| // Copyright 2014 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // This example shows how to use the ui.Canvas interface to draw various shapes | |
| // with gradients and transforms. | |
| import 'dart:math' as math; | |
| import 'dart:typed_data'; | |
| import 'dart:ui' as ui; | |
| // The FlutterView into which this example will draw; set in the main method. | |
| late final ui.FlutterView view; | |
| ui.Picture paint(ui.Rect paintBounds) { | |
| // First we create a PictureRecorder to record the commands we're going to | |
| // feed in the canvas. The PictureRecorder will eventually produce a Picture, | |
| // which is an immutable record of those commands. | |
| final recorder = ui.PictureRecorder(); | |
| // Next, we create a canvas from the recorder. The canvas is an interface | |
| // which can receive drawing commands. The canvas interface is modeled after | |
| // the SkCanvas interface from Skia. The paintBounds establishes a "cull rect" | |
| // for the canvas, which lets the implementation discard any commands that | |
| // are entirely outside this rectangle. | |
| final canvas = ui.Canvas(recorder, paintBounds); | |
| final paint = ui.Paint(); | |
| canvas.drawPaint(ui.Paint()..color = const ui.Color(0xFFFFFFFF)); | |
| final ui.Size size = paintBounds.size; | |
| final ui.Offset mid = size.center(ui.Offset.zero); | |
| final double radius = size.shortestSide / 2.0; | |
| final double devicePixelRatio = view.devicePixelRatio; | |
| final ui.Size logicalSize = view.physicalSize / devicePixelRatio; | |
| // Saves a copy of current transform onto the save stack. | |
| canvas.save(); | |
| // Transforms that occur after this point apply only to the | |
| // yellow-bluish rectangle. | |
| // This line will cause the transform to shift entirely outside the paint | |
| // boundaries, which will cause the canvas interface to discard its | |
| // commands. Comment it out to see it on screen. | |
| canvas.translate(-mid.dx / 2.0, logicalSize.height * 2.0); | |
| // Clips the current transform. | |
| canvas.clipRect( | |
| ui.Rect.fromLTRB(0, radius + 50, logicalSize.width, logicalSize.height), | |
| clipOp: ui.ClipOp.difference, | |
| ); | |
| // Shifts the coordinate space of and rotates the current transform. | |
| canvas.translate(mid.dx, mid.dy); | |
| canvas.rotate(math.pi / 4); | |
| final yellowBlue = ui.Gradient.linear(ui.Offset(-radius, -radius), ui.Offset.zero, <ui.Color>[ | |
| const ui.Color(0xFFFFFF00), | |
| const ui.Color(0xFF0000FF), | |
| ]); | |
| // Draws a yellow-bluish rectangle. | |
| canvas.drawRect( | |
| ui.Rect.fromLTRB(-radius, -radius, radius, radius), | |
| ui.Paint()..shader = yellowBlue, | |
| ); | |
| // Transforms that occur after this point apply only to the | |
| // yellow circle. | |
| // Scale x and y by 0.5. | |
| final scaleMatrix = Float64List.fromList(<double>[ | |
| 0.5, | |
| 0.0, | |
| 0.0, | |
| 0.0, | |
| 0.0, | |
| 0.5, | |
| 0.0, | |
| 0.0, | |
| 0.0, | |
| 0.0, | |
| 1.0, | |
| 0.0, | |
| 0.0, | |
| 0.0, | |
| 0.0, | |
| 1.0, | |
| ]); | |
| canvas.transform(scaleMatrix); | |
| // Sets paint to transparent yellow. | |
| paint.color = const ui.Color.fromARGB(128, 0, 255, 0); | |
| // Draws a transparent yellow circle. | |
| canvas.drawCircle(ui.Offset.zero, radius, paint); | |
| // Restores the transform from before `save` was called. | |
| canvas.restore(); | |
| // Sets paint to transparent red. | |
| paint.color = const ui.Color.fromARGB(128, 255, 0, 0); | |
| // This circle is drawn on top of the previous layer that contains | |
| // the rectangle and smaller circle. | |
| canvas.drawCircle(const ui.Offset(150.0, 300.0), radius, paint); | |
| // When we're done issuing painting commands, we end the recording and receive | |
| // a Picture, which is an immutable record of the commands we've issued. You | |
| // can draw a Picture into another canvas or include it as part of a | |
| // composited scene. | |
| return recorder.endRecording(); | |
| } | |
| ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) { | |
| final double devicePixelRatio = view.devicePixelRatio; | |
| final deviceTransform = Float64List(16) | |
| ..[0] = devicePixelRatio | |
| ..[5] = devicePixelRatio | |
| ..[10] = 1.0 | |
| ..[15] = 1.0; | |
| final sceneBuilder = ui.SceneBuilder() | |
| ..pushTransform(deviceTransform) | |
| ..addPicture(ui.Offset.zero, picture) | |
| ..pop(); | |
| return sceneBuilder.build(); | |
| } | |
| void beginFrame(Duration timeStamp) { | |
| final ui.Rect paintBounds = ui.Offset.zero & (view.physicalSize / view.devicePixelRatio); | |
| final ui.Picture picture = paint(paintBounds); | |
| final ui.Scene scene = composite(picture, paintBounds); | |
| view.render(scene); | |
| } | |
| void main() { | |
| // TODO(goderbauer): Create a window if embedder doesn't provide an implicit view to draw into. | |
| assert(ui.PlatformDispatcher.instance.implicitView != null); | |
| view = ui.PlatformDispatcher.instance.implicitView!; | |
| ui.PlatformDispatcher.instance | |
| ..onBeginFrame = beginFrame | |
| ..scheduleFrame(); | |
| } |