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//
// Copyright 2023 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// context_private_call_gl.cpp:
// Helpers that set/get state that is entirely locally accessed by the context.
#include "libANGLE/context_private_call_gl_autogen.h"
#include "libANGLE/context_private_call_gles_autogen.h"
#include "common/debug.h"
namespace gl
{
void ContextPrivateVertexAttrib1d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib1dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib1s(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLshort x)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib1sv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib2d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib2dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib2s(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLshort x,
GLshort y)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib2sv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib3d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib3dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib3s(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLshort x,
GLshort y,
GLshort z)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib3sv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4Nbv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLbyte *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4Niv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4Nsv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4Nub(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLubyte x,
GLubyte y,
GLubyte z,
GLubyte w)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4Nubv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLubyte *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4Nuiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4Nusv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLushort *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4bv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLbyte *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4iv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4s(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLshort x,
GLshort y,
GLshort z,
GLshort w)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4sv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4ubv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLubyte *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttrib4usv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLushort *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI1i(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLint x)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI1iv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI1ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLuint x)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI1uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI2i(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLint x,
GLint y)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI2iv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI2ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLuint x,
GLuint y)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI2uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI3i(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLint x,
GLint y,
GLint z)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI3iv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI3ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLuint x,
GLuint y,
GLuint z)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI3uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI4bv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLbyte *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI4sv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI4ubv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLubyte *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribI4usv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLushort *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribP1ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
GLuint value)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribP1uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
const GLuint *value)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribP2ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
GLuint value)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribP2uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
const GLuint *value)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribP3ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
GLuint value)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribP3uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
const GLuint *value)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribP4ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
GLuint value)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribP4uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
const GLuint *value)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribL1d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribL1dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribL2d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribL2dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribL3d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribL3dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribL4d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w)
{
UNIMPLEMENTED();
}
void ContextPrivateVertexAttribL4dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v)
{
UNIMPLEMENTED();
}
} // namespace gl