| // Copyright 2019 The Abseil Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef ABSL_PROFILING_INTERNAL_EXPONENTIAL_BIASED_H_ |
| #define ABSL_PROFILING_INTERNAL_EXPONENTIAL_BIASED_H_ |
| |
| #include <stdint.h> |
| |
| #include "absl/base/config.h" |
| #include "absl/base/macros.h" |
| |
| namespace absl { |
| ABSL_NAMESPACE_BEGIN |
| namespace profiling_internal { |
| |
| // ExponentialBiased provides a small and fast random number generator for a |
| // rounded exponential distribution. This generator manages very little state, |
| // and imposes no synchronization overhead. This makes it useful in specialized |
| // scenarios requiring minimum overhead, such as stride based periodic sampling. |
| // |
| // ExponentialBiased provides two closely related functions, GetSkipCount() and |
| // GetStride(), both returning a rounded integer defining a number of events |
| // required before some event with a given mean probability occurs. |
| // |
| // The distribution is useful to generate a random wait time or some periodic |
| // event with a given mean probability. For example, if an action is supposed to |
| // happen on average once every 'N' events, then we can get a random 'stride' |
| // counting down how long before the event to happen. For example, if we'd want |
| // to sample one in every 1000 'Frobber' calls, our code could look like this: |
| // |
| // Frobber::Frobber() { |
| // stride_ = exponential_biased_.GetStride(1000); |
| // } |
| // |
| // void Frobber::Frob(int arg) { |
| // if (--stride == 0) { |
| // SampleFrob(arg); |
| // stride_ = exponential_biased_.GetStride(1000); |
| // } |
| // ... |
| // } |
| // |
| // The rounding of the return value creates a bias, especially for smaller means |
| // where the distribution of the fraction is not evenly distributed. We correct |
| // this bias by tracking the fraction we rounded up or down on each iteration, |
| // effectively tracking the distance between the cumulative value, and the |
| // rounded cumulative value. For example, given a mean of 2: |
| // |
| // raw = 1.63076, cumulative = 1.63076, rounded = 2, bias = -0.36923 |
| // raw = 0.14624, cumulative = 1.77701, rounded = 2, bias = 0.14624 |
| // raw = 4.93194, cumulative = 6.70895, rounded = 7, bias = -0.06805 |
| // raw = 0.24206, cumulative = 6.95101, rounded = 7, bias = 0.24206 |
| // etc... |
| // |
| // Adjusting with rounding bias is relatively trivial: |
| // |
| // double value = bias_ + exponential_distribution(mean)(); |
| // double rounded_value = std::rint(value); |
| // bias_ = value - rounded_value; |
| // return rounded_value; |
| // |
| // This class is thread-compatible. |
| class ExponentialBiased { |
| public: |
| // The number of bits set by NextRandom. |
| static constexpr int kPrngNumBits = 48; |
| |
| // `GetSkipCount()` returns the number of events to skip before some chosen |
| // event happens. For example, randomly tossing a coin, we will on average |
| // throw heads once before we get tails. We can simulate random coin tosses |
| // using GetSkipCount() as: |
| // |
| // ExponentialBiased eb; |
| // for (...) { |
| // int number_of_heads_before_tail = eb.GetSkipCount(1); |
| // for (int flips = 0; flips < number_of_heads_before_tail; ++flips) { |
| // printf("head..."); |
| // } |
| // printf("tail\n"); |
| // } |
| // |
| int64_t GetSkipCount(int64_t mean); |
| |
| // GetStride() returns the number of events required for a specific event to |
| // happen. See the class comments for a usage example. `GetStride()` is |
| // equivalent to `GetSkipCount(mean - 1) + 1`. When to use `GetStride()` or |
| // `GetSkipCount()` depends mostly on what best fits the use case. |
| int64_t GetStride(int64_t mean); |
| |
| // Computes a random number in the range [0, 1<<(kPrngNumBits+1) - 1] |
| // |
| // This is public to enable testing. |
| static uint64_t NextRandom(uint64_t rnd); |
| |
| private: |
| void Initialize(); |
| |
| uint64_t rng_{0}; |
| double bias_{0}; |
| bool initialized_{false}; |
| }; |
| |
| // Returns the next prng value. |
| // pRNG is: aX+b mod c with a = 0x5DEECE66D, b = 0xB, c = 1<<48 |
| // This is the lrand64 generator. |
| inline uint64_t ExponentialBiased::NextRandom(uint64_t rnd) { |
| const uint64_t prng_mult = uint64_t{0x5DEECE66D}; |
| const uint64_t prng_add = 0xB; |
| const uint64_t prng_mod_power = 48; |
| const uint64_t prng_mod_mask = |
| ~((~static_cast<uint64_t>(0)) << prng_mod_power); |
| return (prng_mult * rnd + prng_add) & prng_mod_mask; |
| } |
| |
| } // namespace profiling_internal |
| ABSL_NAMESPACE_END |
| } // namespace absl |
| |
| #endif // ABSL_PROFILING_INTERNAL_EXPONENTIAL_BIASED_H_ |