blob: 056ec718f6caca803ceedbdc99d0ccd038a087a4 [file]
//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CollectVariables.h: Collect lists of shader interface variables based on the AST.
#ifndef COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
#define COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
#include <GLSLANG/ShaderLang.h>
#include "compiler/translator/Common.h"
#include "compiler/translator/ExtensionBehavior.h"
namespace sh
{
class TIntermBlock;
class TSymbolTable;
class TVariable;
class NameMap;
struct SelectedFields
{
TUnorderedMap<uint32_t, SelectedFields> subfields;
};
using SamplersStaticallyUsedWithTexelFetch = TUnorderedMap<const TVariable *, SelectedFields>;
void CollectVariables(
TIntermBlock *root,
std::vector<ShaderVariable> *attributes,
std::vector<ShaderVariable> *outputVariables,
std::vector<ShaderVariable> *uniforms,
std::vector<ShaderVariable> *inputVaryings,
std::vector<ShaderVariable> *outputVaryings,
std::vector<ShaderVariable> *sharedVariables,
std::vector<InterfaceBlock> *uniformBlocks,
std::vector<InterfaceBlock> *shaderStorageBlocks,
ShHashFunction64 hashFunction,
NameMap *nameMap,
TSymbolTable *symbolTable,
GLenum shaderType,
const TExtensionBehavior &extensionBehavior,
bool transformFloatUniformToFP16,
const SamplersStaticallyUsedWithTexelFetch &samplersStaticallyUsedWithTexelFetch);
} // namespace sh
#endif // COMPILER_TRANSLATOR_COLLECTVARIABLES_H_