| #!/usr/bin/env bash |
| # Copyright 2014 The Flutter Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| # Exit on error |
| set -e |
| |
| RunCommand() { |
| if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then |
| echo "♦ $*" |
| fi |
| "$@" |
| return $? |
| } |
| |
| # When provided with a pipe by the host Flutter build process, output to the |
| # pipe goes to stdout of the Flutter build process directly. |
| StreamOutput() { |
| if [[ -n "$SCRIPT_OUTPUT_STREAM_FILE" ]]; then |
| echo "$1" > $SCRIPT_OUTPUT_STREAM_FILE |
| fi |
| } |
| |
| EchoError() { |
| echo "$@" 1>&2 |
| } |
| |
| AssertExists() { |
| if [[ ! -e "$1" ]]; then |
| if [[ -h "$1" ]]; then |
| EchoError "The path $1 is a symlink to a path that does not exist" |
| else |
| EchoError "The path $1 does not exist" |
| fi |
| exit -1 |
| fi |
| return 0 |
| } |
| |
| BuildApp() { |
| local project_path="${SOURCE_ROOT}/.." |
| if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then |
| project_path="${FLUTTER_APPLICATION_PATH}" |
| fi |
| |
| local target_path="lib/main.dart" |
| if [[ -n "$FLUTTER_TARGET" ]]; then |
| target_path="${FLUTTER_TARGET}" |
| fi |
| |
| local derived_dir="${SOURCE_ROOT}/Flutter" |
| if [[ -e "${project_path}/.ios" ]]; then |
| derived_dir="${project_path}/.ios/Flutter" |
| fi |
| |
| RunCommand mkdir -p -- "$derived_dir" |
| AssertExists "$derived_dir" |
| RunCommand rm -rf -- "${derived_dir}/App.framework" |
| |
| # Default value of assets_path is flutter_assets |
| local assets_path="flutter_assets" |
| # The value of assets_path can set by add FLTAssetsPath to |
| # AppFrameworkInfo.plist. |
| if FLTAssetsPath=$(/usr/libexec/PlistBuddy -c "Print :FLTAssetsPath" "${derived_dir}/AppFrameworkInfo.plist" 2>/dev/null); then |
| if [[ -n "$FLTAssetsPath" ]]; then |
| assets_path="${FLTAssetsPath}" |
| fi |
| fi |
| |
| # Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name |
| # This means that if someone wants to use an Xcode build config other than Debug/Profile/Release, |
| # they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build. |
| local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")" |
| local artifact_variant="unknown" |
| case "$build_mode" in |
| *release*) build_mode="release"; artifact_variant="ios-release";; |
| *profile*) build_mode="profile"; artifact_variant="ios-profile";; |
| *debug*) build_mode="debug"; artifact_variant="ios";; |
| *) |
| EchoError "========================================================================" |
| EchoError "ERROR: Unknown FLUTTER_BUILD_MODE: ${build_mode}." |
| EchoError "Valid values are 'Debug', 'Profile', or 'Release' (case insensitive)." |
| EchoError "This is controlled by the FLUTTER_BUILD_MODE environment variable." |
| EchoError "If that is not set, the CONFIGURATION environment variable is used." |
| EchoError "" |
| EchoError "You can fix this by either adding an appropriately named build" |
| EchoError "configuration, or adding an appropriate value for FLUTTER_BUILD_MODE to the" |
| EchoError ".xcconfig file for the current build configuration (${CONFIGURATION})." |
| EchoError "========================================================================" |
| exit -1;; |
| esac |
| |
| # Archive builds (ACTION=install) should always run in release mode. |
| if [[ "$ACTION" == "install" && "$build_mode" != "release" ]]; then |
| EchoError "========================================================================" |
| EchoError "ERROR: Flutter archive builds must be run in Release mode." |
| EchoError "" |
| EchoError "To correct, ensure FLUTTER_BUILD_MODE is set to release or run:" |
| EchoError "flutter build ios --release" |
| EchoError "" |
| EchoError "then re-run Archive from Xcode." |
| EchoError "========================================================================" |
| exit -1 |
| fi |
| |
| local framework_path="${FLUTTER_ROOT}/bin/cache/artifacts/engine/${artifact_variant}" |
| local flutter_engine_flag="" |
| local local_engine_flag="" |
| local flutter_framework="${framework_path}/Flutter.framework" |
| local flutter_podspec="${framework_path}/Flutter.podspec" |
| |
| if [[ -n "$FLUTTER_ENGINE" ]]; then |
| flutter_engine_flag="--local-engine-src-path=${FLUTTER_ENGINE}" |
| fi |
| |
| if [[ -n "$LOCAL_ENGINE" ]]; then |
| if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then |
| EchoError "========================================================================" |
| EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'" |
| EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'." |
| EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or" |
| EchoError "by running:" |
| EchoError " flutter build ios --local-engine=ios_${build_mode}" |
| EchoError "or" |
| EchoError " flutter build ios --local-engine=ios_${build_mode}_unopt" |
| EchoError "========================================================================" |
| exit -1 |
| fi |
| local_engine_flag="--local-engine=${LOCAL_ENGINE}" |
| flutter_framework="${FLUTTER_ENGINE}/out/${LOCAL_ENGINE}/Flutter.framework" |
| flutter_podspec="${FLUTTER_ENGINE}/out/${LOCAL_ENGINE}/Flutter.podspec" |
| fi |
| |
| local bitcode_flag="" |
| if [[ $ENABLE_BITCODE == "YES" ]]; then |
| bitcode_flag="true" |
| fi |
| |
| # TODO(jonahwilliams): move engine copying to build system. |
| if [[ -e "${project_path}/.ios" ]]; then |
| RunCommand rm -rf -- "${derived_dir}/engine" |
| mkdir "${derived_dir}/engine" |
| RunCommand cp -r -- "${flutter_podspec}" "${derived_dir}/engine" |
| RunCommand cp -r -- "${flutter_framework}" "${derived_dir}/engine" |
| else |
| RunCommand rm -rf -- "${derived_dir}/Flutter.framework" |
| RunCommand cp -- "${flutter_podspec}" "${derived_dir}" |
| RunCommand cp -r -- "${flutter_framework}" "${derived_dir}" |
| fi |
| |
| RunCommand pushd "${project_path}" > /dev/null |
| |
| local verbose_flag="" |
| if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then |
| verbose_flag="--verbose" |
| fi |
| |
| local track_widget_creation_flag="" |
| if [[ -n "$TRACK_WIDGET_CREATION" ]]; then |
| track_widget_creation_flag="true" |
| fi |
| |
| icon_tree_shaker_flag="false" |
| if [[ -n "$TREE_SHAKE_ICONS" ]]; then |
| icon_tree_shaker_flag="true" |
| fi |
| |
| dart_obfuscation_flag="false" |
| if [[ -n "$DART_OBFUSCATION" ]]; then |
| dart_obfuscation_flag="true" |
| fi |
| |
| RunCommand "${FLUTTER_ROOT}/bin/flutter" \ |
| ${verbose_flag} \ |
| ${flutter_engine_flag} \ |
| ${local_engine_flag} \ |
| assemble \ |
| --output="${derived_dir}/" \ |
| -dTargetPlatform=ios \ |
| -dTargetFile="${target_path}" \ |
| -dBuildMode=${build_mode} \ |
| -dIosArchs="${ARCHS}" \ |
| -dSplitDebugInfo="${SPLIT_DEBUG_INFO}" \ |
| -dTreeShakeIcons="${icon_tree_shaker_flag}" \ |
| -dTrackWidgetCreation="${track_widget_creation_flag}" \ |
| -dDartObfuscation="${dart_obfuscation_flag}" \ |
| -dEnableBitcode="${bitcode_flag}" \ |
| --DartDefines="${DART_DEFINES}" \ |
| -dExtraFrontEndOptions="${EXTRA_FRONT_END_OPTIONS}" \ |
| "${build_mode}_ios_bundle_flutter_assets" |
| |
| if [[ $? -ne 0 ]]; then |
| EchoError "Failed to package ${project_path}." |
| exit -1 |
| fi |
| StreamOutput "done" |
| StreamOutput " └─Compiling, linking and signing..." |
| |
| RunCommand popd > /dev/null |
| |
| echo "Project ${project_path} built and packaged successfully." |
| return 0 |
| } |
| |
| # Returns the CFBundleExecutable for the specified framework directory. |
| GetFrameworkExecutablePath() { |
| local framework_dir="$1" |
| |
| local plist_path="${framework_dir}/Info.plist" |
| local executable="$(defaults read "${plist_path}" CFBundleExecutable)" |
| echo "${framework_dir}/${executable}" |
| } |
| |
| # Destructively thins the specified executable file to include only the |
| # specified architectures. |
| LipoExecutable() { |
| local executable="$1" |
| shift |
| # Split $@ into an array. |
| read -r -a archs <<< "$@" |
| |
| # Extract architecture-specific framework executables. |
| local all_executables=() |
| for arch in "${archs[@]}"; do |
| local output="${executable}_${arch}" |
| local lipo_info="$(lipo -info "${executable}")" |
| if [[ "${lipo_info}" == "Non-fat file:"* ]]; then |
| if [[ "${lipo_info}" != *"${arch}" ]]; then |
| echo "Non-fat binary ${executable} is not ${arch}. Running lipo -info:" |
| echo "${lipo_info}" |
| exit 1 |
| fi |
| else |
| if lipo -output "${output}" -extract "${arch}" "${executable}"; then |
| all_executables+=("${output}") |
| else |
| echo "Failed to extract ${arch} for ${executable}. Running lipo -info:" |
| lipo -info "${executable}" |
| exit 1 |
| fi |
| fi |
| done |
| |
| # Generate a merged binary from the architecture-specific executables. |
| # Skip this step for non-fat executables. |
| if [[ ${#all_executables[@]} > 0 ]]; then |
| local merged="${executable}_merged" |
| lipo -output "${merged}" -create "${all_executables[@]}" |
| |
| cp -f -- "${merged}" "${executable}" > /dev/null |
| rm -f -- "${merged}" "${all_executables[@]}" |
| fi |
| } |
| |
| # Destructively thins the specified framework to include only the specified |
| # architectures. |
| ThinFramework() { |
| local framework_dir="$1" |
| shift |
| |
| local plist_path="${framework_dir}/Info.plist" |
| local executable="$(GetFrameworkExecutablePath "${framework_dir}")" |
| LipoExecutable "${executable}" "$@" |
| } |
| |
| ThinAppFrameworks() { |
| local app_path="${TARGET_BUILD_DIR}/${WRAPPER_NAME}" |
| local frameworks_dir="${app_path}/Frameworks" |
| |
| [[ -d "$frameworks_dir" ]] || return 0 |
| find "${app_path}" -type d -name "*.framework" | while read framework_dir; do |
| ThinFramework "$framework_dir" "$ARCHS" |
| done |
| } |
| |
| # Adds the App.framework as an embedded binary and the flutter_assets as |
| # resources. |
| EmbedFlutterFrameworks() { |
| local project_path="${SOURCE_ROOT}/.." |
| if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then |
| project_path="${FLUTTER_APPLICATION_PATH}" |
| fi |
| |
| # Prefer the hidden .ios folder, but fallback to a visible ios folder if .ios |
| # doesn't exist. |
| local flutter_ios_out_folder="${project_path}/.ios/Flutter" |
| local flutter_ios_engine_folder="${project_path}/.ios/Flutter/engine" |
| if [[ ! -d ${flutter_ios_out_folder} ]]; then |
| flutter_ios_out_folder="${project_path}/ios/Flutter" |
| flutter_ios_engine_folder="${project_path}/ios/Flutter" |
| fi |
| |
| AssertExists "${flutter_ios_out_folder}" |
| |
| # Embed App.framework from Flutter into the app (after creating the Frameworks directory |
| # if it doesn't already exist). |
| local xcode_frameworks_dir="${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}" |
| RunCommand mkdir -p -- "${xcode_frameworks_dir}" |
| RunCommand rsync -av --delete "${flutter_ios_out_folder}/App.framework" "${xcode_frameworks_dir}" |
| |
| # Embed the actual Flutter.framework that the Flutter app expects to run against, |
| # which could be a local build or an arch/type specific build. |
| |
| # Copy Xcode behavior and don't copy over headers or modules. |
| RunCommand rsync -av --delete --filter "- .DS_Store/" --filter "- Headers/" --filter "- Modules/" "${flutter_ios_engine_folder}/Flutter.framework" "${xcode_frameworks_dir}/" |
| if [[ "$ACTION" != "install" ]]; then |
| # Strip bitcode from the destination unless archiving. |
| RunCommand "${DT_TOOLCHAIN_DIR}"/usr/bin/bitcode_strip "${flutter_ios_engine_folder}/Flutter.framework/Flutter" -r -o "${xcode_frameworks_dir}/Flutter.framework/Flutter" |
| fi |
| |
| # Sign the binaries we moved. |
| if [[ -n "${EXPANDED_CODE_SIGN_IDENTITY:-}" ]]; then |
| RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/App.framework/App" |
| RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/Flutter.framework/Flutter" |
| fi |
| } |
| |
| EmbedAndThinFrameworks() { |
| EmbedFlutterFrameworks |
| ThinAppFrameworks |
| } |
| |
| # Main entry point. |
| if [[ $# == 0 ]]; then |
| # Backwards-compatibility: if no args are provided, build and embed. |
| BuildApp |
| EmbedFlutterFrameworks |
| else |
| case $1 in |
| "build") |
| BuildApp ;; |
| "thin") |
| ThinAppFrameworks ;; |
| "embed") |
| EmbedFlutterFrameworks ;; |
| "embed_and_thin") |
| EmbedAndThinFrameworks ;; |
| esac |
| fi |