| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // VulkanBarriersPerf: | |
| // Performance tests for ANGLE's Vulkan backend w.r.t barrier efficiency. | |
| // | |
| #include <array> | |
| #include <sstream> | |
| #include "common/unsafe_buffers.h" | |
| #include "ANGLEPerfTest.h" | |
| #include "test_utils/gl_raii.h" | |
| #include "util/shader_utils.h" | |
| using namespace angle; | |
| namespace | |
| { | |
| constexpr unsigned int kIterationsPerStep = 10; | |
| struct VulkanBarriersPerfParams final : public RenderTestParams | |
| { | |
| VulkanBarriersPerfParams(bool bufferCopy, bool largeTransfers, bool slowFS) | |
| { | |
| iterationsPerStep = kIterationsPerStep; | |
| // Common default parameters | |
| eglParameters = egl_platform::VULKAN(); | |
| majorVersion = 3; | |
| minorVersion = 0; | |
| windowWidth = 256; | |
| windowHeight = 256; | |
| trackGpuTime = true; | |
| doBufferCopy = bufferCopy; | |
| doLargeTransfers = largeTransfers; | |
| doSlowFragmentShaders = slowFS; | |
| } | |
| std::string story() const override; | |
| // Static parameters | |
| static constexpr std::array<int, 3> kImageSizes = {256, 512, 4096}; | |
| static constexpr int kBufferSize = 4096 * 4096; | |
| bool doBufferCopy; | |
| bool doLargeTransfers; | |
| bool doSlowFragmentShaders; | |
| }; | |
| std::ostream &operator<<(std::ostream &os, const VulkanBarriersPerfParams ¶ms) | |
| { | |
| os << params.backendAndStory().substr(1); | |
| return os; | |
| } | |
| class VulkanBarriersPerfBenchmark : public ANGLERenderTest, | |
| public ::testing::WithParamInterface<VulkanBarriersPerfParams> | |
| { | |
| public: | |
| VulkanBarriersPerfBenchmark(); | |
| void initializeBenchmark() override; | |
| void destroyBenchmark() override; | |
| void drawBenchmark() override; | |
| private: | |
| void createTexture(uint32_t textureIndex, uint32_t sizeIndex, bool compressed); | |
| void createUniformBuffer(); | |
| void createFramebuffer(uint32_t fboIndex, uint32_t textureIndex, uint32_t sizeIndex); | |
| void createResources(); | |
| // Handle to the program object | |
| GLProgram mProgram; | |
| // Attribute locations | |
| GLint mPositionLoc; | |
| GLint mTexCoordLoc; | |
| // Sampler location | |
| GLint mSamplerLoc; | |
| // Texture handles | |
| std::array<GLTexture, 4> mTextures; | |
| // Uniform buffer handles | |
| std::array<GLBuffer, 2> mUniformBuffers; | |
| // Framebuffer handles | |
| std::array<GLFramebuffer, 2> mFbos; | |
| // Buffer handle | |
| GLBuffer mVertexBuffer; | |
| GLBuffer mIndexBuffer; | |
| static constexpr size_t kSmallFboIndex = 0; | |
| static constexpr size_t kLargeFboIndex = 1; | |
| static constexpr size_t kUniformBuffer1Index = 0; | |
| static constexpr size_t kUniformBuffer2Index = 1; | |
| static constexpr size_t kSmallTextureIndex = 0; | |
| static constexpr size_t kLargeTextureIndex = 1; | |
| static constexpr size_t kTransferTexture1Index = 2; | |
| static constexpr size_t kTransferTexture2Index = 3; | |
| static constexpr size_t kSmallSizeIndex = 0; | |
| static constexpr size_t kLargeSizeIndex = 1; | |
| static constexpr size_t kHugeSizeIndex = 2; | |
| }; | |
| std::string VulkanBarriersPerfParams::story() const | |
| { | |
| std::ostringstream sout; | |
| sout << RenderTestParams::story(); | |
| if (doBufferCopy) | |
| { | |
| sout << "_buffer_copy"; | |
| } | |
| if (doLargeTransfers) | |
| { | |
| sout << "_transfer"; | |
| } | |
| if (doSlowFragmentShaders) | |
| { | |
| sout << "_slowfs"; | |
| } | |
| return sout.str(); | |
| } | |
| VulkanBarriersPerfBenchmark::VulkanBarriersPerfBenchmark() | |
| : ANGLERenderTest("VulkanBarriersPerf", GetParam()), | |
| mPositionLoc(-1), | |
| mTexCoordLoc(-1), | |
| mSamplerLoc(-1) | |
| { | |
| if (IsNVIDIA() && IsWindows7()) | |
| { | |
| skipTest( | |
| "http://crbug.com/1096510 Fails on Windows7 NVIDIA Vulkan, presumably due to old " | |
| "drivers"); | |
| } | |
| } | |
| constexpr char kVS[] = R"(attribute vec4 a_position; | |
| attribute vec2 a_texCoord; | |
| varying vec2 v_texCoord; | |
| void main() | |
| { | |
| gl_Position = a_position; | |
| v_texCoord = a_texCoord; | |
| })"; | |
| constexpr char kShortFS[] = R"(precision mediump float; | |
| varying vec2 v_texCoord; | |
| uniform sampler2D s_texture; | |
| void main() | |
| { | |
| gl_FragColor = texture2D(s_texture, v_texCoord); | |
| })"; | |
| constexpr char kSlowFS[] = R"(precision mediump float; | |
| varying vec2 v_texCoord; | |
| uniform sampler2D s_texture; | |
| void main() | |
| { | |
| vec4 outColor = vec4(0); | |
| if (v_texCoord.x < 0.2) | |
| { | |
| for (int i = 0; i < 100; ++i) | |
| { | |
| outColor += texture2D(s_texture, v_texCoord); | |
| } | |
| } | |
| gl_FragColor = outColor; | |
| })"; | |
| void VulkanBarriersPerfBenchmark::createTexture(uint32_t textureIndex, | |
| uint32_t sizeIndex, | |
| bool compressed) | |
| { | |
| const auto ¶ms = GetParam(); | |
| // TODO(syoussefi): compressed copy using vkCmdCopyImage not yet implemented in the vulkan | |
| // backend. http://anglebug.com/42261682 | |
| glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, params.kImageSizes[sizeIndex], | |
| params.kImageSizes[sizeIndex], 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| // Disable mipmapping | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| } | |
| void VulkanBarriersPerfBenchmark::createUniformBuffer() | |
| { | |
| const auto ¶ms = GetParam(); | |
| glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffers[kUniformBuffer1Index]); | |
| glBufferData(GL_UNIFORM_BUFFER, params.kBufferSize, nullptr, GL_DYNAMIC_COPY); | |
| glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffers[kUniformBuffer2Index]); | |
| glBufferData(GL_UNIFORM_BUFFER, params.kBufferSize, nullptr, GL_DYNAMIC_COPY); | |
| glBindBuffer(GL_UNIFORM_BUFFER, 0); | |
| } | |
| void VulkanBarriersPerfBenchmark::createFramebuffer(uint32_t fboIndex, | |
| uint32_t textureIndex, | |
| uint32_t sizeIndex) | |
| { | |
| createTexture(textureIndex, sizeIndex, false); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFbos[fboIndex]); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | |
| mTextures[textureIndex], 0); | |
| } | |
| void VulkanBarriersPerfBenchmark::createResources() | |
| { | |
| const auto ¶ms = GetParam(); | |
| mProgram.makeRaster(kVS, params.doSlowFragmentShaders ? kSlowFS : kShortFS); | |
| ASSERT_TRUE(mProgram.valid()); | |
| // Get the attribute locations | |
| mPositionLoc = glGetAttribLocation(mProgram, "a_position"); | |
| mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord"); | |
| // Get the sampler location | |
| mSamplerLoc = glGetUniformLocation(mProgram, "s_texture"); | |
| // Build the vertex buffer | |
| GLfloat vertices[] = { | |
| -0.5f, 0.5f, 0.0f, // Position 0 | |
| 0.0f, 0.0f, // TexCoord 0 | |
| -0.5f, -0.5f, 0.0f, // Position 1 | |
| 0.0f, 1.0f, // TexCoord 1 | |
| 0.5f, -0.5f, 0.0f, // Position 2 | |
| 1.0f, 1.0f, // TexCoord 2 | |
| 0.5f, 0.5f, 0.0f, // Position 3 | |
| 1.0f, 0.0f // TexCoord 3 | |
| }; | |
| glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | |
| GLushort indices[] = {0, 1, 2, 0, 2, 3}; | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); | |
| // Use tightly packed data | |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| // Create four textures. Two of them are going to be framebuffers, and two are used for large | |
| // transfers. | |
| createFramebuffer(kSmallFboIndex, kSmallTextureIndex, kSmallSizeIndex); | |
| createFramebuffer(kLargeFboIndex, kLargeTextureIndex, kLargeSizeIndex); | |
| createUniformBuffer(); | |
| if (params.doLargeTransfers) | |
| { | |
| createTexture(kTransferTexture1Index, kHugeSizeIndex, true); | |
| createTexture(kTransferTexture2Index, kHugeSizeIndex, true); | |
| } | |
| } | |
| void VulkanBarriersPerfBenchmark::initializeBenchmark() | |
| { | |
| createResources(); | |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void VulkanBarriersPerfBenchmark::destroyBenchmark() {} | |
| void VulkanBarriersPerfBenchmark::drawBenchmark() | |
| { | |
| const auto ¶ms = GetParam(); | |
| glUseProgram(mProgram); | |
| // Bind the buffers | |
| glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); | |
| // Load the vertex position | |
| glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), 0); | |
| // Load the texture coordinate | |
| glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), | |
| reinterpret_cast<void *>(3 * sizeof(GLfloat))); | |
| glEnableVertexAttribArray(mPositionLoc); | |
| glEnableVertexAttribArray(mTexCoordLoc); | |
| // Set the texture sampler to texture unit to 0 | |
| glUniform1i(mSamplerLoc, 0); | |
| /* | |
| * The perf benchmark does the following: | |
| * | |
| * - Alternately clear and draw from fbo 1 into fbo 2 and back. This would use the color | |
| * attachment and shader read-only layouts in the fragment shader and color attachment stages. | |
| * | |
| * - Alternately copy data between the 2 uniform buffers. This would use the transfer layouts | |
| * in the transfer stage. | |
| * | |
| * Once compressed texture copies are supported, alternately copy large chunks of data from | |
| * texture 1 into texture 2 and back. This would use the transfer layouts in the transfer | |
| * stage. | |
| * | |
| * Once compute shader support is added, another independent set of operations could be a few | |
| * dispatches. This would use the general and shader read-only layouts in the compute stage. | |
| * | |
| * The idea is to create independent pipelines of operations that would run in parallel on the | |
| * GPU. Regressions or inefficiencies in the barrier implementation could result in | |
| * serialization of these jobs, resulting in a hit in performance. | |
| * | |
| * The above operations for example should ideally run on the GPU threads in parallel: | |
| * | |
| * + |---draw---||---draw---||---draw---||---draw---||---draw---| | |
| * + |----buffer copy----||----buffer copy----||----buffer copy----| | |
| * + |-----------texture copy------------||-----------texture copy------------| | |
| * + |-----dispatch------||------dispatch------||------dispatch------| | |
| * | |
| * If barriers are too restrictive, situations like this could happen (draw is blocking | |
| * copy): | |
| * | |
| * + |---draw---||---draw---||---draw---||---draw---||---draw---| | |
| * + |------------copy------------||-----------copy------------| | |
| * | |
| * Or like this (copy is blocking draw): | |
| * | |
| * + |---draw---| |---draw---| |---draw---| | |
| * + |--------------copy-------------||-------------copy--------------| | |
| * | |
| * Or like this (draw and copy blocking each other): | |
| * | |
| * + |---draw---| |---draw---| | |
| * + |------------copy---------------| |------------copy------------| | |
| * | |
| * The idea of doing slow FS calls is to make the second case above slower (by making the draw | |
| * slower than the transfer): | |
| * | |
| * + |------------------draw------------------| |-...draw...-| | |
| * + |--------------copy----------------| |-------------copy-------------| | |
| */ | |
| startGpuTimer(); | |
| for (unsigned int iteration = 0; iteration < params.iterationsPerStep; ++iteration) | |
| { | |
| bool altEven = iteration % 2 == 0; | |
| const int fboDestIndex = altEven ? kLargeFboIndex : kSmallFboIndex; | |
| const int fboTexSrcIndex = altEven ? kSmallTextureIndex : kLargeTextureIndex; | |
| const int fboDestSizeIndex = altEven ? kLargeSizeIndex : kSmallSizeIndex; | |
| const int uniformBufferReadIndex = altEven ? kUniformBuffer1Index : kUniformBuffer2Index; | |
| const int uniformBufferWriteIndex = altEven ? kUniformBuffer2Index : kUniformBuffer1Index; | |
| if (params.doBufferCopy) | |
| { | |
| // Transfer data between the 2 Uniform buffers | |
| glBindBuffer(GL_COPY_READ_BUFFER, mUniformBuffers[uniformBufferReadIndex]); | |
| glBindBuffer(GL_COPY_WRITE_BUFFER, mUniformBuffers[uniformBufferWriteIndex]); | |
| glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, | |
| params.kBufferSize); | |
| } | |
| // Bind the framebuffer | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFbos[fboDestIndex]); | |
| // Set the viewport | |
| glViewport(0, 0, params.kImageSizes[fboDestSizeIndex], | |
| params.kImageSizes[fboDestSizeIndex]); | |
| // Clear the color buffer | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| // Bind the texture | |
| glActiveTexture(GL_TEXTURE0); | |
| glBindTexture(GL_TEXTURE_2D, mTextures[fboTexSrcIndex]); | |
| ASSERT_GL_NO_ERROR(); | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); | |
| } | |
| stopGpuTimer(); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| } // namespace | |
| TEST_P(VulkanBarriersPerfBenchmark, Run) | |
| { | |
| run(); | |
| } | |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(VulkanBarriersPerfBenchmark); | |
| ANGLE_INSTANTIATE_TEST(VulkanBarriersPerfBenchmark, | |
| VulkanBarriersPerfParams(false, false, false), | |
| VulkanBarriersPerfParams(true, false, false), | |
| VulkanBarriersPerfParams(false, true, false), | |
| VulkanBarriersPerfParams(false, true, true)); |