| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_GLSL_VERSIONGLSL_H_ |
| #define COMPILER_TRANSLATOR_GLSL_VERSIONGLSL_H_ |
| |
| #include "compiler/translator/tree_util/IntermTraverse.h" |
| |
| namespace sh |
| { |
| |
| static const int GLSL_VERSION_150 = 150; |
| static const int GLSL_VERSION_330 = 330; |
| static const int GLSL_VERSION_400 = 400; |
| static const int GLSL_VERSION_410 = 410; |
| static const int GLSL_VERSION_420 = 420; |
| static const int GLSL_VERSION_430 = 430; |
| static const int GLSL_VERSION_440 = 440; |
| static const int GLSL_VERSION_450 = 450; |
| |
| int ShaderOutputTypeToGLSLVersion(ShShaderOutput output); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_GLSL_VERSIONGLSL_H_ |