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//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include <gtest/gtest.h>
#include <vector>
#include "test_utils/ANGLETest.h"
using namespace angle;
class EGLDisplayTest : public ANGLETest<>
{};
// Tests that an EGLDisplay can be re-initialized.
TEST_P(EGLDisplayTest, InitalizeTerminateInitalize)
{
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EXPECT_EGL_TRUE(eglInitialize(display, nullptr, nullptr) != EGL_FALSE);
EXPECT_EGL_TRUE(eglTerminate(display) != EGL_FALSE);
EXPECT_EGL_TRUE(eglInitialize(display, nullptr, nullptr) != EGL_FALSE);
}
ANGLE_INSTANTIATE_TEST(EGLDisplayTest,
WithNoFixture(ES2_D3D9()),
WithNoFixture(ES2_D3D11()),
WithNoFixture(ES2_OPENGL()),
WithNoFixture(ES2_VULKAN()),
WithNoFixture(ES3_D3D11()),
WithNoFixture(ES3_OPENGL()),
WithNoFixture(ES3_VULKAN()));