| // | |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #ifndef COMPILER_TRANSLATOR_GLSL_VERSIONGLSL_H_ | |
| #define COMPILER_TRANSLATOR_GLSL_VERSIONGLSL_H_ | |
| #include "compiler/translator/tree_util/IntermTraverse.h" | |
| namespace sh | |
| { | |
| static const int GLSL_VERSION_150 = 150; | |
| static const int GLSL_VERSION_330 = 330; | |
| static const int GLSL_VERSION_400 = 400; | |
| static const int GLSL_VERSION_410 = 410; | |
| static const int GLSL_VERSION_420 = 420; | |
| static const int GLSL_VERSION_430 = 430; | |
| static const int GLSL_VERSION_440 = 440; | |
| static const int GLSL_VERSION_450 = 450; | |
| int ShaderOutputTypeToGLSLVersion(ShShaderOutput output); | |
| } // namespace sh | |
| #endif // COMPILER_TRANSLATOR_GLSL_VERSIONGLSL_H_ |