blob: 6080f117fe2afbaf65056db51cd9a8a0ed8894b3 [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:pool/pool.dart';
import '../../asset.dart';
import '../../base/file_system.dart';
import '../../devfs.dart';
import '../../plugins.dart';
import '../../project.dart';
import '../build_system.dart';
import '../depfile.dart';
/// A helper function to copy an asset bundle into an [environment]'s output
/// directory.
///
/// Returns a [Depfile] containing all assets used in the build.
Future<Depfile> copyAssets(Environment environment, Directory outputDirectory) async {
final File pubspecFile = environment.projectDir.childFile('pubspec.yaml');
final AssetBundle assetBundle = AssetBundleFactory.instance.createBundle();
await assetBundle.build(
manifestPath: pubspecFile.path,
packagesPath: environment.projectDir.childFile('.packages').path,
);
final Pool pool = Pool(kMaxOpenFiles);
final List<File> inputs = <File>[
// An asset manifest with no assets would have zero inputs if not
// for this pubspec file.
pubspecFile,
];
final List<File> outputs = <File>[];
await Future.wait<void>(
assetBundle.entries.entries.map<Future<void>>((MapEntry<String, DevFSContent> entry) async {
final PoolResource resource = await pool.request();
try {
// This will result in strange looking files, for example files with `/`
// on Windows or files that end up getting URI encoded such as `#.ext`
// to `%23.ext`. However, we have to keep it this way since the
// platform channels in the framework will URI encode these values,
// and the native APIs will look for files this way.
final File file = fs.file(fs.path.join(outputDirectory.path, entry.key));
outputs.add(file);
file.parent.createSync(recursive: true);
final DevFSContent content = entry.value;
if (content is DevFSFileContent && content.file is File) {
inputs.add(fs.file(content.file.path));
await (content.file as File).copy(file.path);
} else {
await file.writeAsBytes(await entry.value.contentsAsBytes());
}
} finally {
resource.release();
}
}));
return Depfile(inputs, outputs);
}
/// Copy the assets defined in the flutter manifest into a build directory.
class CopyAssets extends Target {
const CopyAssets();
@override
String get name => 'copy_assets';
@override
List<Target> get dependencies => const <Target>[];
@override
List<Source> get inputs => const <Source>[
Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/assets.dart'),
];
@override
List<Source> get outputs => const <Source>[];
@override
List<String> get depfiles => const <String>[
'flutter_assets.d'
];
@override
Future<void> build(Environment environment) async {
final Directory output = environment
.buildDir
.childDirectory('flutter_assets');
output.createSync(recursive: true);
final Depfile depfile = await copyAssets(environment, output);
depfile.writeToFile(environment.buildDir.childFile('flutter_assets.d'));
}
}
/// Rewrites the `.flutter-plugins` file of [project] based on the plugin
/// dependencies declared in `pubspec.yaml`.
// TODO(jonahwiliams): this should be per platform and located in build
// outputs.
class FlutterPlugins extends Target {
const FlutterPlugins();
@override
String get name => 'flutter_plugins';
@override
List<Target> get dependencies => const <Target>[];
@override
List<Source> get inputs => const <Source>[
Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/assets.dart'),
Source.pattern('{PROJECT_DIR}/pubspec.yaml'),
];
@override
List<Source> get outputs => const <Source>[
Source.pattern('{PROJECT_DIR}/.flutter-plugins'),
];
@override
Future<void> build(Environment environment) async {
// The pubspec may change for reasons other than plugins changing, so we compare
// the manifest before writing. Some hosting build systems use timestamps
// so we need to be careful to avoid tricking them into doing more work than
// necessary.
final FlutterProject project = FlutterProject.fromDirectory(environment.projectDir);
final List<Plugin> plugins = findPlugins(project);
final String pluginManifest = plugins
.map<String>((Plugin p) => '${p.name}=${escapePath(p.path)}')
.join('\n');
final File flutterPluginsFile = environment.projectDir.childFile('.flutter-plugins');
if (!flutterPluginsFile.existsSync() || flutterPluginsFile.readAsStringSync() != pluginManifest) {
flutterPluginsFile.writeAsStringSync(pluginManifest);
}
}
}