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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* @fileoverview OSA Script to interact with Xcode. Functionality includes
* checking if a given project is open in Xcode, starting a debug session for
* a given project, and stopping a debug session for a given project.
*/
'use strict';
/**
* OSA Script `run` handler that is called when the script is run. When ran
* with `osascript`, arguments are passed from the command line to the direct
* parameter of the `run` handler as a list of strings.
*
* @param {?Array<string>=} args_array
* @returns {!RunJsonResponse} The validated command.
*/
function run(args_array = []) {
let args;
try {
args = new CommandArguments(args_array);
} catch (e) {
return new RunJsonResponse(false, `Failed to parse arguments: ${e}`).stringify();
}
const xcodeResult = getXcode(args);
if (xcodeResult.error != null) {
return new RunJsonResponse(false, xcodeResult.error).stringify();
}
const xcode = xcodeResult.result;
if (args.command === 'check-workspace-opened') {
const result = getWorkspaceDocument(xcode, args);
return new RunJsonResponse(result.error == null, result.error).stringify();
} else if (args.command === 'debug') {
const result = debugApp(xcode, args);
return new RunJsonResponse(result.error == null, result.error, result.result).stringify();
} else if (args.command === 'stop') {
const result = stopApp(xcode, args);
return new RunJsonResponse(result.error == null, result.error).stringify();
} else {
return new RunJsonResponse(false, 'Unknown command').stringify();
}
}
/**
* Parsed and validated arguments passed from the command line.
*/
class CommandArguments {
/**
*
* @param {!Array<string>} args List of arguments passed from the command line.
*/
constructor(args) {
this.command = this.validatedCommand(args[0]);
const parsedArguments = this.parseArguments(args);
this.xcodePath = this.validatedStringArgument('--xcode-path', parsedArguments['--xcode-path']);
this.projectPath = this.validatedStringArgument('--project-path', parsedArguments['--project-path']);
this.projectName = this.validatedStringArgument('--project-name', parsedArguments['--project-name']);
this.expectedConfigurationBuildDir = this.validatedStringArgument(
'--expected-configuration-build-dir',
parsedArguments['--expected-configuration-build-dir'],
);
this.workspacePath = this.validatedStringArgument('--workspace-path', parsedArguments['--workspace-path']);
this.targetDestinationId = this.validatedStringArgument('--device-id', parsedArguments['--device-id']);
this.targetSchemeName = this.validatedStringArgument('--scheme', parsedArguments['--scheme']);
this.skipBuilding = this.validatedBoolArgument('--skip-building', parsedArguments['--skip-building']);
this.launchArguments = this.validatedJsonArgument('--launch-args', parsedArguments['--launch-args']);
this.closeWindowOnStop = this.validatedBoolArgument('--close-window', parsedArguments['--close-window']);
this.promptToSaveBeforeClose = this.validatedBoolArgument('--prompt-to-save', parsedArguments['--prompt-to-save']);
this.verbose = this.validatedBoolArgument('--verbose', parsedArguments['--verbose']);
if (this.verbose === true) {
console.log(JSON.stringify(this));
}
}
/**
* Validates the command is available.
*
* @param {?string} command
* @returns {!string} The validated command.
* @throws Will throw an error if command is not recognized.
*/
validatedCommand(command) {
const allowedCommands = ['check-workspace-opened', 'debug', 'stop'];
if (allowedCommands.includes(command) === false) {
throw `Unrecognized Command: ${command}`;
}
return command;
}
/**
* Returns map of commands to map of allowed arguments. For each command, if
* an argument flag is a key, than that flag is allowed for that command. If
* the value for the key is true, then it is required for the command.
*
* @returns {!string} Map of commands to allowed and optionally required
* arguments.
*/
argumentSettings() {
return {
'check-workspace-opened': {
'--xcode-path': true,
'--project-path': true,
'--workspace-path': true,
'--verbose': false,
},
'debug': {
'--xcode-path': true,
'--project-path': true,
'--workspace-path': true,
'--project-name': true,
'--expected-configuration-build-dir': false,
'--device-id': true,
'--scheme': true,
'--skip-building': true,
'--launch-args': true,
'--verbose': false,
},
'stop': {
'--xcode-path': true,
'--project-path': true,
'--workspace-path': true,
'--close-window': true,
'--prompt-to-save': true,
'--verbose': false,
},
};
}
/**
* Validates the flag is allowed for the current command.
*
* @param {!string} flag
* @param {?string} value
* @returns {!bool}
* @throws Will throw an error if the flag is not allowed for the current
* command and the value is not null, undefined, or empty.
*/
isArgumentAllowed(flag, value) {
const isAllowed = this.argumentSettings()[this.command].hasOwnProperty(flag);
if (isAllowed === false && (value != null && value !== '')) {
throw `The flag ${flag} is not allowed for the command ${this.command}.`;
}
return isAllowed;
}
/**
* Validates required flag has a value.
*
* @param {!string} flag
* @param {?string} value
* @throws Will throw an error if the flag is required for the current
* command and the value is not null, undefined, or empty.
*/
validateRequiredArgument(flag, value) {
const isRequired = this.argumentSettings()[this.command][flag] === true;
if (isRequired === true && (value == null || value === '')) {
throw `Missing value for ${flag}`;
}
}
/**
* Parses the command line arguments into an object.
*
* @param {!Array<string>} args List of arguments passed from the command line.
* @returns {!Object.<string, string>} Object mapping flag to value.
* @throws Will throw an error if flag does not begin with '--'.
*/
parseArguments(args) {
const valuesPerFlag = {};
for (let index = 1; index < args.length; index++) {
const entry = args[index];
let flag;
let value;
const splitIndex = entry.indexOf('=');
if (splitIndex === -1) {
flag = entry;
value = args[index + 1];
// If the flag is allowed for the command, and the next value in the
// array is null/undefined or also a flag, treat the flag like a boolean
// flag and set the value to 'true'.
if (this.isArgumentAllowed(flag) && (value == null || value.startsWith('--'))) {
value = 'true';
} else {
index++;
}
} else {
flag = entry.substring(0, splitIndex);
value = entry.substring(splitIndex + 1, entry.length + 1);
}
if (flag.startsWith('--') === false) {
throw `Unrecognized Flag: ${flag}`;
}
valuesPerFlag[flag] = value;
}
return valuesPerFlag;
}
/**
* Validates the flag is allowed and `value` is valid. If the flag is not
* allowed for the current command, return `null`.
*
* @param {!string} flag
* @param {?string} value
* @returns {!string}
* @throws Will throw an error if the flag is allowed and `value` is null,
* undefined, or empty.
*/
validatedStringArgument(flag, value) {
if (this.isArgumentAllowed(flag, value) === false) {
return null;
}
this.validateRequiredArgument(flag, value);
return value;
}
/**
* Validates the flag is allowed, validates `value` is valid, and converts
* `value` to a boolean. A `value` of null, undefined, or empty, it will
* return true. If the flag is not allowed for the current command, will
* return `null`.
*
* @param {!string} flag
* @param {?string} value
* @returns {?boolean}
* @throws Will throw an error if the flag is allowed and `value` is not
* null, undefined, empty, 'true', or 'false'.
*/
validatedBoolArgument(flag, value) {
if (this.isArgumentAllowed(flag, value) === false) {
return null;
}
if (value == null || value === '') {
return false;
}
if (value !== 'true' && value !== 'false') {
throw `Invalid value for ${flag}`;
}
return value === 'true';
}
/**
* Validates the flag is allowed, `value` is valid, and parses `value` as JSON.
* If the flag is not allowed for the current command, will return `null`.
*
* @param {!string} flag
* @param {?string} value
* @returns {!Object}
* @throws Will throw an error if the flag is allowed and the value is
* null, undefined, or empty. Will also throw an error if parsing fails.
*/
validatedJsonArgument(flag, value) {
if (this.isArgumentAllowed(flag, value) === false) {
return null;
}
this.validateRequiredArgument(flag, value);
try {
return JSON.parse(value);
} catch (e) {
throw `Error parsing ${flag}: ${e}`;
}
}
}
/**
* Response to return in `run` function.
*/
class RunJsonResponse {
/**
*
* @param {!bool} success Whether the command was successful.
* @param {?string=} errorMessage Defaults to null.
* @param {?DebugResult=} debugResult Curated results from Xcode's debug
* function. Defaults to null.
*/
constructor(success, errorMessage = null, debugResult = null) {
this.status = success;
this.errorMessage = errorMessage;
this.debugResult = debugResult;
}
/**
* Converts this object to a JSON string.
*
* @returns {!string}
* @throws Throws an error if conversion fails.
*/
stringify() {
return JSON.stringify(this);
}
}
/**
* Utility class to return a result along with a potential error.
*/
class FunctionResult {
/**
*
* @param {?Object} result
* @param {?string=} error Defaults to null.
*/
constructor(result, error = null) {
this.result = result;
this.error = error;
}
}
/**
* Curated results from Xcode's debug function. Mirrors parts of
* `scheme action result` from Xcode's Script Editor dictionary.
*/
class DebugResult {
/**
*
* @param {!Object} result
*/
constructor(result) {
this.completed = result.completed();
this.status = result.status();
this.errorMessage = result.errorMessage();
}
}
/**
* Get the Xcode application from the given path. Since macs can have multiple
* Xcode version, we use the path to target the specific Xcode application.
* If the Xcode app is not running, return null with an error.
*
* @param {!CommandArguments} args
* @returns {!FunctionResult} Return either an `Application` (Mac Scripting class)
* or null as the `result`.
*/
function getXcode(args) {
try {
const xcode = Application(args.xcodePath);
const isXcodeRunning = xcode.running();
if (isXcodeRunning === false) {
return new FunctionResult(null, 'Xcode is not running');
}
return new FunctionResult(xcode);
} catch (e) {
return new FunctionResult(null, `Failed to get Xcode application: ${e}`);
}
}
/**
* After setting the active run destination to the targeted device, uses Xcode
* debug function from Mac Scripting for Xcode to install the app on the device
* and start a debugging session using the 'run' or 'run without building' scheme
* action (depending on `args.skipBuilding`). Waits for the debugging session
* to start running.
*
* @param {!Application} xcode An `Application` (Mac Scripting class) for Xcode.
* @param {!CommandArguments} args
* @returns {!FunctionResult} Return either a `DebugResult` or null as the `result`.
*/
function debugApp(xcode, args) {
const workspaceResult = waitForWorkspaceToLoad(xcode, args);
if (workspaceResult.error != null) {
return new FunctionResult(null, workspaceResult.error);
}
const targetWorkspace = workspaceResult.result;
const destinationResult = getTargetDestination(
targetWorkspace,
args.targetDestinationId,
args.verbose,
);
if (destinationResult.error != null) {
return new FunctionResult(null, destinationResult.error)
}
// If expectedConfigurationBuildDir is available, ensure that it matches the
// build settings.
if (args.expectedConfigurationBuildDir != null && args.expectedConfigurationBuildDir !== '') {
const updateResult = waitForConfigurationBuildDirToUpdate(targetWorkspace, args);
if (updateResult.error != null) {
return new FunctionResult(null, updateResult.error);
}
}
try {
// Documentation from the Xcode Script Editor dictionary indicates that the
// `debug` function has a parameter called `runDestinationSpecifier` which
// is used to specify which device to debug the app on. It also states that
// it should be the same as the xcodebuild -destination specifier. It also
// states that if not specified, the `activeRunDestination` is used instead.
//
// Experimentation has shown that the `runDestinationSpecifier` does not work.
// It will always use the `activeRunDestination`. To mitigate this, we set
// the `activeRunDestination` to the targeted device prior to starting the debug.
targetWorkspace.activeRunDestination = destinationResult.result;
const actionResult = targetWorkspace.debug({
scheme: args.targetSchemeName,
skipBuilding: args.skipBuilding,
commandLineArguments: args.launchArguments,
});
// Wait until scheme action has started up to a max of 10 minutes.
// This does not wait for app to install, launch, or start debug session.
// Potential statuses include: not yet started/‌running/‌cancelled/‌failed/‌error occurred/‌succeeded.
const checkFrequencyInSeconds = 0.5;
const maxWaitInSeconds = 10 * 60; // 10 minutes
const iterations = maxWaitInSeconds * (1 / checkFrequencyInSeconds);
const verboseLogInterval = 10 * (1 / checkFrequencyInSeconds);
for (let i = 0; i < iterations; i++) {
if (actionResult.status() !== 'not yet started') {
break;
}
if (args.verbose === true && i % verboseLogInterval === 0) {
console.log(`Action result status: ${actionResult.status()}`);
}
delay(checkFrequencyInSeconds);
}
return new FunctionResult(new DebugResult(actionResult));
} catch (e) {
return new FunctionResult(null, `Failed to start debugging session: ${e}`);
}
}
/**
* Iterates through available run destinations looking for one with a matching
* `deviceId`. If device is not found, return null with an error.
*
* @param {!WorkspaceDocument} targetWorkspace A `WorkspaceDocument` (Xcode Mac
* Scripting class).
* @param {!string} deviceId
* @param {?bool=} verbose Defaults to false.
* @returns {!FunctionResult} Return either a `RunDestination` (Xcode Mac
* Scripting class) or null as the `result`.
*/
function getTargetDestination(targetWorkspace, deviceId, verbose = false) {
try {
for (let destination of targetWorkspace.runDestinations()) {
const device = destination.device();
if (verbose === true && device != null) {
console.log(`Device: ${device.name()} (${device.deviceIdentifier()})`);
}
if (device != null && device.deviceIdentifier() === deviceId) {
return new FunctionResult(destination);
}
}
return new FunctionResult(
null,
'Unable to find target device. Ensure that the device is paired, ' +
'unlocked, connected, and has an iOS version at least as high as the ' +
'Minimum Deployment.',
);
} catch (e) {
return new FunctionResult(null, `Failed to get target destination: ${e}`);
}
}
/**
* Waits for the workspace to load. If the workspace is not loaded or in the
* process of opening, it will wait up to 10 minutes.
*
* @param {!Application} xcode An `Application` (Mac Scripting class) for Xcode.
* @param {!CommandArguments} args
* @returns {!FunctionResult} Return either a `WorkspaceDocument` (Xcode Mac
* Scripting class) or null as the `result`.
*/
function waitForWorkspaceToLoad(xcode, args) {
try {
const checkFrequencyInSeconds = 0.5;
const maxWaitInSeconds = 10 * 60; // 10 minutes
const verboseLogInterval = 10 * (1 / checkFrequencyInSeconds);
const iterations = maxWaitInSeconds * (1 / checkFrequencyInSeconds);
for (let i = 0; i < iterations; i++) {
// Every 10 seconds, print the list of workspaces if verbose
const verbose = args.verbose && i % verboseLogInterval === 0;
const workspaceResult = getWorkspaceDocument(xcode, args, verbose);
if (workspaceResult.error == null) {
const document = workspaceResult.result;
if (document.loaded() === true) {
return new FunctionResult(document, null);
}
} else if (verbose === true) {
console.log(workspaceResult.error);
}
delay(checkFrequencyInSeconds);
}
return new FunctionResult(null, 'Timed out waiting for workspace to load');
} catch (e) {
return new FunctionResult(null, `Failed to wait for workspace to load: ${e}`);
}
}
/**
* Gets workspace opened in Xcode matching the projectPath or workspacePath
* from the command line arguments. If workspace is not found, return null with
* an error.
*
* @param {!Application} xcode An `Application` (Mac Scripting class) for Xcode.
* @param {!CommandArguments} args
* @param {?bool=} verbose Defaults to false.
* @returns {!FunctionResult} Return either a `WorkspaceDocument` (Xcode Mac
* Scripting class) or null as the `result`.
*/
function getWorkspaceDocument(xcode, args, verbose = false) {
const privatePrefix = '/private';
try {
const documents = xcode.workspaceDocuments();
for (let document of documents) {
const filePath = document.file().toString();
if (verbose === true) {
console.log(`Workspace: ${filePath}`);
}
if (filePath === args.projectPath || filePath === args.workspacePath) {
return new FunctionResult(document);
}
// Sometimes when the project is in a temporary directory, it'll be
// prefixed with `/private` but the args will not. Remove the
// prefix before matching.
if (filePath.startsWith(privatePrefix) === true) {
const filePathWithoutPrefix = filePath.slice(privatePrefix.length);
if (filePathWithoutPrefix === args.projectPath || filePathWithoutPrefix === args.workspacePath) {
return new FunctionResult(document);
}
}
}
} catch (e) {
return new FunctionResult(null, `Failed to get workspace: ${e}`);
}
return new FunctionResult(null, `Failed to get workspace.`);
}
/**
* Stops all debug sessions in the target workspace.
*
* @param {!Application} xcode An `Application` (Mac Scripting class) for Xcode.
* @param {!CommandArguments} args
* @returns {!FunctionResult} Always returns null as the `result`.
*/
function stopApp(xcode, args) {
const workspaceResult = getWorkspaceDocument(xcode, args);
if (workspaceResult.error != null) {
return new FunctionResult(null, workspaceResult.error);
}
const targetDocument = workspaceResult.result;
try {
targetDocument.stop();
if (args.closeWindowOnStop === true) {
// Wait a couple seconds before closing Xcode, otherwise it'll prompt the
// user to stop the app.
delay(2);
targetDocument.close({
saving: args.promptToSaveBeforeClose === true ? 'ask' : 'no',
});
}
} catch (e) {
return new FunctionResult(null, `Failed to stop app: ${e}`);
}
return new FunctionResult(null, null);
}
/**
* Gets resolved build setting for CONFIGURATION_BUILD_DIR and waits until its
* value matches the `--expected-configuration-build-dir` argument. Waits up to
* 2 minutes.
*
* @param {!WorkspaceDocument} targetWorkspace A `WorkspaceDocument` (Xcode Mac
* Scripting class).
* @param {!CommandArguments} args
* @returns {!FunctionResult} Always returns null as the `result`.
*/
function waitForConfigurationBuildDirToUpdate(targetWorkspace, args) {
// Get the project
let project;
try {
project = targetWorkspace.projects().find(x => x.name() == args.projectName);
} catch (e) {
return new FunctionResult(null, `Failed to find project ${args.projectName}: ${e}`);
}
if (project == null) {
return new FunctionResult(null, `Failed to find project ${args.projectName}.`);
}
// Get the target
let target;
try {
// The target is probably named the same as the project, but if not, just use the first.
const targets = project.targets();
target = targets.find(x => x.name() == args.projectName);
if (target == null && targets.length > 0) {
target = targets[0];
if (args.verbose) {
console.log(`Failed to find target named ${args.projectName}, picking first target: ${target.name()}.`);
}
}
} catch (e) {
return new FunctionResult(null, `Failed to find target: ${e}`);
}
if (target == null) {
return new FunctionResult(null, `Failed to find target.`);
}
try {
// Use the first build configuration (Debug). Any should do since they all
// include Generated.xcconfig.
const buildConfig = target.buildConfigurations()[0];
const buildSettings = buildConfig.resolvedBuildSettings().reverse();
// CONFIGURATION_BUILD_DIR is often at (reverse) index 225 for Xcode
// projects, so check there first. If it's not there, search the build
// settings (which can be a little slow).
const defaultIndex = 225;
let configurationBuildDirSettings;
if (buildSettings[defaultIndex] != null && buildSettings[defaultIndex].name() === 'CONFIGURATION_BUILD_DIR') {
configurationBuildDirSettings = buildSettings[defaultIndex];
} else {
configurationBuildDirSettings = buildSettings.find(x => x.name() === 'CONFIGURATION_BUILD_DIR');
}
if (configurationBuildDirSettings == null) {
// This should not happen, even if it's not set by Flutter, there should
// always be a resolved build setting for CONFIGURATION_BUILD_DIR.
return new FunctionResult(null, `Unable to find CONFIGURATION_BUILD_DIR.`);
}
// Wait up to 2 minutes for the CONFIGURATION_BUILD_DIR to update to the
// expected value.
const checkFrequencyInSeconds = 0.5;
const maxWaitInSeconds = 2 * 60; // 2 minutes
const verboseLogInterval = 10 * (1 / checkFrequencyInSeconds);
const iterations = maxWaitInSeconds * (1 / checkFrequencyInSeconds);
for (let i = 0; i < iterations; i++) {
const verbose = args.verbose && i % verboseLogInterval === 0;
const configurationBuildDir = configurationBuildDirSettings.value();
if (configurationBuildDir === args.expectedConfigurationBuildDir) {
console.log(`CONFIGURATION_BUILD_DIR: ${configurationBuildDir}`);
return new FunctionResult(null, null);
}
if (verbose) {
console.log(`Current CONFIGURATION_BUILD_DIR: ${configurationBuildDir} while expecting ${args.expectedConfigurationBuildDir}`);
}
delay(checkFrequencyInSeconds);
}
return new FunctionResult(null, 'Timed out waiting for CONFIGURATION_BUILD_DIR to update.');
} catch (e) {
return new FunctionResult(null, `Failed to get CONFIGURATION_BUILD_DIR: ${e}`);
}
}