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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' show Offset;
import 'package:flutter/foundation.dart';
import 'types.dart';
/// The position of the map "camera", the view point from which the world is shown in the map view.
///
/// Aggregates the camera's [target] geographical location, its [zoom] level,
/// [tilt] angle, and [bearing].
@immutable
class CameraPosition {
/// Creates a immutable representation of the [GoogleMap] camera.
///
/// [AssertionError] is thrown if [bearing], [target], [tilt], or [zoom] are
/// null.
const CameraPosition({
this.bearing = 0.0,
required this.target,
this.tilt = 0.0,
this.zoom = 0.0,
});
/// The camera's bearing in degrees, measured clockwise from north.
///
/// A bearing of 0.0, the default, means the camera points north.
/// A bearing of 90.0 means the camera points east.
final double bearing;
/// The geographical location that the camera is pointing at.
final LatLng target;
/// The angle, in degrees, of the camera angle from the nadir.
///
/// A tilt of 0.0, the default and minimum supported value, means the camera
/// is directly facing the Earth.
///
/// The maximum tilt value depends on the current zoom level. Values beyond
/// the supported range are allowed, but on applying them to a map they will
/// be silently clamped to the supported range.
final double tilt;
/// The zoom level of the camera.
///
/// A zoom of 0.0, the default, means the screen width of the world is 256.
/// Adding 1.0 to the zoom level doubles the screen width of the map. So at
/// zoom level 3.0, the screen width of the world is 2³x256=2048.
///
/// Larger zoom levels thus means the camera is placed closer to the surface
/// of the Earth, revealing more detail in a narrower geographical region.
///
/// The supported zoom level range depends on the map data and device. Values
/// beyond the supported range are allowed, but on applying them to a map they
/// will be silently clamped to the supported range.
final double zoom;
/// Serializes [CameraPosition].
///
/// Mainly for internal use when calling [CameraUpdate.newCameraPosition].
Object toMap() => <String, Object>{
'bearing': bearing,
'target': target.toJson(),
'tilt': tilt,
'zoom': zoom,
};
/// Deserializes [CameraPosition] from a map.
///
/// Mainly for internal use.
static CameraPosition? fromMap(Object? json) {
if (json == null || json is! Map<dynamic, dynamic>) {
return null;
}
final LatLng? target = LatLng.fromJson(json['target']);
if (target == null) {
return null;
}
return CameraPosition(
bearing: json['bearing'] as double,
target: target,
tilt: json['tilt'] as double,
zoom: json['zoom'] as double,
);
}
@override
bool operator ==(Object other) {
if (identical(this, other)) {
return true;
}
if (runtimeType != other.runtimeType) {
return false;
}
return other is CameraPosition &&
bearing == other.bearing &&
target == other.target &&
tilt == other.tilt &&
zoom == other.zoom;
}
@override
int get hashCode => Object.hash(bearing, target, tilt, zoom);
@override
String toString() =>
'CameraPosition(bearing: $bearing, target: $target, tilt: $tilt, zoom: $zoom)';
}
/// Defines a camera move, supporting absolute moves as well as moves relative
/// the current position.
class CameraUpdate {
const CameraUpdate._(this._json);
/// Returns a camera update that moves the camera to the specified position.
static CameraUpdate newCameraPosition(CameraPosition cameraPosition) {
return CameraUpdate._(
<Object>['newCameraPosition', cameraPosition.toMap()],
);
}
/// Returns a camera update that moves the camera target to the specified
/// geographical location.
static CameraUpdate newLatLng(LatLng latLng) {
return CameraUpdate._(<Object>['newLatLng', latLng.toJson()]);
}
/// Returns a camera update that transforms the camera so that the specified
/// geographical bounding box is centered in the map view at the greatest
/// possible zoom level. A non-zero [padding] insets the bounding box from the
/// map view's edges. The camera's new tilt and bearing will both be 0.0.
static CameraUpdate newLatLngBounds(LatLngBounds bounds, double padding) {
return CameraUpdate._(<Object>[
'newLatLngBounds',
bounds.toJson(),
padding,
]);
}
/// Returns a camera update that moves the camera target to the specified
/// geographical location and zoom level.
static CameraUpdate newLatLngZoom(LatLng latLng, double zoom) {
return CameraUpdate._(
<Object>['newLatLngZoom', latLng.toJson(), zoom],
);
}
/// Returns a camera update that moves the camera target the specified screen
/// distance.
///
/// For a camera with bearing 0.0 (pointing north), scrolling by 50,75 moves
/// the camera's target to a geographical location that is 50 to the east and
/// 75 to the south of the current location, measured in screen coordinates.
static CameraUpdate scrollBy(double dx, double dy) {
return CameraUpdate._(
<Object>['scrollBy', dx, dy],
);
}
/// Returns a camera update that modifies the camera zoom level by the
/// specified amount. The optional [focus] is a screen point whose underlying
/// geographical location should be invariant, if possible, by the movement.
static CameraUpdate zoomBy(double amount, [Offset? focus]) {
if (focus == null) {
return CameraUpdate._(<Object>['zoomBy', amount]);
} else {
return CameraUpdate._(<Object>[
'zoomBy',
amount,
<double>[focus.dx, focus.dy],
]);
}
}
/// Returns a camera update that zooms the camera in, bringing the camera
/// closer to the surface of the Earth.
///
/// Equivalent to the result of calling `zoomBy(1.0)`.
static CameraUpdate zoomIn() {
return const CameraUpdate._(<Object>['zoomIn']);
}
/// Returns a camera update that zooms the camera out, bringing the camera
/// further away from the surface of the Earth.
///
/// Equivalent to the result of calling `zoomBy(-1.0)`.
static CameraUpdate zoomOut() {
return const CameraUpdate._(<Object>['zoomOut']);
}
/// Returns a camera update that sets the camera zoom level.
static CameraUpdate zoomTo(double zoom) {
return CameraUpdate._(<Object>['zoomTo', zoom]);
}
final Object _json;
/// Converts this object to something serializable in JSON.
Object toJson() => _json;
}