blob: b5d8503bc6f6bb3470a4cb59677678dc141e1ad9 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import '../build_info.dart';
import '../bundle.dart';
import 'build.dart';
class BuildBundleCommand extends BuildSubCommand {
BuildBundleCommand({bool verboseHelp: false}) {
usesTargetOption();
argParser
..addFlag('precompiled', negatable: false)
// This option is still referenced by the iOS build scripts. We should
// remove it once we've updated those build scripts.
..addOption('asset-base', help: 'Ignored. Will be removed.', hide: !verboseHelp)
..addOption('manifest', defaultsTo: defaultManifestPath)
..addOption('private-key', defaultsTo: defaultPrivateKeyPath)
..addOption('snapshot', defaultsTo: defaultSnapshotPath)
..addOption('depfile', defaultsTo: defaultDepfilePath)
..addOption('kernel-file', defaultsTo: defaultApplicationKernelPath)
..addFlag('preview-dart-2',
defaultsTo: true,
hide: !verboseHelp,
help: 'Preview Dart 2.0 functionality.',
)
..addFlag('track-widget-creation',
hide: !verboseHelp,
help: 'Track widget creation locations. Requires Dart 2.0 functionality.',
)
..addOption('asset-dir', defaultsTo: getAssetBuildDirectory())
..addFlag('report-licensed-packages',
help: 'Whether to report the names of all the packages that are included '
'in the application\'s LICENSE file.',
defaultsTo: false)
..addMultiOption('filesystem-root',
hide: !verboseHelp,
help: 'Specify the path, that is used as root in a virtual file system\n'
'for compilation. Input file name should be specified as Uri in\n'
'filesystem-scheme scheme. Use only in Dart 2 mode.\n'
'Requires --output-dill option to be explicitly specified.\n')
..addOption('filesystem-scheme',
defaultsTo: 'org-dartlang-root',
hide: !verboseHelp,
help: 'Specify the scheme that is used for virtual file system used in\n'
'compilation. See more details on filesystem-root option.\n');
usesPubOption();
}
@override
final String name = 'bundle';
@override
final String description = 'Build the Flutter assets directory from your app.';
@override
final String usageFooter = 'The Flutter assets directory contains your '
'application code and resources; they are used by some Flutter Android and'
' iOS runtimes.';
@override
Future<Null> runCommand() async {
await super.runCommand();
await build(
mainPath: targetFile,
manifestPath: argResults['manifest'],
snapshotPath: argResults['snapshot'],
applicationKernelFilePath: argResults['kernel-file'],
depfilePath: argResults['depfile'],
privateKeyPath: argResults['private-key'],
assetDirPath: argResults['asset-dir'],
previewDart2: argResults['preview-dart-2'],
precompiledSnapshot: argResults['precompiled'],
reportLicensedPackages: argResults['report-licensed-packages'],
trackWidgetCreation: argResults['track-widget-creation'],
fileSystemScheme: argResults['filesystem-scheme'],
fileSystemRoots: argResults['filesystem-root'],
);
}
}