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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:typed_data' show Uint8List;
import 'dart:ui' as ui show instantiateImageCodec, Codec;
import 'package:flutter/foundation.dart';
import 'package:flutter/services.dart' show ServicesBinding;
import 'image_cache.dart';
import 'shader_warm_up.dart';
/// Binding for the painting library.
///
/// Hooks into the cache eviction logic to clear the image cache.
///
/// Requires the [ServicesBinding] to be mixed in earlier.
mixin PaintingBinding on BindingBase, ServicesBinding {
@override
void initInstances() {
super.initInstances();
_instance = this;
_imageCache = createImageCache();
if (shaderWarmUp != null) {
shaderWarmUp.execute();
}
}
/// The current [PaintingBinding], if one has been created.
static PaintingBinding get instance => _instance;
static PaintingBinding _instance;
/// [ShaderWarmUp] to be executed during [initInstances].
///
/// If the application has scenes that require the compilation of complex
/// shaders that are not covered by [DefaultShaderWarmUp], it may cause jank
/// in the middle of an animation or interaction. In that case, set
/// [shaderWarmUp] to a custom [ShaderWarmUp] before calling [initInstances]
/// (usually before [runApp] for normal Flutter apps, and before
/// [enableFlutterDriverExtension] for Flutter driver tests). Paint the scene
/// in the custom [ShaderWarmUp] so Flutter can pre-compile and cache the
/// shaders during startup. The warm up is only costly (100ms-200ms,
/// depending on the shaders to compile) during the first run after the
/// installation or a data wipe. The warm up does not block the main thread
/// so there should be no "Application Not Responding" warning.
///
/// Currently the warm-up happens synchronously on the GPU thread which means
/// the rendering of the first frame on the GPU thread will be postponed until
/// the warm-up is finished.
///
/// See also:
///
/// * [ShaderWarmUp], the interface of how this warm up works.
static ShaderWarmUp shaderWarmUp = const DefaultShaderWarmUp();
/// The singleton that implements the Flutter framework's image cache.
///
/// The cache is used internally by [ImageProvider] and should generally not
/// be accessed directly.
///
/// The image cache is created during startup by the [createImageCache]
/// method.
ImageCache get imageCache => _imageCache;
ImageCache _imageCache;
/// Creates the [ImageCache] singleton (accessible via [imageCache]).
///
/// This method can be overridden to provide a custom image cache.
@protected
ImageCache createImageCache() => ImageCache();
/// Calls through to [dart:ui] with [decodedCacheRatioCap] from [ImageCache].
///
/// The [cacheWidth] and [cacheHeight] parameters, when specified, indicate the
/// size to decode the image to.
///
/// Both [cacheWidth] and [cacheHeight] must be positive values greater than or
/// equal to 1 or null. It is valid to specify only one of [cacheWidth] and
/// [cacheHeight] with the other remaining null, in which case the omitted
/// dimension will decode to its original size. When both are null or omitted,
/// the image will be decoded at its native resolution.
Future<ui.Codec> instantiateImageCodec(Uint8List bytes, {
int cacheWidth,
int cacheHeight,
}) {
assert(cacheWidth == null || cacheWidth > 0);
assert(cacheHeight == null || cacheHeight > 0);
return ui.instantiateImageCodec(
bytes,
targetWidth: cacheWidth,
targetHeight: cacheHeight,
);
}
@override
void evict(String asset) {
super.evict(asset);
imageCache.clear();
imageCache.clearLiveImages();
}
@override
void handleMemoryPressure() {
super.handleMemoryPressure();
imageCache.clear();
}
/// Listenable that notifies when the available fonts on the system have
/// changed.
///
/// System fonts can change when the system installs or removes new font. To
/// correctly reflect the change, it is important to relayout text related
/// widgets when this happens.
///
/// Objects that show text and/or measure text (e.g. via [TextPainter] or
/// [Paragraph]) should listen to this and redraw/remeasure.
Listenable get systemFonts => _systemFonts;
final _SystemFontsNotifier _systemFonts = _SystemFontsNotifier();
@override
Future<void> handleSystemMessage(Object systemMessage) async {
await super.handleSystemMessage(systemMessage);
final Map<String, dynamic> message = systemMessage as Map<String, dynamic>;
final String type = message['type'] as String;
switch (type) {
case 'fontsChange':
_systemFonts.notifyListeners();
break;
}
return;
}
}
class _SystemFontsNotifier extends Listenable {
final Set<VoidCallback> _systemFontsCallbacks = <VoidCallback>{};
void notifyListeners () {
for (final VoidCallback callback in _systemFontsCallbacks) {
callback();
}
}
@override
void addListener(VoidCallback listener) {
_systemFontsCallbacks.add(listener);
}
@override
void removeListener(VoidCallback listener) {
_systemFontsCallbacks.remove(listener);
}
}
/// The singleton that implements the Flutter framework's image cache.
///
/// The cache is used internally by [ImageProvider] and should generally not be
/// accessed directly.
///
/// The image cache is created during startup by the [PaintingBinding]'s
/// [PaintingBinding.createImageCache] method.
ImageCache get imageCache => PaintingBinding.instance.imageCache;