| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // PointSpritesBenchmark: | |
| // Performance test for ANGLE point sprites. | |
| // | |
| // | |
| #include "ANGLEPerfTest.h" | |
| #include <iostream> | |
| #include <sstream> | |
| #include "util/random_utils.h" | |
| #include "util/shader_utils.h" | |
| using namespace angle; | |
| namespace | |
| { | |
| constexpr unsigned int kIterationsPerStep = 100; | |
| struct PointSpritesParams final : public RenderTestParams | |
| { | |
| PointSpritesParams() | |
| { | |
| iterationsPerStep = kIterationsPerStep; | |
| // Common default params | |
| majorVersion = 2; | |
| minorVersion = 0; | |
| windowWidth = 1280; | |
| windowHeight = 720; | |
| count = 10; | |
| size = 3.0f; | |
| numVaryings = 3; | |
| } | |
| std::string story() const override; | |
| unsigned int count; | |
| float size; | |
| unsigned int numVaryings; | |
| }; | |
| std::ostream &operator<<(std::ostream &os, const PointSpritesParams ¶ms) | |
| { | |
| os << params.backendAndStory().substr(1); | |
| return os; | |
| } | |
| class PointSpritesBenchmark : public ANGLERenderTest, | |
| public ::testing::WithParamInterface<PointSpritesParams> | |
| { | |
| public: | |
| PointSpritesBenchmark(); | |
| void initializeBenchmark() override; | |
| void destroyBenchmark() override; | |
| void drawBenchmark() override; | |
| private: | |
| GLuint mProgram; | |
| GLuint mBuffer; | |
| RNG mRNG; | |
| }; | |
| std::string PointSpritesParams::story() const | |
| { | |
| std::stringstream strstr; | |
| strstr << RenderTestParams::story() << "_" << count << "_" << size << "px" | |
| << "_" << numVaryings << "vars"; | |
| return strstr.str(); | |
| } | |
| PointSpritesBenchmark::PointSpritesBenchmark() | |
| : ANGLERenderTest("PointSprites", GetParam()), mRNG(1) | |
| {} | |
| void PointSpritesBenchmark::initializeBenchmark() | |
| { | |
| const auto ¶ms = GetParam(); | |
| std::stringstream vstrstr; | |
| // Verify "numVaryings" is within MAX_VARYINGS limit | |
| GLint maxVaryings; | |
| glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); | |
| if (params.numVaryings > static_cast<unsigned int>(maxVaryings)) | |
| { | |
| FAIL() << "Varying count (" << params.numVaryings << ")" | |
| << " exceeds maximum varyings: " << maxVaryings << std::endl; | |
| } | |
| vstrstr << "attribute vec2 vPosition;\n" | |
| "uniform float uPointSize;\n"; | |
| for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) | |
| { | |
| vstrstr << "varying vec4 v" << varCount << ";\n"; | |
| } | |
| vstrstr << "void main()\n" | |
| "{\n"; | |
| for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) | |
| { | |
| vstrstr << " v" << varCount << " = vec4(1.0);\n"; | |
| } | |
| vstrstr << " gl_Position = vec4(vPosition, 0, 1.0);\n" | |
| " gl_PointSize = uPointSize;\n" | |
| "}"; | |
| std::stringstream fstrstr; | |
| fstrstr << "precision mediump float;\n"; | |
| for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) | |
| { | |
| fstrstr << "varying vec4 v" << varCount << ";\n"; | |
| } | |
| fstrstr << "void main()\n" | |
| "{\n" | |
| " vec4 colorOut = vec4(1.0, 0.0, 0.0, 1.0);\n"; | |
| for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) | |
| { | |
| fstrstr << " colorOut.r += v" << varCount << ".r;\n"; | |
| } | |
| fstrstr << " gl_FragColor = colorOut;\n" | |
| "}\n"; | |
| mProgram = CompileProgram(vstrstr.str().c_str(), fstrstr.str().c_str()); | |
| ASSERT_NE(0u, mProgram); | |
| // Use the program object | |
| glUseProgram(mProgram); | |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
| std::vector<float> vertexPositions(params.count * 2); | |
| for (size_t pointIndex = 0; pointIndex < vertexPositions.size(); ++pointIndex) | |
| { | |
| vertexPositions[pointIndex] = mRNG.randomNegativeOneToOne(); | |
| } | |
| glGenBuffers(1, &mBuffer); | |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| glBufferData(GL_ARRAY_BUFFER, vertexPositions.size() * sizeof(float), &vertexPositions[0], | |
| GL_STATIC_DRAW); | |
| GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); | |
| ASSERT_NE(-1, positionLocation); | |
| glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); | |
| glEnableVertexAttribArray(positionLocation); | |
| // Set the viewport | |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); | |
| GLint pointSizeLocation = glGetUniformLocation(mProgram, "uPointSize"); | |
| ASSERT_NE(-1, pointSizeLocation); | |
| glUniform1f(pointSizeLocation, params.size); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void PointSpritesBenchmark::destroyBenchmark() | |
| { | |
| glDeleteProgram(mProgram); | |
| glDeleteBuffers(1, &mBuffer); | |
| } | |
| void PointSpritesBenchmark::drawBenchmark() | |
| { | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| const auto ¶ms = GetParam(); | |
| for (unsigned int it = 0; it < params.iterationsPerStep; it++) | |
| { | |
| // TODO(jmadill): Indexed point rendering. ANGLE is bad at this. | |
| glDrawArrays(GL_POINTS, 0, params.count); | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| PointSpritesParams D3D11Params() | |
| { | |
| PointSpritesParams params; | |
| params.eglParameters = egl_platform::D3D11(); | |
| return params; | |
| } | |
| PointSpritesParams MetalParams() | |
| { | |
| PointSpritesParams params; | |
| params.eglParameters = egl_platform::METAL(); | |
| return params; | |
| } | |
| PointSpritesParams OpenGLOrGLESParams() | |
| { | |
| PointSpritesParams params; | |
| params.eglParameters = egl_platform::OPENGL_OR_GLES(); | |
| return params; | |
| } | |
| PointSpritesParams VulkanParams() | |
| { | |
| PointSpritesParams params; | |
| params.eglParameters = egl_platform::VULKAN(); | |
| return params; | |
| } | |
| } // namespace | |
| TEST_P(PointSpritesBenchmark, Run) | |
| { | |
| run(); | |
| } | |
| ANGLE_INSTANTIATE_TEST(PointSpritesBenchmark, | |
| D3D11Params(), | |
| MetalParams(), | |
| OpenGLOrGLESParams(), | |
| VulkanParams()); |