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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Template: dev/snippets/config/templates/stateful_widget_material.tmpl
//
// Comment lines marked with "▼▼▼" and "▲▲▲" are used for authoring
// of samples, and may be ignored if you are just exploring the sample.
// Flutter code sample for FocusableActionDetector
//
//***************************************************************************
//* ▼▼▼▼▼▼▼▼ description ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
// This example shows how keyboard interaction can be added to a custom control
// that changes color when hovered and focused, and can toggle a light when
// activated, either by touch or by hitting the `X` key on the keyboard when
// the "And Me" button has the keyboard focus (be sure to use TAB to move the
// focus to the "And Me" button before trying it out).
//
// This example defines its own key binding for the `X` key, but in this case,
// there is also a default key binding for [ActivateAction] in the default key
// bindings created by [WidgetsApp] (the parent for [MaterialApp], and
// [CupertinoApp]), so the `ENTER` key will also activate the buttons.
//* ▲▲▲▲▲▲▲▲ description ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//***************************************************************************
import 'package:flutter/material.dart';
//****************************************************************************
//* ▼▼▼▼▼▼▼▼ code-imports ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
import 'package:flutter/services.dart';
//* ▲▲▲▲▲▲▲▲ code-imports ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//****************************************************************************
void main() => runApp(const MyApp());
/// This is the main application widget.
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
static const String _title = 'Flutter Code Sample';
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: _title,
home: MyStatefulWidget(),
);
}
}
//*****************************************************************************
//* ▼▼▼▼▼▼▼▼ code-preamble ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
class FadButton extends StatefulWidget {
const FadButton({
Key? key,
required this.onPressed,
required this.child,
}) : super(key: key);
final VoidCallback onPressed;
final Widget child;
@override
State<FadButton> createState() => _FadButtonState();
}
class _FadButtonState extends State<FadButton> {
bool _focused = false;
bool _hovering = false;
bool _on = false;
late final Map<Type, Action<Intent>> _actionMap;
final Map<ShortcutActivator, Intent> _shortcutMap =
const <ShortcutActivator, Intent>{
SingleActivator(LogicalKeyboardKey.keyX): ActivateIntent(),
};
@override
void initState() {
super.initState();
_actionMap = <Type, Action<Intent>>{
ActivateIntent: CallbackAction<Intent>(
onInvoke: (Intent intent) => _toggleState(),
),
};
}
Color get color {
Color baseColor = Colors.lightBlue;
if (_focused) {
baseColor = Color.alphaBlend(Colors.black.withOpacity(0.25), baseColor);
}
if (_hovering) {
baseColor = Color.alphaBlend(Colors.black.withOpacity(0.1), baseColor);
}
return baseColor;
}
void _toggleState() {
setState(() {
_on = !_on;
});
}
void _handleFocusHighlight(bool value) {
setState(() {
_focused = value;
});
}
void _handleHoveHighlight(bool value) {
setState(() {
_hovering = value;
});
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: _toggleState,
child: FocusableActionDetector(
actions: _actionMap,
shortcuts: _shortcutMap,
onShowFocusHighlight: _handleFocusHighlight,
onShowHoverHighlight: _handleHoveHighlight,
child: Row(
children: <Widget>[
Container(
padding: const EdgeInsets.all(10.0),
color: color,
child: widget.child,
),
Container(
width: 30,
height: 30,
margin: const EdgeInsets.all(10.0),
color: _on ? Colors.red : Colors.transparent,
),
],
),
),
);
}
}
//* ▲▲▲▲▲▲▲▲ code-preamble ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//*****************************************************************************
/// This is the stateful widget that the main application instantiates.
class MyStatefulWidget extends StatefulWidget {
const MyStatefulWidget({Key? key}) : super(key: key);
@override
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
}
/// This is the private State class that goes with MyStatefulWidget.
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
//********************************************************************
//* ▼▼▼▼▼▼▼▼ code ▼▼▼▼▼▼▼▼ (do not modify or remove section marker)
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('FocusableActionDetector Example'),
),
body: Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child:
TextButton(onPressed: () {}, child: const Text('Press Me')),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: FadButton(onPressed: () {}, child: const Text('And Me')),
),
],
),
),
);
}
//* ▲▲▲▲▲▲▲▲ code ▲▲▲▲▲▲▲▲ (do not modify or remove section marker)
//********************************************************************
}