blob: df0bc0ad57395ab1057c0eec85de24d824a0b4ec [file]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackNULL.cpp:
// Implements the class methods for TransformFeedbackNULL.
//
#include "libANGLE/renderer/null/TransformFeedbackNULL.h"
#include "common/debug.h"
namespace rx
{
TransformFeedbackNULL::TransformFeedbackNULL(const gl::TransformFeedbackState &state)
: TransformFeedbackImpl(state)
{}
TransformFeedbackNULL::~TransformFeedbackNULL() {}
angle::Result TransformFeedbackNULL::begin(const gl::Context *context,
gl::PrimitiveMode primitiveMode)
{
return angle::Result::Continue;
}
angle::Result TransformFeedbackNULL::end(const gl::Context *context)
{
return angle::Result::Continue;
}
angle::Result TransformFeedbackNULL::pause(const gl::Context *context)
{
return angle::Result::Continue;
}
angle::Result TransformFeedbackNULL::resume(const gl::Context *context)
{
return angle::Result::Continue;
}
angle::Result TransformFeedbackNULL::bindGenericBuffer(
const gl::Context *context,
const gl::BindingPointer<gl::Buffer> &binding)
{
return angle::Result::Continue;
}
angle::Result TransformFeedbackNULL::bindIndexedBuffer(
const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding)
{
return angle::Result::Continue;
}
} // namespace rx