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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ContextEAGL:
// iOS-specific subclass of ContextGL.
//
#include "libANGLE/renderer/gl/eagl/ContextEAGL.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/gl/eagl/DisplayEAGL.h"
namespace rx
{
ContextEAGL::ContextEAGL(const gl::State &state,
gl::ErrorSet *errorSet,
const std::shared_ptr<RendererGL> &renderer)
: ContextGL(state, errorSet, renderer, RobustnessVideoMemoryPurgeStatus::NOT_REQUESTED)
{}
} // namespace rx