blob: ed9dd7d04ed80d54bc38aa29f99517105b38039d [file] [log] [blame] [edit]
#!/usr/bin/env bash
# Copyright 2014 The Flutter Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# TODO(jonahwilliams): refactor this and xcode_backend.sh into one script
# once iOS is using 'assemble'.
RunCommand() {
if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
echo "♦ $*"
fi
"$@"
return $?
}
EchoError() {
echo "$@" 1>&2
}
BuildApp() {
# Set the working directory to the project root
local project_path="${SOURCE_ROOT}/.."
RunCommand pushd "${project_path}" > /dev/null
# Set the verbose flag.
local verbose_flag=""
if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
verbose_flag="--verbose"
fi
# Set the target file.
local target_path="lib/main.dart"
if [[ -n "$FLUTTER_TARGET" ]]; then
target_path="${FLUTTER_TARGET}"
fi
if [[ -n "$FLUTTER_ENGINE" ]]; then
flutter_engine_flag="--local-engine-src-path=${FLUTTER_ENGINE}"
fi
# Set the build mode
local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")"
if [[ -n "$LOCAL_ENGINE" ]]; then
if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
EchoError "========================================================================"
EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'"
EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or"
EchoError "by running:"
EchoError " flutter build macos --local-engine=host_${build_mode}"
EchoError "or"
EchoError " flutter build macos --local-engine=host_${build_mode}_unopt"
EchoError "========================================================================"
exit -1
fi
local_engine_flag="--local-engine=${LOCAL_ENGINE}"
fi
# The path where the input/output xcfilelists are stored. These are used by xcode
# to conditionally skip this script phase if neither have changed.
local ephemeral_dir="${SOURCE_ROOT}/Flutter/ephemeral"
local build_inputs_path="${ephemeral_dir}/FlutterInputs.xcfilelist"
local build_outputs_path="${ephemeral_dir}/FlutterOutputs.xcfilelist"
local performance_measurement_option=""
if [[ -n "$PERFORMANCE_MEASUREMENT_FILE" ]]; then
performance_measurement_option="--performance-measurement-file=${PERFORMANCE_MEASUREMENT_FILE}"
fi
local bundle_sksl_path=""
if [[ -n "$BUNDLE_SKSL_PATH" ]]; then
bundle_sksl_path="-dBundleSkSLPath=${BUNDLE_SKSL_PATH}"
fi
local code_size_directory=""
if [[ -n "$CODE_SIZE_DIRECTORY" ]]; then
code_size_directory="-dCodeSizeDirectory=${CODE_SIZE_DIRECTORY}"
fi
RunCommand "${FLUTTER_ROOT}/bin/flutter" \
${verbose_flag} \
${flutter_engine_flag} \
${local_engine_flag} \
assemble \
--no-version-check \
${performance_measurement_option} \
-dTargetPlatform=darwin \
-dDarwinArchs=x86_64 \
-dTargetFile="${target_path}" \
-dBuildMode="${build_mode}" \
-dTreeShakeIcons="${TREE_SHAKE_ICONS}" \
-dDartObfuscation="${DART_OBFUSCATION}" \
-dSplitDebugInfo="${SPLIT_DEBUG_INFO}" \
-dTrackWidgetCreation="${TRACK_WIDGET_CREATION}" \
${bundle_sksl_path} \
${code_size_directory} \
--DartDefines="${DART_DEFINES}" \
--ExtraGenSnapshotOptions="${EXTRA_GEN_SNAPSHOT_OPTIONS}" \
--ExtraFrontEndOptions="${EXTRA_FRONT_END_OPTIONS}" \
--build-inputs="${build_inputs_path}" \
--build-outputs="${build_outputs_path}" \
--output="${BUILT_PRODUCTS_DIR}" \
"${build_mode}_macos_bundle_flutter_assets"
}
# Adds the App.framework as an embedded binary and the flutter_assets as
# resources.
EmbedFrameworks() {
# Embed App.framework from Flutter into the app (after creating the Frameworks directory
# if it doesn't already exist).
local xcode_frameworks_dir="${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}"
RunCommand mkdir -p -- "${xcode_frameworks_dir}"
RunCommand rsync -av --delete --filter "- .DS_Store" "${BUILT_PRODUCTS_DIR}/App.framework" "${xcode_frameworks_dir}"
# Embed the actual FlutterMacOS.framework that the Flutter app expects to run against,
# which could be a local build or an arch/type specific build.
# Copy Xcode behavior and don't copy over headers or modules.
RunCommand rsync -av --delete --filter "- .DS_Store" --filter "- Headers" --filter "- Modules" "${BUILT_PRODUCTS_DIR}/FlutterMacOS.framework" "${xcode_frameworks_dir}/"
# Sign the binaries we moved.
if [[ -n "${EXPANDED_CODE_SIGN_IDENTITY:-}" ]]; then
RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/App.framework/App"
RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/FlutterMacOS.framework/FlutterMacOS"
fi
}
# Main entry point.
if [[ $# == 0 ]]; then
# Unnamed entry point defaults to build.
BuildApp
else
case $1 in
"build")
BuildApp ;;
"embed")
EmbedFrameworks ;;
esac
fi