blob: e9752e9b650c5a84f44674988138633f417aa002 [file]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file includes APIs to detect whether certain Apple renderer is available for testing.
//
#include "test_utils/angle_test_instantiate_apple.h"
#include "common/apple_platform_utils.h"
#include "test_utils/angle_test_instantiate.h"
namespace angle
{
bool IsMetalTextureSwizzleAvailable()
{
#if ANGLE_PLATFORM_IOS_FAMILY_SIMULATOR
return false;
#else
// All NVIDIA and older Intel don't support swizzle because they are GPU family 1.
// We don't have a way to detect Metal family here, so skip all Intel for now.
return !IsIntel() && !IsNVIDIA();
#endif
}
} // namespace angle