blob: cda16b172e5d567c40e9de4b138a908fae9ecf3b [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Template: dev/snippets/config/templates/stateless_widget_material.tmpl
//
// Comment lines marked with "▼▼▼" and "▲▲▲" are used for authoring
// of samples, and may be ignored if you are just exploring the sample.
// Flutter code sample for Curve2D
//
//***************************************************************************
//* ▼▼▼▼▼▼▼▼ description ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
// This example shows how to use a [Curve2D] to modify the position of a widget
// so that it can follow an arbitrary path.
//* ▲▲▲▲▲▲▲▲ description ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//***************************************************************************
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
/// This is the main application widget.
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
static const String _title = 'Flutter Code Sample';
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: _title,
home: MyStatelessWidget(),
);
}
}
//*****************************************************************************
//* ▼▼▼▼▼▼▼▼ code-preamble ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
// This is the path that the child will follow. It's a CatmullRomSpline so
// that the coordinates can be specified that it must pass through. If the
// tension is set to 1.0, it will linearly interpolate between those points,
// instead of interpolating smoothly.
final CatmullRomSpline path = CatmullRomSpline(
const <Offset>[
Offset(0.05, 0.75),
Offset(0.18, 0.23),
Offset(0.32, 0.04),
Offset(0.73, 0.5),
Offset(0.42, 0.74),
Offset(0.73, 0.01),
Offset(0.93, 0.93),
Offset(0.05, 0.75),
],
startHandle: const Offset(0.93, 0.93),
endHandle: const Offset(0.18, 0.23),
tension: 0.0,
);
class FollowCurve2D extends StatefulWidget {
const FollowCurve2D({
Key? key,
required this.path,
this.curve = Curves.easeInOut,
required this.child,
this.duration = const Duration(seconds: 1),
}) : super(key: key);
final Curve2D path;
final Curve curve;
final Duration duration;
final Widget child;
@override
State<FollowCurve2D> createState() => _FollowCurve2DState();
}
class _FollowCurve2DState extends State<FollowCurve2D>
with TickerProviderStateMixin {
// The animation controller for this animation.
late AnimationController controller;
// The animation that will be used to apply the widget's animation curve.
late Animation<double> animation;
@override
void initState() {
super.initState();
controller = AnimationController(duration: widget.duration, vsync: this);
animation = CurvedAnimation(parent: controller, curve: widget.curve);
// Have the controller repeat indefinitely. If you want it to "bounce" back
// and forth, set the reverse parameter to true.
controller.repeat(reverse: false);
controller.addListener(() => setState(() {}));
}
@override
void dispose() {
super.dispose();
// Always have to dispose of animation controllers when done.
controller.dispose();
}
@override
Widget build(BuildContext context) {
// Scale the path values to match the -1.0 to 1.0 domain of the Alignment widget.
final Offset position =
widget.path.transform(animation.value) * 2.0 - const Offset(1.0, 1.0);
return Align(
alignment: Alignment(position.dx, position.dy),
child: widget.child,
);
}
}
//* ▲▲▲▲▲▲▲▲ code-preamble ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//*****************************************************************************
/// This is the stateless widget that the main application instantiates.
class MyStatelessWidget extends StatelessWidget {
const MyStatelessWidget({Key? key}) : super(key: key);
@override
//********************************************************************
//* ▼▼▼▼▼▼▼▼ code ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
Widget build(BuildContext context) {
return Container(
color: Colors.white,
alignment: Alignment.center,
child: FollowCurve2D(
path: path,
curve: Curves.easeInOut,
duration: const Duration(seconds: 3),
child: CircleAvatar(
backgroundColor: Colors.yellow,
child: DefaultTextStyle(
style: Theme.of(context).textTheme.headline6!,
child: const Text('B'), // Buzz, buzz!
),
),
),
);
}
//* ▲▲▲▲▲▲▲▲ code ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//********************************************************************
}