blob: eb72d4ae01ef4025f06acacc2a9f27838b6d976e [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import '../application_package.dart';
import '../base/common.dart';
import '../base/utils.dart';
import '../build_info.dart';
import '../globals.dart';
import '../ios/mac.dart';
import 'build.dart';
class BuildIOSCommand extends BuildSubCommand {
BuildIOSCommand() {
usesTargetOption();
usesPubOption();
argParser.addFlag('debug',
negatable: false,
help: 'Build a debug version of your app (default mode for iOS simulator builds).');
argParser.addFlag('profile',
negatable: false,
help: 'Build a version of your app specialized for performance profiling.');
argParser.addFlag('release',
negatable: false,
help: 'Build a release version of your app (default mode for device builds).');
argParser.addFlag('simulator', help: 'Build for the iOS simulator instead of the device.');
argParser.addFlag('codesign', negatable: true, defaultsTo: true,
help: 'Codesign the application bundle (only available on device builds).');
}
@override
final String name = 'ios';
@override
final String description = 'Build an iOS application bundle (Mac OS X host only).';
@override
Future<Null> runCommand() async {
final bool forSimulator = argResults['simulator'];
defaultBuildMode = forSimulator ? BuildMode.debug : BuildMode.release;
await super.runCommand();
if (getCurrentHostPlatform() != HostPlatform.darwin_x64)
throwToolExit('Building for iOS is only supported on the Mac.');
final BuildableIOSApp app = applicationPackages.getPackageForPlatform(TargetPlatform.ios);
if (app == null)
throwToolExit('Application not configured for iOS');
final bool shouldCodesign = argResults['codesign'];
if (!forSimulator && !shouldCodesign) {
printStatus('Warning: Building for device with codesigning disabled. You will '
'have to manually codesign before deploying to device.');
}
if (forSimulator && !isEmulatorBuildMode(getBuildMode()))
throwToolExit('${toTitleCase(getModeName(getBuildMode()))} mode is not supported for emulators.');
final String logTarget = forSimulator ? 'simulator' : 'device';
final String typeName = artifacts.getEngineType(TargetPlatform.ios, getBuildMode());
printStatus('Building $app for $logTarget ($typeName)...');
final XcodeBuildResult result = await buildXcodeProject(
app: app,
mode: getBuildMode(),
target: targetFile,
buildForDevice: !forSimulator,
codesign: shouldCodesign
);
if (!result.success) {
await diagnoseXcodeBuildFailure(result, app);
throwToolExit('Encountered error while building for $logTarget.');
}
if (result.output != null)
printStatus('Built ${result.output}.');
}
}