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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart' show clampDouble;
import 'package:flutter/widgets.dart';
import 'chip.dart';
import 'chip_theme.dart';
import 'color_scheme.dart';
import 'colors.dart';
import 'debug.dart';
import 'material_state.dart';
import 'text_theme.dart';
import 'theme.dart';
import 'theme_data.dart';
enum _ChipVariant { flat, elevated }
/// A Material Design action chip.
///
/// Action chips are a set of options which trigger an action related to primary
/// content. Action chips should appear dynamically and contextually in a UI.
///
/// Action chips can be tapped to trigger an action or show progress and
/// confirmation. For Material 3, a disabled state is supported for Action
/// chips and is specified with [onPressed] being null. For previous versions
/// of Material Design, it is recommended to remove the Action chip from
/// the interface entirely rather than display a disabled chip.
///
/// Action chips are displayed after primary content, such as below a card or
/// persistently at the bottom of a screen.
///
/// The material button widgets, [ElevatedButton], [TextButton], and
/// [OutlinedButton], are an alternative to action chips, which should appear
/// statically and consistently in a UI.
///
/// Requires one of its ancestors to be a [Material] widget.
///
/// {@tool dartpad}
/// This example shows how to create an [ActionChip] with a leading icon.
/// The icon is updated when the [ActionChip] is pressed.
///
/// ** See code in examples/api/lib/material/action_chip/action_chip.0.dart **
/// {@end-tool}
///
/// ## Material Design 3
///
/// [ActionChip] can be used for both the Assist and Suggestion chips from
/// Material Design 3. If [ThemeData.useMaterial3] is true, then [ActionChip]
/// will be styled to match the Material Design 3 Assist and Suggestion chips.
///
/// ### Creating an Assist chip
///
/// Assist chips are used to provide a quick way to perform an action.
/// To create an Action chip, set the icon property to the icon
/// that represents the action and set the label to the name of the action.
///
///
/// ### Creating a Suggestion chip
///
/// Suggestion chips usually display generated suggestions for the user,
/// like a suggested response to a message.
///
/// To create a Suggestion chip, set the label to the suggestion
/// and don't set the icon property.
//
///
/// See also:
///
/// * [Chip], a chip that displays information and can be deleted.
/// * [InputChip], a chip that represents a complex piece of information, such
/// as an entity (person, place, or thing) or conversational text, in a
/// compact form.
/// * [ChoiceChip], allows a single selection from a set of options. Choice
/// chips contain related descriptive text or categories.
/// * [CircleAvatar], which shows images or initials of people.
/// * [Wrap], A widget that displays its children in multiple horizontal or
/// vertical runs.
/// * <https://material.io/design/components/chips.html>
class ActionChip extends StatelessWidget implements ChipAttributes, TappableChipAttributes, DisabledChipAttributes {
/// Create a chip that acts like a button.
///
/// The [label], [autofocus], and [clipBehavior] arguments must not be null.
/// When [onPressed] is null, the [ActionChip] will be disabled. The [pressElevation]
/// and [elevation] must be null or non-negative. Typically, [pressElevation]
/// is greater than [elevation].
const ActionChip({
super.key,
this.avatar,
required this.label,
this.labelStyle,
this.labelPadding,
this.onPressed,
this.pressElevation,
this.tooltip,
this.side,
this.shape,
this.clipBehavior = Clip.none,
this.focusNode,
this.autofocus = false,
this.color,
this.backgroundColor,
this.disabledColor,
this.padding,
this.visualDensity,
this.materialTapTargetSize,
this.elevation,
this.shadowColor,
this.surfaceTintColor,
this.iconTheme,
this.avatarBoxConstraints,
}) : assert(pressElevation == null || pressElevation >= 0.0),
assert(elevation == null || elevation >= 0.0),
_chipVariant = _ChipVariant.flat;
/// Create an elevated chip that acts like a button.
///
/// The [label], [autofocus], and [clipBehavior] arguments must not be null.
/// When [onPressed] is null, the [ActionChip] will be disabled. The [pressElevation]
/// and [elevation] must be null or non-negative. Typically, [pressElevation]
/// is greater than [elevation].
const ActionChip.elevated({
super.key,
this.avatar,
required this.label,
this.labelStyle,
this.labelPadding,
this.onPressed,
this.pressElevation,
this.tooltip,
this.side,
this.shape,
this.clipBehavior = Clip.none,
this.focusNode,
this.autofocus = false,
this.color,
this.backgroundColor,
this.disabledColor,
this.padding,
this.visualDensity,
this.materialTapTargetSize,
this.elevation,
this.shadowColor,
this.surfaceTintColor,
this.iconTheme,
this.avatarBoxConstraints,
}) : assert(pressElevation == null || pressElevation >= 0.0),
assert(elevation == null || elevation >= 0.0),
_chipVariant = _ChipVariant.elevated;
@override
final Widget? avatar;
@override
final Widget label;
@override
final TextStyle? labelStyle;
@override
final EdgeInsetsGeometry? labelPadding;
@override
final VoidCallback? onPressed;
@override
final double? pressElevation;
@override
final String? tooltip;
@override
final BorderSide? side;
@override
final OutlinedBorder? shape;
@override
final Clip clipBehavior;
@override
final FocusNode? focusNode;
@override
final bool autofocus;
@override
final MaterialStateProperty<Color?>? color;
@override
final Color? backgroundColor;
@override
final Color? disabledColor;
@override
final EdgeInsetsGeometry? padding;
@override
final VisualDensity? visualDensity;
@override
final MaterialTapTargetSize? materialTapTargetSize;
@override
final double? elevation;
@override
final Color? shadowColor;
@override
final Color? surfaceTintColor;
@override
final IconThemeData? iconTheme;
@override
final BoxConstraints? avatarBoxConstraints;
@override
bool get isEnabled => onPressed != null;
final _ChipVariant _chipVariant;
@override
Widget build(BuildContext context) {
assert(debugCheckHasMaterial(context));
final ChipThemeData? defaults = Theme.of(context).useMaterial3
? _ActionChipDefaultsM3(context, isEnabled, _chipVariant)
: null;
return RawChip(
defaultProperties: defaults,
avatar: avatar,
label: label,
onPressed: onPressed,
pressElevation: pressElevation,
tooltip: tooltip,
labelStyle: labelStyle,
color: color,
backgroundColor: backgroundColor,
side: side,
shape: shape,
clipBehavior: clipBehavior,
focusNode: focusNode,
autofocus: autofocus,
disabledColor: disabledColor,
padding: padding,
visualDensity: visualDensity,
isEnabled: isEnabled,
labelPadding: labelPadding,
materialTapTargetSize: materialTapTargetSize,
elevation: elevation,
shadowColor: shadowColor,
surfaceTintColor: surfaceTintColor,
iconTheme: iconTheme,
avatarBoxConstraints: avatarBoxConstraints,
);
}
}
// BEGIN GENERATED TOKEN PROPERTIES - ActionChip
// Do not edit by hand. The code between the "BEGIN GENERATED" and
// "END GENERATED" comments are generated from data in the Material
// Design token database by the script:
// dev/tools/gen_defaults/bin/gen_defaults.dart.
class _ActionChipDefaultsM3 extends ChipThemeData {
_ActionChipDefaultsM3(this.context, this.isEnabled, this._chipVariant)
: super(
shape: const RoundedRectangleBorder(borderRadius: BorderRadius.all(Radius.circular(8.0))),
showCheckmark: true,
);
final BuildContext context;
final bool isEnabled;
final _ChipVariant _chipVariant;
late final ColorScheme _colors = Theme.of(context).colorScheme;
late final TextTheme _textTheme = Theme.of(context).textTheme;
@override
double? get elevation => _chipVariant == _ChipVariant.flat
? 0.0
: isEnabled ? 1.0 : 0.0;
@override
double? get pressElevation => 1.0;
@override
TextStyle? get labelStyle => _textTheme.labelLarge?.copyWith(
color: isEnabled
? _colors.onSurface
: _colors.onSurface,
);
@override
MaterialStateProperty<Color?>? get color =>
MaterialStateProperty.resolveWith((Set<MaterialState> states) {
if (states.contains(MaterialState.disabled)) {
return _chipVariant == _ChipVariant.flat
? null
: _colors.onSurface.withOpacity(0.12);
}
return _chipVariant == _ChipVariant.flat
? null
: _colors.surfaceContainerLow;
});
@override
Color? get shadowColor => _chipVariant == _ChipVariant.flat
? Colors.transparent
: _colors.shadow;
@override
Color? get surfaceTintColor => Colors.transparent;
@override
Color? get checkmarkColor => null;
@override
Color? get deleteIconColor => null;
@override
BorderSide? get side => _chipVariant == _ChipVariant.flat
? isEnabled
? BorderSide(color: _colors.outline)
: BorderSide(color: _colors.onSurface.withOpacity(0.12))
: const BorderSide(color: Colors.transparent);
@override
IconThemeData? get iconTheme => IconThemeData(
color: isEnabled
? _colors.primary
: _colors.onSurface,
size: 18.0,
);
@override
EdgeInsetsGeometry? get padding => const EdgeInsets.all(8.0);
/// The label padding of the chip scales with the font size specified in the
/// [labelStyle], and the system font size settings that scale font sizes
/// globally.
///
/// The chip at effective font size 14.0 starts with 8px on each side and as
/// the font size scales up to closer to 28.0, the label padding is linearly
/// interpolated from 8px to 4px. Once the label has a font size of 2 or
/// higher, label padding remains 4px.
@override
EdgeInsetsGeometry? get labelPadding {
final double fontSize = labelStyle?.fontSize ?? 14.0;
final double fontSizeRatio = MediaQuery.textScalerOf(context).scale(fontSize) / 14.0;
return EdgeInsets.lerp(
const EdgeInsets.symmetric(horizontal: 8.0),
const EdgeInsets.symmetric(horizontal: 4.0),
clampDouble(fontSizeRatio - 1.0, 0.0, 1.0),
)!;
}
}
// END GENERATED TOKEN PROPERTIES - ActionChip