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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' show Offset;
import 'package:flutter/foundation.dart';
import 'arena.dart';
import 'constants.dart';
import 'events.dart';
import 'recognizer.dart';
enum _ForceState {
// No pointer has touched down and the detector is ready for a pointer down to occur.
ready,
// A pointer has touched down, but a force press gesture has not yet been detected.
possible,
// A pointer is down and a force press gesture has been detected. However, if
// the ForcePressGestureRecognizer is the only recognizer in the arena, thus
// accepted as soon as the gesture state is possible, the gesture will not
// yet have started.
accepted,
// A pointer is down and the gesture has started, ie. the pressure of the pointer
// has just become greater than the ForcePressGestureRecognizer.startPressure.
started,
// A pointer is down and the pressure of the pointer has just become greater
// than the ForcePressGestureRecognizer.peakPressure. Even after a pointer
// crosses this threshold, onUpdate callbacks will still be sent.
peaked,
}
/// Details object for callbacks that use [GestureForcePressStartCallback],
/// [GestureForcePressPeakCallback], [GestureForcePressEndCallback] or
/// [GestureForcePressUpdateCallback].
///
/// See also:
///
/// * [ForcePressGestureRecognizer.onStart], [ForcePressGestureRecognizer.onPeak],
/// [ForcePressGestureRecognizer.onEnd], and [ForcePressGestureRecognizer.onUpdate]
/// which use [ForcePressDetails].
class ForcePressDetails {
/// Creates details for a [GestureForcePressStartCallback],
/// [GestureForcePressPeakCallback] or [GestureForcePressEndCallback].
///
/// The [globalPosition] argument must not be null.
ForcePressDetails({
@required this.globalPosition,
Offset localPosition,
@required this.pressure,
}) : assert(globalPosition != null),
assert(pressure != null),
localPosition = localPosition ?? globalPosition;
/// The global position at which the function was called.
final Offset globalPosition;
/// The local position at which the function was called.
final Offset localPosition;
/// The pressure of the pointer on the screen.
final double pressure;
}
/// Signature used by a [ForcePressGestureRecognizer] for when a pointer has
/// pressed with at least [ForcePressGestureRecognizer.startPressure].
typedef GestureForcePressStartCallback = void Function(ForcePressDetails details);
/// Signature used by [ForcePressGestureRecognizer] for when a pointer that has
/// pressed with at least [ForcePressGestureRecognizer.peakPressure].
typedef GestureForcePressPeakCallback = void Function(ForcePressDetails details);
/// Signature used by [ForcePressGestureRecognizer] during the frames
/// after the triggering of a [ForcePressGestureRecognizer.onStart] callback.
typedef GestureForcePressUpdateCallback = void Function(ForcePressDetails details);
/// Signature for when the pointer that previously triggered a
/// [ForcePressGestureRecognizer.onStart] callback is no longer in contact
/// with the screen.
typedef GestureForcePressEndCallback = void Function(ForcePressDetails details);
/// Signature used by [ForcePressGestureRecognizer] for interpolating the raw
/// device pressure to a value in the range [0, 1] given the device's pressure
/// min and pressure max.
typedef GestureForceInterpolation = double Function(double pressureMin, double pressureMax, double pressure);
/// Recognizes a force press on devices that have force sensors.
///
/// Only the force from a single pointer is used to invoke events. A tap
/// recognizer will win against this recognizer on pointer up as long as the
/// pointer has not pressed with a force greater than
/// [ForcePressGestureRecognizer.startPressure]. A long press recognizer will
/// win when the press down time exceeds the threshold time as long as the
/// pointer's pressure was never greater than
/// [ForcePressGestureRecognizer.startPressure] in that duration.
///
/// As of November, 2018 iPhone devices of generation 6S and higher have
/// force touch functionality, with the exception of the iPhone XR. In addition,
/// a small handful of Android devices have this functionality as well.
///
/// Devices with faux screen pressure sensors like the Pixel 2 and 3 will not
/// send any force press related callbacks.
///
/// Reported pressure will always be in the range 0.0 to 1.0, where 1.0 is
/// maximum pressure and 0.0 is minimum pressure. If using a custom
/// [interpolation] callback, the pressure reported will correspond to that
/// custom curve.
class ForcePressGestureRecognizer extends OneSequenceGestureRecognizer {
/// Creates a force press gesture recognizer.
///
/// The [startPressure] defaults to 0.4, and [peakPressure] defaults to 0.85
/// where a value of 0.0 is no pressure and a value of 1.0 is maximum pressure.
///
/// The [startPressure], [peakPressure] and [interpolation] arguments must not
/// be null. The [peakPressure] argument must be greater than [startPressure].
/// The [interpolation] callback must always return a value in the range 0.0
/// to 1.0 for values of `pressure` that are between `pressureMin` and
/// `pressureMax`.
///
/// {@macro flutter.gestures.gestureRecognizer.kind}
ForcePressGestureRecognizer({
this.startPressure = 0.4,
this.peakPressure = 0.85,
this.interpolation = _inverseLerp,
Object debugOwner,
PointerDeviceKind kind,
}) : assert(startPressure != null),
assert(peakPressure != null),
assert(interpolation != null),
assert(peakPressure > startPressure),
super(debugOwner: debugOwner, kind: kind);
/// A pointer is in contact with the screen and has just pressed with a force
/// exceeding the [startPressure]. Consequently, if there were other gesture
/// detectors, only the force press gesture will be detected and all others
/// will be rejected.
///
/// The position of the pointer is provided in the callback's `details`
/// argument, which is a [ForcePressDetails] object.
GestureForcePressStartCallback onStart;
/// A pointer is in contact with the screen and is either moving on the plane
/// of the screen, pressing the screen with varying forces or both
/// simultaneously.
///
/// This callback will be invoked for every pointer event after the invocation
/// of [onStart] and/or [onPeak] and before the invocation of [onEnd], no
/// matter what the pressure is during this time period. The position and
/// pressure of the pointer is provided in the callback's `details` argument,
/// which is a [ForcePressDetails] object.
GestureForcePressUpdateCallback onUpdate;
/// A pointer is in contact with the screen and has just pressed with a force
/// exceeding the [peakPressure]. This is an arbitrary second level action
/// threshold and isn't necessarily the maximum possible device pressure
/// (which is 1.0).
///
/// The position of the pointer is provided in the callback's `details`
/// argument, which is a [ForcePressDetails] object.
GestureForcePressPeakCallback onPeak;
/// A pointer is no longer in contact with the screen.
///
/// The position of the pointer is provided in the callback's `details`
/// argument, which is a [ForcePressDetails] object.
GestureForcePressEndCallback onEnd;
/// The pressure of the press required to initiate a force press.
///
/// A value of 0.0 is no pressure, and 1.0 is maximum pressure.
final double startPressure;
/// The pressure of the press required to peak a force press.
///
/// A value of 0.0 is no pressure, and 1.0 is maximum pressure. This value
/// must be greater than [startPressure].
final double peakPressure;
/// The function used to convert the raw device pressure values into a value
/// in the range 0.0 to 1.0.
///
/// The function takes in the device's minimum, maximum and raw touch pressure
/// and returns a value in the range 0.0 to 1.0 denoting the interpolated
/// touch pressure.
///
/// This function must always return values in the range 0.0 to 1.0 given a
/// pressure that is between the minimum and maximum pressures. It may return
/// `double.NaN` for values that it does not want to support.
///
/// By default, the function is a linear interpolation; however, changing the
/// function could be useful to accommodate variations in the way different
/// devices respond to pressure, or to change how animations from pressure
/// feedback are rendered.
///
/// For example, an ease-in curve can be used to determine the interpolated
/// value:
///
/// ```dart
/// static double interpolateWithEasing(double min, double max, double t) {
/// final double lerp = (t - min) / (max - min);
/// return Curves.easeIn.transform(lerp);
/// }
/// ```
final GestureForceInterpolation interpolation;
OffsetPair _lastPosition;
double _lastPressure;
_ForceState _state = _ForceState.ready;
@override
void addAllowedPointer(PointerEvent event) {
// If the device has a maximum pressure of less than or equal to 1, it
// doesn't have touch pressure sensing capabilities. Do not participate
// in the gesture arena.
if (event is! PointerUpEvent && event.pressureMax <= 1.0) {
resolve(GestureDisposition.rejected);
} else {
startTrackingPointer(event.pointer, event.transform);
if (_state == _ForceState.ready) {
_state = _ForceState.possible;
_lastPosition = OffsetPair.fromEventPosition(event);
}
}
}
@override
void handleEvent(PointerEvent event) {
assert(_state != _ForceState.ready);
// A static pointer with changes in pressure creates PointerMoveEvent events.
if (event is PointerMoveEvent || event is PointerDownEvent) {
if (event.pressure > event.pressureMax || event.pressure < event.pressureMin) {
debugPrint(
'The reported device pressure ' + event.pressure.toString() +
' is outside of the device pressure range where: ' +
event.pressureMin.toString() + ' <= pressure <= ' + event.pressureMax.toString(),
);
}
final double pressure = interpolation(event.pressureMin, event.pressureMax, event.pressure);
assert(
(pressure >= 0.0 && pressure <= 1.0) || // Interpolated pressure must be between 1.0 and 0.0...
pressure.isNaN // and interpolation may return NaN for values it doesn't want to support...
);
_lastPosition = OffsetPair.fromEventPosition(event);
_lastPressure = pressure;
if (_state == _ForceState.possible) {
if (pressure > startPressure) {
_state = _ForceState.started;
resolve(GestureDisposition.accepted);
} else if (event.delta.distanceSquared > kTouchSlop) {
resolve(GestureDisposition.rejected);
}
}
// In case this is the only gesture detector we still don't want to start
// the gesture until the pressure is greater than the startPressure.
if (pressure > startPressure && _state == _ForceState.accepted) {
_state = _ForceState.started;
if (onStart != null) {
invokeCallback<void>('onStart', () => onStart(ForcePressDetails(
pressure: pressure,
globalPosition: _lastPosition.global,
localPosition: _lastPosition.local,
)));
}
}
if (onPeak != null && pressure > peakPressure &&
(_state == _ForceState.started)) {
_state = _ForceState.peaked;
if (onPeak != null) {
invokeCallback<void>('onPeak', () => onPeak(ForcePressDetails(
pressure: pressure,
globalPosition: event.position,
localPosition: event.localPosition,
)));
}
}
if (onUpdate != null && !pressure.isNaN &&
(_state == _ForceState.started || _state == _ForceState.peaked)) {
if (onUpdate != null) {
invokeCallback<void>('onUpdate', () => onUpdate(ForcePressDetails(
pressure: pressure,
globalPosition: event.position,
localPosition: event.localPosition,
)));
}
}
}
stopTrackingIfPointerNoLongerDown(event);
}
@override
void acceptGesture(int pointer) {
if (_state == _ForceState.possible)
_state = _ForceState.accepted;
if (onStart != null && _state == _ForceState.started) {
invokeCallback<void>('onStart', () => onStart(ForcePressDetails(
pressure: _lastPressure,
globalPosition: _lastPosition.global,
localPosition: _lastPosition.local,
)));
}
}
@override
void didStopTrackingLastPointer(int pointer) {
final bool wasAccepted = _state == _ForceState.started || _state == _ForceState.peaked;
if (_state == _ForceState.possible) {
resolve(GestureDisposition.rejected);
return;
}
if (wasAccepted && onEnd != null) {
if (onEnd != null) {
invokeCallback<void>('onEnd', () => onEnd(ForcePressDetails(
pressure: 0.0,
globalPosition: _lastPosition.global,
localPosition: _lastPosition.local,
)));
}
}
_state = _ForceState.ready;
}
@override
void rejectGesture(int pointer) {
stopTrackingPointer(pointer);
didStopTrackingLastPointer(pointer);
}
static double _inverseLerp(double min, double max, double t) {
assert(min <= max);
double value = (t - min) / (max - min);
// If the device incorrectly reports a pressure outside of pressureMin
// and pressureMax, we still want this recognizer to respond normally.
if (!value.isNaN)
value = value.clamp(0.0, 1.0) as double;
return value;
}
@override
String get debugDescription => 'force press';
}