blob: d8a33b6eeb6970fb79f689ec46512413487f3d6f [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file
import '../artifacts.dart';
import '../base/common.dart';
import '../base/file_system.dart';
import '../base/logger.dart';
import '../base/process.dart';
import '../build_info.dart';
import '../cache.dart';
import '../globals.dart';
import '../project.dart';
import '../reporting/reporting.dart';
import 'msbuild_utils.dart';
import 'visual_studio.dart';
/// Builds the Windows project using msbuild.
Future<void> buildWindows(WindowsProject windowsProject, BuildInfo buildInfo, {String target}) async {
final Map<String, String> environment = <String, String>{
'FLUTTER_ROOT': Cache.flutterRoot,
'FLUTTER_EPHEMERAL_DIR': windowsProject.ephemeralDirectory.path,
'PROJECT_DIR': windowsProject.project.directory.path,
'TRACK_WIDGET_CREATION': (buildInfo?.trackWidgetCreation == true).toString(),
};
if (target != null) {
environment['FLUTTER_TARGET'] = target;
}
if (artifacts is LocalEngineArtifacts) {
final LocalEngineArtifacts localEngineArtifacts = artifacts as LocalEngineArtifacts;
final String engineOutPath = localEngineArtifacts.engineOutPath;
environment['FLUTTER_ENGINE'] = fs.path.dirname(fs.path.dirname(engineOutPath));
environment['LOCAL_ENGINE'] = fs.path.basename(engineOutPath);
}
writePropertySheet(windowsProject.generatedPropertySheetFile, environment);
final String vcvarsScript = visualStudio.vcvarsPath;
if (vcvarsScript == null) {
throwToolExit('Unable to find suitable Visual Studio toolchain. '
'Please run `flutter doctor` for more details.');
}
if (!buildInfo.isDebug) {
const String warning = '🚧 ';
printStatus(warning * 20);
printStatus('Warning: Only debug is currently implemented for Windows. This is effectively a debug build.');
printStatus('See https://github.com/flutter/flutter/issues/38477 for details and updates.');
printStatus(warning * 20);
printStatus('');
}
final String buildScript = fs.path.join(
Cache.flutterRoot,
'packages',
'flutter_tools',
'bin',
'vs_build.bat',
);
final String configuration = buildInfo.isDebug ? 'Debug' : 'Release';
final String solutionPath = windowsProject.solutionFile.path;
final Stopwatch sw = Stopwatch()..start();
final Status status = logger.startProgress(
'Building Windows application...',
timeout: null,
);
int result;
try {
// Run the script with a relative path to the project using the enclosing
// directory as the workingDirectory, to avoid hitting the limit on command
// lengths in batch scripts if the absolute path to the project is long.
result = await processUtils.stream(<String>[
buildScript,
vcvarsScript,
fs.path.basename(solutionPath),
configuration,
], workingDirectory: fs.path.dirname(solutionPath), trace: true);
} finally {
status.cancel();
}
if (result != 0) {
throwToolExit('Build process failed. To view the stack trace, please run `flutter run -d windows -v`.');
}
flutterUsage.sendTiming('build', 'vs_build', Duration(milliseconds: sw.elapsedMilliseconds));
}