blob: 292d7b108262af95d233f4f0f94940a0078fa184 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' as ui;
import 'dart:math' as math;
import 'dart:typed_data';
ui.Picture paint(ui.Rect paintBounds) {
ui.PictureRecorder recorder = new ui.PictureRecorder();
ui.Canvas canvas = new ui.Canvas(recorder, paintBounds);
ui.Size size = paintBounds.size;
ui.Paint paint = new ui.Paint();
ui.Point mid = size.center(ui.Point.origin);
double radius = size.shortestSide / 2.0;
canvas.drawPaint(new ui.Paint()..color = const ui.Color(0xFFFFFFFF));
canvas.save();
canvas.translate(-mid.x/2.0, ui.window.size.height*2.0);
canvas.clipRect(
new ui.Rect.fromLTRB(0.0, -ui.window.size.height, ui.window.size.width, radius));
canvas.translate(mid.x, mid.y);
paint.color = const ui.Color.fromARGB(128, 255, 0, 255);
canvas.rotate(math.PI/4.0);
ui.Gradient yellowBlue = new ui.Gradient.linear(
<ui.Point>[new ui.Point(-radius, -radius), new ui.Point(0.0, 0.0)],
<ui.Color>[const ui.Color(0xFFFFFF00), const ui.Color(0xFF0000FF)]
);
canvas.drawRect(new ui.Rect.fromLTRB(-radius, -radius, radius, radius),
new ui.Paint()..shader = yellowBlue);
// Scale x and y by 0.5.
Float64List scaleMatrix = new Float64List.fromList(<double>[
0.5, 0.0, 0.0, 0.0,
0.0, 0.5, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
]);
canvas.concat(scaleMatrix);
paint.color = const ui.Color.fromARGB(128, 0, 255, 0);
canvas.drawCircle(ui.Point.origin, radius, paint);
canvas.restore();
canvas.translate(0.0, 50.0);
ui.LayerDrawLooperBuilder builder = new ui.LayerDrawLooperBuilder()
..addLayerOnTop(
new ui.DrawLooperLayerInfo()
..setOffset(const ui.Offset(150.0, 0.0))
..setColorMode(ui.TransferMode.src)
..setPaintBits(ui.PaintBits.all),
new ui.Paint()
..color = const ui.Color.fromARGB(128, 255, 255, 0)
..colorFilter = new ui.ColorFilter.mode(
const ui.Color.fromARGB(128, 0, 0, 255),
ui.TransferMode.srcIn
)
..maskFilter = new ui.MaskFilter.blur(
ui.BlurStyle.normal, 3.0, highQuality: true
)
)
..addLayerOnTop(
new ui.DrawLooperLayerInfo()
..setOffset(const ui.Offset(75.0, 75.0))
..setColorMode(ui.TransferMode.src)
..setPaintBits(ui.PaintBits.shader),
new ui.Paint()
..shader = new ui.Gradient.radial(
new ui.Point(0.0, 0.0), radius/3.0,
<ui.Color>[
const ui.Color(0xFFFFFF00),
const ui.Color(0xFFFF0000)
],
null,
ui.TileMode.mirror
)
// Since we're don't set ui.PaintBits.maskFilter, this has no effect.
..maskFilter = new ui.MaskFilter.blur(
ui.BlurStyle.normal, 50.0, highQuality: true
)
)
..addLayerOnTop(
new ui.DrawLooperLayerInfo()..setOffset(const ui.Offset(225.0, 75.0)),
// Since this layer uses a DST color mode, this has no effect.
new ui.Paint()..color = const ui.Color.fromARGB(128, 255, 0, 0)
);
paint.drawLooper = builder.build();
canvas.drawCircle(ui.Point.origin, radius, paint);
return recorder.endRecording();
}
ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) {
final double devicePixelRatio = ui.window.devicePixelRatio;
ui.Rect sceneBounds = new ui.Rect.fromLTWH(0.0, 0.0, ui.window.size.width * devicePixelRatio, ui.window.size.height * devicePixelRatio);
Float64List deviceTransform = new Float64List(16)
..[0] = devicePixelRatio
..[5] = devicePixelRatio
..[10] = 1.0
..[15] = 1.0;
ui.SceneBuilder sceneBuilder = new ui.SceneBuilder(sceneBounds)
..pushTransform(deviceTransform)
..addPicture(ui.Offset.zero, picture, paintBounds)
..pop();
return sceneBuilder.build();
}
void beginFrame(Duration timeStamp) {
ui.Rect paintBounds = ui.Point.origin & ui.window.size;
ui.Picture picture = paint(paintBounds);
ui.Scene scene = composite(picture, paintBounds);
ui.window.render(scene);
}
void main() {
ui.window.onBeginFrame = beginFrame;
ui.window.scheduleFrame();
}