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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Template: dev/snippets/config/templates/stateful_widget_scaffold_center.tmpl
//
// Comment lines marked with "▼▼▼" and "▲▲▲" are used for authoring
// of samples, and may be ignored if you are just exploring the sample.
// Flutter code sample for Radio
//
//***************************************************************************
//* ▼▼▼▼▼▼▼▼ description ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
// Here is an example of Radio widgets wrapped in ListTiles, which is similar
// to what you could get with the RadioListTile widget.
//
// The currently selected character is passed into `groupValue`, which is
// maintained by the example's `State`. In this case, the first `Radio`
// will start off selected because `_character` is initialized to
// `SingingCharacter.lafayette`.
//
// If the second radio button is pressed, the example's state is updated
// with `setState`, updating `_character` to `SingingCharacter.jefferson`.
// This causes the buttons to rebuild with the updated `groupValue`, and
// therefore the selection of the second button.
//
// Requires one of its ancestors to be a [Material] widget.
//* ▲▲▲▲▲▲▲▲ description ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//***************************************************************************
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
/// This is the main application widget.
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
static const String _title = 'Flutter Code Sample';
@override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: Scaffold(
appBar: AppBar(title: const Text(_title)),
body: const Center(
child: MyStatefulWidget(),
),
),
);
}
}
//*****************************************************************************
//* ▼▼▼▼▼▼▼▼ code-preamble ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
enum SingingCharacter { lafayette, jefferson }
//* ▲▲▲▲▲▲▲▲ code-preamble ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//*****************************************************************************
/// This is the stateful widget that the main application instantiates.
class MyStatefulWidget extends StatefulWidget {
const MyStatefulWidget({Key? key}) : super(key: key);
@override
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
}
/// This is the private State class that goes with MyStatefulWidget.
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
//********************************************************************
//* ▼▼▼▼▼▼▼▼ code ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
SingingCharacter? _character = SingingCharacter.lafayette;
@override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
ListTile(
title: const Text('Lafayette'),
leading: Radio<SingingCharacter>(
value: SingingCharacter.lafayette,
groupValue: _character,
onChanged: (SingingCharacter? value) {
setState(() {
_character = value;
});
},
),
),
ListTile(
title: const Text('Thomas Jefferson'),
leading: Radio<SingingCharacter>(
value: SingingCharacter.jefferson,
groupValue: _character,
onChanged: (SingingCharacter? value) {
setState(() {
_character = value;
});
},
),
),
],
);
}
//* ▲▲▲▲▲▲▲▲ code ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//********************************************************************
}