blob: 66e5aeda0d5b185a89547c101df136dbb8e2887b [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// @dart = 2.8
import 'package:file/memory.dart';
import 'package:file_testing/file_testing.dart';
import 'package:flutter_tools/src/base/file_system.dart';
import 'package:flutter_tools/src/base/platform.dart';
import 'package:flutter_tools/src/cache.dart';
import 'package:flutter_tools/src/commands/build_windows.dart';
import 'package:flutter_tools/src/commands/build_winuwp.dart';
import 'package:flutter_tools/src/features.dart';
import 'package:flutter_tools/src/reporting/reporting.dart';
import 'package:flutter_tools/src/windows/visual_studio.dart';
import 'package:test/fake.dart';
import '../../src/common.dart';
import '../../src/context.dart';
import '../../src/fakes.dart';
import '../../src/test_flutter_command_runner.dart';
const String flutterRoot = r'C:\flutter';
const String buildFilePath = r'C:\windows\CMakeLists.txt';
const String buildUwpFilePath = r'C:\winuwp\CMakeLists.txt';
const String visualStudioPath = r'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community';
const String _cmakePath = visualStudioPath + r'\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe';
const String _defaultGenerator = 'Visual Studio 16 2019';
final Platform windowsPlatform = FakePlatform(
operatingSystem: 'windows',
environment: <String, String>{
'PROGRAMFILES(X86)': r'C:\Program Files (x86)\',
'FLUTTER_ROOT': flutterRoot,
'USERPROFILE': '/',
}
);
final Platform notWindowsPlatform = FakePlatform(
environment: <String, String>{
'FLUTTER_ROOT': flutterRoot,
}
);
void main() {
FileSystem fileSystem;
ProcessManager processManager;
TestUsage usage;
setUpAll(() {
Cache.disableLocking();
Cache.flutterRoot = '';
});
setUp(() {
fileSystem = MemoryFileSystem.test(style: FileSystemStyle.windows);
Cache.flutterRoot = flutterRoot;
usage = TestUsage();
});
// Creates the mock files necessary to look like a Flutter project.
void setUpMockCoreProjectFiles() {
fileSystem.file('pubspec.yaml').createSync();
fileSystem.file('.packages').createSync();
fileSystem.file(fileSystem.path.join('lib', 'main.dart')).createSync(recursive: true);
}
// Creates the mock files necessary to run a build.
void setUpMockProjectFilesForBuild() {
fileSystem.file(buildFilePath).createSync(recursive: true);
setUpMockCoreProjectFiles();
}
void setUpMockUwpFilesForBuild(int version) {
final Directory projectDirectory = (fileSystem.file(buildUwpFilePath)
..createSync(recursive: true))
.parent;
projectDirectory.childFile('project_version').writeAsString(version.toString());
setUpMockCoreProjectFiles();
}
// Returns the command matching the build_windows call to generate CMake
// files.
FakeCommand cmakeGenerationCommand({
void Function() onRun,
bool winuwp = false,
String generator = _defaultGenerator,
}) {
return FakeCommand(
command: <String>[
_cmakePath,
'-S',
fileSystem.path.dirname(winuwp ? buildUwpFilePath : buildFilePath),
'-B',
if (winuwp)
r'build\winuwp'
else
r'build\windows',
'-G',
generator,
],
onRun: onRun,
);
}
// Returns the command matching the build_windows call to build.
FakeCommand buildCommand(String buildMode, {
bool verbose = false,
void Function() onRun,
String stdout = '',
bool winuwp = false,
}) {
return FakeCommand(
command: <String>[
_cmakePath,
'--build',
if (winuwp)
r'build\winuwp'
else
r'build\windows',
'--config',
buildMode,
if (!winuwp)
...<String>['--target', 'INSTALL'],
if (verbose)
'--verbose'
],
environment: <String, String>{
if (verbose)
'VERBOSE_SCRIPT_LOGGING': 'true'
},
onRun: onRun,
stdout: stdout,
);
}
testUsingContext('Windows build fails when there is no cmake path', () async {
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = FakeVisualStudio(cmakePath: null);
setUpMockProjectFilesForBuild();
expect(createTestCommandRunner(command).run(
const <String>['windows', '--no-pub']
), throwsToolExit());
}, overrides: <Type, Generator>{
Platform: () => windowsPlatform,
FileSystem: () => fileSystem,
ProcessManager: () => FakeProcessManager.any(),
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
});
testUsingContext('Windows build fails when there is no windows project', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockCoreProjectFiles();
expect(createTestCommandRunner(command).run(
const <String>['windows', '--no-pub']
), throwsToolExit(message: 'No Windows desktop project configured. See '
'https://docs.flutter.dev/desktop#add-desktop-support-to-an-existing-flutter-app '
'to learn about adding Windows support to a project.'));
}, overrides: <Type, Generator>{
Platform: () => windowsPlatform,
FileSystem: () => fileSystem,
ProcessManager: () => FakeProcessManager.any(),
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
});
testUsingContext('Windows build fails on non windows platform', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
expect(createTestCommandRunner(command).run(
const <String>['windows', '--no-pub']
), throwsToolExit(message: '"build windows" only supported on Windows hosts.'));
}, overrides: <Type, Generator>{
Platform: () => notWindowsPlatform,
FileSystem: () => fileSystem,
ProcessManager: () => FakeProcessManager.any(),
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
});
testUsingContext('Windows build fails when feature is disabled', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
expect(createTestCommandRunner(command).run(
const <String>['windows', '--no-pub']
), throwsToolExit(message: '"build windows" is not currently supported. To enable, run "flutter config --enable-windows-desktop".'));
}, overrides: <Type, Generator>{
Platform: () => windowsPlatform,
FileSystem: () => fileSystem,
ProcessManager: () => FakeProcessManager.any(),
FeatureFlags: () => TestFeatureFlags(),
});
testUsingContext('Windows build does not spew stdout to status logger', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
processManager = FakeProcessManager.list(<FakeCommand>[
cmakeGenerationCommand(),
buildCommand('Release',
stdout: 'STDOUT STUFF',
),
]);
await createTestCommandRunner(command).run(
const <String>['windows', '--no-pub']
);
expect(testLogger.statusText, isNot(contains('STDOUT STUFF')));
expect(testLogger.traceText, contains('STDOUT STUFF'));
}, overrides: <Type, Generator>{
FileSystem: () => fileSystem,
ProcessManager: () => processManager,
Platform: () => windowsPlatform,
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
});
testUsingContext('Windows build extracts errors from stdout', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
// This contains a mix of routine build output and various types of errors
// (compile error, link error, warning treated as an error) from MSBuild,
// edited down for compactness. For instance, where similar lines are
// repeated in actual output, one or two representative lines are chosen
// to be included here.
const String stdout = r'''
Microsoft (R) Build Engine version 16.6.0+5ff7b0c9e for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
Checking Build System
Generating C:/foo/windows/flutter/ephemeral/flutter_windows.dll, [etc], _phony_
Building Custom Rule C:/foo/windows/flutter/CMakeLists.txt
standard_codec.cc
Generating Code...
flutter_wrapper_plugin.vcxproj -> C:\foo\build\windows\flutter\Debug\flutter_wrapper_plugin.lib
C:\foo\windows\runner\main.cpp(18): error C2220: the following warning is treated as an error [C:\foo\build\windows\runner\test.vcxproj]
C:\foo\windows\runner\main.cpp(18): warning C4706: assignment within conditional expression [C:\foo\build\windows\runner\test.vcxproj]
main.obj : error LNK2019: unresolved external symbol "void __cdecl Bar(void)" (?Bar@@YAXXZ) referenced in function wWinMain [C:\foo\build\windows\runner\test.vcxproj]
C:\foo\build\windows\runner\Debug\test.exe : fatal error LNK1120: 1 unresolved externals [C:\foo\build\windows\runner\test.vcxproj]
Building Custom Rule C:/foo/windows/runner/CMakeLists.txt
flutter_window.cpp
main.cpp
C:\foo\windows\runner\main.cpp(17,1): error C2065: 'Baz': undeclared identifier [C:\foo\build\windows\runner\test.vcxproj]
-- Install configuration: "Debug"
-- Installing: C:/foo/build/windows/runner/Debug/data/icudtl.dat
''';
processManager = FakeProcessManager.list(<FakeCommand>[
cmakeGenerationCommand(),
buildCommand('Release',
stdout: stdout,
),
]);
await createTestCommandRunner(command).run(
const <String>['windows', '--no-pub']
);
// Just the warnings and errors should be surfaced.
expect(testLogger.errorText, r'''
C:\foo\windows\runner\main.cpp(18): error C2220: the following warning is treated as an error [C:\foo\build\windows\runner\test.vcxproj]
C:\foo\windows\runner\main.cpp(18): warning C4706: assignment within conditional expression [C:\foo\build\windows\runner\test.vcxproj]
main.obj : error LNK2019: unresolved external symbol "void __cdecl Bar(void)" (?Bar@@YAXXZ) referenced in function wWinMain [C:\foo\build\windows\runner\test.vcxproj]
C:\foo\build\windows\runner\Debug\test.exe : fatal error LNK1120: 1 unresolved externals [C:\foo\build\windows\runner\test.vcxproj]
C:\foo\windows\runner\main.cpp(17,1): error C2065: 'Baz': undeclared identifier [C:\foo\build\windows\runner\test.vcxproj]
''');
}, overrides: <Type, Generator>{
FileSystem: () => fileSystem,
ProcessManager: () => processManager,
Platform: () => windowsPlatform,
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
});
testUsingContext('Windows verbose build sets VERBOSE_SCRIPT_LOGGING', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
processManager = FakeProcessManager.list(<FakeCommand>[
cmakeGenerationCommand(),
buildCommand('Release',
verbose: true,
stdout: 'STDOUT STUFF',
),
]);
await createTestCommandRunner(command).run(
const <String>['windows', '--no-pub', '-v']
);
expect(testLogger.statusText, contains('STDOUT STUFF'));
expect(testLogger.traceText, isNot(contains('STDOUT STUFF')));
}, overrides: <Type, Generator>{
FileSystem: () => fileSystem,
ProcessManager: () => processManager,
Platform: () => windowsPlatform,
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
});
testUsingContext('Windows build works around CMake generation bug', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio(displayVersion: '17.1.0');
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
processManager = FakeProcessManager.list(<FakeCommand>[
cmakeGenerationCommand(),
buildCommand('Release'),
]);
fileSystem.file(fileSystem.path.join('lib', 'other.dart'))
.createSync(recursive: true);
fileSystem.file(fileSystem.path.join('foo', 'bar.sksl.json'))
.createSync(recursive: true);
// Relevant portions of an incorrectly generated project, with some
// irrelevant details removed for length.
const String fakeBadProjectContent = r'''
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="somepath\build\windows\CMakeFiles\8b570225f626c250e12bc1ede88babae\flutter_windows.dll.rule">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating some files</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E env FOO=bar C:/src/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64 Debug
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Generating some files</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E env FOO=bar C:/src/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64 Debug
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating some files</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E env FOO=bar C:/src/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64 Debug
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating some files</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E env FOO=bar C:/src/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64 Profile
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Generating some files</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E env FOO=bar C:/src/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64 Profile
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating some files</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E env FOO=bar C:/src/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64 Profile
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating some files</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E env FOO=bar C:/src/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64 Release
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Generating some files</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E env FOO=bar C:/src/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64 Release
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating some files</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E env FOO=bar C:/src/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64 Release
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</CustomBuild>
</ItemGroup>
</Project>
''';
final File assembleProject = fileSystem.currentDirectory
.childDirectory('build')
.childDirectory('windows')
.childDirectory('flutter')
.childFile('flutter_assemble.vcxproj');
assembleProject.createSync(recursive: true);
assembleProject.writeAsStringSync(fakeBadProjectContent);
await createTestCommandRunner(command).run(
const <String>['windows', '--no-pub']
);
final List<String> projectLines = assembleProject.readAsLinesSync();
const String commandBase = r'"C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" '
r'-E env FOO=bar C:/src/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64';
// The duplicate commands will still be present, but with the order matching
// the condition order (cycling through the configurations), rather than
// three copies of Debug, then three copies of Profile, then three copies
// of Release.
expect(projectLines, containsAllInOrder(<String>[
'$commandBase Debug\r',
'$commandBase Profile\r',
'$commandBase Release\r',
'$commandBase Debug\r',
'$commandBase Profile\r',
'$commandBase Release\r',
'$commandBase Debug\r',
'$commandBase Profile\r',
'$commandBase Release\r',
]));
}, overrides: <Type, Generator>{
FileSystem: () => fileSystem,
ProcessManager: () => processManager,
Platform: () => windowsPlatform,
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
});
testUsingContext('Windows build invokes build and writes generated files', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
processManager = FakeProcessManager.list(<FakeCommand>[
cmakeGenerationCommand(),
buildCommand('Release'),
]);
fileSystem.file(fileSystem.path.join('lib', 'other.dart'))
.createSync(recursive: true);
fileSystem.file(fileSystem.path.join('foo', 'bar.sksl.json'))
.createSync(recursive: true);
await createTestCommandRunner(command).run(
const <String>[
'windows',
'--no-pub',
'--track-widget-creation',
'--obfuscate',
'--tree-shake-icons',
'--enable-experiment=non-nullable',
r'--split-debug-info=C:\foo\',
'--dart-define=foo=a',
'--dart-define=bar=b',
r'--bundle-sksl-path=foo\bar.sksl.json',
r'--target=lib\other.dart',
]
);
final File cmakeConfig = fileSystem.currentDirectory
.childDirectory('windows')
.childDirectory('flutter')
.childDirectory('ephemeral')
.childFile('generated_config.cmake');
expect(cmakeConfig, exists);
final List<String> configLines = cmakeConfig.readAsLinesSync();
// Backslashes are escaped in the file, which is why this uses both raw
// strings and double backslashes.
expect(configLines, containsAll(<String>[
r'file(TO_CMAKE_PATH "C:\\flutter" FLUTTER_ROOT)',
r'file(TO_CMAKE_PATH "C:\\" PROJECT_DIR)',
r' "DART_DEFINES=Zm9vPWE=,YmFyPWI="',
r' "DART_OBFUSCATION=true"',
r' "EXTRA_FRONT_END_OPTIONS=--enable-experiment=non-nullable"',
r' "EXTRA_GEN_SNAPSHOT_OPTIONS=--enable-experiment=non-nullable"',
r' "SPLIT_DEBUG_INFO=C:\\foo\\"',
r' "TRACK_WIDGET_CREATION=true"',
r' "TREE_SHAKE_ICONS=true"',
r' "FLUTTER_ROOT=C:\\flutter"',
r' "PROJECT_DIR=C:\\"',
r' "FLUTTER_TARGET=lib\\other.dart"',
r' "BUNDLE_SKSL_PATH=foo\\bar.sksl.json"',
]));
}, overrides: <Type, Generator>{
FileSystem: () => fileSystem,
ProcessManager: () => processManager,
Platform: () => windowsPlatform,
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
});
testUsingContext('Windows profile build passes Profile configuration', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
processManager = FakeProcessManager.list(<FakeCommand>[
cmakeGenerationCommand(),
buildCommand('Profile'),
]);
await createTestCommandRunner(command).run(
const <String>['windows', '--profile', '--no-pub']
);
}, overrides: <Type, Generator>{
FileSystem: () => fileSystem,
ProcessManager: () => processManager,
Platform: () => windowsPlatform,
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
});
testUsingContext('Windows build passes correct generator', () async {
const String generator = 'A different generator';
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio(
cmakeGenerator: generator);
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
processManager = FakeProcessManager.list(<FakeCommand>[
cmakeGenerationCommand(generator: generator),
buildCommand('Release'),
]);
await createTestCommandRunner(command).run(
const <String>['windows', '--release', '--no-pub']
);
}, overrides: <Type, Generator>{
FileSystem: () => fileSystem,
ProcessManager: () => processManager,
Platform: () => windowsPlatform,
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
});
testUsingContext('hidden when not enabled on Windows host', () {
expect(BuildWindowsCommand().hidden, true);
}, overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(),
Platform: () => windowsPlatform,
});
testUsingContext('Not hidden when enabled and on Windows host', () {
expect(BuildWindowsCommand().hidden, false);
}, overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
Platform: () => windowsPlatform,
});
testUsingContext('Performs code size analysis and sends analytics', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsCommand command = BuildWindowsCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
fileSystem.file(r'build\windows\runner\Release\app.so')
..createSync(recursive: true)
..writeAsBytesSync(List<int>.generate(10000, (int index) => 0));
processManager = FakeProcessManager.list(<FakeCommand>[
cmakeGenerationCommand(),
buildCommand('Release', onRun: () {
fileSystem.file(r'build\flutter_size_01\snapshot.windows-x64.json')
..createSync(recursive: true)
..writeAsStringSync('''
[
{
"l": "dart:_internal",
"c": "SubListIterable",
"n": "[Optimized] skip",
"s": 2400
}
]''');
fileSystem.file(r'build\flutter_size_01\trace.windows-x64.json')
..createSync(recursive: true)
..writeAsStringSync('{}');
}),
]);
await createTestCommandRunner(command).run(
const <String>['windows', '--no-pub', '--analyze-size']
);
expect(testLogger.statusText, contains('A summary of your Windows bundle analysis can be found at'));
expect(testLogger.statusText, contains('flutter pub global activate devtools; flutter pub global run devtools --appSizeBase='));
expect(usage.events, contains(
const TestUsageEvent('code-size-analysis', 'windows'),
));
}, overrides: <Type, Generator>{
FeatureFlags: () => TestFeatureFlags(isWindowsEnabled: true),
FileSystem: () => fileSystem,
ProcessManager: () => processManager,
Platform: () => windowsPlatform,
FileSystemUtils: () => FileSystemUtils(fileSystem: fileSystem, platform: windowsPlatform),
Usage: () => usage,
});
testUsingContext('Windows build fails when there is no windows project', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsUwpCommand command = BuildWindowsUwpCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockCoreProjectFiles();
expect(createTestCommandRunner(command).run(
const <String>['winuwp', '--no-pub']
), throwsToolExit(message: 'No Windows UWP desktop project configured. See '
'https://docs.flutter.dev/desktop#add-desktop-support-to-an-existing-flutter-app '
'to learn about adding Windows support to a project.'));
}, overrides: <Type, Generator>{
Platform: () => windowsPlatform,
FileSystem: () => fileSystem,
ProcessManager: () => FakeProcessManager.any(),
FeatureFlags: () => TestFeatureFlags(isWindowsUwpEnabled: true),
});
testUsingContext('Windows build fails on non windows platform', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsUwpCommand command = BuildWindowsUwpCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockUwpFilesForBuild(0);
expect(createTestCommandRunner(command).run(
const <String>['winuwp', '--no-pub']
), throwsToolExit());
}, overrides: <Type, Generator>{
Platform: () => notWindowsPlatform,
FileSystem: () => fileSystem,
ProcessManager: () => FakeProcessManager.any(),
FeatureFlags: () => TestFeatureFlags(isWindowsUwpEnabled: true),
});
testUsingContext('Windows UWP uild fails on non windows platform', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsUwpCommand command = BuildWindowsUwpCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
expect(createTestCommandRunner(command).run(
const <String>['winuwp', '--no-pub']
), throwsToolExit(message: '"build winuwp" only supported on Windows hosts.'));
}, overrides: <Type, Generator>{
Platform: () => notWindowsPlatform,
FileSystem: () => fileSystem,
ProcessManager: () => FakeProcessManager.any(),
FeatureFlags: () => TestFeatureFlags(isWindowsUwpEnabled: true),
});
testUsingContext('Windows UWP build fails when the project version is out of date', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsUwpCommand command = BuildWindowsUwpCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockUwpFilesForBuild(-1);
expect(createTestCommandRunner(command).run(
const <String>['winuwp', '--no-pub']
), throwsToolExit(message: 'The Windows UWP project template and build process has changed. '
'In order to build you must delete the winuwp directory and re-create the project'));
}, overrides: <Type, Generator>{
Platform: () => windowsPlatform,
FileSystem: () => fileSystem,
ProcessManager: () => FakeProcessManager.any(),
FeatureFlags: () => TestFeatureFlags(isWindowsUwpEnabled: true),
});
testUsingContext('Windows UWP build fails when feature is disabled', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsUwpCommand command = BuildWindowsUwpCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockProjectFilesForBuild();
// This message should include 'To enable, run "flutter config --enable-windows-uwp-desktop"."
// once the `windowsUwpEmbedding` feature is available on all channels.
expect(createTestCommandRunner(command).run(
const <String>['winuwp', '--no-pub']
), throwsToolExit(message: RegExp(r'"build winuwp" is not currently supported\.$')));
}, overrides: <Type, Generator>{
Platform: () => windowsPlatform,
FileSystem: () => fileSystem,
ProcessManager: () => FakeProcessManager.any(),
FeatureFlags: () => TestFeatureFlags(),
});
testUsingContext('Windows UWP build completes successfully', () async {
final FakeVisualStudio fakeVisualStudio = FakeVisualStudio();
final BuildWindowsUwpCommand command = BuildWindowsUwpCommand()
..visualStudioOverride = fakeVisualStudio;
setUpMockUwpFilesForBuild(0);
await createTestCommandRunner(command).run(
const <String>['winuwp', '--no-pub']
);
}, overrides: <Type, Generator>{
Platform: () => windowsPlatform,
FileSystem: () => fileSystem,
ProcessManager: () => FakeProcessManager.list(<FakeCommand>[
const FakeCommand(
command: <String>[
r'C:\flutter\bin\flutter',
'assemble',
'--no-version-check',
'--output=build',
'-dTargetPlatform=windows-uwp-x64',
'-dTrackWidgetCreation=true',
'-dBuildMode=release',
r'-dTargetFile=lib\main.dart',
'-dTreeShakeIcons="true"',
'-dDartObfuscation=false',
'release_bundle_windows_assets_uwp'
],
),
cmakeGenerationCommand(winuwp: true),
buildCommand('Release', stdout: 'STDOUT STUFF', winuwp: true),
]),
FeatureFlags: () => TestFeatureFlags(isWindowsUwpEnabled: true),
});
}
class FakeVisualStudio extends Fake implements VisualStudio {
FakeVisualStudio({
this.cmakePath = _cmakePath,
this.cmakeGenerator = 'Visual Studio 16 2019',
this.displayVersion = '17.0.0'
});
@override
final String cmakePath;
@override
final String cmakeGenerator;
@override
final String displayVersion;
}