blob: 8c12e5a0b73daf82e6fead87376e50544de10aac [file] [log] [blame]
import 'dart:async';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart';
import 'messages_all.dart';
/// Callers can lookup localized strings with an instance of StockStrings returned
/// by `StockStrings.of(context)`.
///
/// Applications need to include `StockStrings.delegate()` in their app's
/// localizationDelegates list, and the locales they support in the app's
/// supportedLocales list. For example:
///
/// ```
/// import 'i18n/stock_strings.dart';
///
/// return MaterialApp(
/// localizationsDelegates: StockStrings.localizationsDelegates,
/// supportedLocales: StockStrings.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: 0.16.0
/// intl_translation: 0.17.7
///
/// # rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, you’ll need to edit this
/// file.
///
/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// project’s Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the StockStrings.supportedLocales
/// property.
class StockStrings {
StockStrings(Locale locale) : _localeName = Intl.canonicalizedLocale(locale.toString());
final String _localeName;
static Future<StockStrings> load(Locale locale) {
return initializeMessages(locale.toString())
.then<StockStrings>((_) => StockStrings(locale));
}
static StockStrings of(BuildContext context) {
return Localizations.of<StockStrings>(context, StockStrings);
}
static const LocalizationsDelegate<StockStrings> delegate = _StockStringsDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[
Locale('en', 'US'),
Locale('es', 'ES'),
];
String get market {
return Intl.message(
r'MARKET',
locale: _localeName,
name: 'market',
desc: r'Label for the Market tab'
);
}
String get portfolio {
return Intl.message(
r'PORTFOLIO',
locale: _localeName,
name: 'portfolio',
desc: r'Label for the Portfolio tab'
);
}
String get title {
return Intl.message(
r'Stocks',
locale: _localeName,
name: 'title',
desc: r'Title for the Stocks application'
);
}
}
class _StockStringsDelegate extends LocalizationsDelegate<StockStrings> {
const _StockStringsDelegate();
@override
Future<StockStrings> load(Locale locale) => StockStrings.load(locale);
@override
bool isSupported(Locale locale) => <String>['en', 'es'].contains(locale.languageCode);
@override
bool shouldReload(_StockStringsDelegate old) => false;
}