| // |
| // Copyright 2022 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include <gtest/gtest.h> |
| #include <vector> |
| |
| #include "test_utils/ANGLETest.h" |
| |
| using namespace angle; |
| |
| class EGLDisplayTest : public ANGLETest<> |
| {}; |
| |
| // Tests that an EGLDisplay can be re-initialized. |
| TEST_P(EGLDisplayTest, InitalizeTerminateInitalize) |
| { |
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| EXPECT_EGL_TRUE(eglInitialize(display, nullptr, nullptr) != EGL_FALSE); |
| EXPECT_EGL_TRUE(eglTerminate(display) != EGL_FALSE); |
| EXPECT_EGL_TRUE(eglInitialize(display, nullptr, nullptr) != EGL_FALSE); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(EGLDisplayTest, |
| WithNoFixture(ES2_D3D9()), |
| WithNoFixture(ES2_D3D11()), |
| WithNoFixture(ES2_OPENGL()), |
| WithNoFixture(ES2_VULKAN()), |
| WithNoFixture(ES3_D3D11()), |
| WithNoFixture(ES3_OPENGL()), |
| WithNoFixture(ES3_VULKAN())); |