester,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
buildResult: FakeNativeAssetsBuilderResult(
assets: <AssetImpl>[
NativeCodeAssetImpl(
id: 'package:bar/bar.dart',
linkMode: DynamicLoadingBundledImpl(),
os: OSImpl.windows,
architecture: ArchitectureImpl.x64,
file: dylibAfterCompiling.uri,
),
],
),
),
);
expect(
(globals.logger as BufferLogger).traceText,
stringContainsInOrder(<String>[
'Building native assets for windows_x64 debug.',
'Building native assets for windows_x64 done.',
]),
);
expect(
nativeAssetsYaml,
projectUri.resolve('build/native_assets/windows/native_assets.yaml'),
);
expect(
await fileSystem.file(nativeAssetsYaml).readAsString(),
stringContainsInOrder(<String>[
'package:bar/bar.dart',
if (flutterTester)
// Tests run on host system, so the have the full path on the system.
'- ${projectUri.resolve('build/native_assets/windows/bar.dll').toFilePath()}'
else
// Apps are a bundle with the dylibs on their dlopen path.
'- bar.dll',
]),
);
});
}
testUsingContext('static libs not supported', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig = environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
expect(
() => dryRunNativeAssetsWindows(
projectUri: projectUri,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
dryRunResult: FakeNativeAssetsBuilderResult(
assets: <AssetImpl>[
NativeCodeAssetImpl(
id: 'package:bar/bar.dart',
linkMode: StaticLinkingImpl(),
os: OSImpl.windows,
architecture: ArchitectureImpl.x64,
file: Uri.file(OSImpl.windows.staticlibFileName('bar')),
),
],
),
),
),
throwsToolExit(
message: 'Native asset(s) package:bar/bar.dart have their link mode set to '
'static, but this is not yet supported. '
'For more info see https://github.com/dart-lang/sdk/issues/49418.',
),
);
});
testUsingContext('Native assets dry run error', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig =
environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
expect(
() => dryRunNativeAssetsWindows(
projectUri: projectUri,
fileSystem: fileSystem,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
dryRunResult: const FakeNativeAssetsBuilderResult(
success: false,
),
),
),
throwsToolExit(
message:
'Building native assets failed. See the logs for more details.',
),
);
});
testUsingContext('Native assets build error', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.empty(),
}, () async {
final File packageConfig =
environment.projectDir.childFile('.dart_tool/package_config.json');
await packageConfig.parent.create();
await packageConfig.create();
expect(
() => buildNativeAssetsWindows(
targetPlatform: TargetPlatform.windows_x64,
projectUri: projectUri,
buildMode: BuildMode.debug,
fileSystem: fileSystem,
yamlParentDirectory: environment.buildDir.uri,
buildRunner: FakeNativeAssetsBuildRunner(
packagesWithNativeAssetsResult: <Package>[
Package('bar', projectUri),
],
buildResult: const FakeNativeAssetsBuilderResult(
success: false,
),
),
),
throwsToolExit(
message:
'Building native assets failed. See the logs for more details.',
),
);
});
// This logic is mocked in the other tests to avoid having test order
// randomization causing issues with what processes are invoked.
// Exercise the parsing of the process output in this separate test.
testUsingContext('NativeAssetsBuildRunnerImpl.cCompilerConfig', overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isNativeAssetsEnabled: true),
ProcessManager: () => FakeProcessManager.list(
<FakeCommand>[
FakeCommand(
command: <Pattern>[
RegExp(r'(.*)vswhere.exe'),
'-format',
'json',
'-products',
'*',
'-utf8',
'-latest',
'-version',
'16',
'-requires',
'Microsoft.VisualStudio.Workload.NativeDesktop',
'Microsoft.VisualStudio.Component.VC.Tools.x86.x64',
'Microsoft.VisualStudio.Component.VC.CMake.Project',
],
stdout: r'''
[
{
"instanceId": "491ec752",
"installDate": "2023-04-21T08:17:11Z",
"installationName": "VisualStudio/17.5.4+33530.505",
"installationPath": "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community",
"installationVersion": "17.5.33530.505",
"productId": "Microsoft.VisualStudio.Product.Community",
"productPath": "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Common7\\IDE\\devenv.exe",
"state": 4294967295,
"isComplete": true,
"isLaunchable": true,
"isPrerelease": false,
"isRebootRequired": false,
"displayName": "Visual Studio Community 2022",
"description": "Powerful IDE, free for students, open-source contributors, and individuals",
"channelId": "VisualStudio.17.Release",
"channelUri": "https://aka.ms/vs/17/release/channel",
"enginePath": "C:\\Program Files (x86)\\Microsoft Visual Studio\\Installer\\resources\\app\\ServiceHub\\Services\\Microsoft.VisualStudio.Setup.Service",
"installedChannelId": "VisualStudio.17.Release",
"installedChannelUri": "https://aka.ms/vs/17/release/channel",
"releaseNotes": "https://docs.microsoft.com/en-us/visualstudio/releases/2022/release-notes-v17.5#17.5.4",
"thirdPartyNotices": "https://go.microsoft.com/fwlink/?LinkId=661288",
"updateDate": "2023-04-21T08:17:11.2249473Z",
"catalog": {
"buildBranch": "d17.5",
"buildVersion": "17.5.33530.505",
"id": "VisualStudio/17.5.4+33530.505",
"localBuild": "build-lab",
"manifestName": "VisualStudio",
"manifestType": "installer",
"productDisplayVersion": "17.5.4",
"productLine": "Dev17",
"productLineVersion": "2022",
"productMilestone": "RTW",
"productMilestoneIsPreRelease": "False",
"productName": "Visual Studio",
"productPatchVersion": "4",
"productPreReleaseMilestoneSuffix": "1.0",
"productSemanticVersion": "17.5.4+33530.505",
"requiredEngineVersion": "3.5.2150.18781"
},
"properties": {
"campaignId": "2060:abb99c5d1ecc4013acf2e1814b10b690",
"channelManifestId": "VisualStudio.17.Release/17.5.4+33530.505",
"nickname": "",
"setupEngineFilePath": "C:\\Program Files (x86)\\Microsoft Visual Studio\\Installer\\setup.exe"
}
}
]
''', // Newline at the end of the string.
)
],
),
FileSystem: () => fileSystem,
}, () async {
if (!const LocalPlatform().isWindows) {
return;
}
final Directory msvcBinDir =
fileSystem.directory(r'C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\bin\Hostx64\x64');
await msvcBinDir.create(recursive: true);
final File packagesFile = fileSystem
.directory(projectUri)
.childDirectory('.dart_tool')
.childFile('package_config.json');
await packagesFile.parent.create();
await packagesFile.create();
final PackageConfig packageConfig = await loadPackageConfigWithLogging(
packagesFile,
logger: environment.logger,
);
final NativeAssetsBuildRunner runner = NativeAssetsBuildRunnerImpl(
projectUri,
packageConfig,
fileSystem,
logger,
);
final CCompilerConfigImpl result = await runner.cCompilerConfig;
expect(
result.compiler?.toFilePath(),
msvcBinDir.childFile('cl.exe').uri.toFilePath(),
);
expect(
result.archiver?.toFilePath(),
msvcBinDir.childFile('lib.exe').uri.toFilePath(),
);
expect(
result.linker?.toFilePath(),
msvcBinDir.childFile('link.exe').uri.toFilePath(),
);
expect(result.envScript, isNotNull);
expect(result.envScriptArgs, isNotNull);
});
}