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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' as ui show ParagraphBuilder;
import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/services.dart';
import 'basic_types.dart';
import 'text_style.dart';
/// An immutable span of text.
///
/// A [TextSpan] object can be styled using its [style] property.
/// The style will be applied to the [text] and the [children].
///
/// A [TextSpan] object can just have plain text, or it can have
/// children [TextSpan] objects with their own styles that (possibly
/// only partially) override the [style] of this object. If a
/// [TextSpan] has both [text] and [children], then the [text] is
/// treated as if it was an unstyled [TextSpan] at the start of the
/// [children] list.
///
/// To paint a [TextSpan] on a [Canvas], use a [TextPainter]. To display a text
/// span in a widget, use a [RichText]. For text with a single style, consider
/// using the [Text] widget.
///
/// {@tool sample}
///
/// The text "Hello world!", in black:
///
/// ```dart
/// TextSpan(
/// text: 'Hello world!',
/// style: TextStyle(color: Colors.black),
/// )
/// ```
/// {@end-tool}
///
/// _There is some more detailed sample code in the documentation for the
/// [recognizer] property._
///
/// See also:
///
/// * [Text], a widget for showing uniformly-styled text.
/// * [RichText], a widget for finer control of text rendering.
/// * [TextPainter], a class for painting [TextSpan] objects on a [Canvas].
@immutable
class TextSpan extends DiagnosticableTree {
/// Creates a [TextSpan] with the given values.
///
/// For the object to be useful, at least one of [text] or
/// [children] should be set.
const TextSpan({
this.style,
this.text,
this.children,
this.recognizer,
this.semanticsLabel,
});
/// The style to apply to the [text] and the [children].
final TextStyle style;
/// The text contained in the span.
///
/// If both [text] and [children] are non-null, the text will precede the
/// children.
final String text;
/// Additional spans to include as children.
///
/// If both [text] and [children] are non-null, the text will precede the
/// children.
///
/// Modifying the list after the [TextSpan] has been created is not
/// supported and may have unexpected results.
///
/// The list must not contain any nulls.
final List<TextSpan> children;
/// A gesture recognizer that will receive events that hit this text span.
///
/// [TextSpan] itself does not implement hit testing or event dispatch. The
/// object that manages the [TextSpan] painting is also responsible for
/// dispatching events. In the rendering library, that is the
/// [RenderParagraph] object, which corresponds to the [RichText] widget in
/// the widgets layer; these objects do not bubble events in [TextSpan]s, so a
/// [recognizer] is only effective for events that directly hit the [text] of
/// that [TextSpan], not any of its [children].
///
/// [TextSpan] also does not manage the lifetime of the gesture recognizer.
/// The code that owns the [GestureRecognizer] object must call
/// [GestureRecognizer.dispose] when the [TextSpan] object is no longer used.
///
/// {@tool sample}
///
/// This example shows how to manage the lifetime of a gesture recognizer
/// provided to a [TextSpan] object. It defines a `BuzzingText` widget which
/// uses the [HapticFeedback] class to vibrate the device when the user
/// long-presses the "find the" span, which is underlined in wavy green. The
/// hit-testing is handled by the [RichText] widget.
///
/// ```dart
/// class BuzzingText extends StatefulWidget {
/// @override
/// _BuzzingTextState createState() => _BuzzingTextState();
/// }
///
/// class _BuzzingTextState extends State<BuzzingText> {
/// LongPressGestureRecognizer _longPressRecognizer;
///
/// @override
/// void initState() {
/// super.initState();
/// _longPressRecognizer = LongPressGestureRecognizer()
/// ..onLongPress = _handlePress;
/// }
///
/// @override
/// void dispose() {
/// _longPressRecognizer.dispose();
/// super.dispose();
/// }
///
/// void _handlePress() {
/// HapticFeedback.vibrate();
/// }
///
/// @override
/// Widget build(BuildContext context) {
/// return RichText(
/// text: TextSpan(
/// text: 'Can you ',
/// style: TextStyle(color: Colors.black),
/// children: <TextSpan>[
/// TextSpan(
/// text: 'find the',
/// style: TextStyle(
/// color: Colors.green,
/// decoration: TextDecoration.underline,
/// decorationStyle: TextDecorationStyle.wavy,
/// ),
/// recognizer: _longPressRecognizer,
/// ),
/// TextSpan(
/// text: ' secret?',
/// ),
/// ],
/// ),
/// );
/// }
/// }
/// ```
/// {@end-tool}
final GestureRecognizer recognizer;
/// An alternative semantics label for this text.
///
/// If present, the semantics of this span will contain this value instead
/// of the actual text.
///
/// This is useful for replacing abbreviations or shorthands with the full
/// text value:
///
/// ```dart
/// TextSpan(text: r'$$', semanticsLabel: 'Double dollars')
/// ```
final String semanticsLabel;
/// Apply the [style], [text], and [children] of this object to the
/// given [ParagraphBuilder], from which a [Paragraph] can be obtained.
/// [Paragraph] objects can be drawn on [Canvas] objects.
///
/// Rather than using this directly, it's simpler to use the
/// [TextPainter] class to paint [TextSpan] objects onto [Canvas]
/// objects.
void build(ui.ParagraphBuilder builder, { double textScaleFactor = 1.0 }) {
assert(debugAssertIsValid());
final bool hasStyle = style != null;
if (hasStyle)
builder.pushStyle(style.getTextStyle(textScaleFactor: textScaleFactor));
if (text != null)
builder.addText(text);
if (children != null) {
for (TextSpan child in children) {
assert(child != null);
child.build(builder, textScaleFactor: textScaleFactor);
}
}
if (hasStyle)
builder.pop();
}
/// Walks this text span and its descendants in pre-order and calls [visitor]
/// for each span that has text.
bool visitTextSpan(bool visitor(TextSpan span)) {
if (text != null) {
if (!visitor(this))
return false;
}
if (children != null) {
for (TextSpan child in children) {
if (!child.visitTextSpan(visitor))
return false;
}
}
return true;
}
/// Returns the text span that contains the given position in the text.
TextSpan getSpanForPosition(TextPosition position) {
assert(debugAssertIsValid());
final TextAffinity affinity = position.affinity;
final int targetOffset = position.offset;
int offset = 0;
TextSpan result;
visitTextSpan((TextSpan span) {
assert(result == null);
final int endOffset = offset + span.text.length;
if (targetOffset == offset && affinity == TextAffinity.downstream ||
targetOffset > offset && targetOffset < endOffset ||
targetOffset == endOffset && affinity == TextAffinity.upstream) {
result = span;
return false;
}
offset = endOffset;
return true;
});
return result;
}
/// Flattens the [TextSpan] tree into a single string.
///
/// Styles are not honored in this process. If `includeSemanticsLabels` is
/// true, then the text returned will include the [semanticsLabel]s instead of
/// the text contents when they are present.
String toPlainText({bool includeSemanticsLabels = true}) {
assert(debugAssertIsValid());
final StringBuffer buffer = StringBuffer();
visitTextSpan((TextSpan span) {
if (span.semanticsLabel != null && includeSemanticsLabels) {
buffer.write(span.semanticsLabel);
} else {
buffer.write(span.text);
}
return true;
});
return buffer.toString();
}
/// Returns the UTF-16 code unit at the given index in the flattened string.
///
/// Returns null if the index is out of bounds.
int codeUnitAt(int index) {
if (index < 0)
return null;
int offset = 0;
int result;
visitTextSpan((TextSpan span) {
if (index - offset < span.text.length) {
result = span.text.codeUnitAt(index - offset);
return false;
}
offset += span.text.length;
return true;
});
return result;
}
/// In checked mode, throws an exception if the object is not in a
/// valid configuration. Otherwise, returns true.
///
/// This is intended to be used as follows:
///
/// ```dart
/// assert(myTextSpan.debugAssertIsValid());
/// ```
bool debugAssertIsValid() {
assert(() {
if (!visitTextSpan((TextSpan span) {
if (span.children != null) {
for (TextSpan child in span.children) {
if (child == null)
return false;
}
}
return true;
})) {
throw FlutterError(
'TextSpan contains a null child.\n'
'A TextSpan object with a non-null child list should not have any nulls in its child list.\n'
'The full text in question was:\n'
'${toStringDeep(prefixLineOne: ' ')}'
);
}
return true;
}());
return true;
}
/// Describe the difference between this text span and another, in terms of
/// how much damage it will make to the rendering. The comparison is deep.
///
/// See also:
///
/// * [TextStyle.compareTo], which does the same thing for [TextStyle]s.
RenderComparison compareTo(TextSpan other) {
if (identical(this, other))
return RenderComparison.identical;
if (other.text != text ||
children?.length != other.children?.length ||
(style == null) != (other.style == null))
return RenderComparison.layout;
RenderComparison result = recognizer == other.recognizer ? RenderComparison.identical : RenderComparison.metadata;
if (style != null) {
final RenderComparison candidate = style.compareTo(other.style);
if (candidate.index > result.index)
result = candidate;
if (result == RenderComparison.layout)
return result;
}
if (children != null) {
for (int index = 0; index < children.length; index += 1) {
final RenderComparison candidate = children[index].compareTo(other.children[index]);
if (candidate.index > result.index)
result = candidate;
if (result == RenderComparison.layout)
return result;
}
}
return result;
}
@override
bool operator ==(dynamic other) {
if (identical(this, other))
return true;
if (other.runtimeType != runtimeType)
return false;
final TextSpan typedOther = other;
return typedOther.text == text
&& typedOther.style == style
&& typedOther.recognizer == recognizer
&& typedOther.semanticsLabel == semanticsLabel
&& listEquals<TextSpan>(typedOther.children, children);
}
@override
int get hashCode => hashValues(style, text, recognizer, semanticsLabel, hashList(children));
@override
String toStringShort() => '$runtimeType';
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.defaultDiagnosticsTreeStyle = DiagnosticsTreeStyle.whitespace;
// Properties on style are added as if they were properties directly on
// this TextSpan.
if (style != null)
style.debugFillProperties(properties);
properties.add(DiagnosticsProperty<GestureRecognizer>(
'recognizer', recognizer,
description: recognizer?.runtimeType?.toString(),
defaultValue: null,
));
if (semanticsLabel != null) {
properties.add(StringProperty('semanticsLabel', semanticsLabel));
}
properties.add(StringProperty('text', text, showName: false, defaultValue: null));
if (style == null && text == null && children == null)
properties.add(DiagnosticsNode.message('(empty)'));
}
@override
List<DiagnosticsNode> debugDescribeChildren() {
if (children == null)
return const <DiagnosticsNode>[];
return children.map<DiagnosticsNode>((TextSpan child) {
if (child != null) {
return child.toDiagnosticsNode();
} else {
return DiagnosticsNode.message('<null child>');
}
}).toList();
}
}