| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'dart:math' as math; |
| |
| import 'package:flutter/foundation.dart'; |
| import 'package:vector_math/vector_math_64.dart' show Matrix4; |
| |
| import 'basic.dart'; |
| import 'container.dart'; |
| import 'framework.dart'; |
| |
| export 'package:flutter/rendering.dart' show RelativeRect; |
| |
| /// A widget that rebuilds when the given [Listenable] changes value. |
| /// |
| /// [AnimatedWidget] is most commonly used with [Animation] objects, which are |
| /// [Listenable], but it can be used with any [Listenable], including |
| /// [ChangeNotifier] and [ValueNotifier]. |
| /// |
| /// [AnimatedWidget] is most useful for widgets widgets that are otherwise |
| /// stateless. To use [AnimatedWidget], simply subclass it and implement the |
| /// build function. |
| /// |
| /// For more complex case involving additional state, consider using |
| /// [AnimatedBuilder]. |
| /// |
| /// See also: |
| /// |
| /// * [AnimatedBuilder], which is useful for more complex use cases. |
| /// * [Animation], which is a [Listenable] object that can be used for |
| /// [listenable]. |
| /// * [ChangeNotifier], which is another [Listenable] object that can be used |
| /// for [listenable]. |
| abstract class AnimatedWidget extends StatefulWidget { |
| /// Creates a widget that rebuilds when the given listenable changes. |
| /// |
| /// The [listenable] argument is required. |
| const AnimatedWidget({ |
| Key key, |
| @required this.listenable |
| }) : assert(listenable != null), |
| super(key: key); |
| |
| /// The [Listenable] to which this widget is listening. |
| /// |
| /// Commonly an [Animation] or a [ChangeNotifier]. |
| final Listenable listenable; |
| |
| /// Override this method to build widgets that depend on the state of the |
| /// listenable (e.g., the current value of the animation). |
| @protected |
| Widget build(BuildContext context); |
| |
| /// Subclasses typically do not override this method. |
| @override |
| _AnimatedState createState() => new _AnimatedState(); |
| |
| @override |
| void debugFillProperties(DiagnosticPropertiesBuilder description) { |
| super.debugFillProperties(description); |
| description.add(new DiagnosticsProperty<Listenable>('animation', listenable)); |
| } |
| } |
| |
| class _AnimatedState extends State<AnimatedWidget> { |
| @override |
| void initState() { |
| super.initState(); |
| widget.listenable.addListener(_handleChange); |
| } |
| |
| @override |
| void didUpdateWidget(AnimatedWidget oldWidget) { |
| super.didUpdateWidget(oldWidget); |
| if (widget.listenable != oldWidget.listenable) { |
| oldWidget.listenable.removeListener(_handleChange); |
| widget.listenable.addListener(_handleChange); |
| } |
| } |
| |
| @override |
| void dispose() { |
| widget.listenable.removeListener(_handleChange); |
| super.dispose(); |
| } |
| |
| void _handleChange() { |
| setState(() { |
| // The listenable's state is our build state, and it changed already. |
| }); |
| } |
| |
| @override |
| Widget build(BuildContext context) => widget.build(context); |
| } |
| |
| /// Animates the position of a widget relative to its normal position. |
| /// |
| /// The translation is expressed as a [Offset] scaled to the child's size. For |
| /// example, an [Offset] with a `dx` of 0.25 will result in a horizontal |
| /// translation of one quarter the width of the child. |
| /// |
| /// By default, the offsets are applied in the coordinate system of the canvas |
| /// (so positive x offsets move the child towards the right). If a |
| /// [textDirection] is provided, then the offsets are applied in the reading |
| /// direction, so in right-to-left text, positive x offsets move towards the |
| /// left, and in left-to-right text, positive x offsets move towards the right. |
| class SlideTransition extends AnimatedWidget { |
| /// Creates a fractional translation transition. |
| /// |
| /// The [position] argument must not be null. |
| const SlideTransition({ |
| Key key, |
| @required Animation<Offset> position, |
| this.transformHitTests: true, |
| this.textDirection, |
| this.child, |
| }) : assert(position != null), |
| super(key: key, listenable: position); |
| |
| /// The animation that controls the position of the child. |
| /// |
| /// If the current value of the position animation is `(dx, dy)`, the child |
| /// will be translated horizontally by `width * dx` and vertically by |
| /// `height * dy`, after applying the [textDirection] if available. |
| Animation<Offset> get position => listenable; |
| |
| /// The direction to use for the x offset described by the [position]. |
| /// |
| /// If [textDirection] is null, the x offset is applied in the coordinate |
| /// system of the canvas (so positive x offsets move the child towards the |
| /// right). |
| /// |
| /// If [textDirection] is [TextDirection.rtl], the x offset is applied in the |
| /// reading direction such that x offsets move the child towards the left. |
| /// |
| /// If [textDirection] is [TextDirection.ltr], the x offset is applied in the |
| /// reading direction such that x offsets move the child towards the right. |
| final TextDirection textDirection; |
| |
| /// Whether hit testing should be affected by the slide animation. |
| /// |
| /// If false, hit testing will proceed as if the child was not translated at |
| /// all. Setting this value to false is useful for fast animations where you |
| /// expect the user to commonly interact with the child widget in its final |
| /// location and you want the user to benefit from "muscle memory". |
| final bool transformHitTests; |
| |
| /// The widget below this widget in the tree. |
| final Widget child; |
| |
| @override |
| Widget build(BuildContext context) { |
| Offset offset = position.value; |
| if (textDirection == TextDirection.rtl) |
| offset = new Offset(-offset.dx, offset.dy); |
| return new FractionalTranslation( |
| translation: offset, |
| transformHitTests: transformHitTests, |
| child: child, |
| ); |
| } |
| } |
| |
| /// Animates the scale of transformed widget. |
| class ScaleTransition extends AnimatedWidget { |
| /// Creates a scale transition. |
| /// |
| /// The [scale] argument must not be null. The [alignment] argument defaults |
| /// to [Alignment.center]. |
| const ScaleTransition({ |
| Key key, |
| @required Animation<double> scale, |
| this.alignment: Alignment.center, |
| this.child, |
| }) : super(key: key, listenable: scale); |
| |
| /// The animation that controls the scale of the child. |
| /// |
| /// If the current value of the scale animation is v, the child will be |
| /// painted v times its normal size. |
| Animation<double> get scale => listenable; |
| |
| /// The alignment of the origin of the coordinate system in which the scale |
| /// takes place, relative to the size of the box. |
| /// |
| /// For example, to set the origin of the scale to bottom middle, you can use |
| /// an alignment of (0.0, 1.0). |
| final Alignment alignment; |
| |
| /// The widget below this widget in the tree. |
| final Widget child; |
| |
| @override |
| Widget build(BuildContext context) { |
| final double scaleValue = scale.value; |
| final Matrix4 transform = new Matrix4.identity() |
| ..scale(scaleValue, scaleValue, 1.0); |
| return new Transform( |
| transform: transform, |
| alignment: alignment, |
| child: child, |
| ); |
| } |
| } |
| |
| /// Animates the rotation of a widget. |
| class RotationTransition extends AnimatedWidget { |
| /// Creates a rotation transition. |
| /// |
| /// The [turns] argument must not be null. |
| const RotationTransition({ |
| Key key, |
| @required Animation<double> turns, |
| this.child, |
| }) : super(key: key, listenable: turns); |
| |
| /// The animation that controls the rotation of the child. |
| /// |
| /// If the current value of the turns animation is v, the child will be |
| /// rotated v * 2 * pi radians before being painted. |
| Animation<double> get turns => listenable; |
| |
| /// The widget below this widget in the tree. |
| final Widget child; |
| |
| @override |
| Widget build(BuildContext context) { |
| final double turnsValue = turns.value; |
| final Matrix4 transform = new Matrix4.rotationZ(turnsValue * math.PI * 2.0); |
| return new Transform( |
| transform: transform, |
| alignment: Alignment.center, |
| child: child, |
| ); |
| } |
| } |
| |
| /// Animates its own size and clips and aligns the child. |
| /// |
| /// For a widget that automatically animates between the sizes of two children, |
| /// fading between them, see [AnimatedCrossFade]. |
| class SizeTransition extends AnimatedWidget { |
| /// Creates a size transition. |
| /// |
| /// The [sizeFactor] argument must not be null. The [axis] argument defaults |
| /// to [Axis.vertical]. The [axisAlignment] defaults to 0.0, which centers the |
| /// child along the main axis during the transition. |
| const SizeTransition({ |
| Key key, |
| this.axis: Axis.vertical, |
| @required Animation<double> sizeFactor, |
| this.axisAlignment: 0.0, |
| this.child, |
| }) : assert(axis != null), |
| super(key: key, listenable: sizeFactor); |
| |
| /// [Axis.horizontal] if [sizeFactor] modifies the width, otherwise [Axis.vertical]. |
| final Axis axis; |
| |
| /// The animation that controls the (clipped) size of the child. If the current value |
| /// of sizeFactor is v then the width or height of the widget will be its intrinsic |
| /// width or height multiplied by v. |
| Animation<double> get sizeFactor => listenable; |
| |
| /// How to align the child along the axis that sizeFactor is modifying. |
| final double axisAlignment; |
| |
| /// The widget below this widget in the tree. |
| final Widget child; |
| |
| @override |
| Widget build(BuildContext context) { |
| AlignmentDirectional alignment; |
| if (axis == Axis.vertical) |
| alignment = new AlignmentDirectional(-1.0, axisAlignment); |
| else |
| alignment = new AlignmentDirectional(axisAlignment, -1.0); |
| return new ClipRect( |
| child: new Align( |
| alignment: alignment, |
| heightFactor: axis == Axis.vertical ? sizeFactor.value : null, |
| widthFactor: axis == Axis.horizontal ? sizeFactor.value : null, |
| child: child, |
| ) |
| ); |
| } |
| } |
| |
| /// Animates the opacity of a widget. |
| /// |
| /// For a widget that automatically animates between the sizes of two children, |
| /// fading between them, see [AnimatedCrossFade]. |
| class FadeTransition extends AnimatedWidget { |
| /// Creates an opacity transition. |
| /// |
| /// The [opacity] argument must not be null. |
| const FadeTransition({ |
| Key key, |
| @required Animation<double> opacity, |
| this.child, |
| }) : super(key: key, listenable: opacity); |
| |
| /// The animation that controls the opacity of the child. |
| /// |
| /// If the current value of the opacity animation is v, the child will be |
| /// painted with an opacity of v. For example, if v is 0.5, the child will be |
| /// blended 50% with its background. Similarly, if v is 0.0, the child will be |
| /// completely transparent. |
| Animation<double> get opacity => listenable; |
| |
| /// The widget below this widget in the tree. |
| final Widget child; |
| |
| @override |
| Widget build(BuildContext context) { |
| return new Opacity(opacity: opacity.value, child: child); |
| } |
| } |
| |
| /// An interpolation between two relative rects. |
| /// |
| /// This class specializes the interpolation of [Tween<RelativeRect>] to |
| /// use [RelativeRect.lerp]. |
| /// |
| /// See [Tween] for a discussion on how to use interpolation objects. |
| class RelativeRectTween extends Tween<RelativeRect> { |
| /// Creates a [RelativeRect] tween. |
| /// |
| /// The [begin] and [end] properties may be null; the null value |
| /// is treated as [RelativeRect.fill]. |
| RelativeRectTween({ RelativeRect begin, RelativeRect end }) |
| : super(begin: begin, end: end); |
| |
| /// Returns the value this variable has at the given animation clock value. |
| @override |
| RelativeRect lerp(double t) => RelativeRect.lerp(begin, end, t); |
| } |
| |
| /// Animated version of [Positioned] which takes a specific |
| /// [Animation<RelativeRect>] to transition the child's position from a start |
| /// position to and end position over the lifetime of the animation. |
| /// |
| /// Only works if it's the child of a [Stack]. |
| /// |
| /// See also: |
| /// |
| /// * [RelativePositionedTransition]. |
| class PositionedTransition extends AnimatedWidget { |
| /// Creates a transition for [Positioned]. |
| /// |
| /// The [rect] argument must not be null. |
| const PositionedTransition({ |
| Key key, |
| @required Animation<RelativeRect> rect, |
| @required this.child, |
| }) : super(key: key, listenable: rect); |
| |
| /// The animation that controls the child's size and position. |
| Animation<RelativeRect> get rect => listenable; |
| |
| /// The widget below this widget in the tree. |
| final Widget child; |
| |
| @override |
| Widget build(BuildContext context) { |
| return new Positioned.fromRelativeRect( |
| rect: rect.value, |
| child: child, |
| ); |
| } |
| } |
| |
| /// Animated version of [Positioned] which transitions the child's position |
| /// based on the value of [rect] relative to a bounding box with the |
| /// specified [size]. |
| /// |
| /// Only works if it's the child of a [Stack]. |
| /// |
| /// See also: |
| /// |
| /// * [PositionedTransition]. |
| class RelativePositionedTransition extends AnimatedWidget { |
| /// Create an animated version of [Positioned]. |
| /// |
| /// Each frame, the [Positioned] widget will be configured to represent the |
| /// current value of the [rect] argument assuming that the stack has the given |
| /// [size]. Both [rect] and [size] must not be null. |
| const RelativePositionedTransition({ |
| Key key, |
| @required Animation<Rect> rect, |
| @required this.size, |
| @required this.child, |
| }) : super(key: key, listenable: rect); |
| |
| /// The animation that controls the child's size and position. |
| /// |
| /// See also [size]. |
| Animation<Rect> get rect => listenable; |
| |
| /// The [Positioned] widget's offsets are relative to a box of this |
| /// size whose origin is 0,0. |
| final Size size; |
| |
| /// The widget below this widget in the tree. |
| final Widget child; |
| |
| @override |
| Widget build(BuildContext context) { |
| final RelativeRect offsets = new RelativeRect.fromSize(rect.value, size); |
| return new Positioned( |
| top: offsets.top, |
| right: offsets.right, |
| bottom: offsets.bottom, |
| left: offsets.left, |
| child: child, |
| ); |
| } |
| } |
| |
| /// Animated version of a [DecoratedBox] that animates the different properties |
| /// of its [Decoration]. |
| /// |
| /// See also: |
| /// |
| /// * [DecoratedBox], which also draws a [Decoration] but is not animated. |
| /// * [AnimatedContainer], a more full-featured container that also animates on |
| /// decoration using an internal animation. |
| class DecoratedBoxTransition extends AnimatedWidget { |
| /// Creates an animated [DecoratedBox] whose [Decoration] animation updates |
| /// the widget. |
| /// |
| /// The [decoration] and [position] must not be null. |
| /// |
| /// See also: |
| /// |
| /// * [new DecoratedBox]. |
| const DecoratedBoxTransition({ |
| Key key, |
| @required this.decoration, |
| this.position: DecorationPosition.background, |
| @required this.child, |
| }) : super(key: key, listenable: decoration); |
| |
| /// Animation of the decoration to paint. |
| /// |
| /// Can be created using a [DecorationTween] interpolating typically between |
| /// two [BoxDecoration]. |
| final Animation<Decoration> decoration; |
| |
| /// Whether to paint the box decoration behind or in front of the child. |
| final DecorationPosition position; |
| |
| /// The widget below this widget in the tree. |
| final Widget child; |
| |
| @override |
| Widget build(BuildContext context) { |
| return new DecoratedBox( |
| decoration: decoration.value, |
| position: position, |
| child: child, |
| ); |
| } |
| } |
| |
| /// Animated version of an [Align] that animates its [Align.alignment] property. |
| class AlignTransition extends AnimatedWidget { |
| /// Creates an animated [Align] whose [AlignmentGeometry] animation updates |
| /// the widget. |
| /// |
| /// See also: |
| /// |
| /// * [new Align]. |
| const AlignTransition({ |
| Key key, |
| @required Animation<AlignmentGeometry> alignment, |
| @required this.child, |
| this.widthFactor, |
| this.heightFactor, |
| }) : super(key: key, listenable: alignment); |
| |
| /// The animation that controls the child's alignment. |
| Animation<AlignmentGeometry> get alignment => listenable; |
| |
| /// If non-null, the child's width factor, see [Align.widthFactor]. |
| final double widthFactor; |
| |
| /// If non-null, the child's height factor, see [Align.heightFactor]. |
| final double heightFactor; |
| |
| /// The widget below this widget in the tree. |
| final Widget child; |
| |
| @override |
| Widget build(BuildContext context) { |
| return new Align( |
| alignment: alignment.value, |
| widthFactor: widthFactor, |
| heightFactor: heightFactor, |
| child: child, |
| ); |
| } |
| } |
| |
| /// A builder that builds a widget given a child. |
| /// |
| /// The child should typically be part of the returned widget tree. |
| /// |
| /// Used by [AnimatedBuilder.builder]. |
| typedef Widget TransitionBuilder(BuildContext context, Widget child); |
| |
| /// A general-purpose widget for building animations. |
| /// |
| /// AnimatedBuilder is useful for more complex widgets that wish to include |
| /// an animation as part of a larger build function. To use AnimatedBuilder, |
| /// simply construct the widget and pass it a builder function. |
| /// |
| /// For simple cases without additional state, consider using |
| /// [AnimatedWidget]. |
| /// |
| /// ## Performance optimizations |
| /// |
| /// If your [builder] function contains a subtree that does not depend on the |
| /// animation, it's more efficient to build that subtree once instead of |
| /// rebuilding it on every animation tick. |
| /// |
| /// If you pass the pre-built subtree as the [child] parameter, the |
| /// AnimatedBuilder will pass it back to your builder function so that you |
| /// can incorporate it into your build. |
| /// |
| /// Using this pre-built child is entirely optional, but can improve |
| /// performance significantly in some cases and is therefore a good practice. |
| /// |
| /// ## Sample code |
| /// |
| /// This code defines a widget called `Spinner` that spins a green square |
| /// continually. It is built with an [AnimatedBuilder] and makes use of the |
| /// [child] feature to avoid having to rebuild the [Container] each time. |
| /// |
| /// ```dart |
| /// class Spinner extends StatefulWidget { |
| /// @override |
| /// _SpinnerState createState() => new _SpinnerState(); |
| /// } |
| /// |
| /// class _SpinnerState extends State<Spinner> with SingleTickerProviderStateMixin { |
| /// AnimationController _controller; |
| /// |
| /// @override |
| /// void initState() { |
| /// super.initState(); |
| /// _controller = new AnimationController( |
| /// duration: const Duration(seconds: 10), |
| /// vsync: this, |
| /// )..repeat(); |
| /// } |
| /// |
| /// @override |
| /// void dispose() { |
| /// _controller.dispose(); |
| /// super.dispose(); |
| /// } |
| /// |
| /// @override |
| /// Widget build(BuildContext context) { |
| /// return new AnimatedBuilder( |
| /// animation: _controller, |
| /// child: new Container(width: 200.0, height: 200.0, color: Colors.green), |
| /// builder: (BuildContext context, Widget child) { |
| /// return new Transform.rotate( |
| /// angle: _controller.value * 2.0 * math.PI, |
| /// child: child, |
| /// ); |
| /// }, |
| /// ); |
| /// } |
| /// } |
| /// ``` |
| class AnimatedBuilder extends AnimatedWidget { |
| /// Creates an animated builder. |
| /// |
| /// The [animation] and [builder] arguments must not be null. |
| const AnimatedBuilder({ |
| Key key, |
| @required Listenable animation, |
| @required this.builder, |
| this.child, |
| }) : assert(builder != null), |
| super(key: key, listenable: animation); |
| |
| /// Called every time the animation changes value. |
| final TransitionBuilder builder; |
| |
| /// If your builder function contains a subtree that does not depend on the |
| /// animation, it's more efficient to build that subtree once instead of |
| /// rebuilding it on every animation tick. |
| /// |
| /// If you pass the pre-built subtree as the [child] parameter, the |
| /// AnimatedBuilder will pass it back to your builder function so that you |
| /// can incorporate it into your build. |
| /// |
| /// Using this pre-built child is entirely optional, but can improve |
| /// performance significantly in some cases and is therefore a good practice. |
| final Widget child; |
| |
| @override |
| Widget build(BuildContext context) { |
| return builder(context, child); |
| } |
| } |