blob: 063a7e4ffc12253e9b802a13c25d831cfc7af758 [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/widgets.dart';
import 'checkbox.dart';
import 'checkbox_theme.dart';
import 'list_tile.dart';
import 'list_tile_theme.dart';
import 'material_state.dart';
import 'theme.dart';
import 'theme_data.dart';
// Examples can assume:
// late bool? _throwShotAway;
// void setState(VoidCallback fn) { }
/// A [ListTile] with a [Checkbox]. In other words, a checkbox with a label.
///
/// The entire list tile is interactive: tapping anywhere in the tile toggles
/// the checkbox.
///
/// {@youtube 560 315 https://www.youtube.com/watch?v=RkSqPAn9szs}
///
/// The [value], [onChanged], [activeColor] and [checkColor] properties of this widget are
/// identical to the similarly-named properties on the [Checkbox] widget.
///
/// The [title], [subtitle], [isThreeLine], [dense], and [contentPadding] properties are like
/// those of the same name on [ListTile].
///
/// The [selected] property on this widget is similar to the [ListTile.selected]
/// property. This tile's [activeColor] is used for the selected item's text color, or
/// the theme's [CheckboxThemeData.overlayColor] if [activeColor] is null.
///
/// This widget does not coordinate the [selected] state and the [value] state; to have the list tile
/// appear selected when the checkbox is checked, pass the same value to both.
///
/// The checkbox is shown on the right by default in left-to-right languages
/// (i.e. the trailing edge). This can be changed using [controlAffinity]. The
/// [secondary] widget is placed on the opposite side. This maps to the
/// [ListTile.leading] and [ListTile.trailing] properties of [ListTile].
///
/// This widget requires a [Material] widget ancestor in the tree to paint
/// itself on, which is typically provided by the app's [Scaffold].
/// The [tileColor], and [selectedTileColor] are not painted by the
/// [CheckboxListTile] itself but by the [Material] widget ancestor.
/// In this case, one can wrap a [Material] widget around the [CheckboxListTile],
/// e.g.:
///
/// {@tool snippet}
/// ```dart
/// ColoredBox(
/// color: Colors.green,
/// child: Material(
/// child: CheckboxListTile(
/// tileColor: Colors.red,
/// title: const Text('CheckboxListTile with red background'),
/// value: true,
/// onChanged:(bool? value) { },
/// ),
/// ),
/// )
/// ```
/// {@end-tool}
///
/// ## Performance considerations when wrapping [CheckboxListTile] with [Material]
///
/// Wrapping a large number of [CheckboxListTile]s individually with [Material]s
/// is expensive. Consider only wrapping the [CheckboxListTile]s that require it
/// or include a common [Material] ancestor where possible.
///
/// To show the [CheckboxListTile] as disabled, pass null as the [onChanged]
/// callback.
///
/// {@tool dartpad}
/// ![CheckboxListTile sample](https://flutter.github.io/assets-for-api-docs/assets/material/checkbox_list_tile.png)
///
/// This widget shows a checkbox that, when checked, slows down all animations
/// (including the animation of the checkbox itself getting checked!).
///
/// This sample requires that you also import 'package:flutter/scheduler.dart',
/// so that you can reference [timeDilation].
///
/// ** See code in examples/api/lib/material/checkbox_list_tile/checkbox_list_tile.0.dart **
/// {@end-tool}
///
/// {@tool dartpad}
/// This sample shows the creation of a [CheckboxListTile] using [ThemeData.useMaterial3] flag,
/// as described in: https://m3.material.io/components/lists/overview.
///
/// ** See code in examples/api/lib/material/checkbox_list_tile/checkbox_list_tile.1.dart **
/// {@end-tool}
///
/// ## Semantics in CheckboxListTile
///
/// Since the entirety of the CheckboxListTile is interactive, it should represent
/// itself as a single interactive entity.
///
/// To do so, a CheckboxListTile widget wraps its children with a [MergeSemantics]
/// widget. [MergeSemantics] will attempt to merge its descendant [Semantics]
/// nodes into one node in the semantics tree. Therefore, CheckboxListTile will
/// throw an error if any of its children requires its own [Semantics] node.
///
/// For example, you cannot nest a [RichText] widget as a descendant of
/// CheckboxListTile. [RichText] has an embedded gesture recognizer that
/// requires its own [Semantics] node, which directly conflicts with
/// CheckboxListTile's desire to merge all its descendants' semantic nodes
/// into one. Therefore, it may be necessary to create a custom radio tile
/// widget to accommodate similar use cases.
///
/// {@tool dartpad}
/// ![Checkbox list tile semantics sample](https://flutter.github.io/assets-for-api-docs/assets/material/checkbox_list_tile_semantics.png)
///
/// Here is an example of a custom labeled checkbox widget, called
/// LinkedLabelCheckbox, that includes an interactive [RichText] widget that
/// handles tap gestures.
///
/// ** See code in examples/api/lib/material/checkbox_list_tile/custom_labeled_checkbox.0.dart **
/// {@end-tool}
///
/// ## CheckboxListTile isn't exactly what I want
///
/// If the way CheckboxListTile pads and positions its elements isn't quite
/// what you're looking for, you can create custom labeled checkbox widgets by
/// combining [Checkbox] with other widgets, such as [Text], [Padding] and
/// [InkWell].
///
/// {@tool dartpad}
/// ![Custom checkbox list tile sample](https://flutter.github.io/assets-for-api-docs/assets/material/checkbox_list_tile_custom.png)
///
/// Here is an example of a custom LabeledCheckbox widget, but you can easily
/// make your own configurable widget.
///
/// ** See code in examples/api/lib/material/checkbox_list_tile/custom_labeled_checkbox.1.dart **
/// {@end-tool}
///
/// See also:
///
/// * [ListTileTheme], which can be used to affect the style of list tiles,
/// including checkbox list tiles.
/// * [RadioListTile], a similar widget for radio buttons.
/// * [SwitchListTile], a similar widget for switches.
/// * [ListTile] and [Checkbox], the widgets from which this widget is made.
class CheckboxListTile extends StatelessWidget {
/// Creates a combination of a list tile and a checkbox.
///
/// The checkbox tile itself does not maintain any state. Instead, when the
/// state of the checkbox changes, the widget calls the [onChanged] callback.
/// Most widgets that use a checkbox will listen for the [onChanged] callback
/// and rebuild the checkbox tile with a new [value] to update the visual
/// appearance of the checkbox.
///
/// The following arguments are required:
///
/// * [value], which determines whether the checkbox is checked. The [value]
/// can only be null if [tristate] is true.
/// * [onChanged], which is called when the value of the checkbox should
/// change. It can be set to null to disable the checkbox.
///
/// The value of [tristate] must not be null.
const CheckboxListTile({
super.key,
required this.value,
required this.onChanged,
this.activeColor,
this.checkColor,
this.enabled,
this.tileColor,
this.title,
this.subtitle,
this.isThreeLine = false,
this.dense,
this.secondary,
this.selected = false,
this.controlAffinity = ListTileControlAffinity.platform,
this.autofocus = false,
this.contentPadding,
this.tristate = false,
this.shape,
this.checkboxShape,
this.selectedTileColor,
this.side,
this.visualDensity,
this.focusNode,
this.onFocusChange,
this.enableFeedback,
}) : assert(tristate || value != null),
assert(!isThreeLine || subtitle != null);
/// Whether this checkbox is checked.
final bool? value;
/// Called when the value of the checkbox should change.
///
/// The checkbox passes the new value to the callback but does not actually
/// change state until the parent widget rebuilds the checkbox tile with the
/// new value.
///
/// If null, the checkbox will be displayed as disabled.
///
/// {@tool snippet}
///
/// The callback provided to [onChanged] should update the state of the parent
/// [StatefulWidget] using the [State.setState] method, so that the parent
/// gets rebuilt; for example:
///
/// ```dart
/// CheckboxListTile(
/// value: _throwShotAway,
/// onChanged: (bool? newValue) {
/// setState(() {
/// _throwShotAway = newValue;
/// });
/// },
/// title: const Text('Throw away your shot'),
/// )
/// ```
/// {@end-tool}
final ValueChanged<bool?>? onChanged;
/// The color to use when this checkbox is checked.
///
/// Defaults to [ColorScheme.secondary] of the current [Theme].
final Color? activeColor;
/// The color to use for the check icon when this checkbox is checked.
///
/// Defaults to Color(0xFFFFFFFF).
final Color? checkColor;
/// {@macro flutter.material.ListTile.tileColor}
final Color? tileColor;
/// The primary content of the list tile.
///
/// Typically a [Text] widget.
final Widget? title;
/// Additional content displayed below the title.
///
/// Typically a [Text] widget.
final Widget? subtitle;
/// A widget to display on the opposite side of the tile from the checkbox.
///
/// Typically an [Icon] widget.
final Widget? secondary;
/// Whether this list tile is intended to display three lines of text.
///
/// If false, the list tile is treated as having one line if the subtitle is
/// null and treated as having two lines if the subtitle is non-null.
final bool isThreeLine;
/// Whether this list tile is part of a vertically dense list.
///
/// If this property is null then its value is based on [ListTileThemeData.dense].
final bool? dense;
/// Whether to render icons and text in the [activeColor].
///
/// No effort is made to automatically coordinate the [selected] state and the
/// [value] state. To have the list tile appear selected when the checkbox is
/// checked, pass the same value to both.
///
/// Normally, this property is left to its default value, false.
final bool selected;
/// Where to place the control relative to the text.
final ListTileControlAffinity controlAffinity;
/// {@macro flutter.widgets.Focus.autofocus}
final bool autofocus;
/// Defines insets surrounding the tile's contents.
///
/// This value will surround the [Checkbox], [title], [subtitle], and [secondary]
/// widgets in [CheckboxListTile].
///
/// When the value is null, the [contentPadding] is `EdgeInsets.symmetric(horizontal: 16.0)`.
final EdgeInsetsGeometry? contentPadding;
/// If true the checkbox's [value] can be true, false, or null.
///
/// Checkbox displays a dash when its value is null.
///
/// When a tri-state checkbox ([tristate] is true) is tapped, its [onChanged]
/// callback will be applied to true if the current value is false, to null if
/// value is true, and to false if value is null (i.e. it cycles through false
/// => true => null => false when tapped).
///
/// If tristate is false (the default), [value] must not be null.
final bool tristate;
/// {@macro flutter.material.ListTile.shape}
final ShapeBorder? shape;
/// {@macro flutter.material.checkbox.shape}
///
/// If this property is null then [CheckboxThemeData.shape] of [ThemeData.checkboxTheme]
/// is used. If that's null then the shape will be a [RoundedRectangleBorder]
/// with a circular corner radius of 1.0.
final OutlinedBorder? checkboxShape;
/// If non-null, defines the background color when [CheckboxListTile.selected] is true.
final Color? selectedTileColor;
/// {@macro flutter.material.checkbox.side}
///
/// The given value is passed directly to [Checkbox.side].
///
/// If this property is null, then [CheckboxThemeData.side] of
/// [ThemeData.checkboxTheme] is used. If that is also null, then the side
/// will be width 2.
final BorderSide? side;
/// Defines how compact the list tile's layout will be.
///
/// {@macro flutter.material.themedata.visualDensity}
final VisualDensity? visualDensity;
/// {@macro flutter.widgets.Focus.focusNode}
final FocusNode? focusNode;
/// {@macro flutter.material.inkwell.onFocusChange}
final ValueChanged<bool>? onFocusChange;
/// {@macro flutter.material.ListTile.enableFeedback}
///
/// See also:
///
/// * [Feedback] for providing platform-specific feedback to certain actions.
final bool? enableFeedback;
/// Whether the CheckboxListTile is interactive.
///
/// If false, this list tile is styled with the disabled color from the
/// current [Theme] and the [ListTile.onTap] callback is
/// inoperative.
final bool? enabled;
void _handleValueChange() {
assert(onChanged != null);
switch (value) {
case false:
onChanged!(true);
break;
case true:
onChanged!(tristate ? null : false);
break;
case null:
onChanged!(false);
break;
}
}
@override
Widget build(BuildContext context) {
final Widget control = Checkbox(
value: value,
onChanged: enabled ?? true ? onChanged : null ,
activeColor: activeColor,
checkColor: checkColor,
materialTapTargetSize: MaterialTapTargetSize.shrinkWrap,
autofocus: autofocus,
tristate: tristate,
shape: checkboxShape,
side: side,
);
Widget? leading, trailing;
switch (controlAffinity) {
case ListTileControlAffinity.leading:
leading = control;
trailing = secondary;
break;
case ListTileControlAffinity.trailing:
case ListTileControlAffinity.platform:
leading = secondary;
trailing = control;
break;
}
final ThemeData theme = Theme.of(context);
final CheckboxThemeData checkboxTheme = CheckboxTheme.of(context);
final Set<MaterialState> states = <MaterialState>{
if (selected) MaterialState.selected,
};
final Color effectiveActiveColor = activeColor
?? checkboxTheme.fillColor?.resolve(states)
?? theme.colorScheme.secondary;
return MergeSemantics(
child: ListTile(
selectedColor: effectiveActiveColor,
leading: leading,
title: title,
subtitle: subtitle,
trailing: trailing,
isThreeLine: isThreeLine,
dense: dense,
enabled: enabled ?? onChanged != null,
onTap: onChanged != null ? _handleValueChange : null,
selected: selected,
autofocus: autofocus,
contentPadding: contentPadding,
shape: shape,
selectedTileColor: selectedTileColor,
tileColor: tileColor,
visualDensity: visualDensity,
focusNode: focusNode,
onFocusChange: onFocusChange,
enableFeedback: enableFeedback,
),
);
}
}