| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'dart:developer'; |
| import 'dart:ui' as ui show PictureRecorder; |
| |
| import 'package:flutter/foundation.dart'; |
| import 'package:flutter/gestures.dart'; |
| import 'package:flutter/painting.dart'; |
| import 'package:flutter/scheduler.dart'; |
| import 'package:flutter/semantics.dart'; |
| import 'package:vector_math/vector_math_64.dart'; |
| |
| import 'binding.dart'; |
| import 'debug.dart'; |
| import 'layer.dart'; |
| |
| export 'package:flutter/foundation.dart' show FlutterError, InformationCollector, DiagnosticsNode, DiagnosticsProperty, StringProperty, DoubleProperty, EnumProperty, FlagProperty, IntProperty, DiagnosticPropertiesBuilder; |
| export 'package:flutter/gestures.dart' show HitTestEntry, HitTestResult; |
| export 'package:flutter/painting.dart'; |
| |
| /// Base class for data associated with a [RenderObject] by its parent. |
| /// |
| /// Some render objects wish to store data on their children, such as their |
| /// input parameters to the parent's layout algorithm or their position relative |
| /// to other children. |
| class ParentData { |
| /// Called when the RenderObject is removed from the tree. |
| @protected |
| @mustCallSuper |
| void detach() { } |
| |
| @override |
| String toString() => '<none>'; |
| } |
| |
| /// Signature for painting into a [PaintingContext]. |
| /// |
| /// The `offset` argument is the offset from the origin of the coordinate system |
| /// of the [PaintingContext.canvas] to the coordinate system of the callee. |
| /// |
| /// Used by many of the methods of [PaintingContext]. |
| typedef void PaintingContextCallback(PaintingContext context, Offset offset); |
| |
| /// A place to paint. |
| /// |
| /// Rather than holding a canvas directly, [RenderObject]s paint using a painting |
| /// context. The painting context has a [Canvas], which receives the |
| /// individual draw operations, and also has functions for painting child |
| /// render objects. |
| /// |
| /// When painting a child render object, the canvas held by the painting context |
| /// can change because the draw operations issued before and after painting the |
| /// child might be recorded in separate compositing layers. For this reason, do |
| /// not hold a reference to the canvas across operations that might paint |
| /// child render objects. |
| /// |
| /// New [PaintingContext] objects are created automatically when using |
| /// [PaintingContext.repaintCompositedChild] and [pushLayer]. |
| class PaintingContext { |
| PaintingContext._(this._containerLayer, this.estimatedBounds) |
| : assert(_containerLayer != null), |
| assert(estimatedBounds != null); |
| |
| final ContainerLayer _containerLayer; |
| |
| /// An estimate of the bounds within which the painting context's [canvas] |
| /// will record painting commands. This can be useful for debugging. |
| /// |
| /// The canvas will allow painting outside these bounds. |
| /// |
| /// The [estimatedBounds] rectangle is in the [canvas] coordinate system. |
| final Rect estimatedBounds; |
| |
| /// Repaint the given render object. |
| /// |
| /// The render object must be attached to a [PipelineOwner], must have a |
| /// composited layer, and must be in need of painting. The render object's |
| /// layer, if any, is re-used, along with any layers in the subtree that don't |
| /// need to be repainted. |
| /// |
| /// See also: |
| /// |
| /// * [RenderObject.isRepaintBoundary], which determines if a [RenderObject] |
| /// has a composited layer. |
| static void repaintCompositedChild(RenderObject child, { bool debugAlsoPaintedParent: false }) { |
| assert(child.isRepaintBoundary); |
| assert(child._needsPaint); |
| assert(() { |
| // register the call for RepaintBoundary metrics |
| child.debugRegisterRepaintBoundaryPaint( |
| includedParent: debugAlsoPaintedParent, |
| includedChild: true, |
| ); |
| return true; |
| }()); |
| if (child._layer == null) { |
| assert(debugAlsoPaintedParent); |
| child._layer = new OffsetLayer(); |
| } else { |
| assert(debugAlsoPaintedParent || child._layer.attached); |
| child._layer.removeAllChildren(); |
| } |
| assert(() { |
| child._layer.debugCreator = child.debugCreator ?? child.runtimeType; |
| return true; |
| }()); |
| final PaintingContext childContext = new PaintingContext._(child._layer, child.paintBounds); |
| child._paintWithContext(childContext, Offset.zero); |
| childContext._stopRecordingIfNeeded(); |
| } |
| |
| /// Paint a child [RenderObject]. |
| /// |
| /// If the child has its own composited layer, the child will be composited |
| /// into the layer subtree associated with this painting context. Otherwise, |
| /// the child will be painted into the current PictureLayer for this context. |
| void paintChild(RenderObject child, Offset offset) { |
| assert(() { |
| if (debugProfilePaintsEnabled) |
| Timeline.startSync('${child.runtimeType}', arguments: timelineWhitelistArguments); |
| return true; |
| }()); |
| |
| if (child.isRepaintBoundary) { |
| _stopRecordingIfNeeded(); |
| _compositeChild(child, offset); |
| } else { |
| child._paintWithContext(this, offset); |
| } |
| |
| assert(() { |
| if (debugProfilePaintsEnabled) |
| Timeline.finishSync(); |
| return true; |
| }()); |
| } |
| |
| void _compositeChild(RenderObject child, Offset offset) { |
| assert(!_isRecording); |
| assert(child.isRepaintBoundary); |
| assert(_canvas == null || _canvas.getSaveCount() == 1); |
| |
| // Create a layer for our child, and paint the child into it. |
| if (child._needsPaint) { |
| repaintCompositedChild(child, debugAlsoPaintedParent: true); |
| } else { |
| assert(child._layer != null); |
| assert(() { |
| // register the call for RepaintBoundary metrics |
| child.debugRegisterRepaintBoundaryPaint( |
| includedParent: true, |
| includedChild: false, |
| ); |
| child._layer.debugCreator = child.debugCreator ?? child; |
| return true; |
| }()); |
| } |
| child._layer.offset = offset; |
| _appendLayer(child._layer); |
| } |
| |
| void _appendLayer(Layer layer) { |
| assert(!_isRecording); |
| layer.remove(); |
| _containerLayer.append(layer); |
| } |
| |
| bool get _isRecording { |
| final bool hasCanvas = _canvas != null; |
| assert(() { |
| if (hasCanvas) { |
| assert(_currentLayer != null); |
| assert(_recorder != null); |
| assert(_canvas != null); |
| } else { |
| assert(_currentLayer == null); |
| assert(_recorder == null); |
| assert(_canvas == null); |
| } |
| return true; |
| }()); |
| return hasCanvas; |
| } |
| |
| // Recording state |
| PictureLayer _currentLayer; |
| ui.PictureRecorder _recorder; |
| Canvas _canvas; |
| |
| /// The canvas on which to paint. |
| /// |
| /// The current canvas can change whenever you paint a child using this |
| /// context, which means it's fragile to hold a reference to the canvas |
| /// returned by this getter. |
| Canvas get canvas { |
| if (_canvas == null) |
| _startRecording(); |
| return _canvas; |
| } |
| |
| void _startRecording() { |
| assert(!_isRecording); |
| _currentLayer = new PictureLayer(estimatedBounds); |
| _recorder = new ui.PictureRecorder(); |
| _canvas = new Canvas(_recorder); |
| _containerLayer.append(_currentLayer); |
| } |
| |
| void _stopRecordingIfNeeded() { |
| if (!_isRecording) |
| return; |
| assert(() { |
| if (debugRepaintRainbowEnabled) { |
| final Paint paint = new Paint() |
| ..style = PaintingStyle.stroke |
| ..strokeWidth = 6.0 |
| ..color = debugCurrentRepaintColor.toColor(); |
| canvas.drawRect(estimatedBounds.deflate(3.0), paint); |
| } |
| if (debugPaintLayerBordersEnabled) { |
| final Paint paint = new Paint() |
| ..style = PaintingStyle.stroke |
| ..strokeWidth = 1.0 |
| ..color = const Color(0xFFFF9800); |
| canvas.drawRect(estimatedBounds, paint); |
| } |
| return true; |
| }()); |
| _currentLayer.picture = _recorder.endRecording(); |
| _currentLayer = null; |
| _recorder = null; |
| _canvas = null; |
| } |
| |
| static final Paint _defaultPaint = new Paint(); |
| |
| /// Hints that the painting in the current layer is complex and would benefit |
| /// from caching. |
| /// |
| /// If this hint is not set, the compositor will apply its own heuristics to |
| /// decide whether the current layer is complex enough to benefit from |
| /// caching. |
| void setIsComplexHint() { |
| _currentLayer?.isComplexHint = true; |
| } |
| |
| /// Hints that the painting in the current layer is likely to change next frame. |
| /// |
| /// This hint tells the compositor not to cache the current layer because the |
| /// cache will not be used in the future. If this hint is not set, the |
| /// compositor will apply its own heuristics to decide whether the current |
| /// layer is likely to be reused in the future. |
| void setWillChangeHint() { |
| _currentLayer?.willChangeHint = true; |
| } |
| |
| /// Adds a composited leaf layer to the recording. |
| /// |
| /// After calling this function, the [canvas] property will change to refer to |
| /// a new [Canvas] that draws on top of the given layer. |
| /// |
| /// A [RenderObject] that uses this function is very likely to require its |
| /// [RenderObject.alwaysNeedsCompositing] property to return true. That informs |
| /// ancestor render objects that this render object will include a composited |
| /// layer, which, for example, causes them to use composited clips. |
| /// |
| /// See also: |
| /// |
| /// * [pushLayer], for adding a layer and using its canvas to paint with that |
| /// layer. |
| void addLayer(Layer layer) { |
| _stopRecordingIfNeeded(); |
| _appendLayer(layer); |
| } |
| |
| /// Appends the given layer to the recording, and calls the `painter` callback |
| /// with that layer, providing the `childPaintBounds` as the estimated paint |
| /// bounds of the child. The `childPaintBounds` can be used for debugging but |
| /// have no effect on painting. |
| /// |
| /// The given layer must be an unattached orphan. (Providing a newly created |
| /// object, rather than reusing an existing layer, satisfies that |
| /// requirement.) |
| /// |
| /// The `offset` is the offset to pass to the `painter`. |
| /// |
| /// If the `childPaintBounds` are not specified then the current layer's paint |
| /// bounds are used. This is appropriate if the child layer does not apply any |
| /// transformation or clipping to its contents. The `childPaintBounds`, if |
| /// specified, must be in the coordinate system of the new layer, and should |
| /// not go outside the current layer's paint bounds. |
| /// |
| /// See also: |
| /// |
| /// * [addLayer], for pushing a leaf layer whose canvas is not used. |
| void pushLayer(Layer childLayer, PaintingContextCallback painter, Offset offset, { Rect childPaintBounds }) { |
| assert(!childLayer.attached); |
| assert(childLayer.parent == null); |
| assert(painter != null); |
| _stopRecordingIfNeeded(); |
| _appendLayer(childLayer); |
| final PaintingContext childContext = new PaintingContext._(childLayer, childPaintBounds ?? estimatedBounds); |
| painter(childContext, offset); |
| childContext._stopRecordingIfNeeded(); |
| } |
| |
| /// Clip further painting using a rectangle. |
| /// |
| /// * `needsCompositing` is whether the child needs compositing. Typically |
| /// matches the value of [RenderObject.needsCompositing] for the caller. |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `clipRect` is rectangle (in the caller's coordinate system) to use to |
| /// clip the painting done by [painter]. |
| /// * `painter` is a callback that will paint with the [clipRect] applied. This |
| /// function calls the [painter] synchronously. |
| void pushClipRect(bool needsCompositing, Offset offset, Rect clipRect, PaintingContextCallback painter) { |
| final Rect offsetClipRect = clipRect.shift(offset); |
| if (needsCompositing) { |
| pushLayer(new ClipRectLayer(clipRect: offsetClipRect), painter, offset, childPaintBounds: offsetClipRect); |
| } else { |
| canvas |
| ..save() |
| ..clipRect(offsetClipRect); |
| painter(this, offset); |
| canvas |
| ..restore(); |
| } |
| } |
| |
| /// Clip further painting using a rounded rectangle. |
| /// |
| /// * `needsCompositing` is whether the child needs compositing. Typically |
| /// matches the value of [RenderObject.needsCompositing] for the caller. |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `bounds` is the region of the canvas (in the caller's coordinate system) |
| /// into which `painter` will paint in. |
| /// * `clipRRect` is the rounded-rectangle (in the caller's coordinate system) |
| /// to use to clip the painting done by `painter`. |
| /// * `painter` is a callback that will paint with the `clipRRect` applied. This |
| /// function calls the `painter` synchronously. |
| void pushClipRRect(bool needsCompositing, Offset offset, Rect bounds, RRect clipRRect, PaintingContextCallback painter) { |
| final Rect offsetBounds = bounds.shift(offset); |
| final RRect offsetClipRRect = clipRRect.shift(offset); |
| if (needsCompositing) { |
| pushLayer(new ClipRRectLayer(clipRRect: offsetClipRRect), painter, offset, childPaintBounds: offsetBounds); |
| } else { |
| canvas |
| ..save() |
| ..clipRRect(offsetClipRRect) |
| ..saveLayer(offsetBounds, _defaultPaint); |
| painter(this, offset); |
| canvas |
| ..restore() |
| ..restore(); |
| } |
| } |
| |
| /// Clip further painting using a path. |
| /// |
| /// * `needsCompositing` is whether the child needs compositing. Typically |
| /// matches the value of [RenderObject.needsCompositing] for the caller. |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `bounds` is the region of the canvas (in the caller's coordinate system) |
| /// into which `painter` will paint in. |
| /// * `clipPath` is the path (in the coordinate system of the caller) to use to |
| /// clip the painting done by `painter`. |
| /// * `painter` is a callback that will paint with the `clipPath` applied. This |
| /// function calls the `painter` synchronously. |
| void pushClipPath(bool needsCompositing, Offset offset, Rect bounds, Path clipPath, PaintingContextCallback painter) { |
| final Rect offsetBounds = bounds.shift(offset); |
| final Path offsetClipPath = clipPath.shift(offset); |
| if (needsCompositing) { |
| pushLayer(new ClipPathLayer(clipPath: offsetClipPath), painter, offset, childPaintBounds: offsetBounds); |
| } else { |
| canvas |
| ..save() |
| ..clipPath(clipPath.shift(offset)) |
| ..saveLayer(bounds.shift(offset), _defaultPaint); |
| painter(this, offset); |
| canvas |
| ..restore() |
| ..restore(); |
| } |
| } |
| |
| /// Transform further painting using a matrix. |
| /// |
| /// * `needsCompositing` is whether the child needs compositing. Typically |
| /// matches the value of [RenderObject.needsCompositing] for the caller. |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `transform` is the matrix to apply to the painting done by `painter`. |
| /// * `painter` is a callback that will paint with the `transform` applied. This |
| /// function calls the `painter` synchronously. |
| void pushTransform(bool needsCompositing, Offset offset, Matrix4 transform, PaintingContextCallback painter) { |
| final Matrix4 effectiveTransform = new Matrix4.translationValues(offset.dx, offset.dy, 0.0) |
| ..multiply(transform)..translate(-offset.dx, -offset.dy); |
| if (needsCompositing) { |
| pushLayer( |
| new TransformLayer(transform: effectiveTransform), |
| painter, |
| offset, |
| childPaintBounds: MatrixUtils.inverseTransformRect(effectiveTransform, estimatedBounds), |
| ); |
| } else { |
| canvas |
| ..save() |
| ..transform(effectiveTransform.storage); |
| painter(this, offset); |
| canvas |
| ..restore(); |
| } |
| } |
| |
| /// Blend further painting with an alpha value. |
| /// |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `alpha` is the alpha value to use when blending the painting done by |
| /// `painter`. An alpha value of 0 means the painting is fully transparent |
| /// and an alpha value of 255 means the painting is fully opaque. |
| /// * `painter` is a callback that will paint with the `alpha` applied. This |
| /// function calls the `painter` synchronously. |
| /// |
| /// A [RenderObject] that uses this function is very likely to require its |
| /// [RenderObject.alwaysNeedsCompositing] property to return true. That informs |
| /// ancestor render objects that this render object will include a composited |
| /// layer, which, for example, causes them to use composited clips. |
| void pushOpacity(Offset offset, int alpha, PaintingContextCallback painter) { |
| pushLayer(new OpacityLayer(alpha: alpha), painter, offset); |
| } |
| |
| @override |
| String toString() => '$runtimeType#$hashCode(layer: $_containerLayer, canvas bounds: $estimatedBounds)'; |
| } |
| |
| /// An abstract set of layout constraints. |
| /// |
| /// Concrete layout models (such as box) will create concrete subclasses to |
| /// communicate layout constraints between parents and children. |
| /// |
| /// ## Writing a Constraints subclass |
| /// |
| /// When creating a new [RenderObject] subclass with a new layout protocol, one |
| /// will usually need to create a new [Constraints] subclass to express the |
| /// input to the layout algorithms. |
| /// |
| /// A [Constraints] subclass should be immutable (all fields final). There are |
| /// several members to implement, in addition to whatever fields, constructors, |
| /// and helper methods one may find useful for a particular layout protocol: |
| /// |
| /// * The [isTight] getter, which should return true if the object represents a |
| /// case where the [RenderObject] class has no choice for how to lay itself |
| /// out. For example, [BoxConstraints] returns true for [isTight] when both |
| /// the minimum and maximum widths and the minimum and maximum heights are |
| /// equal. |
| /// |
| /// * The [isNormalized] getter, which should return true if the object |
| /// represents its data in its canonical form. Sometimes, it is possible for |
| /// fields to be redundant with each other, such that several different |
| /// representations have the same implications. For example, a |
| /// [BoxConstraints] instance with its minimum width greater than its maximum |
| /// width is equivalent to one where the maximum width is set to that minimum |
| /// width (`2<w<1` is equivalent to `2<w<2`, since minimum constraints have |
| /// priority). This getter is used by the default implementation of |
| /// [debugAssertIsValid]. |
| /// |
| /// * The [debugAssertIsValid] method, which should assert if there's anything |
| /// wrong with the constraints object. (We use this approach rather than |
| /// asserting in constructors so that our constructors can be `const` and so |
| /// that it is possible to create invalid constraints temporarily while |
| /// building valid ones.) See the implementation of |
| /// [BoxConstraints.debugAssertIsValid] for an example of the detailed checks |
| /// that can be made. |
| /// |
| /// * The [==] operator and the [hashCode] getter, so that constraints can be |
| /// compared for equality. If a render object is given constraints that are |
| /// equal, then the rendering library will avoid laying the object out again |
| /// if it is not dirty. |
| /// |
| /// * The [toString] method, which should describe the constraints so that they |
| /// appear in a usefully readable form in the output of [debugDumpRenderTree]. |
| @immutable |
| abstract class Constraints { |
| /// Abstract const constructor. This constructor enables subclasses to provide |
| /// const constructors so that they can be used in const expressions. |
| const Constraints(); |
| |
| /// Whether there is exactly one size possible given these constraints |
| bool get isTight; |
| |
| /// Whether the constraint is expressed in a consistent manner. |
| bool get isNormalized; |
| |
| /// Asserts that the constraints are valid. |
| /// |
| /// This might involve checks more detailed than [isNormalized]. |
| /// |
| /// For example, the [BoxConstraints] subclass verifies that the constraints |
| /// are not [double.nan]. |
| /// |
| /// If the `isAppliedConstraint` argument is true, then even stricter rules |
| /// are enforced. This argument is set to true when checking constraints that |
| /// are about to be applied to a [RenderObject] during layout, as opposed to |
| /// constraints that may be further affected by other constraints. For |
| /// example, the asserts for verifying the validity of |
| /// [RenderConstrainedBox.additionalConstraints] do not set this argument, but |
| /// the asserts for verifying the argument passed to the [RenderObject.layout] |
| /// method do. |
| /// |
| /// The `informationCollector` argument takes an optional callback which is |
| /// called when an exception is to be thrown. The collected information is |
| /// then included in the message after the error line. |
| /// |
| /// Returns the same as [isNormalized] if asserts are disabled. |
| bool debugAssertIsValid({ |
| bool isAppliedConstraint: false, |
| InformationCollector informationCollector |
| }) { |
| assert(isNormalized); |
| return isNormalized; |
| } |
| } |
| |
| /// Signature for a function that is called for each [RenderObject]. |
| /// |
| /// Used by [RenderObject.visitChildren] and [RenderObject.visitChildrenForSemantics]. |
| typedef void RenderObjectVisitor(RenderObject child); |
| |
| /// Signature for a function that is called during layout. |
| /// |
| /// Used by [RenderObject.invokeLayoutCallback]. |
| typedef void LayoutCallback<T extends Constraints>(T constraints); |
| |
| /// A reference to the semantics tree. |
| /// |
| /// The framework maintains the semantics tree (used for accessibility and |
| /// indexing) only when there is at least one client holding an open |
| /// [SemanticsHandle]. |
| /// |
| /// The framework notifies the client that it has updated the semantics tree by |
| /// calling the [listener] callback. When the client no longer needs the |
| /// semantics tree, the client can call [dispose] on the [SemanticsHandle], |
| /// which stops these callbacks and closes the [SemanticsHandle]. When all the |
| /// outstanding [SemanticsHandle] objects are closed, the framework stops |
| /// updating the semantics tree. |
| /// |
| /// To obtain a [SemanticsHandle], call [PipelineOwner.ensureSemantics] on the |
| /// [PipelineOwner] for the render tree from which you wish to read semantics. |
| /// You can obtain the [PipelineOwner] using the [RenderObject.owner] property. |
| class SemanticsHandle { |
| SemanticsHandle._(this._owner, this.listener) |
| : assert(_owner != null) { |
| if (listener != null) |
| _owner.semanticsOwner.addListener(listener); |
| } |
| |
| PipelineOwner _owner; |
| |
| /// The callback that will be notified when the semantics tree updates. |
| final VoidCallback listener; |
| |
| /// Closes the semantics handle and stops calling [listener] when the |
| /// semantics updates. |
| /// |
| /// When all the outstanding [SemanticsHandle] objects for a given |
| /// [PipelineOwner] are closed, the [PipelineOwner] will stop updating the |
| /// semantics tree. |
| @mustCallSuper |
| void dispose() { |
| assert(() { |
| if (_owner == null) { |
| throw new FlutterError( |
| 'SemanticsHandle has already been disposed.\n' |
| 'Each SemanticsHandle should be disposed exactly once.' |
| ); |
| } |
| return true; |
| }()); |
| if (_owner != null) { |
| if (listener != null) |
| _owner.semanticsOwner.removeListener(listener); |
| _owner._didDisposeSemanticsHandle(); |
| _owner = null; |
| } |
| } |
| } |
| |
| /// The pipeline owner manages the rendering pipeline. |
| /// |
| /// The pipeline owner provides an interface for driving the rendering pipeline |
| /// and stores the state about which render objects have requested to be visited |
| /// in each stage of the pipeline. To flush the pipeline, call the following |
| /// functions in order: |
| /// |
| /// 1. [flushLayout] updates any render objects that need to compute their |
| /// layout. During this phase, the size and position of each render |
| /// object is calculated. Render objects might dirty their painting or |
| /// compositing state during this phase. |
| /// 2. [flushCompositingBits] updates any render objects that have dirty |
| /// compositing bits. During this phase, each render object learns whether |
| /// any of its children require compositing. This information is used during |
| /// the painting phase when selecting how to implement visual effects such as |
| /// clipping. If a render object has a composited child, its needs to use a |
| /// [Layer] to create the clip in order for the clip to apply to the |
| /// composited child (which will be painted into its own [Layer]). |
| /// 3. [flushPaint] visits any render objects that need to paint. During this |
| /// phase, render objects get a chance to record painting commands into |
| /// [PictureLayer]s and construct other composited [Layer]s. |
| /// 4. Finally, if semantics are enabled, [flushSemantics] will compile the |
| /// semantics for the render objects. This semantic information is used by |
| /// assistive technology to improve the accessibility of the render tree. |
| /// |
| /// The [RendererBinding] holds the pipeline owner for the render objects that |
| /// are visible on screen. You can create other pipeline owners to manage |
| /// off-screen objects, which can flush their pipelines independently of the |
| /// on-screen render objects. |
| class PipelineOwner { |
| /// Creates a pipeline owner. |
| /// |
| /// Typically created by the binding (e.g., [RendererBinding]), but can be |
| /// created separately from the binding to drive off-screen render objects |
| /// through the rendering pipeline. |
| PipelineOwner({ |
| this.onNeedVisualUpdate, |
| this.onSemanticsOwnerCreated, |
| this.onSemanticsOwnerDisposed, |
| }); |
| |
| /// Called when a render object associated with this pipeline owner wishes to |
| /// update its visual appearance. |
| /// |
| /// Typical implementations of this function will schedule a task to flush the |
| /// various stages of the pipeline. This function might be called multiple |
| /// times in quick succession. Implementations should take care to discard |
| /// duplicate calls quickly. |
| final VoidCallback onNeedVisualUpdate; |
| |
| /// Called whenever this pipeline owner creates a semantics object. |
| /// |
| /// Typical implementations will schedule the creation of the initial |
| /// semantics tree. |
| final VoidCallback onSemanticsOwnerCreated; |
| |
| /// Called whenever this pipeline owner disposes its semantics owner. |
| /// |
| /// Typical implementations will tear down the semantics tree. |
| final VoidCallback onSemanticsOwnerDisposed; |
| |
| /// Calls [onNeedVisualUpdate] if [onNeedVisualUpdate] is not null. |
| /// |
| /// Used to notify the pipeline owner that an associated render object wishes |
| /// to update its visual appearance. |
| void requestVisualUpdate() { |
| if (onNeedVisualUpdate != null) |
| onNeedVisualUpdate(); |
| } |
| |
| /// The unique object managed by this pipeline that has no parent. |
| /// |
| /// This object does not have to be a [RenderObject]. |
| AbstractNode get rootNode => _rootNode; |
| AbstractNode _rootNode; |
| set rootNode(AbstractNode value) { |
| if (_rootNode == value) |
| return; |
| _rootNode?.detach(); |
| _rootNode = value; |
| _rootNode?.attach(this); |
| } |
| |
| List<RenderObject> _nodesNeedingLayout = <RenderObject>[]; |
| |
| /// Whether this pipeline is currently in the layout phase. |
| /// |
| /// Specifically, whether [flushLayout] is currently running. |
| /// |
| /// Only valid when asserts are enabled. |
| bool get debugDoingLayout => _debugDoingLayout; |
| bool _debugDoingLayout = false; |
| |
| /// Update the layout information for all dirty render objects. |
| /// |
| /// This function is one of the core stages of the rendering pipeline. Layout |
| /// information is cleaned prior to painting so that render objects will |
| /// appear on screen in their up-to-date locations. |
| /// |
| /// See [RendererBinding] for an example of how this function is used. |
| void flushLayout() { |
| profile(() { |
| Timeline.startSync('Layout', arguments: timelineWhitelistArguments); |
| }); |
| assert(() { |
| _debugDoingLayout = true; |
| return true; |
| }()); |
| try { |
| // TODO(ianh): assert that we're not allowing previously dirty nodes to redirty themselves |
| while (_nodesNeedingLayout.isNotEmpty) { |
| final List<RenderObject> dirtyNodes = _nodesNeedingLayout; |
| _nodesNeedingLayout = <RenderObject>[]; |
| for (RenderObject node in dirtyNodes..sort((RenderObject a, RenderObject b) => a.depth - b.depth)) { |
| if (node._needsLayout && node.owner == this) |
| node._layoutWithoutResize(); |
| } |
| } |
| } finally { |
| assert(() { |
| _debugDoingLayout = false; |
| return true; |
| }()); |
| profile(() { |
| Timeline.finishSync(); |
| }); |
| } |
| } |
| |
| // This flag is used to allow the kinds of mutations performed by GlobalKey |
| // reparenting while a LayoutBuilder is being rebuilt and in so doing tries to |
| // move a node from another LayoutBuilder subtree that hasn't been updated |
| // yet. To set this, call [_enableMutationsToDirtySubtrees], which is called |
| // by [RenderObject.invokeLayoutCallback]. |
| bool _debugAllowMutationsToDirtySubtrees = false; |
| |
| // See [RenderObject.invokeLayoutCallback]. |
| void _enableMutationsToDirtySubtrees(VoidCallback callback) { |
| assert(_debugDoingLayout); |
| bool oldState; |
| assert(() { |
| oldState = _debugAllowMutationsToDirtySubtrees; |
| _debugAllowMutationsToDirtySubtrees = true; |
| return true; |
| }()); |
| try { |
| callback(); |
| } finally { |
| assert(() { |
| _debugAllowMutationsToDirtySubtrees = oldState; |
| return true; |
| }()); |
| } |
| } |
| |
| final List<RenderObject> _nodesNeedingCompositingBitsUpdate = <RenderObject>[]; |
| /// Updates the [RenderObject.needsCompositing] bits. |
| /// |
| /// Called as part of the rendering pipeline after [flushLayout] and before |
| /// [flushPaint]. |
| void flushCompositingBits() { |
| profile(() { Timeline.startSync('Compositing bits'); }); |
| _nodesNeedingCompositingBitsUpdate.sort((RenderObject a, RenderObject b) => a.depth - b.depth); |
| for (RenderObject node in _nodesNeedingCompositingBitsUpdate) { |
| if (node._needsCompositingBitsUpdate && node.owner == this) |
| node._updateCompositingBits(); |
| } |
| _nodesNeedingCompositingBitsUpdate.clear(); |
| profile(() { Timeline.finishSync(); }); |
| } |
| |
| List<RenderObject> _nodesNeedingPaint = <RenderObject>[]; |
| |
| /// Whether this pipeline is currently in the paint phase. |
| /// |
| /// Specifically, whether [flushPaint] is currently running. |
| /// |
| /// Only valid when asserts are enabled. |
| bool get debugDoingPaint => _debugDoingPaint; |
| bool _debugDoingPaint = false; |
| |
| /// Update the display lists for all render objects. |
| /// |
| /// This function is one of the core stages of the rendering pipeline. |
| /// Painting occurs after layout and before the scene is recomposited so that |
| /// scene is composited with up-to-date display lists for every render object. |
| /// |
| /// See [RendererBinding] for an example of how this function is used. |
| void flushPaint() { |
| profile(() { Timeline.startSync('Paint', arguments: timelineWhitelistArguments); }); |
| assert(() { |
| _debugDoingPaint = true; |
| return true; |
| }()); |
| try { |
| final List<RenderObject> dirtyNodes = _nodesNeedingPaint; |
| _nodesNeedingPaint = <RenderObject>[]; |
| // Sort the dirty nodes in reverse order (deepest first). |
| for (RenderObject node in dirtyNodes..sort((RenderObject a, RenderObject b) => b.depth - a.depth)) { |
| assert(node._layer != null); |
| if (node._needsPaint && node.owner == this) { |
| if (node._layer.attached) { |
| PaintingContext.repaintCompositedChild(node); |
| } else { |
| node._skippedPaintingOnLayer(); |
| } |
| } |
| } |
| assert(_nodesNeedingPaint.isEmpty); |
| } finally { |
| assert(() { |
| _debugDoingPaint = false; |
| return true; |
| }()); |
| profile(() { Timeline.finishSync(); }); |
| } |
| } |
| |
| /// The object that is managing semantics for this pipeline owner, if any. |
| /// |
| /// An owner is created by [ensureSemantics]. The owner is valid for as long |
| /// there are [SemanticsHandle]s returned by [ensureSemantics] that have not |
| /// yet been disposed. Once the last handle has been disposed, the |
| /// [semanticsOwner] field will revert to null, and the previous owner will be |
| /// disposed. |
| /// |
| /// When [semanticsOwner] is null, the [PipelineOwner] skips all steps |
| /// relating to semantics. |
| SemanticsOwner get semanticsOwner => _semanticsOwner; |
| SemanticsOwner _semanticsOwner; |
| |
| int _outstandingSemanticsHandle = 0; |
| |
| /// Opens a [SemanticsHandle] and calls [listener] whenever the semantics tree |
| /// updates. |
| /// |
| /// The [PipelineOwner] updates the semantics tree only when there are clients |
| /// that wish to use the semantics tree. These clients express their interest |
| /// by holding [SemanticsHandle] objects that notify them whenever the |
| /// semantics tree updates. |
| /// |
| /// Clients can close their [SemanticsHandle] by calling |
| /// [SemanticsHandle.dispose]. Once all the outstanding [SemanticsHandle] |
| /// objects for a given [PipelineOwner] are closed, the [PipelineOwner] stops |
| /// maintaining the semantics tree. |
| SemanticsHandle ensureSemantics({ VoidCallback listener }) { |
| _outstandingSemanticsHandle += 1; |
| if (_outstandingSemanticsHandle == 1) { |
| assert(_semanticsOwner == null); |
| _semanticsOwner = new SemanticsOwner(); |
| if (onSemanticsOwnerCreated != null) |
| onSemanticsOwnerCreated(); |
| } |
| return new SemanticsHandle._(this, listener); |
| } |
| |
| void _didDisposeSemanticsHandle() { |
| assert(_semanticsOwner != null); |
| _outstandingSemanticsHandle -= 1; |
| if (_outstandingSemanticsHandle == 0) { |
| _semanticsOwner.dispose(); |
| _semanticsOwner = null; |
| if (onSemanticsOwnerDisposed != null) |
| onSemanticsOwnerDisposed(); |
| } |
| } |
| |
| bool _debugDoingSemantics = false; |
| final Set<RenderObject> _nodesNeedingSemantics = new Set<RenderObject>(); |
| |
| /// Update the semantics for render objects marked as needing a semantics |
| /// update. |
| /// |
| /// Initially, only the root node, as scheduled by |
| /// [RenderObject.scheduleInitialSemantics], needs a semantics update. |
| /// |
| /// This function is one of the core stages of the rendering pipeline. The |
| /// semantics are compiled after painting and only after |
| /// [RenderObject.scheduleInitialSemantics] has been called. |
| /// |
| /// See [RendererBinding] for an example of how this function is used. |
| void flushSemantics() { |
| if (_semanticsOwner == null) |
| return; |
| profile(() { Timeline.startSync('Semantics'); }); |
| assert(_semanticsOwner != null); |
| assert(() { _debugDoingSemantics = true; return true; }()); |
| try { |
| final List<RenderObject> nodesToProcess = _nodesNeedingSemantics.toList() |
| ..sort((RenderObject a, RenderObject b) => a.depth - b.depth); |
| _nodesNeedingSemantics.clear(); |
| for (RenderObject node in nodesToProcess) { |
| if (node._needsSemanticsUpdate && node.owner == this) |
| node._updateSemantics(); |
| } |
| _semanticsOwner.sendSemanticsUpdate(); |
| } finally { |
| assert(_nodesNeedingSemantics.isEmpty); |
| assert(() { _debugDoingSemantics = false; return true; }()); |
| profile(() { Timeline.finishSync(); }); |
| } |
| } |
| } |
| |
| /// An object in the render tree. |
| /// |
| /// The [RenderObject] class hierarchy is the core of the rendering |
| /// library's reason for being. |
| /// |
| /// [RenderObject]s have a [parent], and have a slot called [parentData] in |
| /// which the parent [RenderObject] can store child-specific data, for example, |
| /// the child position. The [RenderObject] class also implements the basic |
| /// layout and paint protocols. |
| /// |
| /// The [RenderObject] class, however, does not define a child model (e.g. |
| /// whether a node has zero, one, or more children). It also doesn't define a |
| /// coordinate system (e.g. whether children are positioned in Cartesian |
| /// coordinates, in polar coordinates, etc) or a specific layout protocol (e.g. |
| /// whether the layout is width-in-height-out, or constraint-in-size-out, or |
| /// whether the parent sets the size and position of the child before or after |
| /// the child lays out, etc; or indeed whether the children are allowed to read |
| /// their parent's [parentData] slot). |
| /// |
| /// The [RenderBox] subclass introduces the opinion that the layout |
| /// system uses Cartesian coordinates. |
| /// |
| /// ## Writing a RenderObject subclass |
| /// |
| /// In most cases, subclassing [RenderObject] itself is overkill, and |
| /// [RenderBox] would be a better starting point. However, if a render object |
| /// doesn't want to use a Cartesian coordinate system, then it should indeed |
| /// inherit from [RenderObject] directly. This allows it to define its own |
| /// layout protocol by using a new subclass of [Constraints] rather than using |
| /// [BoxConstraints], and by potentially using an entirely new set of objects |
| /// and values to represent the result of the output rather than just a [Size]. |
| /// This increased flexibility comes at the cost of not being able to rely on |
| /// the features of [RenderBox]. For example, [RenderBox] implements an |
| /// intrinsic sizing protocol that allows you to measure a child without fully |
| /// laying it out, in such a way that if that child changes size, the parent |
| /// will be laid out again (to take into account the new dimensions of the |
| /// child). This is a subtle and bug-prone feature to get right. |
| /// |
| /// Most aspects of writing a [RenderBox] apply to writing a [RenderObject] as |
| /// well, and therefore the discussion at [RenderBox] is recommended background |
| /// reading. The main differences are around layout and hit testing, since those |
| /// are the aspects that [RenderBox] primarily specializes. |
| /// |
| /// ### Layout |
| /// |
| /// A layout protocol begins with a subclass of [Constraints]. See the |
| /// discussion at [Constraints] for more information on how to write a |
| /// [Constraints] subclass. |
| /// |
| /// The [performLayout] method should take the [constraints], and apply them. |
| /// The output of the layout algorithm is fields set on the object that describe |
| /// the geometry of the object for the purposes of the parent's layout. For |
| /// example, with [RenderBox] the output is the [RenderBox.size] field. This |
| /// output should only be read by the parent if the parent specified |
| /// `parentUsesSize` as true when calling [layout] on the child. |
| /// |
| /// Anytime anything changes on a render object that would affect the layout of |
| /// that object, it should call [markNeedsLayout]. |
| /// |
| /// ### Hit Testing |
| /// |
| /// Hit testing is even more open-ended than layout. There is no method to |
| /// override, you are expected to provide one. |
| /// |
| /// The general behavior of your hit-testing method should be similar to the |
| /// behavior described for [RenderBox]. The main difference is that the input |
| /// need not be an [Offset]. You are also allowed to use a different subclass of |
| /// [HitTestEntry] when adding entries to the [HitTestResult]. When the |
| /// [handleEvent] method is called, the same object that was added to the |
| /// [HitTestResult] will be passed in, so it can be used to track information |
| /// like the precise coordinate of the hit, in whatever coordinate system is |
| /// used by the new layout protocol. |
| /// |
| /// ### Adapting from one protocol to another |
| /// |
| /// In general, the root of a Flutter render object tree is a [RenderView]. This |
| /// object has a single child, which must be a [RenderBox]. Thus, if you want to |
| /// have a custom [RenderObject] subclass in the render tree, you have two |
| /// choices: you either need to replace the [RenderView] itself, or you need to |
| /// have a [RenderBox] that has your class as its child. (The latter is the much |
| /// more common case.) |
| /// |
| /// This [RenderBox] subclass converts from the box protocol to the protocol of |
| /// your class. |
| /// |
| /// In particular, this means that for hit testing it overrides |
| /// [RenderBox.hitTest], and calls whatever method you have in your class for |
| /// hit testing. |
| /// |
| /// Similarly, it overrides [performLayout] to create a [Constraints] object |
| /// appropriate for your class and passes that to the child's [layout] method. |
| /// |
| /// ### Layout interactions between render objects |
| /// |
| /// In general, the layout of a render object should only depend on the output of |
| /// its child's layout, and then only if `parentUsesSize` is set to true in the |
| /// [layout] call. Furthermore, if it is set to true, the parent must call the |
| /// child's [layout] if the child is to be rendered, because otherwise the |
| /// parent will not be notified when the child changes its layout outputs. |
| /// |
| /// It is possible to set up render object protocols that transfer additional |
| /// information. For example, in the [RenderBox] protocol you can query your |
| /// children's intrinsic dimensions and baseline geometry. However, if this is |
| /// done then it is imperative that the child call [markNeedsLayout] on the |
| /// parent any time that additional information changes, if the parent used it |
| /// in the last layout phase. For an example of how to implement this, see the |
| /// [RenderBox.markNeedsLayout] method. It overrides |
| /// [RenderObject.markNeedsLayout] so that if a parent has queried the intrinsic |
| /// or baseline information, it gets marked dirty whenever the child's geometry |
| /// changes. |
| abstract class RenderObject extends AbstractNode with DiagnosticableTreeMixin implements HitTestTarget { |
| /// Initializes internal fields for subclasses. |
| RenderObject() { |
| _needsCompositing = isRepaintBoundary || alwaysNeedsCompositing; |
| } |
| |
| /// Cause the entire subtree rooted at the given [RenderObject] to be marked |
| /// dirty for layout, paint, etc, so that the effects of a hot reload can be |
| /// seen, or so that the effect of changing a global debug flag (such as |
| /// [debugPaintSizeEnabled]) can be applied. |
| /// |
| /// This is called by the [RendererBinding] in response to the |
| /// `ext.flutter.reassemble` hook, which is used by development tools when the |
| /// application code has changed, to cause the widget tree to pick up any |
| /// changed implementations. |
| /// |
| /// This is expensive and should not be called except during development. |
| /// |
| /// See also: |
| /// |
| /// * [BindingBase.reassembleApplication]. |
| void reassemble() { |
| markNeedsLayout(); |
| markNeedsCompositingBitsUpdate(); |
| markNeedsPaint(); |
| markNeedsSemanticsUpdate(); |
| visitChildren((RenderObject child) { |
| child.reassemble(); |
| }); |
| } |
| |
| // LAYOUT |
| |
| /// Data for use by the parent render object. |
| /// |
| /// The parent data is used by the render object that lays out this object |
| /// (typically this object's parent in the render tree) to store information |
| /// relevant to itself and to any other nodes who happen to know exactly what |
| /// the data means. The parent data is opaque to the child. |
| /// |
| /// * The parent data field must not be directly set, except by calling |
| /// [setupParentData] on the parent node. |
| /// * The parent data can be set before the child is added to the parent, by |
| /// calling [setupParentData] on the future parent node. |
| /// * The conventions for using the parent data depend on the layout protocol |
| /// used between the parent and child. For example, in box layout, the |
| /// parent data is completely opaque but in sector layout the child is |
| /// permitted to read some fields of the parent data. |
| ParentData parentData; |
| |
| /// Override to setup parent data correctly for your children. |
| /// |
| /// You can call this function to set up the parent data for child before the |
| /// child is added to the parent's child list. |
| void setupParentData(covariant RenderObject child) { |
| assert(_debugCanPerformMutations); |
| if (child.parentData is! ParentData) |
| child.parentData = new ParentData(); |
| } |
| |
| /// Called by subclasses when they decide a render object is a child. |
| /// |
| /// Only for use by subclasses when changing their child lists. Calling this |
| /// in other cases will lead to an inconsistent tree and probably cause crashes. |
| @override |
| void adoptChild(RenderObject child) { |
| assert(_debugCanPerformMutations); |
| assert(child != null); |
| setupParentData(child); |
| super.adoptChild(child); |
| markNeedsLayout(); |
| markNeedsCompositingBitsUpdate(); |
| markNeedsSemanticsUpdate(); |
| } |
| |
| /// Called by subclasses when they decide a render object is no longer a child. |
| /// |
| /// Only for use by subclasses when changing their child lists. Calling this |
| /// in other cases will lead to an inconsistent tree and probably cause crashes. |
| @override |
| void dropChild(RenderObject child) { |
| assert(_debugCanPerformMutations); |
| assert(child != null); |
| assert(child.parentData != null); |
| child._cleanRelayoutBoundary(); |
| child.parentData.detach(); |
| child.parentData = null; |
| super.dropChild(child); |
| markNeedsLayout(); |
| markNeedsCompositingBitsUpdate(); |
| markNeedsSemanticsUpdate(); |
| } |
| |
| /// Calls visitor for each immediate child of this render object. |
| /// |
| /// Override in subclasses with children and call the visitor for each child. |
| void visitChildren(RenderObjectVisitor visitor) { } |
| |
| /// The object responsible for creating this render object. |
| /// |
| /// Used in debug messages. |
| dynamic debugCreator; |
| |
| void _debugReportException(String method, dynamic exception, StackTrace stack) { |
| FlutterError.reportError(new FlutterErrorDetailsForRendering( |
| exception: exception, |
| stack: stack, |
| library: 'rendering library', |
| context: 'during $method()', |
| renderObject: this, |
| informationCollector: (StringBuffer information) { |
| information.writeln('The following RenderObject was being processed when the exception was fired:'); |
| information.writeln(' ${toStringShallow(joiner: '\n ')}'); |
| final List<String> descendants = <String>[]; |
| const int maxDepth = 5; |
| int depth = 0; |
| const int maxLines = 25; |
| int lines = 0; |
| void visitor(RenderObject child) { |
| if (lines < maxLines) { |
| depth += 1; |
| descendants.add('${" " * depth}$child'); |
| if (depth < maxDepth) |
| child.visitChildren(visitor); |
| depth -= 1; |
| } else if (lines == maxLines) { |
| descendants.add(' ...(descendants list truncated after $lines lines)'); |
| } |
| lines += 1; |
| } |
| visitChildren(visitor); |
| if (lines > 1) { |
| information.writeln('This RenderObject had the following descendants (showing up to depth $maxDepth):'); |
| } else if (descendants.length == 1) { |
| information.writeln('This RenderObject had the following child:'); |
| } else { |
| information.writeln('This RenderObject has no descendants.'); |
| } |
| information.writeAll(descendants, '\n'); |
| } |
| )); |
| } |
| |
| /// Whether [performResize] for this render object is currently running. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// false. |
| bool get debugDoingThisResize => _debugDoingThisResize; |
| bool _debugDoingThisResize = false; |
| |
| /// Whether [performLayout] for this render object is currently running. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// false. |
| bool get debugDoingThisLayout => _debugDoingThisLayout; |
| bool _debugDoingThisLayout = false; |
| |
| /// The render object that is actively computing layout. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// null. |
| static RenderObject get debugActiveLayout => _debugActiveLayout; |
| static RenderObject _debugActiveLayout; |
| |
| /// Whether the parent render object is permitted to use this render object's |
| /// size. |
| /// |
| /// Determined by the `parentUsesSize` parameter to [layout]. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// null. |
| bool get debugCanParentUseSize => _debugCanParentUseSize; |
| bool _debugCanParentUseSize; |
| |
| bool _debugMutationsLocked = false; |
| |
| /// Whether tree mutations are currently permitted. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// null. |
| bool get _debugCanPerformMutations { |
| bool result; |
| assert(() { |
| RenderObject node = this; |
| while (true) { |
| if (node._doingThisLayoutWithCallback) { |
| result = true; |
| break; |
| } |
| if (owner != null && owner._debugAllowMutationsToDirtySubtrees && node._needsLayout) { |
| result = true; |
| break; |
| } |
| if (node._debugMutationsLocked) { |
| result = false; |
| break; |
| } |
| if (node.parent is! RenderObject) { |
| result = true; |
| break; |
| } |
| node = node.parent; |
| } |
| return true; |
| }()); |
| return result; |
| } |
| |
| @override |
| PipelineOwner get owner => super.owner; |
| |
| @override |
| void attach(PipelineOwner owner) { |
| super.attach(owner); |
| // If the node was dirtied in some way while unattached, make sure to add |
| // it to the appropriate dirty list now that an owner is available |
| if (_needsLayout && _relayoutBoundary != null) { |
| // Don't enter this block if we've never laid out at all; |
| // scheduleInitialLayout() will handle it |
| _needsLayout = false; |
| markNeedsLayout(); |
| } |
| if (_needsCompositingBitsUpdate) { |
| _needsCompositingBitsUpdate = false; |
| markNeedsCompositingBitsUpdate(); |
| } |
| if (_needsPaint && _layer != null) { |
| // Don't enter this block if we've never painted at all; |
| // scheduleInitialPaint() will handle it |
| _needsPaint = false; |
| markNeedsPaint(); |
| } |
| if (_needsSemanticsUpdate && _semanticsConfiguration.isSemanticBoundary) { |
| // Don't enter this block if we've never updated semantics at all; |
| // scheduleInitialSemantics() will handle it |
| _needsSemanticsUpdate = false; |
| markNeedsSemanticsUpdate(); |
| } |
| } |
| |
| /// Whether this render object's layout information is dirty. |
| /// |
| /// This is only set in debug mode. In general, render objects should not need |
| /// to condition their runtime behavior on whether they are dirty or not, |
| /// since they should only be marked dirty immediately prior to being laid |
| /// out and painted. |
| /// |
| /// It is intended to be used by tests and asserts. |
| bool get debugNeedsLayout { |
| bool result; |
| assert(() { |
| result = _needsLayout; |
| return true; |
| }()); |
| return result; |
| } |
| bool _needsLayout = true; |
| |
| RenderObject _relayoutBoundary; |
| bool _doingThisLayoutWithCallback = false; |
| |
| /// The layout constraints most recently supplied by the parent. |
| @protected |
| Constraints get constraints => _constraints; |
| Constraints _constraints; |
| |
| /// Verify that the object's constraints are being met. Override |
| /// this function in a subclass to verify that your state matches |
| /// the constraints object. This function is only called in checked |
| /// mode and only when needsLayout is false. If the constraints are |
| /// not met, it should assert or throw an exception. |
| @protected |
| void debugAssertDoesMeetConstraints(); |
| |
| /// When true, debugAssertDoesMeetConstraints() is currently |
| /// executing asserts for verifying the consistent behavior of |
| /// intrinsic dimensions methods. |
| /// |
| /// This should only be set by debugAssertDoesMeetConstraints() |
| /// implementations. It is used by tests to selectively ignore |
| /// custom layout callbacks. It should not be set outside of |
| /// debugAssertDoesMeetConstraints(), and should not be checked in |
| /// release mode (where it will always be false). |
| static bool debugCheckingIntrinsics = false; |
| bool _debugSubtreeRelayoutRootAlreadyMarkedNeedsLayout() { |
| if (_relayoutBoundary == null) |
| return true; // we haven't yet done layout even once, so there's nothing for us to do |
| RenderObject node = this; |
| while (node != _relayoutBoundary) { |
| assert(node._relayoutBoundary == _relayoutBoundary); |
| assert(node.parent != null); |
| node = node.parent; |
| if ((!node._needsLayout) && (!node._debugDoingThisLayout)) |
| return false; |
| } |
| assert(node._relayoutBoundary == node); |
| return true; |
| } |
| |
| /// Mark this render object's layout information as dirty, and either register |
| /// this object with its [PipelineOwner], or defer to the parent, depending on |
| /// whether this object is a relayout boundary or not respectively. |
| /// |
| /// ## Background |
| /// |
| /// Rather than eagerly updating layout information in response to writes into |
| /// a render object, we instead mark the layout information as dirty, which |
| /// schedules a visual update. As part of the visual update, the rendering |
| /// pipeline updates the render object's layout information. |
| /// |
| /// This mechanism batches the layout work so that multiple sequential writes |
| /// are coalesced, removing redundant computation. |
| /// |
| /// If a render object's parent indicates that it uses the size of one of its |
| /// render object children when computing its layout information, this |
| /// function, when called for the child, will also mark the parent as needing |
| /// layout. In that case, since both the parent and the child need to have |
| /// their layout recomputed, the pipeline owner is only notified about the |
| /// parent; when the parent is laid out, it will call the child's [layout] |
| /// method and thus the child will be laid out as well. |
| /// |
| /// Once [markNeedsLayout] has been called on a render object, |
| /// [debugNeedsLayout] returns true for that render object until just after |
| /// the pipeline owner has called [layout] on the render object. |
| /// |
| /// ## Special cases |
| /// |
| /// Some subclasses of [RenderObject], notably [RenderBox], have other |
| /// situations in which the parent needs to be notified if the child is |
| /// dirtied. Such subclasses override markNeedsLayout and either call |
| /// `super.markNeedsLayout()`, in the normal case, or call |
| /// [markParentNeedsLayout], in the case where the parent needs to be laid out |
| /// as well as the child. |
| /// |
| /// If [sizedByParent] has changed, called |
| /// [markNeedsLayoutForSizedByParentChange] instead of [markNeedsLayout]. |
| void markNeedsLayout() { |
| assert(_debugCanPerformMutations); |
| if (_needsLayout) { |
| assert(_debugSubtreeRelayoutRootAlreadyMarkedNeedsLayout()); |
| return; |
| } |
| assert(_relayoutBoundary != null); |
| if (_relayoutBoundary != this) { |
| markParentNeedsLayout(); |
| } else { |
| _needsLayout = true; |
| if (owner != null) { |
| assert(() { |
| if (debugPrintMarkNeedsLayoutStacks) |
| debugPrintStack(label: 'markNeedsLayout() called for $this'); |
| return true; |
| }()); |
| owner._nodesNeedingLayout.add(this); |
| owner.requestVisualUpdate(); |
| } |
| } |
| } |
| |
| /// Mark this render object's layout information as dirty, and then defer to |
| /// the parent. |
| /// |
| /// This function should only be called from [markNeedsLayout] or |
| /// [markNeedsLayoutForSizedByParentChange] implementations of subclasses that |
| /// introduce more reasons for deferring the handling of dirty layout to the |
| /// parent. See [markNeedsLayout] for details. |
| /// |
| /// Only call this if [parent] is not null. |
| @protected |
| void markParentNeedsLayout() { |
| _needsLayout = true; |
| final RenderObject parent = this.parent; |
| if (!_doingThisLayoutWithCallback) { |
| parent.markNeedsLayout(); |
| } else { |
| assert(parent._debugDoingThisLayout); |
| } |
| assert(parent == this.parent); |
| } |
| |
| /// Mark this render object's layout information as dirty (like |
| /// [markNeedsLayout]), and additionally also handle any necessary work to |
| /// handle the case where [sizedByParent] has changed value. |
| /// |
| /// This should be called whenever [sizedByParent] might have changed. |
| /// |
| /// Only call this if [parent] is not null. |
| void markNeedsLayoutForSizedByParentChange() { |
| markNeedsLayout(); |
| markParentNeedsLayout(); |
| } |
| |
| void _cleanRelayoutBoundary() { |
| if (_relayoutBoundary != this) { |
| _relayoutBoundary = null; |
| _needsLayout = true; |
| visitChildren((RenderObject child) { |
| child._cleanRelayoutBoundary(); |
| }); |
| } |
| } |
| |
| /// Bootstrap the rendering pipeline by scheduling the very first layout. |
| /// |
| /// Requires this render object to be attached and that this render object |
| /// is the root of the render tree. |
| /// |
| /// See [RenderView] for an example of how this function is used. |
| void scheduleInitialLayout() { |
| assert(attached); |
| assert(parent is! RenderObject); |
| assert(!owner._debugDoingLayout); |
| assert(_relayoutBoundary == null); |
| _relayoutBoundary = this; |
| assert(() { |
| _debugCanParentUseSize = false; |
| return true; |
| }()); |
| owner._nodesNeedingLayout.add(this); |
| } |
| |
| void _layoutWithoutResize() { |
| assert(_relayoutBoundary == this); |
| RenderObject debugPreviousActiveLayout; |
| assert(!_debugMutationsLocked); |
| assert(!_doingThisLayoutWithCallback); |
| assert(_debugCanParentUseSize != null); |
| assert(() { |
| _debugMutationsLocked = true; |
| _debugDoingThisLayout = true; |
| debugPreviousActiveLayout = _debugActiveLayout; |
| _debugActiveLayout = this; |
| if (debugPrintLayouts) |
| debugPrint('Laying out (without resize) $this'); |
| return true; |
| }()); |
| try { |
| performLayout(); |
| markNeedsSemanticsUpdate(); |
| } catch (e, stack) { |
| _debugReportException('performLayout', e, stack); |
| } |
| assert(() { |
| _debugActiveLayout = debugPreviousActiveLayout; |
| _debugDoingThisLayout = false; |
| _debugMutationsLocked = false; |
| return true; |
| }()); |
| _needsLayout = false; |
| markNeedsPaint(); |
| } |
| |
| /// Compute the layout for this render object. |
| /// |
| /// This method is the main entry point for parents to ask their children to |
| /// update their layout information. The parent passes a constraints object, |
| /// which informs the child as which layouts are permissible. The child is |
| /// required to obey the given constraints. |
| /// |
| /// If the parent reads information computed during the child's layout, the |
| /// parent must pass true for parentUsesSize. In that case, the parent will be |
| /// marked as needing layout whenever the child is marked as needing layout |
| /// because the parent's layout information depends on the child's layout |
| /// information. If the parent uses the default value (false) for |
| /// parentUsesSize, the child can change its layout information (subject to |
| /// the given constraints) without informing the parent. |
| /// |
| /// Subclasses should not override [layout] directly. Instead, they should |
| /// override [performResize] and/or [performLayout]. The [layout] method |
| /// delegates the actual work to [performResize] and [performLayout]. |
| /// |
| /// The parent's performLayout method should call the [layout] of all its |
| /// children unconditionally. It is the [layout] method's responsibility (as |
| /// implemented here) to return early if the child does not need to do any |
| /// work to update its layout information. |
| void layout(Constraints constraints, { bool parentUsesSize: false }) { |
| assert(constraints != null); |
| assert(constraints.debugAssertIsValid( |
| isAppliedConstraint: true, |
| informationCollector: (StringBuffer information) { |
| final List<String> stack = StackTrace.current.toString().split('\n'); |
| int targetFrame; |
| final Pattern layoutFramePattern = new RegExp(r'^#[0-9]+ +RenderObject.layout \('); |
| for (int i = 0; i < stack.length; i += 1) { |
| if (layoutFramePattern.matchAsPrefix(stack[i]) != null) { |
| targetFrame = i + 1; |
| break; |
| } |
| } |
| if (targetFrame != null && targetFrame < stack.length) { |
| information.writeln( |
| 'These invalid constraints were provided to $runtimeType\'s layout() ' |
| 'function by the following function, which probably computed the ' |
| 'invalid constraints in question:' |
| ); |
| final Pattern targetFramePattern = new RegExp(r'^#[0-9]+ +(.+)$'); |
| final Match targetFrameMatch = targetFramePattern.matchAsPrefix(stack[targetFrame]); |
| if (targetFrameMatch != null && targetFrameMatch.groupCount > 0) { |
| information.writeln(' ${targetFrameMatch.group(1)}'); |
| } else { |
| information.writeln(stack[targetFrame]); |
| } |
| } |
| } |
| )); |
| assert(!_debugDoingThisResize); |
| assert(!_debugDoingThisLayout); |
| RenderObject relayoutBoundary; |
| if (!parentUsesSize || sizedByParent || constraints.isTight || parent is! RenderObject) { |
| relayoutBoundary = this; |
| } else { |
| final RenderObject parent = this.parent; |
| relayoutBoundary = parent._relayoutBoundary; |
| } |
| assert(() { |
| _debugCanParentUseSize = parentUsesSize; |
| return true; |
| }()); |
| if (!_needsLayout && constraints == _constraints && relayoutBoundary == _relayoutBoundary) { |
| assert(() { |
| // in case parentUsesSize changed since the last invocation, set size |
| // to itself, so it has the right internal debug values. |
| _debugDoingThisResize = sizedByParent; |
| _debugDoingThisLayout = !sizedByParent; |
| final RenderObject debugPreviousActiveLayout = _debugActiveLayout; |
| _debugActiveLayout = this; |
| debugResetSize(); |
| _debugActiveLayout = debugPreviousActiveLayout; |
| _debugDoingThisLayout = false; |
| _debugDoingThisResize = false; |
| return true; |
| }()); |
| return; |
| } |
| _constraints = constraints; |
| _relayoutBoundary = relayoutBoundary; |
| assert(!_debugMutationsLocked); |
| assert(!_doingThisLayoutWithCallback); |
| assert(() { |
| _debugMutationsLocked = true; |
| if (debugPrintLayouts) |
| debugPrint('Laying out (${sizedByParent ? "with separate resize" : "with resize allowed"}) $this'); |
| return true; |
| }()); |
| if (sizedByParent) { |
| assert(() { _debugDoingThisResize = true; return true; }()); |
| try { |
| performResize(); |
| assert(() { debugAssertDoesMeetConstraints(); return true; }()); |
| } catch (e, stack) { |
| _debugReportException('performResize', e, stack); |
| } |
| assert(() { _debugDoingThisResize = false; return true; }()); |
| } |
| RenderObject debugPreviousActiveLayout; |
| assert(() { |
| _debugDoingThisLayout = true; |
| debugPreviousActiveLayout = _debugActiveLayout; |
| _debugActiveLayout = this; |
| return true; |
| }()); |
| try { |
| performLayout(); |
| markNeedsSemanticsUpdate(); |
| assert(() { debugAssertDoesMeetConstraints(); return true; }()); |
| } catch (e, stack) { |
| _debugReportException('performLayout', e, stack); |
| } |
| assert(() { |
| _debugActiveLayout = debugPreviousActiveLayout; |
| _debugDoingThisLayout = false; |
| _debugMutationsLocked = false; |
| return true; |
| }()); |
| _needsLayout = false; |
| markNeedsPaint(); |
| } |
| |
| /// If a subclass has a "size" (the state controlled by `parentUsesSize`, |
| /// whatever it is in the subclass, e.g. the actual `size` property of |
| /// [RenderBox]), and the subclass verifies that in checked mode this "size" |
| /// property isn't used when [debugCanParentUseSize] isn't set, then that |
| /// subclass should override [debugResetSize] to reapply the current values of |
| /// [debugCanParentUseSize] to that state. |
| @protected |
| void debugResetSize() { } |
| |
| /// Whether the constraints are the only input to the sizing algorithm (in |
| /// particular, child nodes have no impact). |
| /// |
| /// Returning false is always correct, but returning true can be more |
| /// efficient when computing the size of this render object because we don't |
| /// need to recompute the size if the constraints don't change. |
| /// |
| /// Typically, subclasses will always return the same value. If the value can |
| /// change, then, when it does change, the subclass should make sure to call |
| /// [markNeedsLayoutForSizedByParentChange]. |
| @protected |
| bool get sizedByParent => false; |
| |
| /// Updates the render objects size using only the constraints. |
| /// |
| /// Do not call this function directly: call [layout] instead. This function |
| /// is called by [layout] when there is actually work to be done by this |
| /// render object during layout. The layout constraints provided by your |
| /// parent are available via the [constraints] getter. |
| /// |
| /// Subclasses that set [sizedByParent] to true should override this method |
| /// to compute their size. |
| /// |
| /// This function is called only if [sizedByParent] is true. |
| @protected |
| void performResize(); |
| |
| /// Do the work of computing the layout for this render object. |
| /// |
| /// Do not call this function directly: call [layout] instead. This function |
| /// is called by [layout] when there is actually work to be done by this |
| /// render object during layout. The layout constraints provided by your |
| /// parent are available via the [constraints] getter. |
| /// |
| /// If [sizedByParent] is true, then this function should not actually change |
| /// the dimensions of this render object. Instead, that work should be done by |
| /// [performResize]. If [sizedByParent] is false, then this function should |
| /// both change the dimensions of this render object and instruct its children |
| /// to layout. |
| /// |
| /// In implementing this function, you must call [layout] on each of your |
| /// children, passing true for parentUsesSize if your layout information is |
| /// dependent on your child's layout information. Passing true for |
| /// parentUsesSize ensures that this render object will undergo layout if the |
| /// child undergoes layout. Otherwise, the child can changes its layout |
| /// information without informing this render object. |
| @protected |
| void performLayout(); |
| |
| /// Allows mutations to be made to this object's child list (and any |
| /// descendants) as well as to any other dirty nodes in the render tree owned |
| /// by the same [PipelineOwner] as this object. The `callback` argument is |
| /// invoked synchronously, and the mutations are allowed only during that |
| /// callback's execution. |
| /// |
| /// This exists to allow child lists to be built on-demand during layout (e.g. |
| /// based on the object's size), and to enable nodes to be moved around the |
| /// tree as this happens (e.g. to handle [GlobalKey] reparenting), while still |
| /// ensuring that any particular node is only laid out once per frame. |
| /// |
| /// Calling this function disables a number of assertions that are intended to |
| /// catch likely bugs. As such, using this function is generally discouraged. |
| /// |
| /// This function can only be called during layout. |
| @protected |
| void invokeLayoutCallback<T extends Constraints>(LayoutCallback<T> callback) { |
| assert(_debugMutationsLocked); |
| assert(_debugDoingThisLayout); |
| assert(!_doingThisLayoutWithCallback); |
| _doingThisLayoutWithCallback = true; |
| try { |
| owner._enableMutationsToDirtySubtrees(() { callback(constraints); }); |
| } finally { |
| _doingThisLayoutWithCallback = false; |
| } |
| } |
| |
| /// Rotate this render object (not yet implemented). |
| void rotate({ |
| int oldAngle, // 0..3 |
| int newAngle, // 0..3 |
| Duration time |
| }) { } |
| |
| // when the parent has rotated (e.g. when the screen has been turned |
| // 90 degrees), immediately prior to layout() being called for the |
| // new dimensions, rotate() is called with the old and new angles. |
| // The next time paint() is called, the coordinate space will have |
| // been rotated N quarter-turns clockwise, where: |
| // N = newAngle-oldAngle |
| // ...but the rendering is expected to remain the same, pixel for |
| // pixel, on the output device. Then, the layout() method or |
| // equivalent will be called. |
| |
| |
| // PAINTING |
| |
| /// Whether [paint] for this render object is currently running. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// false. |
| bool get debugDoingThisPaint => _debugDoingThisPaint; |
| bool _debugDoingThisPaint = false; |
| |
| /// The render object that is actively painting. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// null. |
| static RenderObject get debugActivePaint => _debugActivePaint; |
| static RenderObject _debugActivePaint; |
| |
| /// Whether this render object repaints separately from its parent. |
| /// |
| /// Override this in subclasses to indicate that instances of your class ought |
| /// to repaint independently. For example, render objects that repaint |
| /// frequently might want to repaint themselves without requiring their parent |
| /// to repaint. |
| /// |
| /// If this getter returns true, the [paintBounds] are applied to this object |
| /// and all descendants. |
| /// |
| /// Warning: This getter must not change value over the lifetime of this object. |
| bool get isRepaintBoundary => false; |
| |
| /// Called, in checked mode, if [isRepaintBoundary] is true, when either the |
| /// this render object or its parent attempt to paint. |
| /// |
| /// This can be used to record metrics about whether the node should actually |
| /// be a repaint boundary. |
| void debugRegisterRepaintBoundaryPaint({ bool includedParent: true, bool includedChild: false }) { } |
| |
| /// Whether this render object always needs compositing. |
| /// |
| /// Override this in subclasses to indicate that your paint function always |
| /// creates at least one composited layer. For example, videos should return |
| /// true if they use hardware decoders. |
| /// |
| /// You must call [markNeedsCompositingBitsUpdate] if the value of this getter |
| /// changes. (This is implied when [adoptChild] or [dropChild] are called.) |
| @protected |
| bool get alwaysNeedsCompositing => false; |
| |
| OffsetLayer _layer; |
| /// The compositing layer that this render object uses to repaint. |
| /// |
| /// Call only when [isRepaintBoundary] is true and the render object has |
| /// already painted. |
| /// |
| /// To access the layer in debug code, even when it might be inappropriate to |
| /// access it (e.g. because it is dirty), consider [debugLayer]. |
| OffsetLayer get layer { |
| assert(isRepaintBoundary, 'You can only access RenderObject.layer for render objects that are repaint boundaries.'); |
| assert(!_needsPaint); |
| return _layer; |
| } |
| /// In debug mode, the compositing layer that this render object uses to repaint. |
| /// |
| /// This getter is intended for debugging purposes only. In release builds, it |
| /// always returns null. In debug builds, it returns the layer even if the layer |
| /// is dirty. |
| /// |
| /// For production code, consider [layer]. |
| OffsetLayer get debugLayer { |
| OffsetLayer result; |
| assert(() { |
| result = _layer; |
| return true; |
| }()); |
| return result; |
| } |
| |
| bool _needsCompositingBitsUpdate = false; // set to true when a child is added |
| /// Mark the compositing state for this render object as dirty. |
| /// |
| /// When the subtree is mutated, we need to recompute our |
| /// [needsCompositing] bit, and some of our ancestors need to do the |
| /// same (in case ours changed in a way that will change theirs). To |
| /// this end, [adoptChild] and [dropChild] call this method, and, as |
| /// necessary, this method calls the parent's, etc, walking up the |
| /// tree to mark all the nodes that need updating. |
| /// |
| /// This method does not schedule a rendering frame, because since |
| /// it cannot be the case that _only_ the compositing bits changed, |
| /// something else will have scheduled a frame for us. |
| void markNeedsCompositingBitsUpdate() { |
| if (_needsCompositingBitsUpdate) |
| return; |
| _needsCompositingBitsUpdate = true; |
| if (parent is RenderObject) { |
| final RenderObject parent = this.parent; |
| if (parent._needsCompositingBitsUpdate) |
| return; |
| if (!isRepaintBoundary && !parent.isRepaintBoundary) { |
| parent.markNeedsCompositingBitsUpdate(); |
| return; |
| } |
| } |
| assert(() { |
| final AbstractNode parent = this.parent; |
| if (parent is RenderObject) |
| return parent._needsCompositing; |
| return true; |
| }()); |
| // parent is fine (or there isn't one), but we are dirty |
| if (owner != null) |
| owner._nodesNeedingCompositingBitsUpdate.add(this); |
| } |
| |
| bool _needsCompositing; // initialised in the constructor |
| /// Whether we or one of our descendants has a compositing layer. |
| /// |
| /// Only legal to call after [PipelineOwner.flushLayout] and |
| /// [PipelineOwner.flushCompositingBits] have been called. |
| bool get needsCompositing { |
| assert(!_needsCompositingBitsUpdate); // make sure we don't use this bit when it is dirty |
| return _needsCompositing; |
| } |
| |
| void _updateCompositingBits() { |
| if (!_needsCompositingBitsUpdate) |
| return; |
| final bool oldNeedsCompositing = _needsCompositing; |
| _needsCompositing = false; |
| visitChildren((RenderObject child) { |
| child._updateCompositingBits(); |
| if (child.needsCompositing) |
| _needsCompositing = true; |
| }); |
| if (isRepaintBoundary || alwaysNeedsCompositing) |
| _needsCompositing = true; |
| if (oldNeedsCompositing != _needsCompositing) |
| markNeedsPaint(); |
| _needsCompositingBitsUpdate = false; |
| } |
| |
| /// Whether this render object's paint information is dirty. |
| /// |
| /// This is only set in debug mode. In general, render objects should not need |
| /// to condition their runtime behavior on whether they are dirty or not, |
| /// since they should only be marked dirty immediately prior to being laid |
| /// out and painted. |
| /// |
| /// It is intended to be used by tests and asserts. |
| /// |
| /// It is possible (and indeed, quite common) for [debugNeedsPaint] to be |
| /// false and [debugNeedsLayout] to be true. The render object will still be |
| /// repainted in the next frame when this is the case, because the |
| /// [markNeedsPaint] method is implicitly called by the framework after a |
| /// render object is laid out, prior to the paint phase. |
| bool get debugNeedsPaint { |
| bool result; |
| assert(() { |
| result = _needsPaint; |
| return true; |
| }()); |
| return result; |
| } |
| bool _needsPaint = true; |
| |
| /// Mark this render object as having changed its visual appearance. |
| /// |
| /// Rather than eagerly updating this render object's display list |
| /// in response to writes, we instead mark the render object as needing to |
| /// paint, which schedules a visual update. As part of the visual update, the |
| /// rendering pipeline will give this render object an opportunity to update |
| /// its display list. |
| /// |
| /// This mechanism batches the painting work so that multiple sequential |
| /// writes are coalesced, removing redundant computation. |
| /// |
| /// Once [markNeedsPaint] has been called on a render object, |
| /// [debugNeedsPaint] returns true for that render object until just after |
| /// the pipeline owner has called [paint] on the render object. |
| void markNeedsPaint() { |
| assert(owner == null || !owner.debugDoingPaint); |
| if (_needsPaint) |
| return; |
| _needsPaint = true; |
| if (isRepaintBoundary) { |
| assert(() { |
| if (debugPrintMarkNeedsPaintStacks) |
| debugPrintStack(label: 'markNeedsPaint() called for $this'); |
| return true; |
| }()); |
| // If we always have our own layer, then we can just repaint |
| // ourselves without involving any other nodes. |
| assert(_layer != null); |
| if (owner != null) { |
| owner._nodesNeedingPaint.add(this); |
| owner.requestVisualUpdate(); |
| } |
| } else if (parent is RenderObject) { |
| // We don't have our own layer; one of our ancestors will take |
| // care of updating the layer we're in and when they do that |
| // we'll get our paint() method called. |
| assert(_layer == null); |
| final RenderObject parent = this.parent; |
| parent.markNeedsPaint(); |
| assert(parent == this.parent); |
| } else { |
| assert(() { |
| if (debugPrintMarkNeedsPaintStacks) |
| debugPrintStack(label: 'markNeedsPaint() called for $this (root of render tree)'); |
| return true; |
| }()); |
| // If we're the root of the render tree (probably a RenderView), |
| // then we have to paint ourselves, since nobody else can paint |
| // us. We don't add ourselves to _nodesNeedingPaint in this |
| // case, because the root is always told to paint regardless. |
| if (owner != null) |
| owner.requestVisualUpdate(); |
| } |
| } |
| |
| // Called when flushPaint() tries to make us paint but our layer is detached. |
| // To make sure that our subtree is repainted when it's finally reattached, |
| // even in the case where some ancestor layer is itself never marked dirty, we |
| // have to mark our entire detached subtree as dirty and needing to be |
| // repainted. That way, we'll eventually be repainted. |
| void _skippedPaintingOnLayer() { |
| assert(attached); |
| assert(isRepaintBoundary); |
| assert(_needsPaint); |
| assert(_layer != null); |
| assert(!_layer.attached); |
| AbstractNode ancestor = parent; |
| while (ancestor is RenderObject) { |
| final RenderObject node = ancestor; |
| if (node.isRepaintBoundary) { |
| if (node._layer == null) |
| break; // looks like the subtree here has never been painted. let it handle itself. |
| if (node._layer.attached) |
| break; // it's the one that detached us, so it's the one that will decide to repaint us. |
| node._needsPaint = true; |
| } |
| ancestor = node.parent; |
| } |
| } |
| |
| /// Bootstrap the rendering pipeline by scheduling the very first paint. |
| /// |
| /// Requires that this render object is attached, is the root of the render |
| /// tree, and has a composited layer. |
| /// |
| /// See [RenderView] for an example of how this function is used. |
| void scheduleInitialPaint(ContainerLayer rootLayer) { |
| assert(rootLayer.attached); |
| assert(attached); |
| assert(parent is! RenderObject); |
| assert(!owner._debugDoingPaint); |
| assert(isRepaintBoundary); |
| assert(_layer == null); |
| _layer = rootLayer; |
| assert(_needsPaint); |
| owner._nodesNeedingPaint.add(this); |
| } |
| |
| /// Replace the layer. This is only valid for the root of a render |
| /// object subtree (whatever object [scheduleInitialPaint] was |
| /// called on). |
| /// |
| /// This might be called if, e.g., the device pixel ratio changed. |
| void replaceRootLayer(OffsetLayer rootLayer) { |
| assert(rootLayer.attached); |
| assert(attached); |
| assert(parent is! RenderObject); |
| assert(!owner._debugDoingPaint); |
| assert(isRepaintBoundary); |
| assert(_layer != null); // use scheduleInitialPaint the first time |
| _layer.detach(); |
| _layer = rootLayer; |
| markNeedsPaint(); |
| } |
| |
| void _paintWithContext(PaintingContext context, Offset offset) { |
| assert(() { |
| if (_debugDoingThisPaint) { |
| throw new FlutterError( |
| 'Tried to paint a RenderObject reentrantly.\n' |
| 'The following RenderObject was already being painted when it was ' |
| 'painted again:\n' |
| ' ${toStringShallow(joiner: "\n ")}\n' |
| 'Since this typically indicates an infinite recursion, it is ' |
| 'disallowed.' |
| ); |
| } |
| return true; |
| }()); |
| // If we still need layout, then that means that we were skipped in the |
| // layout phase and therefore don't need painting. We might not know that |
| // yet (that is, our layer might not have been detached yet), because the |
| // same node that skipped us in layout is above us in the tree (obviously) |
| // and therefore may not have had a chance to paint yet (since the tree |
| // paints in reverse order). In particular this will happen if they have |
| // a different layer, because there's a repaint boundary between us. |
| if (_needsLayout) |
| return; |
| assert(() { |
| if (_needsCompositingBitsUpdate) { |
| throw new FlutterError( |
| 'Tried to paint a RenderObject before its compositing bits were ' |
| 'updated.\n' |
| 'The following RenderObject was marked as having dirty compositing ' |
| 'bits at the time that it was painted:\n' |
| ' ${toStringShallow(joiner: "\n ")}\n' |
| 'A RenderObject that still has dirty compositing bits cannot be ' |
| 'painted because this indicates that the tree has not yet been ' |
| 'properly configured for creating the layer tree.\n' |
| 'This usually indicates an error in the Flutter framework itself.' |
| ); |
| } |
| return true; |
| }()); |
| RenderObject debugLastActivePaint; |
| assert(() { |
| _debugDoingThisPaint = true; |
| debugLastActivePaint = _debugActivePaint; |
| _debugActivePaint = this; |
| assert(!isRepaintBoundary || _layer != null); |
| return true; |
| }()); |
| _needsPaint = false; |
| try { |
| paint(context, offset); |
| assert(!_needsLayout); // check that the paint() method didn't mark us dirty again |
| assert(!_needsPaint); // check that the paint() method didn't mark us dirty again |
| } catch (e, stack) { |
| _debugReportException('paint', e, stack); |
| } |
| assert(() { |
| debugPaint(context, offset); |
| _debugActivePaint = debugLastActivePaint; |
| _debugDoingThisPaint = false; |
| return true; |
| }()); |
| } |
| |
| /// An estimate of the bounds within which this render object will paint. |
| /// Useful for debugging flags such as [debugPaintLayerBordersEnabled]. |
| Rect get paintBounds; |
| |
| /// Override this method to paint debugging information. |
| @protected |
| void debugPaint(PaintingContext context, Offset offset) { } |
| |
| /// Paint this render object into the given context at the given offset. |
| /// |
| /// Subclasses should override this method to provide a visual appearance |
| /// for themselves. The render object's local coordinate system is |
| /// axis-aligned with the coordinate system of the context's canvas and the |
| /// render object's local origin (i.e, x=0 and y=0) is placed at the given |
| /// offset in the context's canvas. |
| /// |
| /// Do not call this function directly. If you wish to paint yourself, call |
| /// [markNeedsPaint] instead to schedule a call to this function. If you wish |
| /// to paint one of your children, call [PaintingContext.paintChild] on the |
| /// given `context`. |
| /// |
| /// When painting one of your children (via a paint child function on the |
| /// given context), the current canvas held by the context might change |
| /// because draw operations before and after painting children might need to |
| /// be recorded on separate compositing layers. |
| void paint(PaintingContext context, Offset offset) { } |
| |
| /// Applies the transform that would be applied when painting the given child |
| /// to the given matrix. |
| /// |
| /// Used by coordinate conversion functions to translate coordinates local to |
| /// one render object into coordinates local to another render object. |
| void applyPaintTransform(covariant RenderObject child, Matrix4 transform) { |
| assert(child.parent == this); |
| } |
| |
| /// Applies the paint transform up the tree to `ancestor`. |
| /// |
| /// Returns a matrix that maps the local paint coordinate system to the |
| /// coordinate system of `ancestor`. |
| /// |
| /// If `ancestor` is null, this method returns a matrix that maps from the |
| /// local paint coordinate system to the coordinate system of the |
| /// [PipelineOwner.rootNode]. For the render tree owner by the |
| /// [RendererBinding] (i.e. for the main render tree displayed on the device) |
| /// this means that this method maps to the global coordinate system in |
| /// logical pixels. To get physical pixels, use [applyPaintTransform] from the |
| /// [RenderView] to further transform the coordinate. |
| Matrix4 getTransformTo(RenderObject ancestor) { |
| assert(attached); |
| if (ancestor == null) { |
| final AbstractNode rootNode = owner.rootNode; |
| if (rootNode is RenderObject) |
| ancestor = rootNode; |
| } |
| final List<RenderObject> renderers = <RenderObject>[]; |
| for (RenderObject renderer = this; renderer != ancestor; renderer = renderer.parent) { |
| assert(renderer != null); // Failed to find ancestor in parent chain. |
| renderers.add(renderer); |
| } |
| final Matrix4 transform = new Matrix4.identity(); |
| for (int index = renderers.length - 1; index > 0; index -= 1) |
| renderers[index].applyPaintTransform(renderers[index - 1], transform); |
| return transform; |
| } |
| |
| |
| /// Returns a rect in this object's coordinate system that describes |
| /// the approximate bounding box of the clip rect that would be |
| /// applied to the given child during the paint phase, if any. |
| /// |
| /// Returns null if the child would not be clipped. |
| /// |
| /// This is used in the semantics phase to avoid including children |
| /// that are not physically visible. |
| Rect describeApproximatePaintClip(covariant RenderObject child) => null; |
| |
| /// Returns a rect in this object's coordinate system that describes |
| /// which [SemanticsNode]s produced by the `child` should be included in the |
| /// semantics tree. [SemanticsNode]s from the `child` that are positioned |
| /// outside of this rect will be dropped. Child [SemanticsNode]s that are |
| /// positioned inside this rect, but outside of [describeApproximatePaintClip] |
| /// will be included in the tree marked as hidden. Child [SemanticsNode]s |
| /// that are inside of both rect will be included in the tree as regular |
| /// nodes. |
| /// |
| /// This method only returns a non-null value if the semantics clip rect |
| /// is different from the rect returned by [describeApproximatePaintClip]. |
| /// If the semantics clip rect and the paint clip rect are the same, this |
| /// method returns null. |
| /// |
| /// A viewport would typically implement this method to include semantic nodes |
| /// in the semantics tree that are currently hidden just before the leading |
| /// or just after the trailing edge. These nodes have to be included in the |
| /// semantics tree to implement implicit accessibility scrolling on iOS where |
| /// the viewport scrolls implicitly when moving the accessibility focus from |
| /// a the last visible node in the viewport to the first hidden one. |
| Rect describeSemanticsClip(covariant RenderObject child) => null; |
| |
| // SEMANTICS |
| |
| /// Bootstrap the semantics reporting mechanism by marking this node |
| /// as needing a semantics update. |
| /// |
| /// Requires that this render object is attached, and is the root of |
| /// the render tree. |
| /// |
| /// See [RendererBinding] for an example of how this function is used. |
| void scheduleInitialSemantics() { |
| assert(attached); |
| assert(parent is! RenderObject); |
| assert(!owner._debugDoingSemantics); |
| assert(_semantics == null); |
| assert(_needsSemanticsUpdate); |
| assert(owner._semanticsOwner != null); |
| owner._nodesNeedingSemantics.add(this); |
| owner.requestVisualUpdate(); |
| } |
| |
| /// Report the semantics of this node, for example for accessibility purposes. |
| /// |
| /// This method should be overridden by subclasses that have interesting |
| /// semantic information. |
| /// |
| /// The given [SemanticsConfiguration] object is mutable and should be |
| /// annotated in a manner that describes the current state. No reference |
| /// should be kept to that object; mutating it outside of the context of the |
| /// [describeSemanticsConfiguration] call (for example as a result of |
| /// asynchronous computation) will at best have no useful effect and at worse |
| /// will cause crashes as the data will be in an inconsistent state. |
| /// |
| /// ## Sample code |
| /// |
| /// The following snippet will describe the node as a button that responds to |
| /// tap actions. |
| /// |
| /// ```dart |
| /// abstract class SemanticButtonRenderObject extends RenderObject { |
| /// @override |
| /// void describeSemanticsConfiguration(SemanticsConfiguration config) { |
| /// super.describeSemanticsConfiguration(config); |
| /// config |
| /// ..onTap = _handleTap |
| /// ..label = 'I am a button' |
| /// ..isButton = true; |
| /// } |
| /// |
| /// void _handleTap() { |
| /// // Do something. |
| /// } |
| /// } |
| /// ``` |
| @protected |
| void describeSemanticsConfiguration(SemanticsConfiguration config) { |
| // Nothing to do by default. |
| } |
| |
| // Use [_semanticsConfiguration] to access. |
| SemanticsConfiguration _cachedSemanticsConfiguration; |
| |
| SemanticsConfiguration get _semanticsConfiguration { |
| if (_cachedSemanticsConfiguration == null) { |
| _cachedSemanticsConfiguration = new SemanticsConfiguration(); |
| describeSemanticsConfiguration(_cachedSemanticsConfiguration); |
| } |
| return _cachedSemanticsConfiguration; |
| } |
| |
| /// The bounding box, in the local coordinate system, of this |
| /// object, for accessibility purposes. |
| Rect get semanticBounds; |
| |
| bool _needsSemanticsUpdate = true; |
| SemanticsNode _semantics; |
| |
| /// The semantics of this render object. |
| /// |
| /// Exposed only for testing and debugging. To learn about the semantics of |
| /// render objects in production, obtain a [SemanticsHandle] from |
| /// [PipelineOwner.ensureSemantics]. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// null. |
| SemanticsNode get debugSemantics { |
| SemanticsNode result; |
| assert(() { |
| result = _semantics; |
| return true; |
| }()); |
| return result; |
| } |
| |
| /// Removes all semantics from this render object and its descendants. |
| /// |
| /// Should only be called on objects whose [parent] is not a [RenderObject]. |
| /// |
| /// Override this method if you instantiate new [SemanticsNode]s in an |
| /// overridden [assembleSemanticsNode] method, to dispose of those nodes. |
| @mustCallSuper |
| void clearSemantics() { |
| _needsSemanticsUpdate = true; |
| _semantics = null; |
| visitChildren((RenderObject child) { |
| child.clearSemantics(); |
| }); |
| } |
| |
| /// Mark this node as needing an update to its semantics description. |
| /// |
| /// This must be called whenever the semantics configuration of this |
| /// [RenderObject] as annotated by [describeSemanticsConfiguration] changes in |
| /// any way to update the semantics tree. |
| void markNeedsSemanticsUpdate() { |
| assert(!attached || !owner._debugDoingSemantics); |
| if (!attached || owner._semanticsOwner == null) { |
| _cachedSemanticsConfiguration = null; |
| return; |
| } |
| |
| // Dirty the semantics tree starting at `this` until we have reached a |
| // RenderObject that is a semantics boundary. All semantics past this |
| // RenderObject are still up-to date. Therefore, we will later only rebuild |
| // the semantics subtree starting at the identified semantics boundary. |
| |
| final bool wasSemanticsBoundary = _semantics != null && _cachedSemanticsConfiguration?.isSemanticBoundary == true; |
| _cachedSemanticsConfiguration = null; |
| bool isEffectiveSemanticsBoundary = _semanticsConfiguration.isSemanticBoundary && wasSemanticsBoundary; |
| RenderObject node = this; |
| |
| while (!isEffectiveSemanticsBoundary && node.parent is RenderObject) { |
| if (node != this && node._needsSemanticsUpdate) |
| break; |
| node._needsSemanticsUpdate = true; |
| |
| node = node.parent; |
| isEffectiveSemanticsBoundary = node._semanticsConfiguration.isSemanticBoundary; |
| if (isEffectiveSemanticsBoundary && node._semantics == null) { |
| // We have reached a semantics boundary that doesn't own a semantics node. |
| // That means the semantics of this branch are currently blocked and will |
| // not appear in the semantics tree. We can abort the walk here. |
| return; |
| } |
| } |
| if (node != this && _semantics != null && _needsSemanticsUpdate) { |
| // If `this` node has already been added to [owner._nodesNeedingSemantics] |
| // remove it as it is no longer guaranteed that its semantics |
| // node will continue to be in the tree. If it still is in the tree, the |
| // ancestor `node` added to [owner._nodesNeedingSemantics] at the end of |
| // this block will ensure that the semantics of `this` node actually gets |
| // updated. |
| // (See semantics_10_test.dart for an example why this is required). |
| owner._nodesNeedingSemantics.remove(this); |
| } |
| if (!node._needsSemanticsUpdate) { |
| node._needsSemanticsUpdate = true; |
| if (owner != null) { |
| assert(node._semanticsConfiguration.isSemanticBoundary || node.parent is! RenderObject); |
| owner._nodesNeedingSemantics.add(node); |
| owner.requestVisualUpdate(); |
| } |
| } |
| } |
| |
| /// Updates the semantic information of the render object. |
| void _updateSemantics() { |
| assert(_semanticsConfiguration.isSemanticBoundary || parent is! RenderObject); |
| final _SemanticsFragment fragment = _getSemanticsForParent( |
| mergeIntoParent: _semantics?.parent?.isPartOfNodeMerging ?? false, |
| ); |
| assert(fragment is _InterestingSemanticsFragment); |
| final _InterestingSemanticsFragment interestingFragment = fragment; |
| final SemanticsNode node = interestingFragment.compileChildren( |
| parentSemanticsClipRect: _semantics?.parentSemanticsClipRect, |
| parentPaintClipRect: _semantics?.parentPaintClipRect, |
| ).single; |
| // Fragment only wants to add this node's SemanticsNode to the parent. |
| assert(interestingFragment.config == null && node == _semantics); |
| } |
| |
| /// Returns the semantics that this node would like to add to its parent. |
| _SemanticsFragment _getSemanticsForParent({ |
| @required bool mergeIntoParent, |
| }) { |
| assert(mergeIntoParent != null); |
| |
| final SemanticsConfiguration config = _semanticsConfiguration; |
| bool dropSemanticsOfPreviousSiblings = config.isBlockingSemanticsOfPreviouslyPaintedNodes; |
| |
| final bool producesForkingFragment = !config.hasBeenAnnotated && !config.isSemanticBoundary; |
| final List<_InterestingSemanticsFragment> fragments = <_InterestingSemanticsFragment>[]; |
| final Set<_InterestingSemanticsFragment> toBeMarkedExplicit = new Set<_InterestingSemanticsFragment>(); |
| final bool childrenMergeIntoParent = mergeIntoParent || config.isMergingSemanticsOfDescendants; |
| |
| visitChildrenForSemantics((RenderObject renderChild) { |
| final _SemanticsFragment fragment = renderChild._getSemanticsForParent( |
| mergeIntoParent: childrenMergeIntoParent, |
| ); |
| if (fragment.dropsSemanticsOfPreviousSiblings) { |
| fragments.clear(); |
| toBeMarkedExplicit.clear(); |
| if (!config.isSemanticBoundary) |
| dropSemanticsOfPreviousSiblings = true; |
| } |
| // Figure out which child fragments are to be made explicit. |
| for (_InterestingSemanticsFragment fragment in fragment.interestingFragments) { |
| fragments.add(fragment); |
| fragment.addAncestor(this); |
| fragment.addTags(config.tagsForChildren); |
| if (config.explicitChildNodes || parent is! RenderObject) { |
| fragment.markAsExplicit(); |
| continue; |
| } |
| if (!fragment.hasConfigForParent || producesForkingFragment) |
| continue; |
| if (!config.isCompatibleWith(fragment.config)) |
| toBeMarkedExplicit.add(fragment); |
| for (_InterestingSemanticsFragment siblingFragment in fragments.sublist(0, fragments.length - 1)) { |
| if (!fragment.config.isCompatibleWith(siblingFragment.config)) { |
| toBeMarkedExplicit.add(fragment); |
| toBeMarkedExplicit.add(siblingFragment); |
| } |
| } |
| } |
| }); |
| |
| for (_InterestingSemanticsFragment fragment in toBeMarkedExplicit) |
| fragment.markAsExplicit(); |
| |
| _needsSemanticsUpdate = false; |
| |
| _SemanticsFragment result; |
| if (parent is! RenderObject) { |
| assert(!config.hasBeenAnnotated); |
| assert(!mergeIntoParent); |
| result = new _RootSemanticsFragment( |
| owner: this, |
| dropsSemanticsOfPreviousSiblings: dropSemanticsOfPreviousSiblings, |
| ); |
| } else if (producesForkingFragment) { |
| result = new _ContainerSemanticsFragment( |
| dropsSemanticsOfPreviousSiblings: dropSemanticsOfPreviousSiblings, |
| ); |
| } else { |
| result = new _SwitchableSemanticsFragment( |
| config: config, |
| mergeIntoParent: mergeIntoParent, |
| owner: this, |
| dropsSemanticsOfPreviousSiblings: dropSemanticsOfPreviousSiblings, |
| ); |
| if (config.isSemanticBoundary) { |
| final _SwitchableSemanticsFragment fragment = result; |
| fragment.markAsExplicit(); |
| } |
| } |
| |
| result.addAll(fragments); |
| |
| return result; |
| } |
| |
| /// Called when collecting the semantics of this node. |
| /// |
| /// The implementation has to return the children in paint order skipping all |
| /// children that are not semantically relevant (e.g. because they are |
| /// invisible). |
| /// |
| /// The default implementation mirrors the behavior of |
| /// [visitChildren()] (which is supposed to walk all the children). |
| void visitChildrenForSemantics(RenderObjectVisitor visitor) { |
| visitChildren(visitor); |
| } |
| |
| /// Assemble the [SemanticsNode] for this [RenderObject]. |
| /// |
| /// If [isSemanticBoundary] is true, this method is called with the `node` |
| /// created for this [RenderObject], the `config` to be applied to that node |
| /// and the `children` [SemanticNode]s that descendants of this RenderObject |
| /// have generated. |
| /// |
| /// By default, the method will annotate `node` with `config` and add the |
| /// `children` to it. |
| /// |
| /// Subclasses can override this method to add additional [SemanticsNode]s |
| /// to the tree. If new [SemanticsNode]s are instantiated in this method |
| /// they must be disposed in [clearSemantics]. |
| void assembleSemanticsNode( |
| SemanticsNode node, |
| SemanticsConfiguration config, |
| Iterable<SemanticsNode> children, |
| ) { |
| assert(node == _semantics); |
| node.updateWith(config: config, childrenInInversePaintOrder: children); |
| } |
| |
| // EVENTS |
| |
| /// Override this method to handle pointer events that hit this render object. |
| @override |
| void handleEvent(PointerEvent event, covariant HitTestEntry entry) { } |
| |
| |
| // HIT TESTING |
| |
| // RenderObject subclasses are expected to have a method like the following |
| // (with the signature being whatever passes for coordinates for this |
| // particular class): |
| // |
| // bool hitTest(HitTestResult result, { Offset position }) { |
| // // If the given position is not inside this node, then return false. |
| // // Otherwise: |
| // // For each child that intersects the position, in z-order starting from |
| // // the top, call hitTest() for that child, passing it /result/, and the |
| // // coordinates converted to the child's coordinate origin, and stop at |
| // // the first child that returns true. |
| // // Then, add yourself to /result/, and return true. |
| // } |
| // |
| // If you add yourself to /result/ and still return false, then that means you |
| // will see events but so will objects below you. |
| |
| |
| /// Returns a human understandable name. |
| @override |
| String toStringShort() { |
| String header = describeIdentity(this); |
| if (_relayoutBoundary != null && _relayoutBoundary != this) { |
| int count = 1; |
| RenderObject target = parent; |
| while (target != null && target != _relayoutBoundary) { |
| target = target.parent; |
| count += 1; |
| } |
| header += ' relayoutBoundary=up$count'; |
| } |
| if (_needsLayout) |
| header += ' NEEDS-LAYOUT'; |
| if (_needsPaint) |
| header += ' NEEDS-PAINT'; |
| if (!attached) |
| header += ' DETACHED'; |
| return header; |
| } |
| |
| @override |
| String toString({ DiagnosticLevel minLevel }) => toStringShort(); |
| |
| /// Returns a description of the tree rooted at this node. |
| /// If the prefix argument is provided, then every line in the output |
| /// will be prefixed by that string. |
| @override |
| String toStringDeep({ |
| String prefixLineOne: '', |
| String prefixOtherLines: '', |
| DiagnosticLevel minLevel: DiagnosticLevel.debug, |
| }) { |
| RenderObject debugPreviousActiveLayout; |
| assert(() { |
| debugPreviousActiveLayout = _debugActiveLayout; |
| _debugActiveLayout = null; |
| return true; |
| }()); |
| final String result = super.toStringDeep( |
| prefixLineOne: prefixLineOne, |
| prefixOtherLines: prefixOtherLines, |
| minLevel: minLevel, |
| ); |
| assert(() { |
| _debugActiveLayout = debugPreviousActiveLayout; |
| return true; |
| }()); |
| return result; |
| } |
| |
| /// Returns a one-line detailed description of the render object. |
| /// This description is often somewhat long. |
| /// |
| /// This includes the same information for this RenderObject as given by |
| /// [toStringDeep], but does not recurse to any children. |
| @override |
| String toStringShallow({ |
| String joiner: '; ', |
| DiagnosticLevel minLevel: DiagnosticLevel.debug, |
| }) { |
| RenderObject debugPreviousActiveLayout; |
| assert(() { |
| debugPreviousActiveLayout = _debugActiveLayout; |
| _debugActiveLayout = null; |
| return true; |
| }()); |
| final String result = super.toStringShallow(joiner: joiner, minLevel: minLevel); |
| assert(() { |
| _debugActiveLayout = debugPreviousActiveLayout; |
| return true; |
| }()); |
| return result; |
| } |
| |
| @protected |
| @override |
| void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
| properties.add(new DiagnosticsProperty<dynamic>('creator', debugCreator, defaultValue: null, level: DiagnosticLevel.debug)); |
| properties.add(new DiagnosticsProperty<ParentData>('parentData', parentData, tooltip: _debugCanParentUseSize == true ? 'can use size' : null, missingIfNull: true)); |
| properties.add(new DiagnosticsProperty<Constraints>('constraints', constraints, missingIfNull: true)); |
| // don't access it via the "layer" getter since that's only valid when we don't need paint |
| properties.add(new DiagnosticsProperty<OffsetLayer>('layer', _layer, defaultValue: null)); |
| properties.add(new DiagnosticsProperty<SemanticsNode>('semantics node', _semantics, defaultValue: null)); |
| properties.add(new FlagProperty( |
| 'isBlockingSemanticsOfPreviouslyPaintedNodes', |
| value: _semanticsConfiguration.isBlockingSemanticsOfPreviouslyPaintedNodes, |
| ifTrue: 'blocks semantics of earlier render objects below the common boundary', |
| )); |
| properties.add(new FlagProperty('isSemanticBoundary', value: _semanticsConfiguration.isSemanticBoundary, ifTrue: 'semantic boundary')); |
| } |
| |
| @override |
| List<DiagnosticsNode> debugDescribeChildren() => <DiagnosticsNode>[]; |
| |
| /// Attempt to make this or a descendant RenderObject visible on screen. |
| /// |
| /// If [child] is provided, that [RenderObject] is made visible. If [child] is |
| /// omitted, this [RenderObject] is made visible. |
| void showOnScreen([RenderObject child]) { |
| if (parent is RenderObject) { |
| final RenderObject renderParent = parent; |
| renderParent.showOnScreen(child ?? this); |
| } |
| } |
| } |
| |
| /// Generic mixin for render objects with one child. |
| /// |
| /// Provides a child model for a render object subclass that has a unique child. |
| abstract class RenderObjectWithChildMixin<ChildType extends RenderObject> extends RenderObject { |
| // This class is intended to be used as a mixin, and should not be |
| // extended directly. |
| factory RenderObjectWithChildMixin._() => null; |
| |
| /// Checks whether the given render object has the correct [runtimeType] to be |
| /// a child of this render object. |
| /// |
| /// Does nothing if assertions are disabled. |
| /// |
| /// Always returns true. |
| bool debugValidateChild(RenderObject child) { |
| assert(() { |
| if (child is! ChildType) { |
| throw new FlutterError( |
| 'A $runtimeType expected a child of type $ChildType but received a ' |
| 'child of type ${child.runtimeType}.\n' |
| 'RenderObjects expect specific types of children because they ' |
| 'coordinate with their children during layout and paint. For ' |
| 'example, a RenderSliver cannot be the child of a RenderBox because ' |
| 'a RenderSliver does not understand the RenderBox layout protocol.\n' |
| '\n' |
| 'The $runtimeType that expected a $ChildType child was created by:\n' |
| ' $debugCreator\n' |
| '\n' |
| 'The ${child.runtimeType} that did not match the expected child type ' |
| 'was created by:\n' |
| ' ${child.debugCreator}\n' |
| ); |
| } |
| return true; |
| }()); |
| return true; |
| } |
| |
| ChildType _child; |
| /// The render object's unique child |
| ChildType get child => _child; |
| set child(ChildType value) { |
| if (_child != null) |
| dropChild(_child); |
| _child = value; |
| if (_child != null) |
| adoptChild(_child); |
| } |
| |
| @override |
| void attach(PipelineOwner owner) { |
| super.attach(owner); |
| if (_child != null) |
| _child.attach(owner); |
| } |
| |
| @override |
| void detach() { |
| super.detach(); |
| if (_child != null) |
| _child.detach(); |
| } |
| |
| @override |
| void redepthChildren() { |
| if (_child != null) |
| redepthChild(_child); |
| } |
| |
| @override |
| void visitChildren(RenderObjectVisitor visitor) { |
| if (_child != null) |
| visitor(_child); |
| } |
| |
| @override |
| List<DiagnosticsNode> debugDescribeChildren() { |
| return child != null ? <DiagnosticsNode>[child.toDiagnosticsNode(name: 'child')] : <DiagnosticsNode>[]; |
| } |
| } |
| |
| /// Parent data to support a doubly-linked list of children. |
| abstract class ContainerParentDataMixin<ChildType extends RenderObject> extends ParentData { |
| // This class is intended to be used as a mixin, and should not be |
| // extended directly. |
| factory ContainerParentDataMixin._() => null; |
| |
| /// The previous sibling in the parent's child list. |
| ChildType previousSibling; |
| /// The next sibling in the parent's child list. |
| ChildType nextSibling; |
| |
| /// Clear the sibling pointers. |
| @override |
| void detach() { |
| super.detach(); |
| if (previousSibling != null) { |
| final ContainerParentDataMixin<ChildType> previousSiblingParentData = previousSibling.parentData; |
| assert(previousSibling != this); |
| assert(previousSiblingParentData.nextSibling == this); |
| previousSiblingParentData.nextSibling = nextSibling; |
| } |
| if (nextSibling != null) { |
| final ContainerParentDataMixin<ChildType> nextSiblingParentData = nextSibling.parentData; |
| assert(nextSibling != this); |
| assert(nextSiblingParentData.previousSibling == this); |
| nextSiblingParentData.previousSibling = previousSibling; |
| } |
| previousSibling = null; |
| nextSibling = null; |
| } |
| } |
| |
| /// Generic mixin for render objects with a list of children. |
| /// |
| /// Provides a child model for a render object subclass that has a doubly-linked |
| /// list of children. |
| abstract class ContainerRenderObjectMixin<ChildType extends RenderObject, ParentDataType extends ContainerParentDataMixin<ChildType>> extends RenderObject { |
| // This class is intended to be used as a mixin, and should not be |
| // extended directly. |
| factory ContainerRenderObjectMixin._() => null; |
| |
| bool _debugUltimatePreviousSiblingOf(ChildType child, { ChildType equals }) { |
| ParentDataType childParentData = child.parentData; |
| while (childParentData.previousSibling != null) { |
| assert(childParentData.previousSibling != child); |
| child = childParentData.previousSibling; |
| childParentData = child.parentData; |
| } |
| return child == equals; |
| } |
| bool _debugUltimateNextSiblingOf(ChildType child, { ChildType equals }) { |
| ParentDataType childParentData = child.parentData; |
| while (childParentData.nextSibling != null) { |
| assert(childParentData.nextSibling != child); |
| child = childParentData.nextSibling; |
| childParentData = child.parentData; |
| } |
| return child == equals; |
| } |
| |
| int _childCount = 0; |
| /// The number of children. |
| int get childCount => _childCount; |
| |
| /// Checks whether the given render object has the correct [runtimeType] to be |
| /// a child of this render object. |
| /// |
| /// Does nothing if assertions are disabled. |
| /// |
| /// Always returns true. |
| bool debugValidateChild(RenderObject child) { |
| assert(() { |
| if (child is! ChildType) { |
| throw new FlutterError( |
| 'A $runtimeType expected a child of type $ChildType but received a ' |
| 'child of type ${child.runtimeType}.\n' |
| 'RenderObjects expect specific types of children because they ' |
| 'coordinate with their children during layout and paint. For ' |
| 'example, a RenderSliver cannot be the child of a RenderBox because ' |
| 'a RenderSliver does not understand the RenderBox layout protocol.\n' |
| '\n' |
| 'The $runtimeType that expected a $ChildType child was created by:\n' |
| ' $debugCreator\n' |
| '\n' |
| 'The ${child.runtimeType} that did not match the expected child type ' |
| 'was created by:\n' |
| ' ${child.debugCreator}\n' |
| ); |
| } |
| return true; |
| }()); |
| return true; |
| } |
| |
| ChildType _firstChild; |
| ChildType _lastChild; |
| void _insertIntoChildList(ChildType child, { ChildType after }) { |
| final ParentDataType childParentData = child.parentData; |
| assert(childParentData.nextSibling == null); |
| assert(childParentData.previousSibling == null); |
| _childCount += 1; |
| assert(_childCount > 0); |
| if (after == null) { |
| // insert at the start (_firstChild) |
| childParentData.nextSibling = _firstChild; |
| if (_firstChild != null) { |
| final ParentDataType _firstChildParentData = _firstChild.parentData; |
| _firstChildParentData.previousSibling = child; |
| } |
| _firstChild = child; |
| _lastChild ??= child; |
| } else { |
| assert(_firstChild != null); |
| assert(_lastChild != null); |
| assert(_debugUltimatePreviousSiblingOf(after, equals: _firstChild)); |
| assert(_debugUltimateNextSiblingOf(after, equals: _lastChild)); |
| final ParentDataType afterParentData = after.parentData; |
| if (afterParentData.nextSibling == null) { |
| // insert at the end (_lastChild); we'll end up with two or more children |
| assert(after == _lastChild); |
| childParentData.previousSibling = after; |
| afterParentData.nextSibling = child; |
| _lastChild = child; |
| } else { |
| // insert in the middle; we'll end up with three or more children |
| // set up links from child to siblings |
| childParentData.nextSibling = afterParentData.nextSibling; |
| childParentData.previousSibling = after; |
| // set up links from siblings to child |
| final ParentDataType childPreviousSiblingParentData = childParentData.previousSibling.parentData; |
| final ParentDataType childNextSiblingParentData = childParentData.nextSibling.parentData; |
| childPreviousSiblingParentData.nextSibling = child; |
| childNextSiblingParentData.previousSibling = child; |
| assert(afterParentData.nextSibling == child); |
| } |
| } |
| } |
| /// Insert child into this render object's child list after the given child. |
| /// |
| /// If `after` is null, then this inserts the child at the start of the list, |
| /// and the child becomes the new [firstChild]. |
| void insert(ChildType child, { ChildType after }) { |
| assert(child != this, 'A RenderObject cannot be inserted into itself.'); |
| assert(after != this, 'A RenderObject cannot simultaneously be both the parent and the sibling of another RenderObject.'); |
| assert(child != after, 'A RenderObject cannot be inserted after itself.'); |
| assert(child != _firstChild); |
| assert(child != _lastChild); |
| adoptChild(child); |
| _insertIntoChildList(child, after: after); |
| } |
| |
| /// Append child to the end of this render object's child list. |
| void add(ChildType child) { |
| insert(child, after: _lastChild); |
| } |
| |
| /// Add all the children to the end of this render object's child list. |
| void addAll(List<ChildType> children) { |
| children?.forEach(add); |
| } |
| |
| void _removeFromChildList(ChildType child) { |
| final ParentDataType childParentData = child.parentData; |
| assert(_debugUltimatePreviousSiblingOf(child, equals: _firstChild)); |
| assert(_debugUltimateNextSiblingOf(child, equals: _lastChild)); |
| assert(_childCount >= 0); |
| if (childParentData.previousSibling == null) { |
| assert(_firstChild == child); |
| _firstChild = childParentData.nextSibling; |
| } else { |
| final ParentDataType childPreviousSiblingParentData = childParentData.previousSibling.parentData; |
| childPreviousSiblingParentData.nextSibling = childParentData.nextSibling; |
| } |
| if (childParentData.nextSibling == null) { |
| assert(_lastChild == child); |
| _lastChild = childParentData.previousSibling; |
| } else { |
| final ParentDataType childNextSiblingParentData = childParentData.nextSibling.parentData; |
| childNextSiblingParentData.previousSibling = childParentData.previousSibling; |
| } |
| childParentData.previousSibling = null; |
| childParentData.nextSibling = null; |
| _childCount -= 1; |
| } |
| |
| /// Remove this child from the child list. |
| /// |
| /// Requires the child to be present in the child list. |
| void remove(ChildType child) { |
| _removeFromChildList(child); |
| dropChild(child); |
| } |
| |
| /// Remove all their children from this render object's child list. |
| /// |
| /// More efficient than removing them individually. |
| void removeAll() { |
| ChildType child = _firstChild; |
| while (child != null) { |
| final ParentDataType childParentData = child.parentData; |
| final ChildType next = childParentData.nextSibling; |
| childParentData.previousSibling = null; |
| childParentData.nextSibling = null; |
| dropChild(child); |
| child = next; |
| } |
| _firstChild = null; |
| _lastChild = null; |
| _childCount = 0; |
| } |
| |
| /// Move this child in the child list to be before the given child. |
| /// |
| /// More efficient than removing and re-adding the child. Requires the child |
| /// to already be in the child list at some position. Pass null for before to |
| /// move the child to the end of the child list. |
| void move(ChildType child, { ChildType after }) { |
| assert(child != this); |
| assert(after != this); |
| assert(child != after); |
| assert(child.parent == this); |
| final ParentDataType childParentData = child.parentData; |
| if (childParentData.previousSibling == after) |
| return; |
| _removeFromChildList(child); |
| _insertIntoChildList(child, after: after); |
| markNeedsLayout(); |
| } |
| |
| @override |
| void attach(PipelineOwner owner) { |
| super.attach(owner); |
| ChildType child = _firstChild; |
| while (child != null) { |
| child.attach(owner); |
| final ParentDataType childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| } |
| } |
| |
| @override |
| void detach() { |
| super.detach(); |
| ChildType child = _firstChild; |
| while (child != null) { |
| child.detach(); |
| final ParentDataType childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| } |
| } |
| |
| @override |
| void redepthChildren() { |
| ChildType child = _firstChild; |
| while (child != null) { |
| redepthChild(child); |
| final ParentDataType childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| } |
| } |
| |
| @override |
| void visitChildren(RenderObjectVisitor visitor) { |
| ChildType child = _firstChild; |
| while (child != null) { |
| visitor(child); |
| final ParentDataType childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| } |
| } |
| |
| /// The first child in the child list. |
| ChildType get firstChild => _firstChild; |
| |
| /// The last child in the child list. |
| ChildType get lastChild => _lastChild; |
| |
| /// The previous child before the given child in the child list. |
| ChildType childBefore(ChildType child) { |
| assert(child != null); |
| assert(child.parent == this); |
| final ParentDataType childParentData = child.parentData; |
| return childParentData.previousSibling; |
| } |
| |
| /// The next child after the given child in the child list. |
| ChildType childAfter(ChildType child) { |
| assert(child != null); |
| assert(child.parent == this); |
| final ParentDataType childParentData = child.parentData; |
| return childParentData.nextSibling; |
| } |
| |
| @override |
| List<DiagnosticsNode> debugDescribeChildren() { |
| final List<DiagnosticsNode> children = <DiagnosticsNode>[]; |
| if (firstChild != null) { |
| ChildType child = firstChild; |
| int count = 1; |
| while (true) { |
| children.add(child.toDiagnosticsNode(name: 'child $count')); |
| if (child == lastChild) |
| break; |
| count += 1; |
| final ParentDataType childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| } |
| } |
| return children; |
| } |
| } |
| |
| /// Variant of [FlutterErrorDetails] with extra fields for the rendering |
| /// library. |
| class FlutterErrorDetailsForRendering extends FlutterErrorDetails { |
| /// Creates a [FlutterErrorDetailsForRendering] object with the given |
| /// arguments setting the object's properties. |
| /// |
| /// The rendering library calls this constructor when catching an exception |
| /// that will subsequently be reported using [FlutterError.onError]. |
| const FlutterErrorDetailsForRendering({ |
| dynamic exception, |
| StackTrace stack, |
| String library, |
| String context, |
| this.renderObject, |
| InformationCollector informationCollector, |
| bool silent: false |
| }) : super( |
| exception: exception, |
| stack: stack, |
| library: library, |
| context: context, |
| informationCollector: informationCollector, |
| silent: silent |
| ); |
| |
| /// The RenderObject that was being processed when the exception was caught. |
| final RenderObject renderObject; |
| } |
| |
| /// Describes the semantics information a [RenderObject] wants to add to its |
| /// parent. |
| /// |
| /// It has two notable subclasses: |
| /// * [_InterestingSemanticsFragment] describing actual semantic information to |
| /// be added to the parent. |
| /// * [_ContainerSemanticsFragment]: a container class to transport the semantic |
| /// information of multiple [_InterestingSemanticsFragment] to a parent. |
| abstract class _SemanticsFragment { |
| _SemanticsFragment({@required this.dropsSemanticsOfPreviousSiblings }) |
| : assert (dropsSemanticsOfPreviousSiblings != null); |
| |
| /// Incorporate the fragments of children into this fragment. |
| void addAll(Iterable<_InterestingSemanticsFragment> fragments); |
| |
| /// Whether this fragment wants to make the semantics information of |
| /// previously painted [RenderObject]s unreachable for accessibility purposes. |
| /// |
| /// See also: |
| /// |
| /// * [SemanticsConfiguration.isBlockingSemanticsOfPreviouslyPaintedNodes] |
| /// describes what semantics are dropped in more detail. |
| final bool dropsSemanticsOfPreviousSiblings; |
| |
| /// Returns [_InterestingSemanticsFragment] describing the actual semantic |
| /// information that this fragment wants to add to the parent. |
| Iterable<_InterestingSemanticsFragment> get interestingFragments; |
| } |
| |
| /// A container used when a [RenderObject] wants to add multiple independent |
| /// [_InterestingSemanticsFragment] to its parent. |
| /// |
| /// The [_InterestingSemanticsFragment] to be added to the parent can be |
| /// obtained via [interestingFragments]. |
| class _ContainerSemanticsFragment extends _SemanticsFragment { |
| |
| _ContainerSemanticsFragment({ @required bool dropsSemanticsOfPreviousSiblings }) |
| : super(dropsSemanticsOfPreviousSiblings: dropsSemanticsOfPreviousSiblings); |
| |
| @override |
| void addAll(Iterable<_InterestingSemanticsFragment> fragments) { |
| interestingFragments.addAll(fragments); |
| } |
| |
| @override |
| final List<_InterestingSemanticsFragment> interestingFragments = <_InterestingSemanticsFragment>[]; |
| } |
| |
| /// A [_SemanticsFragment] that describes which concrete semantic information |
| /// a [RenderObject] wants to add to the [SemanticsNode] of its parent. |
| /// |
| /// Specifically, it describes which children (as returned by [compileChildren]) |
| /// should be added to the parent's [SemanticsNode] and which [config] should be |
| /// merged into the parent's [SemanticsNode]. |
| abstract class _InterestingSemanticsFragment extends _SemanticsFragment { |
| _InterestingSemanticsFragment({ |
| @required RenderObject owner, |
| @required bool dropsSemanticsOfPreviousSiblings |
| }) : assert(owner != null), |
| _ancestorChain = <RenderObject>[owner], |
| super(dropsSemanticsOfPreviousSiblings: dropsSemanticsOfPreviousSiblings); |
| |
| /// The [RenderObject] that owns this fragment (and any new [SemanticNode] |
| /// introduced by it). |
| RenderObject get owner => _ancestorChain.first; |
| |
| final List<RenderObject> _ancestorChain; |
| |
| /// The children to be added to the parent. |
| Iterable<SemanticsNode> compileChildren({ |
| @required Rect parentSemanticsClipRect, |
| @required Rect parentPaintClipRect |
| }); |
| |
| /// The [SemanticsConfiguration] the child wants to merge into the parent's |
| /// [SemanticsNode] or null if it doesn't want to merge anything. |
| SemanticsConfiguration get config; |
| |
| /// Disallows this fragment to merge any configuration into its parent's |
| /// [SemanticsNode]. |
| /// |
| /// After calling this the fragment will only produce children to be added |
| /// to the parent and it will return null for [config]. |
| void markAsExplicit(); |
| |
| /// Consume the fragments of children. |
| /// |
| /// For each provided fragment it will add that fragment's children to |
| /// this fragment's children (as returned by [compileChildren]) and merge that |
| /// fragment's [config] into this fragment's [config]. |
| /// |
| /// If a provided fragment should not merge anything into [config] call |
| /// [markAsExplicit] before passing the fragment to this method. |
| @override |
| void addAll(Iterable<_InterestingSemanticsFragment> fragments); |
| |
| /// Whether this fragment wants to add any semantic information to the parent |
| /// [SemanticsNode]. |
| bool get hasConfigForParent => config != null; |
| |
| @override |
| Iterable<_InterestingSemanticsFragment> get interestingFragments sync* { |
| yield this; |
| } |
| |
| Set<SemanticsTag> _tagsForChildren; |
| |
| /// Tag all children produced by [compileChildren] with `tags`. |
| void addTags(Iterable<SemanticsTag> tags) { |
| if (tags == null || tags.isEmpty) |
| return; |
| _tagsForChildren ??= new Set<SemanticsTag>(); |
| _tagsForChildren.addAll(tags); |
| } |
| |
| /// Adds the geometric information of `ancestor` to this object. |
| /// |
| /// Those information are required to properly compute the value for |
| /// [SemanticsNode.transform], [SemanticsNode.clipRect], and |
| /// [SemanticsNode.rect]. |
| /// |
| /// Ancestors have to be added in order from [owner] up until the next |
| /// [RenderObject] that owns a [SemanticsNode] is reached. |
| void addAncestor(RenderObject ancestor) { |
| _ancestorChain.add(ancestor); |
| } |
| } |
| |
| /// An [_InterestingSemanticsFragment] that produces the root [SemanticsNode] of |
| /// the semantics tree. |
| /// |
| /// The root node is available as the only element in the Iterable returned by |
| /// [children]. |
| class _RootSemanticsFragment extends _InterestingSemanticsFragment { |
| _RootSemanticsFragment({ |
| @required RenderObject owner, |
| @required bool dropsSemanticsOfPreviousSiblings, |
| }) : super(owner: owner, dropsSemanticsOfPreviousSiblings: dropsSemanticsOfPreviousSiblings); |
| |
| @override |
| Iterable<SemanticsNode> compileChildren({Rect parentSemanticsClipRect, Rect parentPaintClipRect}) sync* { |
| assert(_tagsForChildren == null || _tagsForChildren.isEmpty); |
| assert(parentSemanticsClipRect == null); |
| assert(parentPaintClipRect == null); |
| assert(_ancestorChain.length == 1); |
| |
| owner._semantics ??= new SemanticsNode.root( |
| showOnScreen: owner.showOnScreen, |
| owner: owner.owner.semanticsOwner, |
| ); |
| final SemanticsNode node = owner._semantics; |
| assert(MatrixUtils.matrixEquals(node.transform, new Matrix4.identity())); |
| assert(node.parentSemanticsClipRect == null); |
| assert(node.parentPaintClipRect == null); |
| |
| node.rect = owner.semanticBounds; |
| |
| final List<SemanticsNode> children = <SemanticsNode>[]; |
| for (_InterestingSemanticsFragment fragment in _children) { |
| assert(fragment.config == null); |
| children.addAll(fragment.compileChildren( |
| parentSemanticsClipRect: parentSemanticsClipRect, |
| parentPaintClipRect: parentPaintClipRect, |
| )); |
| } |
| node.updateWith(config: null, childrenInInversePaintOrder: children); |
| |
| assert(!node.isInvisible); |
| yield node; |
| } |
| |
| @override |
| SemanticsConfiguration get config => null; |
| |
| final List<_InterestingSemanticsFragment> _children = <_InterestingSemanticsFragment>[]; |
| |
| @override |
| void markAsExplicit() { |
| // nothing to do, we are always explicit. |
| } |
| |
| @override |
| void addAll(Iterable<_InterestingSemanticsFragment> fragments) { |
| _children.addAll(fragments); |
| } |
| } |
| |
| /// An [_InterestingSemanticsFragment] that can be told to only add explicit |
| /// [SemanticsNode]s to the parent. |
| /// |
| /// If [markAsExplicit] was not called before this fragment is added to |
| /// another fragment it will merge [config] into the parent's [SemanticsNode] |
| /// and add its [children] to it. |
| /// |
| /// If [markAsExplicit] was called before adding this fragment to another |
| /// fragment it will create a new [SemanticsNode]. The newly created node will |
| /// be annotated with the [SemanticsConfiguration] that - without the call to |
| /// [markAsExplicit] - would have been merged into the parent's [SemanticsNode]. |
| /// Similarly, the new node will also take over the children that otherwise |
| /// would have been added to the parent's [SemanticsNode]. |
| /// |
| /// After a call to [markAsExplicit] the only element returned by [children] |
| /// is the newly created node and [config] will return null as the fragment |
| /// no longer wants to merge any semantic information into the parent's |
| /// [SemanticsNode]. |
| class _SwitchableSemanticsFragment extends _InterestingSemanticsFragment { |
| _SwitchableSemanticsFragment({ |
| @required bool mergeIntoParent, |
| @required SemanticsConfiguration config, |
| @required RenderObject owner, |
| @required bool dropsSemanticsOfPreviousSiblings, |
| }) : _mergeIntoParent = mergeIntoParent, |
| _config = config, |
| assert(mergeIntoParent != null), |
| assert(config != null), |
| super(owner: owner, dropsSemanticsOfPreviousSiblings: dropsSemanticsOfPreviousSiblings); |
| |
| final bool _mergeIntoParent; |
| SemanticsConfiguration _config; |
| bool _isConfigWritable = false; |
| final List<_InterestingSemanticsFragment> _children = <_InterestingSemanticsFragment>[]; |
| |
| @override |
| Iterable<SemanticsNode> compileChildren({Rect parentSemanticsClipRect, Rect parentPaintClipRect}) sync* { |
| if (!_isExplicit) { |
| owner._semantics = null; |
| for (_InterestingSemanticsFragment fragment in _children) { |
| assert(_ancestorChain.first == fragment._ancestorChain.last); |
| fragment._ancestorChain.addAll(_ancestorChain.sublist(1)); |
| yield* fragment.compileChildren(parentSemanticsClipRect: parentSemanticsClipRect, parentPaintClipRect: parentPaintClipRect); |
| } |
| return; |
| } |
| |
| final _SemanticsGeometry geometry = _needsGeometryUpdate |
| ? new _SemanticsGeometry(parentSemanticsClipRect: parentSemanticsClipRect, parentPaintClipRect: parentPaintClipRect, ancestors: _ancestorChain) |
| : null; |
| |
| if (!_mergeIntoParent && (geometry?.dropFromTree == true)) |
| return; // Drop the node, it's not going to be visible. |
| |
| owner._semantics ??= new SemanticsNode(showOnScreen: owner.<
|