| // | |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // RefCountObject.h: Defines the gl::RefCountObject base class that provides | |
| // lifecycle support for GL objects using the traditional BindObject scheme, but | |
| // that need to be reference counted for correct cross-context deletion. | |
| // (Concretely, textures, buffers and renderbuffers.) | |
| #ifndef LIBANGLE_REFCOUNTOBJECT_H_ | |
| #define LIBANGLE_REFCOUNTOBJECT_H_ | |
| #include "angle_gl.h" | |
| #include "common/PackedEnums.h" | |
| #include "common/debug.h" | |
| #include "libANGLE/Error.h" | |
| #include "libANGLE/Observer.h" | |
| #include "libANGLE/renderer/serial_utils.h" | |
| #include <cstddef> | |
| namespace angle | |
| { | |
| template <typename ContextT, typename ErrorT> | |
| class RefCountObject : angle::NonCopyable | |
| { | |
| public: | |
| using ContextType = ContextT; | |
| using ErrorType = ErrorT; | |
| RefCountObject() : mRefCount(0) {} | |
| virtual void onDestroy(const ContextType *context) {} | |
| void addRef() const { ++mRefCount; } | |
| ANGLE_INLINE void release(const ContextType *context) | |
| { | |
| ASSERT(mRefCount > 0); | |
| if (--mRefCount == 0) | |
| { | |
| onDestroy(context); | |
| delete this; | |
| } | |
| } | |
| size_t getRefCount() const { return mRefCount; } | |
| protected: | |
| virtual ~RefCountObject() { ASSERT(mRefCount == 0); } | |
| mutable size_t mRefCount; | |
| }; | |
| // Alternative base class to RefCountObject using atomics to track the reference count. | |
| // Interchangable with RefCountObject for usage with BindingPointer and other wrappers. | |
| template <typename ContextT, typename ErrorT> | |
| class ThreadSafeRefCountObject : angle::NonCopyable | |
| { | |
| public: | |
| using ContextType = ContextT; | |
| using ErrorType = ErrorT; | |
| ThreadSafeRefCountObject() : mRefCount(0) {} | |
| virtual void onDestroy(const ContextType *context) {} | |
| void addRef() const { mRefCount.fetch_add(1, std::memory_order_relaxed); } | |
| ANGLE_INLINE void release(const ContextType *context) | |
| { | |
| ASSERT(mRefCount > 0); | |
| if (mRefCount.fetch_sub(1, std::memory_order_acq_rel) == 1) | |
| { | |
| onDestroy(context); | |
| delete this; | |
| } | |
| } | |
| size_t getRefCount() const { return mRefCount; } | |
| protected: | |
| virtual ~ThreadSafeRefCountObject() { ASSERT(mRefCount == 0); } | |
| mutable std::atomic<size_t> mRefCount; | |
| }; | |
| template <class ObjectType, typename ContextT, typename ErrorT = angle::Result> | |
| class RefCountObjectReleaser : angle::NonCopyable | |
| { | |
| public: | |
| using ContextType = ContextT; | |
| using ErrorType = ErrorT; | |
| RefCountObjectReleaser() {} | |
| RefCountObjectReleaser(const ContextType *context, ObjectType *object) | |
| : mContext(context), mObject(object) | |
| {} | |
| RefCountObjectReleaser(RefCountObjectReleaser &&other) | |
| : mContext(other.mContext), mObject(other.mObject) | |
| { | |
| other.mContext = nullptr; | |
| other.mObject = nullptr; | |
| } | |
| RefCountObjectReleaser &operator=(RefCountObjectReleaser &&other) | |
| { | |
| std::swap(mContext, other.mContext); | |
| std::swap(mObject, other.mObject); | |
| return *this; | |
| } | |
| ~RefCountObjectReleaser() | |
| { | |
| if (mObject) | |
| { | |
| mObject->release(mContext); | |
| mObject = nullptr; | |
| } | |
| } | |
| private: | |
| const ContextType *mContext = nullptr; | |
| ObjectType *mObject = nullptr; | |
| }; | |
| template <class ObjectType, typename ContextT, typename ErrorT = angle::Result> | |
| class BindingPointer | |
| { | |
| public: | |
| using ContextType = ContextT; | |
| using ErrorType = ErrorT; | |
| BindingPointer() : mObject(nullptr) {} | |
| BindingPointer(ObjectType *object) : mObject(object) | |
| { | |
| if (mObject) | |
| { | |
| mObject->addRef(); | |
| } | |
| } | |
| BindingPointer(const BindingPointer &other) : mObject(other.mObject) | |
| { | |
| if (mObject) | |
| { | |
| mObject->addRef(); | |
| } | |
| } | |
| BindingPointer &operator=(BindingPointer &&other) | |
| { | |
| std::swap(mObject, other.mObject); | |
| return *this; | |
| } | |
| virtual ~BindingPointer() | |
| { | |
| // Objects have to be released before the resource manager is destroyed, so they must be | |
| // explicitly cleaned up. | |
| ASSERT(mObject == nullptr); | |
| } | |
| RefCountObjectReleaser<ObjectType, ContextType, ErrorT> set(const ContextType *context, | |
| ObjectType *newObject) | |
| { | |
| // addRef first in case newObject == mObject and this is the last reference to it. | |
| if (newObject != nullptr) | |
| { | |
| newObject->addRef(); | |
| } | |
| // Store the old pointer in a temporary so we can set the pointer before calling release. | |
| // Otherwise the object could still be referenced when its destructor is called. | |
| ObjectType *oldObject = mObject; | |
| mObject = newObject; | |
| return RefCountObjectReleaser<ObjectType, ContextType, ErrorT>(context, oldObject); | |
| } | |
| void assign(ObjectType *object) { mObject = object; } | |
| ObjectType *get() const { return mObject; } | |
| ObjectType *operator->() const { return mObject; } | |
| bool operator==(const BindingPointer &other) const { return mObject == other.mObject; } | |
| bool operator!=(const BindingPointer &other) const { return !(*this == other); } | |
| protected: | |
| ANGLE_INLINE void setImpl(ObjectType *obj) { mObject = obj; } | |
| private: | |
| ObjectType *mObject; | |
| }; | |
| } // namespace angle | |
| namespace gl | |
| { | |
| class Context; | |
| template <class ObjectType> | |
| class BindingPointer; | |
| using RefCountObjectNoID = angle::RefCountObject<Context, angle::Result>; | |
| using ThreadSafeRefCountObjectNoID = angle::ThreadSafeRefCountObject<Context, angle::Result>; | |
| template <typename IDType, typename RC = RefCountObjectNoID> | |
| class RefCountObject : public RC | |
| { | |
| public: | |
| explicit RefCountObject(rx::UniqueSerial serial, IDType id) : mSerial(serial), mId(id) {} | |
| rx::UniqueSerial serial() const { return mSerial; } | |
| IDType id() const { return mId; } | |
| protected: | |
| ~RefCountObject() override {} | |
| private: | |
| // Unique serials are used to identify resources for frame capture. | |
| rx::UniqueSerial mSerial; | |
| IDType mId; | |
| }; | |
| template <typename IDType> | |
| using ThreadSafeRefCountObject = RefCountObject<IDType, ThreadSafeRefCountObjectNoID>; | |
| template <class ObjectType> | |
| class BindingPointer : public angle::BindingPointer<ObjectType, Context> | |
| { | |
| public: | |
| using ContextType = typename angle::BindingPointer<ObjectType, Context>::ContextType; | |
| using ErrorType = typename angle::BindingPointer<ObjectType, Context>::ErrorType; | |
| BindingPointer() {} | |
| BindingPointer(ObjectType *object) : angle::BindingPointer<ObjectType, Context>(object) {} | |
| typename ResourceTypeToID<ObjectType>::IDType id() const | |
| { | |
| ObjectType *obj = this->get(); | |
| if (obj) | |
| return obj->id(); | |
| return {0}; | |
| } | |
| }; | |
| template <class ObjectType> | |
| class OffsetBindingPointer : public BindingPointer<ObjectType> | |
| { | |
| public: | |
| using ContextType = typename BindingPointer<ObjectType>::ContextType; | |
| using ErrorType = typename BindingPointer<ObjectType>::ErrorType; | |
| OffsetBindingPointer() : mOffset(0), mSize(0) {} | |
| void set(const ContextType *context, ObjectType *newObject, GLintptr offset, GLsizeiptr size) | |
| { | |
| set(context, newObject); | |
| updateOffsetAndSize(newObject, offset, size); | |
| } | |
| GLintptr getOffset() const { return mOffset; } | |
| GLsizeiptr getSize() const { return mSize; } | |
| bool operator==(const OffsetBindingPointer<ObjectType> &other) const | |
| { | |
| return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize; | |
| } | |
| bool operator!=(const OffsetBindingPointer<ObjectType> &other) const | |
| { | |
| return !(*this == other); | |
| } | |
| void assign(ObjectType *newObject, GLintptr offset, GLsizeiptr size) | |
| { | |
| assign(newObject); | |
| updateOffsetAndSize(newObject, offset, size); | |
| } | |
| void assignOffsetAndSize(GLintptr offset, GLsizeiptr size) | |
| { | |
| mOffset = offset; | |
| mSize = size; | |
| } | |
| private: | |
| ANGLE_INLINE void updateOffsetAndSize(ObjectType *newObject, GLintptr offset, GLsizeiptr size) | |
| { | |
| if (newObject) | |
| { | |
| mOffset = offset; | |
| mSize = size; | |
| } | |
| else | |
| { | |
| mOffset = 0; | |
| mSize = 0; | |
| } | |
| } | |
| // Delete the unparameterized functions. This forces an explicit offset and size. | |
| using BindingPointer<ObjectType>::set; | |
| using BindingPointer<ObjectType>::assign; | |
| GLintptr mOffset; | |
| GLsizeiptr mSize; | |
| }; | |
| template <typename SubjectT> | |
| class SubjectBindingPointer : protected BindingPointer<SubjectT>, public angle::ObserverBindingBase | |
| { | |
| public: | |
| SubjectBindingPointer(angle::ObserverInterface *observer, angle::SubjectIndex index) | |
| : ObserverBindingBase(observer, index) | |
| {} | |
| ~SubjectBindingPointer() override {} | |
| SubjectBindingPointer(const SubjectBindingPointer &other) = default; | |
| SubjectBindingPointer &operator=(const SubjectBindingPointer &other) = default; | |
| void bind(const Context *context, SubjectT *subject) | |
| { | |
| if (subject == get()) | |
| { | |
| return; | |
| } | |
| // AddRef first in case subject == get() | |
| if (subject) | |
| { | |
| subject->addObserver(this); | |
| subject->addRef(); | |
| } | |
| if (get()) | |
| { | |
| get()->removeObserver(this); | |
| get()->release(context); | |
| } | |
| this->setImpl(subject); | |
| } | |
| using BindingPointer<SubjectT>::get; | |
| using BindingPointer<SubjectT>::operator->; | |
| friend class State; | |
| }; | |
| } // namespace gl | |
| namespace egl | |
| { | |
| class Display; | |
| using RefCountObject = angle::RefCountObject<Display, Error>; | |
| using ThreadSafeRefCountObject = angle::ThreadSafeRefCountObject<Display, Error>; | |
| template <class ObjectType> | |
| using RefCountObjectReleaser = angle::RefCountObjectReleaser<ObjectType, Display, Error>; | |
| template <class ObjectType> | |
| using BindingPointer = angle::BindingPointer<ObjectType, Display, Error>; | |
| } // namespace egl | |
| #endif // LIBANGLE_REFCOUNTOBJECT_H_ |