| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'package:flutter/rendering.dart'; |
| import 'framework.dart'; |
| |
| /// A rectangle upon which a backend texture is mapped. |
| /// |
| /// Backend textures are images that can be applied (mapped) to an area of the |
| /// Flutter view. They are created, managed, and updated using a |
| /// platform-specific texture registry. This is typically done by a plugin |
| /// that integrates with host platform video player, camera, or OpenGL APIs, |
| /// or similar image sources. |
| /// |
| /// A texture widget refers to its backend texture using an integer ID. Texture |
| /// IDs are obtained from the texture registry and are scoped to the Flutter |
| /// view. Texture IDs may be reused after deregistration, at the discretion |
| /// of the registry. The use of texture IDs currently unknown to the registry |
| /// will silently result in a blank rectangle. |
| /// |
| /// Texture widgets are repainted autonomously as dictated by the backend (e.g. |
| /// on arrival of a video frame). Such repainting generally does not involve |
| /// executing Dart code. |
| /// |
| /// The size of the rectangle is determined by its parent widget, and the |
| /// texture is automatically scaled to fit. |
| /// |
| /// See also: |
| /// |
| /// * <https://docs.flutter.io/javadoc/io/flutter/view/TextureRegistry.html> |
| /// for how to create and manage backend textures on Android. |
| /// * <https://docs.flutter.io/objcdoc/Protocols/FlutterTextureRegistry.html> |
| /// for how to create and manage backend textures on iOS. |
| class Texture extends LeafRenderObjectWidget { |
| /// Creates a widget backed by the texture identified by [textureId]. |
| const Texture({ Key key, @required this.textureId }): assert(textureId != null), super(key: key); |
| |
| /// The identity of the backend texture. |
| final int textureId; |
| |
| @override |
| TextureBox createRenderObject(BuildContext context) => new TextureBox(textureId: textureId); |
| |
| @override |
| void updateRenderObject(BuildContext context, TextureBox renderObject) { |
| renderObject.textureId = textureId; |
| } |
| } |