blob: 09a1df007efa7e16f020fcf67e2bb54eeb82f6ed [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:native_assets_builder/native_assets_builder.dart'
hide NativeAssetsBuildRunner;
import 'package:native_assets_cli/native_assets_cli_internal.dart';
import '../../../base/file_system.dart';
import '../../../build_info.dart';
import '../../../globals.dart' as globals;
import '../macos/native_assets_host.dart';
import '../native_assets.dart';
/// Dry run the native builds.
///
/// This does not build native assets, it only simulates what the final paths
/// of all assets will be so that this can be embedded in the kernel file and
/// the Xcode project.
Future<Uri?> dryRunNativeAssetsIOS({
required NativeAssetsBuildRunner buildRunner,
required Uri projectUri,
required FileSystem fileSystem,
}) async {
if (!await nativeBuildRequired(buildRunner)) {
return null;
}
final Uri buildUri = nativeAssetsBuildUri(projectUri, OSImpl.iOS);
final Iterable<KernelAsset> assetTargetLocations = await dryRunNativeAssetsIOSInternal(
fileSystem,
projectUri,
buildRunner,
);
final Uri nativeAssetsUri = await writeNativeAssetsYaml(
KernelAssets(assetTargetLocations),
buildUri,
fileSystem,
);
return nativeAssetsUri;
}
Future<Iterable<KernelAsset>> dryRunNativeAssetsIOSInternal(
FileSystem fileSystem,
Uri projectUri,
NativeAssetsBuildRunner buildRunner,
) async {
const OSImpl targetOS = OSImpl.iOS;
globals.logger.printTrace('Dry running native assets for $targetOS.');
final BuildDryRunResult buildDryRunResult = await buildRunner.buildDryRun(
linkModePreference: LinkModePreferenceImpl.dynamic,
targetOS: targetOS,
workingDirectory: projectUri,
includeParentEnvironment: true,
);
ensureNativeAssetsBuildDryRunSucceed(buildDryRunResult);
final LinkDryRunResult linkDryRunResult = await buildRunner.linkDryRun(
linkModePreference: LinkModePreferenceImpl.dynamic,
targetOS: targetOS,
workingDirectory: projectUri,
includeParentEnvironment: true,
buildDryRunResult: buildDryRunResult,
);
ensureNativeAssetsLinkDryRunSucceed(linkDryRunResult);
final List<AssetImpl> nativeAssets = <AssetImpl>[
...buildDryRunResult.assets,
...linkDryRunResult.assets,
];
ensureNoLinkModeStatic(nativeAssets);
globals.logger.printTrace('Dry running native assets for $targetOS done.');
return _assetTargetLocations(nativeAssets).values;
}
/// Builds native assets.
Future<List<Uri>> buildNativeAssetsIOS({
required NativeAssetsBuildRunner buildRunner,
required List<DarwinArch> darwinArchs,
required EnvironmentType environmentType,
required Uri projectUri,
required BuildMode buildMode,
String? codesignIdentity,
required Uri yamlParentDirectory,
required FileSystem fileSystem,
}) async {
if (!await nativeBuildRequired(buildRunner)) {
await writeNativeAssetsYaml(KernelAssets(), yamlParentDirectory, fileSystem);
return <Uri>[];
}
final List<Target> targets = darwinArchs.map(_getNativeTarget).toList();
final BuildModeImpl buildModeCli = nativeAssetsBuildMode(buildMode);
const OSImpl targetOS = OSImpl.iOS;
final Uri buildUri = nativeAssetsBuildUri(projectUri, targetOS);
final IOSSdkImpl iosSdk = _getIOSSdkImpl(environmentType);
globals.logger.printTrace('Building native assets for $targets $buildModeCli.');
final List<AssetImpl> nativeAssets = <AssetImpl>[];
final Set<Uri> dependencies = <Uri>{};
for (final Target target in targets) {
final BuildResult buildResult = await buildRunner.build(
linkModePreference: LinkModePreferenceImpl.dynamic,
target: target,
targetIOSSdkImpl: iosSdk,
buildMode: buildModeCli,
workingDirectory: projectUri,
includeParentEnvironment: true,
cCompilerConfig: await buildRunner.cCompilerConfig,
);
ensureNativeAssetsBuildSucceed(buildResult);
nativeAssets.addAll(buildResult.assets);
dependencies.addAll(buildResult.dependencies);
final LinkResult linkResult = await buildRunner.link(
linkModePreference: LinkModePreferenceImpl.dynamic,
target: target,
targetIOSSdkImpl: iosSdk,
buildMode: buildModeCli,
workingDirectory: projectUri,
includeParentEnvironment: true,
cCompilerConfig: await buildRunner.cCompilerConfig,
buildResult: buildResult,
);
ensureNativeAssetsLinkSucceed(linkResult);
nativeAssets.addAll(linkResult.assets);
dependencies.addAll(linkResult.dependencies);
}
ensureNoLinkModeStatic(nativeAssets);
globals.logger.printTrace('Building native assets for $targets done.');
final Map<KernelAssetPath, List<AssetImpl>> fatAssetTargetLocations =
_fatAssetTargetLocations(nativeAssets);
await _copyNativeAssetsIOS(
buildUri,
fatAssetTargetLocations,
codesignIdentity,
buildMode,
fileSystem,
);
final Map<AssetImpl, KernelAsset> assetTargetLocations =
_assetTargetLocations(nativeAssets);
await writeNativeAssetsYaml(
KernelAssets(assetTargetLocations.values),
yamlParentDirectory,
fileSystem,
);
return dependencies.toList();
}
IOSSdkImpl _getIOSSdkImpl(EnvironmentType environmentType) {
return switch (environmentType) {
EnvironmentType.physical => IOSSdkImpl.iPhoneOS,
EnvironmentType.simulator => IOSSdkImpl.iPhoneSimulator,
};
}
/// Extract the [Target] from a [DarwinArch].
Target _getNativeTarget(DarwinArch darwinArch) {
return switch (darwinArch) {
DarwinArch.armv7 => Target.iOSArm,
DarwinArch.arm64 => Target.iOSArm64,
DarwinArch.x86_64 => Target.iOSX64,
};
}
Map<KernelAssetPath, List<AssetImpl>> _fatAssetTargetLocations(
List<AssetImpl> nativeAssets) {
final Set<String> alreadyTakenNames = <String>{};
final Map<KernelAssetPath, List<AssetImpl>> result =
<KernelAssetPath, List<AssetImpl>>{};
final Map<String, KernelAssetPath> idToPath = <String, KernelAssetPath>{};
for (final AssetImpl asset in nativeAssets) {
// Use same target path for all assets with the same id.
final KernelAssetPath path = idToPath[asset.id] ??
_targetLocationIOS(
asset,
alreadyTakenNames,
).path;
idToPath[asset.id] = path;
result[path] ??= <AssetImpl>[];
result[path]!.add(asset);
}
return result;
}
Map<AssetImpl, KernelAsset> _assetTargetLocations(
List<AssetImpl> nativeAssets) {
final Set<String> alreadyTakenNames = <String>{};
final Map<String, KernelAssetPath> idToPath = <String, KernelAssetPath>{};
final Map<AssetImpl, KernelAsset> result = <AssetImpl, KernelAsset>{};
for (final AssetImpl asset in nativeAssets) {
final KernelAssetPath path = idToPath[asset.id] ??
_targetLocationIOS(asset, alreadyTakenNames).path;
idToPath[asset.id] = path;
result[asset] = KernelAsset(
id: (asset as NativeCodeAssetImpl).id,
target: Target.fromArchitectureAndOS(asset.architecture!, asset.os),
path: path,
);
}
return result;
}
KernelAsset _targetLocationIOS(AssetImpl asset, Set<String> alreadyTakenNames) {
final LinkModeImpl linkMode = (asset as NativeCodeAssetImpl).linkMode;
final KernelAssetPath kernelAssetPath;
switch (linkMode) {
case DynamicLoadingSystemImpl _:
kernelAssetPath = KernelAssetSystemPath(linkMode.uri);
case LookupInExecutableImpl _:
kernelAssetPath = KernelAssetInExecutable();
case LookupInProcessImpl _:
kernelAssetPath = KernelAssetInProcess();
case DynamicLoadingBundledImpl _:
final String fileName = asset.file!.pathSegments.last;
kernelAssetPath = KernelAssetAbsolutePath(frameworkUri(
fileName,
alreadyTakenNames,
));
default:
throw Exception(
'Unsupported asset link mode $linkMode in asset $asset',
);
}
return KernelAsset(
id: asset.id,
target: Target.fromArchitectureAndOS(asset.architecture!, asset.os),
path: kernelAssetPath,
);
}
/// Copies native assets into a framework per dynamic library.
///
/// For `flutter run -release` a multi-architecture solution is needed. So,
/// `lipo` is used to combine all target architectures into a single file.
///
/// The install name is set so that it matches what the place it will
/// be bundled in the final app.
///
/// Code signing is also done here, so that it doesn't have to be done in
/// in xcode_backend.dart.
Future<void> _copyNativeAssetsIOS(
Uri buildUri,
Map<KernelAssetPath, List<AssetImpl>> assetTargetLocations,
String? codesignIdentity,
BuildMode buildMode,
FileSystem fileSystem,
) async {
if (assetTargetLocations.isNotEmpty) {
globals.logger
.printTrace('Copying native assets to ${buildUri.toFilePath()}.');
for (final MapEntry<KernelAssetPath, List<AssetImpl>> assetMapping
in assetTargetLocations.entries) {
final Uri target = (assetMapping.key as KernelAssetAbsolutePath).uri;
final List<Uri> sources = <Uri>[
for (final AssetImpl source in assetMapping.value) source.file!
];
final Uri targetUri = buildUri.resolveUri(target);
final File dylibFile = fileSystem.file(targetUri);
final Directory frameworkDir = dylibFile.parent;
if (!await frameworkDir.exists()) {
await frameworkDir.create(recursive: true);
}
await lipoDylibs(dylibFile, sources);
await setInstallNameDylib(dylibFile);
// TODO(knopp): Wire the value once there is a way to configure that in the hook.
// https://github.com/dart-lang/native/issues/1133
await createInfoPlist(targetUri.pathSegments.last, frameworkDir, minimumIOSVersion: '12.0');
await codesignDylib(codesignIdentity, buildMode, frameworkDir);
}
globals.logger.printTrace('Copying native assets done.');
}
}