| // GENERATED FILE - DO NOT EDIT. |
| // Generated by gen_gl_enum_utils.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // gl_enum_utils_autogen.cpp: |
| // mapping of GLenum value to string. |
| |
| #include "common/gl_enum_utils_autogen.h" |
| |
| #include "common/debug.h" |
| #include "common/gl_enum_utils.h" |
| |
| #include <algorithm> |
| #include <cstring> |
| |
| namespace gl |
| { |
| namespace |
| { |
| const char *UnknownEnumToString(unsigned int value) |
| { |
| constexpr size_t kBufferSize = 64; |
| static thread_local char sBuffer[kBufferSize]; |
| snprintf(sBuffer, kBufferSize, "0x%04X", value); |
| return sBuffer; |
| } |
| } // anonymous namespace |
| |
| const char *GLenumToString(GLESEnum enumGroup, unsigned int value) |
| { |
| switch (enumGroup) |
| { |
| case GLESEnum::AccumOp: |
| { |
| switch (value) |
| { |
| case 0x104: |
| return "GL_ADD"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::AllEnums: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x1: |
| return "GL_ONE"; |
| case 0x2: |
| return "GL_LINE_LOOP"; |
| case 0x3: |
| return "GL_LINE_STRIP"; |
| case 0x4: |
| return "GL_TRIANGLES"; |
| case 0x5: |
| return "GL_TRIANGLE_STRIP"; |
| case 0x6: |
| return "GL_TRIANGLE_FAN"; |
| case 0x7: |
| return "GL_QUADS"; |
| case 0x8: |
| return "GL_COLOR_BUFFER_BIT3_QCOM"; |
| case 0xA: |
| return "GL_LINES_ADJACENCY"; |
| case 0xB: |
| return "GL_LINE_STRIP_ADJACENCY"; |
| case 0xC: |
| return "GL_TRIANGLES_ADJACENCY"; |
| case 0xD: |
| return "GL_TRIANGLE_STRIP_ADJACENCY"; |
| case 0xE: |
| return "GL_PATCHES"; |
| case 0x10: |
| return "GL_COLOR_BUFFER_BIT4_QCOM"; |
| case 0x16: |
| return "GL_UUID_SIZE_EXT"; |
| case 0x20: |
| return "GL_COMPUTE_SHADER_BIT"; |
| case 0x40: |
| return "GL_COMMAND_BARRIER_BIT"; |
| case 0x80: |
| return "GL_MAP_COHERENT_BIT_EXT"; |
| case 0x100: |
| return "GL_DEPTH_BUFFER_BIT"; |
| case 0x104: |
| return "GL_ADD"; |
| case 0x200: |
| return "GL_NEVER"; |
| case 0x201: |
| return "GL_LESS"; |
| case 0x202: |
| return "GL_EQUAL"; |
| case 0x203: |
| return "GL_LEQUAL"; |
| case 0x204: |
| return "GL_GREATER"; |
| case 0x205: |
| return "GL_NOTEQUAL"; |
| case 0x206: |
| return "GL_GEQUAL"; |
| case 0x207: |
| return "GL_ALWAYS"; |
| case 0x300: |
| return "GL_SRC_COLOR"; |
| case 0x301: |
| return "GL_ONE_MINUS_SRC_COLOR"; |
| case 0x302: |
| return "GL_SRC_ALPHA"; |
| case 0x303: |
| return "GL_ONE_MINUS_SRC_ALPHA"; |
| case 0x304: |
| return "GL_DST_ALPHA"; |
| case 0x305: |
| return "GL_ONE_MINUS_DST_ALPHA"; |
| case 0x306: |
| return "GL_DST_COLOR"; |
| case 0x307: |
| return "GL_ONE_MINUS_DST_COLOR"; |
| case 0x308: |
| return "GL_SRC_ALPHA_SATURATE"; |
| case 0x400: |
| return "GL_STENCIL_BUFFER_BIT"; |
| case 0x404: |
| return "GL_FRONT"; |
| case 0x405: |
| return "GL_BACK"; |
| case 0x408: |
| return "GL_FRONT_AND_BACK"; |
| case 0x500: |
| return "GL_INVALID_ENUM"; |
| case 0x501: |
| return "GL_INVALID_VALUE"; |
| case 0x502: |
| return "GL_INVALID_OPERATION"; |
| case 0x503: |
| return "GL_STACK_OVERFLOW"; |
| case 0x504: |
| return "GL_STACK_UNDERFLOW"; |
| case 0x505: |
| return "GL_OUT_OF_MEMORY"; |
| case 0x506: |
| return "GL_INVALID_FRAMEBUFFER_OPERATION"; |
| case 0x507: |
| return "GL_CONTEXT_LOST"; |
| case 0x800: |
| return "GL_EXP"; |
| case 0x801: |
| return "GL_EXP2"; |
| case 0x900: |
| return "GL_CW"; |
| case 0x901: |
| return "GL_CCW"; |
| case 0xB00: |
| return "GL_CURRENT_COLOR"; |
| case 0xB02: |
| return "GL_CURRENT_NORMAL"; |
| case 0xB03: |
| return "GL_CURRENT_TEXTURE_COORDS"; |
| case 0xB10: |
| return "GL_POINT_SMOOTH"; |
| case 0xB11: |
| return "GL_POINT_SIZE"; |
| case 0xB12: |
| return "GL_SMOOTH_POINT_SIZE_RANGE"; |
| case 0xB20: |
| return "GL_LINE_SMOOTH"; |
| case 0xB21: |
| return "GL_LINE_WIDTH"; |
| case 0xB22: |
| return "GL_SMOOTH_LINE_WIDTH_RANGE"; |
| case 0xB40: |
| return "GL_POLYGON_MODE_NV"; |
| case 0xB44: |
| return "GL_CULL_FACE"; |
| case 0xB45: |
| return "GL_CULL_FACE_MODE"; |
| case 0xB46: |
| return "GL_FRONT_FACE"; |
| case 0xB50: |
| return "GL_LIGHTING"; |
| case 0xB52: |
| return "GL_LIGHT_MODEL_TWO_SIDE"; |
| case 0xB53: |
| return "GL_LIGHT_MODEL_AMBIENT"; |
| case 0xB54: |
| return "GL_SHADE_MODEL"; |
| case 0xB57: |
| return "GL_COLOR_MATERIAL"; |
| case 0xB60: |
| return "GL_FOG"; |
| case 0xB62: |
| return "GL_FOG_DENSITY"; |
| case 0xB63: |
| return "GL_FOG_START"; |
| case 0xB64: |
| return "GL_FOG_END"; |
| case 0xB65: |
| return "GL_FOG_MODE"; |
| case 0xB66: |
| return "GL_FOG_COLOR"; |
| case 0xB70: |
| return "GL_DEPTH_RANGE"; |
| case 0xB71: |
| return "GL_DEPTH_TEST"; |
| case 0xB72: |
| return "GL_DEPTH_WRITEMASK"; |
| case 0xB73: |
| return "GL_DEPTH_CLEAR_VALUE"; |
| case 0xB74: |
| return "GL_DEPTH_FUNC"; |
| case 0xB90: |
| return "GL_STENCIL_TEST"; |
| case 0xB91: |
| return "GL_STENCIL_CLEAR_VALUE"; |
| case 0xB92: |
| return "GL_STENCIL_FUNC"; |
| case 0xB93: |
| return "GL_STENCIL_VALUE_MASK"; |
| case 0xB94: |
| return "GL_STENCIL_FAIL"; |
| case 0xB95: |
| return "GL_STENCIL_PASS_DEPTH_FAIL"; |
| case 0xB96: |
| return "GL_STENCIL_PASS_DEPTH_PASS"; |
| case 0xB97: |
| return "GL_STENCIL_REF"; |
| case 0xB98: |
| return "GL_STENCIL_WRITEMASK"; |
| case 0xBA0: |
| return "GL_MATRIX_MODE"; |
| case 0xBA1: |
| return "GL_NORMALIZE"; |
| case 0xBA2: |
| return "GL_VIEWPORT"; |
| case 0xBA3: |
| return "GL_MODELVIEW_STACK_DEPTH"; |
| case 0xBA4: |
| return "GL_PROJECTION_STACK_DEPTH"; |
| case 0xBA5: |
| return "GL_TEXTURE_STACK_DEPTH"; |
| case 0xBA6: |
| return "GL_MODELVIEW_MATRIX"; |
| case 0xBA7: |
| return "GL_PROJECTION_MATRIX"; |
| case 0xBA8: |
| return "GL_TEXTURE_MATRIX"; |
| case 0xBC0: |
| return "GL_ALPHA_TEST"; |
| case 0xBC1: |
| return "GL_ALPHA_TEST_FUNC"; |
| case 0xBC2: |
| return "GL_ALPHA_TEST_REF"; |
| case 0xBD0: |
| return "GL_DITHER"; |
| case 0xBE0: |
| return "GL_BLEND_DST"; |
| case 0xBE1: |
| return "GL_BLEND_SRC"; |
| case 0xBE2: |
| return "GL_BLEND"; |
| case 0xBF0: |
| return "GL_LOGIC_OP_MODE"; |
| case 0xBF2: |
| return "GL_COLOR_LOGIC_OP"; |
| case 0xC02: |
| return "GL_READ_BUFFER"; |
| case 0xC10: |
| return "GL_SCISSOR_BOX"; |
| case 0xC11: |
| return "GL_SCISSOR_TEST"; |
| case 0xC22: |
| return "GL_COLOR_CLEAR_VALUE"; |
| case 0xC23: |
| return "GL_COLOR_WRITEMASK"; |
| case 0xC50: |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; |
| case 0xC51: |
| return "GL_POINT_SMOOTH_HINT"; |
| case 0xC52: |
| return "GL_LINE_SMOOTH_HINT"; |
| case 0xC54: |
| return "GL_FOG_HINT"; |
| case 0xCF2: |
| return "GL_UNPACK_ROW_LENGTH"; |
| case 0xCF3: |
| return "GL_UNPACK_SKIP_ROWS"; |
| case 0xCF4: |
| return "GL_UNPACK_SKIP_PIXELS"; |
| case 0xCF5: |
| return "GL_UNPACK_ALIGNMENT"; |
| case 0xD02: |
| return "GL_PACK_ROW_LENGTH"; |
| case 0xD03: |
| return "GL_PACK_SKIP_ROWS"; |
| case 0xD04: |
| return "GL_PACK_SKIP_PIXELS"; |
| case 0xD05: |
| return "GL_PACK_ALIGNMENT"; |
| case 0xD1C: |
| return "GL_ALPHA_SCALE"; |
| case 0xD31: |
| return "GL_MAX_LIGHTS"; |
| case 0xD32: |
| return "GL_MAX_CLIP_PLANES"; |
| case 0xD33: |
| return "GL_MAX_TEXTURE_SIZE"; |
| case 0xD36: |
| return "GL_MAX_MODELVIEW_STACK_DEPTH"; |
| case 0xD38: |
| return "GL_MAX_PROJECTION_STACK_DEPTH"; |
| case 0xD39: |
| return "GL_MAX_TEXTURE_STACK_DEPTH"; |
| case 0xD3A: |
| return "GL_MAX_VIEWPORT_DIMS"; |
| case 0xD50: |
| return "GL_SUBPIXEL_BITS"; |
| case 0xD52: |
| return "GL_RED_BITS"; |
| case 0xD53: |
| return "GL_GREEN_BITS"; |
| case 0xD54: |
| return "GL_BLUE_BITS"; |
| case 0xD55: |
| return "GL_ALPHA_BITS"; |
| case 0xD56: |
| return "GL_DEPTH_BITS"; |
| case 0xD57: |
| return "GL_STENCIL_BITS"; |
| case 0xDE1: |
| return "GL_TEXTURE_2D"; |
| case 0x1000: |
| return "GL_TEXTURE_WIDTH"; |
| case 0x1001: |
| return "GL_TEXTURE_HEIGHT"; |
| case 0x1003: |
| return "GL_TEXTURE_INTERNAL_FORMAT"; |
| case 0x1004: |
| return "GL_TEXTURE_BORDER_COLOR"; |
| case 0x1100: |
| return "GL_DONT_CARE"; |
| case 0x1101: |
| return "GL_FASTEST"; |
| case 0x1102: |
| return "GL_NICEST"; |
| case 0x1200: |
| return "GL_AMBIENT"; |
| case 0x1201: |
| return "GL_DIFFUSE"; |
| case 0x1202: |
| return "GL_SPECULAR"; |
| case 0x1203: |
| return "GL_POSITION"; |
| case 0x1204: |
| return "GL_SPOT_DIRECTION"; |
| case 0x1205: |
| return "GL_SPOT_EXPONENT"; |
| case 0x1206: |
| return "GL_SPOT_CUTOFF"; |
| case 0x1207: |
| return "GL_CONSTANT_ATTENUATION"; |
| case 0x1208: |
| return "GL_LINEAR_ATTENUATION"; |
| case 0x1209: |
| return "GL_QUADRATIC_ATTENUATION"; |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140B: |
| return "GL_HALF_FLOAT"; |
| case 0x140C: |
| return "GL_FIXED"; |
| case 0x1500: |
| return "GL_CLEAR"; |
| case 0x1501: |
| return "GL_AND"; |
| case 0x1502: |
| return "GL_AND_REVERSE"; |
| case 0x1503: |
| return "GL_COPY"; |
| case 0x1504: |
| return "GL_AND_INVERTED"; |
| case 0x1505: |
| return "GL_NOOP"; |
| case 0x1506: |
| return "GL_XOR"; |
| case 0x1507: |
| return "GL_OR"; |
| case 0x1508: |
| return "GL_NOR"; |
| case 0x1509: |
| return "GL_EQUIV"; |
| case 0x150A: |
| return "GL_INVERT"; |
| case 0x150B: |
| return "GL_OR_REVERSE"; |
| case 0x150C: |
| return "GL_COPY_INVERTED"; |
| case 0x150D: |
| return "GL_OR_INVERTED"; |
| case 0x150E: |
| return "GL_NAND"; |
| case 0x150F: |
| return "GL_SET"; |
| case 0x1600: |
| return "GL_EMISSION"; |
| case 0x1601: |
| return "GL_SHININESS"; |
| case 0x1602: |
| return "GL_AMBIENT_AND_DIFFUSE"; |
| case 0x1700: |
| return "GL_MODELVIEW"; |
| case 0x1701: |
| return "GL_PROJECTION"; |
| case 0x1702: |
| return "GL_TEXTURE"; |
| case 0x1800: |
| return "GL_COLOR"; |
| case 0x1801: |
| return "GL_DEPTH"; |
| case 0x1802: |
| return "GL_STENCIL"; |
| case 0x1901: |
| return "GL_STENCIL_INDEX"; |
| case 0x1902: |
| return "GL_DEPTH_COMPONENT"; |
| case 0x1903: |
| return "GL_RED"; |
| case 0x1904: |
| return "GL_GREEN"; |
| case 0x1905: |
| return "GL_BLUE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| case 0x1908: |
| return "GL_RGBA"; |
| case 0x1909: |
| return "GL_LUMINANCE"; |
| case 0x190A: |
| return "GL_LUMINANCE_ALPHA"; |
| case 0x1B00: |
| return "GL_POINT_NV"; |
| case 0x1B01: |
| return "GL_LINE_NV"; |
| case 0x1B02: |
| return "GL_FILL_NV"; |
| case 0x1D00: |
| return "GL_FLAT"; |
| case 0x1D01: |
| return "GL_SMOOTH"; |
| case 0x1E00: |
| return "GL_KEEP"; |
| case 0x1E01: |
| return "GL_REPLACE"; |
| case 0x1E02: |
| return "GL_INCR"; |
| case 0x1E03: |
| return "GL_DECR"; |
| case 0x1F00: |
| return "GL_VENDOR"; |
| case 0x1F01: |
| return "GL_RENDERER"; |
| case 0x1F02: |
| return "GL_VERSION"; |
| case 0x1F03: |
| return "GL_EXTENSIONS"; |
| case 0x2000: |
| return "GL_DEPTH_BUFFER_BIT5_QCOM"; |
| case 0x2100: |
| return "GL_MODULATE"; |
| case 0x2101: |
| return "GL_DECAL"; |
| case 0x2200: |
| return "GL_TEXTURE_ENV_MODE"; |
| case 0x2201: |
| return "GL_TEXTURE_ENV_COLOR"; |
| case 0x2300: |
| return "GL_TEXTURE_ENV"; |
| case 0x2500: |
| return "GL_TEXTURE_GEN_MODE_OES"; |
| case 0x2600: |
| return "GL_NEAREST"; |
| case 0x2601: |
| return "GL_LINEAR"; |
| case 0x2700: |
| return "GL_NEAREST_MIPMAP_NEAREST"; |
| case 0x2701: |
| return "GL_LINEAR_MIPMAP_NEAREST"; |
| case 0x2702: |
| return "GL_NEAREST_MIPMAP_LINEAR"; |
| case 0x2703: |
| return "GL_LINEAR_MIPMAP_LINEAR"; |
| case 0x2800: |
| return "GL_TEXTURE_MAG_FILTER"; |
| case 0x2801: |
| return "GL_TEXTURE_MIN_FILTER"; |
| case 0x2802: |
| return "GL_TEXTURE_WRAP_S"; |
| case 0x2803: |
| return "GL_TEXTURE_WRAP_T"; |
| case 0x2901: |
| return "GL_REPEAT"; |
| case 0x2A00: |
| return "GL_POLYGON_OFFSET_UNITS"; |
| case 0x2A01: |
| return "GL_POLYGON_OFFSET_POINT_NV"; |
| case 0x2A02: |
| return "GL_POLYGON_OFFSET_LINE_NV"; |
| case 0x3000: |
| return "GL_CLIP_PLANE0"; |
| case 0x3001: |
| return "GL_CLIP_PLANE1"; |
| case 0x3002: |
| return "GL_CLIP_PLANE2"; |
| case 0x3003: |
| return "GL_CLIP_PLANE3"; |
| case 0x3004: |
| return "GL_CLIP_PLANE4"; |
| case 0x3005: |
| return "GL_CLIP_PLANE5"; |
| case 0x3006: |
| return "GL_CLIP_DISTANCE6_EXT"; |
| case 0x3007: |
| return "GL_CLIP_DISTANCE7_EXT"; |
| case 0x4000: |
| return "GL_LIGHT0"; |
| case 0x4001: |
| return "GL_LIGHT1"; |
| case 0x4002: |
| return "GL_LIGHT2"; |
| case 0x4003: |
| return "GL_LIGHT3"; |
| case 0x4004: |
| return "GL_LIGHT4"; |
| case 0x4005: |
| return "GL_LIGHT5"; |
| case 0x4006: |
| return "GL_LIGHT6"; |
| case 0x4007: |
| return "GL_LIGHT7"; |
| case 0x8000: |
| return "GL_DEPTH_BUFFER_BIT7_QCOM"; |
| case 0x8001: |
| return "GL_CONSTANT_COLOR"; |
| case 0x8002: |
| return "GL_ONE_MINUS_CONSTANT_COLOR"; |
| case 0x8003: |
| return "GL_CONSTANT_ALPHA"; |
| case 0x8004: |
| return "GL_ONE_MINUS_CONSTANT_ALPHA"; |
| case 0x8005: |
| return "GL_BLEND_COLOR"; |
| case 0x8006: |
| return "GL_FUNC_ADD"; |
| case 0x8007: |
| return "GL_MIN"; |
| case 0x8008: |
| return "GL_MAX"; |
| case 0x8009: |
| return "GL_BLEND_EQUATION"; |
| case 0x800A: |
| return "GL_FUNC_SUBTRACT"; |
| case 0x800B: |
| return "GL_FUNC_REVERSE_SUBTRACT"; |
| case 0x8033: |
| return "GL_UNSIGNED_SHORT_4_4_4_4"; |
| case 0x8034: |
| return "GL_UNSIGNED_SHORT_5_5_5_1"; |
| case 0x8037: |
| return "GL_POLYGON_OFFSET_FILL"; |
| case 0x8038: |
| return "GL_POLYGON_OFFSET_FACTOR"; |
| case 0x803A: |
| return "GL_RESCALE_NORMAL"; |
| case 0x803C: |
| return "GL_ALPHA8_EXT"; |
| case 0x8040: |
| return "GL_LUMINANCE8_EXT"; |
| case 0x8043: |
| return "GL_LUMINANCE4_ALPHA4_OES"; |
| case 0x8045: |
| return "GL_LUMINANCE8_ALPHA8_EXT"; |
| case 0x8051: |
| return "GL_RGB8"; |
| case 0x8052: |
| return "GL_RGB10_EXT"; |
| case 0x8054: |
| return "GL_RGB16_EXT"; |
| case 0x8056: |
| return "GL_RGBA4"; |
| case 0x8057: |
| return "GL_RGB5_A1"; |
| case 0x8058: |
| return "GL_RGBA8"; |
| case 0x8059: |
| return "GL_RGB10_A2"; |
| case 0x805B: |
| return "GL_RGBA16_EXT"; |
| case 0x805C: |
| return "GL_TEXTURE_RED_SIZE"; |
| case 0x805D: |
| return "GL_TEXTURE_GREEN_SIZE"; |
| case 0x805E: |
| return "GL_TEXTURE_BLUE_SIZE"; |
| case 0x805F: |
| return "GL_TEXTURE_ALPHA_SIZE"; |
| case 0x8069: |
| return "GL_TEXTURE_BINDING_2D"; |
| case 0x806A: |
| return "GL_TEXTURE_BINDING_3D"; |
| case 0x806D: |
| return "GL_UNPACK_SKIP_IMAGES"; |
| case 0x806E: |
| return "GL_UNPACK_IMAGE_HEIGHT"; |
| case 0x806F: |
| return "GL_TEXTURE_3D"; |
| case 0x8071: |
| return "GL_TEXTURE_DEPTH"; |
| case 0x8072: |
| return "GL_TEXTURE_WRAP_R"; |
| case 0x8073: |
| return "GL_MAX_3D_TEXTURE_SIZE"; |
| case 0x8074: |
| return "GL_VERTEX_ARRAY"; |
| case 0x8075: |
| return "GL_NORMAL_ARRAY"; |
| case 0x8076: |
| return "GL_COLOR_ARRAY"; |
| case 0x8078: |
| return "GL_TEXTURE_COORD_ARRAY"; |
| case 0x807A: |
| return "GL_VERTEX_ARRAY_SIZE"; |
| case 0x807B: |
| return "GL_VERTEX_ARRAY_TYPE"; |
| case 0x807C: |
| return "GL_VERTEX_ARRAY_STRIDE"; |
| case 0x807E: |
| return "GL_NORMAL_ARRAY_TYPE"; |
| case 0x807F: |
| return "GL_NORMAL_ARRAY_STRIDE"; |
| case 0x8081: |
| return "GL_COLOR_ARRAY_SIZE"; |
| case 0x8082: |
| return "GL_COLOR_ARRAY_TYPE"; |
| case 0x8083: |
| return "GL_COLOR_ARRAY_STRIDE"; |
| case 0x8088: |
| return "GL_TEXTURE_COORD_ARRAY_SIZE"; |
| case 0x8089: |
| return "GL_TEXTURE_COORD_ARRAY_TYPE"; |
| case 0x808A: |
| return "GL_TEXTURE_COORD_ARRAY_STRIDE"; |
| case 0x808E: |
| return "GL_VERTEX_ARRAY_POINTER"; |
| case 0x808F: |
| return "GL_NORMAL_ARRAY_POINTER"; |
| case 0x8090: |
| return "GL_COLOR_ARRAY_POINTER"; |
| case 0x8092: |
| return "GL_TEXTURE_COORD_ARRAY_POINTER"; |
| case 0x809D: |
| return "GL_MULTISAMPLE"; |
| case 0x809E: |
| return "GL_SAMPLE_ALPHA_TO_COVERAGE"; |
| case 0x809F: |
| return "GL_SAMPLE_ALPHA_TO_ONE"; |
| case 0x80A0: |
| return "GL_SAMPLE_COVERAGE"; |
| case 0x80A8: |
| return "GL_SAMPLE_BUFFERS"; |
| case 0x80A9: |
| return "GL_SAMPLES"; |
| case 0x80AA: |
| return "GL_SAMPLE_COVERAGE_VALUE"; |
| case 0x80AB: |
| return "GL_SAMPLE_COVERAGE_INVERT"; |
| case 0x80C8: |
| return "GL_BLEND_DST_RGB"; |
| case 0x80C9: |
| return "GL_BLEND_SRC_RGB"; |
| case 0x80CA: |
| return "GL_BLEND_DST_ALPHA"; |
| case 0x80CB: |
| return "GL_BLEND_SRC_ALPHA"; |
| case 0x80E1: |
| return "GL_BGRA_EXT"; |
| case 0x80E8: |
| return "GL_MAX_ELEMENTS_VERTICES"; |
| case 0x80E9: |
| return "GL_MAX_ELEMENTS_INDICES"; |
| case 0x8126: |
| return "GL_POINT_SIZE_MIN"; |
| case 0x8127: |
| return "GL_POINT_SIZE_MAX"; |
| case 0x8128: |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; |
| case 0x8129: |
| return "GL_POINT_DISTANCE_ATTENUATION"; |
| case 0x812D: |
| return "GL_CLAMP_TO_BORDER"; |
| case 0x812F: |
| return "GL_CLAMP_TO_EDGE"; |
| case 0x813A: |
| return "GL_TEXTURE_MIN_LOD"; |
| case 0x813B: |
| return "GL_TEXTURE_MAX_LOD"; |
| case 0x813C: |
| return "GL_TEXTURE_BASE_LEVEL"; |
| case 0x813D: |
| return "GL_TEXTURE_MAX_LEVEL"; |
| case 0x8191: |
| return "GL_GENERATE_MIPMAP"; |
| case 0x8192: |
| return "GL_GENERATE_MIPMAP_HINT"; |
| case 0x81A5: |
| return "GL_DEPTH_COMPONENT16"; |
| case 0x81A6: |
| return "GL_DEPTH_COMPONENT24"; |
| case 0x81A7: |
| return "GL_DEPTH_COMPONENT32_OES"; |
| case 0x8210: |
| return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; |
| case 0x8211: |
| return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; |
| case 0x8212: |
| return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; |
| case 0x8213: |
| return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; |
| case 0x8214: |
| return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; |
| case 0x8215: |
| return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; |
| case 0x8216: |
| return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; |
| case 0x8217: |
| return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; |
| case 0x8218: |
| return "GL_FRAMEBUFFER_DEFAULT"; |
| case 0x8219: |
| return "GL_FRAMEBUFFER_UNDEFINED"; |
| case 0x821A: |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; |
| case 0x821B: |
| return "GL_MAJOR_VERSION"; |
| case 0x821C: |
| return "GL_MINOR_VERSION"; |
| case 0x821D: |
| return "GL_NUM_EXTENSIONS"; |
| case 0x821E: |
| return "GL_CONTEXT_FLAGS"; |
| case 0x821F: |
| return "GL_BUFFER_IMMUTABLE_STORAGE_EXT"; |
| case 0x8220: |
| return "GL_BUFFER_STORAGE_FLAGS_EXT"; |
| case 0x8221: |
| return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"; |
| case 0x8227: |
| return "GL_RG"; |
| case 0x8228: |
| return "GL_RG_INTEGER"; |
| case 0x8229: |
| return "GL_R8"; |
| case 0x822A: |
| return "GL_R16_EXT"; |
| case 0x822B: |
| return "GL_RG8"; |
| case 0x822C: |
| return "GL_RG16_EXT"; |
| case 0x822D: |
| return "GL_R16F"; |
| case 0x822E: |
| return "GL_R32F"; |
| case 0x822F: |
| return "GL_RG16F"; |
| case 0x8230: |
| return "GL_RG32F"; |
| case 0x8231: |
| return "GL_R8I"; |
| case 0x8232: |
| return "GL_R8UI"; |
| case 0x8233: |
| return "GL_R16I"; |
| case 0x8234: |
| return "GL_R16UI"; |
| case 0x8235: |
| return "GL_R32I"; |
| case 0x8236: |
| return "GL_R32UI"; |
| case 0x8237: |
| return "GL_RG8I"; |
| case 0x8238: |
| return "GL_RG8UI"; |
| case 0x8239: |
| return "GL_RG16I"; |
| case 0x823A: |
| return "GL_RG16UI"; |
| case 0x823B: |
| return "GL_RG32I"; |
| case 0x823C: |
| return "GL_RG32UI"; |
| case 0x8242: |
| return "GL_DEBUG_OUTPUT_SYNCHRONOUS"; |
| case 0x8243: |
| return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"; |
| case 0x8244: |
| return "GL_DEBUG_CALLBACK_FUNCTION"; |
| case 0x8245: |
| return "GL_DEBUG_CALLBACK_USER_PARAM"; |
| case 0x8246: |
| return "GL_DEBUG_SOURCE_API"; |
| case 0x8247: |
| return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; |
| case 0x8248: |
| return "GL_DEBUG_SOURCE_SHADER_COMPILER"; |
| case 0x8249: |
| return "GL_DEBUG_SOURCE_THIRD_PARTY"; |
| case 0x824A: |
| return "GL_DEBUG_SOURCE_APPLICATION"; |
| case 0x824B: |
| return "GL_DEBUG_SOURCE_OTHER"; |
| case 0x824C: |
| return "GL_DEBUG_TYPE_ERROR"; |
| case 0x824D: |
| return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; |
| case 0x824E: |
| return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; |
| case 0x824F: |
| return "GL_DEBUG_TYPE_PORTABILITY"; |
| case 0x8250: |
| return "GL_DEBUG_TYPE_PERFORMANCE"; |
| case 0x8251: |
| return "GL_DEBUG_TYPE_OTHER"; |
| case 0x8252: |
| return "GL_LOSE_CONTEXT_ON_RESET"; |
| case 0x8253: |
| return "GL_GUILTY_CONTEXT_RESET"; |
| case 0x8254: |
| return "GL_INNOCENT_CONTEXT_RESET"; |
| case 0x8255: |
| return "GL_UNKNOWN_CONTEXT_RESET"; |
| case 0x8256: |
| return "GL_RESET_NOTIFICATION_STRATEGY"; |
| case 0x8257: |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; |
| case 0x8258: |
| return "GL_PROGRAM_SEPARABLE"; |
| case 0x8259: |
| return "GL_ACTIVE_PROGRAM"; |
| case 0x825A: |
| return "GL_PROGRAM_PIPELINE_BINDING"; |
| case 0x825E: |
| return "GL_LAYER_PROVOKING_VERTEX"; |
| case 0x8260: |
| return "GL_UNDEFINED_VERTEX"; |
| case 0x8261: |
| return "GL_NO_RESET_NOTIFICATION"; |
| case 0x8262: |
| return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"; |
| case 0x8263: |
| return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; |
| case 0x8264: |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; |
| case 0x8265: |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; |
| case 0x8266: |
| return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; |
| case 0x8267: |
| return "GL_COMPUTE_WORK_GROUP_SIZE"; |
| case 0x8268: |
| return "GL_DEBUG_TYPE_MARKER"; |
| case 0x8269: |
| return "GL_DEBUG_TYPE_PUSH_GROUP"; |
| case 0x826A: |
| return "GL_DEBUG_TYPE_POP_GROUP"; |
| case 0x826B: |
| return "GL_DEBUG_SEVERITY_NOTIFICATION"; |
| case 0x826C: |
| return "GL_MAX_DEBUG_GROUP_STACK_DEPTH"; |
| case 0x826D: |
| return "GL_DEBUG_GROUP_STACK_DEPTH"; |
| case 0x826E: |
| return "GL_MAX_UNIFORM_LOCATIONS"; |
| case 0x82D4: |
| return "GL_VERTEX_ATTRIB_BINDING"; |
| case 0x82D5: |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; |
| case 0x82D6: |
| return "GL_VERTEX_BINDING_DIVISOR"; |
| case 0x82D7: |
| return "GL_VERTEX_BINDING_OFFSET"; |
| case 0x82D8: |
| return "GL_VERTEX_BINDING_STRIDE"; |
| case 0x82D9: |
| return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; |
| case 0x82DA: |
| return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; |
| case 0x82DF: |
| return "GL_TEXTURE_IMMUTABLE_LEVELS"; |
| case 0x82E0: |
| return "GL_BUFFER"; |
| case 0x82E1: |
| return "GL_SHADER"; |
| case 0x82E2: |
| return "GL_PROGRAM"; |
| case 0x82E3: |
| return "GL_QUERY"; |
| case 0x82E4: |
| return "GL_PROGRAM_PIPELINE"; |
| case 0x82E5: |
| return "GL_MAX_VERTEX_ATTRIB_STRIDE"; |
| case 0x82E6: |
| return "GL_SAMPLER"; |
| case 0x82E8: |
| return "GL_MAX_LABEL_LENGTH"; |
| case 0x82F9: |
| return "GL_MAX_CULL_DISTANCES_EXT"; |
| case 0x82FA: |
| return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"; |
| case 0x8363: |
| return "GL_UNSIGNED_SHORT_5_6_5"; |
| case 0x8365: |
| return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"; |
| case 0x8366: |
| return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"; |
| case 0x8368: |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; |
| case 0x8370: |
| return "GL_MIRRORED_REPEAT"; |
| case 0x83F0: |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; |
| case 0x83F1: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; |
| case 0x83F2: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; |
| case 0x83F3: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; |
| case 0x846D: |
| return "GL_ALIASED_POINT_SIZE_RANGE"; |
| case 0x846E: |
| return "GL_ALIASED_LINE_WIDTH_RANGE"; |
| case 0x84C0: |
| return "GL_TEXTURE0"; |
| case 0x84C1: |
| return "GL_TEXTURE1"; |
| case 0x84C2: |
| return "GL_TEXTURE2"; |
| case 0x84C3: |
| return "GL_TEXTURE3"; |
| case 0x84C4: |
| return "GL_TEXTURE4"; |
| case 0x84C5: |
| return "GL_TEXTURE5"; |
| case 0x84C6: |
| return "GL_TEXTURE6"; |
| case 0x84C7: |
| return "GL_TEXTURE7"; |
| case 0x84C8: |
| return "GL_TEXTURE8"; |
| case 0x84C9: |
| return "GL_TEXTURE9"; |
| case 0x84CA: |
| return "GL_TEXTURE10"; |
| case 0x84CB: |
| return "GL_TEXTURE11"; |
| case 0x84CC: |
| return "GL_TEXTURE12"; |
| case 0x84CD: |
| return "GL_TEXTURE13"; |
| case 0x84CE: |
| return "GL_TEXTURE14"; |
| case 0x84CF: |
| return "GL_TEXTURE15"; |
| case 0x84D0: |
| return "GL_TEXTURE16"; |
| case 0x84D1: |
| return "GL_TEXTURE17"; |
| case 0x84D2: |
| return "GL_TEXTURE18"; |
| case 0x84D3: |
| return "GL_TEXTURE19"; |
| case 0x84D4: |
| return "GL_TEXTURE20"; |
| case 0x84D5: |
| return "GL_TEXTURE21"; |
| case 0x84D6: |
| return "GL_TEXTURE22"; |
| case 0x84D7: |
| return "GL_TEXTURE23"; |
| case 0x84D8: |
| return "GL_TEXTURE24"; |
| case 0x84D9: |
| return "GL_TEXTURE25"; |
| case 0x84DA: |
| return "GL_TEXTURE26"; |
| case 0x84DB: |
| return "GL_TEXTURE27"; |
| case 0x84DC: |
| return "GL_TEXTURE28"; |
| case 0x84DD: |
| return "GL_TEXTURE29"; |
| case 0x84DE: |
| return "GL_TEXTURE30"; |
| case 0x84DF: |
| return "GL_TEXTURE31"; |
| case 0x84E0: |
| return "GL_ACTIVE_TEXTURE"; |
| case 0x84E1: |
| return "GL_CLIENT_ACTIVE_TEXTURE"; |
| case 0x84E2: |
| return "GL_MAX_TEXTURE_UNITS"; |
| case 0x84E7: |
| return "GL_SUBTRACT"; |
| case 0x84E8: |
| return "GL_MAX_RENDERBUFFER_SIZE"; |
| case 0x84F2: |
| return "GL_ALL_COMPLETED_NV"; |
| case 0x84F3: |
| return "GL_FENCE_STATUS_NV"; |
| case 0x84F4: |
| return "GL_FENCE_CONDITION_NV"; |
| case 0x84F9: |
| return "GL_DEPTH_STENCIL"; |
| case 0x84FA: |
| return "GL_UNSIGNED_INT_24_8"; |
| case 0x84FD: |
| return "GL_MAX_TEXTURE_LOD_BIAS"; |
| case 0x84FE: |
| return "GL_TEXTURE_MAX_ANISOTROPY_EXT"; |
| case 0x84FF: |
| return "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"; |
| case 0x8507: |
| return "GL_INCR_WRAP"; |
| case 0x8508: |
| return "GL_DECR_WRAP"; |
| case 0x8511: |
| return "GL_NORMAL_MAP_OES"; |
| case 0x8512: |
| return "GL_REFLECTION_MAP_OES"; |
| case 0x8513: |
| return "GL_TEXTURE_CUBE_MAP"; |
| case 0x8514: |
| return "GL_TEXTURE_BINDING_CUBE_MAP"; |
| case 0x8515: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; |
| case 0x8516: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; |
| case 0x8517: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; |
| case 0x8518: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; |
| case 0x8519: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; |
| case 0x851A: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; |
| case 0x851C: |
| return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; |
| case 0x8570: |
| return "GL_COMBINE"; |
| case 0x8571: |
| return "GL_COMBINE_RGB"; |
| case 0x8572: |
| return "GL_COMBINE_ALPHA"; |
| case 0x8573: |
| return "GL_RGB_SCALE"; |
| case 0x8574: |
| return "GL_ADD_SIGNED"; |
| case 0x8575: |
| return "GL_INTERPOLATE"; |
| case 0x8576: |
| return "GL_CONSTANT"; |
| case 0x8577: |
| return "GL_PRIMARY_COLOR"; |
| case 0x8578: |
| return "GL_PREVIOUS"; |
| case 0x8580: |
| return "GL_SRC0_RGB"; |
| case 0x8581: |
| return "GL_SRC1_RGB"; |
| case 0x8582: |
| return "GL_SRC2_RGB"; |
| case 0x8588: |
| return "GL_SRC0_ALPHA"; |
| case 0x8589: |
| return "GL_SRC1_ALPHA"; |
| case 0x858A: |
| return "GL_SRC2_ALPHA"; |
| case 0x8590: |
| return "GL_OPERAND0_RGB"; |
| case 0x8591: |
| return "GL_OPERAND1_RGB"; |
| case 0x8592: |
| return "GL_OPERAND2_RGB"; |
| case 0x8598: |
| return "GL_OPERAND0_ALPHA"; |
| case 0x8599: |
| return "GL_OPERAND1_ALPHA"; |
| case 0x859A: |
| return "GL_OPERAND2_ALPHA"; |
| case 0x85B5: |
| return "GL_VERTEX_ARRAY_BINDING"; |
| case 0x8622: |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; |
| case 0x8623: |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; |
| case 0x8624: |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; |
| case 0x8625: |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; |
| case 0x8626: |
| return "GL_CURRENT_VERTEX_ATTRIB"; |
| case 0x8645: |
| return "GL_VERTEX_ATTRIB_ARRAY_POINTER"; |
| case 0x864F: |
| return "GL_DEPTH_CLAMP_EXT"; |
| case 0x86A1: |
| return "GL_TEXTURE_COMPRESSED"; |
| case 0x86A2: |
| return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; |
| case 0x86A3: |
| return "GL_COMPRESSED_TEXTURE_FORMATS"; |
| case 0x86A4: |
| return "GL_MAX_VERTEX_UNITS_OES"; |
| case 0x86A9: |
| return "GL_WEIGHT_ARRAY_TYPE_OES"; |
| case 0x86AA: |
| return "GL_WEIGHT_ARRAY_STRIDE_OES"; |
| case 0x86AB: |
| return "GL_WEIGHT_ARRAY_SIZE_OES"; |
| case 0x86AC: |
| return "GL_WEIGHT_ARRAY_POINTER_OES"; |
| case 0x86AD: |
| return "GL_WEIGHT_ARRAY_OES"; |
| case 0x86AE: |
| return "GL_DOT3_RGB"; |
| case 0x86AF: |
| return "GL_DOT3_RGBA"; |
| case 0x8741: |
| return "GL_PROGRAM_BINARY_LENGTH"; |
| case 0x8743: |
| return "GL_MIRROR_CLAMP_TO_EDGE_EXT"; |
| case 0x8764: |
| return "GL_BUFFER_SIZE"; |
| case 0x8765: |
| return "GL_BUFFER_USAGE"; |
| case 0x87FE: |
| return "GL_NUM_PROGRAM_BINARY_FORMATS"; |
| case 0x87FF: |
| return "GL_PROGRAM_BINARY_FORMATS"; |
| case 0x8800: |
| return "GL_STENCIL_BACK_FUNC"; |
| case 0x8801: |
| return "GL_STENCIL_BACK_FAIL"; |
| case 0x8802: |
| return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; |
| case 0x8803: |
| return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; |
| case 0x8814: |
| return "GL_RGBA32F"; |
| case 0x8815: |
| return "GL_RGB32F"; |
| case 0x8816: |
| return "GL_ALPHA32F_EXT"; |
| case 0x8818: |
| return "GL_LUMINANCE32F_EXT"; |
| case 0x8819: |
| return "GL_LUMINANCE_ALPHA32F_EXT"; |
| case 0x881A: |
| return "GL_RGBA16F"; |
| case 0x881B: |
| return "GL_RGB16F"; |
| case 0x881C: |
| return "GL_ALPHA16F_EXT"; |
| case 0x881E: |
| return "GL_LUMINANCE16F_EXT"; |
| case 0x881F: |
| return "GL_LUMINANCE_ALPHA16F_EXT"; |
| case 0x8824: |
| return "GL_MAX_DRAW_BUFFERS"; |
| case 0x8825: |
| return "GL_DRAW_BUFFER0"; |
| case 0x8826: |
| return "GL_DRAW_BUFFER1"; |
| case 0x8827: |
| return "GL_DRAW_BUFFER2"; |
| case 0x8828: |
| return "GL_DRAW_BUFFER3"; |
| case 0x8829: |
| return "GL_DRAW_BUFFER4"; |
| case 0x882A: |
| return "GL_DRAW_BUFFER5"; |
| case 0x882B: |
| return "GL_DRAW_BUFFER6"; |
| case 0x882C: |
| return "GL_DRAW_BUFFER7"; |
| case 0x882D: |
| return "GL_DRAW_BUFFER8"; |
| case 0x882E: |
| return "GL_DRAW_BUFFER9"; |
| case 0x882F: |
| return "GL_DRAW_BUFFER10"; |
| case 0x8830: |
| return "GL_DRAW_BUFFER11"; |
| case 0x8831: |
| return "GL_DRAW_BUFFER12"; |
| case 0x8832: |
| return "GL_DRAW_BUFFER13"; |
| case 0x8833: |
| return "GL_DRAW_BUFFER14"; |
| case 0x8834: |
| return "GL_DRAW_BUFFER15"; |
| case 0x883D: |
| return "GL_BLEND_EQUATION_ALPHA"; |
| case 0x8840: |
| return "GL_MATRIX_PALETTE_OES"; |
| case 0x8842: |
| return "GL_MAX_PALETTE_MATRICES_OES"; |
| case 0x8843: |
| return "GL_CURRENT_PALETTE_MATRIX_OES"; |
| case 0x8844: |
| return "GL_MATRIX_INDEX_ARRAY_OES"; |
| case 0x8846: |
| return "GL_MATRIX_INDEX_ARRAY_SIZE_OES"; |
| case 0x8847: |
| return "GL_MATRIX_INDEX_ARRAY_TYPE_OES"; |
| case 0x8848: |
| return "GL_MATRIX_INDEX_ARRAY_STRIDE_OES"; |
| case 0x8849: |
| return "GL_MATRIX_INDEX_ARRAY_POINTER_OES"; |
| case 0x884A: |
| return "GL_TEXTURE_DEPTH_SIZE"; |
| case 0x884C: |
| return "GL_TEXTURE_COMPARE_MODE"; |
| case 0x884D: |
| return "GL_TEXTURE_COMPARE_FUNC"; |
| case 0x884E: |
| return "GL_COMPARE_REF_TO_TEXTURE"; |
| case 0x8861: |
| return "GL_POINT_SPRITE_OES"; |
| case 0x8862: |
| return "GL_COORD_REPLACE_OES"; |
| case 0x8864: |
| return "GL_QUERY_COUNTER_BITS_EXT"; |
| case 0x8865: |
| return "GL_CURRENT_QUERY"; |
| case 0x8866: |
| return "GL_QUERY_RESULT"; |
| case 0x8867: |
| return "GL_QUERY_RESULT_AVAILABLE"; |
| case 0x8869: |
| return "GL_MAX_VERTEX_ATTRIBS"; |
| case 0x886A: |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; |
| case 0x886C: |
| return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"; |
| case 0x886D: |
| return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"; |
| case 0x8872: |
| return "GL_MAX_TEXTURE_IMAGE_UNITS"; |
| case 0x887F: |
| return "GL_GEOMETRY_SHADER_INVOCATIONS"; |
| case 0x8892: |
| return "GL_ARRAY_BUFFER"; |
| case 0x8893: |
| return "GL_ELEMENT_ARRAY_BUFFER"; |
| case 0x8894: |
| return "GL_ARRAY_BUFFER_BINDING"; |
| case 0x8895: |
| return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; |
| case 0x8896: |
| return "GL_VERTEX_ARRAY_BUFFER_BINDING"; |
| case 0x8897: |
| return "GL_NORMAL_ARRAY_BUFFER_BINDING"; |
| case 0x8898: |
| return "GL_COLOR_ARRAY_BUFFER_BINDING"; |
| case 0x889A: |
| return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"; |
| case 0x889E: |
| return "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"; |
| case 0x889F: |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; |
| case 0x88B8: |
| return "GL_READ_ONLY"; |
| case 0x88B9: |
| return "GL_WRITE_ONLY"; |
| case 0x88BA: |
| return "GL_READ_WRITE"; |
| case 0x88BB: |
| return "GL_BUFFER_ACCESS_OES"; |
| case 0x88BC: |
| return "GL_BUFFER_MAPPED"; |
| case 0x88BD: |
| return "GL_BUFFER_MAP_POINTER"; |
| case 0x88BF: |
| return "GL_TIME_ELAPSED_EXT"; |
| case 0x88E0: |
| return "GL_STREAM_DRAW"; |
| case 0x88E1: |
| return "GL_STREAM_READ"; |
| case 0x88E2: |
| return "GL_STREAM_COPY"; |
| case 0x88E4: |
| return "GL_STATIC_DRAW"; |
| case 0x88E5: |
| return "GL_STATIC_READ"; |
| case 0x88E6: |
| return "GL_STATIC_COPY"; |
| case 0x88E8: |
| return "GL_DYNAMIC_DRAW"; |
| case 0x88E9: |
| return "GL_DYNAMIC_READ"; |
| case 0x88EA: |
| return "GL_DYNAMIC_COPY"; |
| case 0x88EB: |
| return "GL_PIXEL_PACK_BUFFER"; |
| case 0x88EC: |
| return "GL_PIXEL_UNPACK_BUFFER"; |
| case 0x88ED: |
| return "GL_PIXEL_PACK_BUFFER_BINDING"; |
| case 0x88EF: |
| return "GL_PIXEL_UNPACK_BUFFER_BINDING"; |
| case 0x88F0: |
| return "GL_DEPTH24_STENCIL8"; |
| case 0x88F1: |
| return "GL_TEXTURE_STENCIL_SIZE"; |
| case 0x88F9: |
| return "GL_SRC1_COLOR_EXT"; |
| case 0x88FA: |
| return "GL_ONE_MINUS_SRC1_COLOR_EXT"; |
| case 0x88FB: |
| return "GL_ONE_MINUS_SRC1_ALPHA_EXT"; |
| case 0x88FC: |
| return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"; |
| case 0x88FD: |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; |
| case 0x88FE: |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; |
| case 0x88FF: |
| return "GL_MAX_ARRAY_TEXTURE_LAYERS"; |
| case 0x8904: |
| return "GL_MIN_PROGRAM_TEXEL_OFFSET"; |
| case 0x8905: |
| return "GL_MAX_PROGRAM_TEXEL_OFFSET"; |
| case 0x8916: |
| return "GL_GEOMETRY_VERTICES_OUT"; |
| case 0x8917: |
| return "GL_GEOMETRY_INPUT_TYPE"; |
| case 0x8918: |
| return "GL_GEOMETRY_OUTPUT_TYPE"; |
| case 0x8919: |
| return "GL_SAMPLER_BINDING"; |
| case 0x898A: |
| return "GL_POINT_SIZE_ARRAY_TYPE_OES"; |
| case 0x898B: |
| return "GL_POINT_SIZE_ARRAY_STRIDE_OES"; |
| case 0x898C: |
| return "GL_POINT_SIZE_ARRAY_POINTER_OES"; |
| case 0x8A11: |
| return "GL_UNIFORM_BUFFER"; |
| case 0x8A28: |
| return "GL_UNIFORM_BUFFER_BINDING"; |
| case 0x8A29: |
| return "GL_UNIFORM_BUFFER_START"; |
| case 0x8A2A: |
| return "GL_UNIFORM_BUFFER_SIZE"; |
| case 0x8A2B: |
| return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; |
| case 0x8A2C: |
| return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; |
| case 0x8A2D: |
| return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; |
| case 0x8A2E: |
| return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; |
| case 0x8A2F: |
| return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; |
| case 0x8A30: |
| return "GL_MAX_UNIFORM_BLOCK_SIZE"; |
| case 0x8A31: |
| return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; |
| case 0x8A32: |
| return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"; |
| case 0x8A33: |
| return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; |
| case 0x8A34: |
| return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x8A35: |
| return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; |
| case 0x8A36: |
| return "GL_ACTIVE_UNIFORM_BLOCKS"; |
| case 0x8A37: |
| return "GL_UNIFORM_TYPE"; |
| case 0x8A38: |
| return "GL_UNIFORM_SIZE"; |
| case 0x8A39: |
| return "GL_UNIFORM_NAME_LENGTH"; |
| case 0x8A3A: |
| return "GL_UNIFORM_BLOCK_INDEX"; |
| case 0x8A3B: |
| return "GL_UNIFORM_OFFSET"; |
| case 0x8A3C: |
| return "GL_UNIFORM_ARRAY_STRIDE"; |
| case 0x8A3D: |
| return "GL_UNIFORM_MATRIX_STRIDE"; |
| case 0x8A3E: |
| return "GL_UNIFORM_IS_ROW_MAJOR"; |
| case 0x8A3F: |
| return "GL_UNIFORM_BLOCK_BINDING"; |
| case 0x8A40: |
| return "GL_UNIFORM_BLOCK_DATA_SIZE"; |
| case 0x8A41: |
| return "GL_UNIFORM_BLOCK_NAME_LENGTH"; |
| case 0x8A42: |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"; |
| case 0x8A43: |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"; |
| case 0x8A44: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"; |
| case 0x8A46: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"; |
| case 0x8A48: |
| return "GL_TEXTURE_SRGB_DECODE_EXT"; |
| case 0x8A49: |
| return "GL_DECODE_EXT"; |
| case 0x8A4A: |
| return "GL_SKIP_DECODE_EXT"; |
| case 0x8A4F: |
| return "GL_PROGRAM_PIPELINE_OBJECT_EXT"; |
| case 0x8A52: |
| return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"; |
| case 0x8A54: |
| return "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"; |
| case 0x8A55: |
| return "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"; |
| case 0x8A56: |
| return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"; |
| case 0x8A57: |
| return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"; |
| case 0x8B30: |
| return "GL_FRAGMENT_SHADER"; |
| case 0x8B31: |
| return "GL_VERTEX_SHADER"; |
| case 0x8B40: |
| return "GL_PROGRAM_OBJECT_EXT"; |
| case 0x8B48: |
| return "GL_SHADER_OBJECT_EXT"; |
| case 0x8B49: |
| return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; |
| case 0x8B4A: |
| return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; |
| case 0x8B4B: |
| return "GL_MAX_VARYING_COMPONENTS"; |
| case 0x8B4C: |
| return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; |
| case 0x8B4D: |
| return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; |
| case 0x8B4F: |
| return "GL_SHADER_TYPE"; |
| case 0x8B50: |
| return "GL_FLOAT_VEC2"; |
| case 0x8B51: |
| return "GL_FLOAT_VEC3"; |
| case 0x8B52: |
| return "GL_FLOAT_VEC4"; |
| case 0x8B53: |
| return "GL_INT_VEC2"; |
| case 0x8B54: |
| return "GL_INT_VEC3"; |
| case 0x8B55: |
| return "GL_INT_VEC4"; |
| case 0x8B56: |
| return "GL_BOOL"; |
| case 0x8B57: |
| return "GL_BOOL_VEC2"; |
| case 0x8B58: |
| return "GL_BOOL_VEC3"; |
| case 0x8B59: |
| return "GL_BOOL_VEC4"; |
| case 0x8B5A: |
| return "GL_FLOAT_MAT2"; |
| case 0x8B5B: |
| return "GL_FLOAT_MAT3"; |
| case 0x8B5C: |
| return "GL_FLOAT_MAT4"; |
| case 0x8B5E: |
| return "GL_SAMPLER_2D"; |
| case 0x8B5F: |
| return "GL_SAMPLER_3D"; |
| case 0x8B60: |
| return "GL_SAMPLER_CUBE"; |
| case 0x8B62: |
| return "GL_SAMPLER_2D_SHADOW"; |
| case 0x8B65: |
| return "GL_FLOAT_MAT2x3"; |
| case 0x8B66: |
| return "GL_FLOAT_MAT2x4"; |
| case 0x8B67: |
| return "GL_FLOAT_MAT3x2"; |
| case 0x8B68: |
| return "GL_FLOAT_MAT3x4"; |
| case 0x8B69: |
| return "GL_FLOAT_MAT4x2"; |
| case 0x8B6A: |
| return "GL_FLOAT_MAT4x3"; |
| case 0x8B80: |
| return "GL_DELETE_STATUS"; |
| case 0x8B81: |
| return "GL_COMPILE_STATUS"; |
| case 0x8B82: |
| return "GL_LINK_STATUS"; |
| case 0x8B83: |
| return "GL_VALIDATE_STATUS"; |
| case 0x8B84: |
| return "GL_INFO_LOG_LENGTH"; |
| case 0x8B85: |
| return "GL_ATTACHED_SHADERS"; |
| case 0x8B86: |
| return "GL_ACTIVE_UNIFORMS"; |
| case 0x8B87: |
| return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; |
| case 0x8B88: |
| return "GL_SHADER_SOURCE_LENGTH"; |
| case 0x8B89: |
| return "GL_ACTIVE_ATTRIBUTES"; |
| case 0x8B8A: |
| return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; |
| case 0x8B8B: |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; |
| case 0x8B8C: |
| return "GL_SHADING_LANGUAGE_VERSION"; |
| case 0x8B8D: |
| return "GL_CURRENT_PROGRAM"; |
| case 0x8B90: |
| return "GL_PALETTE4_RGB8_OES"; |
| case 0x8B91: |
| return "GL_PALETTE4_RGBA8_OES"; |
| case 0x8B92: |
| return "GL_PALETTE4_R5_G6_B5_OES"; |
| case 0x8B93: |
| return "GL_PALETTE4_RGBA4_OES"; |
| case 0x8B94: |
| return "GL_PALETTE4_RGB5_A1_OES"; |
| case 0x8B95: |
| return "GL_PALETTE8_RGB8_OES"; |
| case 0x8B96: |
| return "GL_PALETTE8_RGBA8_OES"; |
| case 0x8B97: |
| return "GL_PALETTE8_R5_G6_B5_OES"; |
| case 0x8B98: |
| return "GL_PALETTE8_RGBA4_OES"; |
| case 0x8B99: |
| return "GL_PALETTE8_RGB5_A1_OES"; |
| case 0x8B9A: |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; |
| case 0x8B9B: |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; |
| case 0x8B9C: |
| return "GL_POINT_SIZE_ARRAY_OES"; |
| case 0x8B9D: |
| return "GL_TEXTURE_CROP_RECT_OES"; |
| case 0x8B9E: |
| return "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"; |
| case 0x8B9F: |
| return "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"; |
| case 0x8BBB: |
| return "GL_FRAMEBUFFER_FLIP_Y_MESA"; |
| case 0x8BC0: |
| return "GL_COUNTER_TYPE_AMD"; |
| case 0x8BC1: |
| return "GL_COUNTER_RANGE_AMD"; |
| case 0x8BC2: |
| return "GL_UNSIGNED_INT64_AMD"; |
| case 0x8BC3: |
| return "GL_PERCENTAGE_AMD"; |
| case 0x8BC4: |
| return "GL_PERFMON_RESULT_AVAILABLE_AMD"; |
| case 0x8BC5: |
| return "GL_PERFMON_RESULT_SIZE_AMD"; |
| case 0x8BC6: |
| return "GL_PERFMON_RESULT_AMD"; |
| case 0x8BE7: |
| return "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"; |
| case 0x8BFA: |
| return "GL_TEXTURE_PROTECTED_EXT"; |
| case 0x8BFB: |
| return "GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"; |
| case 0x8BFC: |
| return "GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"; |
| case 0x8BFD: |
| return "GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"; |
| case 0x8BFE: |
| return "GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"; |
| case 0x8BFF: |
| return "GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"; |
| case 0x8C00: |
| return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; |
| case 0x8C01: |
| return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; |
| case 0x8C02: |
| return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; |
| case 0x8C03: |
| return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; |
| case 0x8C10: |
| return "GL_TEXTURE_RED_TYPE"; |
| case 0x8C11: |
| return "GL_TEXTURE_GREEN_TYPE"; |
| case 0x8C12: |
| return "GL_TEXTURE_BLUE_TYPE"; |
| case 0x8C13: |
| return "GL_TEXTURE_ALPHA_TYPE"; |
| case 0x8C16: |
| return "GL_TEXTURE_DEPTH_TYPE"; |
| case 0x8C17: |
| return "GL_UNSIGNED_NORMALIZED"; |
| case 0x8C1A: |
| return "GL_TEXTURE_2D_ARRAY"; |
| case 0x8C1D: |
| return "GL_TEXTURE_BINDING_2D_ARRAY"; |
| case 0x8C29: |
| return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; |
| case 0x8C2A: |
| return "GL_TEXTURE_BUFFER"; |
| case 0x8C2B: |
| return "GL_MAX_TEXTURE_BUFFER_SIZE"; |
| case 0x8C2C: |
| return "GL_TEXTURE_BINDING_BUFFER"; |
| case 0x8C2D: |
| return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"; |
| case 0x8C2F: |
| return "GL_ANY_SAMPLES_PASSED"; |
| case 0x8C36: |
| return "GL_SAMPLE_SHADING"; |
| case 0x8C37: |
| return "GL_MIN_SAMPLE_SHADING_VALUE"; |
| case 0x8C3A: |
| return "GL_R11F_G11F_B10F"; |
| case 0x8C3B: |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; |
| case 0x8C3D: |
| return "GL_RGB9_E5"; |
| case 0x8C3E: |
| return "GL_UNSIGNED_INT_5_9_9_9_REV"; |
| case 0x8C3F: |
| return "GL_TEXTURE_SHARED_SIZE"; |
| case 0x8C40: |
| return "GL_SRGB"; |
| case 0x8C41: |
| return "GL_SRGB8"; |
| case 0x8C42: |
| return "GL_SRGB_ALPHA_EXT"; |
| case 0x8C43: |
| return "GL_SRGB8_ALPHA8"; |
| case 0x8C4C: |
| return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"; |
| case 0x8C4D: |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"; |
| case 0x8C4E: |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"; |
| case 0x8C4F: |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"; |
| case 0x8C76: |
| return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; |
| case 0x8C7F: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; |
| case 0x8C80: |
| return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"; |
| case 0x8C83: |
| return "GL_TRANSFORM_FEEDBACK_VARYINGS"; |
| case 0x8C84: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; |
| case 0x8C85: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; |
| case 0x8C87: |
| return "GL_PRIMITIVES_GENERATED"; |
| case 0x8C88: |
| return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; |
| case 0x8C89: |
| return "GL_RASTERIZER_DISCARD"; |
| case 0x8C8A: |
| return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"; |
| case 0x8C8B: |
| return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"; |
| case 0x8C8C: |
| return "GL_INTERLEAVED_ATTRIBS"; |
| case 0x8C8D: |
| return "GL_SEPARATE_ATTRIBS"; |
| case 0x8C8E: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; |
| case 0x8C8F: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; |
| case 0x8CA1: |
| return "GL_LOWER_LEFT_EXT"; |
| case 0x8CA2: |
| return "GL_UPPER_LEFT_EXT"; |
| case 0x8CA3: |
| return "GL_STENCIL_BACK_REF"; |
| case 0x8CA4: |
| return "GL_STENCIL_BACK_VALUE_MASK"; |
| case 0x8CA5: |
| return "GL_STENCIL_BACK_WRITEMASK"; |
| case 0x8CA6: |
| return "GL_FRAMEBUFFER_BINDING"; |
| case 0x8CA7: |
| return "GL_RENDERBUFFER_BINDING"; |
| case 0x8CA8: |
| return "GL_READ_FRAMEBUFFER"; |
| case 0x8CA9: |
| return "GL_DRAW_FRAMEBUFFER"; |
| case 0x8CAA: |
| return "GL_READ_FRAMEBUFFER_BINDING"; |
| case 0x8CAB: |
| return "GL_RENDERBUFFER_SAMPLES"; |
| case 0x8CAC: |
| return "GL_DEPTH_COMPONENT32F"; |
| case 0x8CAD: |
| return "GL_DEPTH32F_STENCIL8"; |
| case 0x8CD0: |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; |
| case 0x8CD1: |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; |
| case 0x8CD2: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; |
| case 0x8CD3: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; |
| case 0x8CD4: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; |
| case 0x8CD5: |
| return "GL_FRAMEBUFFER_COMPLETE"; |
| case 0x8CD6: |
| return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; |
| case 0x8CD7: |
| return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; |
| case 0x8CD9: |
| return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; |
| case 0x8CDA: |
| return "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"; |
| case 0x8CDD: |
| return "GL_FRAMEBUFFER_UNSUPPORTED"; |
| case 0x8CDF: |
| return "GL_MAX_COLOR_ATTACHMENTS"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| case 0x8CF0: |
| return "GL_COLOR_ATTACHMENT16"; |
| case 0x8CF1: |
| return "GL_COLOR_ATTACHMENT17"; |
| case 0x8CF2: |
| return "GL_COLOR_ATTACHMENT18"; |
| case 0x8CF3: |
| return "GL_COLOR_ATTACHMENT19"; |
| case 0x8CF4: |
| return "GL_COLOR_ATTACHMENT20"; |
| case 0x8CF5: |
| return "GL_COLOR_ATTACHMENT21"; |
| case 0x8CF6: |
| return "GL_COLOR_ATTACHMENT22"; |
| case 0x8CF7: |
| return "GL_COLOR_ATTACHMENT23"; |
| case 0x8CF8: |
| return "GL_COLOR_ATTACHMENT24"; |
| case 0x8CF9: |
| return "GL_COLOR_ATTACHMENT25"; |
| case 0x8CFA: |
| return "GL_COLOR_ATTACHMENT26"; |
| case 0x8CFB: |
| return "GL_COLOR_ATTACHMENT27"; |
| case 0x8CFC: |
| return "GL_COLOR_ATTACHMENT28"; |
| case 0x8CFD: |
| return "GL_COLOR_ATTACHMENT29"; |
| case 0x8CFE: |
| return "GL_COLOR_ATTACHMENT30"; |
| case 0x8CFF: |
| return "GL_COLOR_ATTACHMENT31"; |
| case 0x8D00: |
| return "GL_DEPTH_ATTACHMENT"; |
| case 0x8D20: |
| return "GL_STENCIL_ATTACHMENT"; |
| case 0x8D40: |
| return "GL_FRAMEBUFFER"; |
| case 0x8D41: |
| return "GL_RENDERBUFFER"; |
| case 0x8D42: |
| return "GL_RENDERBUFFER_WIDTH"; |
| case 0x8D43: |
| return "GL_RENDERBUFFER_HEIGHT"; |
| case 0x8D44: |
| return "GL_RENDERBUFFER_INTERNAL_FORMAT"; |
| case 0x8D48: |
| return "GL_STENCIL_INDEX8"; |
| case 0x8D50: |
| return "GL_RENDERBUFFER_RED_SIZE"; |
| case 0x8D51: |
| return "GL_RENDERBUFFER_GREEN_SIZE"; |
| case 0x8D52: |
| return "GL_RENDERBUFFER_BLUE_SIZE"; |
| case 0x8D53: |
| return "GL_RENDERBUFFER_ALPHA_SIZE"; |
| case 0x8D54: |
| return "GL_RENDERBUFFER_DEPTH_SIZE"; |
| case 0x8D55: |
| return "GL_RENDERBUFFER_STENCIL_SIZE"; |
| case 0x8D56: |
| return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; |
| case 0x8D57: |
| return "GL_MAX_SAMPLES"; |
| case 0x8D60: |
| return "GL_TEXTURE_GEN_STR_OES"; |
| case 0x8D61: |
| return "GL_HALF_FLOAT_OES"; |
| case 0x8D62: |
| return "GL_RGB565"; |
| case 0x8D64: |
| return "GL_ETC1_RGB8_OES"; |
| case 0x8D65: |
| return "GL_TEXTURE_EXTERNAL_OES"; |
| case 0x8D66: |
| return "GL_SAMPLER_EXTERNAL_OES"; |
| case 0x8D67: |
| return "GL_TEXTURE_BINDING_EXTERNAL_OES"; |
| case 0x8D68: |
| return "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"; |
| case 0x8D69: |
| return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; |
| case 0x8D6A: |
| return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; |
| case 0x8D6B: |
| return "GL_MAX_ELEMENT_INDEX"; |
| case 0x8D6C: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"; |
| case 0x8D70: |
| return "GL_RGBA32UI"; |
| case 0x8D71: |
| return "GL_RGB32UI"; |
| case 0x8D76: |
| return "GL_RGBA16UI"; |
| case 0x8D77: |
| return "GL_RGB16UI"; |
| case 0x8D7C: |
| return "GL_RGBA8UI"; |
| case 0x8D7D: |
| return "GL_RGB8UI"; |
| case 0x8D82: |
| return "GL_RGBA32I"; |
| case 0x8D83: |
| return "GL_RGB32I"; |
| case 0x8D88: |
| return "GL_RGBA16I"; |
| case 0x8D89: |
| return "GL_RGB16I"; |
| case 0x8D8E: |
| return "GL_RGBA8I"; |
| case 0x8D8F: |
| return "GL_RGB8I"; |
| case 0x8D94: |
| return "GL_RED_INTEGER"; |
| case 0x8D98: |
| return "GL_RGB_INTEGER"; |
| case 0x8D99: |
| return "GL_RGBA_INTEGER"; |
| case 0x8D9F: |
| return "GL_INT_2_10_10_10_REV"; |
| case 0x8DA7: |
| return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; |
| case 0x8DA8: |
| return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; |
| case 0x8DAD: |
| return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; |
| case 0x8DB9: |
| return "GL_FRAMEBUFFER_SRGB_EXT"; |
| case 0x8DBB: |
| return "GL_COMPRESSED_RED_RGTC1_EXT"; |
| case 0x8DBC: |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"; |
| case 0x8DBD: |
| return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"; |
| case 0x8DBE: |
| return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"; |
| case 0x8DC1: |
| return "GL_SAMPLER_2D_ARRAY"; |
| case 0x8DC2: |
| return "GL_SAMPLER_BUFFER"; |
| case 0x8DC4: |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; |
| case 0x8DC5: |
| return "GL_SAMPLER_CUBE_SHADOW"; |
| case 0x8DC6: |
| return "GL_UNSIGNED_INT_VEC2"; |
| case 0x8DC7: |
| return "GL_UNSIGNED_INT_VEC3"; |
| case 0x8DC8: |
| return "GL_UNSIGNED_INT_VEC4"; |
| case 0x8DCA: |
| return "GL_INT_SAMPLER_2D"; |
| case 0x8DCB: |
| return "GL_INT_SAMPLER_3D"; |
| case 0x8DCC: |
| return "GL_INT_SAMPLER_CUBE"; |
| case 0x8DCF: |
| return "GL_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD0: |
| return "GL_INT_SAMPLER_BUFFER"; |
| case 0x8DD2: |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; |
| case 0x8DD3: |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; |
| case 0x8DD4: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; |
| case 0x8DD7: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD8: |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; |
| case 0x8DD9: |
| return "GL_GEOMETRY_SHADER"; |
| case 0x8DDF: |
| return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; |
| case 0x8DE0: |
| return "GL_MAX_GEOMETRY_OUTPUT_VERTICES"; |
| case 0x8DE1: |
| return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"; |
| case 0x8DF0: |
| return "GL_LOW_FLOAT"; |
| case 0x8DF1: |
| return "GL_MEDIUM_FLOAT"; |
| case 0x8DF2: |
| return "GL_HIGH_FLOAT"; |
| case 0x8DF3: |
| return "GL_LOW_INT"; |
| case 0x8DF4: |
| return "GL_MEDIUM_INT"; |
| case 0x8DF5: |
| return "GL_HIGH_INT"; |
| case 0x8DF6: |
| return "GL_UNSIGNED_INT_10_10_10_2_OES"; |
| case 0x8DF7: |
| return "GL_INT_10_10_10_2_OES"; |
| case 0x8DF8: |
| return "GL_SHADER_BINARY_FORMATS"; |
| case 0x8DF9: |
| return "GL_NUM_SHADER_BINARY_FORMATS"; |
| case 0x8DFA: |
| return "GL_SHADER_COMPILER"; |
| case 0x8DFB: |
| return "GL_MAX_VERTEX_UNIFORM_VECTORS"; |
| case 0x8DFC: |
| return "GL_MAX_VARYING_VECTORS"; |
| case 0x8DFD: |
| return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; |
| case 0x8E1B: |
| return "GL_POLYGON_OFFSET_CLAMP_EXT"; |
| case 0x8E1E: |
| return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"; |
| case 0x8E1F: |
| return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"; |
| case 0x8E22: |
| return "GL_TRANSFORM_FEEDBACK"; |
| case 0x8E23: |
| return "GL_TRANSFORM_FEEDBACK_PAUSED"; |
| case 0x8E24: |
| return "GL_TRANSFORM_FEEDBACK_ACTIVE"; |
| case 0x8E25: |
| return "GL_TRANSFORM_FEEDBACK_BINDING"; |
| case 0x8E28: |
| return "GL_TIMESTAMP_EXT"; |
| case 0x8E42: |
| return "GL_TEXTURE_SWIZZLE_R"; |
| case 0x8E43: |
| return "GL_TEXTURE_SWIZZLE_G"; |
| case 0x8E44: |
| return "GL_TEXTURE_SWIZZLE_B"; |
| case 0x8E45: |
| return "GL_TEXTURE_SWIZZLE_A"; |
| case 0x8E4D: |
| return "GL_FIRST_VERTEX_CONVENTION"; |
| case 0x8E4E: |
| return "GL_LAST_VERTEX_CONVENTION"; |
| case 0x8E4F: |
| return "GL_PROVOKING_VERTEX_ANGLE"; |
| case 0x8E50: |
| return "GL_SAMPLE_POSITION"; |
| case 0x8E51: |
| return "GL_SAMPLE_MASK"; |
| case 0x8E52: |
| return "GL_SAMPLE_MASK_VALUE"; |
| case 0x8E59: |
| return "GL_MAX_SAMPLE_MASK_WORDS"; |
| case 0x8E5A: |
| return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"; |
| case 0x8E5B: |
| return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"; |
| case 0x8E5C: |
| return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"; |
| case 0x8E5D: |
| return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"; |
| case 0x8E5E: |
| return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"; |
| case 0x8E5F: |
| return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"; |
| case 0x8E72: |
| return "GL_PATCH_VERTICES"; |
| case 0x8E75: |
| return "GL_TESS_CONTROL_OUTPUT_VERTICES"; |
| case 0x8E76: |
| return "GL_TESS_GEN_MODE"; |
| case 0x8E77: |
| return "GL_TESS_GEN_SPACING"; |
| case 0x8E78: |
| return "GL_TESS_GEN_VERTEX_ORDER"; |
| case 0x8E79: |
| return "GL_TESS_GEN_POINT_MODE"; |
| case 0x8E7A: |
| return "GL_ISOLINES"; |
| case 0x8E7B: |
| return "GL_FRACTIONAL_ODD"; |
| case 0x8E7C: |
| return "GL_FRACTIONAL_EVEN"; |
| case 0x8E7D: |
| return "GL_MAX_PATCH_VERTICES"; |
| case 0x8E7E: |
| return "GL_MAX_TESS_GEN_LEVEL"; |
| case 0x8E7F: |
| return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"; |
| case 0x8E80: |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"; |
| case 0x8E81: |
| return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"; |
| case 0x8E82: |
| return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"; |
| case 0x8E83: |
| return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"; |
| case 0x8E84: |
| return "GL_MAX_TESS_PATCH_COMPONENTS"; |
| case 0x8E85: |
| return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"; |
| case 0x8E86: |
| return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"; |
| case 0x8E87: |
| return "GL_TESS_EVALUATION_SHADER"; |
| case 0x8E88: |
| return "GL_TESS_CONTROL_SHADER"; |
| case 0x8E89: |
| return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"; |
| case 0x8E8A: |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"; |
| case 0x8E8C: |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"; |
| case 0x8E8D: |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"; |
| case 0x8E8E: |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"; |
| case 0x8E8F: |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"; |
| case 0x8F36: |
| return "GL_COPY_READ_BUFFER"; |
| case 0x8F37: |
| return "GL_COPY_WRITE_BUFFER"; |
| case 0x8F38: |
| return "GL_MAX_IMAGE_UNITS"; |
| case 0x8F39: |
| return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"; |
| case 0x8F3A: |
| return "GL_IMAGE_BINDING_NAME"; |
| case 0x8F3B: |
| return "GL_IMAGE_BINDING_LEVEL"; |
| case 0x8F3C: |
| return "GL_IMAGE_BINDING_LAYERED"; |
| case 0x8F3D: |
| return "GL_IMAGE_BINDING_LAYER"; |
| case 0x8F3E: |
| return "GL_IMAGE_BINDING_ACCESS"; |
| case 0x8F3F: |
| return "GL_DRAW_INDIRECT_BUFFER"; |
| case 0x8F43: |
| return "GL_DRAW_INDIRECT_BUFFER_BINDING"; |
| case 0x8F4F: |
| return "GL_VERTEX_BINDING_BUFFER"; |
| case 0x8F65: |
| return "GL_FETCH_PER_SAMPLE_ARM"; |
| case 0x8F66: |
| return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"; |
| case 0x8F69: |
| return "GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"; |
| case 0x8F6A: |
| return "GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM"; |
| case 0x8F6E: |
| return "GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT"; |
| case 0x8F6F: |
| return "GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT"; |
| case 0x8F94: |
| return "GL_R8_SNORM"; |
| case 0x8F95: |
| return "GL_RG8_SNORM"; |
| case 0x8F96: |
| return "GL_RGB8_SNORM"; |
| case 0x8F97: |
| return "GL_RGBA8_SNORM"; |
| case 0x8F98: |
| return "GL_R16_SNORM_EXT"; |
| case 0x8F99: |
| return "GL_RG16_SNORM_EXT"; |
| case 0x8F9A: |
| return "GL_RGB16_SNORM_EXT"; |
| case 0x8F9B: |
| return "GL_RGBA16_SNORM_EXT"; |
| case 0x8F9C: |
| return "GL_SIGNED_NORMALIZED"; |
| case 0x8FBB: |
| return "GL_GPU_DISJOINT_EXT"; |
| case 0x8FBD: |
| return "GL_SR8_EXT"; |
| case 0x8FBE: |
| return "GL_SRG8_EXT"; |
| case 0x8FBF: |
| return "GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"; |
| case 0x9009: |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; |
| case 0x900A: |
| return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"; |
| case 0x900C: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900D: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; |
| case 0x900E: |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900F: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x904D: |
| return "GL_IMAGE_2D"; |
| case 0x904E: |
| return "GL_IMAGE_3D"; |
| case 0x9050: |
| return "GL_IMAGE_CUBE"; |
| case 0x9051: |
| return "GL_IMAGE_BUFFER"; |
| case 0x9053: |
| return "GL_IMAGE_2D_ARRAY"; |
| case 0x9054: |
| return "GL_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x9058: |
| return "GL_INT_IMAGE_2D"; |
| case 0x9059: |
| return "GL_INT_IMAGE_3D"; |
| case 0x905B: |
| return "GL_INT_IMAGE_CUBE"; |
| case 0x905C: |
| return "GL_INT_IMAGE_BUFFER"; |
| case 0x905E: |
| return "GL_INT_IMAGE_2D_ARRAY"; |
| case 0x905F: |
| return "GL_INT_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x9063: |
| return "GL_UNSIGNED_INT_IMAGE_2D"; |
| case 0x9064: |
| return "GL_UNSIGNED_INT_IMAGE_3D"; |
| case 0x9066: |
| return "GL_UNSIGNED_INT_IMAGE_CUBE"; |
| case 0x9067: |
| return "GL_UNSIGNED_INT_IMAGE_BUFFER"; |
| case 0x9069: |
| return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; |
| case 0x906A: |
| return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x906E: |
| return "GL_IMAGE_BINDING_FORMAT"; |
| case 0x906F: |
| return "GL_RGB10_A2UI"; |
| case 0x90C7: |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"; |
| case 0x90C8: |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"; |
| case 0x90C9: |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"; |
| case 0x90CA: |
| return "GL_MAX_VERTEX_IMAGE_UNIFORMS"; |
| case 0x90CB: |
| return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"; |
| case 0x90CC: |
| return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"; |
| case 0x90CD: |
| return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"; |
| case 0x90CE: |
| return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"; |
| case 0x90CF: |
| return "GL_MAX_COMBINED_IMAGE_UNIFORMS"; |
| case 0x90D2: |
| return "GL_SHADER_STORAGE_BUFFER"; |
| case 0x90D3: |
| return "GL_SHADER_STORAGE_BUFFER_BINDING"; |
| case 0x90D4: |
| return "GL_SHADER_STORAGE_BUFFER_START"; |
| case 0x90D5: |
| return "GL_SHADER_STORAGE_BUFFER_SIZE"; |
| case 0x90D6: |
| return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; |
| case 0x90D7: |
| return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; |
| case 0x90D8: |
| return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"; |
| case 0x90D9: |
| return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"; |
| case 0x90DA: |
| return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; |
| case 0x90DB: |
| return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; |
| case 0x90DC: |
| return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; |
| case 0x90DD: |
| return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; |
| case 0x90DE: |
| return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"; |
| case 0x90DF: |
| return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x90EA: |
| return "GL_DEPTH_STENCIL_TEXTURE_MODE"; |
| case 0x90EB: |
| return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"; |
| case 0x90EE: |
| return "GL_DISPATCH_INDIRECT_BUFFER"; |
| case 0x90EF: |
| return "GL_DISPATCH_INDIRECT_BUFFER_BINDING"; |
| case 0x90F3: |
| return "GL_CONTEXT_ROBUST_ACCESS_EXT"; |
| case 0x9100: |
| return "GL_TEXTURE_2D_MULTISAMPLE"; |
| case 0x9102: |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; |
| case 0x9104: |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; |
| case 0x9105: |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; |
| case 0x9106: |
| return "GL_TEXTURE_SAMPLES"; |
| case 0x9107: |
| return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"; |
| case 0x9108: |
| return "GL_SAMPLER_2D_MULTISAMPLE"; |
| case 0x9109: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910A: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910B: |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910C: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910D: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910E: |
| return "GL_MAX_COLOR_TEXTURE_SAMPLES"; |
| case 0x910F: |
| return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; |
| case 0x9110: |
| return "GL_MAX_INTEGER_SAMPLES"; |
| case 0x9111: |
| return "GL_MAX_SERVER_WAIT_TIMEOUT"; |
| case 0x9112: |
| return "GL_OBJECT_TYPE"; |
| case 0x9113: |
| return "GL_SYNC_CONDITION"; |
| case 0x9114: |
| return "GL_SYNC_STATUS"; |
| case 0x9115: |
| return "GL_SYNC_FLAGS"; |
| case 0x9116: |
| return "GL_SYNC_FENCE"; |
| case 0x9117: |
| return "GL_SYNC_GPU_COMMANDS_COMPLETE"; |
| case 0x9118: |
| return "GL_UNSIGNALED"; |
| case 0x9119: |
| return "GL_SIGNALED"; |
| case 0x911A: |
| return "GL_ALREADY_SIGNALED"; |
| case 0x911B: |
| return "GL_TIMEOUT_EXPIRED"; |
| case 0x911C: |
| return "GL_CONDITION_SATISFIED"; |
| case 0x911D: |
| return "GL_WAIT_FAILED"; |
| case 0x911F: |
| return "GL_BUFFER_ACCESS_FLAGS"; |
| case 0x9120: |
| return "GL_BUFFER_MAP_LENGTH"; |
| case 0x9121: |
| return "GL_BUFFER_MAP_OFFSET"; |
| case 0x9122: |
| return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; |
| case 0x9123: |
| return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; |
| case 0x9124: |
| return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; |
| case 0x9125: |
| return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; |
| case 0x912F: |
| return "GL_TEXTURE_IMMUTABLE_FORMAT"; |
| case 0x9137: |
| return "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"; |
| case 0x9138: |
| return "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"; |
| case 0x9143: |
| return "GL_MAX_DEBUG_MESSAGE_LENGTH"; |
| case 0x9144: |
| return "GL_MAX_DEBUG_LOGGED_MESSAGES"; |
| case 0x9145: |
| return "GL_DEBUG_LOGGED_MESSAGES"; |
| case 0x9146: |
| return "GL_DEBUG_SEVERITY_HIGH"; |
| case 0x9147: |
| return "GL_DEBUG_SEVERITY_MEDIUM"; |
| case 0x9148: |
| return "GL_DEBUG_SEVERITY_LOW"; |
| case 0x9151: |
| return "GL_BUFFER_OBJECT_EXT"; |
| case 0x9153: |
| return "GL_QUERY_OBJECT_EXT"; |
| case 0x9154: |
| return "GL_VERTEX_ARRAY_OBJECT_EXT"; |
| case 0x919D: |
| return "GL_TEXTURE_BUFFER_OFFSET"; |
| case 0x919E: |
| return "GL_TEXTURE_BUFFER_SIZE"; |
| case 0x919F: |
| return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x91B0: |
| return "GL_MAX_SHADER_COMPILER_THREADS_KHR"; |
| case 0x91B1: |
| return "GL_COMPLETION_STATUS_KHR"; |
| case 0x91B9: |
| return "GL_COMPUTE_SHADER"; |
| case 0x91BB: |
| return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; |
| case 0x91BC: |
| return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; |
| case 0x91BD: |
| return "GL_MAX_COMPUTE_IMAGE_UNIFORMS"; |
| case 0x91BE: |
| return "GL_MAX_COMPUTE_WORK_GROUP_COUNT"; |
| case 0x91BF: |
| return "GL_MAX_COMPUTE_WORK_GROUP_SIZE"; |
| case 0x9270: |
| return "GL_COMPRESSED_R11_EAC"; |
| case 0x9271: |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; |
| case 0x9272: |
| return "GL_COMPRESSED_RG11_EAC"; |
| case 0x9273: |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; |
| case 0x9274: |
| return "GL_COMPRESSED_RGB8_ETC2"; |
| case 0x9275: |
| return "GL_COMPRESSED_SRGB8_ETC2"; |
| case 0x9276: |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9277: |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9278: |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; |
| case 0x9279: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; |
| case 0x9285: |
| return "GL_BLEND_ADVANCED_COHERENT_KHR"; |
| case 0x9294: |
| return "GL_MULTIPLY"; |
| case 0x9295: |
| return "GL_SCREEN"; |
| case 0x9296: |
| return "GL_OVERLAY"; |
| case 0x9297: |
| return "GL_DARKEN"; |
| case 0x9298: |
| return "GL_LIGHTEN"; |
| case 0x9299: |
| return "GL_COLORDODGE"; |
| case 0x929A: |
| return "GL_COLORBURN"; |
| case 0x929B: |
| return "GL_HARDLIGHT"; |
| case 0x929C: |
| return "GL_SOFTLIGHT"; |
| case 0x929E: |
| return "GL_DIFFERENCE"; |
| case 0x92A0: |
| return "GL_EXCLUSION"; |
| case 0x92AD: |
| return "GL_HSL_HUE"; |
| case 0x92AE: |
| return "GL_HSL_SATURATION"; |
| case 0x92AF: |
| return "GL_HSL_COLOR"; |
| case 0x92B0: |
| return "GL_HSL_LUMINOSITY"; |
| case 0x92BE: |
| return "GL_PRIMITIVE_BOUNDING_BOX"; |
| case 0x92C0: |
| return "GL_ATOMIC_COUNTER_BUFFER"; |
| case 0x92C1: |
| return "GL_ATOMIC_COUNTER_BUFFER_BINDING"; |
| case 0x92C2: |
| return "GL_ATOMIC_COUNTER_BUFFER_START"; |
| case 0x92C3: |
| return "GL_ATOMIC_COUNTER_BUFFER_SIZE"; |
| case 0x92CC: |
| return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92CD: |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92CE: |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92CF: |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92D0: |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92D1: |
| return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92D2: |
| return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; |
| case 0x92D3: |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"; |
| case 0x92D4: |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"; |
| case 0x92D5: |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; |
| case 0x92D6: |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; |
| case 0x92D7: |
| return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; |
| case 0x92D8: |
| return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"; |
| case 0x92D9: |
| return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92DB: |
| return "GL_UNSIGNED_INT_ATOMIC_COUNTER"; |
| case 0x92DC: |
| return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"; |
| case 0x92E0: |
| return "GL_DEBUG_OUTPUT"; |
| case 0x92E1: |
| return "GL_UNIFORM"; |
| case 0x92E2: |
| return "GL_UNIFORM_BLOCK"; |
| case 0x92E3: |
| return "GL_PROGRAM_INPUT"; |
| case 0x92E4: |
| return "GL_PROGRAM_OUTPUT"; |
| case 0x92E5: |
| return "GL_BUFFER_VARIABLE"; |
| case 0x92E6: |
| return "GL_SHADER_STORAGE_BLOCK"; |
| case 0x92E7: |
| return "GL_IS_PER_PATCH"; |
| case 0x92F4: |
| return "GL_TRANSFORM_FEEDBACK_VARYING"; |
| case 0x92F5: |
| return "GL_ACTIVE_RESOURCES"; |
| case 0x92F6: |
| return "GL_MAX_NAME_LENGTH"; |
| case 0x92F7: |
| return "GL_MAX_NUM_ACTIVE_VARIABLES"; |
| case 0x92F9: |
| return "GL_NAME_LENGTH"; |
| case 0x92FA: |
| return "GL_TYPE"; |
| case 0x92FB: |
| return "GL_ARRAY_SIZE"; |
| case 0x92FC: |
| return "GL_OFFSET"; |
| case 0x92FD: |
| return "GL_BLOCK_INDEX"; |
| case 0x92FE: |
| return "GL_ARRAY_STRIDE"; |
| case 0x92FF: |
| return "GL_MATRIX_STRIDE"; |
| case 0x9300: |
| return "GL_IS_ROW_MAJOR"; |
| case 0x9301: |
| return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; |
| case 0x9302: |
| return "GL_BUFFER_BINDING"; |
| case 0x9303: |
| return "GL_BUFFER_DATA_SIZE"; |
| case 0x9304: |
| return "GL_NUM_ACTIVE_VARIABLES"; |
| case 0x9305: |
| return "GL_ACTIVE_VARIABLES"; |
| case 0x9306: |
| return "GL_REFERENCED_BY_VERTEX_SHADER"; |
| case 0x9307: |
| return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; |
| case 0x9308: |
| return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; |
| case 0x9309: |
| return "GL_REFERENCED_BY_GEOMETRY_SHADER"; |
| case 0x930A: |
| return "GL_REFERENCED_BY_FRAGMENT_SHADER"; |
| case 0x930B: |
| return "GL_REFERENCED_BY_COMPUTE_SHADER"; |
| case 0x930C: |
| return "GL_TOP_LEVEL_ARRAY_SIZE"; |
| case 0x930D: |
| return "GL_TOP_LEVEL_ARRAY_STRIDE"; |
| case 0x930E: |
| return "GL_LOCATION"; |
| case 0x930F: |
| return "GL_LOCATION_INDEX_EXT"; |
| case 0x9310: |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; |
| case 0x9311: |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; |
| case 0x9312: |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; |
| case 0x9313: |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; |
| case 0x9314: |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; |
| case 0x9315: |
| return "GL_MAX_FRAMEBUFFER_WIDTH"; |
| case 0x9316: |
| return "GL_MAX_FRAMEBUFFER_HEIGHT"; |
| case 0x9317: |
| return "GL_MAX_FRAMEBUFFER_LAYERS"; |
| case 0x9318: |
| return "GL_MAX_FRAMEBUFFER_SAMPLES"; |
| case 0x935C: |
| return "GL_CLIP_ORIGIN_EXT"; |
| case 0x935D: |
| return "GL_CLIP_DEPTH_MODE_EXT"; |
| case 0x935E: |
| return "GL_NEGATIVE_ONE_TO_ONE_EXT"; |
| case 0x935F: |
| return "GL_ZERO_TO_ONE_EXT"; |
| case 0x9366: |
| return "GL_TEXTURE_REDUCTION_MODE_EXT"; |
| case 0x9367: |
| return "GL_WEIGHTED_AVERAGE_EXT"; |
| case 0x9380: |
| return "GL_NUM_SAMPLE_COUNTS"; |
| case 0x9381: |
| return "GL_MULTISAMPLE_LINE_WIDTH_RANGE"; |
| case 0x9382: |
| return "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"; |
| case 0x93A0: |
| return "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"; |
| case 0x93A1: |
| return "GL_BGRA8_EXT"; |
| case 0x93A2: |
| return "GL_TEXTURE_USAGE_ANGLE"; |
| case 0x93A3: |
| return "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"; |
| case 0x93A4: |
| return "GL_PACK_REVERSE_ROW_ORDER_ANGLE"; |
| case 0x93A6: |
| return "GL_PROGRAM_BINARY_ANGLE"; |
| case 0x93A7: |
| return "GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE"; |
| case 0x93A8: |
| return "GL_REQUESTABLE_EXTENSIONS_ANGLE"; |
| case 0x93A9: |
| return "GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE"; |
| case 0x93AA: |
| return "GL_CLIENT_ARRAYS_ANGLE"; |
| case 0x93AC: |
| return "GL_PROGRAM_CACHE_ENABLED_ANGLE"; |
| case 0x93AD: |
| return "GL_MEMORY_SIZE_ANGLE"; |
| case 0x93AE: |
| return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"; |
| case 0x93AF: |
| return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"; |
| case 0x93B0: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4"; |
| case 0x93B1: |
| return "GL_COMPRESSED_RGBA_ASTC_5x4"; |
| case 0x93B2: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5"; |
| case 0x93B3: |
| return "GL_COMPRESSED_RGBA_ASTC_6x5"; |
| case 0x93B4: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6"; |
| case 0x93B5: |
| return "GL_COMPRESSED_RGBA_ASTC_8x5"; |
| case 0x93B6: |
| return "GL_COMPRESSED_RGBA_ASTC_8x6"; |
| case 0x93B7: |
| return "GL_COMPRESSED_RGBA_ASTC_8x8"; |
| case 0x93B8: |
| return "GL_COMPRESSED_RGBA_ASTC_10x5"; |
| case 0x93B9: |
| return "GL_COMPRESSED_RGBA_ASTC_10x6"; |
| case 0x93BA: |
| return "GL_COMPRESSED_RGBA_ASTC_10x8"; |
| case 0x93BB: |
| return "GL_COMPRESSED_RGBA_ASTC_10x10"; |
| case 0x93BC: |
| return "GL_COMPRESSED_RGBA_ASTC_12x10"; |
| case 0x93BD: |
| return "GL_COMPRESSED_RGBA_ASTC_12x12"; |
| case 0x93C0: |
| return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"; |
| case 0x93C1: |
| return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"; |
| case 0x93C2: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"; |
| case 0x93C3: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"; |
| case 0x93C4: |
| return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"; |
| case 0x93C5: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"; |
| case 0x93C6: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"; |
| case 0x93C7: |
| return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"; |
| case 0x93C8: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"; |
| case 0x93C9: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"; |
| case 0x93D0: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"; |
| case 0x93D1: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"; |
| case 0x93D2: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"; |
| case 0x93D3: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"; |
| case 0x93D4: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"; |
| case 0x93D5: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"; |
| case 0x93D6: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"; |
| case 0x93D7: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"; |
| case 0x93D8: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"; |
| case 0x93D9: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"; |
| case 0x93DA: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"; |
| case 0x93DB: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"; |
| case 0x93DC: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"; |
| case 0x93DD: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"; |
| case 0x93E0: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"; |
| case 0x93E1: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"; |
| case 0x93E2: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"; |
| case 0x93E3: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"; |
| case 0x93E4: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"; |
| case 0x93E5: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"; |
| case 0x93E6: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"; |
| case 0x93E7: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"; |
| case 0x93E8: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"; |
| case 0x93E9: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"; |
| case 0x93F0: |
| return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"; |
| case 0x93F1: |
| return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"; |
| case 0x9530: |
| return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; |
| case 0x9531: |
| return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; |
| case 0x9580: |
| return "GL_TEXTURE_TILING_EXT"; |
| case 0x9581: |
| return "GL_DEDICATED_MEMORY_OBJECT_EXT"; |
| case 0x9582: |
| return "GL_NUM_TILING_TYPES_EXT"; |
| case 0x9583: |
| return "GL_TILING_TYPES_EXT"; |
| case 0x9584: |
| return "GL_OPTIMAL_TILING_EXT"; |
| case 0x9585: |
| return "GL_LINEAR_TILING_EXT"; |
| case 0x9586: |
| return "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; |
| case 0x958D: |
| return "GL_LAYOUT_GENERAL_EXT"; |
| case 0x958E: |
| return "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; |
| case 0x958F: |
| return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; |
| case 0x9590: |
| return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; |
| case 0x9591: |
| return "GL_LAYOUT_SHADER_READ_ONLY_EXT"; |
| case 0x9592: |
| return "GL_LAYOUT_TRANSFER_SRC_EXT"; |
| case 0x9593: |
| return "GL_LAYOUT_TRANSFER_DST_EXT"; |
| case 0x9596: |
| return "GL_NUM_DEVICE_UUIDS_EXT"; |
| case 0x9597: |
| return "GL_DEVICE_UUID_EXT"; |
| case 0x9598: |
| return "GL_DRIVER_UUID_EXT"; |
| case 0x959B: |
| return "GL_PROTECTED_MEMORY_OBJECT_EXT"; |
| case 0x9630: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"; |
| case 0x9631: |
| return "GL_MAX_VIEWS_OVR"; |
| case 0x9632: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"; |
| case 0x9633: |
| return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"; |
| case 0x9690: |
| return "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE"; |
| case 0x9691: |
| return "GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9692: |
| return "GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9693: |
| return "GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9694: |
| return "GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9695: |
| return "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9696: |
| return "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9697: |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9698: |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9699: |
| return "GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE"; |
| case 0x969A: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE"; |
| case 0x969F: |
| return "GL_RESOURCE_INITIALIZED_ANGLE"; |
| case 0x96A4: |
| return "GL_SHADING_RATE_QCOM"; |
| case 0x96A5: |
| return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM"; |
| case 0x96A6: |
| return "GL_SHADING_RATE_1X1_PIXELS_EXT"; |
| case 0x96A7: |
| return "GL_SHADING_RATE_1X2_PIXELS_EXT"; |
| case 0x96A8: |
| return "GL_SHADING_RATE_2X1_PIXELS_EXT"; |
| case 0x96A9: |
| return "GL_SHADING_RATE_2X2_PIXELS_EXT"; |
| case 0x96AA: |
| return "GL_SHADING_RATE_1X4_PIXELS_EXT"; |
| case 0x96AB: |
| return "GL_SHADING_RATE_4X1_PIXELS_EXT"; |
| case 0x96AC: |
| return "GL_SHADING_RATE_4X2_PIXELS_EXT"; |
| case 0x96AD: |
| return "GL_SHADING_RATE_2X4_PIXELS_EXT"; |
| case 0x96AE: |
| return "GL_SHADING_RATE_4X4_PIXELS_EXT"; |
| case 0x96B0: |
| return "GL_SERIALIZED_CONTEXT_STRING_ANGLE"; |
| case 0x96B1: |
| return "GL_G8_B8R8_2PLANE_420_UNORM_ANGLE"; |
| case 0x96B2: |
| return "GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE"; |
| case 0x96B3: |
| return "GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE"; |
| case 0x96B4: |
| return "GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE"; |
| case 0x96B5: |
| return "GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE"; |
| case 0x96B6: |
| return "GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE"; |
| case 0x96B7: |
| return "GL_G16_B16R16_2PLANE_420_UNORM_ANGLE"; |
| case 0x96B8: |
| return "GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE"; |
| case 0x96B9: |
| return "GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE"; |
| case 0x96BA: |
| return "GL_RGBX8_ANGLE"; |
| case 0x96BB: |
| return "GL_SHADER_BINARY_ANGLE"; |
| case 0x96BE: |
| return "GL_PROGRAM_BINARY_READY_ANGLE"; |
| case 0x96C0: |
| return "GL_SURFACE_COMPRESSION_EXT"; |
| case 0x96C1: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT"; |
| case 0x96C2: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT"; |
| case 0x96C4: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT"; |
| case 0x96C5: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT"; |
| case 0x96C6: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT"; |
| case 0x96C7: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT"; |
| case 0x96C8: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT"; |
| case 0x96C9: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT"; |
| case 0x96CA: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT"; |
| case 0x96CB: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT"; |
| case 0x96CC: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT"; |
| case 0x96CD: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT"; |
| case 0x96CE: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT"; |
| case 0x96CF: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT"; |
| case 0x96D0: |
| return "GL_SHADING_RATE_EXT"; |
| case 0x96D1: |
| return "GL_SHADING_RATE_ATTACHMENT_EXT"; |
| case 0x96D2: |
| return "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT"; |
| case 0x96D3: |
| return "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT"; |
| case 0x96D4: |
| return "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT"; |
| case 0x96D5: |
| return "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT"; |
| case 0x96D6: |
| return "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT"; |
| case 0x96D7: |
| return "GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT"; |
| case 0x96D8: |
| return "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT"; |
| case 0x96D9: |
| return "GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT"; |
| case 0x96DA: |
| return "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT"; |
| case 0x96DB: |
| return "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT"; |
| case 0x96DC: |
| return "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT"; |
| case 0x96DD: |
| return "GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_" |
| "EXT"; |
| case 0x96DE: |
| return "GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT"; |
| case 0x96DF: |
| return "GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_" |
| "EXT"; |
| case 0x96E0: |
| return "GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"; |
| case 0x96E1: |
| return "GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE"; |
| case 0x96E2: |
| return "GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE"; |
| case 0x96E3: |
| return "GL_LOAD_OP_ZERO_ANGLE"; |
| case 0x96E4: |
| return "GL_LOAD_OP_CLEAR_ANGLE"; |
| case 0x96E5: |
| return "GL_LOAD_OP_LOAD_ANGLE"; |
| case 0x96E6: |
| return "GL_STORE_OP_STORE_ANGLE"; |
| case 0x96E7: |
| return "GL_PIXEL_LOCAL_FORMAT_ANGLE"; |
| case 0x96E8: |
| return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE"; |
| case 0x96E9: |
| return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE"; |
| case 0x96EA: |
| return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE"; |
| case 0x96EB: |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE"; |
| case 0x96EC: |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE"; |
| case 0x96ED: |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE"; |
| case 0x9EA0: |
| return "GL_RENDERABILITY_VALIDATION_ANGLE"; |
| case 0x10000: |
| return "GL_STENCIL_BUFFER_BIT0_QCOM"; |
| case 0x20000: |
| return "GL_STENCIL_BUFFER_BIT1_QCOM"; |
| case 0x40000: |
| return "GL_STENCIL_BUFFER_BIT2_QCOM"; |
| case 0x80000: |
| return "GL_STENCIL_BUFFER_BIT3_QCOM"; |
| case 0x100000: |
| return "GL_STENCIL_BUFFER_BIT4_QCOM"; |
| case 0x200000: |
| return "GL_STENCIL_BUFFER_BIT5_QCOM"; |
| case 0x400000: |
| return "GL_STENCIL_BUFFER_BIT6_QCOM"; |
| case 0x800000: |
| return "GL_STENCIL_BUFFER_BIT7_QCOM"; |
| case 0x1000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT0_QCOM"; |
| case 0x2000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT1_QCOM"; |
| case 0x4000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT2_QCOM"; |
| case 0x8000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT3_QCOM"; |
| case 0x10000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT4_QCOM"; |
| case 0x20000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT5_QCOM"; |
| case 0x40000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT6_QCOM"; |
| case 0x80000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT7_QCOM"; |
| case 0xFFFFFFFF: |
| return "GL_INVALID_INDEX"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::AlphaFunction: |
| { |
| switch (value) |
| { |
| case 0x200: |
| return "GL_NEVER"; |
| case 0x201: |
| return "GL_LESS"; |
| case 0x202: |
| return "GL_EQUAL"; |
| case 0x203: |
| return "GL_LEQUAL"; |
| case 0x204: |
| return "GL_GREATER"; |
| case 0x205: |
| return "GL_NOTEQUAL"; |
| case 0x206: |
| return "GL_GEQUAL"; |
| case 0x207: |
| return "GL_ALWAYS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::AtomicCounterBufferPName: |
| { |
| switch (value) |
| { |
| case 0x92C1: |
| return "GL_ATOMIC_COUNTER_BUFFER_BINDING"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::AttribMask: |
| { |
| switch (value) |
| { |
| case 0x100: |
| return "GL_DEPTH_BUFFER_BIT"; |
| case 0x400: |
| return "GL_STENCIL_BUFFER_BIT"; |
| case 0x4000: |
| return "GL_COLOR_BUFFER_BIT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::AttributeType: |
| { |
| switch (value) |
| { |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x8B50: |
| return "GL_FLOAT_VEC2"; |
| case 0x8B51: |
| return "GL_FLOAT_VEC3"; |
| case 0x8B52: |
| return "GL_FLOAT_VEC4"; |
| case 0x8B53: |
| return "GL_INT_VEC2"; |
| case 0x8B54: |
| return "GL_INT_VEC3"; |
| case 0x8B55: |
| return "GL_INT_VEC4"; |
| case 0x8B56: |
| return "GL_BOOL"; |
| case 0x8B57: |
| return "GL_BOOL_VEC2"; |
| case 0x8B58: |
| return "GL_BOOL_VEC3"; |
| case 0x8B59: |
| return "GL_BOOL_VEC4"; |
| case 0x8B5A: |
| return "GL_FLOAT_MAT2"; |
| case 0x8B5B: |
| return "GL_FLOAT_MAT3"; |
| case 0x8B5C: |
| return "GL_FLOAT_MAT4"; |
| case 0x8B5E: |
| return "GL_SAMPLER_2D"; |
| case 0x8B5F: |
| return "GL_SAMPLER_3D"; |
| case 0x8B60: |
| return "GL_SAMPLER_CUBE"; |
| case 0x8B62: |
| return "GL_SAMPLER_2D_SHADOW"; |
| case 0x8B65: |
| return "GL_FLOAT_MAT2x3"; |
| case 0x8B66: |
| return "GL_FLOAT_MAT2x4"; |
| case 0x8B67: |
| return "GL_FLOAT_MAT3x2"; |
| case 0x8B68: |
| return "GL_FLOAT_MAT3x4"; |
| case 0x8B69: |
| return "GL_FLOAT_MAT4x2"; |
| case 0x8B6A: |
| return "GL_FLOAT_MAT4x3"; |
| case 0x8DC2: |
| return "GL_SAMPLER_BUFFER"; |
| case 0x8DC4: |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; |
| case 0x8DC5: |
| return "GL_SAMPLER_CUBE_SHADOW"; |
| case 0x8DC6: |
| return "GL_UNSIGNED_INT_VEC2"; |
| case 0x8DC7: |
| return "GL_UNSIGNED_INT_VEC3"; |
| case 0x8DC8: |
| return "GL_UNSIGNED_INT_VEC4"; |
| case 0x8DCA: |
| return "GL_INT_SAMPLER_2D"; |
| case 0x8DCB: |
| return "GL_INT_SAMPLER_3D"; |
| case 0x8DCC: |
| return "GL_INT_SAMPLER_CUBE"; |
| case 0x8DCF: |
| return "GL_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD0: |
| return "GL_INT_SAMPLER_BUFFER"; |
| case 0x8DD2: |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; |
| case 0x8DD3: |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; |
| case 0x8DD4: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; |
| case 0x8DD7: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD8: |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; |
| case 0x900C: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900D: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; |
| case 0x900E: |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900F: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x904D: |
| return "GL_IMAGE_2D"; |
| case 0x904E: |
| return "GL_IMAGE_3D"; |
| case 0x9050: |
| return "GL_IMAGE_CUBE"; |
| case 0x9051: |
| return "GL_IMAGE_BUFFER"; |
| case 0x9053: |
| return "GL_IMAGE_2D_ARRAY"; |
| case 0x9054: |
| return "GL_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x9058: |
| return "GL_INT_IMAGE_2D"; |
| case 0x9059: |
| return "GL_INT_IMAGE_3D"; |
| case 0x905B: |
| return "GL_INT_IMAGE_CUBE"; |
| case 0x905C: |
| return "GL_INT_IMAGE_BUFFER"; |
| case 0x905E: |
| return "GL_INT_IMAGE_2D_ARRAY"; |
| case 0x905F: |
| return "GL_INT_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x9063: |
| return "GL_UNSIGNED_INT_IMAGE_2D"; |
| case 0x9064: |
| return "GL_UNSIGNED_INT_IMAGE_3D"; |
| case 0x9066: |
| return "GL_UNSIGNED_INT_IMAGE_CUBE"; |
| case 0x9067: |
| return "GL_UNSIGNED_INT_IMAGE_BUFFER"; |
| case 0x9069: |
| return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; |
| case 0x906A: |
| return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x9108: |
| return "GL_SAMPLER_2D_MULTISAMPLE"; |
| case 0x9109: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910A: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910B: |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910C: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910D: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BindTransformFeedbackTarget: |
| { |
| switch (value) |
| { |
| case 0x8E22: |
| return "GL_TRANSFORM_FEEDBACK"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BinormalPointerTypeEXT: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BlendEquationModeEXT: |
| { |
| switch (value) |
| { |
| case 0x8006: |
| return "GL_FUNC_ADD"; |
| case 0x8007: |
| return "GL_MIN"; |
| case 0x8008: |
| return "GL_MAX"; |
| case 0x800A: |
| return "GL_FUNC_SUBTRACT"; |
| case 0x800B: |
| return "GL_FUNC_REVERSE_SUBTRACT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BlendingFactor: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_ZERO"; |
| case 0x1: |
| return "GL_ONE"; |
| case 0x300: |
| return "GL_SRC_COLOR"; |
| case 0x301: |
| return "GL_ONE_MINUS_SRC_COLOR"; |
| case 0x302: |
| return "GL_SRC_ALPHA"; |
| case 0x303: |
| return "GL_ONE_MINUS_SRC_ALPHA"; |
| case 0x304: |
| return "GL_DST_ALPHA"; |
| case 0x305: |
| return "GL_ONE_MINUS_DST_ALPHA"; |
| case 0x306: |
| return "GL_DST_COLOR"; |
| case 0x307: |
| return "GL_ONE_MINUS_DST_COLOR"; |
| case 0x308: |
| return "GL_SRC_ALPHA_SATURATE"; |
| case 0x8001: |
| return "GL_CONSTANT_COLOR"; |
| case 0x8002: |
| return "GL_ONE_MINUS_CONSTANT_COLOR"; |
| case 0x8003: |
| return "GL_CONSTANT_ALPHA"; |
| case 0x8004: |
| return "GL_ONE_MINUS_CONSTANT_ALPHA"; |
| case 0x8589: |
| return "GL_SRC1_ALPHA"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BlitFramebufferFilter: |
| { |
| switch (value) |
| { |
| case 0x2600: |
| return "GL_NEAREST"; |
| case 0x2601: |
| return "GL_LINEAR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::Boolean: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_FALSE"; |
| case 0x1: |
| return "GL_TRUE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::Buffer: |
| { |
| switch (value) |
| { |
| case 0x1800: |
| return "GL_COLOR"; |
| case 0x1801: |
| return "GL_DEPTH"; |
| case 0x1802: |
| return "GL_STENCIL"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BufferAccessARB: |
| { |
| switch (value) |
| { |
| case 0x88B8: |
| return "GL_READ_ONLY"; |
| case 0x88B9: |
| return "GL_WRITE_ONLY"; |
| case 0x88BA: |
| return "GL_READ_WRITE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BufferBitQCOM: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_COLOR_BUFFER_BIT0_QCOM"; |
| case 0x2: |
| return "GL_COLOR_BUFFER_BIT1_QCOM"; |
| case 0x4: |
| return "GL_COLOR_BUFFER_BIT2_QCOM"; |
| case 0x8: |
| return "GL_COLOR_BUFFER_BIT3_QCOM"; |
| case 0x10: |
| return "GL_COLOR_BUFFER_BIT4_QCOM"; |
| case 0x20: |
| return "GL_COLOR_BUFFER_BIT5_QCOM"; |
| case 0x40: |
| return "GL_COLOR_BUFFER_BIT6_QCOM"; |
| case 0x80: |
| return "GL_COLOR_BUFFER_BIT7_QCOM"; |
| case 0x100: |
| return "GL_DEPTH_BUFFER_BIT0_QCOM"; |
| case 0x200: |
| return "GL_DEPTH_BUFFER_BIT1_QCOM"; |
| case 0x400: |
| return "GL_DEPTH_BUFFER_BIT2_QCOM"; |
| case 0x800: |
| return "GL_DEPTH_BUFFER_BIT3_QCOM"; |
| case 0x1000: |
| return "GL_DEPTH_BUFFER_BIT4_QCOM"; |
| case 0x2000: |
| return "GL_DEPTH_BUFFER_BIT5_QCOM"; |
| case 0x4000: |
| return "GL_DEPTH_BUFFER_BIT6_QCOM"; |
| case 0x8000: |
| return "GL_DEPTH_BUFFER_BIT7_QCOM"; |
| case 0x10000: |
| return "GL_STENCIL_BUFFER_BIT0_QCOM"; |
| case 0x20000: |
| return "GL_STENCIL_BUFFER_BIT1_QCOM"; |
| case 0x40000: |
| return "GL_STENCIL_BUFFER_BIT2_QCOM"; |
| case 0x80000: |
| return "GL_STENCIL_BUFFER_BIT3_QCOM"; |
| case 0x100000: |
| return "GL_STENCIL_BUFFER_BIT4_QCOM"; |
| case 0x200000: |
| return "GL_STENCIL_BUFFER_BIT5_QCOM"; |
| case 0x400000: |
| return "GL_STENCIL_BUFFER_BIT6_QCOM"; |
| case 0x800000: |
| return "GL_STENCIL_BUFFER_BIT7_QCOM"; |
| case 0x1000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT0_QCOM"; |
| case 0x2000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT1_QCOM"; |
| case 0x4000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT2_QCOM"; |
| case 0x8000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT3_QCOM"; |
| case 0x10000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT4_QCOM"; |
| case 0x20000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT5_QCOM"; |
| case 0x40000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT6_QCOM"; |
| case 0x80000000: |
| return "GL_MULTISAMPLE_BUFFER_BIT7_QCOM"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BufferPNameARB: |
| { |
| switch (value) |
| { |
| case 0x8764: |
| return "GL_BUFFER_SIZE"; |
| case 0x8765: |
| return "GL_BUFFER_USAGE"; |
| case 0x88BC: |
| return "GL_BUFFER_MAPPED"; |
| case 0x911F: |
| return "GL_BUFFER_ACCESS_FLAGS"; |
| case 0x9120: |
| return "GL_BUFFER_MAP_LENGTH"; |
| case 0x9121: |
| return "GL_BUFFER_MAP_OFFSET"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BufferPointerNameARB: |
| { |
| switch (value) |
| { |
| case 0x88BD: |
| return "GL_BUFFER_MAP_POINTER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BufferStorageMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_MAP_READ_BIT"; |
| case 0x2: |
| return "GL_MAP_WRITE_BIT"; |
| case 0x40: |
| return "GL_MAP_PERSISTENT_BIT_EXT"; |
| case 0x80: |
| return "GL_MAP_COHERENT_BIT_EXT"; |
| case 0x100: |
| return "GL_DYNAMIC_STORAGE_BIT_EXT"; |
| case 0x200: |
| return "GL_CLIENT_STORAGE_BIT_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BufferStorageTarget: |
| { |
| switch (value) |
| { |
| case 0x8892: |
| return "GL_ARRAY_BUFFER"; |
| case 0x8893: |
| return "GL_ELEMENT_ARRAY_BUFFER"; |
| case 0x88EB: |
| return "GL_PIXEL_PACK_BUFFER"; |
| case 0x88EC: |
| return "GL_PIXEL_UNPACK_BUFFER"; |
| case 0x8A11: |
| return "GL_UNIFORM_BUFFER"; |
| case 0x8C2A: |
| return "GL_TEXTURE_BUFFER"; |
| case 0x8C8E: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; |
| case 0x8F36: |
| return "GL_COPY_READ_BUFFER"; |
| case 0x8F37: |
| return "GL_COPY_WRITE_BUFFER"; |
| case 0x8F3F: |
| return "GL_DRAW_INDIRECT_BUFFER"; |
| case 0x90D2: |
| return "GL_SHADER_STORAGE_BUFFER"; |
| case 0x90EE: |
| return "GL_DISPATCH_INDIRECT_BUFFER"; |
| case 0x92C0: |
| return "GL_ATOMIC_COUNTER_BUFFER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BufferTargetARB: |
| { |
| switch (value) |
| { |
| case 0x8892: |
| return "GL_ARRAY_BUFFER"; |
| case 0x8893: |
| return "GL_ELEMENT_ARRAY_BUFFER"; |
| case 0x88EB: |
| return "GL_PIXEL_PACK_BUFFER"; |
| case 0x88EC: |
| return "GL_PIXEL_UNPACK_BUFFER"; |
| case 0x8A11: |
| return "GL_UNIFORM_BUFFER"; |
| case 0x8C2A: |
| return "GL_TEXTURE_BUFFER"; |
| case 0x8C8E: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; |
| case 0x8F36: |
| return "GL_COPY_READ_BUFFER"; |
| case 0x8F37: |
| return "GL_COPY_WRITE_BUFFER"; |
| case 0x8F3F: |
| return "GL_DRAW_INDIRECT_BUFFER"; |
| case 0x90D2: |
| return "GL_SHADER_STORAGE_BUFFER"; |
| case 0x90EE: |
| return "GL_DISPATCH_INDIRECT_BUFFER"; |
| case 0x92C0: |
| return "GL_ATOMIC_COUNTER_BUFFER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::BufferUsageARB: |
| { |
| switch (value) |
| { |
| case 0x88E0: |
| return "GL_STREAM_DRAW"; |
| case 0x88E1: |
| return "GL_STREAM_READ"; |
| case 0x88E2: |
| return "GL_STREAM_COPY"; |
| case 0x88E4: |
| return "GL_STATIC_DRAW"; |
| case 0x88E5: |
| return "GL_STATIC_READ"; |
| case 0x88E6: |
| return "GL_STATIC_COPY"; |
| case 0x88E8: |
| return "GL_DYNAMIC_DRAW"; |
| case 0x88E9: |
| return "GL_DYNAMIC_READ"; |
| case 0x88EA: |
| return "GL_DYNAMIC_COPY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ClampColorModeARB: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_FALSE"; |
| case 0x1: |
| return "GL_TRUE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ClearBufferMask: |
| { |
| switch (value) |
| { |
| case 0x100: |
| return "GL_DEPTH_BUFFER_BIT"; |
| case 0x400: |
| return "GL_STENCIL_BUFFER_BIT"; |
| case 0x4000: |
| return "GL_COLOR_BUFFER_BIT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ClipPlaneName: |
| { |
| switch (value) |
| { |
| case 0x3000: |
| return "GL_CLIP_PLANE0"; |
| case 0x3001: |
| return "GL_CLIP_PLANE1"; |
| case 0x3002: |
| return "GL_CLIP_PLANE2"; |
| case 0x3003: |
| return "GL_CLIP_PLANE3"; |
| case 0x3004: |
| return "GL_CLIP_PLANE4"; |
| case 0x3005: |
| return "GL_CLIP_PLANE5"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ColorBuffer: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x404: |
| return "GL_FRONT"; |
| case 0x405: |
| return "GL_BACK"; |
| case 0x408: |
| return "GL_FRONT_AND_BACK"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| case 0x8CF0: |
| return "GL_COLOR_ATTACHMENT16"; |
| case 0x8CF1: |
| return "GL_COLOR_ATTACHMENT17"; |
| case 0x8CF2: |
| return "GL_COLOR_ATTACHMENT18"; |
| case 0x8CF3: |
| return "GL_COLOR_ATTACHMENT19"; |
| case 0x8CF4: |
| return "GL_COLOR_ATTACHMENT20"; |
| case 0x8CF5: |
| return "GL_COLOR_ATTACHMENT21"; |
| case 0x8CF6: |
| return "GL_COLOR_ATTACHMENT22"; |
| case 0x8CF7: |
| return "GL_COLOR_ATTACHMENT23"; |
| case 0x8CF8: |
| return "GL_COLOR_ATTACHMENT24"; |
| case 0x8CF9: |
| return "GL_COLOR_ATTACHMENT25"; |
| case 0x8CFA: |
| return "GL_COLOR_ATTACHMENT26"; |
| case 0x8CFB: |
| return "GL_COLOR_ATTACHMENT27"; |
| case 0x8CFC: |
| return "GL_COLOR_ATTACHMENT28"; |
| case 0x8CFD: |
| return "GL_COLOR_ATTACHMENT29"; |
| case 0x8CFE: |
| return "GL_COLOR_ATTACHMENT30"; |
| case 0x8CFF: |
| return "GL_COLOR_ATTACHMENT31"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ColorMaterialParameter: |
| { |
| switch (value) |
| { |
| case 0x1200: |
| return "GL_AMBIENT"; |
| case 0x1201: |
| return "GL_DIFFUSE"; |
| case 0x1202: |
| return "GL_SPECULAR"; |
| case 0x1600: |
| return "GL_EMISSION"; |
| case 0x1602: |
| return "GL_AMBIENT_AND_DIFFUSE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ColorPointerType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::CombinerBiasNV: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::CombinerComponentUsageNV: |
| { |
| switch (value) |
| { |
| case 0x1905: |
| return "GL_BLUE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::CombinerPortionNV: |
| { |
| switch (value) |
| { |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::CombinerScaleNV: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ContainerType: |
| { |
| switch (value) |
| { |
| case 0x8B40: |
| return "GL_PROGRAM_OBJECT_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ContextFlagMask: |
| { |
| switch (value) |
| { |
| case 0x2: |
| return "GL_CONTEXT_FLAG_DEBUG_BIT"; |
| case 0x4: |
| return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"; |
| case 0x8: |
| return "GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"; |
| case 0x10: |
| return "GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::CopyBufferSubDataTarget: |
| { |
| switch (value) |
| { |
| case 0x8892: |
| return "GL_ARRAY_BUFFER"; |
| case 0x8893: |
| return "GL_ELEMENT_ARRAY_BUFFER"; |
| case 0x88EB: |
| return "GL_PIXEL_PACK_BUFFER"; |
| case 0x88EC: |
| return "GL_PIXEL_UNPACK_BUFFER"; |
| case 0x8A11: |
| return "GL_UNIFORM_BUFFER"; |
| case 0x8C2A: |
| return "GL_TEXTURE_BUFFER"; |
| case 0x8C8E: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; |
| case 0x8F36: |
| return "GL_COPY_READ_BUFFER"; |
| case 0x8F37: |
| return "GL_COPY_WRITE_BUFFER"; |
| case 0x8F3F: |
| return "GL_DRAW_INDIRECT_BUFFER"; |
| case 0x90D2: |
| return "GL_SHADER_STORAGE_BUFFER"; |
| case 0x90EE: |
| return "GL_DISPATCH_INDIRECT_BUFFER"; |
| case 0x92C0: |
| return "GL_ATOMIC_COUNTER_BUFFER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::CopyImageSubDataTarget: |
| { |
| switch (value) |
| { |
| case 0xDE1: |
| return "GL_TEXTURE_2D"; |
| case 0x806F: |
| return "GL_TEXTURE_3D"; |
| case 0x8513: |
| return "GL_TEXTURE_CUBE_MAP"; |
| case 0x8C1A: |
| return "GL_TEXTURE_2D_ARRAY"; |
| case 0x8D41: |
| return "GL_RENDERBUFFER"; |
| case 0x9009: |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; |
| case 0x9100: |
| return "GL_TEXTURE_2D_MULTISAMPLE"; |
| case 0x9102: |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::DebugSeverity: |
| { |
| switch (value) |
| { |
| case 0x1100: |
| return "GL_DONT_CARE"; |
| case 0x826B: |
| return "GL_DEBUG_SEVERITY_NOTIFICATION"; |
| case 0x9146: |
| return "GL_DEBUG_SEVERITY_HIGH"; |
| case 0x9147: |
| return "GL_DEBUG_SEVERITY_MEDIUM"; |
| case 0x9148: |
| return "GL_DEBUG_SEVERITY_LOW"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::DebugSource: |
| { |
| switch (value) |
| { |
| case 0x1100: |
| return "GL_DONT_CARE"; |
| case 0x8246: |
| return "GL_DEBUG_SOURCE_API"; |
| case 0x8247: |
| return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; |
| case 0x8248: |
| return "GL_DEBUG_SOURCE_SHADER_COMPILER"; |
| case 0x8249: |
| return "GL_DEBUG_SOURCE_THIRD_PARTY"; |
| case 0x824A: |
| return "GL_DEBUG_SOURCE_APPLICATION"; |
| case 0x824B: |
| return "GL_DEBUG_SOURCE_OTHER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::DebugType: |
| { |
| switch (value) |
| { |
| case 0x1100: |
| return "GL_DONT_CARE"; |
| case 0x824C: |
| return "GL_DEBUG_TYPE_ERROR"; |
| case 0x824D: |
| return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; |
| case 0x824E: |
| return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; |
| case 0x824F: |
| return "GL_DEBUG_TYPE_PORTABILITY"; |
| case 0x8250: |
| return "GL_DEBUG_TYPE_PERFORMANCE"; |
| case 0x8251: |
| return "GL_DEBUG_TYPE_OTHER"; |
| case 0x8268: |
| return "GL_DEBUG_TYPE_MARKER"; |
| case 0x8269: |
| return "GL_DEBUG_TYPE_PUSH_GROUP"; |
| case 0x826A: |
| return "GL_DEBUG_TYPE_POP_GROUP"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::DepthFunction: |
| { |
| switch (value) |
| { |
| case 0x200: |
| return "GL_NEVER"; |
| case 0x201: |
| return "GL_LESS"; |
| case 0x202: |
| return "GL_EQUAL"; |
| case 0x203: |
| return "GL_LEQUAL"; |
| case 0x204: |
| return "GL_GREATER"; |
| case 0x205: |
| return "GL_NOTEQUAL"; |
| case 0x206: |
| return "GL_GEQUAL"; |
| case 0x207: |
| return "GL_ALWAYS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::DepthStencilTextureMode: |
| { |
| switch (value) |
| { |
| case 0x1901: |
| return "GL_STENCIL_INDEX"; |
| case 0x1902: |
| return "GL_DEPTH_COMPONENT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::DrawBufferMode: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x404: |
| return "GL_FRONT"; |
| case 0x405: |
| return "GL_BACK"; |
| case 0x408: |
| return "GL_FRONT_AND_BACK"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| case 0x8CF0: |
| return "GL_COLOR_ATTACHMENT16"; |
| case 0x8CF1: |
| return "GL_COLOR_ATTACHMENT17"; |
| case 0x8CF2: |
| return "GL_COLOR_ATTACHMENT18"; |
| case 0x8CF3: |
| return "GL_COLOR_ATTACHMENT19"; |
| case 0x8CF4: |
| return "GL_COLOR_ATTACHMENT20"; |
| case 0x8CF5: |
| return "GL_COLOR_ATTACHMENT21"; |
| case 0x8CF6: |
| return "GL_COLOR_ATTACHMENT22"; |
| case 0x8CF7: |
| return "GL_COLOR_ATTACHMENT23"; |
| case 0x8CF8: |
| return "GL_COLOR_ATTACHMENT24"; |
| case 0x8CF9: |
| return "GL_COLOR_ATTACHMENT25"; |
| case 0x8CFA: |
| return "GL_COLOR_ATTACHMENT26"; |
| case 0x8CFB: |
| return "GL_COLOR_ATTACHMENT27"; |
| case 0x8CFC: |
| return "GL_COLOR_ATTACHMENT28"; |
| case 0x8CFD: |
| return "GL_COLOR_ATTACHMENT29"; |
| case 0x8CFE: |
| return "GL_COLOR_ATTACHMENT30"; |
| case 0x8CFF: |
| return "GL_COLOR_ATTACHMENT31"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::DrawElementsType: |
| { |
| switch (value) |
| { |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ElementPointerTypeATI: |
| { |
| switch (value) |
| { |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::EnableCap: |
| { |
| switch (value) |
| { |
| case 0xB10: |
| return "GL_POINT_SMOOTH"; |
| case 0xB20: |
| return "GL_LINE_SMOOTH"; |
| case 0xB44: |
| return "GL_CULL_FACE"; |
| case 0xB50: |
| return "GL_LIGHTING"; |
| case 0xB57: |
| return "GL_COLOR_MATERIAL"; |
| case 0xB60: |
| return "GL_FOG"; |
| case 0xB71: |
| return "GL_DEPTH_TEST"; |
| case 0xB90: |
| return "GL_STENCIL_TEST"; |
| case 0xBA1: |
| return "GL_NORMALIZE"; |
| case 0xBC0: |
| return "GL_ALPHA_TEST"; |
| case 0xBD0: |
| return "GL_DITHER"; |
| case 0xBE2: |
| return "GL_BLEND"; |
| case 0xBF2: |
| return "GL_COLOR_LOGIC_OP"; |
| case 0xC11: |
| return "GL_SCISSOR_TEST"; |
| case 0xDE1: |
| return "GL_TEXTURE_2D"; |
| case 0x2A02: |
| return "GL_POLYGON_OFFSET_LINE_ANGLE"; |
| case 0x3000: |
| return "GL_CLIP_PLANE0"; |
| case 0x3001: |
| return "GL_CLIP_PLANE1"; |
| case 0x3002: |
| return "GL_CLIP_PLANE2"; |
| case 0x3003: |
| return "GL_CLIP_PLANE3"; |
| case 0x3004: |
| return "GL_CLIP_PLANE4"; |
| case 0x3005: |
| return "GL_CLIP_PLANE5"; |
| case 0x3006: |
| return "GL_CLIP_DISTANCE6_ANGLE"; |
| case 0x3007: |
| return "GL_CLIP_DISTANCE7_ANGLE"; |
| case 0x4000: |
| return "GL_LIGHT0"; |
| case 0x4001: |
| return "GL_LIGHT1"; |
| case 0x4002: |
| return "GL_LIGHT2"; |
| case 0x4003: |
| return "GL_LIGHT3"; |
| case 0x4004: |
| return "GL_LIGHT4"; |
| case 0x4005: |
| return "GL_LIGHT5"; |
| case 0x4006: |
| return "GL_LIGHT6"; |
| case 0x4007: |
| return "GL_LIGHT7"; |
| case 0x8037: |
| return "GL_POLYGON_OFFSET_FILL"; |
| case 0x8074: |
| return "GL_VERTEX_ARRAY"; |
| case 0x8075: |
| return "GL_NORMAL_ARRAY"; |
| case 0x8076: |
| return "GL_COLOR_ARRAY"; |
| case 0x8078: |
| return "GL_TEXTURE_COORD_ARRAY"; |
| case 0x809D: |
| return "GL_MULTISAMPLE"; |
| case 0x809E: |
| return "GL_SAMPLE_ALPHA_TO_COVERAGE"; |
| case 0x809F: |
| return "GL_SAMPLE_ALPHA_TO_ONE"; |
| case 0x80A0: |
| return "GL_SAMPLE_COVERAGE"; |
| case 0x8242: |
| return "GL_DEBUG_OUTPUT_SYNCHRONOUS"; |
| case 0x8513: |
| return "GL_TEXTURE_CUBE_MAP"; |
| case 0x8C36: |
| return "GL_SAMPLE_SHADING"; |
| case 0x8C89: |
| return "GL_RASTERIZER_DISCARD"; |
| case 0x8D60: |
| return "GL_TEXTURE_GEN_STR_OES"; |
| case 0x8D69: |
| return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; |
| case 0x8E51: |
| return "GL_SAMPLE_MASK"; |
| case 0x8F65: |
| return "GL_FETCH_PER_SAMPLE_ARM"; |
| case 0x92E0: |
| return "GL_DEBUG_OUTPUT"; |
| case 0x96A5: |
| return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ErrorCode: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NO_ERROR"; |
| case 0x500: |
| return "GL_INVALID_ENUM"; |
| case 0x501: |
| return "GL_INVALID_VALUE"; |
| case 0x502: |
| return "GL_INVALID_OPERATION"; |
| case 0x503: |
| return "GL_STACK_OVERFLOW"; |
| case 0x504: |
| return "GL_STACK_UNDERFLOW"; |
| case 0x505: |
| return "GL_OUT_OF_MEMORY"; |
| case 0x506: |
| return "GL_INVALID_FRAMEBUFFER_OPERATION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::EvalMapsModeNV: |
| { |
| switch (value) |
| { |
| case 0x1B02: |
| return "GL_FILL_NV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ExternalHandleType: |
| { |
| switch (value) |
| { |
| case 0x9586: |
| return "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FenceConditionNV: |
| { |
| switch (value) |
| { |
| case 0x84F2: |
| return "GL_ALL_COMPLETED_NV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FenceParameterNameNV: |
| { |
| switch (value) |
| { |
| case 0x84F3: |
| return "GL_FENCE_STATUS_NV"; |
| case 0x84F4: |
| return "GL_FENCE_CONDITION_NV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FogCoordinatePointerType: |
| { |
| switch (value) |
| { |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FogMode: |
| { |
| switch (value) |
| { |
| case 0x800: |
| return "GL_EXP"; |
| case 0x801: |
| return "GL_EXP2"; |
| case 0x2601: |
| return "GL_LINEAR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FogPName: |
| { |
| switch (value) |
| { |
| case 0xB62: |
| return "GL_FOG_DENSITY"; |
| case 0xB63: |
| return "GL_FOG_START"; |
| case 0xB64: |
| return "GL_FOG_END"; |
| case 0xB65: |
| return "GL_FOG_MODE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FogParameter: |
| { |
| switch (value) |
| { |
| case 0xB62: |
| return "GL_FOG_DENSITY"; |
| case 0xB63: |
| return "GL_FOG_START"; |
| case 0xB64: |
| return "GL_FOG_END"; |
| case 0xB65: |
| return "GL_FOG_MODE"; |
| case 0xB66: |
| return "GL_FOG_COLOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FogPointerTypeEXT: |
| { |
| switch (value) |
| { |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FogPointerTypeIBM: |
| { |
| switch (value) |
| { |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FoveationConfigBitQCOM: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_FOVEATION_ENABLE_BIT_QCOM"; |
| case 0x2: |
| return "GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FragmentLightParameterSGIX: |
| { |
| switch (value) |
| { |
| case 0x1200: |
| return "GL_AMBIENT"; |
| case 0x1201: |
| return "GL_DIFFUSE"; |
| case 0x1202: |
| return "GL_SPECULAR"; |
| case 0x1203: |
| return "GL_POSITION"; |
| case 0x1204: |
| return "GL_SPOT_DIRECTION"; |
| case 0x1205: |
| return "GL_SPOT_EXPONENT"; |
| case 0x1206: |
| return "GL_SPOT_CUTOFF"; |
| case 0x1207: |
| return "GL_CONSTANT_ATTENUATION"; |
| case 0x1208: |
| return "GL_LINEAR_ATTENUATION"; |
| case 0x1209: |
| return "GL_QUADRATIC_ATTENUATION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FragmentShaderDestMaskATI: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FragmentShaderDestModMaskATI: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FragmentShaderGenericSourceATI: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_ZERO"; |
| case 0x1: |
| return "GL_ONE"; |
| case 0x8577: |
| return "GL_PRIMARY_COLOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FragmentShaderTextureSourceATI: |
| { |
| switch (value) |
| { |
| case 0x84C0: |
| return "GL_TEXTURE0"; |
| case 0x84C1: |
| return "GL_TEXTURE1"; |
| case 0x84C2: |
| return "GL_TEXTURE2"; |
| case 0x84C3: |
| return "GL_TEXTURE3"; |
| case 0x84C4: |
| return "GL_TEXTURE4"; |
| case 0x84C5: |
| return "GL_TEXTURE5"; |
| case 0x84C6: |
| return "GL_TEXTURE6"; |
| case 0x84C7: |
| return "GL_TEXTURE7"; |
| case 0x84C8: |
| return "GL_TEXTURE8"; |
| case 0x84C9: |
| return "GL_TEXTURE9"; |
| case 0x84CA: |
| return "GL_TEXTURE10"; |
| case 0x84CB: |
| return "GL_TEXTURE11"; |
| case 0x84CC: |
| return "GL_TEXTURE12"; |
| case 0x84CD: |
| return "GL_TEXTURE13"; |
| case 0x84CE: |
| return "GL_TEXTURE14"; |
| case 0x84CF: |
| return "GL_TEXTURE15"; |
| case 0x84D0: |
| return "GL_TEXTURE16"; |
| case 0x84D1: |
| return "GL_TEXTURE17"; |
| case 0x84D2: |
| return "GL_TEXTURE18"; |
| case 0x84D3: |
| return "GL_TEXTURE19"; |
| case 0x84D4: |
| return "GL_TEXTURE20"; |
| case 0x84D5: |
| return "GL_TEXTURE21"; |
| case 0x84D6: |
| return "GL_TEXTURE22"; |
| case 0x84D7: |
| return "GL_TEXTURE23"; |
| case 0x84D8: |
| return "GL_TEXTURE24"; |
| case 0x84D9: |
| return "GL_TEXTURE25"; |
| case 0x84DA: |
| return "GL_TEXTURE26"; |
| case 0x84DB: |
| return "GL_TEXTURE27"; |
| case 0x84DC: |
| return "GL_TEXTURE28"; |
| case 0x84DD: |
| return "GL_TEXTURE29"; |
| case 0x84DE: |
| return "GL_TEXTURE30"; |
| case 0x84DF: |
| return "GL_TEXTURE31"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FragmentShaderValueRepATI: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x1903: |
| return "GL_RED"; |
| case 0x1904: |
| return "GL_GREEN"; |
| case 0x1905: |
| return "GL_BLUE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FramebufferAttachment: |
| { |
| switch (value) |
| { |
| case 0x821A: |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| case 0x8CF0: |
| return "GL_COLOR_ATTACHMENT16"; |
| case 0x8CF1: |
| return "GL_COLOR_ATTACHMENT17"; |
| case 0x8CF2: |
| return "GL_COLOR_ATTACHMENT18"; |
| case 0x8CF3: |
| return "GL_COLOR_ATTACHMENT19"; |
| case 0x8CF4: |
| return "GL_COLOR_ATTACHMENT20"; |
| case 0x8CF5: |
| return "GL_COLOR_ATTACHMENT21"; |
| case 0x8CF6: |
| return "GL_COLOR_ATTACHMENT22"; |
| case 0x8CF7: |
| return "GL_COLOR_ATTACHMENT23"; |
| case 0x8CF8: |
| return "GL_COLOR_ATTACHMENT24"; |
| case 0x8CF9: |
| return "GL_COLOR_ATTACHMENT25"; |
| case 0x8CFA: |
| return "GL_COLOR_ATTACHMENT26"; |
| case 0x8CFB: |
| return "GL_COLOR_ATTACHMENT27"; |
| case 0x8CFC: |
| return "GL_COLOR_ATTACHMENT28"; |
| case 0x8CFD: |
| return "GL_COLOR_ATTACHMENT29"; |
| case 0x8CFE: |
| return "GL_COLOR_ATTACHMENT30"; |
| case 0x8CFF: |
| return "GL_COLOR_ATTACHMENT31"; |
| case 0x8D00: |
| return "GL_DEPTH_ATTACHMENT"; |
| case 0x8D20: |
| return "GL_STENCIL_ATTACHMENT"; |
| case 0x96D1: |
| return "GL_SHADING_RATE_ATTACHMENT_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FramebufferAttachmentParameterName: |
| { |
| switch (value) |
| { |
| case 0x8210: |
| return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; |
| case 0x8211: |
| return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; |
| case 0x8212: |
| return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; |
| case 0x8213: |
| return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; |
| case 0x8214: |
| return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; |
| case 0x8215: |
| return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; |
| case 0x8216: |
| return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; |
| case 0x8217: |
| return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; |
| case 0x8CD0: |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; |
| case 0x8CD1: |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; |
| case 0x8CD2: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; |
| case 0x8CD3: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; |
| case 0x8CD4: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; |
| case 0x8D6C: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"; |
| case 0x8DA7: |
| return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; |
| case 0x9630: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"; |
| case 0x9632: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FramebufferParameterName: |
| { |
| switch (value) |
| { |
| case 0x9310: |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; |
| case 0x9311: |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; |
| case 0x9312: |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; |
| case 0x9313: |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; |
| case 0x9314: |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FramebufferStatus: |
| { |
| switch (value) |
| { |
| case 0x8219: |
| return "GL_FRAMEBUFFER_UNDEFINED"; |
| case 0x8CD5: |
| return "GL_FRAMEBUFFER_COMPLETE"; |
| case 0x8CD6: |
| return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; |
| case 0x8CD7: |
| return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; |
| case 0x8CDD: |
| return "GL_FRAMEBUFFER_UNSUPPORTED"; |
| case 0x8D56: |
| return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; |
| case 0x8DA8: |
| return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FramebufferTarget: |
| { |
| switch (value) |
| { |
| case 0x8CA8: |
| return "GL_READ_FRAMEBUFFER"; |
| case 0x8CA9: |
| return "GL_DRAW_FRAMEBUFFER"; |
| case 0x8D40: |
| return "GL_FRAMEBUFFER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::FrontFaceDirection: |
| { |
| switch (value) |
| { |
| case 0x900: |
| return "GL_CW"; |
| case 0x901: |
| return "GL_CCW"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::GetFramebufferParameter: |
| { |
| switch (value) |
| { |
| case 0x80A8: |
| return "GL_SAMPLE_BUFFERS"; |
| case 0x80A9: |
| return "GL_SAMPLES"; |
| case 0x8B9A: |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; |
| case 0x8B9B: |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; |
| case 0x9310: |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; |
| case 0x9311: |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; |
| case 0x9312: |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; |
| case 0x9313: |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; |
| case 0x9314: |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::GetMultisamplePNameNV: |
| { |
| switch (value) |
| { |
| case 0x8E50: |
| return "GL_SAMPLE_POSITION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::GetPName: |
| { |
| switch (value) |
| { |
| case 0xB00: |
| return "GL_CURRENT_COLOR"; |
| case 0xB02: |
| return "GL_CURRENT_NORMAL"; |
| case 0xB03: |
| return "GL_CURRENT_TEXTURE_COORDS"; |
| case 0xB10: |
| return "GL_POINT_SMOOTH"; |
| case 0xB11: |
| return "GL_POINT_SIZE"; |
| case 0xB12: |
| return "GL_SMOOTH_POINT_SIZE_RANGE"; |
| case 0xB20: |
| return "GL_LINE_SMOOTH"; |
| case 0xB21: |
| return "GL_LINE_WIDTH"; |
| case 0xB22: |
| return "GL_SMOOTH_LINE_WIDTH_RANGE"; |
| case 0xB40: |
| return "GL_POLYGON_MODE_ANGLE"; |
| case 0xB44: |
| return "GL_CULL_FACE"; |
| case 0xB45: |
| return "GL_CULL_FACE_MODE"; |
| case 0xB46: |
| return "GL_FRONT_FACE"; |
| case 0xB50: |
| return "GL_LIGHTING"; |
| case 0xB52: |
| return "GL_LIGHT_MODEL_TWO_SIDE"; |
| case 0xB53: |
| return "GL_LIGHT_MODEL_AMBIENT"; |
| case 0xB54: |
| return "GL_SHADE_MODEL"; |
| case 0xB57: |
| return "GL_COLOR_MATERIAL"; |
| case 0xB60: |
| return "GL_FOG"; |
| case 0xB62: |
| return "GL_FOG_DENSITY"; |
| case 0xB63: |
| return "GL_FOG_START"; |
| case 0xB64: |
| return "GL_FOG_END"; |
| case 0xB65: |
| return "GL_FOG_MODE"; |
| case 0xB66: |
| return "GL_FOG_COLOR"; |
| case 0xB70: |
| return "GL_DEPTH_RANGE"; |
| case 0xB71: |
| return "GL_DEPTH_TEST"; |
| case 0xB72: |
| return "GL_DEPTH_WRITEMASK"; |
| case 0xB73: |
| return "GL_DEPTH_CLEAR_VALUE"; |
| case 0xB74: |
| return "GL_DEPTH_FUNC"; |
| case 0xB90: |
| return "GL_STENCIL_TEST"; |
| case 0xB91: |
| return "GL_STENCIL_CLEAR_VALUE"; |
| case 0xB92: |
| return "GL_STENCIL_FUNC"; |
| case 0xB93: |
| return "GL_STENCIL_VALUE_MASK"; |
| case 0xB94: |
| return "GL_STENCIL_FAIL"; |
| case 0xB95: |
| return "GL_STENCIL_PASS_DEPTH_FAIL"; |
| case 0xB96: |
| return "GL_STENCIL_PASS_DEPTH_PASS"; |
| case 0xB97: |
| return "GL_STENCIL_REF"; |
| case 0xB98: |
| return "GL_STENCIL_WRITEMASK"; |
| case 0xBA0: |
| return "GL_MATRIX_MODE"; |
| case 0xBA1: |
| return "GL_NORMALIZE"; |
| case 0xBA2: |
| return "GL_VIEWPORT"; |
| case 0xBA3: |
| return "GL_MODELVIEW_STACK_DEPTH"; |
| case 0xBA4: |
| return "GL_PROJECTION_STACK_DEPTH"; |
| case 0xBA5: |
| return "GL_TEXTURE_STACK_DEPTH"; |
| case 0xBA6: |
| return "GL_MODELVIEW_MATRIX"; |
| case 0xBA7: |
| return "GL_PROJECTION_MATRIX"; |
| case 0xBA8: |
| return "GL_TEXTURE_MATRIX"; |
| case 0xBC0: |
| return "GL_ALPHA_TEST"; |
| case 0xBC1: |
| return "GL_ALPHA_TEST_FUNC"; |
| case 0xBC2: |
| return "GL_ALPHA_TEST_REF"; |
| case 0xBD0: |
| return "GL_DITHER"; |
| case 0xBE0: |
| return "GL_BLEND_DST"; |
| case 0xBE1: |
| return "GL_BLEND_SRC"; |
| case 0xBE2: |
| return "GL_BLEND"; |
| case 0xBF0: |
| return "GL_LOGIC_OP_MODE"; |
| case 0xBF2: |
| return "GL_COLOR_LOGIC_OP"; |
| case 0xC02: |
| return "GL_READ_BUFFER"; |
| case 0xC10: |
| return "GL_SCISSOR_BOX"; |
| case 0xC11: |
| return "GL_SCISSOR_TEST"; |
| case 0xC22: |
| return "GL_COLOR_CLEAR_VALUE"; |
| case 0xC23: |
| return "GL_COLOR_WRITEMASK"; |
| case 0xC50: |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; |
| case 0xC51: |
| return "GL_POINT_SMOOTH_HINT"; |
| case 0xC52: |
| return "GL_LINE_SMOOTH_HINT"; |
| case 0xC54: |
| return "GL_FOG_HINT"; |
| case 0xCF2: |
| return "GL_UNPACK_ROW_LENGTH"; |
| case 0xCF3: |
| return "GL_UNPACK_SKIP_ROWS"; |
| case 0xCF4: |
| return "GL_UNPACK_SKIP_PIXELS"; |
| case 0xCF5: |
| return "GL_UNPACK_ALIGNMENT"; |
| case 0xD02: |
| return "GL_PACK_ROW_LENGTH"; |
| case 0xD03: |
| return "GL_PACK_SKIP_ROWS"; |
| case 0xD04: |
| return "GL_PACK_SKIP_PIXELS"; |
| case 0xD05: |
| return "GL_PACK_ALIGNMENT"; |
| case 0xD1C: |
| return "GL_ALPHA_SCALE"; |
| case 0xD31: |
| return "GL_MAX_LIGHTS"; |
| case 0xD32: |
| return "GL_MAX_CLIP_PLANES"; |
| case 0xD33: |
| return "GL_MAX_TEXTURE_SIZE"; |
| case 0xD36: |
| return "GL_MAX_MODELVIEW_STACK_DEPTH"; |
| case 0xD38: |
| return "GL_MAX_PROJECTION_STACK_DEPTH"; |
| case 0xD39: |
| return "GL_MAX_TEXTURE_STACK_DEPTH"; |
| case 0xD3A: |
| return "GL_MAX_VIEWPORT_DIMS"; |
| case 0xD50: |
| return "GL_SUBPIXEL_BITS"; |
| case 0xD52: |
| return "GL_RED_BITS"; |
| case 0xD53: |
| return "GL_GREEN_BITS"; |
| case 0xD54: |
| return "GL_BLUE_BITS"; |
| case 0xD55: |
| return "GL_ALPHA_BITS"; |
| case 0xD56: |
| return "GL_DEPTH_BITS"; |
| case 0xD57: |
| return "GL_STENCIL_BITS"; |
| case 0xDE1: |
| return "GL_TEXTURE_2D"; |
| case 0x2A00: |
| return "GL_POLYGON_OFFSET_UNITS"; |
| case 0x2A02: |
| return "GL_POLYGON_OFFSET_LINE_ANGLE"; |
| case 0x3000: |
| return "GL_CLIP_PLANE0"; |
| case 0x3001: |
| return "GL_CLIP_PLANE1"; |
| case 0x3002: |
| return "GL_CLIP_PLANE2"; |
| case 0x3003: |
| return "GL_CLIP_PLANE3"; |
| case 0x3004: |
| return "GL_CLIP_PLANE4"; |
| case 0x3005: |
| return "GL_CLIP_PLANE5"; |
| case 0x4000: |
| return "GL_LIGHT0"; |
| case 0x4001: |
| return "GL_LIGHT1"; |
| case 0x4002: |
| return "GL_LIGHT2"; |
| case 0x4003: |
| return "GL_LIGHT3"; |
| case 0x4004: |
| return "GL_LIGHT4"; |
| case 0x4005: |
| return "GL_LIGHT5"; |
| case 0x4006: |
| return "GL_LIGHT6"; |
| case 0x4007: |
| return "GL_LIGHT7"; |
| case 0x8005: |
| return "GL_BLEND_COLOR"; |
| case 0x8009: |
| return "GL_BLEND_EQUATION"; |
| case 0x8037: |
| return "GL_POLYGON_OFFSET_FILL"; |
| case 0x8038: |
| return "GL_POLYGON_OFFSET_FACTOR"; |
| case 0x8069: |
| return "GL_TEXTURE_BINDING_2D"; |
| case 0x806A: |
| return "GL_TEXTURE_BINDING_3D"; |
| case 0x806D: |
| return "GL_UNPACK_SKIP_IMAGES"; |
| case 0x806E: |
| return "GL_UNPACK_IMAGE_HEIGHT"; |
| case 0x8073: |
| return "GL_MAX_3D_TEXTURE_SIZE"; |
| case 0x8074: |
| return "GL_VERTEX_ARRAY"; |
| case 0x8075: |
| return "GL_NORMAL_ARRAY"; |
| case 0x8076: |
| return "GL_COLOR_ARRAY"; |
| case 0x8078: |
| return "GL_TEXTURE_COORD_ARRAY"; |
| case 0x807A: |
| return "GL_VERTEX_ARRAY_SIZE"; |
| case 0x807B: |
| return "GL_VERTEX_ARRAY_TYPE"; |
| case 0x807C: |
| return "GL_VERTEX_ARRAY_STRIDE"; |
| case 0x807E: |
| return "GL_NORMAL_ARRAY_TYPE"; |
| case 0x807F: |
| return "GL_NORMAL_ARRAY_STRIDE"; |
| case 0x8081: |
| return "GL_COLOR_ARRAY_SIZE"; |
| case 0x8082: |
| return "GL_COLOR_ARRAY_TYPE"; |
| case 0x8083: |
| return "GL_COLOR_ARRAY_STRIDE"; |
| case 0x8088: |
| return "GL_TEXTURE_COORD_ARRAY_SIZE"; |
| case 0x8089: |
| return "GL_TEXTURE_COORD_ARRAY_TYPE"; |
| case 0x808A: |
| return "GL_TEXTURE_COORD_ARRAY_STRIDE"; |
| case 0x80A8: |
| return "GL_SAMPLE_BUFFERS"; |
| case 0x80A9: |
| return "GL_SAMPLES"; |
| case 0x80AA: |
| return "GL_SAMPLE_COVERAGE_VALUE"; |
| case 0x80AB: |
| return "GL_SAMPLE_COVERAGE_INVERT"; |
| case 0x80C8: |
| return "GL_BLEND_DST_RGB"; |
| case 0x80C9: |
| return "GL_BLEND_SRC_RGB"; |
| case 0x80CA: |
| return "GL_BLEND_DST_ALPHA"; |
| case 0x80CB: |
| return "GL_BLEND_SRC_ALPHA"; |
| case 0x80E8: |
| return "GL_MAX_ELEMENTS_VERTICES"; |
| case 0x80E9: |
| return "GL_MAX_ELEMENTS_INDICES"; |
| case 0x8126: |
| return "GL_POINT_SIZE_MIN"; |
| case 0x8127: |
| return "GL_POINT_SIZE_MAX"; |
| case 0x8128: |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; |
| case 0x8129: |
| return "GL_POINT_DISTANCE_ATTENUATION"; |
| case 0x821B: |
| return "GL_MAJOR_VERSION"; |
| case 0x821C: |
| return "GL_MINOR_VERSION"; |
| case 0x821D: |
| return "GL_NUM_EXTENSIONS"; |
| case 0x821E: |
| return "GL_CONTEXT_FLAGS"; |
| case 0x825A: |
| return "GL_PROGRAM_PIPELINE_BINDING"; |
| case 0x825E: |
| return "GL_LAYER_PROVOKING_VERTEX"; |
| case 0x8263: |
| return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; |
| case 0x8264: |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; |
| case 0x8265: |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; |
| case 0x8266: |
| return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; |
| case 0x826C: |
| return "GL_MAX_DEBUG_GROUP_STACK_DEPTH"; |
| case 0x826D: |
| return "GL_DEBUG_GROUP_STACK_DEPTH"; |
| case 0x826E: |
| return "GL_MAX_UNIFORM_LOCATIONS"; |
| case 0x82D6: |
| return "GL_VERTEX_BINDING_DIVISOR"; |
| case 0x82D7: |
| return "GL_VERTEX_BINDING_OFFSET"; |
| case 0x82D8: |
| return "GL_VERTEX_BINDING_STRIDE"; |
| case 0x82D9: |
| return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; |
| case 0x82DA: |
| return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; |
| case 0x82E8: |
| return "GL_MAX_LABEL_LENGTH"; |
| case 0x82F9: |
| return "GL_MAX_CULL_DISTANCES_ANGLE"; |
| case 0x82FA: |
| return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE"; |
| case 0x846D: |
| return "GL_ALIASED_POINT_SIZE_RANGE"; |
| case 0x846E: |
| return "GL_ALIASED_LINE_WIDTH_RANGE"; |
| case 0x84E0: |
| return "GL_ACTIVE_TEXTURE"; |
| case 0x84E8: |
| return "GL_MAX_RENDERBUFFER_SIZE"; |
| case 0x84FD: |
| return "GL_MAX_TEXTURE_LOD_BIAS"; |
| case 0x8514: |
| return "GL_TEXTURE_BINDING_CUBE_MAP"; |
| case 0x851C: |
| return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; |
| case 0x85B5: |
| return "GL_VERTEX_ARRAY_BINDING"; |
| case 0x86A2: |
| return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; |
| case 0x86A3: |
| return "GL_COMPRESSED_TEXTURE_FORMATS"; |
| case 0x87FE: |
| return "GL_NUM_PROGRAM_BINARY_FORMATS"; |
| case 0x87FF: |
| return "GL_PROGRAM_BINARY_FORMATS"; |
| case 0x8800: |
| return "GL_STENCIL_BACK_FUNC"; |
| case 0x8801: |
| return "GL_STENCIL_BACK_FAIL"; |
| case 0x8802: |
| return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; |
| case 0x8803: |
| return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; |
| case 0x8824: |
| return "GL_MAX_DRAW_BUFFERS"; |
| case 0x883D: |
| return "GL_BLEND_EQUATION_ALPHA"; |
| case 0x8869: |
| return "GL_MAX_VERTEX_ATTRIBS"; |
| case 0x8872: |
| return "GL_MAX_TEXTURE_IMAGE_UNITS"; |
| case 0x8894: |
| return "GL_ARRAY_BUFFER_BINDING"; |
| case 0x8895: |
| return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; |
| case 0x88ED: |
| return "GL_PIXEL_PACK_BUFFER_BINDING"; |
| case 0x88EF: |
| return "GL_PIXEL_UNPACK_BUFFER_BINDING"; |
| case 0x88FF: |
| return "GL_MAX_ARRAY_TEXTURE_LAYERS"; |
| case 0x8904: |
| return "GL_MIN_PROGRAM_TEXEL_OFFSET"; |
| case 0x8905: |
| return "GL_MAX_PROGRAM_TEXEL_OFFSET"; |
| case 0x8919: |
| return "GL_SAMPLER_BINDING"; |
| case 0x8A28: |
| return "GL_UNIFORM_BUFFER_BINDING"; |
| case 0x8A29: |
| return "GL_UNIFORM_BUFFER_START"; |
| case 0x8A2A: |
| return "GL_UNIFORM_BUFFER_SIZE"; |
| case 0x8A2B: |
| return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; |
| case 0x8A2C: |
| return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; |
| case 0x8A2D: |
| return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; |
| case 0x8A2E: |
| return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; |
| case 0x8A2F: |
| return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; |
| case 0x8A30: |
| return "GL_MAX_UNIFORM_BLOCK_SIZE"; |
| case 0x8A31: |
| return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; |
| case 0x8A32: |
| return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"; |
| case 0x8A33: |
| return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; |
| case 0x8A34: |
| return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x8B49: |
| return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; |
| case 0x8B4A: |
| return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; |
| case 0x8B4B: |
| return "GL_MAX_VARYING_COMPONENTS"; |
| case 0x8B4C: |
| return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; |
| case 0x8B4D: |
| return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; |
| case 0x8B8B: |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; |
| case 0x8B8D: |
| return "GL_CURRENT_PROGRAM"; |
| case 0x8B9A: |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; |
| case 0x8B9B: |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; |
| case 0x8C1D: |
| return "GL_TEXTURE_BINDING_2D_ARRAY"; |
| case 0x8C29: |
| return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; |
| case 0x8C2B: |
| return "GL_MAX_TEXTURE_BUFFER_SIZE"; |
| case 0x8C2C: |
| return "GL_TEXTURE_BINDING_BUFFER"; |
| case 0x8C84: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; |
| case 0x8C85: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; |
| case 0x8C8F: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; |
| case 0x8CA3: |
| return "GL_STENCIL_BACK_REF"; |
| case 0x8CA4: |
| return "GL_STENCIL_BACK_VALUE_MASK"; |
| case 0x8CA5: |
| return "GL_STENCIL_BACK_WRITEMASK"; |
| case 0x8CA6: |
| return "GL_DRAW_FRAMEBUFFER_BINDING"; |
| case 0x8CA7: |
| return "GL_RENDERBUFFER_BINDING"; |
| case 0x8CAA: |
| return "GL_READ_FRAMEBUFFER_BINDING"; |
| case 0x8CDF: |
| return "GL_MAX_COLOR_ATTACHMENTS"; |
| case 0x8D60: |
| return "GL_TEXTURE_GEN_STR_OES"; |
| case 0x8D6B: |
| return "GL_MAX_ELEMENT_INDEX"; |
| case 0x8DDF: |
| return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; |
| case 0x8DF8: |
| return "GL_SHADER_BINARY_FORMATS"; |
| case 0x8DF9: |
| return "GL_NUM_SHADER_BINARY_FORMATS"; |
| case 0x8DFA: |
| return "GL_SHADER_COMPILER"; |
| case 0x8DFB: |
| return "GL_MAX_VERTEX_UNIFORM_VECTORS"; |
| case 0x8DFC: |
| return "GL_MAX_VARYING_VECTORS"; |
| case 0x8DFD: |
| return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; |
| case 0x8E28: |
| return "GL_TIMESTAMP_EXT"; |
| case 0x8E4F: |
| return "GL_PROVOKING_VERTEX_ANGLE"; |
| case 0x8E59: |
| return "GL_MAX_SAMPLE_MASK_WORDS"; |
| case 0x8E89: |
| return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"; |
| case 0x8E8A: |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"; |
| case 0x8F65: |
| return "GL_FETCH_PER_SAMPLE_ARM"; |
| case 0x8F66: |
| return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"; |
| case 0x8F6F: |
| return "GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT"; |
| case 0x90D3: |
| return "GL_SHADER_STORAGE_BUFFER_BINDING"; |
| case 0x90D4: |
| return "GL_SHADER_STORAGE_BUFFER_START"; |
| case 0x90D5: |
| return "GL_SHADER_STORAGE_BUFFER_SIZE"; |
| case 0x90D6: |
| return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; |
| case 0x90D7: |
| return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; |
| case 0x90D8: |
| return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"; |
| case 0x90D9: |
| return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"; |
| case 0x90DA: |
| return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; |
| case 0x90DB: |
| return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; |
| case 0x90DC: |
| return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; |
| case 0x90DD: |
| return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; |
| case 0x90DF: |
| return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x90EB: |
| return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"; |
| case 0x90EF: |
| return "GL_DISPATCH_INDIRECT_BUFFER_BINDING"; |
| case 0x9104: |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; |
| case 0x9105: |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; |
| case 0x910E: |
| return "GL_MAX_COLOR_TEXTURE_SAMPLES"; |
| case 0x910F: |
| return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; |
| case 0x9110: |
| return "GL_MAX_INTEGER_SAMPLES"; |
| case 0x9111: |
| return "GL_MAX_SERVER_WAIT_TIMEOUT"; |
| case 0x9122: |
| return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; |
| case 0x9123: |
| return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; |
| case 0x9124: |
| return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; |
| case 0x9125: |
| return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; |
| case 0x919F: |
| return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x91BB: |
| return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; |
| case 0x91BC: |
| return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; |
| case 0x91BE: |
| return "GL_MAX_COMPUTE_WORK_GROUP_COUNT"; |
| case 0x91BF: |
| return "GL_MAX_COMPUTE_WORK_GROUP_SIZE"; |
| case 0x92D2: |
| return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; |
| case 0x92D3: |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"; |
| case 0x92D4: |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"; |
| case 0x92D5: |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; |
| case 0x92D6: |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; |
| case 0x92D7: |
| return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; |
| case 0x9315: |
| return "GL_MAX_FRAMEBUFFER_WIDTH"; |
| case 0x9316: |
| return "GL_MAX_FRAMEBUFFER_HEIGHT"; |
| case 0x9317: |
| return "GL_MAX_FRAMEBUFFER_LAYERS"; |
| case 0x9318: |
| return "GL_MAX_FRAMEBUFFER_SAMPLES"; |
| case 0x9596: |
| return "GL_NUM_DEVICE_UUIDS_EXT"; |
| case 0x9597: |
| return "GL_DEVICE_UUID_EXT"; |
| case 0x9598: |
| return "GL_DRIVER_UUID_EXT"; |
| case 0x96A4: |
| return "GL_SHADING_RATE_QCOM"; |
| case 0x96D0: |
| return "GL_SHADING_RATE_EXT"; |
| case 0x96D7: |
| return "GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT"; |
| case 0x96D8: |
| return "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT"; |
| case 0x96D9: |
| return "GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT"; |
| case 0x96DA: |
| return "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT"; |
| case 0x96DB: |
| return "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT"; |
| case 0x96DC: |
| return "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT"; |
| case 0x96DD: |
| return "GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_" |
| "EXT"; |
| case 0x96DE: |
| return "GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT"; |
| case 0x96DF: |
| return "GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_" |
| "EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::GetPointervPName: |
| { |
| switch (value) |
| { |
| case 0x808E: |
| return "GL_VERTEX_ARRAY_POINTER"; |
| case 0x808F: |
| return "GL_NORMAL_ARRAY_POINTER"; |
| case 0x8090: |
| return "GL_COLOR_ARRAY_POINTER"; |
| case 0x8092: |
| return "GL_TEXTURE_COORD_ARRAY_POINTER"; |
| case 0x8244: |
| return "GL_DEBUG_CALLBACK_FUNCTION"; |
| case 0x8245: |
| return "GL_DEBUG_CALLBACK_USER_PARAM"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::GetTextureParameter: |
| { |
| switch (value) |
| { |
| case 0x1000: |
| return "GL_TEXTURE_WIDTH"; |
| case 0x1001: |
| return "GL_TEXTURE_HEIGHT"; |
| case 0x1003: |
| return "GL_TEXTURE_INTERNAL_FORMAT"; |
| case 0x1004: |
| return "GL_TEXTURE_BORDER_COLOR"; |
| case 0x2800: |
| return "GL_TEXTURE_MAG_FILTER"; |
| case 0x2801: |
| return "GL_TEXTURE_MIN_FILTER"; |
| case 0x2802: |
| return "GL_TEXTURE_WRAP_S"; |
| case 0x2803: |
| return "GL_TEXTURE_WRAP_T"; |
| case 0x805C: |
| return "GL_TEXTURE_RED_SIZE"; |
| case 0x805D: |
| return "GL_TEXTURE_GREEN_SIZE"; |
| case 0x805E: |
| return "GL_TEXTURE_BLUE_SIZE"; |
| case 0x805F: |
| return "GL_TEXTURE_ALPHA_SIZE"; |
| case 0x8511: |
| return "GL_NORMAL_MAP_OES"; |
| case 0x8512: |
| return "GL_REFLECTION_MAP_OES"; |
| case 0x8F6A: |
| return "GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM"; |
| case 0x96C0: |
| return "GL_SURFACE_COMPRESSION_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::GraphicsResetStatus: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NO_ERROR"; |
| case 0x8253: |
| return "GL_GUILTY_CONTEXT_RESET"; |
| case 0x8254: |
| return "GL_INNOCENT_CONTEXT_RESET"; |
| case 0x8255: |
| return "GL_UNKNOWN_CONTEXT_RESET"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::HintMode: |
| { |
| switch (value) |
| { |
| case 0x1100: |
| return "GL_DONT_CARE"; |
| case 0x1101: |
| return "GL_FASTEST"; |
| case 0x1102: |
| return "GL_NICEST"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::HintTarget: |
| { |
| switch (value) |
| { |
| case 0xC50: |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; |
| case 0xC51: |
| return "GL_POINT_SMOOTH_HINT"; |
| case 0xC52: |
| return "GL_LINE_SMOOTH_HINT"; |
| case 0xC54: |
| return "GL_FOG_HINT"; |
| case 0x8192: |
| return "GL_GENERATE_MIPMAP_HINT"; |
| case 0x8257: |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; |
| case 0x8B8B: |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::IndexFunctionEXT: |
| { |
| switch (value) |
| { |
| case 0x200: |
| return "GL_NEVER"; |
| case 0x201: |
| return "GL_LESS"; |
| case 0x202: |
| return "GL_EQUAL"; |
| case 0x203: |
| return "GL_LEQUAL"; |
| case 0x204: |
| return "GL_GREATER"; |
| case 0x205: |
| return "GL_NOTEQUAL"; |
| case 0x206: |
| return "GL_GEQUAL"; |
| case 0x207: |
| return "GL_ALWAYS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::IndexPointerType: |
| { |
| switch (value) |
| { |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::InternalFormat: |
| { |
| switch (value) |
| { |
| case 0x1901: |
| return "GL_STENCIL_INDEX"; |
| case 0x1902: |
| return "GL_DEPTH_COMPONENT"; |
| case 0x1903: |
| return "GL_RED"; |
| case 0x1907: |
| return "GL_RGB"; |
| case 0x1908: |
| return "GL_RGBA"; |
| case 0x803C: |
| return "GL_ALPHA8_EXT"; |
| case 0x8040: |
| return "GL_LUMINANCE8_EXT"; |
| case 0x8043: |
| return "GL_LUMINANCE4_ALPHA4_OES"; |
| case 0x8045: |
| return "GL_LUMINANCE8_ALPHA8_EXT"; |
| case 0x8051: |
| return "GL_RGB8"; |
| case 0x8052: |
| return "GL_RGB10_EXT"; |
| case 0x8054: |
| return "GL_RGB16_EXT"; |
| case 0x8056: |
| return "GL_RGBA4"; |
| case 0x8057: |
| return "GL_RGB5_A1"; |
| case 0x8058: |
| return "GL_RGBA8"; |
| case 0x8059: |
| return "GL_RGB10_A2"; |
| case 0x805B: |
| return "GL_RGBA16_EXT"; |
| case 0x81A5: |
| return "GL_DEPTH_COMPONENT16"; |
| case 0x81A6: |
| return "GL_DEPTH_COMPONENT24"; |
| case 0x81A7: |
| return "GL_DEPTH_COMPONENT32_OES"; |
| case 0x8227: |
| return "GL_RG"; |
| case 0x8229: |
| return "GL_R8"; |
| case 0x822A: |
| return "GL_R16_EXT"; |
| case 0x822B: |
| return "GL_RG8"; |
| case 0x822C: |
| return "GL_RG16_EXT"; |
| case 0x822D: |
| return "GL_R16F"; |
| case 0x822E: |
| return "GL_R32F"; |
| case 0x822F: |
| return "GL_RG16F"; |
| case 0x8230: |
| return "GL_RG32F"; |
| case 0x8231: |
| return "GL_R8I"; |
| case 0x8232: |
| return "GL_R8UI"; |
| case 0x8233: |
| return "GL_R16I"; |
| case 0x8234: |
| return "GL_R16UI"; |
| case 0x8235: |
| return "GL_R32I"; |
| case 0x8236: |
| return "GL_R32UI"; |
| case 0x8237: |
| return "GL_RG8I"; |
| case 0x8238: |
| return "GL_RG8UI"; |
| case 0x8239: |
| return "GL_RG16I"; |
| case 0x823A: |
| return "GL_RG16UI"; |
| case 0x823B: |
| return "GL_RG32I"; |
| case 0x823C: |
| return "GL_RG32UI"; |
| case 0x83F0: |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; |
| case 0x83F1: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; |
| case 0x83F2: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; |
| case 0x83F3: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; |
| case 0x84F9: |
| return "GL_DEPTH_STENCIL"; |
| case 0x8814: |
| return "GL_RGBA32F"; |
| case 0x8815: |
| return "GL_RGB32F"; |
| case 0x881A: |
| return "GL_RGBA16F"; |
| case 0x881B: |
| return "GL_RGB16F"; |
| case 0x88F0: |
| return "GL_DEPTH24_STENCIL8"; |
| case 0x8C3A: |
| return "GL_R11F_G11F_B10F"; |
| case 0x8C3D: |
| return "GL_RGB9_E5"; |
| case 0x8C40: |
| return "GL_SRGB"; |
| case 0x8C41: |
| return "GL_SRGB8"; |
| case 0x8C42: |
| return "GL_SRGB_ALPHA_EXT"; |
| case 0x8C43: |
| return "GL_SRGB8_ALPHA8"; |
| case 0x8C4C: |
| return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"; |
| case 0x8C4D: |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"; |
| case 0x8C4E: |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"; |
| case 0x8C4F: |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"; |
| case 0x8CAC: |
| return "GL_DEPTH_COMPONENT32F"; |
| case 0x8CAD: |
| return "GL_DEPTH32F_STENCIL8"; |
| case 0x8D48: |
| return "GL_STENCIL_INDEX8"; |
| case 0x8D62: |
| return "GL_RGB565"; |
| case 0x8D64: |
| return "GL_ETC1_RGB8_OES"; |
| case 0x8D70: |
| return "GL_RGBA32UI"; |
| case 0x8D71: |
| return "GL_RGB32UI"; |
| case 0x8D76: |
| return "GL_RGBA16UI"; |
| case 0x8D77: |
| return "GL_RGB16UI"; |
| case 0x8D7C: |
| return "GL_RGBA8UI"; |
| case 0x8D7D: |
| return "GL_RGB8UI"; |
| case 0x8D82: |
| return "GL_RGBA32I"; |
| case 0x8D83: |
| return "GL_RGB32I"; |
| case 0x8D88: |
| return "GL_RGBA16I"; |
| case 0x8D89: |
| return "GL_RGB16I"; |
| case 0x8D8E: |
| return "GL_RGBA8I"; |
| case 0x8D8F: |
| return "GL_RGB8I"; |
| case 0x8DBB: |
| return "GL_COMPRESSED_RED_RGTC1_EXT"; |
| case 0x8DBC: |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"; |
| case 0x8DBD: |
| return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"; |
| case 0x8DBE: |
| return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"; |
| case 0x8E8C: |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"; |
| case 0x8E8D: |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"; |
| case 0x8E8E: |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"; |
| case 0x8E8F: |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"; |
| case 0x8F94: |
| return "GL_R8_SNORM"; |
| case 0x8F95: |
| return "GL_RG8_SNORM"; |
| case 0x8F96: |
| return "GL_RGB8_SNORM"; |
| case 0x8F97: |
| return "GL_RGBA8_SNORM"; |
| case 0x8F98: |
| return "GL_R16_SNORM_EXT"; |
| case 0x8F99: |
| return "GL_RG16_SNORM_EXT"; |
| case 0x8F9A: |
| return "GL_RGB16_SNORM_EXT"; |
| case 0x8F9B: |
| return "GL_RGBA16_SNORM_EXT"; |
| case 0x8FBD: |
| return "GL_SR8_EXT"; |
| case 0x8FBE: |
| return "GL_SRG8_EXT"; |
| case 0x906F: |
| return "GL_RGB10_A2UI"; |
| case 0x9270: |
| return "GL_COMPRESSED_R11_EAC"; |
| case 0x9271: |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; |
| case 0x9272: |
| return "GL_COMPRESSED_RG11_EAC"; |
| case 0x9273: |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; |
| case 0x9274: |
| return "GL_COMPRESSED_RGB8_ETC2"; |
| case 0x9275: |
| return "GL_COMPRESSED_SRGB8_ETC2"; |
| case 0x9276: |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9277: |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9278: |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; |
| case 0x9279: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; |
| case 0x93B0: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4"; |
| case 0x93B1: |
| return "GL_COMPRESSED_RGBA_ASTC_5x4"; |
| case 0x93B2: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5"; |
| case 0x93B3: |
| return "GL_COMPRESSED_RGBA_ASTC_6x5"; |
| case 0x93B4: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6"; |
| case 0x93B5: |
| return "GL_COMPRESSED_RGBA_ASTC_8x5"; |
| case 0x93B6: |
| return "GL_COMPRESSED_RGBA_ASTC_8x6"; |
| case 0x93B7: |
| return "GL_COMPRESSED_RGBA_ASTC_8x8"; |
| case 0x93B8: |
| return "GL_COMPRESSED_RGBA_ASTC_10x5"; |
| case 0x93B9: |
| return "GL_COMPRESSED_RGBA_ASTC_10x6"; |
| case 0x93BA: |
| return "GL_COMPRESSED_RGBA_ASTC_10x8"; |
| case 0x93BB: |
| return "GL_COMPRESSED_RGBA_ASTC_10x10"; |
| case 0x93BC: |
| return "GL_COMPRESSED_RGBA_ASTC_12x10"; |
| case 0x93BD: |
| return "GL_COMPRESSED_RGBA_ASTC_12x12"; |
| case 0x93C0: |
| return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"; |
| case 0x93C1: |
| return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"; |
| case 0x93C2: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"; |
| case 0x93C3: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"; |
| case 0x93C4: |
| return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"; |
| case 0x93C5: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"; |
| case 0x93C6: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"; |
| case 0x93C7: |
| return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"; |
| case 0x93C8: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"; |
| case 0x93C9: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"; |
| case 0x93D0: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"; |
| case 0x93D1: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"; |
| case 0x93D2: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"; |
| case 0x93D3: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"; |
| case 0x93D4: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"; |
| case 0x93D5: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"; |
| case 0x93D6: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"; |
| case 0x93D7: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"; |
| case 0x93D8: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"; |
| case 0x93D9: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"; |
| case 0x93DA: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"; |
| case 0x93DB: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"; |
| case 0x93DC: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"; |
| case 0x93DD: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"; |
| case 0x93E0: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"; |
| case 0x93E1: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"; |
| case 0x93E2: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"; |
| case 0x93E3: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"; |
| case 0x93E4: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"; |
| case 0x93E5: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"; |
| case 0x93E6: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"; |
| case 0x93E7: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"; |
| case 0x93E8: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"; |
| case 0x93E9: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"; |
| case 0x9690: |
| return "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE"; |
| case 0x9691: |
| return "GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9692: |
| return "GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9693: |
| return "GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9694: |
| return "GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9695: |
| return "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9696: |
| return "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9697: |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9698: |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9699: |
| return "GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE"; |
| case 0x969A: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE"; |
| case 0x96BA: |
| return "GL_RGBX8_ANGLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::InternalFormatPName: |
| { |
| switch (value) |
| { |
| case 0x80A9: |
| return "GL_SAMPLES"; |
| case 0x8191: |
| return "GL_GENERATE_MIPMAP"; |
| case 0x86A1: |
| return "GL_TEXTURE_COMPRESSED"; |
| case 0x8F6E: |
| return "GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT"; |
| case 0x90C7: |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"; |
| case 0x9380: |
| return "GL_NUM_SAMPLE_COUNTS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::InvalidateFramebufferAttachment: |
| { |
| switch (value) |
| { |
| case 0x1800: |
| return "GL_COLOR"; |
| case 0x1801: |
| return "GL_DEPTH"; |
| case 0x1802: |
| return "GL_STENCIL"; |
| case 0x821A: |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| case 0x8CF0: |
| return "GL_COLOR_ATTACHMENT16"; |
| case 0x8CF1: |
| return "GL_COLOR_ATTACHMENT17"; |
| case 0x8CF2: |
| return "GL_COLOR_ATTACHMENT18"; |
| case 0x8CF3: |
| return "GL_COLOR_ATTACHMENT19"; |
| case 0x8CF4: |
| return "GL_COLOR_ATTACHMENT20"; |
| case 0x8CF5: |
| return "GL_COLOR_ATTACHMENT21"; |
| case 0x8CF6: |
| return "GL_COLOR_ATTACHMENT22"; |
| case 0x8CF7: |
| return "GL_COLOR_ATTACHMENT23"; |
| case 0x8CF8: |
| return "GL_COLOR_ATTACHMENT24"; |
| case 0x8CF9: |
| return "GL_COLOR_ATTACHMENT25"; |
| case 0x8CFA: |
| return "GL_COLOR_ATTACHMENT26"; |
| case 0x8CFB: |
| return "GL_COLOR_ATTACHMENT27"; |
| case 0x8CFC: |
| return "GL_COLOR_ATTACHMENT28"; |
| case 0x8CFD: |
| return "GL_COLOR_ATTACHMENT29"; |
| case 0x8CFE: |
| return "GL_COLOR_ATTACHMENT30"; |
| case 0x8CFF: |
| return "GL_COLOR_ATTACHMENT31"; |
| case 0x8D00: |
| return "GL_DEPTH_ATTACHMENT"; |
| case 0x8D20: |
| return "GL_STENCIL_ATTACHMENT_OES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::LightEnvModeSGIX: |
| { |
| switch (value) |
| { |
| case 0x104: |
| return "GL_ADD"; |
| case 0x1E01: |
| return "GL_REPLACE"; |
| case 0x2100: |
| return "GL_MODULATE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::LightModelParameter: |
| { |
| switch (value) |
| { |
| case 0xB52: |
| return "GL_LIGHT_MODEL_TWO_SIDE"; |
| case 0xB53: |
| return "GL_LIGHT_MODEL_AMBIENT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::LightName: |
| { |
| switch (value) |
| { |
| case 0x4000: |
| return "GL_LIGHT0"; |
| case 0x4001: |
| return "GL_LIGHT1"; |
| case 0x4002: |
| return "GL_LIGHT2"; |
| case 0x4003: |
| return "GL_LIGHT3"; |
| case 0x4004: |
| return "GL_LIGHT4"; |
| case 0x4005: |
| return "GL_LIGHT5"; |
| case 0x4006: |
| return "GL_LIGHT6"; |
| case 0x4007: |
| return "GL_LIGHT7"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::LightParameter: |
| { |
| switch (value) |
| { |
| case 0x1200: |
| return "GL_AMBIENT"; |
| case 0x1201: |
| return "GL_DIFFUSE"; |
| case 0x1202: |
| return "GL_SPECULAR"; |
| case 0x1203: |
| return "GL_POSITION"; |
| case 0x1204: |
| return "GL_SPOT_DIRECTION"; |
| case 0x1205: |
| return "GL_SPOT_EXPONENT"; |
| case 0x1206: |
| return "GL_SPOT_CUTOFF"; |
| case 0x1207: |
| return "GL_CONSTANT_ATTENUATION"; |
| case 0x1208: |
| return "GL_LINEAR_ATTENUATION"; |
| case 0x1209: |
| return "GL_QUADRATIC_ATTENUATION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ListNameType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::LogicOp: |
| { |
| switch (value) |
| { |
| case 0x1500: |
| return "GL_CLEAR"; |
| case 0x1501: |
| return "GL_AND"; |
| case 0x1502: |
| return "GL_AND_REVERSE"; |
| case 0x1503: |
| return "GL_COPY"; |
| case 0x1504: |
| return "GL_AND_INVERTED"; |
| case 0x1505: |
| return "GL_NOOP"; |
| case 0x1506: |
| return "GL_XOR"; |
| case 0x1507: |
| return "GL_OR"; |
| case 0x1508: |
| return "GL_NOR"; |
| case 0x1509: |
| return "GL_EQUIV"; |
| case 0x150A: |
| return "GL_INVERT"; |
| case 0x150B: |
| return "GL_OR_REVERSE"; |
| case 0x150C: |
| return "GL_COPY_INVERTED"; |
| case 0x150D: |
| return "GL_OR_INVERTED"; |
| case 0x150E: |
| return "GL_NAND"; |
| case 0x150F: |
| return "GL_SET"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::MapBufferAccessMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_MAP_READ_BIT"; |
| case 0x2: |
| return "GL_MAP_WRITE_BIT"; |
| case 0x4: |
| return "GL_MAP_INVALIDATE_RANGE_BIT"; |
| case 0x8: |
| return "GL_MAP_INVALIDATE_BUFFER_BIT"; |
| case 0x10: |
| return "GL_MAP_FLUSH_EXPLICIT_BIT"; |
| case 0x20: |
| return "GL_MAP_UNSYNCHRONIZED_BIT"; |
| case 0x40: |
| return "GL_MAP_PERSISTENT_BIT_EXT"; |
| case 0x80: |
| return "GL_MAP_COHERENT_BIT_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::MapTypeNV: |
| { |
| switch (value) |
| { |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::MaterialParameter: |
| { |
| switch (value) |
| { |
| case 0x1200: |
| return "GL_AMBIENT"; |
| case 0x1201: |
| return "GL_DIFFUSE"; |
| case 0x1202: |
| return "GL_SPECULAR"; |
| case 0x1600: |
| return "GL_EMISSION"; |
| case 0x1601: |
| return "GL_SHININESS"; |
| case 0x1602: |
| return "GL_AMBIENT_AND_DIFFUSE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::MatrixIndexPointerTypeARB: |
| { |
| switch (value) |
| { |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::MatrixMode: |
| { |
| switch (value) |
| { |
| case 0x1700: |
| return "GL_MODELVIEW"; |
| case 0x1701: |
| return "GL_PROJECTION"; |
| case 0x1702: |
| return "GL_TEXTURE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::MemoryBarrierMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"; |
| case 0x2: |
| return "GL_ELEMENT_ARRAY_BARRIER_BIT"; |
| case 0x4: |
| return "GL_UNIFORM_BARRIER_BIT"; |
| case 0x8: |
| return "GL_TEXTURE_FETCH_BARRIER_BIT"; |
| case 0x20: |
| return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"; |
| case 0x40: |
| return "GL_COMMAND_BARRIER_BIT"; |
| case 0x80: |
| return "GL_PIXEL_BUFFER_BARRIER_BIT"; |
| case 0x100: |
| return "GL_TEXTURE_UPDATE_BARRIER_BIT"; |
| case 0x200: |
| return "GL_BUFFER_UPDATE_BARRIER_BIT"; |
| case 0x400: |
| return "GL_FRAMEBUFFER_BARRIER_BIT"; |
| case 0x800: |
| return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT"; |
| case 0x1000: |
| return "GL_ATOMIC_COUNTER_BARRIER_BIT"; |
| case 0x2000: |
| return "GL_SHADER_STORAGE_BARRIER_BIT"; |
| case 0x4000: |
| return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"; |
| case 0xFFFFFFFF: |
| return "GL_ALL_BARRIER_BITS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::MemoryObjectParameterName: |
| { |
| switch (value) |
| { |
| case 0x9581: |
| return "GL_DEDICATED_MEMORY_OBJECT_EXT"; |
| case 0x959B: |
| return "GL_PROTECTED_MEMORY_OBJECT_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::NormalPointerType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ObjectIdentifier: |
| { |
| switch (value) |
| { |
| case 0x1702: |
| return "GL_TEXTURE"; |
| case 0x8074: |
| return "GL_VERTEX_ARRAY"; |
| case 0x82E0: |
| return "GL_BUFFER"; |
| case 0x82E1: |
| return "GL_SHADER"; |
| case 0x82E2: |
| return "GL_PROGRAM"; |
| case 0x82E3: |
| return "GL_QUERY"; |
| case 0x82E4: |
| return "GL_PROGRAM_PIPELINE"; |
| case 0x82E6: |
| return "GL_SAMPLER"; |
| case 0x8D40: |
| return "GL_FRAMEBUFFER"; |
| case 0x8D41: |
| return "GL_RENDERBUFFER"; |
| case 0x8E22: |
| return "GL_TRANSFORM_FEEDBACK"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PLSQueryFloat: |
| { |
| switch (value) |
| { |
| case 0x96EB: |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PLSQueryInt: |
| { |
| switch (value) |
| { |
| case 0x96E7: |
| return "GL_PIXEL_LOCAL_FORMAT_ANGLE"; |
| case 0x96E8: |
| return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE"; |
| case 0x96E9: |
| return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE"; |
| case 0x96EA: |
| return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE"; |
| case 0x96EC: |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE"; |
| case 0x96ED: |
| return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PatchParameterName: |
| { |
| switch (value) |
| { |
| case 0x8E72: |
| return "GL_PATCH_VERTICES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PathColor: |
| { |
| switch (value) |
| { |
| case 0x8577: |
| return "GL_PRIMARY_COLOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PathColorFormat: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| case 0x1908: |
| return "GL_RGBA"; |
| case 0x1909: |
| return "GL_LUMINANCE"; |
| case 0x190A: |
| return "GL_LUMINANCE_ALPHA"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PathFillMode: |
| { |
| switch (value) |
| { |
| case 0x150A: |
| return "GL_INVERT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PathFontStyle: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PathGenMode: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x8576: |
| return "GL_CONSTANT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PathTransformType: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PipelineParameterName: |
| { |
| switch (value) |
| { |
| case 0x8259: |
| return "GL_ACTIVE_PROGRAM"; |
| case 0x8B30: |
| return "GL_FRAGMENT_SHADER"; |
| case 0x8B31: |
| return "GL_VERTEX_SHADER"; |
| case 0x8B84: |
| return "GL_INFO_LOG_LENGTH"; |
| case 0x8DD9: |
| return "GL_GEOMETRY_SHADER"; |
| case 0x8E87: |
| return "GL_TESS_EVALUATION_SHADER"; |
| case 0x8E88: |
| return "GL_TESS_CONTROL_SHADER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PixelCopyType: |
| { |
| switch (value) |
| { |
| case 0x1800: |
| return "GL_COLOR"; |
| case 0x1801: |
| return "GL_DEPTH"; |
| case 0x1802: |
| return "GL_STENCIL"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PixelFormat: |
| { |
| switch (value) |
| { |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1901: |
| return "GL_STENCIL_INDEX"; |
| case 0x1902: |
| return "GL_DEPTH_COMPONENT"; |
| case 0x1903: |
| return "GL_RED"; |
| case 0x1904: |
| return "GL_GREEN"; |
| case 0x1905: |
| return "GL_BLUE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| case 0x1908: |
| return "GL_RGBA"; |
| case 0x1909: |
| return "GL_LUMINANCE"; |
| case 0x190A: |
| return "GL_LUMINANCE_ALPHA"; |
| case 0x80E1: |
| return "GL_BGRA_EXT"; |
| case 0x8227: |
| return "GL_RG"; |
| case 0x8228: |
| return "GL_RG_INTEGER"; |
| case 0x84F9: |
| return "GL_DEPTH_STENCIL"; |
| case 0x8D94: |
| return "GL_RED_INTEGER"; |
| case 0x8D98: |
| return "GL_RGB_INTEGER"; |
| case 0x8D99: |
| return "GL_RGBA_INTEGER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PixelStoreParameter: |
| { |
| switch (value) |
| { |
| case 0xCF2: |
| return "GL_UNPACK_ROW_LENGTH"; |
| case 0xCF3: |
| return "GL_UNPACK_SKIP_ROWS"; |
| case 0xCF4: |
| return "GL_UNPACK_SKIP_PIXELS"; |
| case 0xCF5: |
| return "GL_UNPACK_ALIGNMENT"; |
| case 0xD02: |
| return "GL_PACK_ROW_LENGTH"; |
| case 0xD03: |
| return "GL_PACK_SKIP_ROWS"; |
| case 0xD04: |
| return "GL_PACK_SKIP_PIXELS"; |
| case 0xD05: |
| return "GL_PACK_ALIGNMENT"; |
| case 0x806D: |
| return "GL_UNPACK_SKIP_IMAGES"; |
| case 0x806E: |
| return "GL_UNPACK_IMAGE_HEIGHT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PixelTexGenModeSGIX: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| case 0x1908: |
| return "GL_RGBA"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PixelTransferParameter: |
| { |
| switch (value) |
| { |
| case 0xD1C: |
| return "GL_ALPHA_SCALE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PixelType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140B: |
| return "GL_HALF_FLOAT"; |
| case 0x8033: |
| return "GL_UNSIGNED_SHORT_4_4_4_4"; |
| case 0x8034: |
| return "GL_UNSIGNED_SHORT_5_5_5_1"; |
| case 0x8363: |
| return "GL_UNSIGNED_SHORT_5_6_5"; |
| case 0x8365: |
| return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"; |
| case 0x8366: |
| return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"; |
| case 0x8368: |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; |
| case 0x84FA: |
| return "GL_UNSIGNED_INT_24_8"; |
| case 0x8C3B: |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; |
| case 0x8C3E: |
| return "GL_UNSIGNED_INT_5_9_9_9_REV"; |
| case 0x8DAD: |
| return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PointParameterNameARB: |
| { |
| switch (value) |
| { |
| case 0x8126: |
| return "GL_POINT_SIZE_MIN"; |
| case 0x8127: |
| return "GL_POINT_SIZE_MAX"; |
| case 0x8128: |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; |
| case 0x8129: |
| return "GL_POINT_DISTANCE_ATTENUATION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PolygonMode: |
| { |
| switch (value) |
| { |
| case 0x1B01: |
| return "GL_LINE_ANGLE"; |
| case 0x1B02: |
| return "GL_FILL_ANGLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PrecisionType: |
| { |
| switch (value) |
| { |
| case 0x8DF0: |
| return "GL_LOW_FLOAT"; |
| case 0x8DF1: |
| return "GL_MEDIUM_FLOAT"; |
| case 0x8DF2: |
| return "GL_HIGH_FLOAT"; |
| case 0x8DF3: |
| return "GL_LOW_INT"; |
| case 0x8DF4: |
| return "GL_MEDIUM_INT"; |
| case 0x8DF5: |
| return "GL_HIGH_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::PrimitiveType: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_POINTS"; |
| case 0x1: |
| return "GL_LINES"; |
| case 0x2: |
| return "GL_LINE_LOOP"; |
| case 0x3: |
| return "GL_LINE_STRIP"; |
| case 0x4: |
| return "GL_TRIANGLES"; |
| case 0x5: |
| return "GL_TRIANGLE_STRIP"; |
| case 0x6: |
| return "GL_TRIANGLE_FAN"; |
| case 0x7: |
| return "GL_QUADS"; |
| case 0xA: |
| return "GL_LINES_ADJACENCY"; |
| case 0xB: |
| return "GL_LINE_STRIP_ADJACENCY"; |
| case 0xC: |
| return "GL_TRIANGLES_ADJACENCY"; |
| case 0xD: |
| return "GL_TRIANGLE_STRIP_ADJACENCY"; |
| case 0xE: |
| return "GL_PATCHES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ProgramInterface: |
| { |
| switch (value) |
| { |
| case 0x8C8E: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; |
| case 0x92E1: |
| return "GL_UNIFORM"; |
| case 0x92E2: |
| return "GL_UNIFORM_BLOCK"; |
| case 0x92E3: |
| return "GL_PROGRAM_INPUT"; |
| case 0x92E4: |
| return "GL_PROGRAM_OUTPUT"; |
| case 0x92E5: |
| return "GL_BUFFER_VARIABLE"; |
| case 0x92E6: |
| return "GL_SHADER_STORAGE_BLOCK"; |
| case 0x92F4: |
| return "GL_TRANSFORM_FEEDBACK_VARYING"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ProgramInterfacePName: |
| { |
| switch (value) |
| { |
| case 0x92F5: |
| return "GL_ACTIVE_RESOURCES"; |
| case 0x92F6: |
| return "GL_MAX_NAME_LENGTH"; |
| case 0x92F7: |
| return "GL_MAX_NUM_ACTIVE_VARIABLES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ProgramParameterPName: |
| { |
| switch (value) |
| { |
| case 0x8257: |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; |
| case 0x8258: |
| return "GL_PROGRAM_SEPARABLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ProgramPropertyARB: |
| { |
| switch (value) |
| { |
| case 0x8267: |
| return "GL_COMPUTE_WORK_GROUP_SIZE"; |
| case 0x8741: |
| return "GL_PROGRAM_BINARY_LENGTH"; |
| case 0x8916: |
| return "GL_GEOMETRY_VERTICES_OUT"; |
| case 0x8917: |
| return "GL_GEOMETRY_INPUT_TYPE"; |
| case 0x8918: |
| return "GL_GEOMETRY_OUTPUT_TYPE"; |
| case 0x8A35: |
| return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; |
| case 0x8A36: |
| return "GL_ACTIVE_UNIFORM_BLOCKS"; |
| case 0x8B80: |
| return "GL_DELETE_STATUS"; |
| case 0x8B82: |
| return "GL_LINK_STATUS"; |
| case 0x8B83: |
| return "GL_VALIDATE_STATUS"; |
| case 0x8B84: |
| return "GL_INFO_LOG_LENGTH"; |
| case 0x8B85: |
| return "GL_ATTACHED_SHADERS"; |
| case 0x8B86: |
| return "GL_ACTIVE_UNIFORMS"; |
| case 0x8B87: |
| return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; |
| case 0x8B89: |
| return "GL_ACTIVE_ATTRIBUTES"; |
| case 0x8B8A: |
| return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; |
| case 0x8C76: |
| return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; |
| case 0x8C7F: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; |
| case 0x8C83: |
| return "GL_TRANSFORM_FEEDBACK_VARYINGS"; |
| case 0x92D9: |
| return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ProgramResourceProperty: |
| { |
| switch (value) |
| { |
| case 0x92E1: |
| return "GL_UNIFORM"; |
| case 0x92E7: |
| return "GL_IS_PER_PATCH"; |
| case 0x92F9: |
| return "GL_NAME_LENGTH"; |
| case 0x92FA: |
| return "GL_TYPE"; |
| case 0x92FB: |
| return "GL_ARRAY_SIZE"; |
| case 0x92FC: |
| return "GL_OFFSET"; |
| case 0x92FD: |
| return "GL_BLOCK_INDEX"; |
| case 0x92FE: |
| return "GL_ARRAY_STRIDE"; |
| case 0x92FF: |
| return "GL_MATRIX_STRIDE"; |
| case 0x9300: |
| return "GL_IS_ROW_MAJOR"; |
| case 0x9301: |
| return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; |
| case 0x9302: |
| return "GL_BUFFER_BINDING"; |
| case 0x9303: |
| return "GL_BUFFER_DATA_SIZE"; |
| case 0x9304: |
| return "GL_NUM_ACTIVE_VARIABLES"; |
| case 0x9305: |
| return "GL_ACTIVE_VARIABLES"; |
| case 0x9306: |
| return "GL_REFERENCED_BY_VERTEX_SHADER"; |
| case 0x9307: |
| return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; |
| case 0x9308: |
| return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; |
| case 0x9309: |
| return "GL_REFERENCED_BY_GEOMETRY_SHADER"; |
| case 0x930A: |
| return "GL_REFERENCED_BY_FRAGMENT_SHADER"; |
| case 0x930B: |
| return "GL_REFERENCED_BY_COMPUTE_SHADER"; |
| case 0x930C: |
| return "GL_TOP_LEVEL_ARRAY_SIZE"; |
| case 0x930D: |
| return "GL_TOP_LEVEL_ARRAY_STRIDE"; |
| case 0x930E: |
| return "GL_LOCATION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::QueryCounterTarget: |
| { |
| switch (value) |
| { |
| case 0x8E28: |
| return "GL_TIMESTAMP_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::QueryObjectParameterName: |
| { |
| switch (value) |
| { |
| case 0x8866: |
| return "GL_QUERY_RESULT"; |
| case 0x8867: |
| return "GL_QUERY_RESULT_AVAILABLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::QueryParameterName: |
| { |
| switch (value) |
| { |
| case 0x8865: |
| return "GL_CURRENT_QUERY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::QueryTarget: |
| { |
| switch (value) |
| { |
| case 0x8C2F: |
| return "GL_ANY_SAMPLES_PASSED"; |
| case 0x8C87: |
| return "GL_PRIMITIVES_GENERATED"; |
| case 0x8C88: |
| return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; |
| case 0x8D6A: |
| return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ReadBufferMode: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x404: |
| return "GL_FRONT"; |
| case 0x405: |
| return "GL_BACK"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::RenderbufferParameterName: |
| { |
| switch (value) |
| { |
| case 0x8CAB: |
| return "GL_RENDERBUFFER_SAMPLES"; |
| case 0x8D42: |
| return "GL_RENDERBUFFER_WIDTH"; |
| case 0x8D43: |
| return "GL_RENDERBUFFER_HEIGHT"; |
| case 0x8D44: |
| return "GL_RENDERBUFFER_INTERNAL_FORMAT"; |
| case 0x8D50: |
| return "GL_RENDERBUFFER_RED_SIZE"; |
| case 0x8D51: |
| return "GL_RENDERBUFFER_GREEN_SIZE"; |
| case 0x8D52: |
| return "GL_RENDERBUFFER_BLUE_SIZE"; |
| case 0x8D53: |
| return "GL_RENDERBUFFER_ALPHA_SIZE"; |
| case 0x8D54: |
| return "GL_RENDERBUFFER_DEPTH_SIZE"; |
| case 0x8D55: |
| return "GL_RENDERBUFFER_STENCIL_SIZE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::RenderbufferTarget: |
| { |
| switch (value) |
| { |
| case 0x8D41: |
| return "GL_RENDERBUFFER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ReplacementCodeTypeSUN: |
| { |
| switch (value) |
| { |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::SamplerParameterF: |
| { |
| switch (value) |
| { |
| case 0x1004: |
| return "GL_TEXTURE_BORDER_COLOR"; |
| case 0x813A: |
| return "GL_TEXTURE_MIN_LOD"; |
| case 0x813B: |
| return "GL_TEXTURE_MAX_LOD"; |
| case 0x8F6A: |
| return "GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::SamplerParameterI: |
| { |
| switch (value) |
| { |
| case 0x2800: |
| return "GL_TEXTURE_MAG_FILTER"; |
| case 0x2801: |
| return "GL_TEXTURE_MIN_FILTER"; |
| case 0x2802: |
| return "GL_TEXTURE_WRAP_S"; |
| case 0x2803: |
| return "GL_TEXTURE_WRAP_T"; |
| case 0x8072: |
| return "GL_TEXTURE_WRAP_R"; |
| case 0x884C: |
| return "GL_TEXTURE_COMPARE_MODE"; |
| case 0x884D: |
| return "GL_TEXTURE_COMPARE_FUNC"; |
| case 0x8F6A: |
| return "GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ScalarType: |
| { |
| switch (value) |
| { |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::SecondaryColorPointerTypeIBM: |
| { |
| switch (value) |
| { |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ShaderParameterName: |
| { |
| switch (value) |
| { |
| case 0x8B4F: |
| return "GL_SHADER_TYPE"; |
| case 0x8B80: |
| return "GL_DELETE_STATUS"; |
| case 0x8B81: |
| return "GL_COMPILE_STATUS"; |
| case 0x8B84: |
| return "GL_INFO_LOG_LENGTH"; |
| case 0x8B88: |
| return "GL_SHADER_SOURCE_LENGTH"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ShaderType: |
| { |
| switch (value) |
| { |
| case 0x8B30: |
| return "GL_FRAGMENT_SHADER"; |
| case 0x8B31: |
| return "GL_VERTEX_SHADER"; |
| case 0x8DD9: |
| return "GL_GEOMETRY_SHADER"; |
| case 0x8E87: |
| return "GL_TESS_EVALUATION_SHADER"; |
| case 0x8E88: |
| return "GL_TESS_CONTROL_SHADER"; |
| case 0x91B9: |
| return "GL_COMPUTE_SHADER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ShadingModel: |
| { |
| switch (value) |
| { |
| case 0x1D00: |
| return "GL_FLAT"; |
| case 0x1D01: |
| return "GL_SMOOTH"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ShadingRate: |
| { |
| switch (value) |
| { |
| case 0x96A6: |
| return "GL_SHADING_RATE_1X1_PIXELS_EXT"; |
| case 0x96A7: |
| return "GL_SHADING_RATE_1X2_PIXELS_EXT"; |
| case 0x96A8: |
| return "GL_SHADING_RATE_2X1_PIXELS_EXT"; |
| case 0x96A9: |
| return "GL_SHADING_RATE_2X2_PIXELS_EXT"; |
| case 0x96AA: |
| return "GL_SHADING_RATE_1X4_PIXELS_EXT"; |
| case 0x96AB: |
| return "GL_SHADING_RATE_4X1_PIXELS_EXT"; |
| case 0x96AC: |
| return "GL_SHADING_RATE_4X2_PIXELS_EXT"; |
| case 0x96AD: |
| return "GL_SHADING_RATE_2X4_PIXELS_EXT"; |
| case 0x96AE: |
| return "GL_SHADING_RATE_4X4_PIXELS_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ShadingRateCombinerOp: |
| { |
| switch (value) |
| { |
| case 0x96D2: |
| return "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT"; |
| case 0x96D3: |
| return "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT"; |
| case 0x96D4: |
| return "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT"; |
| case 0x96D5: |
| return "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT"; |
| case 0x96D6: |
| return "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::ShadingRateQCOM: |
| { |
| switch (value) |
| { |
| case 0x96A6: |
| return "GL_SHADING_RATE_1X1_PIXELS_QCOM"; |
| case 0x96A7: |
| return "GL_SHADING_RATE_1X2_PIXELS_QCOM"; |
| case 0x96A8: |
| return "GL_SHADING_RATE_2X1_PIXELS_QCOM"; |
| case 0x96A9: |
| return "GL_SHADING_RATE_2X2_PIXELS_QCOM"; |
| case 0x96AC: |
| return "GL_SHADING_RATE_4X2_PIXELS_QCOM"; |
| case 0x96AE: |
| return "GL_SHADING_RATE_4X4_PIXELS_QCOM"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::SizedInternalFormat: |
| { |
| switch (value) |
| { |
| case 0x803C: |
| return "GL_ALPHA8_EXT"; |
| case 0x8040: |
| return "GL_LUMINANCE8_EXT"; |
| case 0x8043: |
| return "GL_LUMINANCE4_ALPHA4_OES"; |
| case 0x8045: |
| return "GL_LUMINANCE8_ALPHA8_EXT"; |
| case 0x8051: |
| return "GL_RGB8"; |
| case 0x8052: |
| return "GL_RGB10_EXT"; |
| case 0x8054: |
| return "GL_RGB16_EXT"; |
| case 0x8056: |
| return "GL_RGBA4"; |
| case 0x8057: |
| return "GL_RGB5_A1"; |
| case 0x8058: |
| return "GL_RGBA8"; |
| case 0x8059: |
| return "GL_RGB10_A2"; |
| case 0x805B: |
| return "GL_RGBA16_EXT"; |
| case 0x81A5: |
| return "GL_DEPTH_COMPONENT16"; |
| case 0x81A6: |
| return "GL_DEPTH_COMPONENT24"; |
| case 0x81A7: |
| return "GL_DEPTH_COMPONENT32_OES"; |
| case 0x8229: |
| return "GL_R8"; |
| case 0x822A: |
| return "GL_R16_EXT"; |
| case 0x822B: |
| return "GL_RG8"; |
| case 0x822C: |
| return "GL_RG16_EXT"; |
| case 0x822D: |
| return "GL_R16F"; |
| case 0x822E: |
| return "GL_R32F"; |
| case 0x822F: |
| return "GL_RG16F"; |
| case 0x8230: |
| return "GL_RG32F"; |
| case 0x8231: |
| return "GL_R8I"; |
| case 0x8232: |
| return "GL_R8UI"; |
| case 0x8233: |
| return "GL_R16I"; |
| case 0x8234: |
| return "GL_R16UI"; |
| case 0x8235: |
| return "GL_R32I"; |
| case 0x8236: |
| return "GL_R32UI"; |
| case 0x8237: |
| return "GL_RG8I"; |
| case 0x8238: |
| return "GL_RG8UI"; |
| case 0x8239: |
| return "GL_RG16I"; |
| case 0x823A: |
| return "GL_RG16UI"; |
| case 0x823B: |
| return "GL_RG32I"; |
| case 0x823C: |
| return "GL_RG32UI"; |
| case 0x83F0: |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; |
| case 0x83F1: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; |
| case 0x83F2: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; |
| case 0x83F3: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; |
| case 0x8814: |
| return "GL_RGBA32F"; |
| case 0x8815: |
| return "GL_RGB32F"; |
| case 0x881A: |
| return "GL_RGBA16F"; |
| case 0x881B: |
| return "GL_RGB16F"; |
| case 0x88F0: |
| return "GL_DEPTH24_STENCIL8"; |
| case 0x8C3A: |
| return "GL_R11F_G11F_B10F"; |
| case 0x8C3D: |
| return "GL_RGB9_E5"; |
| case 0x8C41: |
| return "GL_SRGB8"; |
| case 0x8C43: |
| return "GL_SRGB8_ALPHA8"; |
| case 0x8C4C: |
| return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"; |
| case 0x8C4D: |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"; |
| case 0x8C4E: |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"; |
| case 0x8C4F: |
| return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"; |
| case 0x8CAC: |
| return "GL_DEPTH_COMPONENT32F"; |
| case 0x8CAD: |
| return "GL_DEPTH32F_STENCIL8"; |
| case 0x8D48: |
| return "GL_STENCIL_INDEX8"; |
| case 0x8D62: |
| return "GL_RGB565"; |
| case 0x8D64: |
| return "GL_ETC1_RGB8_OES"; |
| case 0x8D70: |
| return "GL_RGBA32UI"; |
| case 0x8D71: |
| return "GL_RGB32UI"; |
| case 0x8D76: |
| return "GL_RGBA16UI"; |
| case 0x8D77: |
| return "GL_RGB16UI"; |
| case 0x8D7C: |
| return "GL_RGBA8UI"; |
| case 0x8D7D: |
| return "GL_RGB8UI"; |
| case 0x8D82: |
| return "GL_RGBA32I"; |
| case 0x8D83: |
| return "GL_RGB32I"; |
| case 0x8D88: |
| return "GL_RGBA16I"; |
| case 0x8D89: |
| return "GL_RGB16I"; |
| case 0x8D8E: |
| return "GL_RGBA8I"; |
| case 0x8D8F: |
| return "GL_RGB8I"; |
| case 0x8DBB: |
| return "GL_COMPRESSED_RED_RGTC1_EXT"; |
| case 0x8DBC: |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"; |
| case 0x8DBD: |
| return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"; |
| case 0x8DBE: |
| return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"; |
| case 0x8E8C: |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"; |
| case 0x8E8D: |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"; |
| case 0x8E8E: |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"; |
| case 0x8E8F: |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"; |
| case 0x8F94: |
| return "GL_R8_SNORM"; |
| case 0x8F95: |
| return "GL_RG8_SNORM"; |
| case 0x8F96: |
| return "GL_RGB8_SNORM"; |
| case 0x8F97: |
| return "GL_RGBA8_SNORM"; |
| case 0x8F98: |
| return "GL_R16_SNORM_EXT"; |
| case 0x8F99: |
| return "GL_RG16_SNORM_EXT"; |
| case 0x8F9A: |
| return "GL_RGB16_SNORM_EXT"; |
| case 0x8F9B: |
| return "GL_RGBA16_SNORM_EXT"; |
| case 0x906F: |
| return "GL_RGB10_A2UI"; |
| case 0x9270: |
| return "GL_COMPRESSED_R11_EAC"; |
| case 0x9271: |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; |
| case 0x9272: |
| return "GL_COMPRESSED_RG11_EAC"; |
| case 0x9273: |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; |
| case 0x9274: |
| return "GL_COMPRESSED_RGB8_ETC2"; |
| case 0x9275: |
| return "GL_COMPRESSED_SRGB8_ETC2"; |
| case 0x9276: |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9277: |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9278: |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; |
| case 0x9279: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; |
| case 0x93B0: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4"; |
| case 0x93B1: |
| return "GL_COMPRESSED_RGBA_ASTC_5x4"; |
| case 0x93B2: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5"; |
| case 0x93B3: |
| return "GL_COMPRESSED_RGBA_ASTC_6x5"; |
| case 0x93B4: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6"; |
| case 0x93B5: |
| return "GL_COMPRESSED_RGBA_ASTC_8x5"; |
| case 0x93B6: |
| return "GL_COMPRESSED_RGBA_ASTC_8x6"; |
| case 0x93B7: |
| return "GL_COMPRESSED_RGBA_ASTC_8x8"; |
| case 0x93B8: |
| return "GL_COMPRESSED_RGBA_ASTC_10x5"; |
| case 0x93B9: |
| return "GL_COMPRESSED_RGBA_ASTC_10x6"; |
| case 0x93BA: |
| return "GL_COMPRESSED_RGBA_ASTC_10x8"; |
| case 0x93BB: |
| return "GL_COMPRESSED_RGBA_ASTC_10x10"; |
| case 0x93BC: |
| return "GL_COMPRESSED_RGBA_ASTC_12x10"; |
| case 0x93BD: |
| return "GL_COMPRESSED_RGBA_ASTC_12x12"; |
| case 0x93C0: |
| return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"; |
| case 0x93C1: |
| return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"; |
| case 0x93C2: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"; |
| case 0x93C3: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"; |
| case 0x93C4: |
| return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"; |
| case 0x93C5: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"; |
| case 0x93C6: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"; |
| case 0x93C7: |
| return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"; |
| case 0x93C8: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"; |
| case 0x93C9: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"; |
| case 0x93D0: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"; |
| case 0x93D1: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"; |
| case 0x93D2: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"; |
| case 0x93D3: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"; |
| case 0x93D4: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"; |
| case 0x93D5: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"; |
| case 0x93D6: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"; |
| case 0x93D7: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"; |
| case 0x93D8: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"; |
| case 0x93D9: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"; |
| case 0x93DA: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"; |
| case 0x93DB: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"; |
| case 0x93DC: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"; |
| case 0x93DD: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"; |
| case 0x93E0: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"; |
| case 0x93E1: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"; |
| case 0x93E2: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"; |
| case 0x93E3: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"; |
| case 0x93E4: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"; |
| case 0x93E5: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"; |
| case 0x93E6: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"; |
| case 0x93E7: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"; |
| case 0x93E8: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"; |
| case 0x93E9: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"; |
| case 0x9690: |
| return "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE"; |
| case 0x9691: |
| return "GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9692: |
| return "GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9693: |
| return "GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9694: |
| return "GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE"; |
| case 0x9695: |
| return "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9696: |
| return "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9697: |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9698: |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE"; |
| case 0x9699: |
| return "GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE"; |
| case 0x969A: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE"; |
| case 0x96BA: |
| return "GL_RGBX8_ANGLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::StencilFunction: |
| { |
| switch (value) |
| { |
| case 0x200: |
| return "GL_NEVER"; |
| case 0x201: |
| return "GL_LESS"; |
| case 0x202: |
| return "GL_EQUAL"; |
| case 0x203: |
| return "GL_LEQUAL"; |
| case 0x204: |
| return "GL_GREATER"; |
| case 0x205: |
| return "GL_NOTEQUAL"; |
| case 0x206: |
| return "GL_GEQUAL"; |
| case 0x207: |
| return "GL_ALWAYS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::StencilOp: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_ZERO"; |
| case 0x150A: |
| return "GL_INVERT"; |
| case 0x1E00: |
| return "GL_KEEP"; |
| case 0x1E01: |
| return "GL_REPLACE"; |
| case 0x1E02: |
| return "GL_INCR"; |
| case 0x1E03: |
| return "GL_DECR"; |
| case 0x8507: |
| return "GL_INCR_WRAP"; |
| case 0x8508: |
| return "GL_DECR_WRAP"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::StringName: |
| { |
| switch (value) |
| { |
| case 0x1F00: |
| return "GL_VENDOR"; |
| case 0x1F01: |
| return "GL_RENDERER"; |
| case 0x1F02: |
| return "GL_VERSION"; |
| case 0x1F03: |
| return "GL_EXTENSIONS"; |
| case 0x8B8C: |
| return "GL_SHADING_LANGUAGE_VERSION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::SubroutineParameterName: |
| { |
| switch (value) |
| { |
| case 0x8A38: |
| return "GL_UNIFORM_SIZE"; |
| case 0x8A39: |
| return "GL_UNIFORM_NAME_LENGTH"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::SyncBehaviorFlags: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::SyncCondition: |
| { |
| switch (value) |
| { |
| case 0x9117: |
| return "GL_SYNC_GPU_COMMANDS_COMPLETE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::SyncObjectMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_SYNC_FLUSH_COMMANDS_BIT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::SyncParameterName: |
| { |
| switch (value) |
| { |
| case 0x9112: |
| return "GL_OBJECT_TYPE"; |
| case 0x9113: |
| return "GL_SYNC_CONDITION"; |
| case 0x9114: |
| return "GL_SYNC_STATUS"; |
| case 0x9115: |
| return "GL_SYNC_FLAGS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::SyncStatus: |
| { |
| switch (value) |
| { |
| case 0x911A: |
| return "GL_ALREADY_SIGNALED"; |
| case 0x911B: |
| return "GL_TIMEOUT_EXPIRED"; |
| case 0x911C: |
| return "GL_CONDITION_SATISFIED"; |
| case 0x911D: |
| return "GL_WAIT_FAILED"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TangentPointerTypeEXT: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TexCoordPointerType: |
| { |
| switch (value) |
| { |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TexStorageAttribs: |
| { |
| switch (value) |
| { |
| case 0x96C0: |
| return "GL_SURFACE_COMPRESSION_EXT"; |
| case 0x96C1: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT"; |
| case 0x96C2: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT"; |
| case 0x96C4: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT"; |
| case 0x96C5: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT"; |
| case 0x96C6: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT"; |
| case 0x96C7: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT"; |
| case 0x96C8: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT"; |
| case 0x96C9: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT"; |
| case 0x96CA: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT"; |
| case 0x96CB: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT"; |
| case 0x96CC: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT"; |
| case 0x96CD: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT"; |
| case 0x96CE: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT"; |
| case 0x96CF: |
| return "GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureCompareMode: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x884E: |
| return "GL_COMPARE_REF_TO_TEXTURE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureCoordName: |
| { |
| switch (value) |
| { |
| case 0x8D60: |
| return "GL_TEXTURE_GEN_STR_OES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureEnvMode: |
| { |
| switch (value) |
| { |
| case 0x104: |
| return "GL_ADD"; |
| case 0xBE2: |
| return "GL_BLEND"; |
| case 0x1E01: |
| return "GL_REPLACE"; |
| case 0x2100: |
| return "GL_MODULATE"; |
| case 0x2101: |
| return "GL_DECAL"; |
| case 0x8570: |
| return "GL_COMBINE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureEnvParameter: |
| { |
| switch (value) |
| { |
| case 0xD1C: |
| return "GL_ALPHA_SCALE"; |
| case 0x2200: |
| return "GL_TEXTURE_ENV_MODE"; |
| case 0x2201: |
| return "GL_TEXTURE_ENV_COLOR"; |
| case 0x8570: |
| return "GL_COMBINE"; |
| case 0x8571: |
| return "GL_COMBINE_RGB"; |
| case 0x8572: |
| return "GL_COMBINE_ALPHA"; |
| case 0x8573: |
| return "GL_RGB_SCALE"; |
| case 0x8574: |
| return "GL_ADD_SIGNED"; |
| case 0x8575: |
| return "GL_INTERPOLATE"; |
| case 0x8576: |
| return "GL_CONSTANT"; |
| case 0x8577: |
| return "GL_PRIMARY_COLOR"; |
| case 0x8578: |
| return "GL_PREVIOUS"; |
| case 0x8580: |
| return "GL_SRC0_RGB"; |
| case 0x8581: |
| return "GL_SRC1_RGB"; |
| case 0x8582: |
| return "GL_SRC2_RGB"; |
| case 0x8588: |
| return "GL_SRC0_ALPHA"; |
| case 0x8589: |
| return "GL_SRC1_ALPHA"; |
| case 0x858A: |
| return "GL_SRC2_ALPHA"; |
| case 0x8590: |
| return "GL_OPERAND0_RGB"; |
| case 0x8591: |
| return "GL_OPERAND1_RGB"; |
| case 0x8592: |
| return "GL_OPERAND2_RGB"; |
| case 0x8598: |
| return "GL_OPERAND0_ALPHA"; |
| case 0x8599: |
| return "GL_OPERAND1_ALPHA"; |
| case 0x859A: |
| return "GL_OPERAND2_ALPHA"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureEnvTarget: |
| { |
| switch (value) |
| { |
| case 0x2300: |
| return "GL_TEXTURE_ENV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureGenParameter: |
| { |
| switch (value) |
| { |
| case 0x2500: |
| return "GL_TEXTURE_GEN_MODE_OES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureLayout: |
| { |
| switch (value) |
| { |
| case 0x9530: |
| return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; |
| case 0x9531: |
| return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; |
| case 0x958D: |
| return "GL_LAYOUT_GENERAL_EXT"; |
| case 0x958E: |
| return "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; |
| case 0x958F: |
| return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; |
| case 0x9590: |
| return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; |
| case 0x9591: |
| return "GL_LAYOUT_SHADER_READ_ONLY_EXT"; |
| case 0x9592: |
| return "GL_LAYOUT_TRANSFER_SRC_EXT"; |
| case 0x9593: |
| return "GL_LAYOUT_TRANSFER_DST_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureMagFilter: |
| { |
| switch (value) |
| { |
| case 0x2600: |
| return "GL_NEAREST"; |
| case 0x2601: |
| return "GL_LINEAR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureMinFilter: |
| { |
| switch (value) |
| { |
| case 0x2600: |
| return "GL_NEAREST"; |
| case 0x2601: |
| return "GL_LINEAR"; |
| case 0x2700: |
| return "GL_NEAREST_MIPMAP_NEAREST"; |
| case 0x2701: |
| return "GL_LINEAR_MIPMAP_NEAREST"; |
| case 0x2702: |
| return "GL_NEAREST_MIPMAP_LINEAR"; |
| case 0x2703: |
| return "GL_LINEAR_MIPMAP_LINEAR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureParameterName: |
| { |
| switch (value) |
| { |
| case 0x1000: |
| return "GL_TEXTURE_WIDTH"; |
| case 0x1001: |
| return "GL_TEXTURE_HEIGHT"; |
| case 0x1003: |
| return "GL_TEXTURE_INTERNAL_FORMAT"; |
| case 0x1004: |
| return "GL_TEXTURE_BORDER_COLOR"; |
| case 0x2800: |
| return "GL_TEXTURE_MAG_FILTER"; |
| case 0x2801: |
| return "GL_TEXTURE_MIN_FILTER"; |
| case 0x2802: |
| return "GL_TEXTURE_WRAP_S"; |
| case 0x2803: |
| return "GL_TEXTURE_WRAP_T"; |
| case 0x805C: |
| return "GL_TEXTURE_RED_SIZE"; |
| case 0x805D: |
| return "GL_TEXTURE_GREEN_SIZE"; |
| case 0x805E: |
| return "GL_TEXTURE_BLUE_SIZE"; |
| case 0x805F: |
| return "GL_TEXTURE_ALPHA_SIZE"; |
| case 0x8072: |
| return "GL_TEXTURE_WRAP_R"; |
| case 0x813A: |
| return "GL_TEXTURE_MIN_LOD"; |
| case 0x813B: |
| return "GL_TEXTURE_MAX_LOD"; |
| case 0x813C: |
| return "GL_TEXTURE_BASE_LEVEL"; |
| case 0x813D: |
| return "GL_TEXTURE_MAX_LEVEL"; |
| case 0x8191: |
| return "GL_GENERATE_MIPMAP"; |
| case 0x884C: |
| return "GL_TEXTURE_COMPARE_MODE"; |
| case 0x884D: |
| return "GL_TEXTURE_COMPARE_FUNC"; |
| case 0x8E42: |
| return "GL_TEXTURE_SWIZZLE_R"; |
| case 0x8E43: |
| return "GL_TEXTURE_SWIZZLE_G"; |
| case 0x8E44: |
| return "GL_TEXTURE_SWIZZLE_B"; |
| case 0x8E45: |
| return "GL_TEXTURE_SWIZZLE_A"; |
| case 0x8F6A: |
| return "GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM"; |
| case 0x90EA: |
| return "GL_DEPTH_STENCIL_TEXTURE_MODE"; |
| case 0x9580: |
| return "GL_TEXTURE_TILING_EXT"; |
| case 0x9EA0: |
| return "GL_RENDERABILITY_VALIDATION_ANGLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureSwizzle: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_ZERO"; |
| case 0x1: |
| return "GL_ONE"; |
| case 0x1903: |
| return "GL_RED"; |
| case 0x1904: |
| return "GL_GREEN"; |
| case 0x1905: |
| return "GL_BLUE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureTarget: |
| { |
| switch (value) |
| { |
| case 0xDE1: |
| return "GL_TEXTURE_2D"; |
| case 0x806F: |
| return "GL_TEXTURE_3D"; |
| case 0x8513: |
| return "GL_TEXTURE_CUBE_MAP"; |
| case 0x8515: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; |
| case 0x8516: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; |
| case 0x8517: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; |
| case 0x8518: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; |
| case 0x8519: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; |
| case 0x851A: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; |
| case 0x8C1A: |
| return "GL_TEXTURE_2D_ARRAY"; |
| case 0x8C2A: |
| return "GL_TEXTURE_BUFFER"; |
| case 0x8D41: |
| return "GL_RENDERBUFFER"; |
| case 0x9009: |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; |
| case 0x9100: |
| return "GL_TEXTURE_2D_MULTISAMPLE"; |
| case 0x9102: |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureUnit: |
| { |
| switch (value) |
| { |
| case 0x84C0: |
| return "GL_TEXTURE0"; |
| case 0x84C1: |
| return "GL_TEXTURE1"; |
| case 0x84C2: |
| return "GL_TEXTURE2"; |
| case 0x84C3: |
| return "GL_TEXTURE3"; |
| case 0x84C4: |
| return "GL_TEXTURE4"; |
| case 0x84C5: |
| return "GL_TEXTURE5"; |
| case 0x84C6: |
| return "GL_TEXTURE6"; |
| case 0x84C7: |
| return "GL_TEXTURE7"; |
| case 0x84C8: |
| return "GL_TEXTURE8"; |
| case 0x84C9: |
| return "GL_TEXTURE9"; |
| case 0x84CA: |
| return "GL_TEXTURE10"; |
| case 0x84CB: |
| return "GL_TEXTURE11"; |
| case 0x84CC: |
| return "GL_TEXTURE12"; |
| case 0x84CD: |
| return "GL_TEXTURE13"; |
| case 0x84CE: |
| return "GL_TEXTURE14"; |
| case 0x84CF: |
| return "GL_TEXTURE15"; |
| case 0x84D0: |
| return "GL_TEXTURE16"; |
| case 0x84D1: |
| return "GL_TEXTURE17"; |
| case 0x84D2: |
| return "GL_TEXTURE18"; |
| case 0x84D3: |
| return "GL_TEXTURE19"; |
| case 0x84D4: |
| return "GL_TEXTURE20"; |
| case 0x84D5: |
| return "GL_TEXTURE21"; |
| case 0x84D6: |
| return "GL_TEXTURE22"; |
| case 0x84D7: |
| return "GL_TEXTURE23"; |
| case 0x84D8: |
| return "GL_TEXTURE24"; |
| case 0x84D9: |
| return "GL_TEXTURE25"; |
| case 0x84DA: |
| return "GL_TEXTURE26"; |
| case 0x84DB: |
| return "GL_TEXTURE27"; |
| case 0x84DC: |
| return "GL_TEXTURE28"; |
| case 0x84DD: |
| return "GL_TEXTURE29"; |
| case 0x84DE: |
| return "GL_TEXTURE30"; |
| case 0x84DF: |
| return "GL_TEXTURE31"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TextureWrapMode: |
| { |
| switch (value) |
| { |
| case 0x2901: |
| return "GL_REPEAT"; |
| case 0x812D: |
| return "GL_CLAMP_TO_BORDER"; |
| case 0x812F: |
| return "GL_CLAMP_TO_EDGE"; |
| case 0x8370: |
| return "GL_MIRRORED_REPEAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TransformFeedbackBufferMode: |
| { |
| switch (value) |
| { |
| case 0x8C8C: |
| return "GL_INTERLEAVED_ATTRIBS"; |
| case 0x8C8D: |
| return "GL_SEPARATE_ATTRIBS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TransformFeedbackPName: |
| { |
| switch (value) |
| { |
| case 0x8C84: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; |
| case 0x8C85: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; |
| case 0x8C8F: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; |
| case 0x8E23: |
| return "GL_TRANSFORM_FEEDBACK_PAUSED"; |
| case 0x8E24: |
| return "GL_TRANSFORM_FEEDBACK_ACTIVE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::TriangleFace: |
| { |
| switch (value) |
| { |
| case 0x404: |
| return "GL_FRONT"; |
| case 0x405: |
| return "GL_BACK"; |
| case 0x408: |
| return "GL_FRONT_AND_BACK"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::UniformBlockPName: |
| { |
| switch (value) |
| { |
| case 0x8A3F: |
| return "GL_UNIFORM_BLOCK_BINDING"; |
| case 0x8A40: |
| return "GL_UNIFORM_BLOCK_DATA_SIZE"; |
| case 0x8A41: |
| return "GL_UNIFORM_BLOCK_NAME_LENGTH"; |
| case 0x8A42: |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"; |
| case 0x8A43: |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"; |
| case 0x8A44: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"; |
| case 0x8A46: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::UniformPName: |
| { |
| switch (value) |
| { |
| case 0x8A37: |
| return "GL_UNIFORM_TYPE"; |
| case 0x8A38: |
| return "GL_UNIFORM_SIZE"; |
| case 0x8A39: |
| return "GL_UNIFORM_NAME_LENGTH"; |
| case 0x8A3A: |
| return "GL_UNIFORM_BLOCK_INDEX"; |
| case 0x8A3B: |
| return "GL_UNIFORM_OFFSET"; |
| case 0x8A3C: |
| return "GL_UNIFORM_ARRAY_STRIDE"; |
| case 0x8A3D: |
| return "GL_UNIFORM_MATRIX_STRIDE"; |
| case 0x8A3E: |
| return "GL_UNIFORM_IS_ROW_MAJOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::UniformType: |
| { |
| switch (value) |
| { |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x8B50: |
| return "GL_FLOAT_VEC2"; |
| case 0x8B51: |
| return "GL_FLOAT_VEC3"; |
| case 0x8B52: |
| return "GL_FLOAT_VEC4"; |
| case 0x8B53: |
| return "GL_INT_VEC2"; |
| case 0x8B54: |
| return "GL_INT_VEC3"; |
| case 0x8B55: |
| return "GL_INT_VEC4"; |
| case 0x8B56: |
| return "GL_BOOL"; |
| case 0x8B57: |
| return "GL_BOOL_VEC2"; |
| case 0x8B58: |
| return "GL_BOOL_VEC3"; |
| case 0x8B59: |
| return "GL_BOOL_VEC4"; |
| case 0x8B5A: |
| return "GL_FLOAT_MAT2"; |
| case 0x8B5B: |
| return "GL_FLOAT_MAT3"; |
| case 0x8B5C: |
| return "GL_FLOAT_MAT4"; |
| case 0x8B5E: |
| return "GL_SAMPLER_2D"; |
| case 0x8B5F: |
| return "GL_SAMPLER_3D"; |
| case 0x8B60: |
| return "GL_SAMPLER_CUBE"; |
| case 0x8B62: |
| return "GL_SAMPLER_2D_SHADOW"; |
| case 0x8B65: |
| return "GL_FLOAT_MAT2x3"; |
| case 0x8B66: |
| return "GL_FLOAT_MAT2x4"; |
| case 0x8B67: |
| return "GL_FLOAT_MAT3x2"; |
| case 0x8B68: |
| return "GL_FLOAT_MAT3x4"; |
| case 0x8B69: |
| return "GL_FLOAT_MAT4x2"; |
| case 0x8B6A: |
| return "GL_FLOAT_MAT4x3"; |
| case 0x8DC1: |
| return "GL_SAMPLER_2D_ARRAY"; |
| case 0x8DC2: |
| return "GL_SAMPLER_BUFFER"; |
| case 0x8DC4: |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; |
| case 0x8DC5: |
| return "GL_SAMPLER_CUBE_SHADOW"; |
| case 0x8DC6: |
| return "GL_UNSIGNED_INT_VEC2"; |
| case 0x8DC7: |
| return "GL_UNSIGNED_INT_VEC3"; |
| case 0x8DC8: |
| return "GL_UNSIGNED_INT_VEC4"; |
| case 0x8DCA: |
| return "GL_INT_SAMPLER_2D"; |
| case 0x8DCB: |
| return "GL_INT_SAMPLER_3D"; |
| case 0x8DCC: |
| return "GL_INT_SAMPLER_CUBE"; |
| case 0x8DCF: |
| return "GL_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD0: |
| return "GL_INT_SAMPLER_BUFFER"; |
| case 0x8DD2: |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; |
| case 0x8DD3: |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; |
| case 0x8DD4: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; |
| case 0x8DD7: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD8: |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; |
| case 0x900C: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900D: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; |
| case 0x900E: |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900F: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x9108: |
| return "GL_SAMPLER_2D_MULTISAMPLE"; |
| case 0x9109: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910A: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910B: |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910C: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910D: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::UseProgramStageMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_VERTEX_SHADER_BIT"; |
| case 0x2: |
| return "GL_FRAGMENT_SHADER_BIT"; |
| case 0x4: |
| return "GL_GEOMETRY_SHADER_BIT"; |
| case 0x8: |
| return "GL_TESS_CONTROL_SHADER_BIT"; |
| case 0x10: |
| return "GL_TESS_EVALUATION_SHADER_BIT"; |
| case 0x20: |
| return "GL_COMPUTE_SHADER_BIT"; |
| case 0xFFFFFFFF: |
| return "GL_ALL_SHADER_BITS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexArrayPName: |
| { |
| switch (value) |
| { |
| case 0x82D5: |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; |
| case 0x8622: |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; |
| case 0x8623: |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; |
| case 0x8624: |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; |
| case 0x8625: |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; |
| case 0x886A: |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; |
| case 0x88FD: |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; |
| case 0x88FE: |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexAttribEnum: |
| { |
| switch (value) |
| { |
| case 0x8622: |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; |
| case 0x8623: |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; |
| case 0x8624: |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; |
| case 0x8625: |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; |
| case 0x8626: |
| return "GL_CURRENT_VERTEX_ATTRIB"; |
| case 0x886A: |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; |
| case 0x889F: |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; |
| case 0x88FD: |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; |
| case 0x88FE: |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexAttribIType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexAttribPointerPropertyARB: |
| { |
| switch (value) |
| { |
| case 0x8645: |
| return "GL_VERTEX_ATTRIB_ARRAY_POINTER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexAttribPointerType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140B: |
| return "GL_HALF_FLOAT"; |
| case 0x140C: |
| return "GL_FIXED"; |
| case 0x8368: |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; |
| case 0x8C3B: |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; |
| case 0x8D9F: |
| return "GL_INT_2_10_10_10_REV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexAttribPropertyARB: |
| { |
| switch (value) |
| { |
| case 0x82D4: |
| return "GL_VERTEX_ATTRIB_BINDING"; |
| case 0x82D5: |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; |
| case 0x8622: |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; |
| case 0x8623: |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; |
| case 0x8624: |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; |
| case 0x8625: |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; |
| case 0x8626: |
| return "GL_CURRENT_VERTEX_ATTRIB"; |
| case 0x886A: |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; |
| case 0x889F: |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; |
| case 0x88FD: |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; |
| case 0x88FE: |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexAttribType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140B: |
| return "GL_HALF_FLOAT"; |
| case 0x140C: |
| return "GL_FIXED"; |
| case 0x8368: |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; |
| case 0x8C3B: |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; |
| case 0x8D9F: |
| return "GL_INT_2_10_10_10_REV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexBufferObjectUsage: |
| { |
| switch (value) |
| { |
| case 0x88E0: |
| return "GL_STREAM_DRAW"; |
| case 0x88E1: |
| return "GL_STREAM_READ"; |
| case 0x88E2: |
| return "GL_STREAM_COPY"; |
| case 0x88E4: |
| return "GL_STATIC_DRAW"; |
| case 0x88E5: |
| return "GL_STATIC_READ"; |
| case 0x88E6: |
| return "GL_STATIC_COPY"; |
| case 0x88E8: |
| return "GL_DYNAMIC_DRAW"; |
| case 0x88E9: |
| return "GL_DYNAMIC_READ"; |
| case 0x88EA: |
| return "GL_DYNAMIC_COPY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexPointerType: |
| { |
| switch (value) |
| { |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexProvokingMode: |
| { |
| switch (value) |
| { |
| case 0x8E4D: |
| return "GL_FIRST_VERTEX_CONVENTION"; |
| case 0x8E4E: |
| return "GL_LAST_VERTEX_CONVENTION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexShaderTextureUnitParameter: |
| { |
| switch (value) |
| { |
| case 0xB03: |
| return "GL_CURRENT_TEXTURE_COORDS"; |
| case 0xBA8: |
| return "GL_TEXTURE_MATRIX"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexShaderWriteMaskEXT: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_FALSE"; |
| case 0x1: |
| return "GL_TRUE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::VertexWeightPointerTypeEXT: |
| { |
| switch (value) |
| { |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case GLESEnum::WeightPointerTypeARB: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| const char *GLenumToString(BigGLEnum enumGroup, unsigned int value) |
| { |
| switch (enumGroup) |
| { |
| case BigGLEnum::AccumOp: |
| { |
| switch (value) |
| { |
| case 0x100: |
| return "GL_ACCUM"; |
| case 0x101: |
| return "GL_LOAD"; |
| case 0x102: |
| return "GL_RETURN"; |
| case 0x103: |
| return "GL_MULT"; |
| case 0x104: |
| return "GL_ADD"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::AllEnums: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x1: |
| return "GL_ONE"; |
| case 0x2: |
| return "GL_LINE_LOOP"; |
| case 0x3: |
| return "GL_LINE_STRIP"; |
| case 0x4: |
| return "GL_LINE_BIT"; |
| case 0x5: |
| return "GL_TRIANGLE_STRIP"; |
| case 0x6: |
| return "GL_TRIANGLE_FAN"; |
| case 0x7: |
| return "GL_QUADS"; |
| case 0x8: |
| return "GL_QUAD_STRIP"; |
| case 0x9: |
| return "GL_POLYGON"; |
| case 0xA: |
| return "GL_LINES_ADJACENCY"; |
| case 0xB: |
| return "GL_LINE_STRIP_ADJACENCY"; |
| case 0xC: |
| return "GL_TRIANGLES_ADJACENCY"; |
| case 0xD: |
| return "GL_TRIANGLE_STRIP_ADJACENCY"; |
| case 0xE: |
| return "GL_PATCHES"; |
| case 0x10: |
| return "GL_POLYGON_STIPPLE_BIT"; |
| case 0x16: |
| return "GL_UUID_SIZE_EXT"; |
| case 0x20: |
| return "GL_PIXEL_MODE_BIT"; |
| case 0x40: |
| return "GL_LIGHTING_BIT"; |
| case 0x80: |
| return "GL_FOG_BIT"; |
| case 0x100: |
| return "GL_ACCUM"; |
| case 0x101: |
| return "GL_LOAD"; |
| case 0x102: |
| return "GL_RETURN"; |
| case 0x103: |
| return "GL_MULT"; |
| case 0x104: |
| return "GL_ADD"; |
| case 0x200: |
| return "GL_NEVER"; |
| case 0x201: |
| return "GL_LESS"; |
| case 0x202: |
| return "GL_EQUAL"; |
| case 0x203: |
| return "GL_LEQUAL"; |
| case 0x204: |
| return "GL_GREATER"; |
| case 0x205: |
| return "GL_NOTEQUAL"; |
| case 0x206: |
| return "GL_GEQUAL"; |
| case 0x207: |
| return "GL_ALWAYS"; |
| case 0x300: |
| return "GL_SRC_COLOR"; |
| case 0x301: |
| return "GL_ONE_MINUS_SRC_COLOR"; |
| case 0x302: |
| return "GL_SRC_ALPHA"; |
| case 0x303: |
| return "GL_ONE_MINUS_SRC_ALPHA"; |
| case 0x304: |
| return "GL_DST_ALPHA"; |
| case 0x305: |
| return "GL_ONE_MINUS_DST_ALPHA"; |
| case 0x306: |
| return "GL_DST_COLOR"; |
| case 0x307: |
| return "GL_ONE_MINUS_DST_COLOR"; |
| case 0x308: |
| return "GL_SRC_ALPHA_SATURATE"; |
| case 0x400: |
| return "GL_FRONT_LEFT"; |
| case 0x401: |
| return "GL_FRONT_RIGHT"; |
| case 0x402: |
| return "GL_BACK_LEFT"; |
| case 0x403: |
| return "GL_BACK_RIGHT"; |
| case 0x404: |
| return "GL_FRONT"; |
| case 0x405: |
| return "GL_BACK"; |
| case 0x406: |
| return "GL_LEFT"; |
| case 0x407: |
| return "GL_RIGHT"; |
| case 0x408: |
| return "GL_FRONT_AND_BACK"; |
| case 0x409: |
| return "GL_AUX0"; |
| case 0x40A: |
| return "GL_AUX1"; |
| case 0x40B: |
| return "GL_AUX2"; |
| case 0x40C: |
| return "GL_AUX3"; |
| case 0x500: |
| return "GL_INVALID_ENUM"; |
| case 0x501: |
| return "GL_INVALID_VALUE"; |
| case 0x502: |
| return "GL_INVALID_OPERATION"; |
| case 0x503: |
| return "GL_STACK_OVERFLOW"; |
| case 0x504: |
| return "GL_STACK_UNDERFLOW"; |
| case 0x505: |
| return "GL_OUT_OF_MEMORY"; |
| case 0x506: |
| return "GL_INVALID_FRAMEBUFFER_OPERATION"; |
| case 0x507: |
| return "GL_CONTEXT_LOST"; |
| case 0x600: |
| return "GL_2D"; |
| case 0x601: |
| return "GL_3D"; |
| case 0x602: |
| return "GL_3D_COLOR"; |
| case 0x603: |
| return "GL_3D_COLOR_TEXTURE"; |
| case 0x604: |
| return "GL_4D_COLOR_TEXTURE"; |
| case 0x700: |
| return "GL_PASS_THROUGH_TOKEN"; |
| case 0x701: |
| return "GL_POINT_TOKEN"; |
| case 0x702: |
| return "GL_LINE_TOKEN"; |
| case 0x703: |
| return "GL_POLYGON_TOKEN"; |
| case 0x704: |
| return "GL_BITMAP_TOKEN"; |
| case 0x705: |
| return "GL_DRAW_PIXEL_TOKEN"; |
| case 0x706: |
| return "GL_COPY_PIXEL_TOKEN"; |
| case 0x707: |
| return "GL_LINE_RESET_TOKEN"; |
| case 0x800: |
| return "GL_EXP"; |
| case 0x801: |
| return "GL_EXP2"; |
| case 0x900: |
| return "GL_CW"; |
| case 0x901: |
| return "GL_CCW"; |
| case 0xA00: |
| return "GL_COEFF"; |
| case 0xA01: |
| return "GL_ORDER"; |
| case 0xA02: |
| return "GL_DOMAIN"; |
| case 0xB00: |
| return "GL_CURRENT_COLOR"; |
| case 0xB01: |
| return "GL_CURRENT_INDEX"; |
| case 0xB02: |
| return "GL_CURRENT_NORMAL"; |
| case 0xB03: |
| return "GL_CURRENT_TEXTURE_COORDS"; |
| case 0xB04: |
| return "GL_CURRENT_RASTER_COLOR"; |
| case 0xB05: |
| return "GL_CURRENT_RASTER_INDEX"; |
| case 0xB06: |
| return "GL_CURRENT_RASTER_TEXTURE_COORDS"; |
| case 0xB07: |
| return "GL_CURRENT_RASTER_POSITION"; |
| case 0xB08: |
| return "GL_CURRENT_RASTER_POSITION_VALID"; |
| case 0xB09: |
| return "GL_CURRENT_RASTER_DISTANCE"; |
| case 0xB10: |
| return "GL_POINT_SMOOTH"; |
| case 0xB11: |
| return "GL_POINT_SIZE"; |
| case 0xB12: |
| return "GL_POINT_SIZE_RANGE"; |
| case 0xB13: |
| return "GL_POINT_SIZE_GRANULARITY"; |
| case 0xB20: |
| return "GL_LINE_SMOOTH"; |
| case 0xB21: |
| return "GL_LINE_WIDTH"; |
| case 0xB22: |
| return "GL_LINE_WIDTH_RANGE"; |
| case 0xB23: |
| return "GL_LINE_WIDTH_GRANULARITY"; |
| case 0xB24: |
| return "GL_LINE_STIPPLE"; |
| case 0xB25: |
| return "GL_LINE_STIPPLE_PATTERN"; |
| case 0xB26: |
| return "GL_LINE_STIPPLE_REPEAT"; |
| case 0xB30: |
| return "GL_LIST_MODE"; |
| case 0xB31: |
| return "GL_MAX_LIST_NESTING"; |
| case 0xB32: |
| return "GL_LIST_BASE"; |
| case 0xB33: |
| return "GL_LIST_INDEX"; |
| case 0xB40: |
| return "GL_POLYGON_MODE"; |
| case 0xB41: |
| return "GL_POLYGON_SMOOTH"; |
| case 0xB42: |
| return "GL_POLYGON_STIPPLE"; |
| case 0xB43: |
| return "GL_EDGE_FLAG"; |
| case 0xB44: |
| return "GL_CULL_FACE"; |
| case 0xB45: |
| return "GL_CULL_FACE_MODE"; |
| case 0xB46: |
| return "GL_FRONT_FACE"; |
| case 0xB50: |
| return "GL_LIGHTING"; |
| case 0xB51: |
| return "GL_LIGHT_MODEL_LOCAL_VIEWER"; |
| case 0xB52: |
| return "GL_LIGHT_MODEL_TWO_SIDE"; |
| case 0xB53: |
| return "GL_LIGHT_MODEL_AMBIENT"; |
| case 0xB54: |
| return "GL_SHADE_MODEL"; |
| case 0xB55: |
| return "GL_COLOR_MATERIAL_FACE"; |
| case 0xB56: |
| return "GL_COLOR_MATERIAL_PARAMETER"; |
| case 0xB57: |
| return "GL_COLOR_MATERIAL"; |
| case 0xB60: |
| return "GL_FOG"; |
| case 0xB61: |
| return "GL_FOG_INDEX"; |
| case 0xB62: |
| return "GL_FOG_DENSITY"; |
| case 0xB63: |
| return "GL_FOG_START"; |
| case 0xB64: |
| return "GL_FOG_END"; |
| case 0xB65: |
| return "GL_FOG_MODE"; |
| case 0xB66: |
| return "GL_FOG_COLOR"; |
| case 0xB70: |
| return "GL_DEPTH_RANGE"; |
| case 0xB71: |
| return "GL_DEPTH_TEST"; |
| case 0xB72: |
| return "GL_DEPTH_WRITEMASK"; |
| case 0xB73: |
| return "GL_DEPTH_CLEAR_VALUE"; |
| case 0xB74: |
| return "GL_DEPTH_FUNC"; |
| case 0xB80: |
| return "GL_ACCUM_CLEAR_VALUE"; |
| case 0xB90: |
| return "GL_STENCIL_TEST"; |
| case 0xB91: |
| return "GL_STENCIL_CLEAR_VALUE"; |
| case 0xB92: |
| return "GL_STENCIL_FUNC"; |
| case 0xB93: |
| return "GL_STENCIL_VALUE_MASK"; |
| case 0xB94: |
| return "GL_STENCIL_FAIL"; |
| case 0xB95: |
| return "GL_STENCIL_PASS_DEPTH_FAIL"; |
| case 0xB96: |
| return "GL_STENCIL_PASS_DEPTH_PASS"; |
| case 0xB97: |
| return "GL_STENCIL_REF"; |
| case 0xB98: |
| return "GL_STENCIL_WRITEMASK"; |
| case 0xBA0: |
| return "GL_MATRIX_MODE"; |
| case 0xBA1: |
| return "GL_NORMALIZE"; |
| case 0xBA2: |
| return "GL_VIEWPORT"; |
| case 0xBA3: |
| return "GL_MODELVIEW_STACK_DEPTH"; |
| case 0xBA4: |
| return "GL_PROJECTION_STACK_DEPTH"; |
| case 0xBA5: |
| return "GL_TEXTURE_STACK_DEPTH"; |
| case 0xBA6: |
| return "GL_MODELVIEW_MATRIX"; |
| case 0xBA7: |
| return "GL_PROJECTION_MATRIX"; |
| case 0xBA8: |
| return "GL_TEXTURE_MATRIX"; |
| case 0xBB0: |
| return "GL_ATTRIB_STACK_DEPTH"; |
| case 0xBB1: |
| return "GL_CLIENT_ATTRIB_STACK_DEPTH"; |
| case 0xBC0: |
| return "GL_ALPHA_TEST"; |
| case 0xBC1: |
| return "GL_ALPHA_TEST_FUNC"; |
| case 0xBC2: |
| return "GL_ALPHA_TEST_REF"; |
| case 0xBD0: |
| return "GL_DITHER"; |
| case 0xBE0: |
| return "GL_BLEND_DST"; |
| case 0xBE1: |
| return "GL_BLEND_SRC"; |
| case 0xBE2: |
| return "GL_BLEND"; |
| case 0xBF0: |
| return "GL_LOGIC_OP_MODE"; |
| case 0xBF1: |
| return "GL_LOGIC_OP"; |
| case 0xBF2: |
| return "GL_COLOR_LOGIC_OP"; |
| case 0xC00: |
| return "GL_AUX_BUFFERS"; |
| case 0xC01: |
| return "GL_DRAW_BUFFER"; |
| case 0xC02: |
| return "GL_READ_BUFFER"; |
| case 0xC10: |
| return "GL_SCISSOR_BOX"; |
| case 0xC11: |
| return "GL_SCISSOR_TEST"; |
| case 0xC20: |
| return "GL_INDEX_CLEAR_VALUE"; |
| case 0xC21: |
| return "GL_INDEX_WRITEMASK"; |
| case 0xC22: |
| return "GL_COLOR_CLEAR_VALUE"; |
| case 0xC23: |
| return "GL_COLOR_WRITEMASK"; |
| case 0xC30: |
| return "GL_INDEX_MODE"; |
| case 0xC31: |
| return "GL_RGBA_MODE"; |
| case 0xC32: |
| return "GL_DOUBLEBUFFER"; |
| case 0xC33: |
| return "GL_STEREO"; |
| case 0xC40: |
| return "GL_RENDER_MODE"; |
| case 0xC50: |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; |
| case 0xC51: |
| return "GL_POINT_SMOOTH_HINT"; |
| case 0xC52: |
| return "GL_LINE_SMOOTH_HINT"; |
| case 0xC53: |
| return "GL_POLYGON_SMOOTH_HINT"; |
| case 0xC54: |
| return "GL_FOG_HINT"; |
| case 0xC60: |
| return "GL_TEXTURE_GEN_S"; |
| case 0xC61: |
| return "GL_TEXTURE_GEN_T"; |
| case 0xC62: |
| return "GL_TEXTURE_GEN_R"; |
| case 0xC63: |
| return "GL_TEXTURE_GEN_Q"; |
| case 0xC70: |
| return "GL_PIXEL_MAP_I_TO_I"; |
| case 0xC71: |
| return "GL_PIXEL_MAP_S_TO_S"; |
| case 0xC72: |
| return "GL_PIXEL_MAP_I_TO_R"; |
| case 0xC73: |
| return "GL_PIXEL_MAP_I_TO_G"; |
| case 0xC74: |
| return "GL_PIXEL_MAP_I_TO_B"; |
| case 0xC75: |
| return "GL_PIXEL_MAP_I_TO_A"; |
| case 0xC76: |
| return "GL_PIXEL_MAP_R_TO_R"; |
| case 0xC77: |
| return "GL_PIXEL_MAP_G_TO_G"; |
| case 0xC78: |
| return "GL_PIXEL_MAP_B_TO_B"; |
| case 0xC79: |
| return "GL_PIXEL_MAP_A_TO_A"; |
| case 0xCB0: |
| return "GL_PIXEL_MAP_I_TO_I_SIZE"; |
| case 0xCB1: |
| return "GL_PIXEL_MAP_S_TO_S_SIZE"; |
| case 0xCB2: |
| return "GL_PIXEL_MAP_I_TO_R_SIZE"; |
| case 0xCB3: |
| return "GL_PIXEL_MAP_I_TO_G_SIZE"; |
| case 0xCB4: |
| return "GL_PIXEL_MAP_I_TO_B_SIZE"; |
| case 0xCB5: |
| return "GL_PIXEL_MAP_I_TO_A_SIZE"; |
| case 0xCB6: |
| return "GL_PIXEL_MAP_R_TO_R_SIZE"; |
| case 0xCB7: |
| return "GL_PIXEL_MAP_G_TO_G_SIZE"; |
| case 0xCB8: |
| return "GL_PIXEL_MAP_B_TO_B_SIZE"; |
| case 0xCB9: |
| return "GL_PIXEL_MAP_A_TO_A_SIZE"; |
| case 0xCF0: |
| return "GL_UNPACK_SWAP_BYTES"; |
| case 0xCF1: |
| return "GL_UNPACK_LSB_FIRST"; |
| case 0xCF2: |
| return "GL_UNPACK_ROW_LENGTH"; |
| case 0xCF3: |
| return "GL_UNPACK_SKIP_ROWS"; |
| case 0xCF4: |
| return "GL_UNPACK_SKIP_PIXELS"; |
| case 0xCF5: |
| return "GL_UNPACK_ALIGNMENT"; |
| case 0xD00: |
| return "GL_PACK_SWAP_BYTES"; |
| case 0xD01: |
| return "GL_PACK_LSB_FIRST"; |
| case 0xD02: |
| return "GL_PACK_ROW_LENGTH"; |
| case 0xD03: |
| return "GL_PACK_SKIP_ROWS"; |
| case 0xD04: |
| return "GL_PACK_SKIP_PIXELS"; |
| case 0xD05: |
| return "GL_PACK_ALIGNMENT"; |
| case 0xD10: |
| return "GL_MAP_COLOR"; |
| case 0xD11: |
| return "GL_MAP_STENCIL"; |
| case 0xD12: |
| return "GL_INDEX_SHIFT"; |
| case 0xD13: |
| return "GL_INDEX_OFFSET"; |
| case 0xD14: |
| return "GL_RED_SCALE"; |
| case 0xD15: |
| return "GL_RED_BIAS"; |
| case 0xD16: |
| return "GL_ZOOM_X"; |
| case 0xD17: |
| return "GL_ZOOM_Y"; |
| case 0xD18: |
| return "GL_GREEN_SCALE"; |
| case 0xD19: |
| return "GL_GREEN_BIAS"; |
| case 0xD1A: |
| return "GL_BLUE_SCALE"; |
| case 0xD1B: |
| return "GL_BLUE_BIAS"; |
| case 0xD1C: |
| return "GL_ALPHA_SCALE"; |
| case 0xD1D: |
| return "GL_ALPHA_BIAS"; |
| case 0xD1E: |
| return "GL_DEPTH_SCALE"; |
| case 0xD1F: |
| return "GL_DEPTH_BIAS"; |
| case 0xD30: |
| return "GL_MAX_EVAL_ORDER"; |
| case 0xD31: |
| return "GL_MAX_LIGHTS"; |
| case 0xD32: |
| return "GL_MAX_CLIP_PLANES"; |
| case 0xD33: |
| return "GL_MAX_TEXTURE_SIZE"; |
| case 0xD34: |
| return "GL_MAX_PIXEL_MAP_TABLE"; |
| case 0xD35: |
| return "GL_MAX_ATTRIB_STACK_DEPTH"; |
| case 0xD36: |
| return "GL_MAX_MODELVIEW_STACK_DEPTH"; |
| case 0xD37: |
| return "GL_MAX_NAME_STACK_DEPTH"; |
| case 0xD38: |
| return "GL_MAX_PROJECTION_STACK_DEPTH"; |
| case 0xD39: |
| return "GL_MAX_TEXTURE_STACK_DEPTH"; |
| case 0xD3A: |
| return "GL_MAX_VIEWPORT_DIMS"; |
| case 0xD3B: |
| return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"; |
| case 0xD50: |
| return "GL_SUBPIXEL_BITS"; |
| case 0xD51: |
| return "GL_INDEX_BITS"; |
| case 0xD52: |
| return "GL_RED_BITS"; |
| case 0xD53: |
| return "GL_GREEN_BITS"; |
| case 0xD54: |
| return "GL_BLUE_BITS"; |
| case 0xD55: |
| return "GL_ALPHA_BITS"; |
| case 0xD56: |
| return "GL_DEPTH_BITS"; |
| case 0xD57: |
| return "GL_STENCIL_BITS"; |
| case 0xD58: |
| return "GL_ACCUM_RED_BITS"; |
| case 0xD59: |
| return "GL_ACCUM_GREEN_BITS"; |
| case 0xD5A: |
| return "GL_ACCUM_BLUE_BITS"; |
| case 0xD5B: |
| return "GL_ACCUM_ALPHA_BITS"; |
| case 0xD70: |
| return "GL_NAME_STACK_DEPTH"; |
| case 0xD80: |
| return "GL_AUTO_NORMAL"; |
| case 0xD90: |
| return "GL_MAP1_COLOR_4"; |
| case 0xD91: |
| return "GL_MAP1_INDEX"; |
| case 0xD92: |
| return "GL_MAP1_NORMAL"; |
| case 0xD93: |
| return "GL_MAP1_TEXTURE_COORD_1"; |
| case 0xD94: |
| return "GL_MAP1_TEXTURE_COORD_2"; |
| case 0xD95: |
| return "GL_MAP1_TEXTURE_COORD_3"; |
| case 0xD96: |
| return "GL_MAP1_TEXTURE_COORD_4"; |
| case 0xD97: |
| return "GL_MAP1_VERTEX_3"; |
| case 0xD98: |
| return "GL_MAP1_VERTEX_4"; |
| case 0xDB0: |
| return "GL_MAP2_COLOR_4"; |
| case 0xDB1: |
| return "GL_MAP2_INDEX"; |
| case 0xDB2: |
| return "GL_MAP2_NORMAL"; |
| case 0xDB3: |
| return "GL_MAP2_TEXTURE_COORD_1"; |
| case 0xDB4: |
| return "GL_MAP2_TEXTURE_COORD_2"; |
| case 0xDB5: |
| return "GL_MAP2_TEXTURE_COORD_3"; |
| case 0xDB6: |
| return "GL_MAP2_TEXTURE_COORD_4"; |
| case 0xDB7: |
| return "GL_MAP2_VERTEX_3"; |
| case 0xDB8: |
| return "GL_MAP2_VERTEX_4"; |
| case 0xDD0: |
| return "GL_MAP1_GRID_DOMAIN"; |
| case 0xDD1: |
| return "GL_MAP1_GRID_SEGMENTS"; |
| case 0xDD2: |
| return "GL_MAP2_GRID_DOMAIN"; |
| case 0xDD3: |
| return "GL_MAP2_GRID_SEGMENTS"; |
| case 0xDE0: |
| return "GL_TEXTURE_1D"; |
| case 0xDE1: |
| return "GL_TEXTURE_2D"; |
| case 0xDF0: |
| return "GL_FEEDBACK_BUFFER_POINTER"; |
| case 0xDF1: |
| return "GL_FEEDBACK_BUFFER_SIZE"; |
| case 0xDF2: |
| return "GL_FEEDBACK_BUFFER_TYPE"; |
| case 0xDF3: |
| return "GL_SELECTION_BUFFER_POINTER"; |
| case 0xDF4: |
| return "GL_SELECTION_BUFFER_SIZE"; |
| case 0x1000: |
| return "GL_TEXTURE_WIDTH"; |
| case 0x1001: |
| return "GL_TEXTURE_HEIGHT"; |
| case 0x1003: |
| return "GL_TEXTURE_COMPONENTS"; |
| case 0x1004: |
| return "GL_TEXTURE_BORDER_COLOR"; |
| case 0x1005: |
| return "GL_TEXTURE_BORDER"; |
| case 0x1006: |
| return "GL_TEXTURE_TARGET"; |
| case 0x1100: |
| return "GL_DONT_CARE"; |
| case 0x1101: |
| return "GL_FASTEST"; |
| case 0x1102: |
| return "GL_NICEST"; |
| case 0x1200: |
| return "GL_AMBIENT"; |
| case 0x1201: |
| return "GL_DIFFUSE"; |
| case 0x1202: |
| return "GL_SPECULAR"; |
| case 0x1203: |
| return "GL_POSITION"; |
| case 0x1204: |
| return "GL_SPOT_DIRECTION"; |
| case 0x1205: |
| return "GL_SPOT_EXPONENT"; |
| case 0x1206: |
| return "GL_SPOT_CUTOFF"; |
| case 0x1207: |
| return "GL_CONSTANT_ATTENUATION"; |
| case 0x1208: |
| return "GL_LINEAR_ATTENUATION"; |
| case 0x1209: |
| return "GL_QUADRATIC_ATTENUATION"; |
| case 0x1300: |
| return "GL_COMPILE"; |
| case 0x1301: |
| return "GL_COMPILE_AND_EXECUTE"; |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x1407: |
| return "GL_2_BYTES"; |
| case 0x1408: |
| return "GL_3_BYTES"; |
| case 0x1409: |
| return "GL_4_BYTES"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| case 0x140B: |
| return "GL_HALF_FLOAT"; |
| case 0x140C: |
| return "GL_FIXED"; |
| case 0x1500: |
| return "GL_CLEAR"; |
| case 0x1501: |
| return "GL_AND"; |
| case 0x1502: |
| return "GL_AND_REVERSE"; |
| case 0x1503: |
| return "GL_COPY"; |
| case 0x1504: |
| return "GL_AND_INVERTED"; |
| case 0x1505: |
| return "GL_NOOP"; |
| case 0x1506: |
| return "GL_XOR"; |
| case 0x1507: |
| return "GL_OR"; |
| case 0x1508: |
| return "GL_NOR"; |
| case 0x1509: |
| return "GL_EQUIV"; |
| case 0x150A: |
| return "GL_INVERT"; |
| case 0x150B: |
| return "GL_OR_REVERSE"; |
| case 0x150C: |
| return "GL_COPY_INVERTED"; |
| case 0x150D: |
| return "GL_OR_INVERTED"; |
| case 0x150E: |
| return "GL_NAND"; |
| case 0x150F: |
| return "GL_SET"; |
| case 0x1600: |
| return "GL_EMISSION"; |
| case 0x1601: |
| return "GL_SHININESS"; |
| case 0x1602: |
| return "GL_AMBIENT_AND_DIFFUSE"; |
| case 0x1603: |
| return "GL_COLOR_INDEXES"; |
| case 0x1700: |
| return "GL_MODELVIEW"; |
| case 0x1701: |
| return "GL_PROJECTION"; |
| case 0x1702: |
| return "GL_TEXTURE"; |
| case 0x1800: |
| return "GL_COLOR"; |
| case 0x1801: |
| return "GL_DEPTH"; |
| case 0x1802: |
| return "GL_STENCIL"; |
| case 0x1900: |
| return "GL_COLOR_INDEX"; |
| case 0x1901: |
| return "GL_STENCIL_INDEX"; |
| case 0x1902: |
| return "GL_DEPTH_COMPONENT"; |
| case 0x1903: |
| return "GL_RED"; |
| case 0x1904: |
| return "GL_GREEN"; |
| case 0x1905: |
| return "GL_BLUE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| case 0x1908: |
| return "GL_RGBA"; |
| case 0x1909: |
| return "GL_LUMINANCE"; |
| case 0x190A: |
| return "GL_LUMINANCE_ALPHA"; |
| case 0x1A00: |
| return "GL_BITMAP"; |
| case 0x1B00: |
| return "GL_POINT"; |
| case 0x1B01: |
| return "GL_LINE"; |
| case 0x1B02: |
| return "GL_FILL"; |
| case 0x1C00: |
| return "GL_RENDER"; |
| case 0x1C01: |
| return "GL_FEEDBACK"; |
| case 0x1C02: |
| return "GL_SELECT"; |
| case 0x1D00: |
| return "GL_FLAT"; |
| case 0x1D01: |
| return "GL_SMOOTH"; |
| case 0x1E00: |
| return "GL_KEEP"; |
| case 0x1E01: |
| return "GL_REPLACE"; |
| case 0x1E02: |
| return "GL_INCR"; |
| case 0x1E03: |
| return "GL_DECR"; |
| case 0x1F00: |
| return "GL_VENDOR"; |
| case 0x1F01: |
| return "GL_RENDERER"; |
| case 0x1F02: |
| return "GL_VERSION"; |
| case 0x1F03: |
| return "GL_EXTENSIONS"; |
| case 0x2000: |
| return "GL_S"; |
| case 0x2001: |
| return "GL_T"; |
| case 0x2002: |
| return "GL_R"; |
| case 0x2003: |
| return "GL_Q"; |
| case 0x2100: |
| return "GL_MODULATE"; |
| case 0x2101: |
| return "GL_DECAL"; |
| case 0x2200: |
| return "GL_TEXTURE_ENV_MODE"; |
| case 0x2201: |
| return "GL_TEXTURE_ENV_COLOR"; |
| case 0x2300: |
| return "GL_TEXTURE_ENV"; |
| case 0x2400: |
| return "GL_EYE_LINEAR"; |
| case 0x2401: |
| return "GL_OBJECT_LINEAR"; |
| case 0x2402: |
| return "GL_SPHERE_MAP"; |
| case 0x2500: |
| return "GL_TEXTURE_GEN_MODE"; |
| case 0x2501: |
| return "GL_OBJECT_PLANE"; |
| case 0x2502: |
| return "GL_EYE_PLANE"; |
| case 0x2600: |
| return "GL_NEAREST"; |
| case 0x2601: |
| return "GL_LINEAR"; |
| case 0x2700: |
| return "GL_NEAREST_MIPMAP_NEAREST"; |
| case 0x2701: |
| return "GL_LINEAR_MIPMAP_NEAREST"; |
| case 0x2702: |
| return "GL_NEAREST_MIPMAP_LINEAR"; |
| case 0x2703: |
| return "GL_LINEAR_MIPMAP_LINEAR"; |
| case 0x2800: |
| return "GL_TEXTURE_MAG_FILTER"; |
| case 0x2801: |
| return "GL_TEXTURE_MIN_FILTER"; |
| case 0x2802: |
| return "GL_TEXTURE_WRAP_S"; |
| case 0x2803: |
| return "GL_TEXTURE_WRAP_T"; |
| case 0x2900: |
| return "GL_CLAMP"; |
| case 0x2901: |
| return "GL_REPEAT"; |
| case 0x2A00: |
| return "GL_POLYGON_OFFSET_UNITS"; |
| case 0x2A01: |
| return "GL_POLYGON_OFFSET_POINT"; |
| case 0x2A02: |
| return "GL_POLYGON_OFFSET_LINE"; |
| case 0x2A10: |
| return "GL_R3_G3_B2"; |
| case 0x2A20: |
| return "GL_V2F"; |
| case 0x2A21: |
| return "GL_V3F"; |
| case 0x2A22: |
| return "GL_C4UB_V2F"; |
| case 0x2A23: |
| return "GL_C4UB_V3F"; |
| case 0x2A24: |
| return "GL_C3F_V3F"; |
| case 0x2A25: |
| return "GL_N3F_V3F"; |
| case 0x2A26: |
| return "GL_C4F_N3F_V3F"; |
| case 0x2A27: |
| return "GL_T2F_V3F"; |
| case 0x2A28: |
| return "GL_T4F_V4F"; |
| case 0x2A29: |
| return "GL_T2F_C4UB_V3F"; |
| case 0x2A2A: |
| return "GL_T2F_C3F_V3F"; |
| case 0x2A2B: |
| return "GL_T2F_N3F_V3F"; |
| case 0x2A2C: |
| return "GL_T2F_C4F_N3F_V3F"; |
| case 0x2A2D: |
| return "GL_T4F_C4F_N3F_V4F"; |
| case 0x3000: |
| return "GL_CLIP_PLANE0"; |
| case 0x3001: |
| return "GL_CLIP_PLANE1"; |
| case 0x3002: |
| return "GL_CLIP_PLANE2"; |
| case 0x3003: |
| return "GL_CLIP_PLANE3"; |
| case 0x3004: |
| return "GL_CLIP_PLANE4"; |
| case 0x3005: |
| return "GL_CLIP_PLANE5"; |
| case 0x3006: |
| return "GL_CLIP_DISTANCE6"; |
| case 0x3007: |
| return "GL_CLIP_DISTANCE7"; |
| case 0x4000: |
| return "GL_LIGHT0"; |
| case 0x4001: |
| return "GL_LIGHT1"; |
| case 0x4002: |
| return "GL_LIGHT2"; |
| case 0x4003: |
| return "GL_LIGHT3"; |
| case 0x4004: |
| return "GL_LIGHT4"; |
| case 0x4005: |
| return "GL_LIGHT5"; |
| case 0x4006: |
| return "GL_LIGHT6"; |
| case 0x4007: |
| return "GL_LIGHT7"; |
| case 0x8000: |
| return "GL_HINT_BIT"; |
| case 0x8001: |
| return "GL_CONSTANT_COLOR"; |
| case 0x8002: |
| return "GL_ONE_MINUS_CONSTANT_COLOR"; |
| case 0x8003: |
| return "GL_CONSTANT_ALPHA"; |
| case 0x8004: |
| return "GL_ONE_MINUS_CONSTANT_ALPHA"; |
| case 0x8005: |
| return "GL_BLEND_COLOR"; |
| case 0x8006: |
| return "GL_FUNC_ADD"; |
| case 0x8007: |
| return "GL_MIN"; |
| case 0x8008: |
| return "GL_MAX"; |
| case 0x8009: |
| return "GL_BLEND_EQUATION"; |
| case 0x800A: |
| return "GL_FUNC_SUBTRACT"; |
| case 0x800B: |
| return "GL_FUNC_REVERSE_SUBTRACT"; |
| case 0x8010: |
| return "GL_CONVOLUTION_1D"; |
| case 0x8011: |
| return "GL_CONVOLUTION_2D"; |
| case 0x8012: |
| return "GL_SEPARABLE_2D"; |
| case 0x8024: |
| return "GL_HISTOGRAM"; |
| case 0x8025: |
| return "GL_PROXY_HISTOGRAM"; |
| case 0x802E: |
| return "GL_MINMAX"; |
| case 0x8032: |
| return "GL_UNSIGNED_BYTE_3_3_2"; |
| case 0x8033: |
| return "GL_UNSIGNED_SHORT_4_4_4_4"; |
| case 0x8034: |
| return "GL_UNSIGNED_SHORT_5_5_5_1"; |
| case 0x8035: |
| return "GL_UNSIGNED_INT_8_8_8_8"; |
| case 0x8036: |
| return "GL_UNSIGNED_INT_10_10_10_2"; |
| case 0x8037: |
| return "GL_POLYGON_OFFSET_FILL"; |
| case 0x8038: |
| return "GL_POLYGON_OFFSET_FACTOR"; |
| case 0x803A: |
| return "GL_RESCALE_NORMAL"; |
| case 0x803B: |
| return "GL_ALPHA4"; |
| case 0x803C: |
| return "GL_ALPHA8"; |
| case 0x803D: |
| return "GL_ALPHA12"; |
| case 0x803E: |
| return "GL_ALPHA16"; |
| case 0x803F: |
| return "GL_LUMINANCE4"; |
| case 0x8040: |
| return "GL_LUMINANCE8"; |
| case 0x8041: |
| return "GL_LUMINANCE12"; |
| case 0x8042: |
| return "GL_LUMINANCE16"; |
| case 0x8043: |
| return "GL_LUMINANCE4_ALPHA4"; |
| case 0x8044: |
| return "GL_LUMINANCE6_ALPHA2"; |
| case 0x8045: |
| return "GL_LUMINANCE8_ALPHA8"; |
| case 0x8046: |
| return "GL_LUMINANCE12_ALPHA4"; |
| case 0x8047: |
| return "GL_LUMINANCE12_ALPHA12"; |
| case 0x8048: |
| return "GL_LUMINANCE16_ALPHA16"; |
| case 0x8049: |
| return "GL_INTENSITY"; |
| case 0x804A: |
| return "GL_INTENSITY4"; |
| case 0x804B: |
| return "GL_INTENSITY8"; |
| case 0x804C: |
| return "GL_INTENSITY12"; |
| case 0x804D: |
| return "GL_INTENSITY16"; |
| case 0x804F: |
| return "GL_RGB4"; |
| case 0x8050: |
| return "GL_RGB5"; |
| case 0x8051: |
| return "GL_RGB8"; |
| case 0x8052: |
| return "GL_RGB10"; |
| case 0x8053: |
| return "GL_RGB12"; |
| case 0x8054: |
| return "GL_RGB16"; |
| case 0x8055: |
| return "GL_RGBA2"; |
| case 0x8056: |
| return "GL_RGBA4"; |
| case 0x8057: |
| return "GL_RGB5_A1"; |
| case 0x8058: |
| return "GL_RGBA8"; |
| case 0x8059: |
| return "GL_RGB10_A2"; |
| case 0x805A: |
| return "GL_RGBA12"; |
| case 0x805B: |
| return "GL_RGBA16"; |
| case 0x805C: |
| return "GL_TEXTURE_RED_SIZE"; |
| case 0x805D: |
| return "GL_TEXTURE_GREEN_SIZE"; |
| case 0x805E: |
| return "GL_TEXTURE_BLUE_SIZE"; |
| case 0x805F: |
| return "GL_TEXTURE_ALPHA_SIZE"; |
| case 0x8060: |
| return "GL_TEXTURE_LUMINANCE_SIZE"; |
| case 0x8061: |
| return "GL_TEXTURE_INTENSITY_SIZE"; |
| case 0x8063: |
| return "GL_PROXY_TEXTURE_1D"; |
| case 0x8064: |
| return "GL_PROXY_TEXTURE_2D"; |
| case 0x8066: |
| return "GL_TEXTURE_PRIORITY"; |
| case 0x8067: |
| return "GL_TEXTURE_RESIDENT"; |
| case 0x8068: |
| return "GL_TEXTURE_BINDING_1D"; |
| case 0x8069: |
| return "GL_TEXTURE_BINDING_2D"; |
| case 0x806A: |
| return "GL_TEXTURE_BINDING_3D"; |
| case 0x806B: |
| return "GL_PACK_SKIP_IMAGES"; |
| case 0x806C: |
| return "GL_PACK_IMAGE_HEIGHT"; |
| case 0x806D: |
| return "GL_UNPACK_SKIP_IMAGES"; |
| case 0x806E: |
| return "GL_UNPACK_IMAGE_HEIGHT"; |
| case 0x806F: |
| return "GL_TEXTURE_3D"; |
| case 0x8070: |
| return "GL_PROXY_TEXTURE_3D"; |
| case 0x8071: |
| return "GL_TEXTURE_DEPTH"; |
| case 0x8072: |
| return "GL_TEXTURE_WRAP_R"; |
| case 0x8073: |
| return "GL_MAX_3D_TEXTURE_SIZE"; |
| case 0x8074: |
| return "GL_VERTEX_ARRAY"; |
| case 0x8075: |
| return "GL_NORMAL_ARRAY"; |
| case 0x8076: |
| return "GL_COLOR_ARRAY"; |
| case 0x8077: |
| return "GL_INDEX_ARRAY"; |
| case 0x8078: |
| return "GL_TEXTURE_COORD_ARRAY"; |
| case 0x8079: |
| return "GL_EDGE_FLAG_ARRAY"; |
| case 0x807A: |
| return "GL_VERTEX_ARRAY_SIZE"; |
| case 0x807B: |
| return "GL_VERTEX_ARRAY_TYPE"; |
| case 0x807C: |
| return "GL_VERTEX_ARRAY_STRIDE"; |
| case 0x807E: |
| return "GL_NORMAL_ARRAY_TYPE"; |
| case 0x807F: |
| return "GL_NORMAL_ARRAY_STRIDE"; |
| case 0x8081: |
| return "GL_COLOR_ARRAY_SIZE"; |
| case 0x8082: |
| return "GL_COLOR_ARRAY_TYPE"; |
| case 0x8083: |
| return "GL_COLOR_ARRAY_STRIDE"; |
| case 0x8085: |
| return "GL_INDEX_ARRAY_TYPE"; |
| case 0x8086: |
| return "GL_INDEX_ARRAY_STRIDE"; |
| case 0x8088: |
| return "GL_TEXTURE_COORD_ARRAY_SIZE"; |
| case 0x8089: |
| return "GL_TEXTURE_COORD_ARRAY_TYPE"; |
| case 0x808A: |
| return "GL_TEXTURE_COORD_ARRAY_STRIDE"; |
| case 0x808C: |
| return "GL_EDGE_FLAG_ARRAY_STRIDE"; |
| case 0x808E: |
| return "GL_VERTEX_ARRAY_POINTER"; |
| case 0x808F: |
| return "GL_NORMAL_ARRAY_POINTER"; |
| case 0x8090: |
| return "GL_COLOR_ARRAY_POINTER"; |
| case 0x8091: |
| return "GL_INDEX_ARRAY_POINTER"; |
| case 0x8092: |
| return "GL_TEXTURE_COORD_ARRAY_POINTER"; |
| case 0x8093: |
| return "GL_EDGE_FLAG_ARRAY_POINTER"; |
| case 0x809D: |
| return "GL_MULTISAMPLE"; |
| case 0x809E: |
| return "GL_SAMPLE_ALPHA_TO_COVERAGE"; |
| case 0x809F: |
| return "GL_SAMPLE_ALPHA_TO_ONE"; |
| case 0x80A0: |
| return "GL_SAMPLE_COVERAGE"; |
| case 0x80A8: |
| return "GL_SAMPLE_BUFFERS"; |
| case 0x80A9: |
| return "GL_SAMPLES"; |
| case 0x80AA: |
| return "GL_SAMPLE_COVERAGE_VALUE"; |
| case 0x80AB: |
| return "GL_SAMPLE_COVERAGE_INVERT"; |
| case 0x80C8: |
| return "GL_BLEND_DST_RGB"; |
| case 0x80C9: |
| return "GL_BLEND_SRC_RGB"; |
| case 0x80CA: |
| return "GL_BLEND_DST_ALPHA"; |
| case 0x80CB: |
| return "GL_BLEND_SRC_ALPHA"; |
| case 0x80D0: |
| return "GL_COLOR_TABLE"; |
| case 0x80D1: |
| return "GL_POST_CONVOLUTION_COLOR_TABLE"; |
| case 0x80D2: |
| return "GL_POST_COLOR_MATRIX_COLOR_TABLE"; |
| case 0x80D3: |
| return "GL_PROXY_COLOR_TABLE"; |
| case 0x80D4: |
| return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"; |
| case 0x80D5: |
| return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"; |
| case 0x80E0: |
| return "GL_BGR"; |
| case 0x80E1: |
| return "GL_BGRA"; |
| case 0x80E8: |
| return "GL_MAX_ELEMENTS_VERTICES"; |
| case 0x80E9: |
| return "GL_MAX_ELEMENTS_INDICES"; |
| case 0x80EE: |
| return "GL_PARAMETER_BUFFER"; |
| case 0x80EF: |
| return "GL_PARAMETER_BUFFER_BINDING"; |
| case 0x8126: |
| return "GL_POINT_SIZE_MIN"; |
| case 0x8127: |
| return "GL_POINT_SIZE_MAX"; |
| case 0x8128: |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; |
| case 0x8129: |
| return "GL_POINT_DISTANCE_ATTENUATION"; |
| case 0x812D: |
| return "GL_CLAMP_TO_BORDER"; |
| case 0x812F: |
| return "GL_CLAMP_TO_EDGE"; |
| case 0x813A: |
| return "GL_TEXTURE_MIN_LOD"; |
| case 0x813B: |
| return "GL_TEXTURE_MAX_LOD"; |
| case 0x813C: |
| return "GL_TEXTURE_BASE_LEVEL"; |
| case 0x813D: |
| return "GL_TEXTURE_MAX_LEVEL"; |
| case 0x8191: |
| return "GL_GENERATE_MIPMAP"; |
| case 0x8192: |
| return "GL_GENERATE_MIPMAP_HINT"; |
| case 0x81A5: |
| return "GL_DEPTH_COMPONENT16"; |
| case 0x81A6: |
| return "GL_DEPTH_COMPONENT24"; |
| case 0x81A7: |
| return "GL_DEPTH_COMPONENT32"; |
| case 0x81F8: |
| return "GL_LIGHT_MODEL_COLOR_CONTROL"; |
| case 0x81F9: |
| return "GL_SINGLE_COLOR"; |
| case 0x81FA: |
| return "GL_SEPARATE_SPECULAR_COLOR"; |
| case 0x8210: |
| return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; |
| case 0x8211: |
| return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; |
| case 0x8212: |
| return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; |
| case 0x8213: |
| return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; |
| case 0x8214: |
| return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; |
| case 0x8215: |
| return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; |
| case 0x8216: |
| return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; |
| case 0x8217: |
| return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; |
| case 0x8218: |
| return "GL_FRAMEBUFFER_DEFAULT"; |
| case 0x8219: |
| return "GL_FRAMEBUFFER_UNDEFINED"; |
| case 0x821A: |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; |
| case 0x821B: |
| return "GL_MAJOR_VERSION"; |
| case 0x821C: |
| return "GL_MINOR_VERSION"; |
| case 0x821D: |
| return "GL_NUM_EXTENSIONS"; |
| case 0x821E: |
| return "GL_CONTEXT_FLAGS"; |
| case 0x821F: |
| return "GL_BUFFER_IMMUTABLE_STORAGE"; |
| case 0x8220: |
| return "GL_BUFFER_STORAGE_FLAGS"; |
| case 0x8221: |
| return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"; |
| case 0x8222: |
| return "GL_INDEX"; |
| case 0x8225: |
| return "GL_COMPRESSED_RED"; |
| case 0x8226: |
| return "GL_COMPRESSED_RG"; |
| case 0x8227: |
| return "GL_RG"; |
| case 0x8228: |
| return "GL_RG_INTEGER"; |
| case 0x8229: |
| return "GL_R8"; |
| case 0x822A: |
| return "GL_R16"; |
| case 0x822B: |
| return "GL_RG8"; |
| case 0x822C: |
| return "GL_RG16"; |
| case 0x822D: |
| return "GL_R16F"; |
| case 0x822E: |
| return "GL_R32F"; |
| case 0x822F: |
| return "GL_RG16F"; |
| case 0x8230: |
| return "GL_RG32F"; |
| case 0x8231: |
| return "GL_R8I"; |
| case 0x8232: |
| return "GL_R8UI"; |
| case 0x8233: |
| return "GL_R16I"; |
| case 0x8234: |
| return "GL_R16UI"; |
| case 0x8235: |
| return "GL_R32I"; |
| case 0x8236: |
| return "GL_R32UI"; |
| case 0x8237: |
| return "GL_RG8I"; |
| case 0x8238: |
| return "GL_RG8UI"; |
| case 0x8239: |
| return "GL_RG16I"; |
| case 0x823A: |
| return "GL_RG16UI"; |
| case 0x823B: |
| return "GL_RG32I"; |
| case 0x823C: |
| return "GL_RG32UI"; |
| case 0x8242: |
| return "GL_DEBUG_OUTPUT_SYNCHRONOUS"; |
| case 0x8243: |
| return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"; |
| case 0x8244: |
| return "GL_DEBUG_CALLBACK_FUNCTION"; |
| case 0x8245: |
| return "GL_DEBUG_CALLBACK_USER_PARAM"; |
| case 0x8246: |
| return "GL_DEBUG_SOURCE_API"; |
| case 0x8247: |
| return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; |
| case 0x8248: |
| return "GL_DEBUG_SOURCE_SHADER_COMPILER"; |
| case 0x8249: |
| return "GL_DEBUG_SOURCE_THIRD_PARTY"; |
| case 0x824A: |
| return "GL_DEBUG_SOURCE_APPLICATION"; |
| case 0x824B: |
| return "GL_DEBUG_SOURCE_OTHER"; |
| case 0x824C: |
| return "GL_DEBUG_TYPE_ERROR"; |
| case 0x824D: |
| return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; |
| case 0x824E: |
| return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; |
| case 0x824F: |
| return "GL_DEBUG_TYPE_PORTABILITY"; |
| case 0x8250: |
| return "GL_DEBUG_TYPE_PERFORMANCE"; |
| case 0x8251: |
| return "GL_DEBUG_TYPE_OTHER"; |
| case 0x8252: |
| return "GL_LOSE_CONTEXT_ON_RESET"; |
| case 0x8253: |
| return "GL_GUILTY_CONTEXT_RESET"; |
| case 0x8254: |
| return "GL_INNOCENT_CONTEXT_RESET"; |
| case 0x8255: |
| return "GL_UNKNOWN_CONTEXT_RESET"; |
| case 0x8256: |
| return "GL_RESET_NOTIFICATION_STRATEGY"; |
| case 0x8257: |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; |
| case 0x8258: |
| return "GL_PROGRAM_SEPARABLE"; |
| case 0x8259: |
| return "GL_ACTIVE_PROGRAM"; |
| case 0x825A: |
| return "GL_PROGRAM_PIPELINE_BINDING"; |
| case 0x825B: |
| return "GL_MAX_VIEWPORTS"; |
| case 0x825C: |
| return "GL_VIEWPORT_SUBPIXEL_BITS"; |
| case 0x825D: |
| return "GL_VIEWPORT_BOUNDS_RANGE"; |
| case 0x825E: |
| return "GL_LAYER_PROVOKING_VERTEX"; |
| case 0x825F: |
| return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"; |
| case 0x8260: |
| return "GL_UNDEFINED_VERTEX"; |
| case 0x8261: |
| return "GL_NO_RESET_NOTIFICATION"; |
| case 0x8262: |
| return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"; |
| case 0x8263: |
| return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; |
| case 0x8264: |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; |
| case 0x8265: |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; |
| case 0x8266: |
| return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; |
| case 0x8267: |
| return "GL_COMPUTE_WORK_GROUP_SIZE"; |
| case 0x8268: |
| return "GL_DEBUG_TYPE_MARKER"; |
| case 0x8269: |
| return "GL_DEBUG_TYPE_PUSH_GROUP"; |
| case 0x826A: |
| return "GL_DEBUG_TYPE_POP_GROUP"; |
| case 0x826B: |
| return "GL_DEBUG_SEVERITY_NOTIFICATION"; |
| case 0x826C: |
| return "GL_MAX_DEBUG_GROUP_STACK_DEPTH"; |
| case 0x826D: |
| return "GL_DEBUG_GROUP_STACK_DEPTH"; |
| case 0x826E: |
| return "GL_MAX_UNIFORM_LOCATIONS"; |
| case 0x826F: |
| return "GL_INTERNALFORMAT_SUPPORTED"; |
| case 0x8270: |
| return "GL_INTERNALFORMAT_PREFERRED"; |
| case 0x8271: |
| return "GL_INTERNALFORMAT_RED_SIZE"; |
| case 0x8272: |
| return "GL_INTERNALFORMAT_GREEN_SIZE"; |
| case 0x8273: |
| return "GL_INTERNALFORMAT_BLUE_SIZE"; |
| case 0x8274: |
| return "GL_INTERNALFORMAT_ALPHA_SIZE"; |
| case 0x8275: |
| return "GL_INTERNALFORMAT_DEPTH_SIZE"; |
| case 0x8276: |
| return "GL_INTERNALFORMAT_STENCIL_SIZE"; |
| case 0x8277: |
| return "GL_INTERNALFORMAT_SHARED_SIZE"; |
| case 0x8278: |
| return "GL_INTERNALFORMAT_RED_TYPE"; |
| case 0x8279: |
| return "GL_INTERNALFORMAT_GREEN_TYPE"; |
| case 0x827A: |
| return "GL_INTERNALFORMAT_BLUE_TYPE"; |
| case 0x827B: |
| return "GL_INTERNALFORMAT_ALPHA_TYPE"; |
| case 0x827C: |
| return "GL_INTERNALFORMAT_DEPTH_TYPE"; |
| case 0x827D: |
| return "GL_INTERNALFORMAT_STENCIL_TYPE"; |
| case 0x827E: |
| return "GL_MAX_WIDTH"; |
| case 0x827F: |
| return "GL_MAX_HEIGHT"; |
| case 0x8280: |
| return "GL_MAX_DEPTH"; |
| case 0x8281: |
| return "GL_MAX_LAYERS"; |
| case 0x8282: |
| return "GL_MAX_COMBINED_DIMENSIONS"; |
| case 0x8283: |
| return "GL_COLOR_COMPONENTS"; |
| case 0x8284: |
| return "GL_DEPTH_COMPONENTS"; |
| case 0x8285: |
| return "GL_STENCIL_COMPONENTS"; |
| case 0x8286: |
| return "GL_COLOR_RENDERABLE"; |
| case 0x8287: |
| return "GL_DEPTH_RENDERABLE"; |
| case 0x8288: |
| return "GL_STENCIL_RENDERABLE"; |
| case 0x8289: |
| return "GL_FRAMEBUFFER_RENDERABLE"; |
| case 0x828A: |
| return "GL_FRAMEBUFFER_RENDERABLE_LAYERED"; |
| case 0x828B: |
| return "GL_FRAMEBUFFER_BLEND"; |
| case 0x828C: |
| return "GL_READ_PIXELS"; |
| case 0x828D: |
| return "GL_READ_PIXELS_FORMAT"; |
| case 0x828E: |
| return "GL_READ_PIXELS_TYPE"; |
| case 0x828F: |
| return "GL_TEXTURE_IMAGE_FORMAT"; |
| case 0x8290: |
| return "GL_TEXTURE_IMAGE_TYPE"; |
| case 0x8291: |
| return "GL_GET_TEXTURE_IMAGE_FORMAT"; |
| case 0x8292: |
| return "GL_GET_TEXTURE_IMAGE_TYPE"; |
| case 0x8293: |
| return "GL_MIPMAP"; |
| case 0x8294: |
| return "GL_MANUAL_GENERATE_MIPMAP"; |
| case 0x8295: |
| return "GL_AUTO_GENERATE_MIPMAP"; |
| case 0x8296: |
| return "GL_COLOR_ENCODING"; |
| case 0x8297: |
| return "GL_SRGB_READ"; |
| case 0x8298: |
| return "GL_SRGB_WRITE"; |
| case 0x829A: |
| return "GL_FILTER"; |
| case 0x829B: |
| return "GL_VERTEX_TEXTURE"; |
| case 0x829C: |
| return "GL_TESS_CONTROL_TEXTURE"; |
| case 0x829D: |
| return "GL_TESS_EVALUATION_TEXTURE"; |
| case 0x829E: |
| return "GL_GEOMETRY_TEXTURE"; |
| case 0x829F: |
| return "GL_FRAGMENT_TEXTURE"; |
| case 0x82A0: |
| return "GL_COMPUTE_TEXTURE"; |
| case 0x82A1: |
| return "GL_TEXTURE_SHADOW"; |
| case 0x82A2: |
| return "GL_TEXTURE_GATHER"; |
| case 0x82A3: |
| return "GL_TEXTURE_GATHER_SHADOW"; |
| case 0x82A4: |
| return "GL_SHADER_IMAGE_LOAD"; |
| case 0x82A5: |
| return "GL_SHADER_IMAGE_STORE"; |
| case 0x82A6: |
| return "GL_SHADER_IMAGE_ATOMIC"; |
| case 0x82A7: |
| return "GL_IMAGE_TEXEL_SIZE"; |
| case 0x82A8: |
| return "GL_IMAGE_COMPATIBILITY_CLASS"; |
| case 0x82A9: |
| return "GL_IMAGE_PIXEL_FORMAT"; |
| case 0x82AA: |
| return "GL_IMAGE_PIXEL_TYPE"; |
| case 0x82AC: |
| return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"; |
| case 0x82AD: |
| return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"; |
| case 0x82AE: |
| return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"; |
| case 0x82AF: |
| return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"; |
| case 0x82B1: |
| return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"; |
| case 0x82B2: |
| return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"; |
| case 0x82B3: |
| return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"; |
| case 0x82B4: |
| return "GL_CLEAR_BUFFER"; |
| case 0x82B5: |
| return "GL_TEXTURE_VIEW"; |
| case 0x82B6: |
| return "GL_VIEW_COMPATIBILITY_CLASS"; |
| case 0x82B7: |
| return "GL_FULL_SUPPORT"; |
| case 0x82B8: |
| return "GL_CAVEAT_SUPPORT"; |
| case 0x82B9: |
| return "GL_IMAGE_CLASS_4_X_32"; |
| case 0x82BA: |
| return "GL_IMAGE_CLASS_2_X_32"; |
| case 0x82BB: |
| return "GL_IMAGE_CLASS_1_X_32"; |
| case 0x82BC: |
| return "GL_IMAGE_CLASS_4_X_16"; |
| case 0x82BD: |
| return "GL_IMAGE_CLASS_2_X_16"; |
| case 0x82BE: |
| return "GL_IMAGE_CLASS_1_X_16"; |
| case 0x82BF: |
| return "GL_IMAGE_CLASS_4_X_8"; |
| case 0x82C0: |
| return "GL_IMAGE_CLASS_2_X_8"; |
| case 0x82C1: |
| return "GL_IMAGE_CLASS_1_X_8"; |
| case 0x82C2: |
| return "GL_IMAGE_CLASS_11_11_10"; |
| case 0x82C3: |
| return "GL_IMAGE_CLASS_10_10_10_2"; |
| case 0x82C4: |
| return "GL_VIEW_CLASS_128_BITS"; |
| case 0x82C5: |
| return "GL_VIEW_CLASS_96_BITS"; |
| case 0x82C6: |
| return "GL_VIEW_CLASS_64_BITS"; |
| case 0x82C7: |
| return "GL_VIEW_CLASS_48_BITS"; |
| case 0x82C8: |
| return "GL_VIEW_CLASS_32_BITS"; |
| case 0x82C9: |
| return "GL_VIEW_CLASS_24_BITS"; |
| case 0x82CA: |
| return "GL_VIEW_CLASS_16_BITS"; |
| case 0x82CB: |
| return "GL_VIEW_CLASS_8_BITS"; |
| case 0x82CC: |
| return "GL_VIEW_CLASS_S3TC_DXT1_RGB"; |
| case 0x82CD: |
| return "GL_VIEW_CLASS_S3TC_DXT1_RGBA"; |
| case 0x82CE: |
| return "GL_VIEW_CLASS_S3TC_DXT3_RGBA"; |
| case 0x82CF: |
| return "GL_VIEW_CLASS_S3TC_DXT5_RGBA"; |
| case 0x82D0: |
| return "GL_VIEW_CLASS_RGTC1_RED"; |
| case 0x82D1: |
| return "GL_VIEW_CLASS_RGTC2_RG"; |
| case 0x82D2: |
| return "GL_VIEW_CLASS_BPTC_UNORM"; |
| case 0x82D3: |
| return "GL_VIEW_CLASS_BPTC_FLOAT"; |
| case 0x82D4: |
| return "GL_VERTEX_ATTRIB_BINDING"; |
| case 0x82D5: |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; |
| case 0x82D6: |
| return "GL_VERTEX_BINDING_DIVISOR"; |
| case 0x82D7: |
| return "GL_VERTEX_BINDING_OFFSET"; |
| case 0x82D8: |
| return "GL_VERTEX_BINDING_STRIDE"; |
| case 0x82D9: |
| return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; |
| case 0x82DA: |
| return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; |
| case 0x82DB: |
| return "GL_TEXTURE_VIEW_MIN_LEVEL"; |
| case 0x82DC: |
| return "GL_TEXTURE_VIEW_NUM_LEVELS"; |
| case 0x82DD: |
| return "GL_TEXTURE_VIEW_MIN_LAYER"; |
| case 0x82DE: |
| return "GL_TEXTURE_VIEW_NUM_LAYERS"; |
| case 0x82DF: |
| return "GL_TEXTURE_IMMUTABLE_LEVELS"; |
| case 0x82E0: |
| return "GL_BUFFER"; |
| case 0x82E1: |
| return "GL_SHADER"; |
| case 0x82E2: |
| return "GL_PROGRAM"; |
| case 0x82E3: |
| return "GL_QUERY"; |
| case 0x82E4: |
| return "GL_PROGRAM_PIPELINE"; |
| case 0x82E5: |
| return "GL_MAX_VERTEX_ATTRIB_STRIDE"; |
| case 0x82E6: |
| return "GL_SAMPLER"; |
| case 0x82E7: |
| return "GL_DISPLAY_LIST"; |
| case 0x82E8: |
| return "GL_MAX_LABEL_LENGTH"; |
| case 0x82E9: |
| return "GL_NUM_SHADING_LANGUAGE_VERSIONS"; |
| case 0x82EA: |
| return "GL_QUERY_TARGET"; |
| case 0x82EC: |
| return "GL_TRANSFORM_FEEDBACK_OVERFLOW"; |
| case 0x82ED: |
| return "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"; |
| case 0x82EE: |
| return "GL_VERTICES_SUBMITTED"; |
| case 0x82EF: |
| return "GL_PRIMITIVES_SUBMITTED"; |
| case 0x82F0: |
| return "GL_VERTEX_SHADER_INVOCATIONS"; |
| case 0x82F1: |
| return "GL_TESS_CONTROL_SHADER_PATCHES"; |
| case 0x82F2: |
| return "GL_TESS_EVALUATION_SHADER_INVOCATIONS"; |
| case 0x82F3: |
| return "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"; |
| case 0x82F4: |
| return "GL_FRAGMENT_SHADER_INVOCATIONS"; |
| case 0x82F5: |
| return "GL_COMPUTE_SHADER_INVOCATIONS"; |
| case 0x82F6: |
| return "GL_CLIPPING_INPUT_PRIMITIVES"; |
| case 0x82F7: |
| return "GL_CLIPPING_OUTPUT_PRIMITIVES"; |
| case 0x82F9: |
| return "GL_MAX_CULL_DISTANCES"; |
| case 0x82FA: |
| return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"; |
| case 0x82FB: |
| return "GL_CONTEXT_RELEASE_BEHAVIOR"; |
| case 0x82FC: |
| return "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"; |
| case 0x8362: |
| return "GL_UNSIGNED_BYTE_2_3_3_REV"; |
| case 0x8363: |
| return "GL_UNSIGNED_SHORT_5_6_5"; |
| case 0x8364: |
| return "GL_UNSIGNED_SHORT_5_6_5_REV"; |
| case 0x8365: |
| return "GL_UNSIGNED_SHORT_4_4_4_4_REV"; |
| case 0x8366: |
| return "GL_UNSIGNED_SHORT_1_5_5_5_REV"; |
| case 0x8367: |
| return "GL_UNSIGNED_INT_8_8_8_8_REV"; |
| case 0x8368: |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; |
| case 0x8370: |
| return "GL_MIRRORED_REPEAT"; |
| case 0x83F0: |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; |
| case 0x83F1: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; |
| case 0x83F2: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; |
| case 0x83F3: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; |
| case 0x8450: |
| return "GL_FOG_COORD_SRC"; |
| case 0x8451: |
| return "GL_FOG_COORD"; |
| case 0x8452: |
| return "GL_FRAGMENT_DEPTH"; |
| case 0x8453: |
| return "GL_CURRENT_FOG_COORD"; |
| case 0x8454: |
| return "GL_FOG_COORD_ARRAY_TYPE"; |
| case 0x8455: |
| return "GL_FOG_COORD_ARRAY_STRIDE"; |
| case 0x8456: |
| return "GL_FOG_COORD_ARRAY_POINTER"; |
| case 0x8457: |
| return "GL_FOG_COORD_ARRAY"; |
| case 0x8458: |
| return "GL_COLOR_SUM"; |
| case 0x8459: |
| return "GL_CURRENT_SECONDARY_COLOR"; |
| case 0x845A: |
| return "GL_SECONDARY_COLOR_ARRAY_SIZE"; |
| case 0x845B: |
| return "GL_SECONDARY_COLOR_ARRAY_TYPE"; |
| case 0x845C: |
| return "GL_SECONDARY_COLOR_ARRAY_STRIDE"; |
| case 0x845D: |
| return "GL_SECONDARY_COLOR_ARRAY_POINTER"; |
| case 0x845E: |
| return "GL_SECONDARY_COLOR_ARRAY"; |
| case 0x845F: |
| return "GL_CURRENT_RASTER_SECONDARY_COLOR"; |
| case 0x846D: |
| return "GL_ALIASED_POINT_SIZE_RANGE"; |
| case 0x846E: |
| return "GL_ALIASED_LINE_WIDTH_RANGE"; |
| case 0x84C0: |
| return "GL_TEXTURE0"; |
| case 0x84C1: |
| return "GL_TEXTURE1"; |
| case 0x84C2: |
| return "GL_TEXTURE2"; |
| case 0x84C3: |
| return "GL_TEXTURE3"; |
| case 0x84C4: |
| return "GL_TEXTURE4"; |
| case 0x84C5: |
| return "GL_TEXTURE5"; |
| case 0x84C6: |
| return "GL_TEXTURE6"; |
| case 0x84C7: |
| return "GL_TEXTURE7"; |
| case 0x84C8: |
| return "GL_TEXTURE8"; |
| case 0x84C9: |
| return "GL_TEXTURE9"; |
| case 0x84CA: |
| return "GL_TEXTURE10"; |
| case 0x84CB: |
| return "GL_TEXTURE11"; |
| case 0x84CC: |
| return "GL_TEXTURE12"; |
| case 0x84CD: |
| return "GL_TEXTURE13"; |
| case 0x84CE: |
| return "GL_TEXTURE14"; |
| case 0x84CF: |
| return "GL_TEXTURE15"; |
| case 0x84D0: |
| return "GL_TEXTURE16"; |
| case 0x84D1: |
| return "GL_TEXTURE17"; |
| case 0x84D2: |
| return "GL_TEXTURE18"; |
| case 0x84D3: |
| return "GL_TEXTURE19"; |
| case 0x84D4: |
| return "GL_TEXTURE20"; |
| case 0x84D5: |
| return "GL_TEXTURE21"; |
| case 0x84D6: |
| return "GL_TEXTURE22"; |
| case 0x84D7: |
| return "GL_TEXTURE23"; |
| case 0x84D8: |
| return "GL_TEXTURE24"; |
| case 0x84D9: |
| return "GL_TEXTURE25"; |
| case 0x84DA: |
| return "GL_TEXTURE26"; |
| case 0x84DB: |
| return "GL_TEXTURE27"; |
| case 0x84DC: |
| return "GL_TEXTURE28"; |
| case 0x84DD: |
| return "GL_TEXTURE29"; |
| case 0x84DE: |
| return "GL_TEXTURE30"; |
| case 0x84DF: |
| return "GL_TEXTURE31"; |
| case 0x84E0: |
| return "GL_ACTIVE_TEXTURE"; |
| case 0x84E1: |
| return "GL_CLIENT_ACTIVE_TEXTURE"; |
| case 0x84E2: |
| return "GL_MAX_TEXTURE_UNITS"; |
| case 0x84E3: |
| return "GL_TRANSPOSE_MODELVIEW_MATRIX"; |
| case 0x84E4: |
| return "GL_TRANSPOSE_PROJECTION_MATRIX"; |
| case 0x84E5: |
| return "GL_TRANSPOSE_TEXTURE_MATRIX"; |
| case 0x84E6: |
| return "GL_TRANSPOSE_COLOR_MATRIX"; |
| case 0x84E7: |
| return "GL_SUBTRACT"; |
| case 0x84E8: |
| return "GL_MAX_RENDERBUFFER_SIZE"; |
| case 0x84E9: |
| return "GL_COMPRESSED_ALPHA"; |
| case 0x84EA: |
| return "GL_COMPRESSED_LUMINANCE"; |
| case 0x84EB: |
| return "GL_COMPRESSED_LUMINANCE_ALPHA"; |
| case 0x84EC: |
| return "GL_COMPRESSED_INTENSITY"; |
| case 0x84ED: |
| return "GL_COMPRESSED_RGB"; |
| case 0x84EE: |
| return "GL_COMPRESSED_RGBA"; |
| case 0x84EF: |
| return "GL_TEXTURE_COMPRESSION_HINT"; |
| case 0x84F0: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"; |
| case 0x84F1: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"; |
| case 0x84F2: |
| return "GL_ALL_COMPLETED_NV"; |
| case 0x84F3: |
| return "GL_FENCE_STATUS_NV"; |
| case 0x84F4: |
| return "GL_FENCE_CONDITION_NV"; |
| case 0x84F5: |
| return "GL_TEXTURE_RECTANGLE"; |
| case 0x84F6: |
| return "GL_TEXTURE_BINDING_RECTANGLE"; |
| case 0x84F7: |
| return "GL_PROXY_TEXTURE_RECTANGLE"; |
| case 0x84F8: |
| return "GL_MAX_RECTANGLE_TEXTURE_SIZE"; |
| case 0x84F9: |
| return "GL_DEPTH_STENCIL"; |
| case 0x84FA: |
| return "GL_UNSIGNED_INT_24_8"; |
| case 0x84FD: |
| return "GL_MAX_TEXTURE_LOD_BIAS"; |
| case 0x84FE: |
| return "GL_TEXTURE_MAX_ANISOTROPY"; |
| case 0x84FF: |
| return "GL_MAX_TEXTURE_MAX_ANISOTROPY"; |
| case 0x8500: |
| return "GL_TEXTURE_FILTER_CONTROL"; |
| case 0x8501: |
| return "GL_TEXTURE_LOD_BIAS"; |
| case 0x8507: |
| return "GL_INCR_WRAP"; |
| case 0x8508: |
| return "GL_DECR_WRAP"; |
| case 0x8511: |
| return "GL_NORMAL_MAP"; |
| case 0x8512: |
| return "GL_REFLECTION_MAP"; |
| case 0x8513: |
| return "GL_TEXTURE_CUBE_MAP"; |
| case 0x8514: |
| return "GL_TEXTURE_BINDING_CUBE_MAP"; |
| case 0x8515: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; |
| case 0x8516: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; |
| case 0x8517: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; |
| case 0x8518: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; |
| case 0x8519: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; |
| case 0x851A: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; |
| case 0x851B: |
| return "GL_PROXY_TEXTURE_CUBE_MAP"; |
| case 0x851C: |
| return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; |
| case 0x8570: |
| return "GL_COMBINE"; |
| case 0x8571: |
| return "GL_COMBINE_RGB"; |
| case 0x8572: |
| return "GL_COMBINE_ALPHA"; |
| case 0x8573: |
| return "GL_RGB_SCALE"; |
| case 0x8574: |
| return "GL_ADD_SIGNED"; |
| case 0x8575: |
| return "GL_INTERPOLATE"; |
| case 0x8576: |
| return "GL_CONSTANT"; |
| case 0x8577: |
| return "GL_PRIMARY_COLOR"; |
| case 0x8578: |
| return "GL_PREVIOUS"; |
| case 0x8580: |
| return "GL_SRC0_RGB"; |
| case 0x8581: |
| return "GL_SRC1_RGB"; |
| case 0x8582: |
| return "GL_SRC2_RGB"; |
| case 0x8588: |
| return "GL_SRC0_ALPHA"; |
| case 0x8589: |
| return "GL_SRC1_ALPHA"; |
| case 0x858A: |
| return "GL_SRC2_ALPHA"; |
| case 0x8590: |
| return "GL_OPERAND0_RGB"; |
| case 0x8591: |
| return "GL_OPERAND1_RGB"; |
| case 0x8592: |
| return "GL_OPERAND2_RGB"; |
| case 0x8598: |
| return "GL_OPERAND0_ALPHA"; |
| case 0x8599: |
| return "GL_OPERAND1_ALPHA"; |
| case 0x859A: |
| return "GL_OPERAND2_ALPHA"; |
| case 0x85B5: |
| return "GL_VERTEX_ARRAY_BINDING"; |
| case 0x8622: |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; |
| case 0x8623: |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; |
| case 0x8624: |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; |
| case 0x8625: |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; |
| case 0x8626: |
| return "GL_CURRENT_VERTEX_ATTRIB"; |
| case 0x8642: |
| return "GL_PROGRAM_POINT_SIZE"; |
| case 0x8643: |
| return "GL_VERTEX_PROGRAM_TWO_SIDE"; |
| case 0x8645: |
| return "GL_VERTEX_ATTRIB_ARRAY_POINTER"; |
| case 0x864F: |
| return "GL_DEPTH_CLAMP"; |
| case 0x86A0: |
| return "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"; |
| case 0x86A1: |
| return "GL_TEXTURE_COMPRESSED"; |
| case 0x86A2: |
| return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; |
| case 0x86A3: |
| return "GL_COMPRESSED_TEXTURE_FORMATS"; |
| case 0x86AE: |
| return "GL_DOT3_RGB"; |
| case 0x86AF: |
| return "GL_DOT3_RGBA"; |
| case 0x8741: |
| return "GL_PROGRAM_BINARY_LENGTH"; |
| case 0x8743: |
| return "GL_MIRROR_CLAMP_TO_EDGE"; |
| case 0x874E: |
| return "GL_VERTEX_ATTRIB_ARRAY_LONG"; |
| case 0x8764: |
| return "GL_BUFFER_SIZE"; |
| case 0x8765: |
| return "GL_BUFFER_USAGE"; |
| case 0x87FE: |
| return "GL_NUM_PROGRAM_BINARY_FORMATS"; |
| case 0x87FF: |
| return "GL_PROGRAM_BINARY_FORMATS"; |
| case 0x8800: |
| return "GL_STENCIL_BACK_FUNC"; |
| case 0x8801: |
| return "GL_STENCIL_BACK_FAIL"; |
| case 0x8802: |
| return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; |
| case 0x8803: |
| return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; |
| case 0x8814: |
| return "GL_RGBA32F"; |
| case 0x8815: |
| return "GL_RGB32F"; |
| case 0x8816: |
| return "GL_ALPHA32F_EXT"; |
| case 0x8818: |
| return "GL_LUMINANCE32F_EXT"; |
| case 0x8819: |
| return "GL_LUMINANCE_ALPHA32F_EXT"; |
| case 0x881A: |
| return "GL_RGBA16F"; |
| case 0x881B: |
| return "GL_RGB16F"; |
| case 0x881C: |
| return "GL_ALPHA16F_EXT"; |
| case 0x881E: |
| return "GL_LUMINANCE16F_EXT"; |
| case 0x881F: |
| return "GL_LUMINANCE_ALPHA16F_EXT"; |
| case 0x8824: |
| return "GL_MAX_DRAW_BUFFERS"; |
| case 0x8825: |
| return "GL_DRAW_BUFFER0"; |
| case 0x8826: |
| return "GL_DRAW_BUFFER1"; |
| case 0x8827: |
| return "GL_DRAW_BUFFER2"; |
| case 0x8828: |
| return "GL_DRAW_BUFFER3"; |
| case 0x8829: |
| return "GL_DRAW_BUFFER4"; |
| case 0x882A: |
| return "GL_DRAW_BUFFER5"; |
| case 0x882B: |
| return "GL_DRAW_BUFFER6"; |
| case 0x882C: |
| return "GL_DRAW_BUFFER7"; |
| case 0x882D: |
| return "GL_DRAW_BUFFER8"; |
| case 0x882E: |
| return "GL_DRAW_BUFFER9"; |
| case 0x882F: |
| return "GL_DRAW_BUFFER10"; |
| case 0x8830: |
| return "GL_DRAW_BUFFER11"; |
| case 0x8831: |
| return "GL_DRAW_BUFFER12"; |
| case 0x8832: |
| return "GL_DRAW_BUFFER13"; |
| case 0x8833: |
| return "GL_DRAW_BUFFER14"; |
| case 0x8834: |
| return "GL_DRAW_BUFFER15"; |
| case 0x883D: |
| return "GL_BLEND_EQUATION_ALPHA"; |
| case 0x884A: |
| return "GL_TEXTURE_DEPTH_SIZE"; |
| case 0x884B: |
| return "GL_DEPTH_TEXTURE_MODE"; |
| case 0x884C: |
| return "GL_TEXTURE_COMPARE_MODE"; |
| case 0x884D: |
| return "GL_TEXTURE_COMPARE_FUNC"; |
| case 0x884E: |
| return "GL_COMPARE_R_TO_TEXTURE"; |
| case 0x884F: |
| return "GL_TEXTURE_CUBE_MAP_SEAMLESS"; |
| case 0x8861: |
| return "GL_POINT_SPRITE"; |
| case 0x8862: |
| return "GL_COORD_REPLACE"; |
| case 0x8864: |
| return "GL_QUERY_COUNTER_BITS"; |
| case 0x8865: |
| return "GL_CURRENT_QUERY"; |
| case 0x8866: |
| return "GL_QUERY_RESULT"; |
| case 0x8867: |
| return "GL_QUERY_RESULT_AVAILABLE"; |
| case 0x8869: |
| return "GL_MAX_VERTEX_ATTRIBS"; |
| case 0x886A: |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; |
| case 0x886C: |
| return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"; |
| case 0x886D: |
| return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"; |
| case 0x8871: |
| return "GL_MAX_TEXTURE_COORDS"; |
| case 0x8872: |
| return "GL_MAX_TEXTURE_IMAGE_UNITS"; |
| case 0x887F: |
| return "GL_GEOMETRY_SHADER_INVOCATIONS"; |
| case 0x8892: |
| return "GL_ARRAY_BUFFER"; |
| case 0x8893: |
| return "GL_ELEMENT_ARRAY_BUFFER"; |
| case 0x8894: |
| return "GL_ARRAY_BUFFER_BINDING"; |
| case 0x8895: |
| return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; |
| case 0x8896: |
| return "GL_VERTEX_ARRAY_BUFFER_BINDING"; |
| case 0x8897: |
| return "GL_NORMAL_ARRAY_BUFFER_BINDING"; |
| case 0x8898: |
| return "GL_COLOR_ARRAY_BUFFER_BINDING"; |
| case 0x8899: |
| return "GL_INDEX_ARRAY_BUFFER_BINDING"; |
| case 0x889A: |
| return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"; |
| case 0x889B: |
| return "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"; |
| case 0x889C: |
| return "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"; |
| case 0x889D: |
| return "GL_FOG_COORD_ARRAY_BUFFER_BINDING"; |
| case 0x889E: |
| return "GL_WEIGHT_ARRAY_BUFFER_BINDING"; |
| case 0x889F: |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; |
| case 0x88B8: |
| return "GL_READ_ONLY"; |
| case 0x88B9: |
| return "GL_WRITE_ONLY"; |
| case 0x88BA: |
| return "GL_READ_WRITE"; |
| case 0x88BB: |
| return "GL_BUFFER_ACCESS"; |
| case 0x88BC: |
| return "GL_BUFFER_MAPPED"; |
| case 0x88BD: |
| return "GL_BUFFER_MAP_POINTER"; |
| case 0x88BF: |
| return "GL_TIME_ELAPSED"; |
| case 0x88E0: |
| return "GL_STREAM_DRAW"; |
| case 0x88E1: |
| return "GL_STREAM_READ"; |
| case 0x88E2: |
| return "GL_STREAM_COPY"; |
| case 0x88E4: |
| return "GL_STATIC_DRAW"; |
| case 0x88E5: |
| return "GL_STATIC_READ"; |
| case 0x88E6: |
| return "GL_STATIC_COPY"; |
| case 0x88E8: |
| return "GL_DYNAMIC_DRAW"; |
| case 0x88E9: |
| return "GL_DYNAMIC_READ"; |
| case 0x88EA: |
| return "GL_DYNAMIC_COPY"; |
| case 0x88EB: |
| return "GL_PIXEL_PACK_BUFFER"; |
| case 0x88EC: |
| return "GL_PIXEL_UNPACK_BUFFER"; |
| case 0x88ED: |
| return "GL_PIXEL_PACK_BUFFER_BINDING"; |
| case 0x88EF: |
| return "GL_PIXEL_UNPACK_BUFFER_BINDING"; |
| case 0x88F0: |
| return "GL_DEPTH24_STENCIL8"; |
| case 0x88F1: |
| return "GL_TEXTURE_STENCIL_SIZE"; |
| case 0x88F9: |
| return "GL_SRC1_COLOR"; |
| case 0x88FA: |
| return "GL_ONE_MINUS_SRC1_COLOR"; |
| case 0x88FB: |
| return "GL_ONE_MINUS_SRC1_ALPHA"; |
| case 0x88FC: |
| return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"; |
| case 0x88FD: |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; |
| case 0x88FE: |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; |
| case 0x88FF: |
| return "GL_MAX_ARRAY_TEXTURE_LAYERS"; |
| case 0x8904: |
| return "GL_MIN_PROGRAM_TEXEL_OFFSET"; |
| case 0x8905: |
| return "GL_MAX_PROGRAM_TEXEL_OFFSET"; |
| case 0x8914: |
| return "GL_SAMPLES_PASSED"; |
| case 0x8916: |
| return "GL_GEOMETRY_VERTICES_OUT"; |
| case 0x8917: |
| return "GL_GEOMETRY_INPUT_TYPE"; |
| case 0x8918: |
| return "GL_GEOMETRY_OUTPUT_TYPE"; |
| case 0x8919: |
| return "GL_SAMPLER_BINDING"; |
| case 0x891A: |
| return "GL_CLAMP_VERTEX_COLOR"; |
| case 0x891B: |
| return "GL_CLAMP_FRAGMENT_COLOR"; |
| case 0x891C: |
| return "GL_CLAMP_READ_COLOR"; |
| case 0x891D: |
| return "GL_FIXED_ONLY"; |
| case 0x8A11: |
| return "GL_UNIFORM_BUFFER"; |
| case 0x8A28: |
| return "GL_UNIFORM_BUFFER_BINDING"; |
| case 0x8A29: |
| return "GL_UNIFORM_BUFFER_START"; |
| case 0x8A2A: |
| return "GL_UNIFORM_BUFFER_SIZE"; |
| case 0x8A2B: |
| return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; |
| case 0x8A2C: |
| return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; |
| case 0x8A2D: |
| return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; |
| case 0x8A2E: |
| return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; |
| case 0x8A2F: |
| return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; |
| case 0x8A30: |
| return "GL_MAX_UNIFORM_BLOCK_SIZE"; |
| case 0x8A31: |
| return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; |
| case 0x8A32: |
| return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"; |
| case 0x8A33: |
| return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; |
| case 0x8A34: |
| return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x8A35: |
| return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; |
| case 0x8A36: |
| return "GL_ACTIVE_UNIFORM_BLOCKS"; |
| case 0x8A37: |
| return "GL_UNIFORM_TYPE"; |
| case 0x8A38: |
| return "GL_UNIFORM_SIZE"; |
| case 0x8A39: |
| return "GL_UNIFORM_NAME_LENGTH"; |
| case 0x8A3A: |
| return "GL_UNIFORM_BLOCK_INDEX"; |
| case 0x8A3B: |
| return "GL_UNIFORM_OFFSET"; |
| case 0x8A3C: |
| return "GL_UNIFORM_ARRAY_STRIDE"; |
| case 0x8A3D: |
| return "GL_UNIFORM_MATRIX_STRIDE"; |
| case 0x8A3E: |
| return "GL_UNIFORM_IS_ROW_MAJOR"; |
| case 0x8A3F: |
| return "GL_UNIFORM_BLOCK_BINDING"; |
| case 0x8A40: |
| return "GL_UNIFORM_BLOCK_DATA_SIZE"; |
| case 0x8A41: |
| return "GL_UNIFORM_BLOCK_NAME_LENGTH"; |
| case 0x8A42: |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"; |
| case 0x8A43: |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"; |
| case 0x8A44: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"; |
| case 0x8A45: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"; |
| case 0x8A46: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"; |
| case 0x8A48: |
| return "GL_TEXTURE_SRGB_DECODE_EXT"; |
| case 0x8A49: |
| return "GL_DECODE_EXT"; |
| case 0x8A4A: |
| return "GL_SKIP_DECODE_EXT"; |
| case 0x8A4F: |
| return "GL_PROGRAM_PIPELINE_OBJECT_EXT"; |
| case 0x8A52: |
| return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"; |
| case 0x8B30: |
| return "GL_FRAGMENT_SHADER"; |
| case 0x8B31: |
| return "GL_VERTEX_SHADER"; |
| case 0x8B40: |
| return "GL_PROGRAM_OBJECT_EXT"; |
| case 0x8B48: |
| return "GL_SHADER_OBJECT_EXT"; |
| case 0x8B49: |
| return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; |
| case 0x8B4A: |
| return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; |
| case 0x8B4B: |
| return "GL_MAX_VARYING_FLOATS"; |
| case 0x8B4C: |
| return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; |
| case 0x8B4D: |
| return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; |
| case 0x8B4F: |
| return "GL_SHADER_TYPE"; |
| case 0x8B50: |
| return "GL_FLOAT_VEC2"; |
| case 0x8B51: |
| return "GL_FLOAT_VEC3"; |
| case 0x8B52: |
| return "GL_FLOAT_VEC4"; |
| case 0x8B53: |
| return "GL_INT_VEC2"; |
| case 0x8B54: |
| return "GL_INT_VEC3"; |
| case 0x8B55: |
| return "GL_INT_VEC4"; |
| case 0x8B56: |
| return "GL_BOOL"; |
| case 0x8B57: |
| return "GL_BOOL_VEC2"; |
| case 0x8B58: |
| return "GL_BOOL_VEC3"; |
| case 0x8B59: |
| return "GL_BOOL_VEC4"; |
| case 0x8B5A: |
| return "GL_FLOAT_MAT2"; |
| case 0x8B5B: |
| return "GL_FLOAT_MAT3"; |
| case 0x8B5C: |
| return "GL_FLOAT_MAT4"; |
| case 0x8B5D: |
| return "GL_SAMPLER_1D"; |
| case 0x8B5E: |
| return "GL_SAMPLER_2D"; |
| case 0x8B5F: |
| return "GL_SAMPLER_3D"; |
| case 0x8B60: |
| return "GL_SAMPLER_CUBE"; |
| case 0x8B61: |
| return "GL_SAMPLER_1D_SHADOW"; |
| case 0x8B62: |
| return "GL_SAMPLER_2D_SHADOW"; |
| case 0x8B63: |
| return "GL_SAMPLER_2D_RECT"; |
| case 0x8B64: |
| return "GL_SAMPLER_2D_RECT_SHADOW"; |
| case 0x8B65: |
| return "GL_FLOAT_MAT2x3"; |
| case 0x8B66: |
| return "GL_FLOAT_MAT2x4"; |
| case 0x8B67: |
| return "GL_FLOAT_MAT3x2"; |
| case 0x8B68: |
| return "GL_FLOAT_MAT3x4"; |
| case 0x8B69: |
| return "GL_FLOAT_MAT4x2"; |
| case 0x8B6A: |
| return "GL_FLOAT_MAT4x3"; |
| case 0x8B80: |
| return "GL_DELETE_STATUS"; |
| case 0x8B81: |
| return "GL_COMPILE_STATUS"; |
| case 0x8B82: |
| return "GL_LINK_STATUS"; |
| case 0x8B83: |
| return "GL_VALIDATE_STATUS"; |
| case 0x8B84: |
| return "GL_INFO_LOG_LENGTH"; |
| case 0x8B85: |
| return "GL_ATTACHED_SHADERS"; |
| case 0x8B86: |
| return "GL_ACTIVE_UNIFORMS"; |
| case 0x8B87: |
| return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; |
| case 0x8B88: |
| return "GL_SHADER_SOURCE_LENGTH"; |
| case 0x8B89: |
| return "GL_ACTIVE_ATTRIBUTES"; |
| case 0x8B8A: |
| return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; |
| case 0x8B8B: |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; |
| case 0x8B8C: |
| return "GL_SHADING_LANGUAGE_VERSION"; |
| case 0x8B8D: |
| return "GL_CURRENT_PROGRAM"; |
| case 0x8B90: |
| return "GL_PALETTE4_RGB8_OES"; |
| case 0x8B91: |
| return "GL_PALETTE4_RGBA8_OES"; |
| case 0x8B92: |
| return "GL_PALETTE4_R5_G6_B5_OES"; |
| case 0x8B93: |
| return "GL_PALETTE4_RGBA4_OES"; |
| case 0x8B94: |
| return "GL_PALETTE4_RGB5_A1_OES"; |
| case 0x8B95: |
| return "GL_PALETTE8_RGB8_OES"; |
| case 0x8B96: |
| return "GL_PALETTE8_RGBA8_OES"; |
| case 0x8B97: |
| return "GL_PALETTE8_R5_G6_B5_OES"; |
| case 0x8B98: |
| return "GL_PALETTE8_RGBA4_OES"; |
| case 0x8B99: |
| return "GL_PALETTE8_RGB5_A1_OES"; |
| case 0x8B9A: |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; |
| case 0x8B9B: |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; |
| case 0x8BBB: |
| return "GL_FRAMEBUFFER_FLIP_Y_MESA"; |
| case 0x8BC0: |
| return "GL_COUNTER_TYPE_AMD"; |
| case 0x8BC1: |
| return "GL_COUNTER_RANGE_AMD"; |
| case 0x8BC2: |
| return "GL_UNSIGNED_INT64_AMD"; |
| case 0x8BC3: |
| return "GL_PERCENTAGE_AMD"; |
| case 0x8BC4: |
| return "GL_PERFMON_RESULT_AVAILABLE_AMD"; |
| case 0x8BC5: |
| return "GL_PERFMON_RESULT_SIZE_AMD"; |
| case 0x8BC6: |
| return "GL_PERFMON_RESULT_AMD"; |
| case 0x8C10: |
| return "GL_TEXTURE_RED_TYPE"; |
| case 0x8C11: |
| return "GL_TEXTURE_GREEN_TYPE"; |
| case 0x8C12: |
| return "GL_TEXTURE_BLUE_TYPE"; |
| case 0x8C13: |
| return "GL_TEXTURE_ALPHA_TYPE"; |
| case 0x8C14: |
| return "GL_TEXTURE_LUMINANCE_TYPE"; |
| case 0x8C15: |
| return "GL_TEXTURE_INTENSITY_TYPE"; |
| case 0x8C16: |
| return "GL_TEXTURE_DEPTH_TYPE"; |
| case 0x8C17: |
| return "GL_UNSIGNED_NORMALIZED"; |
| case 0x8C18: |
| return "GL_TEXTURE_1D_ARRAY"; |
| case 0x8C19: |
| return "GL_PROXY_TEXTURE_1D_ARRAY"; |
| case 0x8C1A: |
| return "GL_TEXTURE_2D_ARRAY"; |
| case 0x8C1B: |
| return "GL_PROXY_TEXTURE_2D_ARRAY"; |
| case 0x8C1C: |
| return "GL_TEXTURE_BINDING_1D_ARRAY"; |
| case 0x8C1D: |
| return "GL_TEXTURE_BINDING_2D_ARRAY"; |
| case 0x8C29: |
| return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; |
| case 0x8C2A: |
| return "GL_TEXTURE_BUFFER"; |
| case 0x8C2B: |
| return "GL_MAX_TEXTURE_BUFFER_SIZE"; |
| case 0x8C2C: |
| return "GL_TEXTURE_BINDING_BUFFER"; |
| case 0x8C2D: |
| return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"; |
| case 0x8C2F: |
| return "GL_ANY_SAMPLES_PASSED"; |
| case 0x8C36: |
| return "GL_SAMPLE_SHADING"; |
| case 0x8C37: |
| return "GL_MIN_SAMPLE_SHADING_VALUE"; |
| case 0x8C3A: |
| return "GL_R11F_G11F_B10F"; |
| case 0x8C3B: |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; |
| case 0x8C3D: |
| return "GL_RGB9_E5"; |
| case 0x8C3E: |
| return "GL_UNSIGNED_INT_5_9_9_9_REV"; |
| case 0x8C3F: |
| return "GL_TEXTURE_SHARED_SIZE"; |
| case 0x8C40: |
| return "GL_SRGB"; |
| case 0x8C41: |
| return "GL_SRGB8"; |
| case 0x8C42: |
| return "GL_SRGB_ALPHA"; |
| case 0x8C43: |
| return "GL_SRGB8_ALPHA8"; |
| case 0x8C44: |
| return "GL_SLUMINANCE_ALPHA"; |
| case 0x8C45: |
| return "GL_SLUMINANCE8_ALPHA8"; |
| case 0x8C46: |
| return "GL_SLUMINANCE"; |
| case 0x8C47: |
| return "GL_SLUMINANCE8"; |
| case 0x8C48: |
| return "GL_COMPRESSED_SRGB"; |
| case 0x8C49: |
| return "GL_COMPRESSED_SRGB_ALPHA"; |
| case 0x8C4A: |
| return "GL_COMPRESSED_SLUMINANCE"; |
| case 0x8C4B: |
| return "GL_COMPRESSED_SLUMINANCE_ALPHA"; |
| case 0x8C76: |
| return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; |
| case 0x8C7F: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; |
| case 0x8C80: |
| return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"; |
| case 0x8C83: |
| return "GL_TRANSFORM_FEEDBACK_VARYINGS"; |
| case 0x8C84: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; |
| case 0x8C85: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; |
| case 0x8C87: |
| return "GL_PRIMITIVES_GENERATED"; |
| case 0x8C88: |
| return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; |
| case 0x8C89: |
| return "GL_RASTERIZER_DISCARD"; |
| case 0x8C8A: |
| return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"; |
| case 0x8C8B: |
| return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"; |
| case 0x8C8C: |
| return "GL_INTERLEAVED_ATTRIBS"; |
| case 0x8C8D: |
| return "GL_SEPARATE_ATTRIBS"; |
| case 0x8C8E: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; |
| case 0x8C8F: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; |
| case 0x8CA0: |
| return "GL_POINT_SPRITE_COORD_ORIGIN"; |
| case 0x8CA1: |
| return "GL_LOWER_LEFT"; |
| case 0x8CA2: |
| return "GL_UPPER_LEFT"; |
| case 0x8CA3: |
| return "GL_STENCIL_BACK_REF"; |
| case 0x8CA4: |
| return "GL_STENCIL_BACK_VALUE_MASK"; |
| case 0x8CA5: |
| return "GL_STENCIL_BACK_WRITEMASK"; |
| case 0x8CA6: |
| return "GL_FRAMEBUFFER_BINDING"; |
| case 0x8CA7: |
| return "GL_RENDERBUFFER_BINDING"; |
| case 0x8CA8: |
| return "GL_READ_FRAMEBUFFER"; |
| case 0x8CA9: |
| return "GL_DRAW_FRAMEBUFFER"; |
| case 0x8CAA: |
| return "GL_READ_FRAMEBUFFER_BINDING"; |
| case 0x8CAB: |
| return "GL_RENDERBUFFER_SAMPLES"; |
| case 0x8CAC: |
| return "GL_DEPTH_COMPONENT32F"; |
| case 0x8CAD: |
| return "GL_DEPTH32F_STENCIL8"; |
| case 0x8CD0: |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; |
| case 0x8CD1: |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; |
| case 0x8CD2: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; |
| case 0x8CD3: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; |
| case 0x8CD4: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; |
| case 0x8CD5: |
| return "GL_FRAMEBUFFER_COMPLETE"; |
| case 0x8CD6: |
| return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; |
| case 0x8CD7: |
| return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; |
| case 0x8CDB: |
| return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"; |
| case 0x8CDC: |
| return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"; |
| case 0x8CDD: |
| return "GL_FRAMEBUFFER_UNSUPPORTED"; |
| case 0x8CDF: |
| return "GL_MAX_COLOR_ATTACHMENTS"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| case 0x8CF0: |
| return "GL_COLOR_ATTACHMENT16"; |
| case 0x8CF1: |
| return "GL_COLOR_ATTACHMENT17"; |
| case 0x8CF2: |
| return "GL_COLOR_ATTACHMENT18"; |
| case 0x8CF3: |
| return "GL_COLOR_ATTACHMENT19"; |
| case 0x8CF4: |
| return "GL_COLOR_ATTACHMENT20"; |
| case 0x8CF5: |
| return "GL_COLOR_ATTACHMENT21"; |
| case 0x8CF6: |
| return "GL_COLOR_ATTACHMENT22"; |
| case 0x8CF7: |
| return "GL_COLOR_ATTACHMENT23"; |
| case 0x8CF8: |
| return "GL_COLOR_ATTACHMENT24"; |
| case 0x8CF9: |
| return "GL_COLOR_ATTACHMENT25"; |
| case 0x8CFA: |
| return "GL_COLOR_ATTACHMENT26"; |
| case 0x8CFB: |
| return "GL_COLOR_ATTACHMENT27"; |
| case 0x8CFC: |
| return "GL_COLOR_ATTACHMENT28"; |
| case 0x8CFD: |
| return "GL_COLOR_ATTACHMENT29"; |
| case 0x8CFE: |
| return "GL_COLOR_ATTACHMENT30"; |
| case 0x8CFF: |
| return "GL_COLOR_ATTACHMENT31"; |
| case 0x8D00: |
| return "GL_DEPTH_ATTACHMENT"; |
| case 0x8D20: |
| return "GL_STENCIL_ATTACHMENT"; |
| case 0x8D40: |
| return "GL_FRAMEBUFFER"; |
| case 0x8D41: |
| return "GL_RENDERBUFFER"; |
| case 0x8D42: |
| return "GL_RENDERBUFFER_WIDTH"; |
| case 0x8D43: |
| return "GL_RENDERBUFFER_HEIGHT"; |
| case 0x8D44: |
| return "GL_RENDERBUFFER_INTERNAL_FORMAT"; |
| case 0x8D46: |
| return "GL_STENCIL_INDEX1"; |
| case 0x8D47: |
| return "GL_STENCIL_INDEX4"; |
| case 0x8D48: |
| return "GL_STENCIL_INDEX8"; |
| case 0x8D49: |
| return "GL_STENCIL_INDEX16"; |
| case 0x8D50: |
| return "GL_RENDERBUFFER_RED_SIZE"; |
| case 0x8D51: |
| return "GL_RENDERBUFFER_GREEN_SIZE"; |
| case 0x8D52: |
| return "GL_RENDERBUFFER_BLUE_SIZE"; |
| case 0x8D53: |
| return "GL_RENDERBUFFER_ALPHA_SIZE"; |
| case 0x8D54: |
| return "GL_RENDERBUFFER_DEPTH_SIZE"; |
| case 0x8D55: |
| return "GL_RENDERBUFFER_STENCIL_SIZE"; |
| case 0x8D56: |
| return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; |
| case 0x8D57: |
| return "GL_MAX_SAMPLES"; |
| case 0x8D62: |
| return "GL_RGB565"; |
| case 0x8D69: |
| return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; |
| case 0x8D6A: |
| return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; |
| case 0x8D6B: |
| return "GL_MAX_ELEMENT_INDEX"; |
| case 0x8D70: |
| return "GL_RGBA32UI"; |
| case 0x8D71: |
| return "GL_RGB32UI"; |
| case 0x8D76: |
| return "GL_RGBA16UI"; |
| case 0x8D77: |
| return "GL_RGB16UI"; |
| case 0x8D7C: |
| return "GL_RGBA8UI"; |
| case 0x8D7D: |
| return "GL_RGB8UI"; |
| case 0x8D82: |
| return "GL_RGBA32I"; |
| case 0x8D83: |
| return "GL_RGB32I"; |
| case 0x8D88: |
| return "GL_RGBA16I"; |
| case 0x8D89: |
| return "GL_RGB16I"; |
| case 0x8D8E: |
| return "GL_RGBA8I"; |
| case 0x8D8F: |
| return "GL_RGB8I"; |
| case 0x8D94: |
| return "GL_RED_INTEGER"; |
| case 0x8D95: |
| return "GL_GREEN_INTEGER"; |
| case 0x8D96: |
| return "GL_BLUE_INTEGER"; |
| case 0x8D97: |
| return "GL_ALPHA_INTEGER"; |
| case 0x8D98: |
| return "GL_RGB_INTEGER"; |
| case 0x8D99: |
| return "GL_RGBA_INTEGER"; |
| case 0x8D9A: |
| return "GL_BGR_INTEGER"; |
| case 0x8D9B: |
| return "GL_BGRA_INTEGER"; |
| case 0x8D9F: |
| return "GL_INT_2_10_10_10_REV"; |
| case 0x8DA7: |
| return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; |
| case 0x8DA8: |
| return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; |
| case 0x8DAD: |
| return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; |
| case 0x8DB9: |
| return "GL_FRAMEBUFFER_SRGB"; |
| case 0x8DBB: |
| return "GL_COMPRESSED_RED_RGTC1"; |
| case 0x8DBC: |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1"; |
| case 0x8DBD: |
| return "GL_COMPRESSED_RG_RGTC2"; |
| case 0x8DBE: |
| return "GL_COMPRESSED_SIGNED_RG_RGTC2"; |
| case 0x8DC0: |
| return "GL_SAMPLER_1D_ARRAY"; |
| case 0x8DC1: |
| return "GL_SAMPLER_2D_ARRAY"; |
| case 0x8DC2: |
| return "GL_SAMPLER_BUFFER"; |
| case 0x8DC3: |
| return "GL_SAMPLER_1D_ARRAY_SHADOW"; |
| case 0x8DC4: |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; |
| case 0x8DC5: |
| return "GL_SAMPLER_CUBE_SHADOW"; |
| case 0x8DC6: |
| return "GL_UNSIGNED_INT_VEC2"; |
| case 0x8DC7: |
| return "GL_UNSIGNED_INT_VEC3"; |
| case 0x8DC8: |
| return "GL_UNSIGNED_INT_VEC4"; |
| case 0x8DC9: |
| return "GL_INT_SAMPLER_1D"; |
| case 0x8DCA: |
| return "GL_INT_SAMPLER_2D"; |
| case 0x8DCB: |
| return "GL_INT_SAMPLER_3D"; |
| case 0x8DCC: |
| return "GL_INT_SAMPLER_CUBE"; |
| case 0x8DCD: |
| return "GL_INT_SAMPLER_2D_RECT"; |
| case 0x8DCE: |
| return "GL_INT_SAMPLER_1D_ARRAY"; |
| case 0x8DCF: |
| return "GL_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD0: |
| return "GL_INT_SAMPLER_BUFFER"; |
| case 0x8DD1: |
| return "GL_UNSIGNED_INT_SAMPLER_1D"; |
| case 0x8DD2: |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; |
| case 0x8DD3: |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; |
| case 0x8DD4: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; |
| case 0x8DD5: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_RECT"; |
| case 0x8DD6: |
| return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"; |
| case 0x8DD7: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD8: |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; |
| case 0x8DD9: |
| return "GL_GEOMETRY_SHADER"; |
| case 0x8DDF: |
| return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; |
| case 0x8DE0: |
| return "GL_MAX_GEOMETRY_OUTPUT_VERTICES"; |
| case 0x8DE1: |
| return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"; |
| case 0x8DE5: |
| return "GL_ACTIVE_SUBROUTINES"; |
| case 0x8DE6: |
| return "GL_ACTIVE_SUBROUTINE_UNIFORMS"; |
| case 0x8DE7: |
| return "GL_MAX_SUBROUTINES"; |
| case 0x8DE8: |
| return "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"; |
| case 0x8DF0: |
| return "GL_LOW_FLOAT"; |
| case 0x8DF1: |
| return "GL_MEDIUM_FLOAT"; |
| case 0x8DF2: |
| return "GL_HIGH_FLOAT"; |
| case 0x8DF3: |
| return "GL_LOW_INT"; |
| case 0x8DF4: |
| return "GL_MEDIUM_INT"; |
| case 0x8DF5: |
| return "GL_HIGH_INT"; |
| case 0x8DF8: |
| return "GL_SHADER_BINARY_FORMATS"; |
| case 0x8DF9: |
| return "GL_NUM_SHADER_BINARY_FORMATS"; |
| case 0x8DFA: |
| return "GL_SHADER_COMPILER"; |
| case 0x8DFB: |
| return "GL_MAX_VERTEX_UNIFORM_VECTORS"; |
| case 0x8DFC: |
| return "GL_MAX_VARYING_VECTORS"; |
| case 0x8DFD: |
| return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; |
| case 0x8E13: |
| return "GL_QUERY_WAIT"; |
| case 0x8E14: |
| return "GL_QUERY_NO_WAIT"; |
| case 0x8E15: |
| return "GL_QUERY_BY_REGION_WAIT"; |
| case 0x8E16: |
| return "GL_QUERY_BY_REGION_NO_WAIT"; |
| case 0x8E17: |
| return "GL_QUERY_WAIT_INVERTED"; |
| case 0x8E18: |
| return "GL_QUERY_NO_WAIT_INVERTED"; |
| case 0x8E19: |
| return "GL_QUERY_BY_REGION_WAIT_INVERTED"; |
| case 0x8E1A: |
| return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED"; |
| case 0x8E1B: |
| return "GL_POLYGON_OFFSET_CLAMP"; |
| case 0x8E1E: |
| return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"; |
| case 0x8E1F: |
| return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"; |
| case 0x8E22: |
| return "GL_TRANSFORM_FEEDBACK"; |
| case 0x8E23: |
| return "GL_TRANSFORM_FEEDBACK_PAUSED"; |
| case 0x8E24: |
| return "GL_TRANSFORM_FEEDBACK_ACTIVE"; |
| case 0x8E25: |
| return "GL_TRANSFORM_FEEDBACK_BINDING"; |
| case 0x8E28: |
| return "GL_TIMESTAMP"; |
| case 0x8E42: |
| return "GL_TEXTURE_SWIZZLE_R"; |
| case 0x8E43: |
| return "GL_TEXTURE_SWIZZLE_G"; |
| case 0x8E44: |
| return "GL_TEXTURE_SWIZZLE_B"; |
| case 0x8E45: |
| return "GL_TEXTURE_SWIZZLE_A"; |
| case 0x8E46: |
| return "GL_TEXTURE_SWIZZLE_RGBA"; |
| case 0x8E47: |
| return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"; |
| case 0x8E48: |
| return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"; |
| case 0x8E49: |
| return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"; |
| case 0x8E4A: |
| return "GL_NUM_COMPATIBLE_SUBROUTINES"; |
| case 0x8E4B: |
| return "GL_COMPATIBLE_SUBROUTINES"; |
| case 0x8E4C: |
| return "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"; |
| case 0x8E4D: |
| return "GL_FIRST_VERTEX_CONVENTION"; |
| case 0x8E4E: |
| return "GL_LAST_VERTEX_CONVENTION"; |
| case 0x8E4F: |
| return "GL_PROVOKING_VERTEX"; |
| case 0x8E50: |
| return "GL_SAMPLE_POSITION"; |
| case 0x8E51: |
| return "GL_SAMPLE_MASK"; |
| case 0x8E52: |
| return "GL_SAMPLE_MASK_VALUE"; |
| case 0x8E59: |
| return "GL_MAX_SAMPLE_MASK_WORDS"; |
| case 0x8E5A: |
| return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"; |
| case 0x8E5B: |
| return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"; |
| case 0x8E5C: |
| return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"; |
| case 0x8E5D: |
| return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"; |
| case 0x8E5E: |
| return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"; |
| case 0x8E5F: |
| return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"; |
| case 0x8E70: |
| return "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"; |
| case 0x8E71: |
| return "GL_MAX_VERTEX_STREAMS"; |
| case 0x8E72: |
| return "GL_PATCH_VERTICES"; |
| case 0x8E73: |
| return "GL_PATCH_DEFAULT_INNER_LEVEL"; |
| case 0x8E74: |
| return "GL_PATCH_DEFAULT_OUTER_LEVEL"; |
| case 0x8E75: |
| return "GL_TESS_CONTROL_OUTPUT_VERTICES"; |
| case 0x8E76: |
| return "GL_TESS_GEN_MODE"; |
| case 0x8E77: |
| return "GL_TESS_GEN_SPACING"; |
| case 0x8E78: |
| return "GL_TESS_GEN_VERTEX_ORDER"; |
| case 0x8E79: |
| return "GL_TESS_GEN_POINT_MODE"; |
| case 0x8E7A: |
| return "GL_ISOLINES"; |
| case 0x8E7B: |
| return "GL_FRACTIONAL_ODD"; |
| case 0x8E7C: |
| return "GL_FRACTIONAL_EVEN"; |
| case 0x8E7D: |
| return "GL_MAX_PATCH_VERTICES"; |
| case 0x8E7E: |
| return "GL_MAX_TESS_GEN_LEVEL"; |
| case 0x8E7F: |
| return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"; |
| case 0x8E80: |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"; |
| case 0x8E81: |
| return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"; |
| case 0x8E82: |
| return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"; |
| case 0x8E83: |
| return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"; |
| case 0x8E84: |
| return "GL_MAX_TESS_PATCH_COMPONENTS"; |
| case 0x8E85: |
| return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"; |
| case 0x8E86: |
| return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"; |
| case 0x8E87: |
| return "GL_TESS_EVALUATION_SHADER"; |
| case 0x8E88: |
| return "GL_TESS_CONTROL_SHADER"; |
| case 0x8E89: |
| return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"; |
| case 0x8E8A: |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"; |
| case 0x8E8C: |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM"; |
| case 0x8E8D: |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"; |
| case 0x8E8E: |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"; |
| case 0x8E8F: |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"; |
| case 0x8F36: |
| return "GL_COPY_READ_BUFFER"; |
| case 0x8F37: |
| return "GL_COPY_WRITE_BUFFER"; |
| case 0x8F38: |
| return "GL_MAX_IMAGE_UNITS"; |
| case 0x8F39: |
| return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"; |
| case 0x8F3A: |
| return "GL_IMAGE_BINDING_NAME"; |
| case 0x8F3B: |
| return "GL_IMAGE_BINDING_LEVEL"; |
| case 0x8F3C: |
| return "GL_IMAGE_BINDING_LAYERED"; |
| case 0x8F3D: |
| return "GL_IMAGE_BINDING_LAYER"; |
| case 0x8F3E: |
| return "GL_IMAGE_BINDING_ACCESS"; |
| case 0x8F3F: |
| return "GL_DRAW_INDIRECT_BUFFER"; |
| case 0x8F43: |
| return "GL_DRAW_INDIRECT_BUFFER_BINDING"; |
| case 0x8F46: |
| return "GL_DOUBLE_MAT2"; |
| case 0x8F47: |
| return "GL_DOUBLE_MAT3"; |
| case 0x8F48: |
| return "GL_DOUBLE_MAT4"; |
| case 0x8F49: |
| return "GL_DOUBLE_MAT2x3"; |
| case 0x8F4A: |
| return "GL_DOUBLE_MAT2x4"; |
| case 0x8F4B: |
| return "GL_DOUBLE_MAT3x2"; |
| case 0x8F4C: |
| return "GL_DOUBLE_MAT3x4"; |
| case 0x8F4D: |
| return "GL_DOUBLE_MAT4x2"; |
| case 0x8F4E: |
| return "GL_DOUBLE_MAT4x3"; |
| case 0x8F4F: |
| return "GL_VERTEX_BINDING_BUFFER"; |
| case 0x8F94: |
| return "GL_R8_SNORM"; |
| case 0x8F95: |
| return "GL_RG8_SNORM"; |
| case 0x8F96: |
| return "GL_RGB8_SNORM"; |
| case 0x8F97: |
| return "GL_RGBA8_SNORM"; |
| case 0x8F98: |
| return "GL_R16_SNORM"; |
| case 0x8F99: |
| return "GL_RG16_SNORM"; |
| case 0x8F9A: |
| return "GL_RGB16_SNORM"; |
| case 0x8F9B: |
| return "GL_RGBA16_SNORM"; |
| case 0x8F9C: |
| return "GL_SIGNED_NORMALIZED"; |
| case 0x8F9D: |
| return "GL_PRIMITIVE_RESTART"; |
| case 0x8F9E: |
| return "GL_PRIMITIVE_RESTART_INDEX"; |
| case 0x8FBD: |
| return "GL_SR8_EXT"; |
| case 0x8FBE: |
| return "GL_SRG8_EXT"; |
| case 0x8FFC: |
| return "GL_DOUBLE_VEC2"; |
| case 0x8FFD: |
| return "GL_DOUBLE_VEC3"; |
| case 0x8FFE: |
| return "GL_DOUBLE_VEC4"; |
| case 0x9009: |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; |
| case 0x900A: |
| return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"; |
| case 0x900B: |
| return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"; |
| case 0x900C: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900D: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; |
| case 0x900E: |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900F: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x904C: |
| return "GL_IMAGE_1D"; |
| case 0x904D: |
| return "GL_IMAGE_2D"; |
| case 0x904E: |
| return "GL_IMAGE_3D"; |
| case 0x904F: |
| return "GL_IMAGE_2D_RECT"; |
| case 0x9050: |
| return "GL_IMAGE_CUBE"; |
| case 0x9051: |
| return "GL_IMAGE_BUFFER"; |
| case 0x9052: |
| return "GL_IMAGE_1D_ARRAY"; |
| case 0x9053: |
| return "GL_IMAGE_2D_ARRAY"; |
| case 0x9054: |
| return "GL_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x9055: |
| return "GL_IMAGE_2D_MULTISAMPLE"; |
| case 0x9056: |
| return "GL_IMAGE_2D_MULTISAMPLE_ARRAY"; |
| case 0x9057: |
| return "GL_INT_IMAGE_1D"; |
| case 0x9058: |
| return "GL_INT_IMAGE_2D"; |
| case 0x9059: |
| return "GL_INT_IMAGE_3D"; |
| case 0x905A: |
| return "GL_INT_IMAGE_2D_RECT"; |
| case 0x905B: |
| return "GL_INT_IMAGE_CUBE"; |
| case 0x905C: |
| return "GL_INT_IMAGE_BUFFER"; |
| case 0x905D: |
| return "GL_INT_IMAGE_1D_ARRAY"; |
| case 0x905E: |
| return "GL_INT_IMAGE_2D_ARRAY"; |
| case 0x905F: |
| return "GL_INT_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x9060: |
| return "GL_INT_IMAGE_2D_MULTISAMPLE"; |
| case 0x9061: |
| return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"; |
| case 0x9062: |
| return "GL_UNSIGNED_INT_IMAGE_1D"; |
| case 0x9063: |
| return "GL_UNSIGNED_INT_IMAGE_2D"; |
| case 0x9064: |
| return "GL_UNSIGNED_INT_IMAGE_3D"; |
| case 0x9065: |
| return "GL_UNSIGNED_INT_IMAGE_2D_RECT"; |
| case 0x9066: |
| return "GL_UNSIGNED_INT_IMAGE_CUBE"; |
| case 0x9067: |
| return "GL_UNSIGNED_INT_IMAGE_BUFFER"; |
| case 0x9068: |
| return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"; |
| case 0x9069: |
| return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; |
| case 0x906A: |
| return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x906B: |
| return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"; |
| case 0x906C: |
| return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"; |
| case 0x906D: |
| return "GL_MAX_IMAGE_SAMPLES"; |
| case 0x906E: |
| return "GL_IMAGE_BINDING_FORMAT"; |
| case 0x906F: |
| return "GL_RGB10_A2UI"; |
| case 0x90BC: |
| return "GL_MIN_MAP_BUFFER_ALIGNMENT"; |
| case 0x90C7: |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"; |
| case 0x90C8: |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"; |
| case 0x90C9: |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"; |
| case 0x90CA: |
| return "GL_MAX_VERTEX_IMAGE_UNIFORMS"; |
| case 0x90CB: |
| return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"; |
| case 0x90CC: |
| return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"; |
| case 0x90CD: |
| return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"; |
| case 0x90CE: |
| return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"; |
| case 0x90CF: |
| return "GL_MAX_COMBINED_IMAGE_UNIFORMS"; |
| case 0x90D2: |
| return "GL_SHADER_STORAGE_BUFFER"; |
| case 0x90D3: |
| return "GL_SHADER_STORAGE_BUFFER_BINDING"; |
| case 0x90D4: |
| return "GL_SHADER_STORAGE_BUFFER_START"; |
| case 0x90D5: |
| return "GL_SHADER_STORAGE_BUFFER_SIZE"; |
| case 0x90D6: |
| return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; |
| case 0x90D7: |
| return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; |
| case 0x90D8: |
| return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"; |
| case 0x90D9: |
| return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"; |
| case 0x90DA: |
| return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; |
| case 0x90DB: |
| return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; |
| case 0x90DC: |
| return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; |
| case 0x90DD: |
| return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; |
| case 0x90DE: |
| return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"; |
| case 0x90DF: |
| return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x90EA: |
| return "GL_DEPTH_STENCIL_TEXTURE_MODE"; |
| case 0x90EB: |
| return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"; |
| case 0x90EC: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"; |
| case 0x90ED: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"; |
| case 0x90EE: |
| return "GL_DISPATCH_INDIRECT_BUFFER"; |
| case 0x90EF: |
| return "GL_DISPATCH_INDIRECT_BUFFER_BINDING"; |
| case 0x9100: |
| return "GL_TEXTURE_2D_MULTISAMPLE"; |
| case 0x9101: |
| return "GL_PROXY_TEXTURE_2D_MULTISAMPLE"; |
| case 0x9102: |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; |
| case 0x9103: |
| return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"; |
| case 0x9104: |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; |
| case 0x9105: |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; |
| case 0x9106: |
| return "GL_TEXTURE_SAMPLES"; |
| case 0x9107: |
| return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"; |
| case 0x9108: |
| return "GL_SAMPLER_2D_MULTISAMPLE"; |
| case 0x9109: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910A: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910B: |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910C: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910D: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910E: |
| return "GL_MAX_COLOR_TEXTURE_SAMPLES"; |
| case 0x910F: |
| return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; |
| case 0x9110: |
| return "GL_MAX_INTEGER_SAMPLES"; |
| case 0x9111: |
| return "GL_MAX_SERVER_WAIT_TIMEOUT"; |
| case 0x9112: |
| return "GL_OBJECT_TYPE"; |
| case 0x9113: |
| return "GL_SYNC_CONDITION"; |
| case 0x9114: |
| return "GL_SYNC_STATUS"; |
| case 0x9115: |
| return "GL_SYNC_FLAGS"; |
| case 0x9116: |
| return "GL_SYNC_FENCE"; |
| case 0x9117: |
| return "GL_SYNC_GPU_COMMANDS_COMPLETE"; |
| case 0x9118: |
| return "GL_UNSIGNALED"; |
| case 0x9119: |
| return "GL_SIGNALED"; |
| case 0x911A: |
| return "GL_ALREADY_SIGNALED"; |
| case 0x911B: |
| return "GL_TIMEOUT_EXPIRED"; |
| case 0x911C: |
| return "GL_CONDITION_SATISFIED"; |
| case 0x911D: |
| return "GL_WAIT_FAILED"; |
| case 0x911F: |
| return "GL_BUFFER_ACCESS_FLAGS"; |
| case 0x9120: |
| return "GL_BUFFER_MAP_LENGTH"; |
| case 0x9121: |
| return "GL_BUFFER_MAP_OFFSET"; |
| case 0x9122: |
| return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; |
| case 0x9123: |
| return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; |
| case 0x9124: |
| return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; |
| case 0x9125: |
| return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; |
| case 0x9126: |
| return "GL_CONTEXT_PROFILE_MASK"; |
| case 0x9127: |
| return "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"; |
| case 0x9128: |
| return "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"; |
| case 0x9129: |
| return "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"; |
| case 0x912A: |
| return "GL_UNPACK_COMPRESSED_BLOCK_SIZE"; |
| case 0x912B: |
| return "GL_PACK_COMPRESSED_BLOCK_WIDTH"; |
| case 0x912C: |
| return "GL_PACK_COMPRESSED_BLOCK_HEIGHT"; |
| case 0x912D: |
| return "GL_PACK_COMPRESSED_BLOCK_DEPTH"; |
| case 0x912E: |
| return "GL_PACK_COMPRESSED_BLOCK_SIZE"; |
| case 0x912F: |
| return "GL_TEXTURE_IMMUTABLE_FORMAT"; |
| case 0x9143: |
| return "GL_MAX_DEBUG_MESSAGE_LENGTH"; |
| case 0x9144: |
| return "GL_MAX_DEBUG_LOGGED_MESSAGES"; |
| case 0x9145: |
| return "GL_DEBUG_LOGGED_MESSAGES"; |
| case 0x9146: |
| return "GL_DEBUG_SEVERITY_HIGH"; |
| case 0x9147: |
| return "GL_DEBUG_SEVERITY_MEDIUM"; |
| case 0x9148: |
| return "GL_DEBUG_SEVERITY_LOW"; |
| case 0x9151: |
| return "GL_BUFFER_OBJECT_EXT"; |
| case 0x9153: |
| return "GL_QUERY_OBJECT_EXT"; |
| case 0x9154: |
| return "GL_VERTEX_ARRAY_OBJECT_EXT"; |
| case 0x9192: |
| return "GL_QUERY_BUFFER"; |
| case 0x9193: |
| return "GL_QUERY_BUFFER_BINDING"; |
| case 0x9194: |
| return "GL_QUERY_RESULT_NO_WAIT"; |
| case 0x919D: |
| return "GL_TEXTURE_BUFFER_OFFSET"; |
| case 0x919E: |
| return "GL_TEXTURE_BUFFER_SIZE"; |
| case 0x919F: |
| return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x91B0: |
| return "GL_MAX_SHADER_COMPILER_THREADS_KHR"; |
| case 0x91B1: |
| return "GL_COMPLETION_STATUS_KHR"; |
| case 0x91B9: |
| return "GL_COMPUTE_SHADER"; |
| case 0x91BB: |
| return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; |
| case 0x91BC: |
| return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; |
| case 0x91BD: |
| return "GL_MAX_COMPUTE_IMAGE_UNIFORMS"; |
| case 0x91BE: |
| return "GL_MAX_COMPUTE_WORK_GROUP_COUNT"; |
| case 0x91BF: |
| return "GL_MAX_COMPUTE_WORK_GROUP_SIZE"; |
| case 0x9270: |
| return "GL_COMPRESSED_R11_EAC"; |
| case 0x9271: |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; |
| case 0x9272: |
| return "GL_COMPRESSED_RG11_EAC"; |
| case 0x9273: |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; |
| case 0x9274: |
| return "GL_COMPRESSED_RGB8_ETC2"; |
| case 0x9275: |
| return "GL_COMPRESSED_SRGB8_ETC2"; |
| case 0x9276: |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9277: |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9278: |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; |
| case 0x9279: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; |
| case 0x9285: |
| return "GL_BLEND_ADVANCED_COHERENT_KHR"; |
| case 0x9294: |
| return "GL_MULTIPLY_KHR"; |
| case 0x9295: |
| return "GL_SCREEN_KHR"; |
| case 0x9296: |
| return "GL_OVERLAY_KHR"; |
| case 0x9297: |
| return "GL_DARKEN_KHR"; |
| case 0x9298: |
| return "GL_LIGHTEN_KHR"; |
| case 0x9299: |
| return "GL_COLORDODGE_KHR"; |
| case 0x929A: |
| return "GL_COLORBURN_KHR"; |
| case 0x929B: |
| return "GL_HARDLIGHT_KHR"; |
| case 0x929C: |
| return "GL_SOFTLIGHT_KHR"; |
| case 0x929E: |
| return "GL_DIFFERENCE_KHR"; |
| case 0x92A0: |
| return "GL_EXCLUSION_KHR"; |
| case 0x92AD: |
| return "GL_HSL_HUE_KHR"; |
| case 0x92AE: |
| return "GL_HSL_SATURATION_KHR"; |
| case 0x92AF: |
| return "GL_HSL_COLOR_KHR"; |
| case 0x92B0: |
| return "GL_HSL_LUMINOSITY_KHR"; |
| case 0x92BB: |
| return "GL_PURGED_CONTEXT_RESET_NV"; |
| case 0x92C0: |
| return "GL_ATOMIC_COUNTER_BUFFER"; |
| case 0x92C1: |
| return "GL_ATOMIC_COUNTER_BUFFER_BINDING"; |
| case 0x92C2: |
| return "GL_ATOMIC_COUNTER_BUFFER_START"; |
| case 0x92C3: |
| return "GL_ATOMIC_COUNTER_BUFFER_SIZE"; |
| case 0x92C4: |
| return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"; |
| case 0x92C5: |
| return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"; |
| case 0x92C6: |
| return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"; |
| case 0x92C7: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"; |
| case 0x92C8: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"; |
| case 0x92C9: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"; |
| case 0x92CA: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"; |
| case 0x92CB: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"; |
| case 0x92CC: |
| return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92CD: |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92CE: |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92CF: |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92D0: |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92D1: |
| return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92D2: |
| return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; |
| case 0x92D3: |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"; |
| case 0x92D4: |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"; |
| case 0x92D5: |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; |
| case 0x92D6: |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; |
| case 0x92D7: |
| return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; |
| case 0x92D8: |
| return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"; |
| case 0x92D9: |
| return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"; |
| case 0x92DA: |
| return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"; |
| case 0x92DB: |
| return "GL_UNSIGNED_INT_ATOMIC_COUNTER"; |
| case 0x92DC: |
| return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"; |
| case 0x92E0: |
| return "GL_DEBUG_OUTPUT"; |
| case 0x92E1: |
| return "GL_UNIFORM"; |
| case 0x92E2: |
| return "GL_UNIFORM_BLOCK"; |
| case 0x92E3: |
| return "GL_PROGRAM_INPUT"; |
| case 0x92E4: |
| return "GL_PROGRAM_OUTPUT"; |
| case 0x92E5: |
| return "GL_BUFFER_VARIABLE"; |
| case 0x92E6: |
| return "GL_SHADER_STORAGE_BLOCK"; |
| case 0x92E7: |
| return "GL_IS_PER_PATCH"; |
| case 0x92E8: |
| return "GL_VERTEX_SUBROUTINE"; |
| case 0x92E9: |
| return "GL_TESS_CONTROL_SUBROUTINE"; |
| case 0x92EA: |
| return "GL_TESS_EVALUATION_SUBROUTINE"; |
| case 0x92EB: |
| return "GL_GEOMETRY_SUBROUTINE"; |
| case 0x92EC: |
| return "GL_FRAGMENT_SUBROUTINE"; |
| case 0x92ED: |
| return "GL_COMPUTE_SUBROUTINE"; |
| case 0x92EE: |
| return "GL_VERTEX_SUBROUTINE_UNIFORM"; |
| case 0x92EF: |
| return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"; |
| case 0x92F0: |
| return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"; |
| case 0x92F1: |
| return "GL_GEOMETRY_SUBROUTINE_UNIFORM"; |
| case 0x92F2: |
| return "GL_FRAGMENT_SUBROUTINE_UNIFORM"; |
| case 0x92F3: |
| return "GL_COMPUTE_SUBROUTINE_UNIFORM"; |
| case 0x92F4: |
| return "GL_TRANSFORM_FEEDBACK_VARYING"; |
| case 0x92F5: |
| return "GL_ACTIVE_RESOURCES"; |
| case 0x92F6: |
| return "GL_MAX_NAME_LENGTH"; |
| case 0x92F7: |
| return "GL_MAX_NUM_ACTIVE_VARIABLES"; |
| case 0x92F8: |
| return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"; |
| case 0x92F9: |
| return "GL_NAME_LENGTH"; |
| case 0x92FA: |
| return "GL_TYPE"; |
| case 0x92FB: |
| return "GL_ARRAY_SIZE"; |
| case 0x92FC: |
| return "GL_OFFSET"; |
| case 0x92FD: |
| return "GL_BLOCK_INDEX"; |
| case 0x92FE: |
| return "GL_ARRAY_STRIDE"; |
| case 0x92FF: |
| return "GL_MATRIX_STRIDE"; |
| case 0x9300: |
| return "GL_IS_ROW_MAJOR"; |
| case 0x9301: |
| return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; |
| case 0x9302: |
| return "GL_BUFFER_BINDING"; |
| case 0x9303: |
| return "GL_BUFFER_DATA_SIZE"; |
| case 0x9304: |
| return "GL_NUM_ACTIVE_VARIABLES"; |
| case 0x9305: |
| return "GL_ACTIVE_VARIABLES"; |
| case 0x9306: |
| return "GL_REFERENCED_BY_VERTEX_SHADER"; |
| case 0x9307: |
| return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; |
| case 0x9308: |
| return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; |
| case 0x9309: |
| return "GL_REFERENCED_BY_GEOMETRY_SHADER"; |
| case 0x930A: |
| return "GL_REFERENCED_BY_FRAGMENT_SHADER"; |
| case 0x930B: |
| return "GL_REFERENCED_BY_COMPUTE_SHADER"; |
| case 0x930C: |
| return "GL_TOP_LEVEL_ARRAY_SIZE"; |
| case 0x930D: |
| return "GL_TOP_LEVEL_ARRAY_STRIDE"; |
| case 0x930E: |
| return "GL_LOCATION"; |
| case 0x930F: |
| return "GL_LOCATION_INDEX"; |
| case 0x9310: |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; |
| case 0x9311: |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; |
| case 0x9312: |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; |
| case 0x9313: |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; |
| case 0x9314: |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; |
| case 0x9315: |
| return "GL_MAX_FRAMEBUFFER_WIDTH"; |
| case 0x9316: |
| return "GL_MAX_FRAMEBUFFER_HEIGHT"; |
| case 0x9317: |
| return "GL_MAX_FRAMEBUFFER_LAYERS"; |
| case 0x9318: |
| return "GL_MAX_FRAMEBUFFER_SAMPLES"; |
| case 0x934A: |
| return "GL_LOCATION_COMPONENT"; |
| case 0x934B: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"; |
| case 0x934C: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"; |
| case 0x935C: |
| return "GL_CLIP_ORIGIN"; |
| case 0x935D: |
| return "GL_CLIP_DEPTH_MODE"; |
| case 0x935E: |
| return "GL_NEGATIVE_ONE_TO_ONE"; |
| case 0x935F: |
| return "GL_ZERO_TO_ONE"; |
| case 0x9365: |
| return "GL_CLEAR_TEXTURE"; |
| case 0x9366: |
| return "GL_TEXTURE_REDUCTION_MODE_EXT"; |
| case 0x9367: |
| return "GL_WEIGHTED_AVERAGE_EXT"; |
| case 0x9380: |
| return "GL_NUM_SAMPLE_COUNTS"; |
| case 0x93A1: |
| return "GL_BGRA8_EXT"; |
| case 0x93AE: |
| return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"; |
| case 0x93AF: |
| return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"; |
| case 0x93B0: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; |
| case 0x93B1: |
| return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; |
| case 0x93B2: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; |
| case 0x93B3: |
| return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; |
| case 0x93B4: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; |
| case 0x93B5: |
| return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; |
| case 0x93B6: |
| return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; |
| case 0x93B7: |
| return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; |
| case 0x93B8: |
| return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; |
| case 0x93B9: |
| return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; |
| case 0x93BA: |
| return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; |
| case 0x93BB: |
| return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; |
| case 0x93BC: |
| return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; |
| case 0x93BD: |
| return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; |
| case 0x93D0: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; |
| case 0x93D1: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; |
| case 0x93D2: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; |
| case 0x93D3: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; |
| case 0x93D4: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; |
| case 0x93D5: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; |
| case 0x93D6: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; |
| case 0x93D7: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; |
| case 0x93D8: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; |
| case 0x93D9: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; |
| case 0x93DA: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; |
| case 0x93DB: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; |
| case 0x93DC: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; |
| case 0x93DD: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; |
| case 0x9530: |
| return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; |
| case 0x9531: |
| return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; |
| case 0x9551: |
| return "GL_SHADER_BINARY_FORMAT_SPIR_V"; |
| case 0x9552: |
| return "GL_SPIR_V_BINARY"; |
| case 0x9553: |
| return "GL_SPIR_V_EXTENSIONS"; |
| case 0x9554: |
| return "GL_NUM_SPIR_V_EXTENSIONS"; |
| case 0x9580: |
| return "GL_TEXTURE_TILING_EXT"; |
| case 0x9581: |
| return "GL_DEDICATED_MEMORY_OBJECT_EXT"; |
| case 0x9582: |
| return "GL_NUM_TILING_TYPES_EXT"; |
| case 0x9583: |
| return "GL_TILING_TYPES_EXT"; |
| case 0x9584: |
| return "GL_OPTIMAL_TILING_EXT"; |
| case 0x9585: |
| return "GL_LINEAR_TILING_EXT"; |
| case 0x9586: |
| return "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; |
| case 0x958D: |
| return "GL_LAYOUT_GENERAL_EXT"; |
| case 0x958E: |
| return "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; |
| case 0x958F: |
| return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; |
| case 0x9590: |
| return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; |
| case 0x9591: |
| return "GL_LAYOUT_SHADER_READ_ONLY_EXT"; |
| case 0x9592: |
| return "GL_LAYOUT_TRANSFER_SRC_EXT"; |
| case 0x9593: |
| return "GL_LAYOUT_TRANSFER_DST_EXT"; |
| case 0x9596: |
| return "GL_NUM_DEVICE_UUIDS_EXT"; |
| case 0x9597: |
| return "GL_DEVICE_UUID_EXT"; |
| case 0x9598: |
| return "GL_DRIVER_UUID_EXT"; |
| case 0x959B: |
| return "GL_PROTECTED_MEMORY_OBJECT_EXT"; |
| case 0x9630: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"; |
| case 0x9631: |
| return "GL_MAX_VIEWS_OVR"; |
| case 0x9632: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"; |
| case 0x9633: |
| return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"; |
| case 0x10000: |
| return "GL_EVAL_BIT"; |
| case 0x20000: |
| return "GL_LIST_BIT"; |
| case 0x40000: |
| return "GL_TEXTURE_BIT"; |
| case 0x80000: |
| return "GL_SCISSOR_BIT"; |
| case 0x20000000: |
| return "GL_MULTISAMPLE_BIT"; |
| case 0xFFFFFFFF: |
| return "GL_INVALID_INDEX"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::AlphaFunction: |
| { |
| switch (value) |
| { |
| case 0x200: |
| return "GL_NEVER"; |
| case 0x201: |
| return "GL_LESS"; |
| case 0x202: |
| return "GL_EQUAL"; |
| case 0x203: |
| return "GL_LEQUAL"; |
| case 0x204: |
| return "GL_GREATER"; |
| case 0x205: |
| return "GL_NOTEQUAL"; |
| case 0x206: |
| return "GL_GEQUAL"; |
| case 0x207: |
| return "GL_ALWAYS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::AtomicCounterBufferPName: |
| { |
| switch (value) |
| { |
| case 0x90ED: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"; |
| case 0x92C1: |
| return "GL_ATOMIC_COUNTER_BUFFER_BINDING"; |
| case 0x92C4: |
| return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"; |
| case 0x92C5: |
| return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"; |
| case 0x92C6: |
| return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"; |
| case 0x92C7: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"; |
| case 0x92C8: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"; |
| case 0x92C9: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"; |
| case 0x92CA: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"; |
| case 0x92CB: |
| return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::AttribMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_CURRENT_BIT"; |
| case 0x2: |
| return "GL_POINT_BIT"; |
| case 0x4: |
| return "GL_LINE_BIT"; |
| case 0x8: |
| return "GL_POLYGON_BIT"; |
| case 0x10: |
| return "GL_POLYGON_STIPPLE_BIT"; |
| case 0x20: |
| return "GL_PIXEL_MODE_BIT"; |
| case 0x40: |
| return "GL_LIGHTING_BIT"; |
| case 0x80: |
| return "GL_FOG_BIT"; |
| case 0x100: |
| return "GL_DEPTH_BUFFER_BIT"; |
| case 0x200: |
| return "GL_ACCUM_BUFFER_BIT"; |
| case 0x400: |
| return "GL_STENCIL_BUFFER_BIT"; |
| case 0x800: |
| return "GL_VIEWPORT_BIT"; |
| case 0x1000: |
| return "GL_TRANSFORM_BIT"; |
| case 0x2000: |
| return "GL_ENABLE_BIT"; |
| case 0x4000: |
| return "GL_COLOR_BUFFER_BIT"; |
| case 0x8000: |
| return "GL_HINT_BIT"; |
| case 0x10000: |
| return "GL_EVAL_BIT"; |
| case 0x20000: |
| return "GL_LIST_BIT"; |
| case 0x40000: |
| return "GL_TEXTURE_BIT"; |
| case 0x80000: |
| return "GL_SCISSOR_BIT"; |
| case 0x20000000: |
| return "GL_MULTISAMPLE_BIT"; |
| case 0xFFFFFFFF: |
| return "GL_ALL_ATTRIB_BITS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::AttributeType: |
| { |
| switch (value) |
| { |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| case 0x8B50: |
| return "GL_FLOAT_VEC2"; |
| case 0x8B51: |
| return "GL_FLOAT_VEC3"; |
| case 0x8B52: |
| return "GL_FLOAT_VEC4"; |
| case 0x8B53: |
| return "GL_INT_VEC2"; |
| case 0x8B54: |
| return "GL_INT_VEC3"; |
| case 0x8B55: |
| return "GL_INT_VEC4"; |
| case 0x8B56: |
| return "GL_BOOL"; |
| case 0x8B57: |
| return "GL_BOOL_VEC2"; |
| case 0x8B58: |
| return "GL_BOOL_VEC3"; |
| case 0x8B59: |
| return "GL_BOOL_VEC4"; |
| case 0x8B5A: |
| return "GL_FLOAT_MAT2"; |
| case 0x8B5B: |
| return "GL_FLOAT_MAT3"; |
| case 0x8B5C: |
| return "GL_FLOAT_MAT4"; |
| case 0x8B5D: |
| return "GL_SAMPLER_1D"; |
| case 0x8B5E: |
| return "GL_SAMPLER_2D"; |
| case 0x8B5F: |
| return "GL_SAMPLER_3D"; |
| case 0x8B60: |
| return "GL_SAMPLER_CUBE"; |
| case 0x8B61: |
| return "GL_SAMPLER_1D_SHADOW"; |
| case 0x8B62: |
| return "GL_SAMPLER_2D_SHADOW"; |
| case 0x8B63: |
| return "GL_SAMPLER_2D_RECT"; |
| case 0x8B64: |
| return "GL_SAMPLER_2D_RECT_SHADOW"; |
| case 0x8B65: |
| return "GL_FLOAT_MAT2x3"; |
| case 0x8B66: |
| return "GL_FLOAT_MAT2x4"; |
| case 0x8B67: |
| return "GL_FLOAT_MAT3x2"; |
| case 0x8B68: |
| return "GL_FLOAT_MAT3x4"; |
| case 0x8B69: |
| return "GL_FLOAT_MAT4x2"; |
| case 0x8B6A: |
| return "GL_FLOAT_MAT4x3"; |
| case 0x8DC2: |
| return "GL_SAMPLER_BUFFER"; |
| case 0x8DC3: |
| return "GL_SAMPLER_1D_ARRAY_SHADOW"; |
| case 0x8DC4: |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; |
| case 0x8DC5: |
| return "GL_SAMPLER_CUBE_SHADOW"; |
| case 0x8DC6: |
| return "GL_UNSIGNED_INT_VEC2"; |
| case 0x8DC7: |
| return "GL_UNSIGNED_INT_VEC3"; |
| case 0x8DC8: |
| return "GL_UNSIGNED_INT_VEC4"; |
| case 0x8DC9: |
| return "GL_INT_SAMPLER_1D"; |
| case 0x8DCA: |
| return "GL_INT_SAMPLER_2D"; |
| case 0x8DCB: |
| return "GL_INT_SAMPLER_3D"; |
| case 0x8DCC: |
| return "GL_INT_SAMPLER_CUBE"; |
| case 0x8DCD: |
| return "GL_INT_SAMPLER_2D_RECT"; |
| case 0x8DCE: |
| return "GL_INT_SAMPLER_1D_ARRAY"; |
| case 0x8DCF: |
| return "GL_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD0: |
| return "GL_INT_SAMPLER_BUFFER"; |
| case 0x8DD1: |
| return "GL_UNSIGNED_INT_SAMPLER_1D"; |
| case 0x8DD2: |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; |
| case 0x8DD3: |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; |
| case 0x8DD4: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; |
| case 0x8DD5: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_RECT"; |
| case 0x8DD6: |
| return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"; |
| case 0x8DD7: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD8: |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; |
| case 0x8F46: |
| return "GL_DOUBLE_MAT2"; |
| case 0x8F47: |
| return "GL_DOUBLE_MAT3"; |
| case 0x8F48: |
| return "GL_DOUBLE_MAT4"; |
| case 0x8F49: |
| return "GL_DOUBLE_MAT2x3"; |
| case 0x8F4A: |
| return "GL_DOUBLE_MAT2x4"; |
| case 0x8F4B: |
| return "GL_DOUBLE_MAT3x2"; |
| case 0x8F4C: |
| return "GL_DOUBLE_MAT3x4"; |
| case 0x8F4D: |
| return "GL_DOUBLE_MAT4x2"; |
| case 0x8F4E: |
| return "GL_DOUBLE_MAT4x3"; |
| case 0x8FFC: |
| return "GL_DOUBLE_VEC2"; |
| case 0x8FFD: |
| return "GL_DOUBLE_VEC3"; |
| case 0x8FFE: |
| return "GL_DOUBLE_VEC4"; |
| case 0x900C: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900D: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; |
| case 0x900E: |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900F: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x904C: |
| return "GL_IMAGE_1D"; |
| case 0x904D: |
| return "GL_IMAGE_2D"; |
| case 0x904E: |
| return "GL_IMAGE_3D"; |
| case 0x904F: |
| return "GL_IMAGE_2D_RECT"; |
| case 0x9050: |
| return "GL_IMAGE_CUBE"; |
| case 0x9051: |
| return "GL_IMAGE_BUFFER"; |
| case 0x9052: |
| return "GL_IMAGE_1D_ARRAY"; |
| case 0x9053: |
| return "GL_IMAGE_2D_ARRAY"; |
| case 0x9054: |
| return "GL_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x9055: |
| return "GL_IMAGE_2D_MULTISAMPLE"; |
| case 0x9056: |
| return "GL_IMAGE_2D_MULTISAMPLE_ARRAY"; |
| case 0x9057: |
| return "GL_INT_IMAGE_1D"; |
| case 0x9058: |
| return "GL_INT_IMAGE_2D"; |
| case 0x9059: |
| return "GL_INT_IMAGE_3D"; |
| case 0x905A: |
| return "GL_INT_IMAGE_2D_RECT"; |
| case 0x905B: |
| return "GL_INT_IMAGE_CUBE"; |
| case 0x905C: |
| return "GL_INT_IMAGE_BUFFER"; |
| case 0x905D: |
| return "GL_INT_IMAGE_1D_ARRAY"; |
| case 0x905E: |
| return "GL_INT_IMAGE_2D_ARRAY"; |
| case 0x905F: |
| return "GL_INT_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x9060: |
| return "GL_INT_IMAGE_2D_MULTISAMPLE"; |
| case 0x9061: |
| return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"; |
| case 0x9062: |
| return "GL_UNSIGNED_INT_IMAGE_1D"; |
| case 0x9063: |
| return "GL_UNSIGNED_INT_IMAGE_2D"; |
| case 0x9064: |
| return "GL_UNSIGNED_INT_IMAGE_3D"; |
| case 0x9065: |
| return "GL_UNSIGNED_INT_IMAGE_2D_RECT"; |
| case 0x9066: |
| return "GL_UNSIGNED_INT_IMAGE_CUBE"; |
| case 0x9067: |
| return "GL_UNSIGNED_INT_IMAGE_BUFFER"; |
| case 0x9068: |
| return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"; |
| case 0x9069: |
| return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; |
| case 0x906A: |
| return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"; |
| case 0x906B: |
| return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"; |
| case 0x906C: |
| return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"; |
| case 0x9108: |
| return "GL_SAMPLER_2D_MULTISAMPLE"; |
| case 0x9109: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910A: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910B: |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910C: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910D: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BindTransformFeedbackTarget: |
| { |
| switch (value) |
| { |
| case 0x8E22: |
| return "GL_TRANSFORM_FEEDBACK"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BinormalPointerTypeEXT: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BlendEquationModeEXT: |
| { |
| switch (value) |
| { |
| case 0x8006: |
| return "GL_FUNC_ADD"; |
| case 0x8007: |
| return "GL_MIN"; |
| case 0x8008: |
| return "GL_MAX"; |
| case 0x800A: |
| return "GL_FUNC_SUBTRACT"; |
| case 0x800B: |
| return "GL_FUNC_REVERSE_SUBTRACT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BlendingFactor: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_ZERO"; |
| case 0x1: |
| return "GL_ONE"; |
| case 0x300: |
| return "GL_SRC_COLOR"; |
| case 0x301: |
| return "GL_ONE_MINUS_SRC_COLOR"; |
| case 0x302: |
| return "GL_SRC_ALPHA"; |
| case 0x303: |
| return "GL_ONE_MINUS_SRC_ALPHA"; |
| case 0x304: |
| return "GL_DST_ALPHA"; |
| case 0x305: |
| return "GL_ONE_MINUS_DST_ALPHA"; |
| case 0x306: |
| return "GL_DST_COLOR"; |
| case 0x307: |
| return "GL_ONE_MINUS_DST_COLOR"; |
| case 0x308: |
| return "GL_SRC_ALPHA_SATURATE"; |
| case 0x8001: |
| return "GL_CONSTANT_COLOR"; |
| case 0x8002: |
| return "GL_ONE_MINUS_CONSTANT_COLOR"; |
| case 0x8003: |
| return "GL_CONSTANT_ALPHA"; |
| case 0x8004: |
| return "GL_ONE_MINUS_CONSTANT_ALPHA"; |
| case 0x8589: |
| return "GL_SRC1_ALPHA"; |
| case 0x88F9: |
| return "GL_SRC1_COLOR"; |
| case 0x88FA: |
| return "GL_ONE_MINUS_SRC1_COLOR"; |
| case 0x88FB: |
| return "GL_ONE_MINUS_SRC1_ALPHA"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BlitFramebufferFilter: |
| { |
| switch (value) |
| { |
| case 0x2600: |
| return "GL_NEAREST"; |
| case 0x2601: |
| return "GL_LINEAR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::Boolean: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_FALSE"; |
| case 0x1: |
| return "GL_TRUE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::Buffer: |
| { |
| switch (value) |
| { |
| case 0x1800: |
| return "GL_COLOR"; |
| case 0x1801: |
| return "GL_DEPTH"; |
| case 0x1802: |
| return "GL_STENCIL"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BufferAccessARB: |
| { |
| switch (value) |
| { |
| case 0x88B8: |
| return "GL_READ_ONLY"; |
| case 0x88B9: |
| return "GL_WRITE_ONLY"; |
| case 0x88BA: |
| return "GL_READ_WRITE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BufferPNameARB: |
| { |
| switch (value) |
| { |
| case 0x821F: |
| return "GL_BUFFER_IMMUTABLE_STORAGE"; |
| case 0x8220: |
| return "GL_BUFFER_STORAGE_FLAGS"; |
| case 0x8764: |
| return "GL_BUFFER_SIZE"; |
| case 0x8765: |
| return "GL_BUFFER_USAGE"; |
| case 0x88BB: |
| return "GL_BUFFER_ACCESS"; |
| case 0x88BC: |
| return "GL_BUFFER_MAPPED"; |
| case 0x911F: |
| return "GL_BUFFER_ACCESS_FLAGS"; |
| case 0x9120: |
| return "GL_BUFFER_MAP_LENGTH"; |
| case 0x9121: |
| return "GL_BUFFER_MAP_OFFSET"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BufferPointerNameARB: |
| { |
| switch (value) |
| { |
| case 0x88BD: |
| return "GL_BUFFER_MAP_POINTER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BufferStorageMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_MAP_READ_BIT"; |
| case 0x2: |
| return "GL_MAP_WRITE_BIT"; |
| case 0x40: |
| return "GL_MAP_PERSISTENT_BIT"; |
| case 0x80: |
| return "GL_MAP_COHERENT_BIT"; |
| case 0x100: |
| return "GL_DYNAMIC_STORAGE_BIT"; |
| case 0x200: |
| return "GL_CLIENT_STORAGE_BIT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BufferStorageTarget: |
| { |
| switch (value) |
| { |
| case 0x8892: |
| return "GL_ARRAY_BUFFER"; |
| case 0x8893: |
| return "GL_ELEMENT_ARRAY_BUFFER"; |
| case 0x88EB: |
| return "GL_PIXEL_PACK_BUFFER"; |
| case 0x88EC: |
| return "GL_PIXEL_UNPACK_BUFFER"; |
| case 0x8A11: |
| return "GL_UNIFORM_BUFFER"; |
| case 0x8C2A: |
| return "GL_TEXTURE_BUFFER"; |
| case 0x8C8E: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; |
| case 0x8F36: |
| return "GL_COPY_READ_BUFFER"; |
| case 0x8F37: |
| return "GL_COPY_WRITE_BUFFER"; |
| case 0x8F3F: |
| return "GL_DRAW_INDIRECT_BUFFER"; |
| case 0x90D2: |
| return "GL_SHADER_STORAGE_BUFFER"; |
| case 0x90EE: |
| return "GL_DISPATCH_INDIRECT_BUFFER"; |
| case 0x9192: |
| return "GL_QUERY_BUFFER"; |
| case 0x92C0: |
| return "GL_ATOMIC_COUNTER_BUFFER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BufferTargetARB: |
| { |
| switch (value) |
| { |
| case 0x80EE: |
| return "GL_PARAMETER_BUFFER"; |
| case 0x8892: |
| return "GL_ARRAY_BUFFER"; |
| case 0x8893: |
| return "GL_ELEMENT_ARRAY_BUFFER"; |
| case 0x88EB: |
| return "GL_PIXEL_PACK_BUFFER"; |
| case 0x88EC: |
| return "GL_PIXEL_UNPACK_BUFFER"; |
| case 0x8A11: |
| return "GL_UNIFORM_BUFFER"; |
| case 0x8C2A: |
| return "GL_TEXTURE_BUFFER"; |
| case 0x8C8E: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; |
| case 0x8F36: |
| return "GL_COPY_READ_BUFFER"; |
| case 0x8F37: |
| return "GL_COPY_WRITE_BUFFER"; |
| case 0x8F3F: |
| return "GL_DRAW_INDIRECT_BUFFER"; |
| case 0x90D2: |
| return "GL_SHADER_STORAGE_BUFFER"; |
| case 0x90EE: |
| return "GL_DISPATCH_INDIRECT_BUFFER"; |
| case 0x9192: |
| return "GL_QUERY_BUFFER"; |
| case 0x92C0: |
| return "GL_ATOMIC_COUNTER_BUFFER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::BufferUsageARB: |
| { |
| switch (value) |
| { |
| case 0x88E0: |
| return "GL_STREAM_DRAW"; |
| case 0x88E1: |
| return "GL_STREAM_READ"; |
| case 0x88E2: |
| return "GL_STREAM_COPY"; |
| case 0x88E4: |
| return "GL_STATIC_DRAW"; |
| case 0x88E5: |
| return "GL_STATIC_READ"; |
| case 0x88E6: |
| return "GL_STATIC_COPY"; |
| case 0x88E8: |
| return "GL_DYNAMIC_DRAW"; |
| case 0x88E9: |
| return "GL_DYNAMIC_READ"; |
| case 0x88EA: |
| return "GL_DYNAMIC_COPY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ClampColorModeARB: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_FALSE"; |
| case 0x1: |
| return "GL_TRUE"; |
| case 0x891D: |
| return "GL_FIXED_ONLY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ClampColorTargetARB: |
| { |
| switch (value) |
| { |
| case 0x891C: |
| return "GL_CLAMP_READ_COLOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ClearBufferMask: |
| { |
| switch (value) |
| { |
| case 0x100: |
| return "GL_DEPTH_BUFFER_BIT"; |
| case 0x200: |
| return "GL_ACCUM_BUFFER_BIT"; |
| case 0x400: |
| return "GL_STENCIL_BUFFER_BIT"; |
| case 0x4000: |
| return "GL_COLOR_BUFFER_BIT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ClientAttribMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_CLIENT_PIXEL_STORE_BIT"; |
| case 0x2: |
| return "GL_CLIENT_VERTEX_ARRAY_BIT"; |
| case 0xFFFFFFFF: |
| return "GL_CLIENT_ALL_ATTRIB_BITS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ClipControlDepth: |
| { |
| switch (value) |
| { |
| case 0x935E: |
| return "GL_NEGATIVE_ONE_TO_ONE"; |
| case 0x935F: |
| return "GL_ZERO_TO_ONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ClipControlOrigin: |
| { |
| switch (value) |
| { |
| case 0x8CA1: |
| return "GL_LOWER_LEFT"; |
| case 0x8CA2: |
| return "GL_UPPER_LEFT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ClipPlaneName: |
| { |
| switch (value) |
| { |
| case 0x3000: |
| return "GL_CLIP_PLANE0"; |
| case 0x3001: |
| return "GL_CLIP_PLANE1"; |
| case 0x3002: |
| return "GL_CLIP_PLANE2"; |
| case 0x3003: |
| return "GL_CLIP_PLANE3"; |
| case 0x3004: |
| return "GL_CLIP_PLANE4"; |
| case 0x3005: |
| return "GL_CLIP_PLANE5"; |
| case 0x3006: |
| return "GL_CLIP_DISTANCE6"; |
| case 0x3007: |
| return "GL_CLIP_DISTANCE7"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ColorBuffer: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x400: |
| return "GL_FRONT_LEFT"; |
| case 0x401: |
| return "GL_FRONT_RIGHT"; |
| case 0x402: |
| return "GL_BACK_LEFT"; |
| case 0x403: |
| return "GL_BACK_RIGHT"; |
| case 0x404: |
| return "GL_FRONT"; |
| case 0x405: |
| return "GL_BACK"; |
| case 0x406: |
| return "GL_LEFT"; |
| case 0x407: |
| return "GL_RIGHT"; |
| case 0x408: |
| return "GL_FRONT_AND_BACK"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| case 0x8CF0: |
| return "GL_COLOR_ATTACHMENT16"; |
| case 0x8CF1: |
| return "GL_COLOR_ATTACHMENT17"; |
| case 0x8CF2: |
| return "GL_COLOR_ATTACHMENT18"; |
| case 0x8CF3: |
| return "GL_COLOR_ATTACHMENT19"; |
| case 0x8CF4: |
| return "GL_COLOR_ATTACHMENT20"; |
| case 0x8CF5: |
| return "GL_COLOR_ATTACHMENT21"; |
| case 0x8CF6: |
| return "GL_COLOR_ATTACHMENT22"; |
| case 0x8CF7: |
| return "GL_COLOR_ATTACHMENT23"; |
| case 0x8CF8: |
| return "GL_COLOR_ATTACHMENT24"; |
| case 0x8CF9: |
| return "GL_COLOR_ATTACHMENT25"; |
| case 0x8CFA: |
| return "GL_COLOR_ATTACHMENT26"; |
| case 0x8CFB: |
| return "GL_COLOR_ATTACHMENT27"; |
| case 0x8CFC: |
| return "GL_COLOR_ATTACHMENT28"; |
| case 0x8CFD: |
| return "GL_COLOR_ATTACHMENT29"; |
| case 0x8CFE: |
| return "GL_COLOR_ATTACHMENT30"; |
| case 0x8CFF: |
| return "GL_COLOR_ATTACHMENT31"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ColorMaterialParameter: |
| { |
| switch (value) |
| { |
| case 0x1200: |
| return "GL_AMBIENT"; |
| case 0x1201: |
| return "GL_DIFFUSE"; |
| case 0x1202: |
| return "GL_SPECULAR"; |
| case 0x1600: |
| return "GL_EMISSION"; |
| case 0x1602: |
| return "GL_AMBIENT_AND_DIFFUSE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ColorPointerType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ColorTableTarget: |
| { |
| switch (value) |
| { |
| case 0x80D0: |
| return "GL_COLOR_TABLE"; |
| case 0x80D1: |
| return "GL_POST_CONVOLUTION_COLOR_TABLE"; |
| case 0x80D2: |
| return "GL_POST_COLOR_MATRIX_COLOR_TABLE"; |
| case 0x80D3: |
| return "GL_PROXY_COLOR_TABLE"; |
| case 0x80D4: |
| return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"; |
| case 0x80D5: |
| return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ColorTableTargetSGI: |
| { |
| switch (value) |
| { |
| case 0x80D0: |
| return "GL_COLOR_TABLE"; |
| case 0x80D1: |
| return "GL_POST_CONVOLUTION_COLOR_TABLE"; |
| case 0x80D2: |
| return "GL_POST_COLOR_MATRIX_COLOR_TABLE"; |
| case 0x80D3: |
| return "GL_PROXY_COLOR_TABLE"; |
| case 0x80D4: |
| return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"; |
| case 0x80D5: |
| return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::CombinerBiasNV: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::CombinerComponentUsageNV: |
| { |
| switch (value) |
| { |
| case 0x1905: |
| return "GL_BLUE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::CombinerPortionNV: |
| { |
| switch (value) |
| { |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::CombinerScaleNV: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ConditionalRenderMode: |
| { |
| switch (value) |
| { |
| case 0x8E13: |
| return "GL_QUERY_WAIT"; |
| case 0x8E14: |
| return "GL_QUERY_NO_WAIT"; |
| case 0x8E15: |
| return "GL_QUERY_BY_REGION_WAIT"; |
| case 0x8E16: |
| return "GL_QUERY_BY_REGION_NO_WAIT"; |
| case 0x8E17: |
| return "GL_QUERY_WAIT_INVERTED"; |
| case 0x8E18: |
| return "GL_QUERY_NO_WAIT_INVERTED"; |
| case 0x8E19: |
| return "GL_QUERY_BY_REGION_WAIT_INVERTED"; |
| case 0x8E1A: |
| return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ContainerType: |
| { |
| switch (value) |
| { |
| case 0x8B40: |
| return "GL_PROGRAM_OBJECT_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ContextFlagMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"; |
| case 0x2: |
| return "GL_CONTEXT_FLAG_DEBUG_BIT"; |
| case 0x4: |
| return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"; |
| case 0x8: |
| return "GL_CONTEXT_FLAG_NO_ERROR_BIT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ContextProfileMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_CONTEXT_CORE_PROFILE_BIT"; |
| case 0x2: |
| return "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ConvolutionTarget: |
| { |
| switch (value) |
| { |
| case 0x8010: |
| return "GL_CONVOLUTION_1D"; |
| case 0x8011: |
| return "GL_CONVOLUTION_2D"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ConvolutionTargetEXT: |
| { |
| switch (value) |
| { |
| case 0x8010: |
| return "GL_CONVOLUTION_1D"; |
| case 0x8011: |
| return "GL_CONVOLUTION_2D"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::CopyBufferSubDataTarget: |
| { |
| switch (value) |
| { |
| case 0x8892: |
| return "GL_ARRAY_BUFFER"; |
| case 0x8893: |
| return "GL_ELEMENT_ARRAY_BUFFER"; |
| case 0x88EB: |
| return "GL_PIXEL_PACK_BUFFER"; |
| case 0x88EC: |
| return "GL_PIXEL_UNPACK_BUFFER"; |
| case 0x8A11: |
| return "GL_UNIFORM_BUFFER"; |
| case 0x8C2A: |
| return "GL_TEXTURE_BUFFER"; |
| case 0x8C8E: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; |
| case 0x8F36: |
| return "GL_COPY_READ_BUFFER"; |
| case 0x8F37: |
| return "GL_COPY_WRITE_BUFFER"; |
| case 0x8F3F: |
| return "GL_DRAW_INDIRECT_BUFFER"; |
| case 0x90D2: |
| return "GL_SHADER_STORAGE_BUFFER"; |
| case 0x90EE: |
| return "GL_DISPATCH_INDIRECT_BUFFER"; |
| case 0x9192: |
| return "GL_QUERY_BUFFER"; |
| case 0x92C0: |
| return "GL_ATOMIC_COUNTER_BUFFER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::CopyImageSubDataTarget: |
| { |
| switch (value) |
| { |
| case 0xDE0: |
| return "GL_TEXTURE_1D"; |
| case 0xDE1: |
| return "GL_TEXTURE_2D"; |
| case 0x806F: |
| return "GL_TEXTURE_3D"; |
| case 0x84F5: |
| return "GL_TEXTURE_RECTANGLE"; |
| case 0x8513: |
| return "GL_TEXTURE_CUBE_MAP"; |
| case 0x8C18: |
| return "GL_TEXTURE_1D_ARRAY"; |
| case 0x8C1A: |
| return "GL_TEXTURE_2D_ARRAY"; |
| case 0x8D41: |
| return "GL_RENDERBUFFER"; |
| case 0x9009: |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; |
| case 0x9100: |
| return "GL_TEXTURE_2D_MULTISAMPLE"; |
| case 0x9102: |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::DebugSeverity: |
| { |
| switch (value) |
| { |
| case 0x1100: |
| return "GL_DONT_CARE"; |
| case 0x826B: |
| return "GL_DEBUG_SEVERITY_NOTIFICATION"; |
| case 0x9146: |
| return "GL_DEBUG_SEVERITY_HIGH"; |
| case 0x9147: |
| return "GL_DEBUG_SEVERITY_MEDIUM"; |
| case 0x9148: |
| return "GL_DEBUG_SEVERITY_LOW"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::DebugSource: |
| { |
| switch (value) |
| { |
| case 0x1100: |
| return "GL_DONT_CARE"; |
| case 0x8246: |
| return "GL_DEBUG_SOURCE_API"; |
| case 0x8247: |
| return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; |
| case 0x8248: |
| return "GL_DEBUG_SOURCE_SHADER_COMPILER"; |
| case 0x8249: |
| return "GL_DEBUG_SOURCE_THIRD_PARTY"; |
| case 0x824A: |
| return "GL_DEBUG_SOURCE_APPLICATION"; |
| case 0x824B: |
| return "GL_DEBUG_SOURCE_OTHER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::DebugType: |
| { |
| switch (value) |
| { |
| case 0x1100: |
| return "GL_DONT_CARE"; |
| case 0x824C: |
| return "GL_DEBUG_TYPE_ERROR"; |
| case 0x824D: |
| return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; |
| case 0x824E: |
| return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; |
| case 0x824F: |
| return "GL_DEBUG_TYPE_PORTABILITY"; |
| case 0x8250: |
| return "GL_DEBUG_TYPE_PERFORMANCE"; |
| case 0x8251: |
| return "GL_DEBUG_TYPE_OTHER"; |
| case 0x8268: |
| return "GL_DEBUG_TYPE_MARKER"; |
| case 0x8269: |
| return "GL_DEBUG_TYPE_PUSH_GROUP"; |
| case 0x826A: |
| return "GL_DEBUG_TYPE_POP_GROUP"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::DepthFunction: |
| { |
| switch (value) |
| { |
| case 0x200: |
| return "GL_NEVER"; |
| case 0x201: |
| return "GL_LESS"; |
| case 0x202: |
| return "GL_EQUAL"; |
| case 0x203: |
| return "GL_LEQUAL"; |
| case 0x204: |
| return "GL_GREATER"; |
| case 0x205: |
| return "GL_NOTEQUAL"; |
| case 0x206: |
| return "GL_GEQUAL"; |
| case 0x207: |
| return "GL_ALWAYS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::DepthStencilTextureMode: |
| { |
| switch (value) |
| { |
| case 0x1901: |
| return "GL_STENCIL_INDEX"; |
| case 0x1902: |
| return "GL_DEPTH_COMPONENT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::DrawBufferMode: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x400: |
| return "GL_FRONT_LEFT"; |
| case 0x401: |
| return "GL_FRONT_RIGHT"; |
| case 0x402: |
| return "GL_BACK_LEFT"; |
| case 0x403: |
| return "GL_BACK_RIGHT"; |
| case 0x404: |
| return "GL_FRONT"; |
| case 0x405: |
| return "GL_BACK"; |
| case 0x406: |
| return "GL_LEFT"; |
| case 0x407: |
| return "GL_RIGHT"; |
| case 0x408: |
| return "GL_FRONT_AND_BACK"; |
| case 0x409: |
| return "GL_AUX0"; |
| case 0x40A: |
| return "GL_AUX1"; |
| case 0x40B: |
| return "GL_AUX2"; |
| case 0x40C: |
| return "GL_AUX3"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| case 0x8CF0: |
| return "GL_COLOR_ATTACHMENT16"; |
| case 0x8CF1: |
| return "GL_COLOR_ATTACHMENT17"; |
| case 0x8CF2: |
| return "GL_COLOR_ATTACHMENT18"; |
| case 0x8CF3: |
| return "GL_COLOR_ATTACHMENT19"; |
| case 0x8CF4: |
| return "GL_COLOR_ATTACHMENT20"; |
| case 0x8CF5: |
| return "GL_COLOR_ATTACHMENT21"; |
| case 0x8CF6: |
| return "GL_COLOR_ATTACHMENT22"; |
| case 0x8CF7: |
| return "GL_COLOR_ATTACHMENT23"; |
| case 0x8CF8: |
| return "GL_COLOR_ATTACHMENT24"; |
| case 0x8CF9: |
| return "GL_COLOR_ATTACHMENT25"; |
| case 0x8CFA: |
| return "GL_COLOR_ATTACHMENT26"; |
| case 0x8CFB: |
| return "GL_COLOR_ATTACHMENT27"; |
| case 0x8CFC: |
| return "GL_COLOR_ATTACHMENT28"; |
| case 0x8CFD: |
| return "GL_COLOR_ATTACHMENT29"; |
| case 0x8CFE: |
| return "GL_COLOR_ATTACHMENT30"; |
| case 0x8CFF: |
| return "GL_COLOR_ATTACHMENT31"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::DrawElementsType: |
| { |
| switch (value) |
| { |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ElementPointerTypeATI: |
| { |
| switch (value) |
| { |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::EnableCap: |
| { |
| switch (value) |
| { |
| case 0xB10: |
| return "GL_POINT_SMOOTH"; |
| case 0xB20: |
| return "GL_LINE_SMOOTH"; |
| case 0xB24: |
| return "GL_LINE_STIPPLE"; |
| case 0xB41: |
| return "GL_POLYGON_SMOOTH"; |
| case 0xB42: |
| return "GL_POLYGON_STIPPLE"; |
| case 0xB44: |
| return "GL_CULL_FACE"; |
| case 0xB50: |
| return "GL_LIGHTING"; |
| case 0xB57: |
| return "GL_COLOR_MATERIAL"; |
| case 0xB60: |
| return "GL_FOG"; |
| case 0xB71: |
| return "GL_DEPTH_TEST"; |
| case 0xB90: |
| return "GL_STENCIL_TEST"; |
| case 0xBA1: |
| return "GL_NORMALIZE"; |
| case 0xBC0: |
| return "GL_ALPHA_TEST"; |
| case 0xBD0: |
| return "GL_DITHER"; |
| case 0xBE2: |
| return "GL_BLEND"; |
| case 0xBF1: |
| return "GL_INDEX_LOGIC_OP"; |
| case 0xBF2: |
| return "GL_COLOR_LOGIC_OP"; |
| case 0xC11: |
| return "GL_SCISSOR_TEST"; |
| case 0xC60: |
| return "GL_TEXTURE_GEN_S"; |
| case 0xC61: |
| return "GL_TEXTURE_GEN_T"; |
| case 0xC62: |
| return "GL_TEXTURE_GEN_R"; |
| case 0xC63: |
| return "GL_TEXTURE_GEN_Q"; |
| case 0xD80: |
| return "GL_AUTO_NORMAL"; |
| case 0xD90: |
| return "GL_MAP1_COLOR_4"; |
| case 0xD91: |
| return "GL_MAP1_INDEX"; |
| case 0xD92: |
| return "GL_MAP1_NORMAL"; |
| case 0xD93: |
| return "GL_MAP1_TEXTURE_COORD_1"; |
| case 0xD94: |
| return "GL_MAP1_TEXTURE_COORD_2"; |
| case 0xD95: |
| return "GL_MAP1_TEXTURE_COORD_3"; |
| case 0xD96: |
| return "GL_MAP1_TEXTURE_COORD_4"; |
| case 0xD97: |
| return "GL_MAP1_VERTEX_3"; |
| case 0xD98: |
| return "GL_MAP1_VERTEX_4"; |
| case 0xDB0: |
| return "GL_MAP2_COLOR_4"; |
| case 0xDB1: |
| return "GL_MAP2_INDEX"; |
| case 0xDB2: |
| return "GL_MAP2_NORMAL"; |
| case 0xDB3: |
| return "GL_MAP2_TEXTURE_COORD_1"; |
| case 0xDB4: |
| return "GL_MAP2_TEXTURE_COORD_2"; |
| case 0xDB5: |
| return "GL_MAP2_TEXTURE_COORD_3"; |
| case 0xDB6: |
| return "GL_MAP2_TEXTURE_COORD_4"; |
| case 0xDB7: |
| return "GL_MAP2_VERTEX_3"; |
| case 0xDB8: |
| return "GL_MAP2_VERTEX_4"; |
| case 0xDE0: |
| return "GL_TEXTURE_1D"; |
| case 0xDE1: |
| return "GL_TEXTURE_2D"; |
| case 0x2A01: |
| return "GL_POLYGON_OFFSET_POINT"; |
| case 0x2A02: |
| return "GL_POLYGON_OFFSET_LINE"; |
| case 0x3000: |
| return "GL_CLIP_PLANE0"; |
| case 0x3001: |
| return "GL_CLIP_PLANE1"; |
| case 0x3002: |
| return "GL_CLIP_PLANE2"; |
| case 0x3003: |
| return "GL_CLIP_PLANE3"; |
| case 0x3004: |
| return "GL_CLIP_PLANE4"; |
| case 0x3005: |
| return "GL_CLIP_PLANE5"; |
| case 0x3006: |
| return "GL_CLIP_DISTANCE6"; |
| case 0x3007: |
| return "GL_CLIP_DISTANCE7"; |
| case 0x4000: |
| return "GL_LIGHT0"; |
| case 0x4001: |
| return "GL_LIGHT1"; |
| case 0x4002: |
| return "GL_LIGHT2"; |
| case 0x4003: |
| return "GL_LIGHT3"; |
| case 0x4004: |
| return "GL_LIGHT4"; |
| case 0x4005: |
| return "GL_LIGHT5"; |
| case 0x4006: |
| return "GL_LIGHT6"; |
| case 0x4007: |
| return "GL_LIGHT7"; |
| case 0x8037: |
| return "GL_POLYGON_OFFSET_FILL"; |
| case 0x8074: |
| return "GL_VERTEX_ARRAY"; |
| case 0x8075: |
| return "GL_NORMAL_ARRAY"; |
| case 0x8076: |
| return "GL_COLOR_ARRAY"; |
| case 0x8077: |
| return "GL_INDEX_ARRAY"; |
| case 0x8078: |
| return "GL_TEXTURE_COORD_ARRAY"; |
| case 0x8079: |
| return "GL_EDGE_FLAG_ARRAY"; |
| case 0x809D: |
| return "GL_MULTISAMPLE"; |
| case 0x809E: |
| return "GL_SAMPLE_ALPHA_TO_COVERAGE"; |
| case 0x809F: |
| return "GL_SAMPLE_ALPHA_TO_ONE"; |
| case 0x80A0: |
| return "GL_SAMPLE_COVERAGE"; |
| case 0x80D0: |
| return "GL_COLOR_TABLE"; |
| case 0x80D1: |
| return "GL_POST_CONVOLUTION_COLOR_TABLE"; |
| case 0x80D2: |
| return "GL_POST_COLOR_MATRIX_COLOR_TABLE"; |
| case 0x8242: |
| return "GL_DEBUG_OUTPUT_SYNCHRONOUS"; |
| case 0x84F5: |
| return "GL_TEXTURE_RECTANGLE"; |
| case 0x8513: |
| return "GL_TEXTURE_CUBE_MAP"; |
| case 0x8642: |
| return "GL_PROGRAM_POINT_SIZE"; |
| case 0x864F: |
| return "GL_DEPTH_CLAMP"; |
| case 0x884F: |
| return "GL_TEXTURE_CUBE_MAP_SEAMLESS"; |
| case 0x8C36: |
| return "GL_SAMPLE_SHADING"; |
| case 0x8C89: |
| return "GL_RASTERIZER_DISCARD"; |
| case 0x8D69: |
| return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; |
| case 0x8DB9: |
| return "GL_FRAMEBUFFER_SRGB"; |
| case 0x8E51: |
| return "GL_SAMPLE_MASK"; |
| case 0x8F9D: |
| return "GL_PRIMITIVE_RESTART"; |
| case 0x92E0: |
| return "GL_DEBUG_OUTPUT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ErrorCode: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NO_ERROR"; |
| case 0x500: |
| return "GL_INVALID_ENUM"; |
| case 0x501: |
| return "GL_INVALID_VALUE"; |
| case 0x502: |
| return "GL_INVALID_OPERATION"; |
| case 0x503: |
| return "GL_STACK_OVERFLOW"; |
| case 0x504: |
| return "GL_STACK_UNDERFLOW"; |
| case 0x505: |
| return "GL_OUT_OF_MEMORY"; |
| case 0x506: |
| return "GL_INVALID_FRAMEBUFFER_OPERATION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ExternalHandleType: |
| { |
| switch (value) |
| { |
| case 0x9586: |
| return "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FeedBackToken: |
| { |
| switch (value) |
| { |
| case 0x700: |
| return "GL_PASS_THROUGH_TOKEN"; |
| case 0x701: |
| return "GL_POINT_TOKEN"; |
| case 0x702: |
| return "GL_LINE_TOKEN"; |
| case 0x703: |
| return "GL_POLYGON_TOKEN"; |
| case 0x704: |
| return "GL_BITMAP_TOKEN"; |
| case 0x705: |
| return "GL_DRAW_PIXEL_TOKEN"; |
| case 0x706: |
| return "GL_COPY_PIXEL_TOKEN"; |
| case 0x707: |
| return "GL_LINE_RESET_TOKEN"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FeedbackType: |
| { |
| switch (value) |
| { |
| case 0x600: |
| return "GL_2D"; |
| case 0x601: |
| return "GL_3D"; |
| case 0x602: |
| return "GL_3D_COLOR"; |
| case 0x603: |
| return "GL_3D_COLOR_TEXTURE"; |
| case 0x604: |
| return "GL_4D_COLOR_TEXTURE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FenceConditionNV: |
| { |
| switch (value) |
| { |
| case 0x84F2: |
| return "GL_ALL_COMPLETED_NV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FenceParameterNameNV: |
| { |
| switch (value) |
| { |
| case 0x84F3: |
| return "GL_FENCE_STATUS_NV"; |
| case 0x84F4: |
| return "GL_FENCE_CONDITION_NV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FogCoordSrc: |
| { |
| switch (value) |
| { |
| case 0x8451: |
| return "GL_FOG_COORD"; |
| case 0x8452: |
| return "GL_FRAGMENT_DEPTH"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FogCoordinatePointerType: |
| { |
| switch (value) |
| { |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FogMode: |
| { |
| switch (value) |
| { |
| case 0x800: |
| return "GL_EXP"; |
| case 0x801: |
| return "GL_EXP2"; |
| case 0x2601: |
| return "GL_LINEAR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FogPName: |
| { |
| switch (value) |
| { |
| case 0xB61: |
| return "GL_FOG_INDEX"; |
| case 0xB62: |
| return "GL_FOG_DENSITY"; |
| case 0xB63: |
| return "GL_FOG_START"; |
| case 0xB64: |
| return "GL_FOG_END"; |
| case 0xB65: |
| return "GL_FOG_MODE"; |
| case 0x8450: |
| return "GL_FOG_COORD_SRC"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FogParameter: |
| { |
| switch (value) |
| { |
| case 0xB61: |
| return "GL_FOG_INDEX"; |
| case 0xB62: |
| return "GL_FOG_DENSITY"; |
| case 0xB63: |
| return "GL_FOG_START"; |
| case 0xB64: |
| return "GL_FOG_END"; |
| case 0xB65: |
| return "GL_FOG_MODE"; |
| case 0xB66: |
| return "GL_FOG_COLOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FogPointerTypeEXT: |
| { |
| switch (value) |
| { |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FogPointerTypeIBM: |
| { |
| switch (value) |
| { |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FragmentLightParameterSGIX: |
| { |
| switch (value) |
| { |
| case 0x1200: |
| return "GL_AMBIENT"; |
| case 0x1201: |
| return "GL_DIFFUSE"; |
| case 0x1202: |
| return "GL_SPECULAR"; |
| case 0x1203: |
| return "GL_POSITION"; |
| case 0x1204: |
| return "GL_SPOT_DIRECTION"; |
| case 0x1205: |
| return "GL_SPOT_EXPONENT"; |
| case 0x1206: |
| return "GL_SPOT_CUTOFF"; |
| case 0x1207: |
| return "GL_CONSTANT_ATTENUATION"; |
| case 0x1208: |
| return "GL_LINEAR_ATTENUATION"; |
| case 0x1209: |
| return "GL_QUADRATIC_ATTENUATION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FragmentShaderDestMaskATI: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FragmentShaderDestModMaskATI: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FragmentShaderGenericSourceATI: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_ZERO"; |
| case 0x1: |
| return "GL_ONE"; |
| case 0x8577: |
| return "GL_PRIMARY_COLOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FragmentShaderTextureSourceATI: |
| { |
| switch (value) |
| { |
| case 0x84C0: |
| return "GL_TEXTURE0"; |
| case 0x84C1: |
| return "GL_TEXTURE1"; |
| case 0x84C2: |
| return "GL_TEXTURE2"; |
| case 0x84C3: |
| return "GL_TEXTURE3"; |
| case 0x84C4: |
| return "GL_TEXTURE4"; |
| case 0x84C5: |
| return "GL_TEXTURE5"; |
| case 0x84C6: |
| return "GL_TEXTURE6"; |
| case 0x84C7: |
| return "GL_TEXTURE7"; |
| case 0x84C8: |
| return "GL_TEXTURE8"; |
| case 0x84C9: |
| return "GL_TEXTURE9"; |
| case 0x84CA: |
| return "GL_TEXTURE10"; |
| case 0x84CB: |
| return "GL_TEXTURE11"; |
| case 0x84CC: |
| return "GL_TEXTURE12"; |
| case 0x84CD: |
| return "GL_TEXTURE13"; |
| case 0x84CE: |
| return "GL_TEXTURE14"; |
| case 0x84CF: |
| return "GL_TEXTURE15"; |
| case 0x84D0: |
| return "GL_TEXTURE16"; |
| case 0x84D1: |
| return "GL_TEXTURE17"; |
| case 0x84D2: |
| return "GL_TEXTURE18"; |
| case 0x84D3: |
| return "GL_TEXTURE19"; |
| case 0x84D4: |
| return "GL_TEXTURE20"; |
| case 0x84D5: |
| return "GL_TEXTURE21"; |
| case 0x84D6: |
| return "GL_TEXTURE22"; |
| case 0x84D7: |
| return "GL_TEXTURE23"; |
| case 0x84D8: |
| return "GL_TEXTURE24"; |
| case 0x84D9: |
| return "GL_TEXTURE25"; |
| case 0x84DA: |
| return "GL_TEXTURE26"; |
| case 0x84DB: |
| return "GL_TEXTURE27"; |
| case 0x84DC: |
| return "GL_TEXTURE28"; |
| case 0x84DD: |
| return "GL_TEXTURE29"; |
| case 0x84DE: |
| return "GL_TEXTURE30"; |
| case 0x84DF: |
| return "GL_TEXTURE31"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FragmentShaderValueRepATI: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x1903: |
| return "GL_RED"; |
| case 0x1904: |
| return "GL_GREEN"; |
| case 0x1905: |
| return "GL_BLUE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FramebufferAttachment: |
| { |
| switch (value) |
| { |
| case 0x821A: |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| case 0x8CF0: |
| return "GL_COLOR_ATTACHMENT16"; |
| case 0x8CF1: |
| return "GL_COLOR_ATTACHMENT17"; |
| case 0x8CF2: |
| return "GL_COLOR_ATTACHMENT18"; |
| case 0x8CF3: |
| return "GL_COLOR_ATTACHMENT19"; |
| case 0x8CF4: |
| return "GL_COLOR_ATTACHMENT20"; |
| case 0x8CF5: |
| return "GL_COLOR_ATTACHMENT21"; |
| case 0x8CF6: |
| return "GL_COLOR_ATTACHMENT22"; |
| case 0x8CF7: |
| return "GL_COLOR_ATTACHMENT23"; |
| case 0x8CF8: |
| return "GL_COLOR_ATTACHMENT24"; |
| case 0x8CF9: |
| return "GL_COLOR_ATTACHMENT25"; |
| case 0x8CFA: |
| return "GL_COLOR_ATTACHMENT26"; |
| case 0x8CFB: |
| return "GL_COLOR_ATTACHMENT27"; |
| case 0x8CFC: |
| return "GL_COLOR_ATTACHMENT28"; |
| case 0x8CFD: |
| return "GL_COLOR_ATTACHMENT29"; |
| case 0x8CFE: |
| return "GL_COLOR_ATTACHMENT30"; |
| case 0x8CFF: |
| return "GL_COLOR_ATTACHMENT31"; |
| case 0x8D00: |
| return "GL_DEPTH_ATTACHMENT"; |
| case 0x8D20: |
| return "GL_STENCIL_ATTACHMENT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FramebufferAttachmentParameterName: |
| { |
| switch (value) |
| { |
| case 0x8210: |
| return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; |
| case 0x8211: |
| return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; |
| case 0x8212: |
| return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; |
| case 0x8213: |
| return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; |
| case 0x8214: |
| return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; |
| case 0x8215: |
| return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; |
| case 0x8216: |
| return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; |
| case 0x8217: |
| return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; |
| case 0x8CD0: |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; |
| case 0x8CD1: |
| return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; |
| case 0x8CD2: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; |
| case 0x8CD3: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; |
| case 0x8CD4: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; |
| case 0x8DA7: |
| return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; |
| case 0x9630: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"; |
| case 0x9632: |
| return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FramebufferParameterName: |
| { |
| switch (value) |
| { |
| case 0x9310: |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; |
| case 0x9311: |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; |
| case 0x9312: |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; |
| case 0x9313: |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; |
| case 0x9314: |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FramebufferStatus: |
| { |
| switch (value) |
| { |
| case 0x8219: |
| return "GL_FRAMEBUFFER_UNDEFINED"; |
| case 0x8CD5: |
| return "GL_FRAMEBUFFER_COMPLETE"; |
| case 0x8CD6: |
| return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; |
| case 0x8CD7: |
| return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; |
| case 0x8CDB: |
| return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"; |
| case 0x8CDC: |
| return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"; |
| case 0x8CDD: |
| return "GL_FRAMEBUFFER_UNSUPPORTED"; |
| case 0x8D56: |
| return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; |
| case 0x8DA8: |
| return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FramebufferTarget: |
| { |
| switch (value) |
| { |
| case 0x8CA8: |
| return "GL_READ_FRAMEBUFFER"; |
| case 0x8CA9: |
| return "GL_DRAW_FRAMEBUFFER"; |
| case 0x8D40: |
| return "GL_FRAMEBUFFER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::FrontFaceDirection: |
| { |
| switch (value) |
| { |
| case 0x900: |
| return "GL_CW"; |
| case 0x901: |
| return "GL_CCW"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::GetFramebufferParameter: |
| { |
| switch (value) |
| { |
| case 0xC32: |
| return "GL_DOUBLEBUFFER"; |
| case 0xC33: |
| return "GL_STEREO"; |
| case 0x80A8: |
| return "GL_SAMPLE_BUFFERS"; |
| case 0x80A9: |
| return "GL_SAMPLES"; |
| case 0x8B9A: |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; |
| case 0x8B9B: |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; |
| case 0x9310: |
| return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; |
| case 0x9311: |
| return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; |
| case 0x9312: |
| return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; |
| case 0x9313: |
| return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; |
| case 0x9314: |
| return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::GetMapQuery: |
| { |
| switch (value) |
| { |
| case 0xA00: |
| return "GL_COEFF"; |
| case 0xA01: |
| return "GL_ORDER"; |
| case 0xA02: |
| return "GL_DOMAIN"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::GetMultisamplePNameNV: |
| { |
| switch (value) |
| { |
| case 0x8E50: |
| return "GL_SAMPLE_POSITION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::GetPName: |
| { |
| switch (value) |
| { |
| case 0xB00: |
| return "GL_CURRENT_COLOR"; |
| case 0xB01: |
| return "GL_CURRENT_INDEX"; |
| case 0xB02: |
| return "GL_CURRENT_NORMAL"; |
| case 0xB03: |
| return "GL_CURRENT_TEXTURE_COORDS"; |
| case 0xB04: |
| return "GL_CURRENT_RASTER_COLOR"; |
| case 0xB05: |
| return "GL_CURRENT_RASTER_INDEX"; |
| case 0xB06: |
| return "GL_CURRENT_RASTER_TEXTURE_COORDS"; |
| case 0xB07: |
| return "GL_CURRENT_RASTER_POSITION"; |
| case 0xB08: |
| return "GL_CURRENT_RASTER_POSITION_VALID"; |
| case 0xB09: |
| return "GL_CURRENT_RASTER_DISTANCE"; |
| case 0xB10: |
| return "GL_POINT_SMOOTH"; |
| case 0xB11: |
| return "GL_POINT_SIZE"; |
| case 0xB12: |
| return "GL_POINT_SIZE_RANGE"; |
| case 0xB13: |
| return "GL_POINT_SIZE_GRANULARITY"; |
| case 0xB20: |
| return "GL_LINE_SMOOTH"; |
| case 0xB21: |
| return "GL_LINE_WIDTH"; |
| case 0xB22: |
| return "GL_LINE_WIDTH_RANGE"; |
| case 0xB23: |
| return "GL_LINE_WIDTH_GRANULARITY"; |
| case 0xB24: |
| return "GL_LINE_STIPPLE"; |
| case 0xB25: |
| return "GL_LINE_STIPPLE_PATTERN"; |
| case 0xB26: |
| return "GL_LINE_STIPPLE_REPEAT"; |
| case 0xB30: |
| return "GL_LIST_MODE"; |
| case 0xB31: |
| return "GL_MAX_LIST_NESTING"; |
| case 0xB32: |
| return "GL_LIST_BASE"; |
| case 0xB33: |
| return "GL_LIST_INDEX"; |
| case 0xB40: |
| return "GL_POLYGON_MODE"; |
| case 0xB41: |
| return "GL_POLYGON_SMOOTH"; |
| case 0xB42: |
| return "GL_POLYGON_STIPPLE"; |
| case 0xB43: |
| return "GL_EDGE_FLAG"; |
| case 0xB44: |
| return "GL_CULL_FACE"; |
| case 0xB45: |
| return "GL_CULL_FACE_MODE"; |
| case 0xB46: |
| return "GL_FRONT_FACE"; |
| case 0xB50: |
| return "GL_LIGHTING"; |
| case 0xB51: |
| return "GL_LIGHT_MODEL_LOCAL_VIEWER"; |
| case 0xB52: |
| return "GL_LIGHT_MODEL_TWO_SIDE"; |
| case 0xB53: |
| return "GL_LIGHT_MODEL_AMBIENT"; |
| case 0xB54: |
| return "GL_SHADE_MODEL"; |
| case 0xB55: |
| return "GL_COLOR_MATERIAL_FACE"; |
| case 0xB56: |
| return "GL_COLOR_MATERIAL_PARAMETER"; |
| case 0xB57: |
| return "GL_COLOR_MATERIAL"; |
| case 0xB60: |
| return "GL_FOG"; |
| case 0xB61: |
| return "GL_FOG_INDEX"; |
| case 0xB62: |
| return "GL_FOG_DENSITY"; |
| case 0xB63: |
| return "GL_FOG_START"; |
| case 0xB64: |
| return "GL_FOG_END"; |
| case 0xB65: |
| return "GL_FOG_MODE"; |
| case 0xB66: |
| return "GL_FOG_COLOR"; |
| case 0xB70: |
| return "GL_DEPTH_RANGE"; |
| case 0xB71: |
| return "GL_DEPTH_TEST"; |
| case 0xB72: |
| return "GL_DEPTH_WRITEMASK"; |
| case 0xB73: |
| return "GL_DEPTH_CLEAR_VALUE"; |
| case 0xB74: |
| return "GL_DEPTH_FUNC"; |
| case 0xB80: |
| return "GL_ACCUM_CLEAR_VALUE"; |
| case 0xB90: |
| return "GL_STENCIL_TEST"; |
| case 0xB91: |
| return "GL_STENCIL_CLEAR_VALUE"; |
| case 0xB92: |
| return "GL_STENCIL_FUNC"; |
| case 0xB93: |
| return "GL_STENCIL_VALUE_MASK"; |
| case 0xB94: |
| return "GL_STENCIL_FAIL"; |
| case 0xB95: |
| return "GL_STENCIL_PASS_DEPTH_FAIL"; |
| case 0xB96: |
| return "GL_STENCIL_PASS_DEPTH_PASS"; |
| case 0xB97: |
| return "GL_STENCIL_REF"; |
| case 0xB98: |
| return "GL_STENCIL_WRITEMASK"; |
| case 0xBA0: |
| return "GL_MATRIX_MODE"; |
| case 0xBA1: |
| return "GL_NORMALIZE"; |
| case 0xBA2: |
| return "GL_VIEWPORT"; |
| case 0xBA3: |
| return "GL_MODELVIEW_STACK_DEPTH"; |
| case 0xBA4: |
| return "GL_PROJECTION_STACK_DEPTH"; |
| case 0xBA5: |
| return "GL_TEXTURE_STACK_DEPTH"; |
| case 0xBA6: |
| return "GL_MODELVIEW_MATRIX"; |
| case 0xBA7: |
| return "GL_PROJECTION_MATRIX"; |
| case 0xBA8: |
| return "GL_TEXTURE_MATRIX"; |
| case 0xBB0: |
| return "GL_ATTRIB_STACK_DEPTH"; |
| case 0xBB1: |
| return "GL_CLIENT_ATTRIB_STACK_DEPTH"; |
| case 0xBC0: |
| return "GL_ALPHA_TEST"; |
| case 0xBC1: |
| return "GL_ALPHA_TEST_FUNC"; |
| case 0xBC2: |
| return "GL_ALPHA_TEST_REF"; |
| case 0xBD0: |
| return "GL_DITHER"; |
| case 0xBE0: |
| return "GL_BLEND_DST"; |
| case 0xBE1: |
| return "GL_BLEND_SRC"; |
| case 0xBE2: |
| return "GL_BLEND"; |
| case 0xBF0: |
| return "GL_LOGIC_OP_MODE"; |
| case 0xBF1: |
| return "GL_LOGIC_OP"; |
| case 0xBF2: |
| return "GL_COLOR_LOGIC_OP"; |
| case 0xC00: |
| return "GL_AUX_BUFFERS"; |
| case 0xC01: |
| return "GL_DRAW_BUFFER"; |
| case 0xC02: |
| return "GL_READ_BUFFER"; |
| case 0xC10: |
| return "GL_SCISSOR_BOX"; |
| case 0xC11: |
| return "GL_SCISSOR_TEST"; |
| case 0xC20: |
| return "GL_INDEX_CLEAR_VALUE"; |
| case 0xC21: |
| return "GL_INDEX_WRITEMASK"; |
| case 0xC22: |
| return "GL_COLOR_CLEAR_VALUE"; |
| case 0xC23: |
| return "GL_COLOR_WRITEMASK"; |
| case 0xC30: |
| return "GL_INDEX_MODE"; |
| case 0xC31: |
| return "GL_RGBA_MODE"; |
| case 0xC32: |
| return "GL_DOUBLEBUFFER"; |
| case 0xC33: |
| return "GL_STEREO"; |
| case 0xC40: |
| return "GL_RENDER_MODE"; |
| case 0xC50: |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; |
| case 0xC51: |
| return "GL_POINT_SMOOTH_HINT"; |
| case 0xC52: |
| return "GL_LINE_SMOOTH_HINT"; |
| case 0xC53: |
| return "GL_POLYGON_SMOOTH_HINT"; |
| case 0xC54: |
| return "GL_FOG_HINT"; |
| case 0xC60: |
| return "GL_TEXTURE_GEN_S"; |
| case 0xC61: |
| return "GL_TEXTURE_GEN_T"; |
| case 0xC62: |
| return "GL_TEXTURE_GEN_R"; |
| case 0xC63: |
| return "GL_TEXTURE_GEN_Q"; |
| case 0xCB0: |
| return "GL_PIXEL_MAP_I_TO_I_SIZE"; |
| case 0xCB1: |
| return "GL_PIXEL_MAP_S_TO_S_SIZE"; |
| case 0xCB2: |
| return "GL_PIXEL_MAP_I_TO_R_SIZE"; |
| case 0xCB3: |
| return "GL_PIXEL_MAP_I_TO_G_SIZE"; |
| case 0xCB4: |
| return "GL_PIXEL_MAP_I_TO_B_SIZE"; |
| case 0xCB5: |
| return "GL_PIXEL_MAP_I_TO_A_SIZE"; |
| case 0xCB6: |
| return "GL_PIXEL_MAP_R_TO_R_SIZE"; |
| case 0xCB7: |
| return "GL_PIXEL_MAP_G_TO_G_SIZE"; |
| case 0xCB8: |
| return "GL_PIXEL_MAP_B_TO_B_SIZE"; |
| case 0xCB9: |
| return "GL_PIXEL_MAP_A_TO_A_SIZE"; |
| case 0xCF0: |
| return "GL_UNPACK_SWAP_BYTES"; |
| case 0xCF1: |
| return "GL_UNPACK_LSB_FIRST"; |
| case 0xCF2: |
| return "GL_UNPACK_ROW_LENGTH"; |
| case 0xCF3: |
| return "GL_UNPACK_SKIP_ROWS"; |
| case 0xCF4: |
| return "GL_UNPACK_SKIP_PIXELS"; |
| case 0xCF5: |
| return "GL_UNPACK_ALIGNMENT"; |
| case 0xD00: |
| return "GL_PACK_SWAP_BYTES"; |
| case 0xD01: |
| return "GL_PACK_LSB_FIRST"; |
| case 0xD02: |
| return "GL_PACK_ROW_LENGTH"; |
| case 0xD03: |
| return "GL_PACK_SKIP_ROWS"; |
| case 0xD04: |
| return "GL_PACK_SKIP_PIXELS"; |
| case 0xD05: |
| return "GL_PACK_ALIGNMENT"; |
| case 0xD10: |
| return "GL_MAP_COLOR"; |
| case 0xD11: |
| return "GL_MAP_STENCIL"; |
| case 0xD12: |
| return "GL_INDEX_SHIFT"; |
| case 0xD13: |
| return "GL_INDEX_OFFSET"; |
| case 0xD14: |
| return "GL_RED_SCALE"; |
| case 0xD15: |
| return "GL_RED_BIAS"; |
| case 0xD16: |
| return "GL_ZOOM_X"; |
| case 0xD17: |
| return "GL_ZOOM_Y"; |
| case 0xD18: |
| return "GL_GREEN_SCALE"; |
| case 0xD19: |
| return "GL_GREEN_BIAS"; |
| case 0xD1A: |
| return "GL_BLUE_SCALE"; |
| case 0xD1B: |
| return "GL_BLUE_BIAS"; |
| case 0xD1C: |
| return "GL_ALPHA_SCALE"; |
| case 0xD1D: |
| return "GL_ALPHA_BIAS"; |
| case 0xD1E: |
| return "GL_DEPTH_SCALE"; |
| case 0xD1F: |
| return "GL_DEPTH_BIAS"; |
| case 0xD30: |
| return "GL_MAX_EVAL_ORDER"; |
| case 0xD31: |
| return "GL_MAX_LIGHTS"; |
| case 0xD32: |
| return "GL_MAX_CLIP_PLANES"; |
| case 0xD33: |
| return "GL_MAX_TEXTURE_SIZE"; |
| case 0xD34: |
| return "GL_MAX_PIXEL_MAP_TABLE"; |
| case 0xD35: |
| return "GL_MAX_ATTRIB_STACK_DEPTH"; |
| case 0xD36: |
| return "GL_MAX_MODELVIEW_STACK_DEPTH"; |
| case 0xD37: |
| return "GL_MAX_NAME_STACK_DEPTH"; |
| case 0xD38: |
| return "GL_MAX_PROJECTION_STACK_DEPTH"; |
| case 0xD39: |
| return "GL_MAX_TEXTURE_STACK_DEPTH"; |
| case 0xD3A: |
| return "GL_MAX_VIEWPORT_DIMS"; |
| case 0xD3B: |
| return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"; |
| case 0xD50: |
| return "GL_SUBPIXEL_BITS"; |
| case 0xD51: |
| return "GL_INDEX_BITS"; |
| case 0xD52: |
| return "GL_RED_BITS"; |
| case 0xD53: |
| return "GL_GREEN_BITS"; |
| case 0xD54: |
| return "GL_BLUE_BITS"; |
| case 0xD55: |
| return "GL_ALPHA_BITS"; |
| case 0xD56: |
| return "GL_DEPTH_BITS"; |
| case 0xD57: |
| return "GL_STENCIL_BITS"; |
| case 0xD58: |
| return "GL_ACCUM_RED_BITS"; |
| case 0xD59: |
| return "GL_ACCUM_GREEN_BITS"; |
| case 0xD5A: |
| return "GL_ACCUM_BLUE_BITS"; |
| case 0xD5B: |
| return "GL_ACCUM_ALPHA_BITS"; |
| case 0xD70: |
| return "GL_NAME_STACK_DEPTH"; |
| case 0xD80: |
| return "GL_AUTO_NORMAL"; |
| case 0xD90: |
| return "GL_MAP1_COLOR_4"; |
| case 0xD91: |
| return "GL_MAP1_INDEX"; |
| case 0xD92: |
| return "GL_MAP1_NORMAL"; |
| case 0xD93: |
| return "GL_MAP1_TEXTURE_COORD_1"; |
| case 0xD94: |
| return "GL_MAP1_TEXTURE_COORD_2"; |
| case 0xD95: |
| return "GL_MAP1_TEXTURE_COORD_3"; |
| case 0xD96: |
| return "GL_MAP1_TEXTURE_COORD_4"; |
| case 0xD97: |
| return "GL_MAP1_VERTEX_3"; |
| case 0xD98: |
| return "GL_MAP1_VERTEX_4"; |
| case 0xDB0: |
| return "GL_MAP2_COLOR_4"; |
| case 0xDB1: |
| return "GL_MAP2_INDEX"; |
| case 0xDB2: |
| return "GL_MAP2_NORMAL"; |
| case 0xDB3: |
| return "GL_MAP2_TEXTURE_COORD_1"; |
| case 0xDB4: |
| return "GL_MAP2_TEXTURE_COORD_2"; |
| case 0xDB5: |
| return "GL_MAP2_TEXTURE_COORD_3"; |
| case 0xDB6: |
| return "GL_MAP2_TEXTURE_COORD_4"; |
| case 0xDB7: |
| return "GL_MAP2_VERTEX_3"; |
| case 0xDB8: |
| return "GL_MAP2_VERTEX_4"; |
| case 0xDD0: |
| return "GL_MAP1_GRID_DOMAIN"; |
| case 0xDD1: |
| return "GL_MAP1_GRID_SEGMENTS"; |
| case 0xDD2: |
| return "GL_MAP2_GRID_DOMAIN"; |
| case 0xDD3: |
| return "GL_MAP2_GRID_SEGMENTS"; |
| case 0xDE0: |
| return "GL_TEXTURE_1D"; |
| case 0xDE1: |
| return "GL_TEXTURE_2D"; |
| case 0xDF1: |
| return "GL_FEEDBACK_BUFFER_SIZE"; |
| case 0xDF2: |
| return "GL_FEEDBACK_BUFFER_TYPE"; |
| case 0xDF4: |
| return "GL_SELECTION_BUFFER_SIZE"; |
| case 0x2A00: |
| return "GL_POLYGON_OFFSET_UNITS"; |
| case 0x2A01: |
| return "GL_POLYGON_OFFSET_POINT"; |
| case 0x2A02: |
| return "GL_POLYGON_OFFSET_LINE"; |
| case 0x3000: |
| return "GL_CLIP_PLANE0"; |
| case 0x3001: |
| return "GL_CLIP_PLANE1"; |
| case 0x3002: |
| return "GL_CLIP_PLANE2"; |
| case 0x3003: |
| return "GL_CLIP_PLANE3"; |
| case 0x3004: |
| return "GL_CLIP_PLANE4"; |
| case 0x3005: |
| return "GL_CLIP_PLANE5"; |
| case 0x4000: |
| return "GL_LIGHT0"; |
| case 0x4001: |
| return "GL_LIGHT1"; |
| case 0x4002: |
| return "GL_LIGHT2"; |
| case 0x4003: |
| return "GL_LIGHT3"; |
| case 0x4004: |
| return "GL_LIGHT4"; |
| case 0x4005: |
| return "GL_LIGHT5"; |
| case 0x4006: |
| return "GL_LIGHT6"; |
| case 0x4007: |
| return "GL_LIGHT7"; |
| case 0x8005: |
| return "GL_BLEND_COLOR"; |
| case 0x8009: |
| return "GL_BLEND_EQUATION"; |
| case 0x8037: |
| return "GL_POLYGON_OFFSET_FILL"; |
| case 0x8038: |
| return "GL_POLYGON_OFFSET_FACTOR"; |
| case 0x8068: |
| return "GL_TEXTURE_BINDING_1D"; |
| case 0x8069: |
| return "GL_TEXTURE_BINDING_2D"; |
| case 0x806A: |
| return "GL_TEXTURE_BINDING_3D"; |
| case 0x806B: |
| return "GL_PACK_SKIP_IMAGES"; |
| case 0x806C: |
| return "GL_PACK_IMAGE_HEIGHT"; |
| case 0x806D: |
| return "GL_UNPACK_SKIP_IMAGES"; |
| case 0x806E: |
| return "GL_UNPACK_IMAGE_HEIGHT"; |
| case 0x8073: |
| return "GL_MAX_3D_TEXTURE_SIZE"; |
| case 0x8074: |
| return "GL_VERTEX_ARRAY"; |
| case 0x8075: |
| return "GL_NORMAL_ARRAY"; |
| case 0x8076: |
| return "GL_COLOR_ARRAY"; |
| case 0x8077: |
| return "GL_INDEX_ARRAY"; |
| case 0x8078: |
| return "GL_TEXTURE_COORD_ARRAY"; |
| case 0x8079: |
| return "GL_EDGE_FLAG_ARRAY"; |
| case 0x807A: |
| return "GL_VERTEX_ARRAY_SIZE"; |
| case 0x807B: |
| return "GL_VERTEX_ARRAY_TYPE"; |
| case 0x807C: |
| return "GL_VERTEX_ARRAY_STRIDE"; |
| case 0x807E: |
| return "GL_NORMAL_ARRAY_TYPE"; |
| case 0x807F: |
| return "GL_NORMAL_ARRAY_STRIDE"; |
| case 0x8081: |
| return "GL_COLOR_ARRAY_SIZE"; |
| case 0x8082: |
| return "GL_COLOR_ARRAY_TYPE"; |
| case 0x8083: |
| return "GL_COLOR_ARRAY_STRIDE"; |
| case 0x8085: |
| return "GL_INDEX_ARRAY_TYPE"; |
| case 0x8086: |
| return "GL_INDEX_ARRAY_STRIDE"; |
| case 0x8088: |
| return "GL_TEXTURE_COORD_ARRAY_SIZE"; |
| case 0x8089: |
| return "GL_TEXTURE_COORD_ARRAY_TYPE"; |
| case 0x808A: |
| return "GL_TEXTURE_COORD_ARRAY_STRIDE"; |
| case 0x808C: |
| return "GL_EDGE_FLAG_ARRAY_STRIDE"; |
| case 0x80A8: |
| return "GL_SAMPLE_BUFFERS"; |
| case 0x80A9: |
| return "GL_SAMPLES"; |
| case 0x80AA: |
| return "GL_SAMPLE_COVERAGE_VALUE"; |
| case 0x80AB: |
| return "GL_SAMPLE_COVERAGE_INVERT"; |
| case 0x80C8: |
| return "GL_BLEND_DST_RGB"; |
| case 0x80C9: |
| return "GL_BLEND_SRC_RGB"; |
| case 0x80CA: |
| return "GL_BLEND_DST_ALPHA"; |
| case 0x80CB: |
| return "GL_BLEND_SRC_ALPHA"; |
| case 0x80E8: |
| return "GL_MAX_ELEMENTS_VERTICES"; |
| case 0x80E9: |
| return "GL_MAX_ELEMENTS_INDICES"; |
| case 0x8126: |
| return "GL_POINT_SIZE_MIN"; |
| case 0x8127: |
| return "GL_POINT_SIZE_MAX"; |
| case 0x8128: |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; |
| case 0x8129: |
| return "GL_POINT_DISTANCE_ATTENUATION"; |
| case 0x81F8: |
| return "GL_LIGHT_MODEL_COLOR_CONTROL"; |
| case 0x821B: |
| return "GL_MAJOR_VERSION"; |
| case 0x821C: |
| return "GL_MINOR_VERSION"; |
| case 0x821D: |
| return "GL_NUM_EXTENSIONS"; |
| case 0x821E: |
| return "GL_CONTEXT_FLAGS"; |
| case 0x825A: |
| return "GL_PROGRAM_PIPELINE_BINDING"; |
| case 0x825B: |
| return "GL_MAX_VIEWPORTS"; |
| case 0x825C: |
| return "GL_VIEWPORT_SUBPIXEL_BITS"; |
| case 0x825D: |
| return "GL_VIEWPORT_BOUNDS_RANGE"; |
| case 0x825E: |
| return "GL_LAYER_PROVOKING_VERTEX"; |
| case 0x825F: |
| return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"; |
| case 0x8263: |
| return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; |
| case 0x8264: |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; |
| case 0x8265: |
| return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; |
| case 0x8266: |
| return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; |
| case 0x826C: |
| return "GL_MAX_DEBUG_GROUP_STACK_DEPTH"; |
| case 0x826D: |
| return "GL_DEBUG_GROUP_STACK_DEPTH"; |
| case 0x826E: |
| return "GL_MAX_UNIFORM_LOCATIONS"; |
| case 0x82D6: |
| return "GL_VERTEX_BINDING_DIVISOR"; |
| case 0x82D7: |
| return "GL_VERTEX_BINDING_OFFSET"; |
| case 0x82D8: |
| return "GL_VERTEX_BINDING_STRIDE"; |
| case 0x82D9: |
| return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; |
| case 0x82DA: |
| return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; |
| case 0x82E8: |
| return "GL_MAX_LABEL_LENGTH"; |
| case 0x846D: |
| return "GL_ALIASED_POINT_SIZE_RANGE"; |
| case 0x846E: |
| return "GL_ALIASED_LINE_WIDTH_RANGE"; |
| case 0x84E0: |
| return "GL_ACTIVE_TEXTURE"; |
| case 0x84E8: |
| return "GL_MAX_RENDERBUFFER_SIZE"; |
| case 0x84EF: |
| return "GL_TEXTURE_COMPRESSION_HINT"; |
| case 0x84F6: |
| return "GL_TEXTURE_BINDING_RECTANGLE"; |
| case 0x84F8: |
| return "GL_MAX_RECTANGLE_TEXTURE_SIZE"; |
| case 0x84FD: |
| return "GL_MAX_TEXTURE_LOD_BIAS"; |
| case 0x8514: |
| return "GL_TEXTURE_BINDING_CUBE_MAP"; |
| case 0x851C: |
| return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; |
| case 0x85B5: |
| return "GL_VERTEX_ARRAY_BINDING"; |
| case 0x8642: |
| return "GL_PROGRAM_POINT_SIZE"; |
| case 0x86A2: |
| return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; |
| case 0x86A3: |
| return "GL_COMPRESSED_TEXTURE_FORMATS"; |
| case 0x87FE: |
| return "GL_NUM_PROGRAM_BINARY_FORMATS"; |
| case 0x87FF: |
| return "GL_PROGRAM_BINARY_FORMATS"; |
| case 0x8800: |
| return "GL_STENCIL_BACK_FUNC"; |
| case 0x8801: |
| return "GL_STENCIL_BACK_FAIL"; |
| case 0x8802: |
| return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; |
| case 0x8803: |
| return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; |
| case 0x8824: |
| return "GL_MAX_DRAW_BUFFERS"; |
| case 0x883D: |
| return "GL_BLEND_EQUATION_ALPHA"; |
| case 0x8869: |
| return "GL_MAX_VERTEX_ATTRIBS"; |
| case 0x8872: |
| return "GL_MAX_TEXTURE_IMAGE_UNITS"; |
| case 0x8894: |
| return "GL_ARRAY_BUFFER_BINDING"; |
| case 0x8895: |
| return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; |
| case 0x88ED: |
| return "GL_PIXEL_PACK_BUFFER_BINDING"; |
| case 0x88EF: |
| return "GL_PIXEL_UNPACK_BUFFER_BINDING"; |
| case 0x88FC: |
| return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"; |
| case 0x88FF: |
| return "GL_MAX_ARRAY_TEXTURE_LAYERS"; |
| case 0x8904: |
| return "GL_MIN_PROGRAM_TEXEL_OFFSET"; |
| case 0x8905: |
| return "GL_MAX_PROGRAM_TEXEL_OFFSET"; |
| case 0x8919: |
| return "GL_SAMPLER_BINDING"; |
| case 0x8A28: |
| return "GL_UNIFORM_BUFFER_BINDING"; |
| case 0x8A29: |
| return "GL_UNIFORM_BUFFER_START"; |
| case 0x8A2A: |
| return "GL_UNIFORM_BUFFER_SIZE"; |
| case 0x8A2B: |
| return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; |
| case 0x8A2C: |
| return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; |
| case 0x8A2D: |
| return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; |
| case 0x8A2E: |
| return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; |
| case 0x8A2F: |
| return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; |
| case 0x8A30: |
| return "GL_MAX_UNIFORM_BLOCK_SIZE"; |
| case 0x8A31: |
| return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; |
| case 0x8A32: |
| return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"; |
| case 0x8A33: |
| return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; |
| case 0x8A34: |
| return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x8B49: |
| return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; |
| case 0x8B4A: |
| return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; |
| case 0x8B4B: |
| return "GL_MAX_VARYING_FLOATS"; |
| case 0x8B4C: |
| return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; |
| case 0x8B4D: |
| return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; |
| case 0x8B8B: |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; |
| case 0x8B8D: |
| return "GL_CURRENT_PROGRAM"; |
| case 0x8B9A: |
| return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; |
| case 0x8B9B: |
| return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; |
| case 0x8C1C: |
| return "GL_TEXTURE_BINDING_1D_ARRAY"; |
| case 0x8C1D: |
| return "GL_TEXTURE_BINDING_2D_ARRAY"; |
| case 0x8C29: |
| return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; |
| case 0x8C2B: |
| return "GL_MAX_TEXTURE_BUFFER_SIZE"; |
| case 0x8C2C: |
| return "GL_TEXTURE_BINDING_BUFFER"; |
| case 0x8C84: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; |
| case 0x8C85: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; |
| case 0x8C8F: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; |
| case 0x8CA3: |
| return "GL_STENCIL_BACK_REF"; |
| case 0x8CA4: |
| return "GL_STENCIL_BACK_VALUE_MASK"; |
| case 0x8CA5: |
| return "GL_STENCIL_BACK_WRITEMASK"; |
| case 0x8CA6: |
| return "GL_DRAW_FRAMEBUFFER_BINDING"; |
| case 0x8CA7: |
| return "GL_RENDERBUFFER_BINDING"; |
| case 0x8CAA: |
| return "GL_READ_FRAMEBUFFER_BINDING"; |
| case 0x8CDF: |
| return "GL_MAX_COLOR_ATTACHMENTS"; |
| case 0x8D6B: |
| return "GL_MAX_ELEMENT_INDEX"; |
| case 0x8DDF: |
| return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; |
| case 0x8DF8: |
| return "GL_SHADER_BINARY_FORMATS"; |
| case 0x8DF9: |
| return "GL_NUM_SHADER_BINARY_FORMATS"; |
| case 0x8DFA: |
| return "GL_SHADER_COMPILER"; |
| case 0x8DFB: |
| return "GL_MAX_VERTEX_UNIFORM_VECTORS"; |
| case 0x8DFC: |
| return "GL_MAX_VARYING_VECTORS"; |
| case 0x8DFD: |
| return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; |
| case 0x8E28: |
| return "GL_TIMESTAMP"; |
| case 0x8E4F: |
| return "GL_PROVOKING_VERTEX"; |
| case 0x8E59: |
| return "GL_MAX_SAMPLE_MASK_WORDS"; |
| case 0x8E89: |
| return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"; |
| case 0x8E8A: |
| return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"; |
| case 0x8F9E: |
| return "GL_PRIMITIVE_RESTART_INDEX"; |
| case 0x90BC: |
| return "GL_MIN_MAP_BUFFER_ALIGNMENT"; |
| case 0x90D3: |
| return "GL_SHADER_STORAGE_BUFFER_BINDING"; |
| case 0x90D4: |
| return "GL_SHADER_STORAGE_BUFFER_START"; |
| case 0x90D5: |
| return "GL_SHADER_STORAGE_BUFFER_SIZE"; |
| case 0x90D6: |
| return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; |
| case 0x90D7: |
| return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; |
| case 0x90D8: |
| return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"; |
| case 0x90D9: |
| return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"; |
| case 0x90DA: |
| return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; |
| case 0x90DB: |
| return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; |
| case 0x90DC: |
| return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; |
| case 0x90DD: |
| return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; |
| case 0x90DF: |
| return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x90EB: |
| return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"; |
| case 0x90EF: |
| return "GL_DISPATCH_INDIRECT_BUFFER_BINDING"; |
| case 0x9104: |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; |
| case 0x9105: |
| return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; |
| case 0x910E: |
| return "GL_MAX_COLOR_TEXTURE_SAMPLES"; |
| case 0x910F: |
| return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; |
| case 0x9110: |
| return "GL_MAX_INTEGER_SAMPLES"; |
| case 0x9111: |
| return "GL_MAX_SERVER_WAIT_TIMEOUT"; |
| case 0x9122: |
| return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; |
| case 0x9123: |
| return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; |
| case 0x9124: |
| return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; |
| case 0x9125: |
| return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; |
| case 0x9126: |
| return "GL_CONTEXT_PROFILE_MASK"; |
| case 0x919F: |
| return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"; |
| case 0x91BB: |
| return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; |
| case 0x91BC: |
| return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; |
| case 0x91BE: |
| return "GL_MAX_COMPUTE_WORK_GROUP_COUNT"; |
| case 0x91BF: |
| return "GL_MAX_COMPUTE_WORK_GROUP_SIZE"; |
| case 0x92D2: |
| return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; |
| case 0x92D3: |
| return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"; |
| case 0x92D4: |
| return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"; |
| case 0x92D5: |
| return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; |
| case 0x92D6: |
| return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; |
| case 0x92D7: |
| return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; |
| case 0x9315: |
| return "GL_MAX_FRAMEBUFFER_WIDTH"; |
| case 0x9316: |
| return "GL_MAX_FRAMEBUFFER_HEIGHT"; |
| case 0x9317: |
| return "GL_MAX_FRAMEBUFFER_LAYERS"; |
| case 0x9318: |
| return "GL_MAX_FRAMEBUFFER_SAMPLES"; |
| case 0x9596: |
| return "GL_NUM_DEVICE_UUIDS_EXT"; |
| case 0x9597: |
| return "GL_DEVICE_UUID_EXT"; |
| case 0x9598: |
| return "GL_DRIVER_UUID_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::GetPointervPName: |
| { |
| switch (value) |
| { |
| case 0xDF0: |
| return "GL_FEEDBACK_BUFFER_POINTER"; |
| case 0xDF3: |
| return "GL_SELECTION_BUFFER_POINTER"; |
| case 0x808E: |
| return "GL_VERTEX_ARRAY_POINTER"; |
| case 0x808F: |
| return "GL_NORMAL_ARRAY_POINTER"; |
| case 0x8090: |
| return "GL_COLOR_ARRAY_POINTER"; |
| case 0x8091: |
| return "GL_INDEX_ARRAY_POINTER"; |
| case 0x8092: |
| return "GL_TEXTURE_COORD_ARRAY_POINTER"; |
| case 0x8093: |
| return "GL_EDGE_FLAG_ARRAY_POINTER"; |
| case 0x8244: |
| return "GL_DEBUG_CALLBACK_FUNCTION"; |
| case 0x8245: |
| return "GL_DEBUG_CALLBACK_USER_PARAM"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::GetTextureParameter: |
| { |
| switch (value) |
| { |
| case 0x1000: |
| return "GL_TEXTURE_WIDTH"; |
| case 0x1001: |
| return "GL_TEXTURE_HEIGHT"; |
| case 0x1003: |
| return "GL_TEXTURE_COMPONENTS"; |
| case 0x1004: |
| return "GL_TEXTURE_BORDER_COLOR"; |
| case 0x1005: |
| return "GL_TEXTURE_BORDER"; |
| case 0x2800: |
| return "GL_TEXTURE_MAG_FILTER"; |
| case 0x2801: |
| return "GL_TEXTURE_MIN_FILTER"; |
| case 0x2802: |
| return "GL_TEXTURE_WRAP_S"; |
| case 0x2803: |
| return "GL_TEXTURE_WRAP_T"; |
| case 0x805C: |
| return "GL_TEXTURE_RED_SIZE"; |
| case 0x805D: |
| return "GL_TEXTURE_GREEN_SIZE"; |
| case 0x805E: |
| return "GL_TEXTURE_BLUE_SIZE"; |
| case 0x805F: |
| return "GL_TEXTURE_ALPHA_SIZE"; |
| case 0x8060: |
| return "GL_TEXTURE_LUMINANCE_SIZE"; |
| case 0x8061: |
| return "GL_TEXTURE_INTENSITY_SIZE"; |
| case 0x8066: |
| return "GL_TEXTURE_PRIORITY"; |
| case 0x8067: |
| return "GL_TEXTURE_RESIDENT"; |
| case 0x8511: |
| return "GL_NORMAL_MAP"; |
| case 0x8512: |
| return "GL_REFLECTION_MAP"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::GraphicsResetStatus: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NO_ERROR"; |
| case 0x8253: |
| return "GL_GUILTY_CONTEXT_RESET"; |
| case 0x8254: |
| return "GL_INNOCENT_CONTEXT_RESET"; |
| case 0x8255: |
| return "GL_UNKNOWN_CONTEXT_RESET"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::HintMode: |
| { |
| switch (value) |
| { |
| case 0x1100: |
| return "GL_DONT_CARE"; |
| case 0x1101: |
| return "GL_FASTEST"; |
| case 0x1102: |
| return "GL_NICEST"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::HintTarget: |
| { |
| switch (value) |
| { |
| case 0xC50: |
| return "GL_PERSPECTIVE_CORRECTION_HINT"; |
| case 0xC51: |
| return "GL_POINT_SMOOTH_HINT"; |
| case 0xC52: |
| return "GL_LINE_SMOOTH_HINT"; |
| case 0xC53: |
| return "GL_POLYGON_SMOOTH_HINT"; |
| case 0xC54: |
| return "GL_FOG_HINT"; |
| case 0x8192: |
| return "GL_GENERATE_MIPMAP_HINT"; |
| case 0x8257: |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; |
| case 0x84EF: |
| return "GL_TEXTURE_COMPRESSION_HINT"; |
| case 0x8B8B: |
| return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::HistogramTarget: |
| { |
| switch (value) |
| { |
| case 0x8024: |
| return "GL_HISTOGRAM"; |
| case 0x8025: |
| return "GL_PROXY_HISTOGRAM"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::HistogramTargetEXT: |
| { |
| switch (value) |
| { |
| case 0x8024: |
| return "GL_HISTOGRAM"; |
| case 0x8025: |
| return "GL_PROXY_HISTOGRAM"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::IndexFunctionEXT: |
| { |
| switch (value) |
| { |
| case 0x200: |
| return "GL_NEVER"; |
| case 0x201: |
| return "GL_LESS"; |
| case 0x202: |
| return "GL_EQUAL"; |
| case 0x203: |
| return "GL_LEQUAL"; |
| case 0x204: |
| return "GL_GREATER"; |
| case 0x205: |
| return "GL_NOTEQUAL"; |
| case 0x206: |
| return "GL_GEQUAL"; |
| case 0x207: |
| return "GL_ALWAYS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::IndexMaterialParameterEXT: |
| { |
| switch (value) |
| { |
| case 0xD13: |
| return "GL_INDEX_OFFSET"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::IndexPointerType: |
| { |
| switch (value) |
| { |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::InterleavedArrayFormat: |
| { |
| switch (value) |
| { |
| case 0x2A20: |
| return "GL_V2F"; |
| case 0x2A21: |
| return "GL_V3F"; |
| case 0x2A22: |
| return "GL_C4UB_V2F"; |
| case 0x2A23: |
| return "GL_C4UB_V3F"; |
| case 0x2A24: |
| return "GL_C3F_V3F"; |
| case 0x2A25: |
| return "GL_N3F_V3F"; |
| case 0x2A26: |
| return "GL_C4F_N3F_V3F"; |
| case 0x2A27: |
| return "GL_T2F_V3F"; |
| case 0x2A28: |
| return "GL_T4F_V4F"; |
| case 0x2A29: |
| return "GL_T2F_C4UB_V3F"; |
| case 0x2A2A: |
| return "GL_T2F_C3F_V3F"; |
| case 0x2A2B: |
| return "GL_T2F_N3F_V3F"; |
| case 0x2A2C: |
| return "GL_T2F_C4F_N3F_V3F"; |
| case 0x2A2D: |
| return "GL_T4F_C4F_N3F_V4F"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::InternalFormat: |
| { |
| switch (value) |
| { |
| case 0x1901: |
| return "GL_STENCIL_INDEX"; |
| case 0x1902: |
| return "GL_DEPTH_COMPONENT"; |
| case 0x1903: |
| return "GL_RED"; |
| case 0x1907: |
| return "GL_RGB"; |
| case 0x1908: |
| return "GL_RGBA"; |
| case 0x2A10: |
| return "GL_R3_G3_B2"; |
| case 0x803B: |
| return "GL_ALPHA4"; |
| case 0x803C: |
| return "GL_ALPHA8"; |
| case 0x803D: |
| return "GL_ALPHA12"; |
| case 0x803E: |
| return "GL_ALPHA16"; |
| case 0x803F: |
| return "GL_LUMINANCE4"; |
| case 0x8040: |
| return "GL_LUMINANCE8"; |
| case 0x8041: |
| return "GL_LUMINANCE12"; |
| case 0x8042: |
| return "GL_LUMINANCE16"; |
| case 0x8043: |
| return "GL_LUMINANCE4_ALPHA4"; |
| case 0x8044: |
| return "GL_LUMINANCE6_ALPHA2"; |
| case 0x8045: |
| return "GL_LUMINANCE8_ALPHA8"; |
| case 0x8046: |
| return "GL_LUMINANCE12_ALPHA4"; |
| case 0x8047: |
| return "GL_LUMINANCE12_ALPHA12"; |
| case 0x8048: |
| return "GL_LUMINANCE16_ALPHA16"; |
| case 0x8049: |
| return "GL_INTENSITY"; |
| case 0x804A: |
| return "GL_INTENSITY4"; |
| case 0x804B: |
| return "GL_INTENSITY8"; |
| case 0x804C: |
| return "GL_INTENSITY12"; |
| case 0x804D: |
| return "GL_INTENSITY16"; |
| case 0x804F: |
| return "GL_RGB4"; |
| case 0x8050: |
| return "GL_RGB5"; |
| case 0x8051: |
| return "GL_RGB8"; |
| case 0x8052: |
| return "GL_RGB10"; |
| case 0x8053: |
| return "GL_RGB12"; |
| case 0x8054: |
| return "GL_RGB16"; |
| case 0x8055: |
| return "GL_RGBA2"; |
| case 0x8056: |
| return "GL_RGBA4"; |
| case 0x8057: |
| return "GL_RGB5_A1"; |
| case 0x8058: |
| return "GL_RGBA8"; |
| case 0x8059: |
| return "GL_RGB10_A2"; |
| case 0x805A: |
| return "GL_RGBA12"; |
| case 0x805B: |
| return "GL_RGBA16"; |
| case 0x81A5: |
| return "GL_DEPTH_COMPONENT16"; |
| case 0x81A6: |
| return "GL_DEPTH_COMPONENT24"; |
| case 0x81A7: |
| return "GL_DEPTH_COMPONENT32"; |
| case 0x8225: |
| return "GL_COMPRESSED_RED"; |
| case 0x8226: |
| return "GL_COMPRESSED_RG"; |
| case 0x8227: |
| return "GL_RG"; |
| case 0x8229: |
| return "GL_R8"; |
| case 0x822A: |
| return "GL_R16"; |
| case 0x822B: |
| return "GL_RG8"; |
| case 0x822C: |
| return "GL_RG16"; |
| case 0x822D: |
| return "GL_R16F"; |
| case 0x822E: |
| return "GL_R32F"; |
| case 0x822F: |
| return "GL_RG16F"; |
| case 0x8230: |
| return "GL_RG32F"; |
| case 0x8231: |
| return "GL_R8I"; |
| case 0x8232: |
| return "GL_R8UI"; |
| case 0x8233: |
| return "GL_R16I"; |
| case 0x8234: |
| return "GL_R16UI"; |
| case 0x8235: |
| return "GL_R32I"; |
| case 0x8236: |
| return "GL_R32UI"; |
| case 0x8237: |
| return "GL_RG8I"; |
| case 0x8238: |
| return "GL_RG8UI"; |
| case 0x8239: |
| return "GL_RG16I"; |
| case 0x823A: |
| return "GL_RG16UI"; |
| case 0x823B: |
| return "GL_RG32I"; |
| case 0x823C: |
| return "GL_RG32UI"; |
| case 0x83F0: |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; |
| case 0x83F1: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; |
| case 0x83F2: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; |
| case 0x83F3: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; |
| case 0x84ED: |
| return "GL_COMPRESSED_RGB"; |
| case 0x84EE: |
| return "GL_COMPRESSED_RGBA"; |
| case 0x84F9: |
| return "GL_DEPTH_STENCIL"; |
| case 0x8814: |
| return "GL_RGBA32F"; |
| case 0x8815: |
| return "GL_RGB32F"; |
| case 0x881A: |
| return "GL_RGBA16F"; |
| case 0x881B: |
| return "GL_RGB16F"; |
| case 0x88F0: |
| return "GL_DEPTH24_STENCIL8"; |
| case 0x8C3A: |
| return "GL_R11F_G11F_B10F"; |
| case 0x8C3D: |
| return "GL_RGB9_E5"; |
| case 0x8C40: |
| return "GL_SRGB"; |
| case 0x8C41: |
| return "GL_SRGB8"; |
| case 0x8C42: |
| return "GL_SRGB_ALPHA"; |
| case 0x8C43: |
| return "GL_SRGB8_ALPHA8"; |
| case 0x8C48: |
| return "GL_COMPRESSED_SRGB"; |
| case 0x8C49: |
| return "GL_COMPRESSED_SRGB_ALPHA"; |
| case 0x8CAC: |
| return "GL_DEPTH_COMPONENT32F"; |
| case 0x8CAD: |
| return "GL_DEPTH32F_STENCIL8"; |
| case 0x8D46: |
| return "GL_STENCIL_INDEX1"; |
| case 0x8D47: |
| return "GL_STENCIL_INDEX4"; |
| case 0x8D48: |
| return "GL_STENCIL_INDEX8"; |
| case 0x8D49: |
| return "GL_STENCIL_INDEX16"; |
| case 0x8D62: |
| return "GL_RGB565"; |
| case 0x8D70: |
| return "GL_RGBA32UI"; |
| case 0x8D71: |
| return "GL_RGB32UI"; |
| case 0x8D76: |
| return "GL_RGBA16UI"; |
| case 0x8D77: |
| return "GL_RGB16UI"; |
| case 0x8D7C: |
| return "GL_RGBA8UI"; |
| case 0x8D7D: |
| return "GL_RGB8UI"; |
| case 0x8D82: |
| return "GL_RGBA32I"; |
| case 0x8D83: |
| return "GL_RGB32I"; |
| case 0x8D88: |
| return "GL_RGBA16I"; |
| case 0x8D89: |
| return "GL_RGB16I"; |
| case 0x8D8E: |
| return "GL_RGBA8I"; |
| case 0x8D8F: |
| return "GL_RGB8I"; |
| case 0x8DBB: |
| return "GL_COMPRESSED_RED_RGTC1"; |
| case 0x8DBC: |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1"; |
| case 0x8DBD: |
| return "GL_COMPRESSED_RG_RGTC2"; |
| case 0x8DBE: |
| return "GL_COMPRESSED_SIGNED_RG_RGTC2"; |
| case 0x8E8C: |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM"; |
| case 0x8E8D: |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"; |
| case 0x8E8E: |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"; |
| case 0x8E8F: |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"; |
| case 0x8F94: |
| return "GL_R8_SNORM"; |
| case 0x8F95: |
| return "GL_RG8_SNORM"; |
| case 0x8F96: |
| return "GL_RGB8_SNORM"; |
| case 0x8F97: |
| return "GL_RGBA8_SNORM"; |
| case 0x8F98: |
| return "GL_R16_SNORM"; |
| case 0x8F99: |
| return "GL_RG16_SNORM"; |
| case 0x8F9A: |
| return "GL_RGB16_SNORM"; |
| case 0x8F9B: |
| return "GL_RGBA16_SNORM"; |
| case 0x8FBD: |
| return "GL_SR8_EXT"; |
| case 0x8FBE: |
| return "GL_SRG8_EXT"; |
| case 0x906F: |
| return "GL_RGB10_A2UI"; |
| case 0x9270: |
| return "GL_COMPRESSED_R11_EAC"; |
| case 0x9271: |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; |
| case 0x9272: |
| return "GL_COMPRESSED_RG11_EAC"; |
| case 0x9273: |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; |
| case 0x9274: |
| return "GL_COMPRESSED_RGB8_ETC2"; |
| case 0x9275: |
| return "GL_COMPRESSED_SRGB8_ETC2"; |
| case 0x9276: |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9277: |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9278: |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; |
| case 0x9279: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; |
| case 0x93B0: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; |
| case 0x93B1: |
| return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; |
| case 0x93B2: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; |
| case 0x93B3: |
| return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; |
| case 0x93B4: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; |
| case 0x93B5: |
| return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; |
| case 0x93B6: |
| return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; |
| case 0x93B7: |
| return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; |
| case 0x93B8: |
| return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; |
| case 0x93B9: |
| return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; |
| case 0x93BA: |
| return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; |
| case 0x93BB: |
| return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; |
| case 0x93BC: |
| return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; |
| case 0x93BD: |
| return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; |
| case 0x93D0: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; |
| case 0x93D1: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; |
| case 0x93D2: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; |
| case 0x93D3: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; |
| case 0x93D4: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; |
| case 0x93D5: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; |
| case 0x93D6: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; |
| case 0x93D7: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; |
| case 0x93D8: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; |
| case 0x93D9: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; |
| case 0x93DA: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; |
| case 0x93DB: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; |
| case 0x93DC: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; |
| case 0x93DD: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::InternalFormatPName: |
| { |
| switch (value) |
| { |
| case 0x80A9: |
| return "GL_SAMPLES"; |
| case 0x8191: |
| return "GL_GENERATE_MIPMAP"; |
| case 0x826F: |
| return "GL_INTERNALFORMAT_SUPPORTED"; |
| case 0x8270: |
| return "GL_INTERNALFORMAT_PREFERRED"; |
| case 0x8271: |
| return "GL_INTERNALFORMAT_RED_SIZE"; |
| case 0x8272: |
| return "GL_INTERNALFORMAT_GREEN_SIZE"; |
| case 0x8273: |
| return "GL_INTERNALFORMAT_BLUE_SIZE"; |
| case 0x8274: |
| return "GL_INTERNALFORMAT_ALPHA_SIZE"; |
| case 0x8275: |
| return "GL_INTERNALFORMAT_DEPTH_SIZE"; |
| case 0x8276: |
| return "GL_INTERNALFORMAT_STENCIL_SIZE"; |
| case 0x8277: |
| return "GL_INTERNALFORMAT_SHARED_SIZE"; |
| case 0x8278: |
| return "GL_INTERNALFORMAT_RED_TYPE"; |
| case 0x8279: |
| return "GL_INTERNALFORMAT_GREEN_TYPE"; |
| case 0x827A: |
| return "GL_INTERNALFORMAT_BLUE_TYPE"; |
| case 0x827B: |
| return "GL_INTERNALFORMAT_ALPHA_TYPE"; |
| case 0x827C: |
| return "GL_INTERNALFORMAT_DEPTH_TYPE"; |
| case 0x827D: |
| return "GL_INTERNALFORMAT_STENCIL_TYPE"; |
| case 0x827E: |
| return "GL_MAX_WIDTH"; |
| case 0x827F: |
| return "GL_MAX_HEIGHT"; |
| case 0x8280: |
| return "GL_MAX_DEPTH"; |
| case 0x8281: |
| return "GL_MAX_LAYERS"; |
| case 0x8283: |
| return "GL_COLOR_COMPONENTS"; |
| case 0x8286: |
| return "GL_COLOR_RENDERABLE"; |
| case 0x8287: |
| return "GL_DEPTH_RENDERABLE"; |
| case 0x8288: |
| return "GL_STENCIL_RENDERABLE"; |
| case 0x8289: |
| return "GL_FRAMEBUFFER_RENDERABLE"; |
| case 0x828A: |
| return "GL_FRAMEBUFFER_RENDERABLE_LAYERED"; |
| case 0x828B: |
| return "GL_FRAMEBUFFER_BLEND"; |
| case 0x828C: |
| return "GL_READ_PIXELS"; |
| case 0x828D: |
| return "GL_READ_PIXELS_FORMAT"; |
| case 0x828E: |
| return "GL_READ_PIXELS_TYPE"; |
| case 0x828F: |
| return "GL_TEXTURE_IMAGE_FORMAT"; |
| case 0x8290: |
| return "GL_TEXTURE_IMAGE_TYPE"; |
| case 0x8291: |
| return "GL_GET_TEXTURE_IMAGE_FORMAT"; |
| case 0x8292: |
| return "GL_GET_TEXTURE_IMAGE_TYPE"; |
| case 0x8293: |
| return "GL_MIPMAP"; |
| case 0x8295: |
| return "GL_AUTO_GENERATE_MIPMAP"; |
| case 0x8296: |
| return "GL_COLOR_ENCODING"; |
| case 0x8297: |
| return "GL_SRGB_READ"; |
| case 0x8298: |
| return "GL_SRGB_WRITE"; |
| case 0x829A: |
| return "GL_FILTER"; |
| case 0x829B: |
| return "GL_VERTEX_TEXTURE"; |
| case 0x829C: |
| return "GL_TESS_CONTROL_TEXTURE"; |
| case 0x829D: |
| return "GL_TESS_EVALUATION_TEXTURE"; |
| case 0x829E: |
| return "GL_GEOMETRY_TEXTURE"; |
| case 0x829F: |
| return "GL_FRAGMENT_TEXTURE"; |
| case 0x82A0: |
| return "GL_COMPUTE_TEXTURE"; |
| case 0x82A1: |
| return "GL_TEXTURE_SHADOW"; |
| case 0x82A2: |
| return "GL_TEXTURE_GATHER"; |
| case 0x82A3: |
| return "GL_TEXTURE_GATHER_SHADOW"; |
| case 0x82A4: |
| return "GL_SHADER_IMAGE_LOAD"; |
| case 0x82A5: |
| return "GL_SHADER_IMAGE_STORE"; |
| case 0x82A6: |
| return "GL_SHADER_IMAGE_ATOMIC"; |
| case 0x82A7: |
| return "GL_IMAGE_TEXEL_SIZE"; |
| case 0x82A8: |
| return "GL_IMAGE_COMPATIBILITY_CLASS"; |
| case 0x82A9: |
| return "GL_IMAGE_PIXEL_FORMAT"; |
| case 0x82AA: |
| return "GL_IMAGE_PIXEL_TYPE"; |
| case 0x82AC: |
| return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"; |
| case 0x82AD: |
| return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"; |
| case 0x82AE: |
| return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"; |
| case 0x82AF: |
| return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"; |
| case 0x82B1: |
| return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"; |
| case 0x82B2: |
| return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"; |
| case 0x82B3: |
| return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"; |
| case 0x82B4: |
| return "GL_CLEAR_BUFFER"; |
| case 0x82B5: |
| return "GL_TEXTURE_VIEW"; |
| case 0x82B6: |
| return "GL_VIEW_COMPATIBILITY_CLASS"; |
| case 0x86A1: |
| return "GL_TEXTURE_COMPRESSED"; |
| case 0x90C7: |
| return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"; |
| case 0x9365: |
| return "GL_CLEAR_TEXTURE"; |
| case 0x9380: |
| return "GL_NUM_SAMPLE_COUNTS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::InvalidateFramebufferAttachment: |
| { |
| switch (value) |
| { |
| case 0x1800: |
| return "GL_COLOR"; |
| case 0x1801: |
| return "GL_DEPTH"; |
| case 0x1802: |
| return "GL_STENCIL"; |
| case 0x821A: |
| return "GL_DEPTH_STENCIL_ATTACHMENT"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| case 0x8CF0: |
| return "GL_COLOR_ATTACHMENT16"; |
| case 0x8CF1: |
| return "GL_COLOR_ATTACHMENT17"; |
| case 0x8CF2: |
| return "GL_COLOR_ATTACHMENT18"; |
| case 0x8CF3: |
| return "GL_COLOR_ATTACHMENT19"; |
| case 0x8CF4: |
| return "GL_COLOR_ATTACHMENT20"; |
| case 0x8CF5: |
| return "GL_COLOR_ATTACHMENT21"; |
| case 0x8CF6: |
| return "GL_COLOR_ATTACHMENT22"; |
| case 0x8CF7: |
| return "GL_COLOR_ATTACHMENT23"; |
| case 0x8CF8: |
| return "GL_COLOR_ATTACHMENT24"; |
| case 0x8CF9: |
| return "GL_COLOR_ATTACHMENT25"; |
| case 0x8CFA: |
| return "GL_COLOR_ATTACHMENT26"; |
| case 0x8CFB: |
| return "GL_COLOR_ATTACHMENT27"; |
| case 0x8CFC: |
| return "GL_COLOR_ATTACHMENT28"; |
| case 0x8CFD: |
| return "GL_COLOR_ATTACHMENT29"; |
| case 0x8CFE: |
| return "GL_COLOR_ATTACHMENT30"; |
| case 0x8CFF: |
| return "GL_COLOR_ATTACHMENT31"; |
| case 0x8D00: |
| return "GL_DEPTH_ATTACHMENT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::LightEnvModeSGIX: |
| { |
| switch (value) |
| { |
| case 0x104: |
| return "GL_ADD"; |
| case 0x1E01: |
| return "GL_REPLACE"; |
| case 0x2100: |
| return "GL_MODULATE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::LightModelColorControl: |
| { |
| switch (value) |
| { |
| case 0x81F9: |
| return "GL_SINGLE_COLOR"; |
| case 0x81FA: |
| return "GL_SEPARATE_SPECULAR_COLOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::LightModelParameter: |
| { |
| switch (value) |
| { |
| case 0xB51: |
| return "GL_LIGHT_MODEL_LOCAL_VIEWER"; |
| case 0xB52: |
| return "GL_LIGHT_MODEL_TWO_SIDE"; |
| case 0xB53: |
| return "GL_LIGHT_MODEL_AMBIENT"; |
| case 0x81F8: |
| return "GL_LIGHT_MODEL_COLOR_CONTROL"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::LightName: |
| { |
| switch (value) |
| { |
| case 0x4000: |
| return "GL_LIGHT0"; |
| case 0x4001: |
| return "GL_LIGHT1"; |
| case 0x4002: |
| return "GL_LIGHT2"; |
| case 0x4003: |
| return "GL_LIGHT3"; |
| case 0x4004: |
| return "GL_LIGHT4"; |
| case 0x4005: |
| return "GL_LIGHT5"; |
| case 0x4006: |
| return "GL_LIGHT6"; |
| case 0x4007: |
| return "GL_LIGHT7"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::LightParameter: |
| { |
| switch (value) |
| { |
| case 0x1200: |
| return "GL_AMBIENT"; |
| case 0x1201: |
| return "GL_DIFFUSE"; |
| case 0x1202: |
| return "GL_SPECULAR"; |
| case 0x1203: |
| return "GL_POSITION"; |
| case 0x1204: |
| return "GL_SPOT_DIRECTION"; |
| case 0x1205: |
| return "GL_SPOT_EXPONENT"; |
| case 0x1206: |
| return "GL_SPOT_CUTOFF"; |
| case 0x1207: |
| return "GL_CONSTANT_ATTENUATION"; |
| case 0x1208: |
| return "GL_LINEAR_ATTENUATION"; |
| case 0x1209: |
| return "GL_QUADRATIC_ATTENUATION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::LightTextureModeEXT: |
| { |
| switch (value) |
| { |
| case 0x8452: |
| return "GL_FRAGMENT_DEPTH"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ListMode: |
| { |
| switch (value) |
| { |
| case 0x1300: |
| return "GL_COMPILE"; |
| case 0x1301: |
| return "GL_COMPILE_AND_EXECUTE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ListNameType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x1407: |
| return "GL_2_BYTES"; |
| case 0x1408: |
| return "GL_3_BYTES"; |
| case 0x1409: |
| return "GL_4_BYTES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::LogicOp: |
| { |
| switch (value) |
| { |
| case 0x1500: |
| return "GL_CLEAR"; |
| case 0x1501: |
| return "GL_AND"; |
| case 0x1502: |
| return "GL_AND_REVERSE"; |
| case 0x1503: |
| return "GL_COPY"; |
| case 0x1504: |
| return "GL_AND_INVERTED"; |
| case 0x1505: |
| return "GL_NOOP"; |
| case 0x1506: |
| return "GL_XOR"; |
| case 0x1507: |
| return "GL_OR"; |
| case 0x1508: |
| return "GL_NOR"; |
| case 0x1509: |
| return "GL_EQUIV"; |
| case 0x150A: |
| return "GL_INVERT"; |
| case 0x150B: |
| return "GL_OR_REVERSE"; |
| case 0x150C: |
| return "GL_COPY_INVERTED"; |
| case 0x150D: |
| return "GL_OR_INVERTED"; |
| case 0x150E: |
| return "GL_NAND"; |
| case 0x150F: |
| return "GL_SET"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MapBufferAccessMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_MAP_READ_BIT"; |
| case 0x2: |
| return "GL_MAP_WRITE_BIT"; |
| case 0x4: |
| return "GL_MAP_INVALIDATE_RANGE_BIT"; |
| case 0x8: |
| return "GL_MAP_INVALIDATE_BUFFER_BIT"; |
| case 0x10: |
| return "GL_MAP_FLUSH_EXPLICIT_BIT"; |
| case 0x20: |
| return "GL_MAP_UNSYNCHRONIZED_BIT"; |
| case 0x40: |
| return "GL_MAP_PERSISTENT_BIT"; |
| case 0x80: |
| return "GL_MAP_COHERENT_BIT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MapQuery: |
| { |
| switch (value) |
| { |
| case 0xA00: |
| return "GL_COEFF"; |
| case 0xA01: |
| return "GL_ORDER"; |
| case 0xA02: |
| return "GL_DOMAIN"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MapTarget: |
| { |
| switch (value) |
| { |
| case 0xD90: |
| return "GL_MAP1_COLOR_4"; |
| case 0xD91: |
| return "GL_MAP1_INDEX"; |
| case 0xD92: |
| return "GL_MAP1_NORMAL"; |
| case 0xD93: |
| return "GL_MAP1_TEXTURE_COORD_1"; |
| case 0xD94: |
| return "GL_MAP1_TEXTURE_COORD_2"; |
| case 0xD95: |
| return "GL_MAP1_TEXTURE_COORD_3"; |
| case 0xD96: |
| return "GL_MAP1_TEXTURE_COORD_4"; |
| case 0xD97: |
| return "GL_MAP1_VERTEX_3"; |
| case 0xD98: |
| return "GL_MAP1_VERTEX_4"; |
| case 0xDB0: |
| return "GL_MAP2_COLOR_4"; |
| case 0xDB1: |
| return "GL_MAP2_INDEX"; |
| case 0xDB2: |
| return "GL_MAP2_NORMAL"; |
| case 0xDB3: |
| return "GL_MAP2_TEXTURE_COORD_1"; |
| case 0xDB4: |
| return "GL_MAP2_TEXTURE_COORD_2"; |
| case 0xDB5: |
| return "GL_MAP2_TEXTURE_COORD_3"; |
| case 0xDB6: |
| return "GL_MAP2_TEXTURE_COORD_4"; |
| case 0xDB7: |
| return "GL_MAP2_VERTEX_3"; |
| case 0xDB8: |
| return "GL_MAP2_VERTEX_4"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MapTypeNV: |
| { |
| switch (value) |
| { |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MaterialParameter: |
| { |
| switch (value) |
| { |
| case 0x1200: |
| return "GL_AMBIENT"; |
| case 0x1201: |
| return "GL_DIFFUSE"; |
| case 0x1202: |
| return "GL_SPECULAR"; |
| case 0x1600: |
| return "GL_EMISSION"; |
| case 0x1601: |
| return "GL_SHININESS"; |
| case 0x1602: |
| return "GL_AMBIENT_AND_DIFFUSE"; |
| case 0x1603: |
| return "GL_COLOR_INDEXES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MatrixIndexPointerTypeARB: |
| { |
| switch (value) |
| { |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MatrixMode: |
| { |
| switch (value) |
| { |
| case 0x1700: |
| return "GL_MODELVIEW"; |
| case 0x1701: |
| return "GL_PROJECTION"; |
| case 0x1702: |
| return "GL_TEXTURE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MemoryBarrierMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"; |
| case 0x2: |
| return "GL_ELEMENT_ARRAY_BARRIER_BIT"; |
| case 0x4: |
| return "GL_UNIFORM_BARRIER_BIT"; |
| case 0x8: |
| return "GL_TEXTURE_FETCH_BARRIER_BIT"; |
| case 0x20: |
| return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"; |
| case 0x40: |
| return "GL_COMMAND_BARRIER_BIT"; |
| case 0x80: |
| return "GL_PIXEL_BUFFER_BARRIER_BIT"; |
| case 0x100: |
| return "GL_TEXTURE_UPDATE_BARRIER_BIT"; |
| case 0x200: |
| return "GL_BUFFER_UPDATE_BARRIER_BIT"; |
| case 0x400: |
| return "GL_FRAMEBUFFER_BARRIER_BIT"; |
| case 0x800: |
| return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT"; |
| case 0x1000: |
| return "GL_ATOMIC_COUNTER_BARRIER_BIT"; |
| case 0x2000: |
| return "GL_SHADER_STORAGE_BARRIER_BIT"; |
| case 0x4000: |
| return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"; |
| case 0x8000: |
| return "GL_QUERY_BUFFER_BARRIER_BIT"; |
| case 0xFFFFFFFF: |
| return "GL_ALL_BARRIER_BITS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MemoryObjectParameterName: |
| { |
| switch (value) |
| { |
| case 0x9581: |
| return "GL_DEDICATED_MEMORY_OBJECT_EXT"; |
| case 0x959B: |
| return "GL_PROTECTED_MEMORY_OBJECT_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MeshMode1: |
| { |
| switch (value) |
| { |
| case 0x1B00: |
| return "GL_POINT"; |
| case 0x1B01: |
| return "GL_LINE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MeshMode2: |
| { |
| switch (value) |
| { |
| case 0x1B00: |
| return "GL_POINT"; |
| case 0x1B01: |
| return "GL_LINE"; |
| case 0x1B02: |
| return "GL_FILL"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MinmaxTarget: |
| { |
| switch (value) |
| { |
| case 0x802E: |
| return "GL_MINMAX"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::MinmaxTargetEXT: |
| { |
| switch (value) |
| { |
| case 0x802E: |
| return "GL_MINMAX"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::NormalPointerType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ObjectIdentifier: |
| { |
| switch (value) |
| { |
| case 0x1702: |
| return "GL_TEXTURE"; |
| case 0x8074: |
| return "GL_VERTEX_ARRAY"; |
| case 0x82E0: |
| return "GL_BUFFER"; |
| case 0x82E1: |
| return "GL_SHADER"; |
| case 0x82E2: |
| return "GL_PROGRAM"; |
| case 0x82E3: |
| return "GL_QUERY"; |
| case 0x82E4: |
| return "GL_PROGRAM_PIPELINE"; |
| case 0x82E6: |
| return "GL_SAMPLER"; |
| case 0x8D40: |
| return "GL_FRAMEBUFFER"; |
| case 0x8D41: |
| return "GL_RENDERBUFFER"; |
| case 0x8E22: |
| return "GL_TRANSFORM_FEEDBACK"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PatchParameterName: |
| { |
| switch (value) |
| { |
| case 0x8E72: |
| return "GL_PATCH_VERTICES"; |
| case 0x8E73: |
| return "GL_PATCH_DEFAULT_INNER_LEVEL"; |
| case 0x8E74: |
| return "GL_PATCH_DEFAULT_OUTER_LEVEL"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PathColor: |
| { |
| switch (value) |
| { |
| case 0x8577: |
| return "GL_PRIMARY_COLOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PathColorFormat: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| case 0x1908: |
| return "GL_RGBA"; |
| case 0x1909: |
| return "GL_LUMINANCE"; |
| case 0x190A: |
| return "GL_LUMINANCE_ALPHA"; |
| case 0x8049: |
| return "GL_INTENSITY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PathFillMode: |
| { |
| switch (value) |
| { |
| case 0x150A: |
| return "GL_INVERT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PathFontStyle: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PathGenMode: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x2400: |
| return "GL_EYE_LINEAR"; |
| case 0x2401: |
| return "GL_OBJECT_LINEAR"; |
| case 0x8576: |
| return "GL_CONSTANT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PathTransformType: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PipelineParameterName: |
| { |
| switch (value) |
| { |
| case 0x8259: |
| return "GL_ACTIVE_PROGRAM"; |
| case 0x8B30: |
| return "GL_FRAGMENT_SHADER"; |
| case 0x8B31: |
| return "GL_VERTEX_SHADER"; |
| case 0x8B84: |
| return "GL_INFO_LOG_LENGTH"; |
| case 0x8DD9: |
| return "GL_GEOMETRY_SHADER"; |
| case 0x8E87: |
| return "GL_TESS_EVALUATION_SHADER"; |
| case 0x8E88: |
| return "GL_TESS_CONTROL_SHADER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PixelCopyType: |
| { |
| switch (value) |
| { |
| case 0x1800: |
| return "GL_COLOR"; |
| case 0x1801: |
| return "GL_DEPTH"; |
| case 0x1802: |
| return "GL_STENCIL"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PixelFormat: |
| { |
| switch (value) |
| { |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1900: |
| return "GL_COLOR_INDEX"; |
| case 0x1901: |
| return "GL_STENCIL_INDEX"; |
| case 0x1902: |
| return "GL_DEPTH_COMPONENT"; |
| case 0x1903: |
| return "GL_RED"; |
| case 0x1904: |
| return "GL_GREEN"; |
| case 0x1905: |
| return "GL_BLUE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| case 0x1908: |
| return "GL_RGBA"; |
| case 0x1909: |
| return "GL_LUMINANCE"; |
| case 0x190A: |
| return "GL_LUMINANCE_ALPHA"; |
| case 0x80E0: |
| return "GL_BGR"; |
| case 0x80E1: |
| return "GL_BGRA"; |
| case 0x8227: |
| return "GL_RG"; |
| case 0x8228: |
| return "GL_RG_INTEGER"; |
| case 0x84F9: |
| return "GL_DEPTH_STENCIL"; |
| case 0x8D94: |
| return "GL_RED_INTEGER"; |
| case 0x8D95: |
| return "GL_GREEN_INTEGER"; |
| case 0x8D96: |
| return "GL_BLUE_INTEGER"; |
| case 0x8D98: |
| return "GL_RGB_INTEGER"; |
| case 0x8D99: |
| return "GL_RGBA_INTEGER"; |
| case 0x8D9A: |
| return "GL_BGR_INTEGER"; |
| case 0x8D9B: |
| return "GL_BGRA_INTEGER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PixelMap: |
| { |
| switch (value) |
| { |
| case 0xC70: |
| return "GL_PIXEL_MAP_I_TO_I"; |
| case 0xC71: |
| return "GL_PIXEL_MAP_S_TO_S"; |
| case 0xC72: |
| return "GL_PIXEL_MAP_I_TO_R"; |
| case 0xC73: |
| return "GL_PIXEL_MAP_I_TO_G"; |
| case 0xC74: |
| return "GL_PIXEL_MAP_I_TO_B"; |
| case 0xC75: |
| return "GL_PIXEL_MAP_I_TO_A"; |
| case 0xC76: |
| return "GL_PIXEL_MAP_R_TO_R"; |
| case 0xC77: |
| return "GL_PIXEL_MAP_G_TO_G"; |
| case 0xC78: |
| return "GL_PIXEL_MAP_B_TO_B"; |
| case 0xC79: |
| return "GL_PIXEL_MAP_A_TO_A"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PixelStoreParameter: |
| { |
| switch (value) |
| { |
| case 0xCF0: |
| return "GL_UNPACK_SWAP_BYTES"; |
| case 0xCF1: |
| return "GL_UNPACK_LSB_FIRST"; |
| case 0xCF2: |
| return "GL_UNPACK_ROW_LENGTH"; |
| case 0xCF3: |
| return "GL_UNPACK_SKIP_ROWS"; |
| case 0xCF4: |
| return "GL_UNPACK_SKIP_PIXELS"; |
| case 0xCF5: |
| return "GL_UNPACK_ALIGNMENT"; |
| case 0xD00: |
| return "GL_PACK_SWAP_BYTES"; |
| case 0xD01: |
| return "GL_PACK_LSB_FIRST"; |
| case 0xD02: |
| return "GL_PACK_ROW_LENGTH"; |
| case 0xD03: |
| return "GL_PACK_SKIP_ROWS"; |
| case 0xD04: |
| return "GL_PACK_SKIP_PIXELS"; |
| case 0xD05: |
| return "GL_PACK_ALIGNMENT"; |
| case 0x806B: |
| return "GL_PACK_SKIP_IMAGES"; |
| case 0x806C: |
| return "GL_PACK_IMAGE_HEIGHT"; |
| case 0x806D: |
| return "GL_UNPACK_SKIP_IMAGES"; |
| case 0x806E: |
| return "GL_UNPACK_IMAGE_HEIGHT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PixelTexGenModeSGIX: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| case 0x1907: |
| return "GL_RGB"; |
| case 0x1908: |
| return "GL_RGBA"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PixelTransferParameter: |
| { |
| switch (value) |
| { |
| case 0xD10: |
| return "GL_MAP_COLOR"; |
| case 0xD11: |
| return "GL_MAP_STENCIL"; |
| case 0xD12: |
| return "GL_INDEX_SHIFT"; |
| case 0xD13: |
| return "GL_INDEX_OFFSET"; |
| case 0xD14: |
| return "GL_RED_SCALE"; |
| case 0xD15: |
| return "GL_RED_BIAS"; |
| case 0xD18: |
| return "GL_GREEN_SCALE"; |
| case 0xD19: |
| return "GL_GREEN_BIAS"; |
| case 0xD1A: |
| return "GL_BLUE_SCALE"; |
| case 0xD1B: |
| return "GL_BLUE_BIAS"; |
| case 0xD1C: |
| return "GL_ALPHA_SCALE"; |
| case 0xD1D: |
| return "GL_ALPHA_BIAS"; |
| case 0xD1E: |
| return "GL_DEPTH_SCALE"; |
| case 0xD1F: |
| return "GL_DEPTH_BIAS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PixelType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140B: |
| return "GL_HALF_FLOAT"; |
| case 0x1A00: |
| return "GL_BITMAP"; |
| case 0x8032: |
| return "GL_UNSIGNED_BYTE_3_3_2"; |
| case 0x8033: |
| return "GL_UNSIGNED_SHORT_4_4_4_4"; |
| case 0x8034: |
| return "GL_UNSIGNED_SHORT_5_5_5_1"; |
| case 0x8035: |
| return "GL_UNSIGNED_INT_8_8_8_8"; |
| case 0x8036: |
| return "GL_UNSIGNED_INT_10_10_10_2"; |
| case 0x8362: |
| return "GL_UNSIGNED_BYTE_2_3_3_REV"; |
| case 0x8363: |
| return "GL_UNSIGNED_SHORT_5_6_5"; |
| case 0x8364: |
| return "GL_UNSIGNED_SHORT_5_6_5_REV"; |
| case 0x8365: |
| return "GL_UNSIGNED_SHORT_4_4_4_4_REV"; |
| case 0x8366: |
| return "GL_UNSIGNED_SHORT_1_5_5_5_REV"; |
| case 0x8367: |
| return "GL_UNSIGNED_INT_8_8_8_8_REV"; |
| case 0x8368: |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; |
| case 0x84FA: |
| return "GL_UNSIGNED_INT_24_8"; |
| case 0x8C3B: |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; |
| case 0x8C3E: |
| return "GL_UNSIGNED_INT_5_9_9_9_REV"; |
| case 0x8DAD: |
| return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PointParameterNameARB: |
| { |
| switch (value) |
| { |
| case 0x8126: |
| return "GL_POINT_SIZE_MIN"; |
| case 0x8127: |
| return "GL_POINT_SIZE_MAX"; |
| case 0x8128: |
| return "GL_POINT_FADE_THRESHOLD_SIZE"; |
| case 0x8129: |
| return "GL_POINT_DISTANCE_ATTENUATION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PolygonMode: |
| { |
| switch (value) |
| { |
| case 0x1B00: |
| return "GL_POINT"; |
| case 0x1B01: |
| return "GL_LINE"; |
| case 0x1B02: |
| return "GL_FILL"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PrecisionType: |
| { |
| switch (value) |
| { |
| case 0x8DF0: |
| return "GL_LOW_FLOAT"; |
| case 0x8DF1: |
| return "GL_MEDIUM_FLOAT"; |
| case 0x8DF2: |
| return "GL_HIGH_FLOAT"; |
| case 0x8DF3: |
| return "GL_LOW_INT"; |
| case 0x8DF4: |
| return "GL_MEDIUM_INT"; |
| case 0x8DF5: |
| return "GL_HIGH_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::PrimitiveType: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_POINTS"; |
| case 0x1: |
| return "GL_LINES"; |
| case 0x2: |
| return "GL_LINE_LOOP"; |
| case 0x3: |
| return "GL_LINE_STRIP"; |
| case 0x4: |
| return "GL_TRIANGLES"; |
| case 0x5: |
| return "GL_TRIANGLE_STRIP"; |
| case 0x6: |
| return "GL_TRIANGLE_FAN"; |
| case 0x7: |
| return "GL_QUADS"; |
| case 0x8: |
| return "GL_QUAD_STRIP"; |
| case 0x9: |
| return "GL_POLYGON"; |
| case 0xA: |
| return "GL_LINES_ADJACENCY"; |
| case 0xB: |
| return "GL_LINE_STRIP_ADJACENCY"; |
| case 0xC: |
| return "GL_TRIANGLES_ADJACENCY"; |
| case 0xD: |
| return "GL_TRIANGLE_STRIP_ADJACENCY"; |
| case 0xE: |
| return "GL_PATCHES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ProgramInterface: |
| { |
| switch (value) |
| { |
| case 0x8C8E: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER"; |
| case 0x92E1: |
| return "GL_UNIFORM"; |
| case 0x92E2: |
| return "GL_UNIFORM_BLOCK"; |
| case 0x92E3: |
| return "GL_PROGRAM_INPUT"; |
| case 0x92E4: |
| return "GL_PROGRAM_OUTPUT"; |
| case 0x92E5: |
| return "GL_BUFFER_VARIABLE"; |
| case 0x92E6: |
| return "GL_SHADER_STORAGE_BLOCK"; |
| case 0x92E8: |
| return "GL_VERTEX_SUBROUTINE"; |
| case 0x92E9: |
| return "GL_TESS_CONTROL_SUBROUTINE"; |
| case 0x92EA: |
| return "GL_TESS_EVALUATION_SUBROUTINE"; |
| case 0x92EB: |
| return "GL_GEOMETRY_SUBROUTINE"; |
| case 0x92EC: |
| return "GL_FRAGMENT_SUBROUTINE"; |
| case 0x92ED: |
| return "GL_COMPUTE_SUBROUTINE"; |
| case 0x92EE: |
| return "GL_VERTEX_SUBROUTINE_UNIFORM"; |
| case 0x92EF: |
| return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"; |
| case 0x92F0: |
| return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"; |
| case 0x92F1: |
| return "GL_GEOMETRY_SUBROUTINE_UNIFORM"; |
| case 0x92F2: |
| return "GL_FRAGMENT_SUBROUTINE_UNIFORM"; |
| case 0x92F3: |
| return "GL_COMPUTE_SUBROUTINE_UNIFORM"; |
| case 0x92F4: |
| return "GL_TRANSFORM_FEEDBACK_VARYING"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ProgramInterfacePName: |
| { |
| switch (value) |
| { |
| case 0x92F5: |
| return "GL_ACTIVE_RESOURCES"; |
| case 0x92F6: |
| return "GL_MAX_NAME_LENGTH"; |
| case 0x92F7: |
| return "GL_MAX_NUM_ACTIVE_VARIABLES"; |
| case 0x92F8: |
| return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ProgramParameterPName: |
| { |
| switch (value) |
| { |
| case 0x8257: |
| return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; |
| case 0x8258: |
| return "GL_PROGRAM_SEPARABLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ProgramPropertyARB: |
| { |
| switch (value) |
| { |
| case 0x8267: |
| return "GL_COMPUTE_WORK_GROUP_SIZE"; |
| case 0x8741: |
| return "GL_PROGRAM_BINARY_LENGTH"; |
| case 0x8916: |
| return "GL_GEOMETRY_VERTICES_OUT"; |
| case 0x8917: |
| return "GL_GEOMETRY_INPUT_TYPE"; |
| case 0x8918: |
| return "GL_GEOMETRY_OUTPUT_TYPE"; |
| case 0x8A35: |
| return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; |
| case 0x8A36: |
| return "GL_ACTIVE_UNIFORM_BLOCKS"; |
| case 0x8B80: |
| return "GL_DELETE_STATUS"; |
| case 0x8B82: |
| return "GL_LINK_STATUS"; |
| case 0x8B83: |
| return "GL_VALIDATE_STATUS"; |
| case 0x8B84: |
| return "GL_INFO_LOG_LENGTH"; |
| case 0x8B85: |
| return "GL_ATTACHED_SHADERS"; |
| case 0x8B86: |
| return "GL_ACTIVE_UNIFORMS"; |
| case 0x8B87: |
| return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; |
| case 0x8B89: |
| return "GL_ACTIVE_ATTRIBUTES"; |
| case 0x8B8A: |
| return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; |
| case 0x8C76: |
| return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; |
| case 0x8C7F: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; |
| case 0x8C83: |
| return "GL_TRANSFORM_FEEDBACK_VARYINGS"; |
| case 0x92D9: |
| return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ProgramResourceProperty: |
| { |
| switch (value) |
| { |
| case 0x8E4A: |
| return "GL_NUM_COMPATIBLE_SUBROUTINES"; |
| case 0x8E4B: |
| return "GL_COMPATIBLE_SUBROUTINES"; |
| case 0x92E1: |
| return "GL_UNIFORM"; |
| case 0x92E7: |
| return "GL_IS_PER_PATCH"; |
| case 0x92F9: |
| return "GL_NAME_LENGTH"; |
| case 0x92FA: |
| return "GL_TYPE"; |
| case 0x92FB: |
| return "GL_ARRAY_SIZE"; |
| case 0x92FC: |
| return "GL_OFFSET"; |
| case 0x92FD: |
| return "GL_BLOCK_INDEX"; |
| case 0x92FE: |
| return "GL_ARRAY_STRIDE"; |
| case 0x92FF: |
| return "GL_MATRIX_STRIDE"; |
| case 0x9300: |
| return "GL_IS_ROW_MAJOR"; |
| case 0x9301: |
| return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; |
| case 0x9302: |
| return "GL_BUFFER_BINDING"; |
| case 0x9303: |
| return "GL_BUFFER_DATA_SIZE"; |
| case 0x9304: |
| return "GL_NUM_ACTIVE_VARIABLES"; |
| case 0x9305: |
| return "GL_ACTIVE_VARIABLES"; |
| case 0x9306: |
| return "GL_REFERENCED_BY_VERTEX_SHADER"; |
| case 0x9307: |
| return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; |
| case 0x9308: |
| return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; |
| case 0x9309: |
| return "GL_REFERENCED_BY_GEOMETRY_SHADER"; |
| case 0x930A: |
| return "GL_REFERENCED_BY_FRAGMENT_SHADER"; |
| case 0x930B: |
| return "GL_REFERENCED_BY_COMPUTE_SHADER"; |
| case 0x930C: |
| return "GL_TOP_LEVEL_ARRAY_SIZE"; |
| case 0x930D: |
| return "GL_TOP_LEVEL_ARRAY_STRIDE"; |
| case 0x930E: |
| return "GL_LOCATION"; |
| case 0x930F: |
| return "GL_LOCATION_INDEX"; |
| case 0x934A: |
| return "GL_LOCATION_COMPONENT"; |
| case 0x934B: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"; |
| case 0x934C: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ProgramStagePName: |
| { |
| switch (value) |
| { |
| case 0x8DE5: |
| return "GL_ACTIVE_SUBROUTINES"; |
| case 0x8DE6: |
| return "GL_ACTIVE_SUBROUTINE_UNIFORMS"; |
| case 0x8E47: |
| return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"; |
| case 0x8E48: |
| return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"; |
| case 0x8E49: |
| return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::QueryCounterTarget: |
| { |
| switch (value) |
| { |
| case 0x8E28: |
| return "GL_TIMESTAMP"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::QueryObjectParameterName: |
| { |
| switch (value) |
| { |
| case 0x82EA: |
| return "GL_QUERY_TARGET"; |
| case 0x8866: |
| return "GL_QUERY_RESULT"; |
| case 0x8867: |
| return "GL_QUERY_RESULT_AVAILABLE"; |
| case 0x9194: |
| return "GL_QUERY_RESULT_NO_WAIT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::QueryParameterName: |
| { |
| switch (value) |
| { |
| case 0x8864: |
| return "GL_QUERY_COUNTER_BITS"; |
| case 0x8865: |
| return "GL_CURRENT_QUERY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::QueryTarget: |
| { |
| switch (value) |
| { |
| case 0x82EC: |
| return "GL_TRANSFORM_FEEDBACK_OVERFLOW"; |
| case 0x82EE: |
| return "GL_VERTICES_SUBMITTED"; |
| case 0x82EF: |
| return "GL_PRIMITIVES_SUBMITTED"; |
| case 0x82F0: |
| return "GL_VERTEX_SHADER_INVOCATIONS"; |
| case 0x88BF: |
| return "GL_TIME_ELAPSED"; |
| case 0x8914: |
| return "GL_SAMPLES_PASSED"; |
| case 0x8C2F: |
| return "GL_ANY_SAMPLES_PASSED"; |
| case 0x8C87: |
| return "GL_PRIMITIVES_GENERATED"; |
| case 0x8C88: |
| return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; |
| case 0x8D6A: |
| return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ReadBufferMode: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x400: |
| return "GL_FRONT_LEFT"; |
| case 0x401: |
| return "GL_FRONT_RIGHT"; |
| case 0x402: |
| return "GL_BACK_LEFT"; |
| case 0x403: |
| return "GL_BACK_RIGHT"; |
| case 0x404: |
| return "GL_FRONT"; |
| case 0x405: |
| return "GL_BACK"; |
| case 0x406: |
| return "GL_LEFT"; |
| case 0x407: |
| return "GL_RIGHT"; |
| case 0x409: |
| return "GL_AUX0"; |
| case 0x40A: |
| return "GL_AUX1"; |
| case 0x40B: |
| return "GL_AUX2"; |
| case 0x40C: |
| return "GL_AUX3"; |
| case 0x8CE0: |
| return "GL_COLOR_ATTACHMENT0"; |
| case 0x8CE1: |
| return "GL_COLOR_ATTACHMENT1"; |
| case 0x8CE2: |
| return "GL_COLOR_ATTACHMENT2"; |
| case 0x8CE3: |
| return "GL_COLOR_ATTACHMENT3"; |
| case 0x8CE4: |
| return "GL_COLOR_ATTACHMENT4"; |
| case 0x8CE5: |
| return "GL_COLOR_ATTACHMENT5"; |
| case 0x8CE6: |
| return "GL_COLOR_ATTACHMENT6"; |
| case 0x8CE7: |
| return "GL_COLOR_ATTACHMENT7"; |
| case 0x8CE8: |
| return "GL_COLOR_ATTACHMENT8"; |
| case 0x8CE9: |
| return "GL_COLOR_ATTACHMENT9"; |
| case 0x8CEA: |
| return "GL_COLOR_ATTACHMENT10"; |
| case 0x8CEB: |
| return "GL_COLOR_ATTACHMENT11"; |
| case 0x8CEC: |
| return "GL_COLOR_ATTACHMENT12"; |
| case 0x8CED: |
| return "GL_COLOR_ATTACHMENT13"; |
| case 0x8CEE: |
| return "GL_COLOR_ATTACHMENT14"; |
| case 0x8CEF: |
| return "GL_COLOR_ATTACHMENT15"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::RenderbufferParameterName: |
| { |
| switch (value) |
| { |
| case 0x8CAB: |
| return "GL_RENDERBUFFER_SAMPLES"; |
| case 0x8D42: |
| return "GL_RENDERBUFFER_WIDTH"; |
| case 0x8D43: |
| return "GL_RENDERBUFFER_HEIGHT"; |
| case 0x8D44: |
| return "GL_RENDERBUFFER_INTERNAL_FORMAT"; |
| case 0x8D50: |
| return "GL_RENDERBUFFER_RED_SIZE"; |
| case 0x8D51: |
| return "GL_RENDERBUFFER_GREEN_SIZE"; |
| case 0x8D52: |
| return "GL_RENDERBUFFER_BLUE_SIZE"; |
| case 0x8D53: |
| return "GL_RENDERBUFFER_ALPHA_SIZE"; |
| case 0x8D54: |
| return "GL_RENDERBUFFER_DEPTH_SIZE"; |
| case 0x8D55: |
| return "GL_RENDERBUFFER_STENCIL_SIZE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::RenderbufferTarget: |
| { |
| switch (value) |
| { |
| case 0x8D41: |
| return "GL_RENDERBUFFER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::RenderingMode: |
| { |
| switch (value) |
| { |
| case 0x1C00: |
| return "GL_RENDER"; |
| case 0x1C01: |
| return "GL_FEEDBACK"; |
| case 0x1C02: |
| return "GL_SELECT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ReplacementCodeTypeSUN: |
| { |
| switch (value) |
| { |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SamplerParameterF: |
| { |
| switch (value) |
| { |
| case 0x1004: |
| return "GL_TEXTURE_BORDER_COLOR"; |
| case 0x813A: |
| return "GL_TEXTURE_MIN_LOD"; |
| case 0x813B: |
| return "GL_TEXTURE_MAX_LOD"; |
| case 0x84FE: |
| return "GL_TEXTURE_MAX_ANISOTROPY"; |
| case 0x8501: |
| return "GL_TEXTURE_LOD_BIAS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SamplerParameterI: |
| { |
| switch (value) |
| { |
| case 0x2800: |
| return "GL_TEXTURE_MAG_FILTER"; |
| case 0x2801: |
| return "GL_TEXTURE_MIN_FILTER"; |
| case 0x2802: |
| return "GL_TEXTURE_WRAP_S"; |
| case 0x2803: |
| return "GL_TEXTURE_WRAP_T"; |
| case 0x8072: |
| return "GL_TEXTURE_WRAP_R"; |
| case 0x884C: |
| return "GL_TEXTURE_COMPARE_MODE"; |
| case 0x884D: |
| return "GL_TEXTURE_COMPARE_FUNC"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ScalarType: |
| { |
| switch (value) |
| { |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SecondaryColorPointerTypeIBM: |
| { |
| switch (value) |
| { |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SeparableTarget: |
| { |
| switch (value) |
| { |
| case 0x8012: |
| return "GL_SEPARABLE_2D"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SeparableTargetEXT: |
| { |
| switch (value) |
| { |
| case 0x8012: |
| return "GL_SEPARABLE_2D"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ShaderBinaryFormat: |
| { |
| switch (value) |
| { |
| case 0x9551: |
| return "GL_SHADER_BINARY_FORMAT_SPIR_V"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ShaderParameterName: |
| { |
| switch (value) |
| { |
| case 0x8B4F: |
| return "GL_SHADER_TYPE"; |
| case 0x8B80: |
| return "GL_DELETE_STATUS"; |
| case 0x8B81: |
| return "GL_COMPILE_STATUS"; |
| case 0x8B84: |
| return "GL_INFO_LOG_LENGTH"; |
| case 0x8B88: |
| return "GL_SHADER_SOURCE_LENGTH"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ShaderType: |
| { |
| switch (value) |
| { |
| case 0x8B30: |
| return "GL_FRAGMENT_SHADER"; |
| case 0x8B31: |
| return "GL_VERTEX_SHADER"; |
| case 0x8DD9: |
| return "GL_GEOMETRY_SHADER"; |
| case 0x8E87: |
| return "GL_TESS_EVALUATION_SHADER"; |
| case 0x8E88: |
| return "GL_TESS_CONTROL_SHADER"; |
| case 0x91B9: |
| return "GL_COMPUTE_SHADER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::ShadingModel: |
| { |
| switch (value) |
| { |
| case 0x1D00: |
| return "GL_FLAT"; |
| case 0x1D01: |
| return "GL_SMOOTH"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SizedInternalFormat: |
| { |
| switch (value) |
| { |
| case 0x2A10: |
| return "GL_R3_G3_B2"; |
| case 0x803B: |
| return "GL_ALPHA4"; |
| case 0x803C: |
| return "GL_ALPHA8"; |
| case 0x803D: |
| return "GL_ALPHA12"; |
| case 0x803E: |
| return "GL_ALPHA16"; |
| case 0x803F: |
| return "GL_LUMINANCE4"; |
| case 0x8040: |
| return "GL_LUMINANCE8"; |
| case 0x8041: |
| return "GL_LUMINANCE12"; |
| case 0x8042: |
| return "GL_LUMINANCE16"; |
| case 0x8043: |
| return "GL_LUMINANCE4_ALPHA4"; |
| case 0x8044: |
| return "GL_LUMINANCE6_ALPHA2"; |
| case 0x8045: |
| return "GL_LUMINANCE8_ALPHA8"; |
| case 0x8046: |
| return "GL_LUMINANCE12_ALPHA4"; |
| case 0x8047: |
| return "GL_LUMINANCE12_ALPHA12"; |
| case 0x8048: |
| return "GL_LUMINANCE16_ALPHA16"; |
| case 0x804A: |
| return "GL_INTENSITY4"; |
| case 0x804B: |
| return "GL_INTENSITY8"; |
| case 0x804C: |
| return "GL_INTENSITY12"; |
| case 0x804D: |
| return "GL_INTENSITY16"; |
| case 0x804F: |
| return "GL_RGB4"; |
| case 0x8050: |
| return "GL_RGB5"; |
| case 0x8051: |
| return "GL_RGB8"; |
| case 0x8052: |
| return "GL_RGB10"; |
| case 0x8053: |
| return "GL_RGB12"; |
| case 0x8054: |
| return "GL_RGB16"; |
| case 0x8055: |
| return "GL_RGBA2"; |
| case 0x8056: |
| return "GL_RGBA4"; |
| case 0x8057: |
| return "GL_RGB5_A1"; |
| case 0x8058: |
| return "GL_RGBA8"; |
| case 0x8059: |
| return "GL_RGB10_A2"; |
| case 0x805A: |
| return "GL_RGBA12"; |
| case 0x805B: |
| return "GL_RGBA16"; |
| case 0x81A5: |
| return "GL_DEPTH_COMPONENT16"; |
| case 0x81A6: |
| return "GL_DEPTH_COMPONENT24"; |
| case 0x81A7: |
| return "GL_DEPTH_COMPONENT32"; |
| case 0x8229: |
| return "GL_R8"; |
| case 0x822A: |
| return "GL_R16"; |
| case 0x822B: |
| return "GL_RG8"; |
| case 0x822C: |
| return "GL_RG16"; |
| case 0x822D: |
| return "GL_R16F"; |
| case 0x822E: |
| return "GL_R32F"; |
| case 0x822F: |
| return "GL_RG16F"; |
| case 0x8230: |
| return "GL_RG32F"; |
| case 0x8231: |
| return "GL_R8I"; |
| case 0x8232: |
| return "GL_R8UI"; |
| case 0x8233: |
| return "GL_R16I"; |
| case 0x8234: |
| return "GL_R16UI"; |
| case 0x8235: |
| return "GL_R32I"; |
| case 0x8236: |
| return "GL_R32UI"; |
| case 0x8237: |
| return "GL_RG8I"; |
| case 0x8238: |
| return "GL_RG8UI"; |
| case 0x8239: |
| return "GL_RG16I"; |
| case 0x823A: |
| return "GL_RG16UI"; |
| case 0x823B: |
| return "GL_RG32I"; |
| case 0x823C: |
| return "GL_RG32UI"; |
| case 0x83F0: |
| return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; |
| case 0x83F1: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; |
| case 0x83F2: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; |
| case 0x83F3: |
| return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; |
| case 0x8814: |
| return "GL_RGBA32F"; |
| case 0x8815: |
| return "GL_RGB32F"; |
| case 0x881A: |
| return "GL_RGBA16F"; |
| case 0x881B: |
| return "GL_RGB16F"; |
| case 0x88F0: |
| return "GL_DEPTH24_STENCIL8"; |
| case 0x8C3A: |
| return "GL_R11F_G11F_B10F"; |
| case 0x8C3D: |
| return "GL_RGB9_E5"; |
| case 0x8C41: |
| return "GL_SRGB8"; |
| case 0x8C43: |
| return "GL_SRGB8_ALPHA8"; |
| case 0x8CAC: |
| return "GL_DEPTH_COMPONENT32F"; |
| case 0x8CAD: |
| return "GL_DEPTH32F_STENCIL8"; |
| case 0x8D46: |
| return "GL_STENCIL_INDEX1"; |
| case 0x8D47: |
| return "GL_STENCIL_INDEX4"; |
| case 0x8D48: |
| return "GL_STENCIL_INDEX8"; |
| case 0x8D49: |
| return "GL_STENCIL_INDEX16"; |
| case 0x8D62: |
| return "GL_RGB565"; |
| case 0x8D70: |
| return "GL_RGBA32UI"; |
| case 0x8D71: |
| return "GL_RGB32UI"; |
| case 0x8D76: |
| return "GL_RGBA16UI"; |
| case 0x8D77: |
| return "GL_RGB16UI"; |
| case 0x8D7C: |
| return "GL_RGBA8UI"; |
| case 0x8D7D: |
| return "GL_RGB8UI"; |
| case 0x8D82: |
| return "GL_RGBA32I"; |
| case 0x8D83: |
| return "GL_RGB32I"; |
| case 0x8D88: |
| return "GL_RGBA16I"; |
| case 0x8D89: |
| return "GL_RGB16I"; |
| case 0x8D8E: |
| return "GL_RGBA8I"; |
| case 0x8D8F: |
| return "GL_RGB8I"; |
| case 0x8DBB: |
| return "GL_COMPRESSED_RED_RGTC1"; |
| case 0x8DBC: |
| return "GL_COMPRESSED_SIGNED_RED_RGTC1"; |
| case 0x8DBD: |
| return "GL_COMPRESSED_RG_RGTC2"; |
| case 0x8DBE: |
| return "GL_COMPRESSED_SIGNED_RG_RGTC2"; |
| case 0x8E8C: |
| return "GL_COMPRESSED_RGBA_BPTC_UNORM"; |
| case 0x8E8D: |
| return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"; |
| case 0x8E8E: |
| return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"; |
| case 0x8E8F: |
| return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"; |
| case 0x8F94: |
| return "GL_R8_SNORM"; |
| case 0x8F95: |
| return "GL_RG8_SNORM"; |
| case 0x8F96: |
| return "GL_RGB8_SNORM"; |
| case 0x8F97: |
| return "GL_RGBA8_SNORM"; |
| case 0x8F98: |
| return "GL_R16_SNORM"; |
| case 0x8F99: |
| return "GL_RG16_SNORM"; |
| case 0x8F9A: |
| return "GL_RGB16_SNORM"; |
| case 0x8F9B: |
| return "GL_RGBA16_SNORM"; |
| case 0x906F: |
| return "GL_RGB10_A2UI"; |
| case 0x9270: |
| return "GL_COMPRESSED_R11_EAC"; |
| case 0x9271: |
| return "GL_COMPRESSED_SIGNED_R11_EAC"; |
| case 0x9272: |
| return "GL_COMPRESSED_RG11_EAC"; |
| case 0x9273: |
| return "GL_COMPRESSED_SIGNED_RG11_EAC"; |
| case 0x9274: |
| return "GL_COMPRESSED_RGB8_ETC2"; |
| case 0x9275: |
| return "GL_COMPRESSED_SRGB8_ETC2"; |
| case 0x9276: |
| return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9277: |
| return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; |
| case 0x9278: |
| return "GL_COMPRESSED_RGBA8_ETC2_EAC"; |
| case 0x9279: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; |
| case 0x93B0: |
| return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; |
| case 0x93B1: |
| return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; |
| case 0x93B2: |
| return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; |
| case 0x93B3: |
| return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; |
| case 0x93B4: |
| return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; |
| case 0x93B5: |
| return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; |
| case 0x93B6: |
| return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; |
| case 0x93B7: |
| return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; |
| case 0x93B8: |
| return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; |
| case 0x93B9: |
| return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; |
| case 0x93BA: |
| return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; |
| case 0x93BB: |
| return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; |
| case 0x93BC: |
| return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; |
| case 0x93BD: |
| return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; |
| case 0x93D0: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; |
| case 0x93D1: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; |
| case 0x93D2: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; |
| case 0x93D3: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; |
| case 0x93D4: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; |
| case 0x93D5: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; |
| case 0x93D6: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; |
| case 0x93D7: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; |
| case 0x93D8: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; |
| case 0x93D9: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; |
| case 0x93DA: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; |
| case 0x93DB: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; |
| case 0x93DC: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; |
| case 0x93DD: |
| return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::StencilFunction: |
| { |
| switch (value) |
| { |
| case 0x200: |
| return "GL_NEVER"; |
| case 0x201: |
| return "GL_LESS"; |
| case 0x202: |
| return "GL_EQUAL"; |
| case 0x203: |
| return "GL_LEQUAL"; |
| case 0x204: |
| return "GL_GREATER"; |
| case 0x205: |
| return "GL_NOTEQUAL"; |
| case 0x206: |
| return "GL_GEQUAL"; |
| case 0x207: |
| return "GL_ALWAYS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::StencilOp: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_ZERO"; |
| case 0x150A: |
| return "GL_INVERT"; |
| case 0x1E00: |
| return "GL_KEEP"; |
| case 0x1E01: |
| return "GL_REPLACE"; |
| case 0x1E02: |
| return "GL_INCR"; |
| case 0x1E03: |
| return "GL_DECR"; |
| case 0x8507: |
| return "GL_INCR_WRAP"; |
| case 0x8508: |
| return "GL_DECR_WRAP"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::StringName: |
| { |
| switch (value) |
| { |
| case 0x1F00: |
| return "GL_VENDOR"; |
| case 0x1F01: |
| return "GL_RENDERER"; |
| case 0x1F02: |
| return "GL_VERSION"; |
| case 0x1F03: |
| return "GL_EXTENSIONS"; |
| case 0x8B8C: |
| return "GL_SHADING_LANGUAGE_VERSION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SubroutineParameterName: |
| { |
| switch (value) |
| { |
| case 0x8A38: |
| return "GL_UNIFORM_SIZE"; |
| case 0x8A39: |
| return "GL_UNIFORM_NAME_LENGTH"; |
| case 0x8E4A: |
| return "GL_NUM_COMPATIBLE_SUBROUTINES"; |
| case 0x8E4B: |
| return "GL_COMPATIBLE_SUBROUTINES"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SyncBehaviorFlags: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SyncCondition: |
| { |
| switch (value) |
| { |
| case 0x9117: |
| return "GL_SYNC_GPU_COMMANDS_COMPLETE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SyncObjectMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_SYNC_FLUSH_COMMANDS_BIT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SyncParameterName: |
| { |
| switch (value) |
| { |
| case 0x9112: |
| return "GL_OBJECT_TYPE"; |
| case 0x9113: |
| return "GL_SYNC_CONDITION"; |
| case 0x9114: |
| return "GL_SYNC_STATUS"; |
| case 0x9115: |
| return "GL_SYNC_FLAGS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::SyncStatus: |
| { |
| switch (value) |
| { |
| case 0x911A: |
| return "GL_ALREADY_SIGNALED"; |
| case 0x911B: |
| return "GL_TIMEOUT_EXPIRED"; |
| case 0x911C: |
| return "GL_CONDITION_SATISFIED"; |
| case 0x911D: |
| return "GL_WAIT_FAILED"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TangentPointerTypeEXT: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TexCoordPointerType: |
| { |
| switch (value) |
| { |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureCompareMode: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_NONE"; |
| case 0x884E: |
| return "GL_COMPARE_R_TO_TEXTURE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureCoordName: |
| { |
| switch (value) |
| { |
| case 0x2000: |
| return "GL_S"; |
| case 0x2001: |
| return "GL_T"; |
| case 0x2002: |
| return "GL_R"; |
| case 0x2003: |
| return "GL_Q"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureEnvMode: |
| { |
| switch (value) |
| { |
| case 0x104: |
| return "GL_ADD"; |
| case 0xBE2: |
| return "GL_BLEND"; |
| case 0x1E01: |
| return "GL_REPLACE"; |
| case 0x2100: |
| return "GL_MODULATE"; |
| case 0x2101: |
| return "GL_DECAL"; |
| case 0x8570: |
| return "GL_COMBINE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureEnvParameter: |
| { |
| switch (value) |
| { |
| case 0xD1C: |
| return "GL_ALPHA_SCALE"; |
| case 0x2200: |
| return "GL_TEXTURE_ENV_MODE"; |
| case 0x2201: |
| return "GL_TEXTURE_ENV_COLOR"; |
| case 0x8501: |
| return "GL_TEXTURE_LOD_BIAS"; |
| case 0x8570: |
| return "GL_COMBINE"; |
| case 0x8571: |
| return "GL_COMBINE_RGB"; |
| case 0x8572: |
| return "GL_COMBINE_ALPHA"; |
| case 0x8573: |
| return "GL_RGB_SCALE"; |
| case 0x8574: |
| return "GL_ADD_SIGNED"; |
| case 0x8575: |
| return "GL_INTERPOLATE"; |
| case 0x8576: |
| return "GL_CONSTANT"; |
| case 0x8577: |
| return "GL_PRIMARY_COLOR"; |
| case 0x8578: |
| return "GL_PREVIOUS"; |
| case 0x8580: |
| return "GL_SRC0_RGB"; |
| case 0x8581: |
| return "GL_SRC1_RGB"; |
| case 0x8582: |
| return "GL_SRC2_RGB"; |
| case 0x8588: |
| return "GL_SRC0_ALPHA"; |
| case 0x8589: |
| return "GL_SRC1_ALPHA"; |
| case 0x858A: |
| return "GL_SRC2_ALPHA"; |
| case 0x8590: |
| return "GL_OPERAND0_RGB"; |
| case 0x8591: |
| return "GL_OPERAND1_RGB"; |
| case 0x8592: |
| return "GL_OPERAND2_RGB"; |
| case 0x8598: |
| return "GL_OPERAND0_ALPHA"; |
| case 0x8599: |
| return "GL_OPERAND1_ALPHA"; |
| case 0x859A: |
| return "GL_OPERAND2_ALPHA"; |
| case 0x8862: |
| return "GL_COORD_REPLACE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureEnvTarget: |
| { |
| switch (value) |
| { |
| case 0x2300: |
| return "GL_TEXTURE_ENV"; |
| case 0x8500: |
| return "GL_TEXTURE_FILTER_CONTROL"; |
| case 0x8861: |
| return "GL_POINT_SPRITE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureGenMode: |
| { |
| switch (value) |
| { |
| case 0x2400: |
| return "GL_EYE_LINEAR"; |
| case 0x2401: |
| return "GL_OBJECT_LINEAR"; |
| case 0x2402: |
| return "GL_SPHERE_MAP"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureGenParameter: |
| { |
| switch (value) |
| { |
| case 0x2500: |
| return "GL_TEXTURE_GEN_MODE"; |
| case 0x2501: |
| return "GL_OBJECT_PLANE"; |
| case 0x2502: |
| return "GL_EYE_PLANE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureLayout: |
| { |
| switch (value) |
| { |
| case 0x9530: |
| return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; |
| case 0x9531: |
| return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; |
| case 0x958D: |
| return "GL_LAYOUT_GENERAL_EXT"; |
| case 0x958E: |
| return "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; |
| case 0x958F: |
| return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; |
| case 0x9590: |
| return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; |
| case 0x9591: |
| return "GL_LAYOUT_SHADER_READ_ONLY_EXT"; |
| case 0x9592: |
| return "GL_LAYOUT_TRANSFER_SRC_EXT"; |
| case 0x9593: |
| return "GL_LAYOUT_TRANSFER_DST_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureMagFilter: |
| { |
| switch (value) |
| { |
| case 0x2600: |
| return "GL_NEAREST"; |
| case 0x2601: |
| return "GL_LINEAR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureMinFilter: |
| { |
| switch (value) |
| { |
| case 0x2600: |
| return "GL_NEAREST"; |
| case 0x2601: |
| return "GL_LINEAR"; |
| case 0x2700: |
| return "GL_NEAREST_MIPMAP_NEAREST"; |
| case 0x2701: |
| return "GL_LINEAR_MIPMAP_NEAREST"; |
| case 0x2702: |
| return "GL_NEAREST_MIPMAP_LINEAR"; |
| case 0x2703: |
| return "GL_LINEAR_MIPMAP_LINEAR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureParameterName: |
| { |
| switch (value) |
| { |
| case 0x1000: |
| return "GL_TEXTURE_WIDTH"; |
| case 0x1001: |
| return "GL_TEXTURE_HEIGHT"; |
| case 0x1003: |
| return "GL_TEXTURE_COMPONENTS"; |
| case 0x1004: |
| return "GL_TEXTURE_BORDER_COLOR"; |
| case 0x1005: |
| return "GL_TEXTURE_BORDER"; |
| case 0x2800: |
| return "GL_TEXTURE_MAG_FILTER"; |
| case 0x2801: |
| return "GL_TEXTURE_MIN_FILTER"; |
| case 0x2802: |
| return "GL_TEXTURE_WRAP_S"; |
| case 0x2803: |
| return "GL_TEXTURE_WRAP_T"; |
| case 0x805C: |
| return "GL_TEXTURE_RED_SIZE"; |
| case 0x805D: |
| return "GL_TEXTURE_GREEN_SIZE"; |
| case 0x805E: |
| return "GL_TEXTURE_BLUE_SIZE"; |
| case 0x805F: |
| return "GL_TEXTURE_ALPHA_SIZE"; |
| case 0x8060: |
| return "GL_TEXTURE_LUMINANCE_SIZE"; |
| case 0x8061: |
| return "GL_TEXTURE_INTENSITY_SIZE"; |
| case 0x8066: |
| return "GL_TEXTURE_PRIORITY"; |
| case 0x8067: |
| return "GL_TEXTURE_RESIDENT"; |
| case 0x8072: |
| return "GL_TEXTURE_WRAP_R"; |
| case 0x813A: |
| return "GL_TEXTURE_MIN_LOD"; |
| case 0x813B: |
| return "GL_TEXTURE_MAX_LOD"; |
| case 0x813C: |
| return "GL_TEXTURE_BASE_LEVEL"; |
| case 0x813D: |
| return "GL_TEXTURE_MAX_LEVEL"; |
| case 0x8191: |
| return "GL_GENERATE_MIPMAP"; |
| case 0x84FE: |
| return "GL_TEXTURE_MAX_ANISOTROPY"; |
| case 0x8501: |
| return "GL_TEXTURE_LOD_BIAS"; |
| case 0x884C: |
| return "GL_TEXTURE_COMPARE_MODE"; |
| case 0x884D: |
| return "GL_TEXTURE_COMPARE_FUNC"; |
| case 0x8E42: |
| return "GL_TEXTURE_SWIZZLE_R"; |
| case 0x8E43: |
| return "GL_TEXTURE_SWIZZLE_G"; |
| case 0x8E44: |
| return "GL_TEXTURE_SWIZZLE_B"; |
| case 0x8E45: |
| return "GL_TEXTURE_SWIZZLE_A"; |
| case 0x8E46: |
| return "GL_TEXTURE_SWIZZLE_RGBA"; |
| case 0x90EA: |
| return "GL_DEPTH_STENCIL_TEXTURE_MODE"; |
| case 0x9580: |
| return "GL_TEXTURE_TILING_EXT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureSwizzle: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_ZERO"; |
| case 0x1: |
| return "GL_ONE"; |
| case 0x1903: |
| return "GL_RED"; |
| case 0x1904: |
| return "GL_GREEN"; |
| case 0x1905: |
| return "GL_BLUE"; |
| case 0x1906: |
| return "GL_ALPHA"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureTarget: |
| { |
| switch (value) |
| { |
| case 0xDE0: |
| return "GL_TEXTURE_1D"; |
| case 0xDE1: |
| return "GL_TEXTURE_2D"; |
| case 0x8063: |
| return "GL_PROXY_TEXTURE_1D"; |
| case 0x8064: |
| return "GL_PROXY_TEXTURE_2D"; |
| case 0x806F: |
| return "GL_TEXTURE_3D"; |
| case 0x8070: |
| return "GL_PROXY_TEXTURE_3D"; |
| case 0x84F5: |
| return "GL_TEXTURE_RECTANGLE"; |
| case 0x84F7: |
| return "GL_PROXY_TEXTURE_RECTANGLE"; |
| case 0x8513: |
| return "GL_TEXTURE_CUBE_MAP"; |
| case 0x8515: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; |
| case 0x8516: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; |
| case 0x8517: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; |
| case 0x8518: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; |
| case 0x8519: |
| return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; |
| case 0x851A: |
| return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; |
| case 0x851B: |
| return "GL_PROXY_TEXTURE_CUBE_MAP"; |
| case 0x8C18: |
| return "GL_TEXTURE_1D_ARRAY"; |
| case 0x8C19: |
| return "GL_PROXY_TEXTURE_1D_ARRAY"; |
| case 0x8C1A: |
| return "GL_TEXTURE_2D_ARRAY"; |
| case 0x8C1B: |
| return "GL_PROXY_TEXTURE_2D_ARRAY"; |
| case 0x8C2A: |
| return "GL_TEXTURE_BUFFER"; |
| case 0x8D41: |
| return "GL_RENDERBUFFER"; |
| case 0x9009: |
| return "GL_TEXTURE_CUBE_MAP_ARRAY"; |
| case 0x900B: |
| return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"; |
| case 0x9100: |
| return "GL_TEXTURE_2D_MULTISAMPLE"; |
| case 0x9101: |
| return "GL_PROXY_TEXTURE_2D_MULTISAMPLE"; |
| case 0x9102: |
| return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; |
| case 0x9103: |
| return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureUnit: |
| { |
| switch (value) |
| { |
| case 0x84C0: |
| return "GL_TEXTURE0"; |
| case 0x84C1: |
| return "GL_TEXTURE1"; |
| case 0x84C2: |
| return "GL_TEXTURE2"; |
| case 0x84C3: |
| return "GL_TEXTURE3"; |
| case 0x84C4: |
| return "GL_TEXTURE4"; |
| case 0x84C5: |
| return "GL_TEXTURE5"; |
| case 0x84C6: |
| return "GL_TEXTURE6"; |
| case 0x84C7: |
| return "GL_TEXTURE7"; |
| case 0x84C8: |
| return "GL_TEXTURE8"; |
| case 0x84C9: |
| return "GL_TEXTURE9"; |
| case 0x84CA: |
| return "GL_TEXTURE10"; |
| case 0x84CB: |
| return "GL_TEXTURE11"; |
| case 0x84CC: |
| return "GL_TEXTURE12"; |
| case 0x84CD: |
| return "GL_TEXTURE13"; |
| case 0x84CE: |
| return "GL_TEXTURE14"; |
| case 0x84CF: |
| return "GL_TEXTURE15"; |
| case 0x84D0: |
| return "GL_TEXTURE16"; |
| case 0x84D1: |
| return "GL_TEXTURE17"; |
| case 0x84D2: |
| return "GL_TEXTURE18"; |
| case 0x84D3: |
| return "GL_TEXTURE19"; |
| case 0x84D4: |
| return "GL_TEXTURE20"; |
| case 0x84D5: |
| return "GL_TEXTURE21"; |
| case 0x84D6: |
| return "GL_TEXTURE22"; |
| case 0x84D7: |
| return "GL_TEXTURE23"; |
| case 0x84D8: |
| return "GL_TEXTURE24"; |
| case 0x84D9: |
| return "GL_TEXTURE25"; |
| case 0x84DA: |
| return "GL_TEXTURE26"; |
| case 0x84DB: |
| return "GL_TEXTURE27"; |
| case 0x84DC: |
| return "GL_TEXTURE28"; |
| case 0x84DD: |
| return "GL_TEXTURE29"; |
| case 0x84DE: |
| return "GL_TEXTURE30"; |
| case 0x84DF: |
| return "GL_TEXTURE31"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TextureWrapMode: |
| { |
| switch (value) |
| { |
| case 0x2900: |
| return "GL_CLAMP"; |
| case 0x2901: |
| return "GL_REPEAT"; |
| case 0x812D: |
| return "GL_CLAMP_TO_BORDER"; |
| case 0x812F: |
| return "GL_CLAMP_TO_EDGE"; |
| case 0x8370: |
| return "GL_MIRRORED_REPEAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TransformFeedbackBufferMode: |
| { |
| switch (value) |
| { |
| case 0x8C8C: |
| return "GL_INTERLEAVED_ATTRIBS"; |
| case 0x8C8D: |
| return "GL_SEPARATE_ATTRIBS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TransformFeedbackPName: |
| { |
| switch (value) |
| { |
| case 0x8C84: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; |
| case 0x8C85: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; |
| case 0x8C8F: |
| return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; |
| case 0x8E23: |
| return "GL_TRANSFORM_FEEDBACK_PAUSED"; |
| case 0x8E24: |
| return "GL_TRANSFORM_FEEDBACK_ACTIVE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::TriangleFace: |
| { |
| switch (value) |
| { |
| case 0x404: |
| return "GL_FRONT"; |
| case 0x405: |
| return "GL_BACK"; |
| case 0x408: |
| return "GL_FRONT_AND_BACK"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::UniformBlockPName: |
| { |
| switch (value) |
| { |
| case 0x84F0: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"; |
| case 0x84F1: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"; |
| case 0x8A3F: |
| return "GL_UNIFORM_BLOCK_BINDING"; |
| case 0x8A40: |
| return "GL_UNIFORM_BLOCK_DATA_SIZE"; |
| case 0x8A41: |
| return "GL_UNIFORM_BLOCK_NAME_LENGTH"; |
| case 0x8A42: |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"; |
| case 0x8A43: |
| return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"; |
| case 0x8A44: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"; |
| case 0x8A45: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"; |
| case 0x8A46: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"; |
| case 0x90EC: |
| return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::UniformPName: |
| { |
| switch (value) |
| { |
| case 0x8A37: |
| return "GL_UNIFORM_TYPE"; |
| case 0x8A38: |
| return "GL_UNIFORM_SIZE"; |
| case 0x8A39: |
| return "GL_UNIFORM_NAME_LENGTH"; |
| case 0x8A3A: |
| return "GL_UNIFORM_BLOCK_INDEX"; |
| case 0x8A3B: |
| return "GL_UNIFORM_OFFSET"; |
| case 0x8A3C: |
| return "GL_UNIFORM_ARRAY_STRIDE"; |
| case 0x8A3D: |
| return "GL_UNIFORM_MATRIX_STRIDE"; |
| case 0x8A3E: |
| return "GL_UNIFORM_IS_ROW_MAJOR"; |
| case 0x92DA: |
| return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::UniformType: |
| { |
| switch (value) |
| { |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| case 0x8B50: |
| return "GL_FLOAT_VEC2"; |
| case 0x8B51: |
| return "GL_FLOAT_VEC3"; |
| case 0x8B52: |
| return "GL_FLOAT_VEC4"; |
| case 0x8B53: |
| return "GL_INT_VEC2"; |
| case 0x8B54: |
| return "GL_INT_VEC3"; |
| case 0x8B55: |
| return "GL_INT_VEC4"; |
| case 0x8B56: |
| return "GL_BOOL"; |
| case 0x8B57: |
| return "GL_BOOL_VEC2"; |
| case 0x8B58: |
| return "GL_BOOL_VEC3"; |
| case 0x8B59: |
| return "GL_BOOL_VEC4"; |
| case 0x8B5A: |
| return "GL_FLOAT_MAT2"; |
| case 0x8B5B: |
| return "GL_FLOAT_MAT3"; |
| case 0x8B5C: |
| return "GL_FLOAT_MAT4"; |
| case 0x8B5D: |
| return "GL_SAMPLER_1D"; |
| case 0x8B5E: |
| return "GL_SAMPLER_2D"; |
| case 0x8B5F: |
| return "GL_SAMPLER_3D"; |
| case 0x8B60: |
| return "GL_SAMPLER_CUBE"; |
| case 0x8B61: |
| return "GL_SAMPLER_1D_SHADOW"; |
| case 0x8B62: |
| return "GL_SAMPLER_2D_SHADOW"; |
| case 0x8B63: |
| return "GL_SAMPLER_2D_RECT"; |
| case 0x8B64: |
| return "GL_SAMPLER_2D_RECT_SHADOW"; |
| case 0x8B65: |
| return "GL_FLOAT_MAT2x3"; |
| case 0x8B66: |
| return "GL_FLOAT_MAT2x4"; |
| case 0x8B67: |
| return "GL_FLOAT_MAT3x2"; |
| case 0x8B68: |
| return "GL_FLOAT_MAT3x4"; |
| case 0x8B69: |
| return "GL_FLOAT_MAT4x2"; |
| case 0x8B6A: |
| return "GL_FLOAT_MAT4x3"; |
| case 0x8DC0: |
| return "GL_SAMPLER_1D_ARRAY"; |
| case 0x8DC1: |
| return "GL_SAMPLER_2D_ARRAY"; |
| case 0x8DC2: |
| return "GL_SAMPLER_BUFFER"; |
| case 0x8DC3: |
| return "GL_SAMPLER_1D_ARRAY_SHADOW"; |
| case 0x8DC4: |
| return "GL_SAMPLER_2D_ARRAY_SHADOW"; |
| case 0x8DC5: |
| return "GL_SAMPLER_CUBE_SHADOW"; |
| case 0x8DC6: |
| return "GL_UNSIGNED_INT_VEC2"; |
| case 0x8DC7: |
| return "GL_UNSIGNED_INT_VEC3"; |
| case 0x8DC8: |
| return "GL_UNSIGNED_INT_VEC4"; |
| case 0x8DC9: |
| return "GL_INT_SAMPLER_1D"; |
| case 0x8DCA: |
| return "GL_INT_SAMPLER_2D"; |
| case 0x8DCB: |
| return "GL_INT_SAMPLER_3D"; |
| case 0x8DCC: |
| return "GL_INT_SAMPLER_CUBE"; |
| case 0x8DCD: |
| return "GL_INT_SAMPLER_2D_RECT"; |
| case 0x8DCE: |
| return "GL_INT_SAMPLER_1D_ARRAY"; |
| case 0x8DCF: |
| return "GL_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD0: |
| return "GL_INT_SAMPLER_BUFFER"; |
| case 0x8DD1: |
| return "GL_UNSIGNED_INT_SAMPLER_1D"; |
| case 0x8DD2: |
| return "GL_UNSIGNED_INT_SAMPLER_2D"; |
| case 0x8DD3: |
| return "GL_UNSIGNED_INT_SAMPLER_3D"; |
| case 0x8DD4: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE"; |
| case 0x8DD5: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_RECT"; |
| case 0x8DD6: |
| return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"; |
| case 0x8DD7: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; |
| case 0x8DD8: |
| return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; |
| case 0x8F46: |
| return "GL_DOUBLE_MAT2"; |
| case 0x8F47: |
| return "GL_DOUBLE_MAT3"; |
| case 0x8F48: |
| return "GL_DOUBLE_MAT4"; |
| case 0x8F49: |
| return "GL_DOUBLE_MAT2x3"; |
| case 0x8F4A: |
| return "GL_DOUBLE_MAT2x4"; |
| case 0x8F4B: |
| return "GL_DOUBLE_MAT3x2"; |
| case 0x8F4C: |
| return "GL_DOUBLE_MAT3x4"; |
| case 0x8F4D: |
| return "GL_DOUBLE_MAT4x2"; |
| case 0x8F4E: |
| return "GL_DOUBLE_MAT4x3"; |
| case 0x8FFC: |
| return "GL_DOUBLE_VEC2"; |
| case 0x8FFD: |
| return "GL_DOUBLE_VEC3"; |
| case 0x8FFE: |
| return "GL_DOUBLE_VEC4"; |
| case 0x900C: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900D: |
| return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; |
| case 0x900E: |
| return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x900F: |
| return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; |
| case 0x9108: |
| return "GL_SAMPLER_2D_MULTISAMPLE"; |
| case 0x9109: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910A: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; |
| case 0x910B: |
| return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910C: |
| return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| case 0x910D: |
| return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::UseProgramStageMask: |
| { |
| switch (value) |
| { |
| case 0x1: |
| return "GL_VERTEX_SHADER_BIT"; |
| case 0x2: |
| return "GL_FRAGMENT_SHADER_BIT"; |
| case 0x4: |
| return "GL_GEOMETRY_SHADER_BIT"; |
| case 0x8: |
| return "GL_TESS_CONTROL_SHADER_BIT"; |
| case 0x10: |
| return "GL_TESS_EVALUATION_SHADER_BIT"; |
| case 0x20: |
| return "GL_COMPUTE_SHADER_BIT"; |
| case 0xFFFFFFFF: |
| return "GL_ALL_SHADER_BITS"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexArrayPName: |
| { |
| switch (value) |
| { |
| case 0x82D5: |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; |
| case 0x8622: |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; |
| case 0x8623: |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; |
| case 0x8624: |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; |
| case 0x8625: |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; |
| case 0x874E: |
| return "GL_VERTEX_ATTRIB_ARRAY_LONG"; |
| case 0x886A: |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; |
| case 0x88FD: |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; |
| case 0x88FE: |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexAttribEnum: |
| { |
| switch (value) |
| { |
| case 0x8622: |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; |
| case 0x8623: |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; |
| case 0x8624: |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; |
| case 0x8625: |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; |
| case 0x8626: |
| return "GL_CURRENT_VERTEX_ATTRIB"; |
| case 0x886A: |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; |
| case 0x889F: |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; |
| case 0x88FD: |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; |
| case 0x88FE: |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexAttribIType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexAttribLType: |
| { |
| switch (value) |
| { |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexAttribPointerPropertyARB: |
| { |
| switch (value) |
| { |
| case 0x8645: |
| return "GL_VERTEX_ATTRIB_ARRAY_POINTER"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexAttribPointerType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| case 0x140B: |
| return "GL_HALF_FLOAT"; |
| case 0x140C: |
| return "GL_FIXED"; |
| case 0x8368: |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; |
| case 0x8C3B: |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; |
| case 0x8D9F: |
| return "GL_INT_2_10_10_10_REV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexAttribPropertyARB: |
| { |
| switch (value) |
| { |
| case 0x82D4: |
| return "GL_VERTEX_ATTRIB_BINDING"; |
| case 0x82D5: |
| return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; |
| case 0x8622: |
| return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; |
| case 0x8623: |
| return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; |
| case 0x8624: |
| return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; |
| case 0x8625: |
| return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; |
| case 0x8626: |
| return "GL_CURRENT_VERTEX_ATTRIB"; |
| case 0x874E: |
| return "GL_VERTEX_ATTRIB_ARRAY_LONG"; |
| case 0x886A: |
| return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; |
| case 0x889F: |
| return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; |
| case 0x88FD: |
| return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; |
| case 0x88FE: |
| return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexAttribType: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| case 0x140B: |
| return "GL_HALF_FLOAT"; |
| case 0x140C: |
| return "GL_FIXED"; |
| case 0x8368: |
| return "GL_UNSIGNED_INT_2_10_10_10_REV"; |
| case 0x8C3B: |
| return "GL_UNSIGNED_INT_10F_11F_11F_REV"; |
| case 0x8D9F: |
| return "GL_INT_2_10_10_10_REV"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexBufferObjectUsage: |
| { |
| switch (value) |
| { |
| case 0x88E0: |
| return "GL_STREAM_DRAW"; |
| case 0x88E1: |
| return "GL_STREAM_READ"; |
| case 0x88E2: |
| return "GL_STREAM_COPY"; |
| case 0x88E4: |
| return "GL_STATIC_DRAW"; |
| case 0x88E5: |
| return "GL_STATIC_READ"; |
| case 0x88E6: |
| return "GL_STATIC_COPY"; |
| case 0x88E8: |
| return "GL_DYNAMIC_DRAW"; |
| case 0x88E9: |
| return "GL_DYNAMIC_READ"; |
| case 0x88EA: |
| return "GL_DYNAMIC_COPY"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexPointerType: |
| { |
| switch (value) |
| { |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexProvokingMode: |
| { |
| switch (value) |
| { |
| case 0x8E4D: |
| return "GL_FIRST_VERTEX_CONVENTION"; |
| case 0x8E4E: |
| return "GL_LAST_VERTEX_CONVENTION"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexShaderTextureUnitParameter: |
| { |
| switch (value) |
| { |
| case 0xB03: |
| return "GL_CURRENT_TEXTURE_COORDS"; |
| case 0xBA8: |
| return "GL_TEXTURE_MATRIX"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexShaderWriteMaskEXT: |
| { |
| switch (value) |
| { |
| case 0x0: |
| return "GL_FALSE"; |
| case 0x1: |
| return "GL_TRUE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::VertexWeightPointerTypeEXT: |
| { |
| switch (value) |
| { |
| case 0x1406: |
| return "GL_FLOAT"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| case BigGLEnum::WeightPointerTypeARB: |
| { |
| switch (value) |
| { |
| case 0x1400: |
| return "GL_BYTE"; |
| case 0x1401: |
| return "GL_UNSIGNED_BYTE"; |
| case 0x1402: |
| return "GL_SHORT"; |
| case 0x1403: |
| return "GL_UNSIGNED_SHORT"; |
| case 0x1404: |
| return "GL_INT"; |
| case 0x1405: |
| return "GL_UNSIGNED_INT"; |
| case 0x1406: |
| return "GL_FLOAT"; |
| case 0x140A: |
| return "GL_DOUBLE"; |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| default: |
| return UnknownEnumToString(value); |
| } |
| } |
| |
| namespace |
| { |
| using StringEnumEntry = std::pair<const char *, unsigned int>; |
| static StringEnumEntry g_stringEnumTable[] = { |
| {"GL_1PASS_EXT", 0x80A1}, |
| {"GL_1PASS_SGIS", 0x80A1}, |
| {"GL_2D", 0x0600}, |
| {"GL_2PASS_0_EXT", 0x80A2}, |
| {"GL_2PASS_0_SGIS", 0x80A2}, |
| {"GL_2PASS_1_EXT", 0x80A3}, |
| {"GL_2PASS_1_SGIS", 0x80A3}, |
| {"GL_2X_BIT_ATI", 0x0001}, |
| {"GL_2_BYTES", 0x1407}, |
| {"GL_2_BYTES_NV", 0x1407}, |
| {"GL_3D", 0x0601}, |
| {"GL_3DC_XY_AMD", 0x87FA}, |
| {"GL_3DC_X_AMD", 0x87F9}, |
| {"GL_3D_COLOR", 0x0602}, |
| {"GL_3D_COLOR_TEXTURE", 0x0603}, |
| {"GL_3_BYTES", 0x1408}, |
| {"GL_3_BYTES_NV", 0x1408}, |
| {"GL_422_AVERAGE_EXT", 0x80CE}, |
| {"GL_422_EXT", 0x80CC}, |
| {"GL_422_REV_AVERAGE_EXT", 0x80CF}, |
| {"GL_422_REV_EXT", 0x80CD}, |
| {"GL_4D_COLOR_TEXTURE", 0x0604}, |
| {"GL_4PASS_0_EXT", 0x80A4}, |
| {"GL_4PASS_0_SGIS", 0x80A4}, |
| {"GL_4PASS_1_EXT", 0x80A5}, |
| {"GL_4PASS_1_SGIS", 0x80A5}, |
| {"GL_4PASS_2_EXT", 0x80A6}, |
| {"GL_4PASS_2_SGIS", 0x80A6}, |
| {"GL_4PASS_3_EXT", 0x80A7}, |
| {"GL_4PASS_3_SGIS", 0x80A7}, |
| {"GL_4X_BIT_ATI", 0x0002}, |
| {"GL_4_BYTES", 0x1409}, |
| {"GL_4_BYTES_NV", 0x1409}, |
| {"GL_8X_BIT_ATI", 0x0004}, |
| {"GL_ABGR_EXT", 0x8000}, |
| {"GL_ACCUM", 0x0100}, |
| {"GL_ACCUM_ADJACENT_PAIRS_NV", 0x90AD}, |
| {"GL_ACCUM_ALPHA_BITS", 0x0D5B}, |
| {"GL_ACCUM_BLUE_BITS", 0x0D5A}, |
| {"GL_ACCUM_BUFFER_BIT", 0x0200}, |
| {"GL_ACCUM_CLEAR_VALUE", 0x0B80}, |
| {"GL_ACCUM_GREEN_BITS", 0x0D59}, |
| {"GL_ACCUM_RED_BITS", 0x0D58}, |
| {"GL_ACTIVE_ATOMIC_COUNTER_BUFFERS", 0x92D9}, |
| {"GL_ACTIVE_ATTRIBUTES", 0x8B89}, |
| {"GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", 0x8B8A}, |
| {"GL_ACTIVE_PROGRAM", 0x8259}, |
| {"GL_ACTIVE_PROGRAM_EXT", 0x8259}, |
| {"GL_ACTIVE_PROGRAM_EXT", 0x8B8D}, |
| {"GL_ACTIVE_RESOURCES", 0x92F5}, |
| {"GL_ACTIVE_STENCIL_FACE_EXT", 0x8911}, |
| {"GL_ACTIVE_SUBROUTINES", 0x8DE5}, |
| {"GL_ACTIVE_SUBROUTINE_MAX_LENGTH", 0x8E48}, |
| {"GL_ACTIVE_SUBROUTINE_UNIFORMS", 0x8DE6}, |
| {"GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS", 0x8E47}, |
| {"GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH", 0x8E49}, |
| {"GL_ACTIVE_TEXTURE", 0x84E0}, |
| {"GL_ACTIVE_TEXTURE_ARB", 0x84E0}, |
| {"GL_ACTIVE_UNIFORMS", 0x8B86}, |
| {"GL_ACTIVE_UNIFORM_BLOCKS", 0x8A36}, |
| {"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", 0x8A35}, |
| {"GL_ACTIVE_UNIFORM_MAX_LENGTH", 0x8B87}, |
| {"GL_ACTIVE_VARIABLES", 0x9305}, |
| {"GL_ACTIVE_VARYINGS_NV", 0x8C81}, |
| {"GL_ACTIVE_VARYING_MAX_LENGTH_NV", 0x8C82}, |
| {"GL_ACTIVE_VERTEX_UNITS_ARB", 0x86A5}, |
| {"GL_ADD", 0x0104}, |
| {"GL_ADD_ATI", 0x8963}, |
| {"GL_ADD_BLEND_IMG", 0x8C09}, |
| {"GL_ADD_SIGNED", 0x8574}, |
| {"GL_ADD_SIGNED_ARB", 0x8574}, |
| {"GL_ADD_SIGNED_EXT", 0x8574}, |
| {"GL_ADJACENT_PAIRS_NV", 0x90AE}, |
| {"GL_AFFINE_2D_NV", 0x9092}, |
| {"GL_AFFINE_3D_NV", 0x9094}, |
| {"GL_ALIASED_LINE_WIDTH_RANGE", 0x846E}, |
| {"GL_ALIASED_POINT_SIZE_RANGE", 0x846D}, |
| {"GL_ALLOW_DRAW_FRG_HINT_PGI", 0x1A210}, |
| {"GL_ALLOW_DRAW_MEM_HINT_PGI", 0x1A211}, |
| {"GL_ALLOW_DRAW_OBJ_HINT_PGI", 0x1A20E}, |
| {"GL_ALLOW_DRAW_WIN_HINT_PGI", 0x1A20F}, |
| {"GL_ALL_ATTRIB_BITS", 0xFFFFFFFF}, |
| {"GL_ALL_BARRIER_BITS", 0xFFFFFFFF}, |
| {"GL_ALL_BARRIER_BITS_EXT", 0xFFFFFFFF}, |
| {"GL_ALL_COMPLETED_NV", 0x84F2}, |
| {"GL_ALL_PIXELS_AMD", 0xFFFFFFFF}, |
| {"GL_ALL_SHADER_BITS", 0xFFFFFFFF}, |
| {"GL_ALL_SHADER_BITS_EXT", 0xFFFFFFFF}, |
| {"GL_ALL_STATIC_DATA_IBM", 0x103060}, |
| {"GL_ALPHA", 0x1906}, |
| {"GL_ALPHA12", 0x803D}, |
| {"GL_ALPHA12_EXT", 0x803D}, |
| {"GL_ALPHA16", 0x803E}, |
| {"GL_ALPHA16F_ARB", 0x881C}, |
| {"GL_ALPHA16F_EXT", 0x881C}, |
| {"GL_ALPHA16I_EXT", 0x8D8A}, |
| {"GL_ALPHA16UI_EXT", 0x8D78}, |
| {"GL_ALPHA16_EXT", 0x803E}, |
| {"GL_ALPHA16_SNORM", 0x9018}, |
| {"GL_ALPHA32F_ARB", 0x8816}, |
| {"GL_ALPHA32F_EXT", 0x8816}, |
| {"GL_ALPHA32I_EXT", 0x8D84}, |
| {"GL_ALPHA32UI_EXT", 0x8D72}, |
| {"GL_ALPHA4", 0x803B}, |
| {"GL_ALPHA4_EXT", 0x803B}, |
| {"GL_ALPHA8", 0x803C}, |
| {"GL_ALPHA8I_EXT", 0x8D90}, |
| {"GL_ALPHA8UI_EXT", 0x8D7E}, |
| {"GL_ALPHA8_EXT", 0x803C}, |
| {"GL_ALPHA8_OES", 0x803C}, |
| {"GL_ALPHA8_SNORM", 0x9014}, |
| {"GL_ALPHA_BIAS", 0x0D1D}, |
| {"GL_ALPHA_BITS", 0x0D55}, |
| {"GL_ALPHA_FLOAT16_APPLE", 0x881C}, |
| {"GL_ALPHA_FLOAT16_ATI", 0x881C}, |
| {"GL_ALPHA_FLOAT32_APPLE", 0x8816}, |
| {"GL_ALPHA_FLOAT32_ATI", 0x8816}, |
| {"GL_ALPHA_INTEGER", 0x8D97}, |
| {"GL_ALPHA_INTEGER_EXT", 0x8D97}, |
| {"GL_ALPHA_MAX_CLAMP_INGR", 0x8567}, |
| {"GL_ALPHA_MAX_SGIX", 0x8321}, |
| {"GL_ALPHA_MIN_CLAMP_INGR", 0x8563}, |
| {"GL_ALPHA_MIN_SGIX", 0x8320}, |
| {"GL_ALPHA_REF_COMMAND_NV", 0x000F}, |
| {"GL_ALPHA_SCALE", 0x0D1C}, |
| {"GL_ALPHA_SNORM", 0x9010}, |
| {"GL_ALPHA_TEST", 0x0BC0}, |
| {"GL_ALPHA_TEST_FUNC", 0x0BC1}, |
| {"GL_ALPHA_TEST_FUNC_QCOM", 0x0BC1}, |
| {"GL_ALPHA_TEST_QCOM", 0x0BC0}, |
| {"GL_ALPHA_TEST_REF", 0x0BC2}, |
| {"GL_ALPHA_TEST_REF_QCOM", 0x0BC2}, |
| {"GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV", 0x934D}, |
| {"GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV", 0x934F}, |
| {"GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV", 0x934E}, |
| {"GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV", 0x92BF}, |
| {"GL_ALREADY_SIGNALED", 0x911A}, |
| {"GL_ALREADY_SIGNALED_APPLE", 0x911A}, |
| {"GL_ALWAYS", 0x0207}, |
| {"GL_ALWAYS_FAST_HINT_PGI", 0x1A20C}, |
| {"GL_ALWAYS_SOFT_HINT_PGI", 0x1A20D}, |
| {"GL_AMBIENT", 0x1200}, |
| {"GL_AMBIENT_AND_DIFFUSE", 0x1602}, |
| {"GL_AND", 0x1501}, |
| {"GL_AND_INVERTED", 0x1504}, |
| {"GL_AND_REVERSE", 0x1502}, |
| {"GL_ANY_SAMPLES_PASSED", 0x8C2F}, |
| {"GL_ANY_SAMPLES_PASSED_CONSERVATIVE", 0x8D6A}, |
| {"GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", 0x8D6A}, |
| {"GL_ANY_SAMPLES_PASSED_EXT", 0x8C2F}, |
| {"GL_ARC_TO_NV", 0x00FE}, |
| {"GL_ARRAY_BUFFER", 0x8892}, |
| {"GL_ARRAY_BUFFER_ARB", 0x8892}, |
| {"GL_ARRAY_BUFFER_BINDING", 0x8894}, |
| {"GL_ARRAY_BUFFER_BINDING_ARB", 0x8894}, |
| {"GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", 0x81A9}, |
| {"GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", 0x81A8}, |
| {"GL_ARRAY_OBJECT_BUFFER_ATI", 0x8766}, |
| {"GL_ARRAY_OBJECT_OFFSET_ATI", 0x8767}, |
| {"GL_ARRAY_SIZE", 0x92FB}, |
| {"GL_ARRAY_STRIDE", 0x92FE}, |
| {"GL_ASYNC_DRAW_PIXELS_SGIX", 0x835D}, |
| {"GL_ASYNC_HISTOGRAM_SGIX", 0x832C}, |
| {"GL_ASYNC_MARKER_SGIX", 0x8329}, |
| {"GL_ASYNC_READ_PIXELS_SGIX", 0x835E}, |
| {"GL_ASYNC_TEX_IMAGE_SGIX", 0x835C}, |
| {"GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", 0x8C93}, |
| {"GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", 0x87EE}, |
| {"GL_ATC_RGB_AMD", 0x8C92}, |
| {"GL_ATOMIC_COUNTER_BARRIER_BIT", 0x1000}, |
| {"GL_ATOMIC_COUNTER_BARRIER_BIT_EXT", 0x1000}, |
| {"GL_ATOMIC_COUNTER_BUFFER", 0x92C0}, |
| {"GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS", 0x92C5}, |
| {"GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES", 0x92C6}, |
| {"GL_ATOMIC_COUNTER_BUFFER_BINDING", 0x92C1}, |
| {"GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE", 0x92C4}, |
| {"GL_ATOMIC_COUNTER_BUFFER_INDEX", 0x9301}, |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER", 0x90ED}, |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER", 0x92CB}, |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER", 0x92CA}, |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV", 0x959E}, |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV", 0x959F}, |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER", 0x92C8}, |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER", 0x92C9}, |
| {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER", 0x92C7}, |
| {"GL_ATOMIC_COUNTER_BUFFER_SIZE", 0x92C3}, |
| {"GL_ATOMIC_COUNTER_BUFFER_START", 0x92C2}, |
| {"GL_ATTACHED_MEMORY_OBJECT_NV", 0x95A4}, |
| {"GL_ATTACHED_MEMORY_OFFSET_NV", 0x95A5}, |
| {"GL_ATTACHED_SHADERS", 0x8B85}, |
| {"GL_ATTENUATION_EXT", 0x834D}, |
| {"GL_ATTRIBUTE_ADDRESS_COMMAND_NV", 0x0009}, |
| {"GL_ATTRIB_ARRAY_POINTER_NV", 0x8645}, |
| {"GL_ATTRIB_ARRAY_SIZE_NV", 0x8623}, |
| {"GL_ATTRIB_ARRAY_STRIDE_NV", 0x8624}, |
| {"GL_ATTRIB_ARRAY_TYPE_NV", 0x8625}, |
| {"GL_ATTRIB_STACK_DEPTH", 0x0BB0}, |
| {"GL_AUTO_GENERATE_MIPMAP", 0x8295}, |
| {"GL_AUTO_NORMAL", 0x0D80}, |
| {"GL_AUX0", 0x0409}, |
| {"GL_AUX1", 0x040A}, |
| {"GL_AUX2", 0x040B}, |
| {"GL_AUX3", 0x040C}, |
| {"GL_AUX_BUFFERS", 0x0C00}, |
| {"GL_AUX_DEPTH_STENCIL_APPLE", 0x8A14}, |
| {"GL_AVERAGE_EXT", 0x8335}, |
| {"GL_AVERAGE_HP", 0x8160}, |
| {"GL_BACK", 0x0405}, |
| {"GL_BACK_LEFT", 0x0402}, |
| {"GL_BACK_NORMALS_HINT_PGI", 0x1A223}, |
| {"GL_BACK_PRIMARY_COLOR_NV", 0x8C77}, |
| {"GL_BACK_RIGHT", 0x0403}, |
| {"GL_BACK_SECONDARY_COLOR_NV", 0x8C78}, |
| {"GL_BEVEL_NV", 0x90A6}, |
| {"GL_BGR", 0x80E0}, |
| {"GL_BGRA", 0x80E1}, |
| {"GL_BGRA8_EXT", 0x93A1}, |
| {"GL_BGRA_EXT", 0x80E1}, |
| {"GL_BGRA_IMG", 0x80E1}, |
| {"GL_BGRA_INTEGER", 0x8D9B}, |
| {"GL_BGRA_INTEGER_EXT", 0x8D9B}, |
| {"GL_BGR_EXT", 0x80E0}, |
| {"GL_BGR_INTEGER", 0x8D9A}, |
| {"GL_BGR_INTEGER_EXT", 0x8D9A}, |
| {"GL_BIAS_BIT_ATI", 0x0008}, |
| {"GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", 0x8541}, |
| {"GL_BINNING_CONTROL_HINT_QCOM", 0x8FB0}, |
| {"GL_BINORMAL_ARRAY_EXT", 0x843A}, |
| {"GL_BINORMAL_ARRAY_POINTER_EXT", 0x8443}, |
| {"GL_BINORMAL_ARRAY_STRIDE_EXT", 0x8441}, |
| {"GL_BINORMAL_ARRAY_TYPE_EXT", 0x8440}, |
| {"GL_BITMAP", 0x1A00}, |
| {"GL_BITMAP_TOKEN", 0x0704}, |
| {"GL_BLACKHOLE_RENDER_INTEL", 0x83FC}, |
| {"GL_BLEND", 0x0BE2}, |
| {"GL_BLEND_ADVANCED_COHERENT_KHR", 0x9285}, |
| {"GL_BLEND_ADVANCED_COHERENT_NV", 0x9285}, |
| {"GL_BLEND_COLOR", 0x8005}, |
| {"GL_BLEND_COLOR_COMMAND_NV", 0x000B}, |
| {"GL_BLEND_COLOR_EXT", 0x8005}, |
| {"GL_BLEND_DST", 0x0BE0}, |
| {"GL_BLEND_DST_ALPHA", 0x80CA}, |
| {"GL_BLEND_DST_ALPHA_EXT", 0x80CA}, |
| {"GL_BLEND_DST_ALPHA_OES", 0x80CA}, |
| {"GL_BLEND_DST_RGB", 0x80C8}, |
| {"GL_BLEND_DST_RGB_EXT", 0x80C8}, |
| {"GL_BLEND_DST_RGB_OES", 0x80C8}, |
| {"GL_BLEND_EQUATION", 0x8009}, |
| {"GL_BLEND_EQUATION_ALPHA", 0x883D}, |
| {"GL_BLEND_EQUATION_ALPHA_EXT", 0x883D}, |
| {"GL_BLEND_EQUATION_ALPHA_OES", 0x883D}, |
| {"GL_BLEND_EQUATION_EXT", 0x8009}, |
| {"GL_BLEND_EQUATION_OES", 0x8009}, |
| {"GL_BLEND_EQUATION_RGB", 0x8009}, |
| {"GL_BLEND_EQUATION_RGB_EXT", 0x8009}, |
| {"GL_BLEND_EQUATION_RGB_OES", 0x8009}, |
| {"GL_BLEND_OVERLAP_NV", 0x9281}, |
| {"GL_BLEND_PREMULTIPLIED_SRC_NV", 0x9280}, |
| {"GL_BLEND_SRC", 0x0BE1}, |
| {"GL_BLEND_SRC_ALPHA", 0x80CB}, |
| {"GL_BLEND_SRC_ALPHA_EXT", 0x80CB}, |
| {"GL_BLEND_SRC_ALPHA_OES", 0x80CB}, |
| {"GL_BLEND_SRC_RGB", 0x80C9}, |
| {"GL_BLEND_SRC_RGB_EXT", 0x80C9}, |
| {"GL_BLEND_SRC_RGB_OES", 0x80C9}, |
| {"GL_BLOB_CACHE_GET_FUNCTION_ANGLE", 0x96BF}, |
| {"GL_BLOB_CACHE_SET_FUNCTION_ANGLE", 0x96EF}, |
| {"GL_BLOB_CACHE_USER_PARAM_ANGLE", 0x972D}, |
| {"GL_BLOCK_INDEX", 0x92FD}, |
| {"GL_BLUE", 0x1905}, |
| {"GL_BLUE_BIAS", 0x0D1B}, |
| {"GL_BLUE_BITS", 0x0D54}, |
| {"GL_BLUE_BIT_ATI", 0x0004}, |
| {"GL_BLUE_INTEGER", 0x8D96}, |
| {"GL_BLUE_INTEGER_EXT", 0x8D96}, |
| {"GL_BLUE_MAX_CLAMP_INGR", 0x8566}, |
| {"GL_BLUE_MIN_CLAMP_INGR", 0x8562}, |
| {"GL_BLUE_NV", 0x1905}, |
| {"GL_BLUE_SCALE", 0x0D1A}, |
| {"GL_BOLD_BIT_NV", 0x0001}, |
| {"GL_BOOL", 0x8B56}, |
| {"GL_BOOL_ARB", 0x8B56}, |
| {"GL_BOOL_VEC2", 0x8B57}, |
| {"GL_BOOL_VEC2_ARB", 0x8B57}, |
| {"GL_BOOL_VEC3", 0x8B58}, |
| {"GL_BOOL_VEC3_ARB", 0x8B58}, |
| {"GL_BOOL_VEC4", 0x8B59}, |
| {"GL_BOOL_VEC4_ARB", 0x8B59}, |
| {"GL_BOUNDING_BOX_NV", 0x908D}, |
| {"GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV", 0x909C}, |
| {"GL_BROWSER_DEFAULT_WEBGL", 0x9244}, |
| {"GL_BUFFER", 0x82E0}, |
| {"GL_BUFFER_ACCESS", 0x88BB}, |
| {"GL_BUFFER_ACCESS_ARB", 0x88BB}, |
| {"GL_BUFFER_ACCESS_FLAGS", 0x911F}, |
| {"GL_BUFFER_ACCESS_OES", 0x88BB}, |
| {"GL_BUFFER_BINDING", 0x9302}, |
| {"GL_BUFFER_DATA_SIZE", 0x9303}, |
| {"GL_BUFFER_FLUSHING_UNMAP_APPLE", 0x8A13}, |
| {"GL_BUFFER_GPU_ADDRESS_NV", 0x8F1D}, |
| {"GL_BUFFER_IMMUTABLE_STORAGE", 0x821F}, |
| {"GL_BUFFER_IMMUTABLE_STORAGE_EXT", 0x821F}, |
| {"GL_BUFFER_KHR", 0x82E0}, |
| {"GL_BUFFER_MAPPED", 0x88BC}, |
| {"GL_BUFFER_MAPPED_ARB", 0x88BC}, |
| {"GL_BUFFER_MAPPED_OES", 0x88BC}, |
| {"GL_BUFFER_MAP_LENGTH", 0x9120}, |
| {"GL_BUFFER_MAP_OFFSET", 0x9121}, |
| {"GL_BUFFER_MAP_POINTER", 0x88BD}, |
| {"GL_BUFFER_MAP_POINTER_ARB", 0x88BD}, |
| {"GL_BUFFER_MAP_POINTER_OES", 0x88BD}, |
| {"GL_BUFFER_OBJECT_APPLE", 0x85B3}, |
| {"GL_BUFFER_OBJECT_EXT", 0x9151}, |
| {"GL_BUFFER_SERIALIZED_MODIFY_APPLE", 0x8A12}, |
| {"GL_BUFFER_SIZE", 0x8764}, |
| {"GL_BUFFER_SIZE_ARB", 0x8764}, |
| {"GL_BUFFER_STORAGE_FLAGS", 0x8220}, |
| {"GL_BUFFER_STORAGE_FLAGS_EXT", 0x8220}, |
| {"GL_BUFFER_UPDATE_BARRIER_BIT", 0x0200}, |
| {"GL_BUFFER_UPDATE_BARRIER_BIT_EXT", 0x0200}, |
| {"GL_BUFFER_USAGE", 0x8765}, |
| {"GL_BUFFER_USAGE_ARB", 0x8765}, |
| {"GL_BUFFER_VARIABLE", 0x92E5}, |
| {"GL_BUMP_ENVMAP_ATI", 0x877B}, |
| {"GL_BUMP_NUM_TEX_UNITS_ATI", 0x8777}, |
| {"GL_BUMP_ROT_MATRIX_ATI", 0x8775}, |
| {"GL_BUMP_ROT_MATRIX_SIZE_ATI", 0x8776}, |
| {"GL_BUMP_TARGET_ATI", 0x877C}, |
| {"GL_BUMP_TEX_UNITS_ATI", 0x8778}, |
| {"GL_BYTE", 0x1400}, |
| {"GL_C3F_V3F", 0x2A24}, |
| {"GL_C4F_N3F_V3F", 0x2A26}, |
| {"GL_C4UB_V2F", 0x2A22}, |
| {"GL_C4UB_V3F", 0x2A23}, |
| {"GL_CALLIGRAPHIC_FRAGMENT_SGIX", 0x8183}, |
| {"GL_CAVEAT_SUPPORT", 0x82B8}, |
| {"GL_CCW", 0x0901}, |
| {"GL_CIRCULAR_CCW_ARC_TO_NV", 0x00F8}, |
| {"GL_CIRCULAR_CW_ARC_TO_NV", 0x00FA}, |
| {"GL_CIRCULAR_TANGENT_ARC_TO_NV", 0x00FC}, |
| {"GL_CLAMP", 0x2900}, |
| {"GL_CLAMP_FRAGMENT_COLOR", 0x891B}, |
| {"GL_CLAMP_FRAGMENT_COLOR_ARB", 0x891B}, |
| {"GL_CLAMP_READ_COLOR", 0x891C}, |
| {"GL_CLAMP_READ_COLOR_ARB", 0x891C}, |
| {"GL_CLAMP_TO_BORDER", 0x812D}, |
| {"GL_CLAMP_TO_BORDER_ARB", 0x812D}, |
| {"GL_CLAMP_TO_BORDER_EXT", 0x812D}, |
| {"GL_CLAMP_TO_BORDER_NV", 0x812D}, |
| {"GL_CLAMP_TO_BORDER_OES", 0x812D}, |
| {"GL_CLAMP_TO_BORDER_SGIS", 0x812D}, |
| {"GL_CLAMP_TO_EDGE", 0x812F}, |
| {"GL_CLAMP_TO_EDGE_SGIS", 0x812F}, |
| {"GL_CLAMP_VERTEX_COLOR", 0x891A}, |
| {"GL_CLAMP_VERTEX_COLOR_ARB", 0x891A}, |
| {"GL_CLEAR", 0x1500}, |
| {"GL_CLEAR_ANGLE", 0x1500}, |
| {"GL_CLEAR_BUFFER", 0x82B4}, |
| {"GL_CLEAR_TEXTURE", 0x9365}, |
| {"GL_CLIENT_ACTIVE_TEXTURE", 0x84E1}, |
| {"GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1}, |
| {"GL_CLIENT_ALL_ATTRIB_BITS", 0xFFFFFFFF}, |
| {"GL_CLIENT_ARRAYS_ANGLE", 0x93AA}, |
| {"GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1}, |
| {"GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT", 0x4000}, |
| {"GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT", 0x4000}, |
| {"GL_CLIENT_PIXEL_STORE_BIT", 0x0001}, |
| {"GL_CLIENT_STORAGE_BIT", 0x0200}, |
| {"GL_CLIENT_STORAGE_BIT_EXT", 0x0200}, |
| {"GL_CLIENT_VERTEX_ARRAY_BIT", 0x0002}, |
| {"GL_CLIPPING_INPUT_PRIMITIVES", 0x82F6}, |
| {"GL_CLIPPING_INPUT_PRIMITIVES_ARB", 0x82F6}, |
| {"GL_CLIPPING_OUTPUT_PRIMITIVES", 0x82F7}, |
| {"GL_CLIPPING_OUTPUT_PRIMITIVES_ARB", 0x82F7}, |
| {"GL_CLIP_DEPTH_MODE", 0x935D}, |
| {"GL_CLIP_DEPTH_MODE_EXT", 0x935D}, |
| {"GL_CLIP_DISTANCE0", 0x3000}, |
| {"GL_CLIP_DISTANCE0_ANGLE", 0x3000}, |
| {"GL_CLIP_DISTANCE0_APPLE", 0x3000}, |
| {"GL_CLIP_DISTANCE0_EXT", 0x3000}, |
| {"GL_CLIP_DISTANCE1", 0x3001}, |
| {"GL_CLIP_DISTANCE1_ANGLE", 0x3001}, |
| {"GL_CLIP_DISTANCE1_APPLE", 0x3001}, |
| {"GL_CLIP_DISTANCE1_EXT", 0x3001}, |
| {"GL_CLIP_DISTANCE2", 0x3002}, |
| {"GL_CLIP_DISTANCE2_ANGLE", 0x3002}, |
| {"GL_CLIP_DISTANCE2_APPLE", 0x3002}, |
| {"GL_CLIP_DISTANCE2_EXT", 0x3002}, |
| {"GL_CLIP_DISTANCE3", 0x3003}, |
| {"GL_CLIP_DISTANCE3_ANGLE", 0x3003}, |
| {"GL_CLIP_DISTANCE3_APPLE", 0x3003}, |
| {"GL_CLIP_DISTANCE3_EXT", 0x3003}, |
| {"GL_CLIP_DISTANCE4", 0x3004}, |
| {"GL_CLIP_DISTANCE4_ANGLE", 0x3004}, |
| {"GL_CLIP_DISTANCE4_APPLE", 0x3004}, |
| {"GL_CLIP_DISTANCE4_EXT", 0x3004}, |
| {"GL_CLIP_DISTANCE5", 0x3005}, |
| {"GL_CLIP_DISTANCE5_ANGLE", 0x3005}, |
| {"GL_CLIP_DISTANCE5_APPLE", 0x3005}, |
| {"GL_CLIP_DISTANCE5_EXT", 0x3005}, |
| {"GL_CLIP_DISTANCE6", 0x3006}, |
| {"GL_CLIP_DISTANCE6_ANGLE", 0x3006}, |
| {"GL_CLIP_DISTANCE6_APPLE", 0x3006}, |
| {"GL_CLIP_DISTANCE6_EXT", 0x3006}, |
| {"GL_CLIP_DISTANCE7", 0x3007}, |
| {"GL_CLIP_DISTANCE7_ANGLE", 0x3007}, |
| {"GL_CLIP_DISTANCE7_APPLE", 0x3007}, |
| {"GL_CLIP_DISTANCE7_EXT", 0x3007}, |
| {"GL_CLIP_DISTANCE_NV", 0x8C7A}, |
| {"GL_CLIP_FAR_HINT_PGI", 0x1A221}, |
| {"GL_CLIP_NEAR_HINT_PGI", 0x1A220}, |
| {"GL_CLIP_ORIGIN", 0x935C}, |
| {"GL_CLIP_ORIGIN_EXT", 0x935C}, |
| {"GL_CLIP_PLANE0", 0x3000}, |
| {"GL_CLIP_PLANE0_IMG", 0x3000}, |
| {"GL_CLIP_PLANE1", 0x3001}, |
| {"GL_CLIP_PLANE1_IMG", 0x3001}, |
| {"GL_CLIP_PLANE2", 0x3002}, |
| {"GL_CLIP_PLANE2_IMG", 0x3002}, |
| {"GL_CLIP_PLANE3", 0x3003}, |
| {"GL_CLIP_PLANE3_IMG", 0x3003}, |
| {"GL_CLIP_PLANE4", 0x3004}, |
| {"GL_CLIP_PLANE4_IMG", 0x3004}, |
| {"GL_CLIP_PLANE5", 0x3005}, |
| {"GL_CLIP_PLANE5_IMG", 0x3005}, |
| {"GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0}, |
| {"GL_CLOSE_PATH_NV", 0x0000}, |
| {"GL_CMYKA_EXT", 0x800D}, |
| {"GL_CMYK_EXT", 0x800C}, |
| {"GL_CND0_ATI", 0x896B}, |
| {"GL_CND_ATI", 0x896A}, |
| {"GL_COEFF", 0x0A00}, |
| {"GL_COLOR", 0x1800}, |
| {"GL_COLOR3_BIT_PGI", 0x10000}, |
| {"GL_COLOR4_BIT_PGI", 0x20000}, |
| {"GL_COLORBURN", 0x929A}, |
| {"GL_COLORBURN_KHR", 0x929A}, |
| {"GL_COLORBURN_NV", 0x929A}, |
| {"GL_COLORDODGE", 0x9299}, |
| {"GL_COLORDODGE_KHR", 0x9299}, |
| {"GL_COLORDODGE_NV", 0x9299}, |
| {"GL_COLOR_ALPHA_PAIRING_ATI", 0x8975}, |
| {"GL_COLOR_ARRAY", 0x8076}, |
| {"GL_COLOR_ARRAY_ADDRESS_NV", 0x8F23}, |
| {"GL_COLOR_ARRAY_BUFFER_BINDING", 0x8898}, |
| {"GL_COLOR_ARRAY_BUFFER_BINDING_ARB", 0x8898}, |
| {"GL_COLOR_ARRAY_COUNT_EXT", 0x8084}, |
| {"GL_COLOR_ARRAY_EXT", 0x8076}, |
| {"GL_COLOR_ARRAY_LENGTH_NV", 0x8F2D}, |
| {"GL_COLOR_ARRAY_LIST_IBM", 0x103072}, |
| {"GL_COLOR_ARRAY_LIST_STRIDE_IBM", 0x103082}, |
| {"GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", 0x83F7}, |
| {"GL_COLOR_ARRAY_POINTER", 0x8090}, |
| {"GL_COLOR_ARRAY_POINTER_EXT", 0x8090}, |
| {"GL_COLOR_ARRAY_SIZE", 0x8081}, |
| {"GL_COLOR_ARRAY_SIZE_EXT", 0x8081}, |
| {"GL_COLOR_ARRAY_STRIDE", 0x8083}, |
| {"GL_COLOR_ARRAY_STRIDE_EXT", 0x8083}, |
| {"GL_COLOR_ARRAY_TYPE", 0x8082}, |
| {"GL_COLOR_ARRAY_TYPE_EXT", 0x8082}, |
| {"GL_COLOR_ATTACHMENT0", 0x8CE0}, |
| {"GL_COLOR_ATTACHMENT0_EXT", 0x8CE0}, |
| {"GL_COLOR_ATTACHMENT0_NV", 0x8CE0}, |
| {"GL_COLOR_ATTACHMENT0_OES", 0x8CE0}, |
| {"GL_COLOR_ATTACHMENT1", 0x8CE1}, |
| {"GL_COLOR_ATTACHMENT10", 0x8CEA}, |
| {"GL_COLOR_ATTACHMENT10_EXT", 0x8CEA}, |
| {"GL_COLOR_ATTACHMENT10_NV", 0x8CEA}, |
| {"GL_COLOR_ATTACHMENT11", 0x8CEB}, |
| {"GL_COLOR_ATTACHMENT11_EXT", 0x8CEB}, |
| {"GL_COLOR_ATTACHMENT11_NV", 0x8CEB}, |
| {"GL_COLOR_ATTACHMENT12", 0x8CEC}, |
| {"GL_COLOR_ATTACHMENT12_EXT", 0x8CEC}, |
| {"GL_COLOR_ATTACHMENT12_NV", 0x8CEC}, |
| {"GL_COLOR_ATTACHMENT13", 0x8CED}, |
| {"GL_COLOR_ATTACHMENT13_EXT", 0x8CED}, |
| {"GL_COLOR_ATTACHMENT13_NV", 0x8CED}, |
| {"GL_COLOR_ATTACHMENT14", 0x8CEE}, |
| {"GL_COLOR_ATTACHMENT14_EXT", 0x8CEE}, |
| {"GL_COLOR_ATTACHMENT14_NV", 0x8CEE}, |
| {"GL_COLOR_ATTACHMENT15", 0x8CEF}, |
| {"GL_COLOR_ATTACHMENT15_EXT", 0x8CEF}, |
| {"GL_COLOR_ATTACHMENT15_NV", 0x8CEF}, |
| {"GL_COLOR_ATTACHMENT16", 0x8CF0}, |
| {"GL_COLOR_ATTACHMENT17", 0x8CF1}, |
| {"GL_COLOR_ATTACHMENT18", 0x8CF2}, |
| {"GL_COLOR_ATTACHMENT19", 0x8CF3}, |
| {"GL_COLOR_ATTACHMENT1_EXT", 0x8CE1}, |
| {"GL_COLOR_ATTACHMENT1_NV", 0x8CE1}, |
| {"GL_COLOR_ATTACHMENT2", 0x8CE2}, |
| {"GL_COLOR_ATTACHMENT20", 0x8CF4}, |
| {"GL_COLOR_ATTACHMENT21", 0x8CF5}, |
| {"GL_COLOR_ATTACHMENT22", 0x8CF6}, |
| {"GL_COLOR_ATTACHMENT23", 0x8CF7}, |
| {"GL_COLOR_ATTACHMENT24", 0x8CF8}, |
| {"GL_COLOR_ATTACHMENT25", 0x8CF9}, |
| {"GL_COLOR_ATTACHMENT26", 0x8CFA}, |
| {"GL_COLOR_ATTACHMENT27", 0x8CFB}, |
| {"GL_COLOR_ATTACHMENT28", 0x8CFC}, |
| {"GL_COLOR_ATTACHMENT29", 0x8CFD}, |
| {"GL_COLOR_ATTACHMENT2_EXT", 0x8CE2}, |
| {"GL_COLOR_ATTACHMENT2_NV", 0x8CE2}, |
| {"GL_COLOR_ATTACHMENT3", 0x8CE3}, |
| {"GL_COLOR_ATTACHMENT30", 0x8CFE}, |
| {"GL_COLOR_ATTACHMENT31", 0x8CFF}, |
| {"GL_COLOR_ATTACHMENT3_EXT", 0x8CE3}, |
| {"GL_COLOR_ATTACHMENT3_NV", 0x8CE3}, |
| {"GL_COLOR_ATTACHMENT4", 0x8CE4}, |
| {"GL_COLOR_ATTACHMENT4_EXT", 0x8CE4}, |
| {"GL_COLOR_ATTACHMENT4_NV", 0x8CE4}, |
| {"GL_COLOR_ATTACHMENT5", 0x8CE5}, |
| {"GL_COLOR_ATTACHMENT5_EXT", 0x8CE5}, |
| {"GL_COLOR_ATTACHMENT5_NV", 0x8CE5}, |
| {"GL_COLOR_ATTACHMENT6", 0x8CE6}, |
| {"GL_COLOR_ATTACHMENT6_EXT", 0x8CE6}, |
| {"GL_COLOR_ATTACHMENT6_NV", 0x8CE6}, |
| {"GL_COLOR_ATTACHMENT7", 0x8CE7}, |
| {"GL_COLOR_ATTACHMENT7_EXT", 0x8CE7}, |
| {"GL_COLOR_ATTACHMENT7_NV", 0x8CE7}, |
| {"GL_COLOR_ATTACHMENT8", 0x8CE8}, |
| {"GL_COLOR_ATTACHMENT8_EXT", 0x8CE8}, |
| {"GL_COLOR_ATTACHMENT8_NV", 0x8CE8}, |
| {"GL_COLOR_ATTACHMENT9", 0x8CE9}, |
| {"GL_COLOR_ATTACHMENT9_EXT", 0x8CE9}, |
| {"GL_COLOR_ATTACHMENT9_NV", 0x8CE9}, |
| {"GL_COLOR_ATTACHMENT_EXT", 0x90F0}, |
| {"GL_COLOR_BUFFER_BIT", 0x4000}, |
| {"GL_COLOR_BUFFER_BIT0_QCOM", 0x0001}, |
| {"GL_COLOR_BUFFER_BIT1_QCOM", 0x0002}, |
| {"GL_COLOR_BUFFER_BIT2_QCOM", 0x0004}, |
| {"GL_COLOR_BUFFER_BIT3_QCOM", 0x0008}, |
| {"GL_COLOR_BUFFER_BIT4_QCOM", 0x0010}, |
| {"GL_COLOR_BUFFER_BIT5_QCOM", 0x0020}, |
| {"GL_COLOR_BUFFER_BIT6_QCOM", 0x0040}, |
| {"GL_COLOR_BUFFER_BIT7_QCOM", 0x0080}, |
| {"GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI", 0x8835}, |
| {"GL_COLOR_CLEAR_VALUE", 0x0C22}, |
| {"GL_COLOR_COMPONENTS", 0x8283}, |
| {"GL_COLOR_ENCODING", 0x8296}, |
| {"GL_COLOR_EXT", 0x1800}, |
| {"GL_COLOR_FLOAT_APPLE", 0x8A0F}, |
| {"GL_COLOR_INDEX", 0x1900}, |
| {"GL_COLOR_INDEX12_EXT", 0x80E6}, |
| {"GL_COLOR_INDEX16_EXT", 0x80E7}, |
| {"GL_COLOR_INDEX1_EXT", 0x80E2}, |
| {"GL_COLOR_INDEX2_EXT", 0x80E3}, |
| {"GL_COLOR_INDEX4_EXT", 0x80E4}, |
| {"GL_COLOR_INDEX8_EXT", 0x80E5}, |
| {"GL_COLOR_INDEXES", 0x1603}, |
| {"GL_COLOR_LOGIC_OP", 0x0BF2}, |
| {"GL_COLOR_LOGIC_OP_ANGLE", 0x0BF2}, |
| {"GL_COLOR_MATERIAL", 0x0B57}, |
| {"GL_COLOR_MATERIAL_FACE", 0x0B55}, |
| {"GL_COLOR_MATERIAL_PARAMETER", 0x0B56}, |
| {"GL_COLOR_MATRIX", 0x80B1}, |
| {"GL_COLOR_MATRIX_SGI", 0x80B1}, |
| {"GL_COLOR_MATRIX_STACK_DEPTH", 0x80B2}, |
| {"GL_COLOR_MATRIX_STACK_DEPTH_SGI", 0x80B2}, |
| {"GL_COLOR_RENDERABLE", 0x8286}, |
| {"GL_COLOR_SAMPLES_NV", 0x8E20}, |
| {"GL_COLOR_SUM", 0x8458}, |
| {"GL_COLOR_SUM_ARB", 0x8458}, |
| {"GL_COLOR_SUM_CLAMP_NV", 0x854F}, |
| {"GL_COLOR_SUM_EXT", 0x8458}, |
| {"GL_COLOR_TABLE", 0x80D0}, |
| {"GL_COLOR_TABLE_ALPHA_SIZE", 0x80DD}, |
| {"GL_COLOR_TABLE_ALPHA_SIZE_SGI", 0x80DD}, |
| {"GL_COLOR_TABLE_BIAS", 0x80D7}, |
| {"GL_COLOR_TABLE_BIAS_SGI", 0x80D7}, |
| {"GL_COLOR_TABLE_BLUE_SIZE", 0x80DC}, |
| {"GL_COLOR_TABLE_BLUE_SIZE_SGI", 0x80DC}, |
| {"GL_COLOR_TABLE_FORMAT", 0x80D8}, |
| {"GL_COLOR_TABLE_FORMAT_SGI", 0x80D8}, |
| {"GL_COLOR_TABLE_GREEN_SIZE", 0x80DB}, |
| {"GL_COLOR_TABLE_GREEN_SIZE_SGI", 0x80DB}, |
| {"GL_COLOR_TABLE_INTENSITY_SIZE", 0x80DF}, |
| {"GL_COLOR_TABLE_INTENSITY_SIZE_SGI", 0x80DF}, |
| {"GL_COLOR_TABLE_LUMINANCE_SIZE", 0x80DE}, |
| {"GL_COLOR_TABLE_LUMINANCE_SIZE_SGI", 0x80DE}, |
| {"GL_COLOR_TABLE_RED_SIZE", 0x80DA}, |
| {"GL_COLOR_TABLE_RED_SIZE_SGI", 0x80DA}, |
| {"GL_COLOR_TABLE_SCALE", 0x80D6}, |
| {"GL_COLOR_TABLE_SCALE_SGI", 0x80D6}, |
| {"GL_COLOR_TABLE_SGI", 0x80D0}, |
| {"GL_COLOR_TABLE_WIDTH", 0x80D9}, |
| {"GL_COLOR_TABLE_WIDTH_SGI", 0x80D9}, |
| {"GL_COLOR_WRITEMASK", 0x0C23}, |
| {"GL_COMBINE", 0x8570}, |
| {"GL_COMBINE4_NV", 0x8503}, |
| {"GL_COMBINER0_NV", 0x8550}, |
| {"GL_COMBINER1_NV", 0x8551}, |
| {"GL_COMBINER2_NV", 0x8552}, |
| {"GL_COMBINER3_NV", 0x8553}, |
| {"GL_COMBINER4_NV", 0x8554}, |
| {"GL_COMBINER5_NV", 0x8555}, |
| {"GL_COMBINER6_NV", 0x8556}, |
| {"GL_COMBINER7_NV", 0x8557}, |
| {"GL_COMBINER_AB_DOT_PRODUCT_NV", 0x8545}, |
| {"GL_COMBINER_AB_OUTPUT_NV", 0x854A}, |
| {"GL_COMBINER_BIAS_NV", 0x8549}, |
| {"GL_COMBINER_CD_DOT_PRODUCT_NV", 0x8546}, |
| {"GL_COMBINER_CD_OUTPUT_NV", 0x854B}, |
| {"GL_COMBINER_COMPONENT_USAGE_NV", 0x8544}, |
| {"GL_COMBINER_INPUT_NV", 0x8542}, |
| {"GL_COMBINER_MAPPING_NV", 0x8543}, |
| {"GL_COMBINER_MUX_SUM_NV", 0x8547}, |
| {"GL_COMBINER_SCALE_NV", 0x8548}, |
| {"GL_COMBINER_SUM_OUTPUT_NV", 0x854C}, |
| {"GL_COMBINE_ALPHA", 0x8572}, |
| {"GL_COMBINE_ALPHA_ARB", 0x8572}, |
| {"GL_COMBINE_ALPHA_EXT", 0x8572}, |
| {"GL_COMBINE_ARB", 0x8570}, |
| {"GL_COMBINE_EXT", 0x8570}, |
| {"GL_COMBINE_RGB", 0x8571}, |
| {"GL_COMBINE_RGB_ARB", 0x8571}, |
| {"GL_COMBINE_RGB_EXT", 0x8571}, |
| {"GL_COMMAND_BARRIER_BIT", 0x0040}, |
| {"GL_COMMAND_BARRIER_BIT_EXT", 0x0040}, |
| {"GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT", 0x884E}, |
| {"GL_COMPARE_REF_TO_TEXTURE", 0x884E}, |
| {"GL_COMPARE_REF_TO_TEXTURE_EXT", 0x884E}, |
| {"GL_COMPARE_R_TO_TEXTURE", 0x884E}, |
| {"GL_COMPARE_R_TO_TEXTURE_ARB", 0x884E}, |
| {"GL_COMPATIBLE_SUBROUTINES", 0x8E4B}, |
| {"GL_COMPILE", 0x1300}, |
| {"GL_COMPILE_AND_EXECUTE", 0x1301}, |
| {"GL_COMPILE_STATUS", 0x8B81}, |
| {"GL_COMPLETION_STATUS_ARB", 0x91B1}, |
| {"GL_COMPLETION_STATUS_KHR", 0x91B1}, |
| {"GL_COMPRESSED_ALPHA", 0x84E9}, |
| {"GL_COMPRESSED_ALPHA_ARB", 0x84E9}, |
| {"GL_COMPRESSED_INTENSITY", 0x84EC}, |
| {"GL_COMPRESSED_INTENSITY_ARB", 0x84EC}, |
| {"GL_COMPRESSED_LUMINANCE", 0x84EA}, |
| {"GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB}, |
| {"GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI", 0x8837}, |
| {"GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB}, |
| {"GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72}, |
| {"GL_COMPRESSED_LUMINANCE_ARB", 0x84EA}, |
| {"GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70}, |
| {"GL_COMPRESSED_R11_EAC", 0x9270}, |
| {"GL_COMPRESSED_R11_EAC_OES", 0x9270}, |
| {"GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE", 0x9691}, |
| {"GL_COMPRESSED_RED", 0x8225}, |
| {"GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD}, |
| {"GL_COMPRESSED_RED_RGTC1", 0x8DBB}, |
| {"GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB}, |
| {"GL_COMPRESSED_RG", 0x8226}, |
| {"GL_COMPRESSED_RG11_EAC", 0x9272}, |
| {"GL_COMPRESSED_RG11_EAC_OES", 0x9272}, |
| {"GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE", 0x9693}, |
| {"GL_COMPRESSED_RGB", 0x84ED}, |
| {"GL_COMPRESSED_RGB8_ETC2", 0x9274}, |
| {"GL_COMPRESSED_RGB8_ETC2_OES", 0x9274}, |
| {"GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE", 0x9695}, |
| {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276}, |
| {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES", 0x9276}, |
| {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE", 0x9697}, |
| {"GL_COMPRESSED_RGBA", 0x84EE}, |
| {"GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278}, |
| {"GL_COMPRESSED_RGBA8_ETC2_EAC_OES", 0x9278}, |
| {"GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE", 0x9699}, |
| {"GL_COMPRESSED_RGBA_ARB", 0x84EE}, |
| {"GL_COMPRESSED_RGBA_ASTC_10x10", 0x93BB}, |
| {"GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB}, |
| {"GL_COMPRESSED_RGBA_ASTC_10x5", 0x93B8}, |
| {"GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8}, |
| {"GL_COMPRESSED_RGBA_ASTC_10x6", 0x93B9}, |
| {"GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9}, |
| {"GL_COMPRESSED_RGBA_ASTC_10x8", 0x93BA}, |
| {"GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA}, |
| {"GL_COMPRESSED_RGBA_ASTC_12x10", 0x93BC}, |
| {"GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC}, |
| {"GL_COMPRESSED_RGBA_ASTC_12x12", 0x93BD}, |
| {"GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD}, |
| {"GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", 0x93C0}, |
| {"GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", 0x93C1}, |
| {"GL_COMPRESSED_RGBA_ASTC_4x4", 0x93B0}, |
| {"GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0}, |
| {"GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", 0x93C2}, |
| {"GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", 0x93C3}, |
| {"GL_COMPRESSED_RGBA_ASTC_5x4", 0x93B1}, |
| {"GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1}, |
| {"GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", 0x93C4}, |
| {"GL_COMPRESSED_RGBA_ASTC_5x5", 0x93B2}, |
| {"GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2}, |
| {"GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", 0x93C5}, |
| {"GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", 0x93C6}, |
| {"GL_COMPRESSED_RGBA_ASTC_6x5", 0x93B3}, |
| {"GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3}, |
| {"GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", 0x93C7}, |
| {"GL_COMPRESSED_RGBA_ASTC_6x6", 0x93B4}, |
| {"GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4}, |
| {"GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", 0x93C8}, |
| {"GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", 0x93C9}, |
| {"GL_COMPRESSED_RGBA_ASTC_8x5", 0x93B5}, |
| {"GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5}, |
| {"GL_COMPRESSED_RGBA_ASTC_8x6", 0x93B6}, |
| {"GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6}, |
| {"GL_COMPRESSED_RGBA_ASTC_8x8", 0x93B7}, |
| {"GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7}, |
| {"GL_COMPRESSED_RGBA_BPTC_UNORM", 0x8E8C}, |
| {"GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C}, |
| {"GL_COMPRESSED_RGBA_BPTC_UNORM_EXT", 0x8E8C}, |
| {"GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1}, |
| {"GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", 0x8C03}, |
| {"GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", 0x9137}, |
| {"GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", 0x8C02}, |
| {"GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", 0x9138}, |
| {"GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE", 0x83F1}, |
| {"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1}, |
| {"GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", 0x83F2}, |
| {"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2}, |
| {"GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", 0x83F3}, |
| {"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3}, |
| {"GL_COMPRESSED_RGB_ARB", 0x84ED}, |
| {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT", 0x8E8E}, |
| {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E}, |
| {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT", 0x8E8E}, |
| {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT", 0x8E8F}, |
| {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F}, |
| {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT", 0x8E8F}, |
| {"GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0}, |
| {"GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", 0x8C01}, |
| {"GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", 0x8C00}, |
| {"GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE", 0x83F0}, |
| {"GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0}, |
| {"GL_COMPRESSED_RG_RGTC2", 0x8DBD}, |
| {"GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73}, |
| {"GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71}, |
| {"GL_COMPRESSED_SIGNED_R11_EAC", 0x9271}, |
| {"GL_COMPRESSED_SIGNED_R11_EAC_OES", 0x9271}, |
| {"GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE", 0x9692}, |
| {"GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE}, |
| {"GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC}, |
| {"GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC}, |
| {"GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273}, |
| {"GL_COMPRESSED_SIGNED_RG11_EAC_OES", 0x9273}, |
| {"GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE", 0x9694}, |
| {"GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE}, |
| {"GL_COMPRESSED_SLUMINANCE", 0x8C4A}, |
| {"GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B}, |
| {"GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B}, |
| {"GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A}, |
| {"GL_COMPRESSED_SRGB", 0x8C48}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10", 0x93DB}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5", 0x93D8}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6", 0x93D9}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8", 0x93DA}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10", 0x93DC}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12", 0x93DD}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", 0x93E0}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", 0x93E1}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4", 0x93D0}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", 0x93E2}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", 0x93E3}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4", 0x93D1}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", 0x93E4}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5", 0x93D2}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", 0x93E5}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", 0x93E6}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5", 0x93D3}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", 0x93E7}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6", 0x93D4}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", 0x93E8}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", 0x93E9}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5", 0x93D5}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6", 0x93D6}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8", 0x93D7}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES", 0x9279}, |
| {"GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE", 0x969A}, |
| {"GL_COMPRESSED_SRGB8_ETC2", 0x9275}, |
| {"GL_COMPRESSED_SRGB8_ETC2_OES", 0x9275}, |
| {"GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE", 0x9696}, |
| {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277}, |
| {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES", 0x9277}, |
| {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE", 0x9698}, |
| {"GL_COMPRESSED_SRGB_ALPHA", 0x8C49}, |
| {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM", 0x8E8D}, |
| {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D}, |
| {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT", 0x8E8D}, |
| {"GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49}, |
| {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", 0x8A56}, |
| {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG", 0x93F0}, |
| {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", 0x8A57}, |
| {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG", 0x93F1}, |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D}, |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", 0x8C4D}, |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E}, |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", 0x8C4E}, |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F}, |
| {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", 0x8C4F}, |
| {"GL_COMPRESSED_SRGB_EXT", 0x8C48}, |
| {"GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", 0x8A54}, |
| {"GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", 0x8A55}, |
| {"GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C}, |
| {"GL_COMPRESSED_SRGB_S3TC_DXT1_NV", 0x8C4C}, |
| {"GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3}, |
| {"GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3}, |
| {"GL_COMPUTE_PROGRAM_NV", 0x90FB}, |
| {"GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV", 0x90FC}, |
| {"GL_COMPUTE_SHADER", 0x91B9}, |
| {"GL_COMPUTE_SHADER_BIT", 0x0020}, |
| {"GL_COMPUTE_SHADER_INVOCATIONS", 0x82F5}, |
| {"GL_COMPUTE_SHADER_INVOCATIONS_ARB", 0x82F5}, |
| {"GL_COMPUTE_SUBROUTINE", 0x92ED}, |
| {"GL_COMPUTE_SUBROUTINE_UNIFORM", 0x92F3}, |
| {"GL_COMPUTE_TEXTURE", 0x82A0}, |
| {"GL_COMPUTE_WORK_GROUP_SIZE", 0x8267}, |
| {"GL_COMP_BIT_ATI", 0x0002}, |
| {"GL_CONDITION_SATISFIED", 0x911C}, |
| {"GL_CONDITION_SATISFIED_APPLE", 0x911C}, |
| {"GL_CONFORMANT_NV", 0x9374}, |
| {"GL_CONIC_CURVE_TO_NV", 0x001A}, |
| {"GL_CONJOINT_NV", 0x9284}, |
| {"GL_CONSERVATIVE_RASTERIZATION_INTEL", 0x83FE}, |
| {"GL_CONSERVATIVE_RASTERIZATION_NV", 0x9346}, |
| {"GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV", 0x937B}, |
| {"GL_CONSERVATIVE_RASTER_DILATE_NV", 0x9379}, |
| {"GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV", 0x937A}, |
| {"GL_CONSERVATIVE_RASTER_MODE_NV", 0x954D}, |
| {"GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV", 0x954E}, |
| {"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV", 0x9550}, |
| {"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV", 0x954F}, |
| {"GL_CONSERVE_MEMORY_HINT_PGI", 0x1A1FD}, |
| {"GL_CONSTANT", 0x8576}, |
| {"GL_CONSTANT_ALPHA", 0x8003}, |
| {"GL_CONSTANT_ALPHA_EXT", 0x8003}, |
| {"GL_CONSTANT_ARB", 0x8576}, |
| {"GL_CONSTANT_ATTENUATION", 0x1207}, |
| {"GL_CONSTANT_BORDER", 0x8151}, |
| {"GL_CONSTANT_BORDER_HP", 0x8151}, |
| {"GL_CONSTANT_COLOR", 0x8001}, |
| {"GL_CONSTANT_COLOR0_NV", 0x852A}, |
| {"GL_CONSTANT_COLOR1_NV", 0x852B}, |
| {"GL_CONSTANT_COLOR_EXT", 0x8001}, |
| {"GL_CONSTANT_EXT", 0x8576}, |
| {"GL_CONSTANT_NV", 0x8576}, |
| {"GL_CONST_BW_TILING_MESA", 0x8BBE}, |
| {"GL_CONST_EYE_NV", 0x86E5}, |
| {"GL_CONTEXT_COMPATIBILITY_PROFILE_BIT", 0x0002}, |
| {"GL_CONTEXT_CORE_PROFILE_BIT", 0x0001}, |
| {"GL_CONTEXT_FLAGS", 0x821E}, |
| {"GL_CONTEXT_FLAG_DEBUG_BIT", 0x0002}, |
| {"GL_CONTEXT_FLAG_DEBUG_BIT_KHR", 0x0002}, |
| {"GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT", 0x0001}, |
| {"GL_CONTEXT_FLAG_NO_ERROR_BIT", 0x0008}, |
| {"GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR", 0x0008}, |
| {"GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT", 0x0010}, |
| {"GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT", 0x0004}, |
| {"GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB", 0x0004}, |
| {"GL_CONTEXT_LOST", 0x0507}, |
| {"GL_CONTEXT_LOST_KHR", 0x0507}, |
| {"GL_CONTEXT_LOST_WEBGL", 0x9242}, |
| {"GL_CONTEXT_PROFILE_MASK", 0x9126}, |
| {"GL_CONTEXT_RELEASE_BEHAVIOR", 0x82FB}, |
| {"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH", 0x82FC}, |
| {"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR", 0x82FC}, |
| {"GL_CONTEXT_RELEASE_BEHAVIOR_KHR", 0x82FB}, |
| {"GL_CONTEXT_ROBUST_ACCESS", 0x90F3}, |
| {"GL_CONTEXT_ROBUST_ACCESS_EXT", 0x90F3}, |
| {"GL_CONTEXT_ROBUST_ACCESS_KHR", 0x90F3}, |
| {"GL_CONTINUOUS_AMD", 0x9007}, |
| {"GL_CONTRAST_NV", 0x92A1}, |
| {"GL_CONVEX_HULL_NV", 0x908B}, |
| {"GL_CONVOLUTION_1D", 0x8010}, |
| {"GL_CONVOLUTION_1D_EXT", 0x8010}, |
| {"GL_CONVOLUTION_2D", 0x8011}, |
| {"GL_CONVOLUTION_2D_EXT", 0x8011}, |
| {"GL_CONVOLUTION_BORDER_COLOR", 0x8154}, |
| {"GL_CONVOLUTION_BORDER_COLOR_HP", 0x8154}, |
| {"GL_CONVOLUTION_BORDER_MODE", 0x8013}, |
| {"GL_CONVOLUTION_BORDER_MODE_EXT", 0x8013}, |
| {"GL_CONVOLUTION_FILTER_BIAS", 0x8015}, |
| {"GL_CONVOLUTION_FILTER_BIAS_EXT", 0x8015}, |
| {"GL_CONVOLUTION_FILTER_SCALE", 0x8014}, |
| {"GL_CONVOLUTION_FILTER_SCALE_EXT", 0x8014}, |
| {"GL_CONVOLUTION_FORMAT", 0x8017}, |
| {"GL_CONVOLUTION_FORMAT_EXT", 0x8017}, |
| {"GL_CONVOLUTION_HEIGHT", 0x8019}, |
| {"GL_CONVOLUTION_HEIGHT_EXT", 0x8019}, |
| {"GL_CONVOLUTION_HINT_SGIX", 0x8316}, |
| {"GL_CONVOLUTION_WIDTH", 0x8018}, |
| {"GL_CONVOLUTION_WIDTH_EXT", 0x8018}, |
| {"GL_CON_0_ATI", 0x8941}, |
| {"GL_CON_10_ATI", 0x894B}, |
| {"GL_CON_11_ATI", 0x894C}, |
| {"GL_CON_12_ATI", 0x894D}, |
| {"GL_CON_13_ATI", 0x894E}, |
| {"GL_CON_14_ATI", 0x894F}, |
| {"GL_CON_15_ATI", 0x8950}, |
| {"GL_CON_16_ATI", 0x8951}, |
| {"GL_CON_17_ATI", 0x8952}, |
| {"GL_CON_18_ATI", 0x8953}, |
| {"GL_CON_19_ATI", 0x8954}, |
| {"GL_CON_1_ATI", 0x8942}, |
| {"GL_CON_20_ATI", 0x8955}, |
| {"GL_CON_21_ATI", 0x8956}, |
| {"GL_CON_22_ATI", 0x8957}, |
| {"GL_CON_23_ATI", 0x8958}, |
| {"GL_CON_24_ATI", 0x8959}, |
| {"GL_CON_25_ATI", 0x895A}, |
| {"GL_CON_26_ATI", 0x895B}, |
| {"GL_CON_27_ATI", 0x895C}, |
| {"GL_CON_28_ATI", 0x895D}, |
| {"GL_CON_29_ATI", 0x895E}, |
| {"GL_CON_2_ATI", 0x8943}, |
| {"GL_CON_30_ATI", 0x895F}, |
| {"GL_CON_31_ATI", 0x8960}, |
| {"GL_CON_3_ATI", 0x8944}, |
| {"GL_CON_4_ATI", 0x8945}, |
| {"GL_CON_5_ATI", 0x8946}, |
| {"GL_CON_6_ATI", 0x8947}, |
| {"GL_CON_7_ATI", 0x8948}, |
| {"GL_CON_8_ATI", 0x8949}, |
| {"GL_CON_9_ATI", 0x894A}, |
| {"GL_COORD_REPLACE", 0x8862}, |
| {"GL_COORD_REPLACE_ARB", 0x8862}, |
| {"GL_COORD_REPLACE_NV", 0x8862}, |
| {"GL_COORD_REPLACE_OES", 0x8862}, |
| {"GL_COPY", 0x1503}, |
| {"GL_COPY_INVERTED", 0x150C}, |
| {"GL_COPY_PIXEL_TOKEN", 0x0706}, |
| {"GL_COPY_READ_BUFFER", 0x8F36}, |
| {"GL_COPY_READ_BUFFER_BINDING", 0x8F36}, |
| {"GL_COPY_READ_BUFFER_NV", 0x8F36}, |
| {"GL_COPY_WRITE_BUFFER", 0x8F37}, |
| {"GL_COPY_WRITE_BUFFER_BINDING", 0x8F37}, |
| {"GL_COPY_WRITE_BUFFER_NV", 0x8F37}, |
| {"GL_COUNTER_RANGE_AMD", 0x8BC1}, |
| {"GL_COUNTER_TYPE_AMD", 0x8BC0}, |
| {"GL_COUNT_DOWN_NV", 0x9089}, |
| {"GL_COUNT_UP_NV", 0x9088}, |
| {"GL_COVERAGE_ALL_FRAGMENTS_NV", 0x8ED5}, |
| {"GL_COVERAGE_ATTACHMENT_NV", 0x8ED2}, |
| {"GL_COVERAGE_AUTOMATIC_NV", 0x8ED7}, |
| {"GL_COVERAGE_BUFFERS_NV", 0x8ED3}, |
| {"GL_COVERAGE_BUFFER_BIT_NV", 0x8000}, |
| {"GL_COVERAGE_COMPONENT4_NV", 0x8ED1}, |
| {"GL_COVERAGE_COMPONENT_NV", 0x8ED0}, |
| {"GL_COVERAGE_EDGE_FRAGMENTS_NV", 0x8ED6}, |
| {"GL_COVERAGE_MODULATION_NV", 0x9332}, |
| {"GL_COVERAGE_MODULATION_TABLE_NV", 0x9331}, |
| {"GL_COVERAGE_MODULATION_TABLE_SIZE_NV", 0x9333}, |
| {"GL_COVERAGE_SAMPLES_NV", 0x8ED4}, |
| {"GL_CPU_OPTIMIZED_QCOM", 0x8FB1}, |
| {"GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE", 0x0020}, |
| {"GL_CREATE_ALIAS_BIT_ANGLE", 0x0400}, |
| {"GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE", 0x0080}, |
| {"GL_CREATE_CORNER_SAMPLED_BIT_ANGLE", 0x2000}, |
| {"GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE", 0x0010}, |
| {"GL_CREATE_DISJOINT_BIT_ANGLE", 0x0200}, |
| {"GL_CREATE_EXTENDED_USAGE_BIT_ANGLE", 0x0100}, |
| {"GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE", 0x0008}, |
| {"GL_CREATE_PROTECTED_BIT_ANGLE", 0x0800}, |
| {"GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE", 0x1000}, |
| {"GL_CREATE_SPARSE_ALIASED_BIT_ANGLE", 0x0004}, |
| {"GL_CREATE_SPARSE_BINDING_BIT_ANGLE", 0x0001}, |
| {"GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE", 0x0002}, |
| {"GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE", 0x0040}, |
| {"GL_CREATE_SUBSAMPLED_BIT_ANGLE", 0x4000}, |
| {"GL_CUBIC_CURVE_TO_NV", 0x000C}, |
| {"GL_CUBIC_EXT", 0x8334}, |
| {"GL_CUBIC_HP", 0x815F}, |
| {"GL_CUBIC_IMG", 0x9139}, |
| {"GL_CUBIC_MIPMAP_LINEAR_IMG", 0x913B}, |
| {"GL_CUBIC_MIPMAP_NEAREST_IMG", 0x913A}, |
| {"GL_CULL_FACE", 0x0B44}, |
| {"GL_CULL_FACE_MODE", 0x0B45}, |
| {"GL_CULL_FRAGMENT_NV", 0x86E7}, |
| {"GL_CULL_MODES_NV", 0x86E0}, |
| {"GL_CULL_VERTEX_EXT", 0x81AA}, |
| {"GL_CULL_VERTEX_EYE_POSITION_EXT", 0x81AB}, |
| {"GL_CULL_VERTEX_IBM", 0x103050}, |
| {"GL_CULL_VERTEX_OBJECT_POSITION_EXT", 0x81AC}, |
| {"GL_CURRENT_ATTRIB_NV", 0x8626}, |
| {"GL_CURRENT_BINORMAL_EXT", 0x843C}, |
| {"GL_CURRENT_BIT", 0x0001}, |
| {"GL_CURRENT_COLOR", 0x0B00}, |
| {"GL_CURRENT_FOG_COORD", 0x8453}, |
| {"GL_CURRENT_FOG_COORDINATE", 0x8453}, |
| {"GL_CURRENT_FOG_COORDINATE_EXT", 0x8453}, |
| {"GL_CURRENT_INDEX", 0x0B01}, |
| {"GL_CURRENT_MATRIX_ARB", 0x8641}, |
| {"GL_CURRENT_MATRIX_INDEX_ARB", 0x8845}, |
| {"GL_CURRENT_MATRIX_NV", 0x8641}, |
| {"GL_CURRENT_MATRIX_STACK_DEPTH_ARB", 0x8640}, |
| {"GL_CURRENT_MATRIX_STACK_DEPTH_NV", 0x8640}, |
| {"GL_CURRENT_NORMAL", 0x0B02}, |
| {"GL_CURRENT_OCCLUSION_QUERY_ID_NV", 0x8865}, |
| {"GL_CURRENT_PALETTE_MATRIX_ARB", 0x8843}, |
| {"GL_CURRENT_PALETTE_MATRIX_OES", 0x8843}, |
| {"GL_CURRENT_PROGRAM", 0x8B8D}, |
| {"GL_CURRENT_QUERY", 0x8865}, |
| {"GL_CURRENT_QUERY_ARB", 0x8865}, |
| {"GL_CURRENT_QUERY_EXT", 0x8865}, |
| {"GL_CURRENT_RASTER_COLOR", 0x0B04}, |
| {"GL_CURRENT_RASTER_DISTANCE", 0x0B09}, |
| {"GL_CURRENT_RASTER_INDEX", 0x0B05}, |
| {"GL_CURRENT_RASTER_NORMAL_SGIX", 0x8406}, |
| {"GL_CURRENT_RASTER_POSITION", 0x0B07}, |
| {"GL_CURRENT_RASTER_POSITION_VALID", 0x0B08}, |
| {"GL_CURRENT_RASTER_SECONDARY_COLOR", 0x845F}, |
| {"GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06}, |
| {"GL_CURRENT_SECONDARY_COLOR", 0x8459}, |
| {"GL_CURRENT_SECONDARY_COLOR_EXT", 0x8459}, |
| {"GL_CURRENT_TANGENT_EXT", 0x843B}, |
| {"GL_CURRENT_TEXTURE_COORDS", 0x0B03}, |
| {"GL_CURRENT_TIME_NV", 0x8E28}, |
| {"GL_CURRENT_VERTEX_ATTRIB", 0x8626}, |
| {"GL_CURRENT_VERTEX_ATTRIB_ARB", 0x8626}, |
| {"GL_CURRENT_VERTEX_EXT", 0x87E2}, |
| {"GL_CURRENT_VERTEX_WEIGHT_EXT", 0x850B}, |
| {"GL_CURRENT_WEIGHT_ARB", 0x86A8}, |
| {"GL_CW", 0x0900}, |
| {"GL_D3D12_FENCE_VALUE_EXT", 0x9595}, |
| {"GL_DARKEN", 0x9297}, |
| {"GL_DARKEN_KHR", 0x9297}, |
| {"GL_DARKEN_NV", 0x9297}, |
| {"GL_DATA_BUFFER_AMD", 0x9151}, |
| {"GL_DEBUG_ASSERT_MESA", 0x875B}, |
| {"GL_DEBUG_CALLBACK_FUNCTION", 0x8244}, |
| {"GL_DEBUG_CALLBACK_FUNCTION_ARB", 0x8244}, |
| {"GL_DEBUG_CALLBACK_FUNCTION_KHR", 0x8244}, |
| {"GL_DEBUG_CALLBACK_USER_PARAM", 0x8245}, |
| {"GL_DEBUG_CALLBACK_USER_PARAM_ARB", 0x8245}, |
| {"GL_DEBUG_CALLBACK_USER_PARAM_KHR", 0x8245}, |
| {"GL_DEBUG_CATEGORY_API_ERROR_AMD", 0x9149}, |
| {"GL_DEBUG_CATEGORY_APPLICATION_AMD", 0x914F}, |
| {"GL_DEBUG_CATEGORY_DEPRECATION_AMD", 0x914B}, |
| {"GL_DEBUG_CATEGORY_OTHER_AMD", 0x9150}, |
| {"GL_DEBUG_CATEGORY_PERFORMANCE_AMD", 0x914D}, |
| {"GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD", 0x914E}, |
| {"GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD", 0x914C}, |
| {"GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD", 0x914A}, |
| {"GL_DEBUG_GROUP_STACK_DEPTH", 0x826D}, |
| {"GL_DEBUG_GROUP_STACK_DEPTH_KHR", 0x826D}, |
| {"GL_DEBUG_LOGGED_MESSAGES", 0x9145}, |
| {"GL_DEBUG_LOGGED_MESSAGES_AMD", 0x9145}, |
| {"GL_DEBUG_LOGGED_MESSAGES_ARB", 0x9145}, |
| {"GL_DEBUG_LOGGED_MESSAGES_KHR", 0x9145}, |
| {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", 0x8243}, |
| {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB", 0x8243}, |
| {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR", 0x8243}, |
| {"GL_DEBUG_OBJECT_MESA", 0x8759}, |
| {"GL_DEBUG_OUTPUT", 0x92E0}, |
| {"GL_DEBUG_OUTPUT_KHR", 0x92E0}, |
| {"GL_DEBUG_OUTPUT_SYNCHRONOUS", 0x8242}, |
| {"GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB", 0x8242}, |
| {"GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR", 0x8242}, |
| {"GL_DEBUG_PRINT_MESA", 0x875A}, |
| {"GL_DEBUG_SEVERITY_HIGH", 0x9146}, |
| {"GL_DEBUG_SEVERITY_HIGH_AMD", 0x9146}, |
| {"GL_DEBUG_SEVERITY_HIGH_ARB", 0x9146}, |
| {"GL_DEBUG_SEVERITY_HIGH_KHR", 0x9146}, |
| {"GL_DEBUG_SEVERITY_LOW", 0x9148}, |
| {"GL_DEBUG_SEVERITY_LOW_AMD", 0x9148}, |
| {"GL_DEBUG_SEVERITY_LOW_ARB", 0x9148}, |
| {"GL_DEBUG_SEVERITY_LOW_KHR", 0x9148}, |
| {"GL_DEBUG_SEVERITY_MEDIUM", 0x9147}, |
| {"GL_DEBUG_SEVERITY_MEDIUM_AMD", 0x9147}, |
| {"GL_DEBUG_SEVERITY_MEDIUM_ARB", 0x9147}, |
| {"GL_DEBUG_SEVERITY_MEDIUM_KHR", 0x9147}, |
| {"GL_DEBUG_SEVERITY_NOTIFICATION", 0x826B}, |
| {"GL_DEBUG_SEVERITY_NOTIFICATION_KHR", 0x826B}, |
| {"GL_DEBUG_SOURCE_API", 0x8246}, |
| {"GL_DEBUG_SOURCE_API_ARB", 0x8246}, |
| {"GL_DEBUG_SOURCE_API_KHR", 0x8246}, |
| {"GL_DEBUG_SOURCE_APPLICATION", 0x824A}, |
| {"GL_DEBUG_SOURCE_APPLICATION_ARB", 0x824A}, |
| {"GL_DEBUG_SOURCE_APPLICATION_KHR", 0x824A}, |
| {"GL_DEBUG_SOURCE_OTHER", 0x824B}, |
| {"GL_DEBUG_SOURCE_OTHER_ARB", 0x824B}, |
| {"GL_DEBUG_SOURCE_OTHER_KHR", 0x824B}, |
| {"GL_DEBUG_SOURCE_SHADER_COMPILER", 0x8248}, |
| {"GL_DEBUG_SOURCE_SHADER_COMPILER_ARB", 0x8248}, |
| {"GL_DEBUG_SOURCE_SHADER_COMPILER_KHR", 0x8248}, |
| {"GL_DEBUG_SOURCE_THIRD_PARTY", 0x8249}, |
| {"GL_DEBUG_SOURCE_THIRD_PARTY_ARB", 0x8249}, |
| {"GL_DEBUG_SOURCE_THIRD_PARTY_KHR", 0x8249}, |
| {"GL_DEBUG_SOURCE_WINDOW_SYSTEM", 0x8247}, |
| {"GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB", 0x8247}, |
| {"GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR", 0x8247}, |
| {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR", 0x824D}, |
| {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB", 0x824D}, |
| {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR", 0x824D}, |
| {"GL_DEBUG_TYPE_ERROR", 0x824C}, |
| {"GL_DEBUG_TYPE_ERROR_ARB", 0x824C}, |
| {"GL_DEBUG_TYPE_ERROR_KHR", 0x824C}, |
| {"GL_DEBUG_TYPE_MARKER", 0x8268}, |
| {"GL_DEBUG_TYPE_MARKER_KHR", 0x8268}, |
| {"GL_DEBUG_TYPE_OTHER", 0x8251}, |
| {"GL_DEBUG_TYPE_OTHER_ARB", 0x8251}, |
| {"GL_DEBUG_TYPE_OTHER_KHR", 0x8251}, |
| {"GL_DEBUG_TYPE_PERFORMANCE", 0x8250}, |
| {"GL_DEBUG_TYPE_PERFORMANCE_ARB", 0x8250}, |
| {"GL_DEBUG_TYPE_PERFORMANCE_KHR", 0x8250}, |
| {"GL_DEBUG_TYPE_POP_GROUP", 0x826A}, |
| {"GL_DEBUG_TYPE_POP_GROUP_KHR", 0x826A}, |
| {"GL_DEBUG_TYPE_PORTABILITY", 0x824F}, |
| {"GL_DEBUG_TYPE_PORTABILITY_ARB", 0x824F}, |
| {"GL_DEBUG_TYPE_PORTABILITY_KHR", 0x824F}, |
| {"GL_DEBUG_TYPE_PUSH_GROUP", 0x8269}, |
| {"GL_DEBUG_TYPE_PUSH_GROUP_KHR", 0x8269}, |
| {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR", 0x824E}, |
| {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB", 0x824E}, |
| {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR", 0x824E}, |
| {"GL_DECAL", 0x2101}, |
| {"GL_DECODE_EXT", 0x8A49}, |
| {"GL_DECR", 0x1E03}, |
| {"GL_DECR_WRAP", 0x8508}, |
| {"GL_DECR_WRAP_EXT", 0x8508}, |
| {"GL_DECR_WRAP_OES", 0x8508}, |
| {"GL_DEDICATED_MEMORY_OBJECT_EXT", 0x9581}, |
| {"GL_DEFORMATIONS_MASK_SGIX", 0x8196}, |
| {"GL_DELETE_STATUS", 0x8B80}, |
| {"GL_DEPENDENT_AR_TEXTURE_2D_NV", 0x86E9}, |
| {"GL_DEPENDENT_GB_TEXTURE_2D_NV", 0x86EA}, |
| {"GL_DEPENDENT_HILO_TEXTURE_2D_NV", 0x8858}, |
| {"GL_DEPENDENT_RGB_TEXTURE_3D_NV", 0x8859}, |
| {"GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", 0x885A}, |
| {"GL_DEPTH", 0x1801}, |
| {"GL_DEPTH24_STENCIL8", 0x88F0}, |
| {"GL_DEPTH24_STENCIL8_EXT", 0x88F0}, |
| {"GL_DEPTH24_STENCIL8_OES", 0x88F0}, |
| {"GL_DEPTH32F_STENCIL8", 0x8CAD}, |
| {"GL_DEPTH32F_STENCIL8_NV", 0x8DAC}, |
| {"GL_DEPTH_ATTACHMENT", 0x8D00}, |
| {"GL_DEPTH_ATTACHMENT_EXT", 0x8D00}, |
| {"GL_DEPTH_ATTACHMENT_OES", 0x8D00}, |
| {"GL_DEPTH_BIAS", 0x0D1F}, |
| {"GL_DEPTH_BITS", 0x0D56}, |
| {"GL_DEPTH_BOUNDS_EXT", 0x8891}, |
| {"GL_DEPTH_BOUNDS_TEST_EXT", 0x8890}, |
| {"GL_DEPTH_BUFFER_BIT", 0x0100}, |
| {"GL_DEPTH_BUFFER_BIT0_QCOM", 0x0100}, |
| {"GL_DEPTH_BUFFER_BIT1_QCOM", 0x0200}, |
| {"GL_DEPTH_BUFFER_BIT2_QCOM", 0x0400}, |
| {"GL_DEPTH_BUFFER_BIT3_QCOM", 0x0800}, |
| {"GL_DEPTH_BUFFER_BIT4_QCOM", 0x1000}, |
| {"GL_DEPTH_BUFFER_BIT5_QCOM", 0x2000}, |
| {"GL_DEPTH_BUFFER_BIT6_QCOM", 0x4000}, |
| {"GL_DEPTH_BUFFER_BIT7_QCOM", 0x8000}, |
| {"GL_DEPTH_BUFFER_FLOAT_MODE_NV", 0x8DAF}, |
| {"GL_DEPTH_CLAMP", 0x864F}, |
| {"GL_DEPTH_CLAMP_EXT", 0x864F}, |
| {"GL_DEPTH_CLAMP_FAR_AMD", 0x901F}, |
| {"GL_DEPTH_CLAMP_NEAR_AMD", 0x901E}, |
| {"GL_DEPTH_CLAMP_NV", 0x864F}, |
| {"GL_DEPTH_CLEAR_VALUE", 0x0B73}, |
| {"GL_DEPTH_COMPONENT", 0x1902}, |
| {"GL_DEPTH_COMPONENT16", 0x81A5}, |
| {"GL_DEPTH_COMPONENT16_ARB", 0x81A5}, |
| {"GL_DEPTH_COMPONENT16_NONLINEAR_NV", 0x8E2C}, |
| {"GL_DEPTH_COMPONENT16_OES", 0x81A5}, |
| {"GL_DEPTH_COMPONENT16_SGIX", 0x81A5}, |
| {"GL_DEPTH_COMPONENT24", 0x81A6}, |
| {"GL_DEPTH_COMPONENT24_ARB", 0x81A6}, |
| {"GL_DEPTH_COMPONENT24_OES", 0x81A6}, |
| {"GL_DEPTH_COMPONENT24_SGIX", 0x81A6}, |
| {"GL_DEPTH_COMPONENT32", 0x81A7}, |
| {"GL_DEPTH_COMPONENT32F", 0x8CAC}, |
| {"GL_DEPTH_COMPONENT32F_NV", 0x8DAB}, |
| {"GL_DEPTH_COMPONENT32_ARB", 0x81A7}, |
| {"GL_DEPTH_COMPONENT32_OES", 0x81A7}, |
| {"GL_DEPTH_COMPONENT32_SGIX", 0x81A7}, |
| {"GL_DEPTH_COMPONENTS", 0x8284}, |
| {"GL_DEPTH_EXT", 0x1801}, |
| {"GL_DEPTH_FUNC", 0x0B74}, |
| {"GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", 0x8311}, |
| {"GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", 0x8312}, |
| {"GL_DEPTH_PASS_INSTRUMENT_SGIX", 0x8310}, |
| {"GL_DEPTH_RANGE", 0x0B70}, |
| {"GL_DEPTH_RENDERABLE", 0x8287}, |
| {"GL_DEPTH_SAMPLES_NV", 0x932D}, |
| {"GL_DEPTH_SCALE", 0x0D1E}, |
| {"GL_DEPTH_STENCIL", 0x84F9}, |
| {"GL_DEPTH_STENCIL_ATTACHMENT", 0x821A}, |
| {"GL_DEPTH_STENCIL_EXT", 0x84F9}, |
| {"GL_DEPTH_STENCIL_MESA", 0x8750}, |
| {"GL_DEPTH_STENCIL_NV", 0x84F9}, |
| {"GL_DEPTH_STENCIL_OES", 0x84F9}, |
| {"GL_DEPTH_STENCIL_TEXTURE_MODE", 0x90EA}, |
| {"GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE", 0x90EA}, |
| {"GL_DEPTH_STENCIL_TO_BGRA_NV", 0x886F}, |
| {"GL_DEPTH_STENCIL_TO_RGBA_NV", 0x886E}, |
| {"GL_DEPTH_TEST", 0x0B71}, |
| {"GL_DEPTH_TEXTURE_MODE", 0x884B}, |
| {"GL_DEPTH_TEXTURE_MODE_ARB", 0x884B}, |
| {"GL_DEPTH_WRITEMASK", 0x0B72}, |
| {"GL_DETACHED_BUFFERS_NV", 0x95AB}, |
| {"GL_DETACHED_MEMORY_INCARNATION_NV", 0x95A9}, |
| {"GL_DETACHED_TEXTURES_NV", 0x95AA}, |
| {"GL_DETAIL_TEXTURE_2D_BINDING_SGIS", 0x8096}, |
| {"GL_DETAIL_TEXTURE_2D_SGIS", 0x8095}, |
| {"GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS", 0x809C}, |
| {"GL_DETAIL_TEXTURE_LEVEL_SGIS", 0x809A}, |
| {"GL_DETAIL_TEXTURE_MODE_SGIS", 0x809B}, |
| {"GL_DEVICE_LUID_EXT", 0x9599}, |
| {"GL_DEVICE_NODE_MASK_EXT", 0x959A}, |
| {"GL_DEVICE_UUID_EXT", 0x9597}, |
| {"GL_DIFFERENCE", 0x929E}, |
| {"GL_DIFFERENCE_KHR", 0x929E}, |
| {"GL_DIFFERENCE_NV", 0x929E}, |
| {"GL_DIFFUSE", 0x1201}, |
| {"GL_DISCARD_ATI", 0x8763}, |
| {"GL_DISCARD_NV", 0x8530}, |
| {"GL_DISCRETE_AMD", 0x9006}, |
| {"GL_DISJOINT_NV", 0x9283}, |
| {"GL_DISPATCH_INDIRECT_BUFFER", 0x90EE}, |
| {"GL_DISPATCH_INDIRECT_BUFFER_BINDING", 0x90EF}, |
| {"GL_DISPLAY_LIST", 0x82E7}, |
| {"GL_DISTANCE_ATTENUATION_EXT", 0x8129}, |
| {"GL_DISTANCE_ATTENUATION_SGIS", 0x8129}, |
| {"GL_DITHER", 0x0BD0}, |
| {"GL_DMP_PROGRAM_BINARY_DMP", 0x9253}, |
| {"GL_DOMAIN", 0x0A02}, |
| {"GL_DONT_CARE", 0x1100}, |
| {"GL_DOT2_ADD_ATI", 0x896C}, |
| {"GL_DOT3_ATI", 0x8966}, |
| {"GL_DOT3_RGB", 0x86AE}, |
| {"GL_DOT3_RGBA", 0x86AF}, |
| {"GL_DOT3_RGBA_ARB", 0x86AF}, |
| {"GL_DOT3_RGBA_EXT", 0x8741}, |
| {"GL_DOT3_RGBA_IMG", 0x86AF}, |
| {"GL_DOT3_RGB_ARB", 0x86AE}, |
| {"GL_DOT3_RGB_EXT", 0x8740}, |
| {"GL_DOT4_ATI", 0x8967}, |
| {"GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", 0x885D}, |
| {"GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", 0x86F3}, |
| {"GL_DOT_PRODUCT_DEPTH_REPLACE_NV", 0x86ED}, |
| {"GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV", 0x86F1}, |
| {"GL_DOT_PRODUCT_NV", 0x86EC}, |
| {"GL_DOT_PRODUCT_PASS_THROUGH_NV", 0x885B}, |
| {"GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV", 0x86F2}, |
| {"GL_DOT_PRODUCT_TEXTURE_1D_NV", 0x885C}, |
| {"GL_DOT_PRODUCT_TEXTURE_2D_NV", 0x86EE}, |
| {"GL_DOT_PRODUCT_TEXTURE_3D_NV", 0x86EF}, |
| {"GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV", 0x86F0}, |
| {"GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", 0x864E}, |
| {"GL_DOUBLE", 0x140A}, |
| {"GL_DOUBLEBUFFER", 0x0C32}, |
| {"GL_DOUBLE_EXT", 0x140A}, |
| {"GL_DOUBLE_MAT2", 0x8F46}, |
| {"GL_DOUBLE_MAT2_EXT", 0x8F46}, |
| {"GL_DOUBLE_MAT2x3", 0x8F49}, |
| {"GL_DOUBLE_MAT2x3_EXT", 0x8F49}, |
| {"GL_DOUBLE_MAT2x4", 0x8F4A}, |
| {"GL_DOUBLE_MAT2x4_EXT", 0x8F4A}, |
| {"GL_DOUBLE_MAT3", 0x8F47}, |
| {"GL_DOUBLE_MAT3_EXT", 0x8F47}, |
| {"GL_DOUBLE_MAT3x2", 0x8F4B}, |
| {"GL_DOUBLE_MAT3x2_EXT", 0x8F4B}, |
| {"GL_DOUBLE_MAT3x4", 0x8F4C}, |
| {"GL_DOUBLE_MAT3x4_EXT", 0x8F4C}, |
| {"GL_DOUBLE_MAT4", 0x8F48}, |
| {"GL_DOUBLE_MAT4_EXT", 0x8F48}, |
| {"GL_DOUBLE_MAT4x2", 0x8F4D}, |
| {"GL_DOUBLE_MAT4x2_EXT", 0x8F4D}, |
| {"GL_DOUBLE_MAT4x3", 0x8F4E}, |
| {"GL_DOUBLE_MAT4x3_EXT", 0x8F4E}, |
| {"GL_DOUBLE_VEC2", 0x8FFC}, |
| {"GL_DOUBLE_VEC2_EXT", 0x8FFC}, |
| {"GL_DOUBLE_VEC3", 0x8FFD}, |
| {"GL_DOUBLE_VEC3_EXT", 0x8FFD}, |
| {"GL_DOUBLE_VEC4", 0x8FFE}, |
| {"GL_DOUBLE_VEC4_EXT", 0x8FFE}, |
| {"GL_DOWNSAMPLE_SCALES_IMG", 0x913E}, |
| {"GL_DRAW_ARRAYS_COMMAND_NV", 0x0003}, |
| {"GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV", 0x0007}, |
| {"GL_DRAW_ARRAYS_STRIP_COMMAND_NV", 0x0005}, |
| {"GL_DRAW_BUFFER", 0x0C01}, |
| {"GL_DRAW_BUFFER0", 0x8825}, |
| {"GL_DRAW_BUFFER0_ARB", 0x8825}, |
| {"GL_DRAW_BUFFER0_ATI", 0x8825}, |
| {"GL_DRAW_BUFFER0_EXT", 0x8825}, |
| {"GL_DRAW_BUFFER0_NV", 0x8825}, |
| {"GL_DRAW_BUFFER1", 0x8826}, |
| {"GL_DRAW_BUFFER10", 0x882F}, |
| {"GL_DRAW_BUFFER10_ARB", 0x882F}, |
| {"GL_DRAW_BUFFER10_ATI", 0x882F}, |
| {"GL_DRAW_BUFFER10_EXT", 0x882F}, |
| {"GL_DRAW_BUFFER10_NV", 0x882F}, |
| {"GL_DRAW_BUFFER11", 0x8830}, |
| {"GL_DRAW_BUFFER11_ARB", 0x8830}, |
| {"GL_DRAW_BUFFER11_ATI", 0x8830}, |
| {"GL_DRAW_BUFFER11_EXT", 0x8830}, |
| {"GL_DRAW_BUFFER11_NV", 0x8830}, |
| {"GL_DRAW_BUFFER12", 0x8831}, |
| {"GL_DRAW_BUFFER12_ARB", 0x8831}, |
| {"GL_DRAW_BUFFER12_ATI", 0x8831}, |
| {"GL_DRAW_BUFFER12_EXT", 0x8831}, |
| {"GL_DRAW_BUFFER12_NV", 0x8831}, |
| {"GL_DRAW_BUFFER13", 0x8832}, |
| {"GL_DRAW_BUFFER13_ARB", 0x8832}, |
| {"GL_DRAW_BUFFER13_ATI", 0x8832}, |
| {"GL_DRAW_BUFFER13_EXT", 0x8832}, |
| {"GL_DRAW_BUFFER13_NV", 0x8832}, |
| {"GL_DRAW_BUFFER14", 0x8833}, |
| {"GL_DRAW_BUFFER14_ARB", 0x8833}, |
| {"GL_DRAW_BUFFER14_ATI", 0x8833}, |
| {"GL_DRAW_BUFFER14_EXT", 0x8833}, |
| {"GL_DRAW_BUFFER14_NV", 0x8833}, |
| {"GL_DRAW_BUFFER15", 0x8834}, |
| {"GL_DRAW_BUFFER15_ARB", 0x8834}, |
| {"GL_DRAW_BUFFER15_ATI", 0x8834}, |
| {"GL_DRAW_BUFFER15_EXT", 0x8834}, |
| {"GL_DRAW_BUFFER15_NV", 0x8834}, |
| {"GL_DRAW_BUFFER1_ARB", 0x8826}, |
| {"GL_DRAW_BUFFER1_ATI", 0x8826}, |
| {"GL_DRAW_BUFFER1_EXT", 0x8826}, |
| {"GL_DRAW_BUFFER1_NV", 0x8826}, |
| {"GL_DRAW_BUFFER2", 0x8827}, |
| {"GL_DRAW_BUFFER2_ARB", 0x8827}, |
| {"GL_DRAW_BUFFER2_ATI", 0x8827}, |
| {"GL_DRAW_BUFFER2_EXT", 0x8827}, |
| {"GL_DRAW_BUFFER2_NV", 0x8827}, |
| {"GL_DRAW_BUFFER3", 0x8828}, |
| {"GL_DRAW_BUFFER3_ARB", 0x8828}, |
| {"GL_DRAW_BUFFER3_ATI", 0x8828}, |
| {"GL_DRAW_BUFFER3_EXT", 0x8828}, |
| {"GL_DRAW_BUFFER3_NV", 0x8828}, |
| {"GL_DRAW_BUFFER4", 0x8829}, |
| {"GL_DRAW_BUFFER4_ARB", 0x8829}, |
| {"GL_DRAW_BUFFER4_ATI", 0x8829}, |
| {"GL_DRAW_BUFFER4_EXT", 0x8829}, |
| {"GL_DRAW_BUFFER4_NV", 0x8829}, |
| {"GL_DRAW_BUFFER5", 0x882A}, |
| {"GL_DRAW_BUFFER5_ARB", 0x882A}, |
| {"GL_DRAW_BUFFER5_ATI", 0x882A}, |
| {"GL_DRAW_BUFFER5_EXT", 0x882A}, |
| {"GL_DRAW_BUFFER5_NV", 0x882A}, |
| {"GL_DRAW_BUFFER6", 0x882B}, |
| {"GL_DRAW_BUFFER6_ARB", 0x882B}, |
| {"GL_DRAW_BUFFER6_ATI", 0x882B}, |
| {"GL_DRAW_BUFFER6_EXT", 0x882B}, |
| {"GL_DRAW_BUFFER6_NV", 0x882B}, |
| {"GL_DRAW_BUFFER7", 0x882C}, |
| {"GL_DRAW_BUFFER7_ARB", 0x882C}, |
| {"GL_DRAW_BUFFER7_ATI", 0x882C}, |
| {"GL_DRAW_BUFFER7_EXT", 0x882C}, |
| {"GL_DRAW_BUFFER7_NV", 0x882C}, |
| {"GL_DRAW_BUFFER8", 0x882D}, |
| {"GL_DRAW_BUFFER8_ARB", 0x882D}, |
| {"GL_DRAW_BUFFER8_ATI", 0x882D}, |
| {"GL_DRAW_BUFFER8_EXT", 0x882D}, |
| {"GL_DRAW_BUFFER8_NV", 0x882D}, |
| {"GL_DRAW_BUFFER9", 0x882E}, |
| {"GL_DRAW_BUFFER9_ARB", 0x882E}, |
| {"GL_DRAW_BUFFER9_ATI", 0x882E}, |
| {"GL_DRAW_BUFFER9_EXT", 0x882E}, |
| {"GL_DRAW_BUFFER9_NV", 0x882E}, |
| {"GL_DRAW_BUFFER_EXT", 0x0C01}, |
| {"GL_DRAW_ELEMENTS_COMMAND_NV", 0x0002}, |
| {"GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV", 0x0006}, |
| {"GL_DRAW_ELEMENTS_STRIP_COMMAND_NV", 0x0004}, |
| {"GL_DRAW_FRAMEBUFFER", 0x8CA9}, |
| {"GL_DRAW_FRAMEBUFFER_ANGLE", 0x8CA9}, |
| {"GL_DRAW_FRAMEBUFFER_APPLE", 0x8CA9}, |
| {"GL_DRAW_FRAMEBUFFER_BINDING", 0x8CA6}, |
| {"GL_DRAW_FRAMEBUFFER_BINDING_ANGLE", 0x8CA6}, |
| {"GL_DRAW_FRAMEBUFFER_BINDING_APPLE", 0x8CA6}, |
| {"GL_DRAW_FRAMEBUFFER_BINDING_EXT", 0x8CA6}, |
| {"GL_DRAW_FRAMEBUFFER_BINDING_NV", 0x8CA6}, |
| {"GL_DRAW_FRAMEBUFFER_EXT", 0x8CA9}, |
| {"GL_DRAW_FRAMEBUFFER_NV", 0x8CA9}, |
| {"GL_DRAW_INDIRECT_ADDRESS_NV", 0x8F41}, |
| {"GL_DRAW_INDIRECT_BUFFER", 0x8F3F}, |
| {"GL_DRAW_INDIRECT_BUFFER_BINDING", 0x8F43}, |
| {"GL_DRAW_INDIRECT_LENGTH_NV", 0x8F42}, |
| {"GL_DRAW_INDIRECT_UNIFIED_NV", 0x8F40}, |
| {"GL_DRAW_PIXELS_APPLE", 0x8A0A}, |
| {"GL_DRAW_PIXEL_TOKEN", 0x0705}, |
| {"GL_DRIVER_UUID_EXT", 0x9598}, |
| {"GL_DSDT8_MAG8_INTENSITY8_NV", 0x870B}, |
| {"GL_DSDT8_MAG8_NV", 0x870A}, |
| {"GL_DSDT8_NV", 0x8709}, |
| {"GL_DSDT_MAG_INTENSITY_NV", 0x86DC}, |
| {"GL_DSDT_MAG_NV", 0x86F6}, |
| {"GL_DSDT_MAG_VIB_NV", 0x86F7}, |
| {"GL_DSDT_NV", 0x86F5}, |
| {"GL_DST_ALPHA", 0x0304}, |
| {"GL_DST_ATOP_NV", 0x928F}, |
| {"GL_DST_COLOR", 0x0306}, |
| {"GL_DST_IN_NV", 0x928B}, |
| {"GL_DST_NV", 0x9287}, |
| {"GL_DST_OUT_NV", 0x928D}, |
| {"GL_DST_OVER_NV", 0x9289}, |
| {"GL_DS_BIAS_NV", 0x8716}, |
| {"GL_DS_SCALE_NV", 0x8710}, |
| {"GL_DT_BIAS_NV", 0x8717}, |
| {"GL_DT_SCALE_NV", 0x8711}, |
| {"GL_DU8DV8_ATI", 0x877A}, |
| {"GL_DUAL_ALPHA12_SGIS", 0x8112}, |
| {"GL_DUAL_ALPHA16_SGIS", 0x8113}, |
| {"GL_DUAL_ALPHA4_SGIS", 0x8110}, |
| {"GL_DUAL_ALPHA8_SGIS", 0x8111}, |
| {"GL_DUAL_INTENSITY12_SGIS", 0x811A}, |
| {"GL_DUAL_INTENSITY16_SGIS", 0x811B}, |
| {"GL_DUAL_INTENSITY4_SGIS", 0x8118}, |
| {"GL_DUAL_INTENSITY8_SGIS", 0x8119}, |
| {"GL_DUAL_LUMINANCE12_SGIS", 0x8116}, |
| {"GL_DUAL_LUMINANCE16_SGIS", 0x8117}, |
| {"GL_DUAL_LUMINANCE4_SGIS", 0x8114}, |
| {"GL_DUAL_LUMINANCE8_SGIS", 0x8115}, |
| {"GL_DUAL_LUMINANCE_ALPHA4_SGIS", 0x811C}, |
| {"GL_DUAL_LUMINANCE_ALPHA8_SGIS", 0x811D}, |
| {"GL_DUAL_TEXTURE_SELECT_SGIS", 0x8124}, |
| {"GL_DUDV_ATI", 0x8779}, |
| {"GL_DUP_FIRST_CUBIC_CURVE_TO_NV", 0x00F2}, |
| {"GL_DUP_LAST_CUBIC_CURVE_TO_NV", 0x00F4}, |
| {"GL_DYNAMIC_ATI", 0x8761}, |
| {"GL_DYNAMIC_COPY", 0x88EA}, |
| {"GL_DYNAMIC_COPY_ARB", 0x88EA}, |
| {"GL_DYNAMIC_DRAW", 0x88E8}, |
| {"GL_DYNAMIC_DRAW_ARB", 0x88E8}, |
| {"GL_DYNAMIC_READ", 0x88E9}, |
| {"GL_DYNAMIC_READ_ARB", 0x88E9}, |
| {"GL_DYNAMIC_STORAGE_BIT", 0x0100}, |
| {"GL_DYNAMIC_STORAGE_BIT_EXT", 0x0100}, |
| {"GL_EDGEFLAG_BIT_PGI", 0x40000}, |
| {"GL_EDGE_FLAG", 0x0B43}, |
| {"GL_EDGE_FLAG_ARRAY", 0x8079}, |
| {"GL_EDGE_FLAG_ARRAY_ADDRESS_NV", 0x8F26}, |
| {"GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", 0x889B}, |
| {"GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", 0x889B}, |
| {"GL_EDGE_FLAG_ARRAY_COUNT_EXT", 0x808D}, |
| {"GL_EDGE_FLAG_ARRAY_EXT", 0x8079}, |
| {"GL_EDGE_FLAG_ARRAY_LENGTH_NV", 0x8F30}, |
| {"GL_EDGE_FLAG_ARRAY_LIST_IBM", 0x103075}, |
| {"GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", 0x103085}, |
| {"GL_EDGE_FLAG_ARRAY_POINTER", 0x8093}, |
| {"GL_EDGE_FLAG_ARRAY_POINTER_EXT", 0x8093}, |
| {"GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C}, |
| {"GL_EDGE_FLAG_ARRAY_STRIDE_EXT", 0x808C}, |
| {"GL_EFFECTIVE_RASTER_SAMPLES_EXT", 0x932C}, |
| {"GL_EIGHTH_BIT_ATI", 0x0020}, |
| {"GL_ELEMENT_ADDRESS_COMMAND_NV", 0x0008}, |
| {"GL_ELEMENT_ARRAY_ADDRESS_NV", 0x8F29}, |
| {"GL_ELEMENT_ARRAY_APPLE", 0x8A0C}, |
| {"GL_ELEMENT_ARRAY_ATI", 0x8768}, |
| {"GL_ELEMENT_ARRAY_BARRIER_BIT", 0x0002}, |
| {"GL_ELEMENT_ARRAY_BARRIER_BIT_EXT", 0x0002}, |
| {"GL_ELEMENT_ARRAY_BUFFER", 0x8893}, |
| {"GL_ELEMENT_ARRAY_BUFFER_ARB", 0x8893}, |
| {"GL_ELEMENT_ARRAY_BUFFER_BINDING", 0x8895}, |
| {"GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", 0x8895}, |
| {"GL_ELEMENT_ARRAY_LENGTH_NV", 0x8F33}, |
| {"GL_ELEMENT_ARRAY_POINTER_APPLE", 0x8A0E}, |
| {"GL_ELEMENT_ARRAY_POINTER_ATI", 0x876A}, |
| {"GL_ELEMENT_ARRAY_TYPE_APPLE", 0x8A0D}, |
| {"GL_ELEMENT_ARRAY_TYPE_ATI", 0x8769}, |
| {"GL_ELEMENT_ARRAY_UNIFIED_NV", 0x8F1F}, |
| {"GL_EMBOSS_CONSTANT_NV", 0x855E}, |
| {"GL_EMBOSS_LIGHT_NV", 0x855D}, |
| {"GL_EMBOSS_MAP_NV", 0x855F}, |
| {"GL_EMISSION", 0x1600}, |
| {"GL_ENABLE_BIT", 0x2000}, |
| {"GL_EQUAL", 0x0202}, |
| {"GL_EQUIV", 0x1509}, |
| {"GL_ETC1_RGB8_LOSSY_DECODE_ANGLE", 0x9690}, |
| {"GL_ETC1_RGB8_OES", 0x8D64}, |
| {"GL_ETC1_SRGB8_NV", 0x88EE}, |
| {"GL_EVAL_2D_NV", 0x86C0}, |
| {"GL_EVAL_BIT", 0x10000}, |
| {"GL_EVAL_FRACTIONAL_TESSELLATION_NV", 0x86C5}, |
| {"GL_EVAL_TRIANGULAR_2D_NV", 0x86C1}, |
| {"GL_EVAL_VERTEX_ATTRIB0_NV", 0x86C6}, |
| {"GL_EVAL_VERTEX_ATTRIB10_NV", 0x86D0}, |
| {"GL_EVAL_VERTEX_ATTRIB11_NV", 0x86D1}, |
| {"GL_EVAL_VERTEX_ATTRIB12_NV", 0x86D2}, |
| {"GL_EVAL_VERTEX_ATTRIB13_NV", 0x86D3}, |
| {"GL_EVAL_VERTEX_ATTRIB14_NV", 0x86D4}, |
| {"GL_EVAL_VERTEX_ATTRIB15_NV", 0x86D5}, |
| {"GL_EVAL_VERTEX_ATTRIB1_NV", 0x86C7}, |
| {"GL_EVAL_VERTEX_ATTRIB2_NV", 0x86C8}, |
| {"GL_EVAL_VERTEX_ATTRIB3_NV", 0x86C9}, |
| {"GL_EVAL_VERTEX_ATTRIB4_NV", 0x86CA}, |
| {"GL_EVAL_VERTEX_ATTRIB5_NV", 0x86CB}, |
| {"GL_EVAL_VERTEX_ATTRIB6_NV", 0x86CC}, |
| {"GL_EVAL_VERTEX_ATTRIB7_NV", 0x86CD}, |
| {"GL_EVAL_VERTEX_ATTRIB8_NV", 0x86CE}, |
| {"GL_EVAL_VERTEX_ATTRIB9_NV", 0x86CF}, |
| {"GL_EXCLUSION", 0x92A0}, |
| {"GL_EXCLUSION_KHR", 0x92A0}, |
| {"GL_EXCLUSION_NV", 0x92A0}, |
| {"GL_EXCLUSIVE_EXT", 0x8F11}, |
| {"GL_EXP", 0x0800}, |
| {"GL_EXP2", 0x0801}, |
| {"GL_EXPAND_NEGATE_NV", 0x8539}, |
| {"GL_EXPAND_NORMAL_NV", 0x8538}, |
| {"GL_EXTENSIONS", 0x1F03}, |
| {"GL_EXTERNAL_STORAGE_BIT_NVX", 0x2000}, |
| {"GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD", 0x9160}, |
| {"GL_EYE_DISTANCE_TO_LINE_SGIS", 0x81F2}, |
| {"GL_EYE_DISTANCE_TO_POINT_SGIS", 0x81F0}, |
| {"GL_EYE_LINEAR", 0x2400}, |
| {"GL_EYE_LINEAR_NV", 0x2400}, |
| {"GL_EYE_LINE_SGIS", 0x81F6}, |
| {"GL_EYE_PLANE", 0x2502}, |
| {"GL_EYE_PLANE_ABSOLUTE_NV", 0x855C}, |
| {"GL_EYE_POINT_SGIS", 0x81F4}, |
| {"GL_EYE_RADIAL_NV", 0x855B}, |
| {"GL_E_TIMES_F_NV", 0x8531}, |
| {"GL_FACTOR_ALPHA_MODULATE_IMG", 0x8C07}, |
| {"GL_FACTOR_MAX_AMD", 0x901D}, |
| {"GL_FACTOR_MIN_AMD", 0x901C}, |
| {"GL_FAILURE_NV", 0x9030}, |
| {"GL_FALSE", 0x0000}, |
| {"GL_FASTEST", 0x1101}, |
| {"GL_FEEDBACK", 0x1C01}, |
| {"GL_FEEDBACK_BUFFER_POINTER", 0x0DF0}, |
| {"GL_FEEDBACK_BUFFER_SIZE", 0x0DF1}, |
| {"GL_FEEDBACK_BUFFER_TYPE", 0x0DF2}, |
| {"GL_FENCE_APPLE", 0x8A0B}, |
| {"GL_FENCE_CONDITION_NV", 0x84F4}, |
| {"GL_FENCE_STATUS_NV", 0x84F3}, |
| {"GL_FETCH_PER_SAMPLE_ARM", 0x8F65}, |
| {"GL_FIELDS_NV", 0x8E27}, |
| {"GL_FIELD_LOWER_NV", 0x9023}, |
| {"GL_FIELD_UPPER_NV", 0x9022}, |
| {"GL_FILE_NAME_NV", 0x9074}, |
| {"GL_FILL", 0x1B02}, |
| {"GL_FILL_ANGLE", 0x1B02}, |
| {"GL_FILL_NV", 0x1B02}, |
| {"GL_FILL_RECTANGLE_NV", 0x933C}, |
| {"GL_FILTER", 0x829A}, |
| {"GL_FILTER4_SGIS", 0x8146}, |
| {"GL_FIRST_TO_REST_NV", 0x90AF}, |
| {"GL_FIRST_VERTEX_CONVENTION", 0x8E4D}, |
| {"GL_FIRST_VERTEX_CONVENTION_ANGLE", 0x8E4D}, |
| {"GL_FIRST_VERTEX_CONVENTION_EXT", 0x8E4D}, |
| {"GL_FIRST_VERTEX_CONVENTION_OES", 0x8E4D}, |
| {"GL_FIXED", 0x140C}, |
| {"GL_FIXED_OES", 0x140C}, |
| {"GL_FIXED_ONLY", 0x891D}, |
| {"GL_FIXED_ONLY_ARB", 0x891D}, |
| {"GL_FLAT", 0x1D00}, |
| {"GL_FLOAT", 0x1406}, |
| {"GL_FLOAT16_MAT2_AMD", 0x91C5}, |
| {"GL_FLOAT16_MAT2x3_AMD", 0x91C8}, |
| {"GL_FLOAT16_MAT2x4_AMD", 0x91C9}, |
| {"GL_FLOAT16_MAT3_AMD", 0x91C6}, |
| {"GL_FLOAT16_MAT3x2_AMD", 0x91CA}, |
| {"GL_FLOAT16_MAT3x4_AMD", 0x91CB}, |
| {"GL_FLOAT16_MAT4_AMD", 0x91C7}, |
| {"GL_FLOAT16_MAT4x2_AMD", 0x91CC}, |
| {"GL_FLOAT16_MAT4x3_AMD", 0x91CD}, |
| {"GL_FLOAT16_NV", 0x8FF8}, |
| {"GL_FLOAT16_VEC2_NV", 0x8FF9}, |
| {"GL_FLOAT16_VEC3_NV", 0x8FFA}, |
| {"GL_FLOAT16_VEC4_NV", 0x8FFB}, |
| {"GL_FLOAT_32_UNSIGNED_INT_24_8_REV", 0x8DAD}, |
| {"GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV", 0x8DAD}, |
| {"GL_FLOAT_CLEAR_COLOR_VALUE_NV", 0x888D}, |
| {"GL_FLOAT_MAT2", 0x8B5A}, |
| {"GL_FLOAT_MAT2_ARB", 0x8B5A}, |
| {"GL_FLOAT_MAT2x3", 0x8B65}, |
| {"GL_FLOAT_MAT2x3_NV", 0x8B65}, |
| {"GL_FLOAT_MAT2x4", 0x8B66}, |
| {"GL_FLOAT_MAT2x4_NV", 0x8B66}, |
| {"GL_FLOAT_MAT3", 0x8B5B}, |
| {"GL_FLOAT_MAT3_ARB", 0x8B5B}, |
| {"GL_FLOAT_MAT3x2", 0x8B67}, |
| {"GL_FLOAT_MAT3x2_NV", 0x8B67}, |
| {"GL_FLOAT_MAT3x4", 0x8B68}, |
| {"GL_FLOAT_MAT3x4_NV", 0x8B68}, |
| {"GL_FLOAT_MAT4", 0x8B5C}, |
| {"GL_FLOAT_MAT4_ARB", 0x8B5C}, |
| {"GL_FLOAT_MAT4x2", 0x8B69}, |
| {"GL_FLOAT_MAT4x2_NV", 0x8B69}, |
| {"GL_FLOAT_MAT4x3", 0x8B6A}, |
| {"GL_FLOAT_MAT4x3_NV", 0x8B6A}, |
| {"GL_FLOAT_R16_NV", 0x8884}, |
| {"GL_FLOAT_R32_NV", 0x8885}, |
| {"GL_FLOAT_RG16_NV", 0x8886}, |
| {"GL_FLOAT_RG32_NV", 0x8887}, |
| {"GL_FLOAT_RGB16_NV", 0x8888}, |
| {"GL_FLOAT_RGB32_NV", 0x8889}, |
| {"GL_FLOAT_RGBA16_NV", 0x888A}, |
| {"GL_FLOAT_RGBA32_NV", 0x888B}, |
| {"GL_FLOAT_RGBA_MODE_NV", 0x888E}, |
| {"GL_FLOAT_RGBA_NV", 0x8883}, |
| {"GL_FLOAT_RGB_NV", 0x8882}, |
| {"GL_FLOAT_RG_NV", 0x8881}, |
| {"GL_FLOAT_R_NV", 0x8880}, |
| {"GL_FLOAT_VEC2", 0x8B50}, |
| {"GL_FLOAT_VEC2_ARB", 0x8B50}, |
| {"GL_FLOAT_VEC3", 0x8B51}, |
| {"GL_FLOAT_VEC3_ARB", 0x8B51}, |
| {"GL_FLOAT_VEC4", 0x8B52}, |
| {"GL_FLOAT_VEC4_ARB", 0x8B52}, |
| {"GL_FOG", 0x0B60}, |
| {"GL_FOG_BIT", 0x0080}, |
| {"GL_FOG_COLOR", 0x0B66}, |
| {"GL_FOG_COORD", 0x8451}, |
| {"GL_FOG_COORDINATE", 0x8451}, |
| {"GL_FOG_COORDINATE_ARRAY", 0x8457}, |
| {"GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING", 0x889D}, |
| {"GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", 0x889D}, |
| {"GL_FOG_COORDINATE_ARRAY_EXT", 0x8457}, |
| {"GL_FOG_COORDINATE_ARRAY_LIST_IBM", 0x103076}, |
| {"GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", 0x103086}, |
| {"GL_FOG_COORDINATE_ARRAY_POINTER", 0x8456}, |
| {"GL_FOG_COORDINATE_ARRAY_POINTER_EXT", 0x8456}, |
| {"GL_FOG_COORDINATE_ARRAY_STRIDE", 0x8455}, |
| {"GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", 0x8455}, |
| {"GL_FOG_COORDINATE_ARRAY_TYPE", 0x8454}, |
| {"GL_FOG_COORDINATE_ARRAY_TYPE_EXT", 0x8454}, |
| {"GL_FOG_COORDINATE_EXT", 0x8451}, |
| {"GL_FOG_COORDINATE_SOURCE", 0x8450}, |
| {"GL_FOG_COORDINATE_SOURCE_EXT", 0x8450}, |
| {"GL_FOG_COORD_ARRAY", 0x8457}, |
| {"GL_FOG_COORD_ARRAY_ADDRESS_NV", 0x8F28}, |
| {"GL_FOG_COORD_ARRAY_BUFFER_BINDING", 0x889D}, |
| {"GL_FOG_COORD_ARRAY_LENGTH_NV", 0x8F32}, |
| {"GL_FOG_COORD_ARRAY_POINTER", 0x8456}, |
| {"GL_FOG_COORD_ARRAY_STRIDE", 0x8455}, |
| {"GL_FOG_COORD_ARRAY_TYPE", 0x8454}, |
| {"GL_FOG_COORD_SRC", 0x8450}, |
| {"GL_FOG_DENSITY", 0x0B62}, |
| {"GL_FOG_DISTANCE_MODE_NV", 0x855A}, |
| {"GL_FOG_END", 0x0B64}, |
| {"GL_FOG_FUNC_POINTS_SGIS", 0x812B}, |
| {"GL_FOG_FUNC_SGIS", 0x812A}, |
| {"GL_FOG_HINT", 0x0C54}, |
| {"GL_FOG_INDEX", 0x0B61}, |
| {"GL_FOG_MODE", 0x0B65}, |
| {"GL_FOG_OFFSET_SGIX", 0x8198}, |
| {"GL_FOG_OFFSET_VALUE_SGIX", 0x8199}, |
| {"GL_FOG_SPECULAR_TEXTURE_WIN", 0x80EC}, |
| {"GL_FOG_START", 0x0B63}, |
| {"GL_FONT_ASCENDER_BIT_NV", 0x200000}, |
| {"GL_FONT_DESCENDER_BIT_NV", 0x400000}, |
| {"GL_FONT_GLYPHS_AVAILABLE_NV", 0x9368}, |
| {"GL_FONT_HAS_KERNING_BIT_NV", 0x10000000}, |
| {"GL_FONT_HEIGHT_BIT_NV", 0x800000}, |
| {"GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV", 0x2000000}, |
| {"GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV", 0x1000000}, |
| {"GL_FONT_NUM_GLYPH_INDICES_BIT_NV", 0x20000000}, |
| {"GL_FONT_TARGET_UNAVAILABLE_NV", 0x9369}, |
| {"GL_FONT_UNAVAILABLE_NV", 0x936A}, |
| {"GL_FONT_UNDERLINE_POSITION_BIT_NV", 0x4000000}, |
| {"GL_FONT_UNDERLINE_THICKNESS_BIT_NV", 0x8000000}, |
| {"GL_FONT_UNINTELLIGIBLE_NV", 0x936B}, |
| {"GL_FONT_UNITS_PER_EM_BIT_NV", 0x100000}, |
| {"GL_FONT_X_MAX_BOUNDS_BIT_NV", 0x40000}, |
| {"GL_FONT_X_MIN_BOUNDS_BIT_NV", 0x10000}, |
| {"GL_FONT_Y_MAX_BOUNDS_BIT_NV", 0x80000}, |
| {"GL_FONT_Y_MIN_BOUNDS_BIT_NV", 0x20000}, |
| {"GL_FORCE_BLUE_TO_ONE_NV", 0x8860}, |
| {"GL_FORMAT_SUBSAMPLE_244_244_OML", 0x8983}, |
| {"GL_FORMAT_SUBSAMPLE_24_24_OML", 0x8982}, |
| {"GL_FOVEATION_ENABLE_BIT_QCOM", 0x0001}, |
| {"GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM", 0x0002}, |
| {"GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM", 0x0004}, |
| {"GL_FRACTIONAL_EVEN", 0x8E7C}, |
| {"GL_FRACTIONAL_EVEN_EXT", 0x8E7C}, |
| {"GL_FRACTIONAL_EVEN_OES", 0x8E7C}, |
| {"GL_FRACTIONAL_ODD", 0x8E7B}, |
| {"GL_FRACTIONAL_ODD_EXT", 0x8E7B}, |
| {"GL_FRACTIONAL_ODD_OES", 0x8E7B}, |
| {"GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX", 0x8314}, |
| {"GL_FRAGMENTS_INSTRUMENT_MAX_SGIX", 0x8315}, |
| {"GL_FRAGMENTS_INSTRUMENT_SGIX", 0x8313}, |
| {"GL_FRAGMENT_ALPHA_MODULATE_IMG", 0x8C08}, |
| {"GL_FRAGMENT_COLOR_EXT", 0x834C}, |
| {"GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", 0x8402}, |
| {"GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", 0x8403}, |
| {"GL_FRAGMENT_COLOR_MATERIAL_SGIX", 0x8401}, |
| {"GL_FRAGMENT_COVERAGE_COLOR_NV", 0x92DE}, |
| {"GL_FRAGMENT_COVERAGE_TO_COLOR_NV", 0x92DD}, |
| {"GL_FRAGMENT_DEPTH", 0x8452}, |
| {"GL_FRAGMENT_DEPTH_EXT", 0x8452}, |
| {"GL_FRAGMENT_INPUT_NV", 0x936D}, |
| {"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS", 0x8E5D}, |
| {"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES", 0x8E5D}, |
| {"GL_FRAGMENT_LIGHT0_SGIX", 0x840C}, |
| {"GL_FRAGMENT_LIGHT1_SGIX", 0x840D}, |
| {"GL_FRAGMENT_LIGHT2_SGIX", 0x840E}, |
| {"GL_FRAGMENT_LIGHT3_SGIX", 0x840F}, |
| {"GL_FRAGMENT_LIGHT4_SGIX", 0x8410}, |
| {"GL_FRAGMENT_LIGHT5_SGIX", 0x8411}, |
| {"GL_FRAGMENT_LIGHT6_SGIX", 0x8412}, |
| {"GL_FRAGMENT_LIGHT7_SGIX", 0x8413}, |
| {"GL_FRAGMENT_LIGHTING_SGIX", 0x8400}, |
| {"GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", 0x840A}, |
| {"GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", 0x8408}, |
| {"GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", 0x840B}, |
| {"GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", 0x8409}, |
| {"GL_FRAGMENT_MATERIAL_EXT", 0x8349}, |
| {"GL_FRAGMENT_NORMAL_EXT", 0x834A}, |
| {"GL_FRAGMENT_PROGRAM_ARB", 0x8804}, |
| {"GL_FRAGMENT_PROGRAM_BINDING_NV", 0x8873}, |
| {"GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA", 0x8BB3}, |
| {"GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA", 0x8BB2}, |
| {"GL_FRAGMENT_PROGRAM_CALLBACK_MESA", 0x8BB1}, |
| {"GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV", 0x8E5D}, |
| {"GL_FRAGMENT_PROGRAM_NV", 0x8870}, |
| {"GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", 0x8DA4}, |
| {"GL_FRAGMENT_PROGRAM_POSITION_MESA", 0x8BB0}, |
| {"GL_FRAGMENT_SHADER", 0x8B30}, |
| {"GL_FRAGMENT_SHADER_ARB", 0x8B30}, |
| {"GL_FRAGMENT_SHADER_ATI", 0x8920}, |
| {"GL_FRAGMENT_SHADER_BIT", 0x0002}, |
| {"GL_FRAGMENT_SHADER_BIT_EXT", 0x0002}, |
| {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT", 0x8B8B}, |
| {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", 0x8B8B}, |
| {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", 0x8B8B}, |
| {"GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", 0x8A52}, |
| {"GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM", 0x8F66}, |
| {"GL_FRAGMENT_SHADER_INVOCATIONS", 0x82F4}, |
| {"GL_FRAGMENT_SHADER_INVOCATIONS_ARB", 0x82F4}, |
| {"GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT", 0x96DF}, |
| {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT", 0x96D2}, |
| {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT", 0x96D5}, |
| {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT", 0x96D4}, |
| {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT", 0x96D6}, |
| {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT", 0x96D3}, |
| {"GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT", 0x8F6F}, |
| {"GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT", 0x96DE}, |
| {"GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT", 0x96DD}, |
| {"GL_FRAGMENT_SUBROUTINE", 0x92EC}, |
| {"GL_FRAGMENT_SUBROUTINE_UNIFORM", 0x92F2}, |
| {"GL_FRAGMENT_TEXTURE", 0x829F}, |
| {"GL_FRAMEBUFFER", 0x8D40}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", 0x8215}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_ANGLE", 0x93A3}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", 0x8214}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", 0x8210}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", 0x8210}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", 0x8211}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", 0x8211}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", 0x8216}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", 0x8213}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED", 0x8DA7}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", 0x8DA7}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT", 0x8DA7}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES", 0x8DA7}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", 0x8CD1}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT", 0x8CD1}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES", 0x8CD1}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", 0x8CD0}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT", 0x8CD0}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES", 0x8CD0}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE", 0x8212}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", 0x8217}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", 0x8CD4}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", 0x8CD4}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR", 0x9632}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", 0x8CD3}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT", 0x8CD3}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES", 0x8CD3}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER", 0x8CD4}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT", 0x8CD4}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", 0x8CD2}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT", 0x8CD2}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES", 0x8CD2}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR", 0x9630}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", 0x8D6C}, |
| {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG", 0x913F}, |
| {"GL_FRAMEBUFFER_BARRIER_BIT", 0x0400}, |
| {"GL_FRAMEBUFFER_BARRIER_BIT_EXT", 0x0400}, |
| {"GL_FRAMEBUFFER_BINDING", 0x8CA6}, |
| {"GL_FRAMEBUFFER_BINDING_ANGLE", 0x8CA6}, |
| {"GL_FRAMEBUFFER_BINDING_EXT", 0x8CA6}, |
| {"GL_FRAMEBUFFER_BINDING_OES", 0x8CA6}, |
| {"GL_FRAMEBUFFER_BLEND", 0x828B}, |
| {"GL_FRAMEBUFFER_COMPLETE", 0x8CD5}, |
| {"GL_FRAMEBUFFER_COMPLETE_EXT", 0x8CD5}, |
| {"GL_FRAMEBUFFER_COMPLETE_OES", 0x8CD5}, |
| {"GL_FRAMEBUFFER_DEFAULT", 0x8218}, |
| {"GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS", 0x9314}, |
| {"GL_FRAMEBUFFER_DEFAULT_HEIGHT", 0x9311}, |
| {"GL_FRAMEBUFFER_DEFAULT_LAYERS", 0x9312}, |
| {"GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT", 0x9312}, |
| {"GL_FRAMEBUFFER_DEFAULT_LAYERS_OES", 0x9312}, |
| {"GL_FRAMEBUFFER_DEFAULT_SAMPLES", 0x9313}, |
| {"GL_FRAMEBUFFER_DEFAULT_WIDTH", 0x9310}, |
| {"GL_FRAMEBUFFER_EXT", 0x8D40}, |
| {"GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM", 0x96A2}, |
| {"GL_FRAMEBUFFER_FLIP_X_MESA", 0x8BBC}, |
| {"GL_FRAMEBUFFER_FLIP_Y_MESA", 0x8BBB}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", 0x8CD6}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT", 0x8CD6}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES", 0x8CD6}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", 0x8CD9}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", 0x8CD9}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES", 0x8CD9}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", 0x8CDB}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT", 0x8CDB}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES", 0x8CDB}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", 0x8CDA}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES", 0x8CDA}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM", 0x8BFF}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT", 0x9652}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", 0x8DA9}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT", 0x8DA9}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS", 0x8DA8}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", 0x8DA8}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT", 0x8DA8}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES", 0x8DA8}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", 0x8CD7}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT", 0x8CD7}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES", 0x8CD7}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", 0x8D56}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG", 0x913C}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", 0x8D56}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE", 0x8D56}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT", 0x8D56}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", 0x9134}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV", 0x8D56}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", 0x8CDC}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT", 0x8CDC}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES", 0x8CDC}, |
| {"GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR", 0x9633}, |
| {"GL_FRAMEBUFFER_OES", 0x8D40}, |
| {"GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB", 0x9342}, |
| {"GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV", 0x9342}, |
| {"GL_FRAMEBUFFER_RENDERABLE", 0x8289}, |
| {"GL_FRAMEBUFFER_RENDERABLE_LAYERED", 0x828A}, |
| {"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB", 0x9343}, |
| {"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV", 0x9343}, |
| {"GL_FRAMEBUFFER_SRGB", 0x8DB9}, |
| {"GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", 0x8DBA}, |
| {"GL_FRAMEBUFFER_SRGB_EXT", 0x8DB9}, |
| {"GL_FRAMEBUFFER_SWAP_XY_MESA", 0x8BBD}, |
| {"GL_FRAMEBUFFER_UNDEFINED", 0x8219}, |
| {"GL_FRAMEBUFFER_UNDEFINED_OES", 0x8219}, |
| {"GL_FRAMEBUFFER_UNSUPPORTED", 0x8CDD}, |
| {"GL_FRAMEBUFFER_UNSUPPORTED_EXT", 0x8CDD}, |
| {"GL_FRAMEBUFFER_UNSUPPORTED_OES", 0x8CDD}, |
| {"GL_FRAMEZOOM_FACTOR_SGIX", 0x818C}, |
| {"GL_FRAMEZOOM_SGIX", 0x818B}, |
| {"GL_FRAME_NV", 0x8E26}, |
| {"GL_FRONT", 0x0404}, |
| {"GL_FRONT_AND_BACK", 0x0408}, |
| {"GL_FRONT_FACE", 0x0B46}, |
| {"GL_FRONT_FACE_COMMAND_NV", 0x0012}, |
| {"GL_FRONT_LEFT", 0x0400}, |
| {"GL_FRONT_RIGHT", 0x0401}, |
| {"GL_FULL_RANGE_EXT", 0x87E1}, |
| {"GL_FULL_STIPPLE_HINT_PGI", 0x1A219}, |
| {"GL_FULL_SUPPORT", 0x82B7}, |
| {"GL_FUNC_ADD", 0x8006}, |
| {"GL_FUNC_ADD_EXT", 0x8006}, |
| {"GL_FUNC_ADD_OES", 0x8006}, |
| {"GL_FUNC_REVERSE_SUBTRACT", 0x800B}, |
| {"GL_FUNC_REVERSE_SUBTRACT_EXT", 0x800B}, |
| {"GL_FUNC_REVERSE_SUBTRACT_OES", 0x800B}, |
| {"GL_FUNC_SUBTRACT", 0x800A}, |
| {"GL_FUNC_SUBTRACT_EXT", 0x800A}, |
| {"GL_FUNC_SUBTRACT_OES", 0x800A}, |
| {"GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE", 0x96B3}, |
| {"GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE", 0x96B4}, |
| {"GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE", 0x96B5}, |
| {"GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE", 0x96B6}, |
| {"GL_G16_B16R16_2PLANE_420_UNORM_ANGLE", 0x96B7}, |
| {"GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE", 0x96B8}, |
| {"GL_G8_B8R8_2PLANE_420_UNORM_ANGLE", 0x96B1}, |
| {"GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE", 0x96B2}, |
| {"GL_GCCSO_SHADER_BINARY_FJ", 0x9260}, |
| {"GL_GENERATE_MIPMAP", 0x8191}, |
| {"GL_GENERATE_MIPMAP_HINT", 0x8192}, |
| {"GL_GENERATE_MIPMAP_HINT_SGIS", 0x8192}, |
| {"GL_GENERATE_MIPMAP_SGIS", 0x8191}, |
| {"GL_GENERIC_ATTRIB_NV", 0x8C7D}, |
| {"GL_GEOMETRY_DEFORMATION_BIT_SGIX", 0x0002}, |
| {"GL_GEOMETRY_DEFORMATION_SGIX", 0x8194}, |
| {"GL_GEOMETRY_INPUT_TYPE", 0x8917}, |
| {"GL_GEOMETRY_INPUT_TYPE_ARB", 0x8DDB}, |
| {"GL_GEOMETRY_INPUT_TYPE_EXT", 0x8DDB}, |
| {"GL_GEOMETRY_LINKED_INPUT_TYPE_EXT", 0x8917}, |
| {"GL_GEOMETRY_LINKED_INPUT_TYPE_OES", 0x8917}, |
| {"GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT", 0x8918}, |
| {"GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES", 0x8918}, |
| {"GL_GEOMETRY_LINKED_VERTICES_OUT_EXT", 0x8916}, |
| {"GL_GEOMETRY_LINKED_VERTICES_OUT_OES", 0x8916}, |
| {"GL_GEOMETRY_OUTPUT_TYPE", 0x8918}, |
| {"GL_GEOMETRY_OUTPUT_TYPE_ARB", 0x8DDC}, |
| {"GL_GEOMETRY_OUTPUT_TYPE_EXT", 0x8DDC}, |
| {"GL_GEOMETRY_PROGRAM_NV", 0x8C26}, |
| {"GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", 0x8DA3}, |
| {"GL_GEOMETRY_SHADER", 0x8DD9}, |
| {"GL_GEOMETRY_SHADER_ARB", 0x8DD9}, |
| {"GL_GEOMETRY_SHADER_BIT", 0x0004}, |
| {"GL_GEOMETRY_SHADER_BIT_EXT", 0x0004}, |
| {"GL_GEOMETRY_SHADER_BIT_OES", 0x0004}, |
| {"GL_GEOMETRY_SHADER_EXT", 0x8DD9}, |
| {"GL_GEOMETRY_SHADER_INVOCATIONS", 0x887F}, |
| {"GL_GEOMETRY_SHADER_INVOCATIONS_EXT", 0x887F}, |
| {"GL_GEOMETRY_SHADER_INVOCATIONS_OES", 0x887F}, |
| {"GL_GEOMETRY_SHADER_OES", 0x8DD9}, |
| {"GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED", 0x82F3}, |
| {"GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB", 0x82F3}, |
| {"GL_GEOMETRY_SUBROUTINE", 0x92EB}, |
| {"GL_GEOMETRY_SUBROUTINE_UNIFORM", 0x92F1}, |
| {"GL_GEOMETRY_TEXTURE", 0x829E}, |
| {"GL_GEOMETRY_VERTICES_OUT", 0x8916}, |
| {"GL_GEOMETRY_VERTICES_OUT_ARB", 0x8DDA}, |
| {"GL_GEOMETRY_VERTICES_OUT_EXT", 0x8DDA}, |
| {"GL_GEQUAL", 0x0206}, |
| {"GL_GET_TEXTURE_IMAGE_FORMAT", 0x8291}, |
| {"GL_GET_TEXTURE_IMAGE_TYPE", 0x8292}, |
| {"GL_GLOBAL_ALPHA_FACTOR_SUN", 0x81DA}, |
| {"GL_GLOBAL_ALPHA_SUN", 0x81D9}, |
| {"GL_GLYPH_HAS_KERNING_BIT_NV", 0x0100}, |
| {"GL_GLYPH_HEIGHT_BIT_NV", 0x0002}, |
| {"GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV", 0x0010}, |
| {"GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV", 0x0004}, |
| {"GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV", 0x0008}, |
| {"GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV", 0x0080}, |
| {"GL_GLYPH_VERTICAL_BEARING_X_BIT_NV", 0x0020}, |
| {"GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV", 0x0040}, |
| {"GL_GLYPH_WIDTH_BIT_NV", 0x0001}, |
| {"GL_GPU_ADDRESS_NV", 0x8F34}, |
| {"GL_GPU_DISJOINT_EXT", 0x8FBB}, |
| {"GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX", 0x9049}, |
| {"GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", 0x9047}, |
| {"GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX", 0x904B}, |
| {"GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX", 0x904A}, |
| {"GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX", 0x9048}, |
| {"GL_GPU_OPTIMIZED_QCOM", 0x8FB2}, |
| {"GL_GREATER", 0x0204}, |
| {"GL_GREEN", 0x1904}, |
| {"GL_GREEN_BIAS", 0x0D19}, |
| {"GL_GREEN_BITS", 0x0D53}, |
| {"GL_GREEN_BIT_ATI", 0x0002}, |
| {"GL_GREEN_INTEGER", 0x8D95}, |
| {"GL_GREEN_INTEGER_EXT", 0x8D95}, |
| {"GL_GREEN_MAX_CLAMP_INGR", 0x8565}, |
| {"GL_GREEN_MIN_CLAMP_INGR", 0x8561}, |
| {"GL_GREEN_NV", 0x1904}, |
| {"GL_GREEN_SCALE", 0x0D18}, |
| {"GL_GS_PROGRAM_BINARY_MTK", 0x9641}, |
| {"GL_GS_SHADER_BINARY_MTK", 0x9640}, |
| {"GL_GUILTY_CONTEXT_RESET", 0x8253}, |
| {"GL_GUILTY_CONTEXT_RESET_ARB", 0x8253}, |
| {"GL_GUILTY_CONTEXT_RESET_EXT", 0x8253}, |
| {"GL_GUILTY_CONTEXT_RESET_KHR", 0x8253}, |
| {"GL_HALF_APPLE", 0x140B}, |
| {"GL_HALF_BIAS_NEGATE_NV", 0x853B}, |
| {"GL_HALF_BIAS_NORMAL_NV", 0x853A}, |
| {"GL_HALF_BIT_ATI", 0x0008}, |
| {"GL_HALF_FLOAT", 0x140B}, |
| {"GL_HALF_FLOAT_ARB", 0x140B}, |
| {"GL_HALF_FLOAT_NV", 0x140B}, |
| {"GL_HALF_FLOAT_OES", 0x8D61}, |
| {"GL_HANDLE_TYPE_D3D11_IMAGE_EXT", 0x958B}, |
| {"GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT", 0x958C}, |
| {"GL_HANDLE_TYPE_D3D12_FENCE_EXT", 0x9594}, |
| {"GL_HANDLE_TYPE_D3D12_RESOURCE_EXT", 0x958A}, |
| {"GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT", 0x9589}, |
| {"GL_HANDLE_TYPE_OPAQUE_FD_EXT", 0x9586}, |
| {"GL_HANDLE_TYPE_OPAQUE_WIN32_EXT", 0x9587}, |
| {"GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT", 0x9588}, |
| {"GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE", 0x93AF}, |
| {"GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE", 0x93AE}, |
| {"GL_HARDLIGHT", 0x929B}, |
| {"GL_HARDLIGHT_KHR", 0x929B}, |
| {"GL_HARDLIGHT_NV", 0x929B}, |
| {"GL_HARDMIX_NV", 0x92A9}, |
| {"GL_HIGH_FLOAT", 0x8DF2}, |
| {"GL_HIGH_INT", 0x8DF5}, |
| {"GL_HILO16_NV", 0x86F8}, |
| {"GL_HILO8_NV", 0x885E}, |
| {"GL_HILO_NV", 0x86F4}, |
| {"GL_HINT_BIT", 0x8000}, |
| {"GL_HISTOGRAM", 0x8024}, |
| {"GL_HISTOGRAM_ALPHA_SIZE", 0x802B}, |
| {"GL_HISTOGRAM_ALPHA_SIZE_EXT", 0x802B}, |
| {"GL_HISTOGRAM_BLUE_SIZE", 0x802A}, |
| {"GL_HISTOGRAM_BLUE_SIZE_EXT", 0x802A}, |
| {"GL_HISTOGRAM_EXT", 0x8024}, |
| {"GL_HISTOGRAM_FORMAT", 0x8027}, |
| {"GL_HISTOGRAM_FORMAT_EXT", 0x8027}, |
| {"GL_HISTOGRAM_GREEN_SIZE", 0x8029}, |
| {"GL_HISTOGRAM_GREEN_SIZE_EXT", 0x8029}, |
| {"GL_HISTOGRAM_LUMINANCE_SIZE", 0x802C}, |
| {"GL_HISTOGRAM_LUMINANCE_SIZE_EXT", 0x802C}, |
| {"GL_HISTOGRAM_RED_SIZE", 0x8028}, |
| {"GL_HISTOGRAM_RED_SIZE_EXT", 0x8028}, |
| {"GL_HISTOGRAM_SINK", 0x802D}, |
| {"GL_HISTOGRAM_SINK_EXT", 0x802D}, |
| {"GL_HISTOGRAM_WIDTH", 0x8026}, |
| {"GL_HISTOGRAM_WIDTH_EXT", 0x8026}, |
| {"GL_HI_BIAS_NV", 0x8714}, |
| {"GL_HI_SCALE_NV", 0x870E}, |
| {"GL_HORIZONTAL_LINE_TO_NV", 0x0006}, |
| {"GL_HSL_COLOR", 0x92AF}, |
| {"GL_HSL_COLOR_KHR", 0x92AF}, |
| {"GL_HSL_COLOR_NV", 0x92AF}, |
| {"GL_HSL_HUE", 0x92AD}, |
| {"GL_HSL_HUE_KHR", 0x92AD}, |
| {"GL_HSL_HUE_NV", 0x92AD}, |
| {"GL_HSL_LUMINOSITY", 0x92B0}, |
| {"GL_HSL_LUMINOSITY_KHR", 0x92B0}, |
| {"GL_HSL_LUMINOSITY_NV", 0x92B0}, |
| {"GL_HSL_SATURATION", 0x92AE}, |
| {"GL_HSL_SATURATION_KHR", 0x92AE}, |
| {"GL_HSL_SATURATION_NV", 0x92AE}, |
| {"GL_IDENTITY_NV", 0x862A}, |
| {"GL_IGNORE_BORDER_HP", 0x8150}, |
| {"GL_IMAGE_1D", 0x904C}, |
| {"GL_IMAGE_1D_ARRAY", 0x9052}, |
| {"GL_IMAGE_1D_ARRAY_EXT", 0x9052}, |
| {"GL_IMAGE_1D_EXT", 0x904C}, |
| {"GL_IMAGE_2D", 0x904D}, |
| {"GL_IMAGE_2D_ARRAY", 0x9053}, |
| {"GL_IMAGE_2D_ARRAY_EXT", 0x9053}, |
| {"GL_IMAGE_2D_EXT", 0x904D}, |
| {"GL_IMAGE_2D_MULTISAMPLE", 0x9055}, |
| {"GL_IMAGE_2D_MULTISAMPLE_ARRAY", 0x9056}, |
| {"GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT", 0x9056}, |
| {"GL_IMAGE_2D_MULTISAMPLE_EXT", 0x9055}, |
| {"GL_IMAGE_2D_RECT", 0x904F}, |
| {"GL_IMAGE_2D_RECT_EXT", 0x904F}, |
| {"GL_IMAGE_3D", 0x904E}, |
| {"GL_IMAGE_3D_EXT", 0x904E}, |
| {"GL_IMAGE_BINDING_ACCESS", 0x8F3E}, |
| {"GL_IMAGE_BINDING_ACCESS_EXT", 0x8F3E}, |
| {"GL_IMAGE_BINDING_FORMAT", 0x906E}, |
| {"GL_IMAGE_BINDING_FORMAT_EXT", 0x906E}, |
| {"GL_IMAGE_BINDING_LAYER", 0x8F3D}, |
| {"GL_IMAGE_BINDING_LAYERED", 0x8F3C}, |
| {"GL_IMAGE_BINDING_LAYERED_EXT", 0x8F3C}, |
| {"GL_IMAGE_BINDING_LAYER_EXT", 0x8F3D}, |
| {"GL_IMAGE_BINDING_LEVEL", 0x8F3B}, |
| {"GL_IMAGE_BINDING_LEVEL_EXT", 0x8F3B}, |
| {"GL_IMAGE_BINDING_NAME", 0x8F3A}, |
| {"GL_IMAGE_BINDING_NAME_EXT", 0x8F3A}, |
| {"GL_IMAGE_BUFFER", 0x9051}, |
| {"GL_IMAGE_BUFFER_EXT", 0x9051}, |
| {"GL_IMAGE_BUFFER_OES", 0x9051}, |
| {"GL_IMAGE_CLASS_10_10_10_2", 0x82C3}, |
| {"GL_IMAGE_CLASS_11_11_10", 0x82C2}, |
| {"GL_IMAGE_CLASS_1_X_16", 0x82BE}, |
| {"GL_IMAGE_CLASS_1_X_32", 0x82BB}, |
| {"GL_IMAGE_CLASS_1_X_8", 0x82C1}, |
| {"GL_IMAGE_CLASS_2_X_16", 0x82BD}, |
| {"GL_IMAGE_CLASS_2_X_32", 0x82BA}, |
| {"GL_IMAGE_CLASS_2_X_8", 0x82C0}, |
| {"GL_IMAGE_CLASS_4_X_16", 0x82BC}, |
| {"GL_IMAGE_CLASS_4_X_32", 0x82B9}, |
| {"GL_IMAGE_CLASS_4_X_8", 0x82BF}, |
| {"GL_IMAGE_COMPATIBILITY_CLASS", 0x82A8}, |
| {"GL_IMAGE_CUBE", 0x9050}, |
| {"GL_IMAGE_CUBE_EXT", 0x9050}, |
| {"GL_IMAGE_CUBE_MAP_ARRAY", 0x9054}, |
| {"GL_IMAGE_CUBE_MAP_ARRAY_EXT", 0x9054}, |
| {"GL_IMAGE_CUBE_MAP_ARRAY_OES", 0x9054}, |
| {"GL_IMAGE_CUBIC_WEIGHT_HP", 0x815E}, |
| {"GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS", 0x90C9}, |
| {"GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE", 0x90C8}, |
| {"GL_IMAGE_FORMAT_COMPATIBILITY_TYPE", 0x90C7}, |
| {"GL_IMAGE_MAG_FILTER_HP", 0x815C}, |
| {"GL_IMAGE_MIN_FILTER_HP", 0x815D}, |
| {"GL_IMAGE_PIXEL_FORMAT", 0x82A9}, |
| {"GL_IMAGE_PIXEL_TYPE", 0x82AA}, |
| {"GL_IMAGE_ROTATE_ANGLE_HP", 0x8159}, |
| {"GL_IMAGE_ROTATE_ORIGIN_X_HP", 0x815A}, |
| {"GL_IMAGE_ROTATE_ORIGIN_Y_HP", 0x815B}, |
| {"GL_IMAGE_SCALE_X_HP", 0x8155}, |
| {"GL_IMAGE_SCALE_Y_HP", 0x8156}, |
| {"GL_IMAGE_TEXEL_SIZE", 0x82A7}, |
| {"GL_IMAGE_TRANSFORM_2D_HP", 0x8161}, |
| {"GL_IMAGE_TRANSLATE_X_HP", 0x8157}, |
| {"GL_IMAGE_TRANSLATE_Y_HP", 0x8158}, |
| {"GL_IMPLEMENTATION_COLOR_READ_FORMAT", 0x8B9B}, |
| {"GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", 0x8B9B}, |
| {"GL_IMPLEMENTATION_COLOR_READ_TYPE", 0x8B9A}, |
| {"GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", 0x8B9A}, |
| {"GL_INCLUSIVE_EXT", 0x8F10}, |
| {"GL_INCR", 0x1E02}, |
| {"GL_INCR_WRAP", 0x8507}, |
| {"GL_INCR_WRAP_EXT", 0x8507}, |
| {"GL_INCR_WRAP_OES", 0x8507}, |
| {"GL_INDEX", 0x8222}, |
| {"GL_INDEX_ARRAY", 0x8077}, |
| {"GL_INDEX_ARRAY_ADDRESS_NV", 0x8F24}, |
| {"GL_INDEX_ARRAY_BUFFER_BINDING", 0x8899}, |
| {"GL_INDEX_ARRAY_BUFFER_BINDING_ARB", 0x8899}, |
| {"GL_INDEX_ARRAY_COUNT_EXT", 0x8087}, |
| {"GL_INDEX_ARRAY_EXT", 0x8077}, |
| {"GL_INDEX_ARRAY_LENGTH_NV", 0x8F2E}, |
| {"GL_INDEX_ARRAY_LIST_IBM", 0x103073}, |
| {"GL_INDEX_ARRAY_LIST_STRIDE_IBM", 0x103083}, |
| {"GL_INDEX_ARRAY_POINTER", 0x8091}, |
| {"GL_INDEX_ARRAY_POINTER_EXT", 0x8091}, |
| {"GL_INDEX_ARRAY_STRIDE", 0x8086}, |
| {"GL_INDEX_ARRAY_STRIDE_EXT", 0x8086}, |
| {"GL_INDEX_ARRAY_TYPE", 0x8085}, |
| {"GL_INDEX_ARRAY_TYPE_EXT", 0x8085}, |
| {"GL_INDEX_BITS", 0x0D51}, |
| {"GL_INDEX_BIT_PGI", 0x80000}, |
| {"GL_INDEX_CLEAR_VALUE", 0x0C20}, |
| {"GL_INDEX_LOGIC_OP", 0x0BF1}, |
| {"GL_INDEX_MATERIAL_EXT", 0x81B8}, |
| {"GL_INDEX_MATERIAL_FACE_EXT", 0x81BA}, |
| {"GL_INDEX_MATERIAL_PARAMETER_EXT", 0x81B9}, |
| {"GL_INDEX_MODE", 0x0C30}, |
| {"GL_INDEX_OFFSET", 0x0D13}, |
| {"GL_INDEX_SHIFT", 0x0D12}, |
| {"GL_INDEX_TEST_EXT", 0x81B5}, |
| {"GL_INDEX_TEST_FUNC_EXT", 0x81B6}, |
| {"GL_INDEX_TEST_REF_EXT", 0x81B7}, |
| {"GL_INDEX_WRITEMASK", 0x0C21}, |
| {"GL_INFO_LOG_LENGTH", 0x8B84}, |
| {"GL_INNOCENT_CONTEXT_RESET", 0x8254}, |
| {"GL_INNOCENT_CONTEXT_RESET_ARB", 0x8254}, |
| {"GL_INNOCENT_CONTEXT_RESET_EXT", 0x8254}, |
| {"GL_INNOCENT_CONTEXT_RESET_KHR", 0x8254}, |
| {"GL_INSTRUMENT_BUFFER_POINTER_SGIX", 0x8180}, |
| {"GL_INSTRUMENT_MEASUREMENTS_SGIX", 0x8181}, |
| {"GL_INT", 0x1404}, |
| {"GL_INT16_NV", 0x8FE4}, |
| {"GL_INT16_VEC2_NV", 0x8FE5}, |
| {"GL_INT16_VEC3_NV", 0x8FE6}, |
| {"GL_INT16_VEC4_NV", 0x8FE7}, |
| {"GL_INT64_ARB", 0x140E}, |
| {"GL_INT64_NV", 0x140E}, |
| {"GL_INT64_VEC2_ARB", 0x8FE9}, |
| {"GL_INT64_VEC2_NV", 0x8FE9}, |
| {"GL_INT64_VEC3_ARB", 0x8FEA}, |
| {"GL_INT64_VEC3_NV", 0x8FEA}, |
| {"GL_INT64_VEC4_ARB", 0x8FEB}, |
| {"GL_INT64_VEC4_NV", 0x8FEB}, |
| {"GL_INT8_NV", 0x8FE0}, |
| {"GL_INT8_VEC2_NV", 0x8FE1}, |
| {"GL_INT8_VEC3_NV", 0x8FE2}, |
| {"GL_INT8_VEC4_NV", 0x8FE3}, |
| {"GL_INTENSITY", 0x8049}, |
| {"GL_INTENSITY12", 0x804C}, |
| {"GL_INTENSITY12_EXT", 0x804C}, |
| {"GL_INTENSITY16", 0x804D}, |
| {"GL_INTENSITY16F_ARB", 0x881D}, |
| {"GL_INTENSITY16I_EXT", 0x8D8B}, |
| {"GL_INTENSITY16UI_EXT", 0x8D79}, |
| {"GL_INTENSITY16_EXT", 0x804D}, |
| {"GL_INTENSITY16_SNORM", 0x901B}, |
| {"GL_INTENSITY32F_ARB", 0x8817}, |
| {"GL_INTENSITY32I_EXT", 0x8D85}, |
| {"GL_INTENSITY32UI_EXT", 0x8D73}, |
| {"GL_INTENSITY4", 0x804A}, |
| {"GL_INTENSITY4_EXT", 0x804A}, |
| {"GL_INTENSITY8", 0x804B}, |
| {"GL_INTENSITY8I_EXT", 0x8D91}, |
| {"GL_INTENSITY8UI_EXT", 0x8D7F}, |
| {"GL_INTENSITY8_EXT", 0x804B}, |
| {"GL_INTENSITY8_SNORM", 0x9017}, |
| {"GL_INTENSITY_EXT", 0x8049}, |
| {"GL_INTENSITY_FLOAT16_APPLE", 0x881D}, |
| {"GL_INTENSITY_FLOAT16_ATI", 0x881D}, |
| {"GL_INTENSITY_FLOAT32_APPLE", 0x8817}, |
| {"GL_INTENSITY_FLOAT32_ATI", 0x8817}, |
| {"GL_INTENSITY_SNORM", 0x9013}, |
| {"GL_INTERLACE_OML", 0x8980}, |
| {"GL_INTERLACE_READ_INGR", 0x8568}, |
| {"GL_INTERLACE_READ_OML", 0x8981}, |
| {"GL_INTERLACE_SGIX", 0x8094}, |
| {"GL_INTERLEAVED_ATTRIBS", 0x8C8C}, |
| {"GL_INTERLEAVED_ATTRIBS_EXT", 0x8C8C}, |
| {"GL_INTERLEAVED_ATTRIBS_NV", 0x8C8C}, |
| {"GL_INTERNALFORMAT_ALPHA_SIZE", 0x8274}, |
| {"GL_INTERNALFORMAT_ALPHA_TYPE", 0x827B}, |
| {"GL_INTERNALFORMAT_BLUE_SIZE", 0x8273}, |
| {"GL_INTERNALFORMAT_BLUE_TYPE", 0x827A}, |
| {"GL_INTERNALFORMAT_DEPTH_SIZE", 0x8275}, |
| {"GL_INTERNALFORMAT_DEPTH_TYPE", 0x827C}, |
| {"GL_INTERNALFORMAT_GREEN_SIZE", 0x8272}, |
| {"GL_INTERNALFORMAT_GREEN_TYPE", 0x8279}, |
| {"GL_INTERNALFORMAT_PREFERRED", 0x8270}, |
| {"GL_INTERNALFORMAT_RED_SIZE", 0x8271}, |
| {"GL_INTERNALFORMAT_RED_TYPE", 0x8278}, |
| {"GL_INTERNALFORMAT_SHARED_SIZE", 0x8277}, |
| {"GL_INTERNALFORMAT_STENCIL_SIZE", 0x8276}, |
| {"GL_INTERNALFORMAT_STENCIL_TYPE", 0x827D}, |
| {"GL_INTERNALFORMAT_SUPPORTED", 0x826F}, |
| {"GL_INTERPOLATE", 0x8575}, |
| {"GL_INTERPOLATE_ARB", 0x8575}, |
| {"GL_INTERPOLATE_EXT", 0x8575}, |
| {"GL_INT_10_10_10_2_OES", 0x8DF7}, |
| {"GL_INT_2_10_10_10_REV", 0x8D9F}, |
| {"GL_INT_IMAGE_1D", 0x9057}, |
| {"GL_INT_IMAGE_1D_ARRAY", 0x905D}, |
| {"GL_INT_IMAGE_1D_ARRAY_EXT", 0x905D}, |
| {"GL_INT_IMAGE_1D_EXT", 0x9057}, |
| {"GL_INT_IMAGE_2D", 0x9058}, |
| {"GL_INT_IMAGE_2D_ARRAY", 0x905E}, |
| {"GL_INT_IMAGE_2D_ARRAY_EXT", 0x905E}, |
| {"GL_INT_IMAGE_2D_EXT", 0x9058}, |
| {"GL_INT_IMAGE_2D_MULTISAMPLE", 0x9060}, |
| {"GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY", 0x9061}, |
| {"GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT", 0x9061}, |
| {"GL_INT_IMAGE_2D_MULTISAMPLE_EXT", 0x9060}, |
| {"GL_INT_IMAGE_2D_RECT", 0x905A}, |
| {"GL_INT_IMAGE_2D_RECT_EXT", 0x905A}, |
| {"GL_INT_IMAGE_3D", 0x9059}, |
| {"GL_INT_IMAGE_3D_EXT", 0x9059}, |
| {"GL_INT_IMAGE_BUFFER", 0x905C}, |
| {"GL_INT_IMAGE_BUFFER_EXT", 0x905C}, |
| {"GL_INT_IMAGE_BUFFER_OES", 0x905C}, |
| {"GL_INT_IMAGE_CUBE", 0x905B}, |
| {"GL_INT_IMAGE_CUBE_EXT", 0x905B}, |
| {"GL_INT_IMAGE_CUBE_MAP_ARRAY", 0x905F}, |
| {"GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT", 0x905F}, |
| {"GL_INT_IMAGE_CUBE_MAP_ARRAY_OES", 0x905F}, |
| {"GL_INT_SAMPLER_1D", 0x8DC9}, |
| {"GL_INT_SAMPLER_1D_ARRAY", 0x8DCE}, |
| {"GL_INT_SAMPLER_1D_ARRAY_EXT", 0x8DCE}, |
| {"GL_INT_SAMPLER_1D_EXT", 0x8DC9}, |
| {"GL_INT_SAMPLER_2D", 0x8DCA}, |
| {"GL_INT_SAMPLER_2D_ARRAY", 0x8DCF}, |
| {"GL_INT_SAMPLER_2D_ARRAY_EXT", 0x8DCF}, |
| {"GL_INT_SAMPLER_2D_EXT", 0x8DCA}, |
| {"GL_INT_SAMPLER_2D_MULTISAMPLE", 0x9109}, |
| {"GL_INT_SAMPLER_2D_MULTISAMPLE_ANGLE", 0x9109}, |
| {"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", 0x910C}, |
| {"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", 0x910C}, |
| {"GL_INT_SAMPLER_2D_RECT", 0x8DCD}, |
| {"GL_INT_SAMPLER_2D_RECT_EXT", 0x8DCD}, |
| {"GL_INT_SAMPLER_3D", 0x8DCB}, |
| {"GL_INT_SAMPLER_3D_EXT", 0x8DCB}, |
| {"GL_INT_SAMPLER_BUFFER", 0x8DD0}, |
| {"GL_INT_SAMPLER_BUFFER_AMD", 0x9002}, |
| {"GL_INT_SAMPLER_BUFFER_EXT", 0x8DD0}, |
| {"GL_INT_SAMPLER_BUFFER_OES", 0x8DD0}, |
| {"GL_INT_SAMPLER_CUBE", 0x8DCC}, |
| {"GL_INT_SAMPLER_CUBE_EXT", 0x8DCC}, |
| {"GL_INT_SAMPLER_CUBE_MAP_ARRAY", 0x900E}, |
| {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB", 0x900E}, |
| {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", 0x900E}, |
| {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES", 0x900E}, |
| {"GL_INT_SAMPLER_RENDERBUFFER_NV", 0x8E57}, |
| {"GL_INT_VEC2", 0x8B53}, |
| {"GL_INT_VEC2_ARB", 0x8B53}, |
| {"GL_INT_VEC3", 0x8B54}, |
| {"GL_INT_VEC3_ARB", 0x8B54}, |
| {"GL_INT_VEC4", 0x8B55}, |
| {"GL_INT_VEC4_ARB", 0x8B55}, |
| {"GL_INVALID_ENUM", 0x0500}, |
| {"GL_INVALID_FRAMEBUFFER_OPERATION", 0x0506}, |
| {"GL_INVALID_FRAMEBUFFER_OPERATION_EXT", 0x0506}, |
| {"GL_INVALID_FRAMEBUFFER_OPERATION_OES", 0x0506}, |
| {"GL_INVALID_INDEX", 0xFFFFFFFF}, |
| {"GL_INVALID_OPERATION", 0x0502}, |
| {"GL_INVALID_VALUE", 0x0501}, |
| {"GL_INVARIANT_DATATYPE_EXT", 0x87EB}, |
| {"GL_INVARIANT_EXT", 0x87C2}, |
| {"GL_INVARIANT_VALUE_EXT", 0x87EA}, |
| {"GL_INVERSE_NV", 0x862B}, |
| {"GL_INVERSE_TRANSPOSE_NV", 0x862D}, |
| {"GL_INVERT", 0x150A}, |
| {"GL_INVERTED_SCREEN_W_REND", 0x8491}, |
| {"GL_INVERT_OVG_NV", 0x92B4}, |
| {"GL_INVERT_RGB_NV", 0x92A3}, |
| {"GL_IR_INSTRUMENT1_SGIX", 0x817F}, |
| {"GL_ISOLINES", 0x8E7A}, |
| {"GL_ISOLINES_EXT", 0x8E7A}, |
| {"GL_ISOLINES_OES", 0x8E7A}, |
| {"GL_IS_PER_PATCH", 0x92E7}, |
| {"GL_IS_PER_PATCH_EXT", 0x92E7}, |
| {"GL_IS_PER_PATCH_OES", 0x92E7}, |
| {"GL_IS_ROW_MAJOR", 0x9300}, |
| {"GL_ITALIC_BIT_NV", 0x0002}, |
| {"GL_IUI_N3F_V2F_EXT", 0x81AF}, |
| {"GL_IUI_N3F_V3F_EXT", 0x81B0}, |
| {"GL_IUI_V2F_EXT", 0x81AD}, |
| {"GL_IUI_V3F_EXT", 0x81AE}, |
| {"GL_KEEP", 0x1E00}, |
| {"GL_LARGE_CCW_ARC_TO_NV", 0x0016}, |
| {"GL_LARGE_CW_ARC_TO_NV", 0x0018}, |
| {"GL_LAST_VERTEX_CONVENTION", 0x8E4E}, |
| {"GL_LAST_VERTEX_CONVENTION_ANGLE", 0x8E4E}, |
| {"GL_LAST_VERTEX_CONVENTION_EXT", 0x8E4E}, |
| {"GL_LAST_VERTEX_CONVENTION_OES", 0x8E4E}, |
| {"GL_LAST_VIDEO_CAPTURE_STATUS_NV", 0x9027}, |
| {"GL_LAYER_NV", 0x8DAA}, |
| {"GL_LAYER_PROVOKING_VERTEX", 0x825E}, |
| {"GL_LAYER_PROVOKING_VERTEX_EXT", 0x825E}, |
| {"GL_LAYER_PROVOKING_VERTEX_OES", 0x825E}, |
| {"GL_LAYOUT_COLOR_ATTACHMENT_EXT", 0x958E}, |
| {"GL_LAYOUT_DEFAULT_INTEL", 0x0000}, |
| {"GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT", 0x9531}, |
| {"GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT", 0x9530}, |
| {"GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT", 0x958F}, |
| {"GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT", 0x9590}, |
| {"GL_LAYOUT_GENERAL_EXT", 0x958D}, |
| {"GL_LAYOUT_LINEAR_CPU_CACHED_INTEL", 0x0002}, |
| {"GL_LAYOUT_LINEAR_INTEL", 0x0001}, |
| {"GL_LAYOUT_SHADER_READ_ONLY_EXT", 0x9591}, |
| {"GL_LAYOUT_TRANSFER_DST_EXT", 0x9593}, |
| {"GL_LAYOUT_TRANSFER_SRC_EXT", 0x9592}, |
| {"GL_LEFT", 0x0406}, |
| {"GL_LEQUAL", 0x0203}, |
| {"GL_LERP_ATI", 0x8969}, |
| {"GL_LESS", 0x0201}, |
| {"GL_LGPU_SEPARATE_STORAGE_BIT_NVX", 0x0800}, |
| {"GL_LIGHT0", 0x4000}, |
| {"GL_LIGHT1", 0x4001}, |
| {"GL_LIGHT2", 0x4002}, |
| {"GL_LIGHT3", 0x4003}, |
| {"GL_LIGHT4", 0x4004}, |
| {"GL_LIGHT5", 0x4005}, |
| {"GL_LIGHT6", 0x4006}, |
| {"GL_LIGHT7", 0x4007}, |
| {"GL_LIGHTEN", 0x9298}, |
| {"GL_LIGHTEN_KHR", 0x9298}, |
| {"GL_LIGHTEN_NV", 0x9298}, |
| {"GL_LIGHTING", 0x0B50}, |
| {"GL_LIGHTING_BIT", 0x0040}, |
| {"GL_LIGHT_ENV_MODE_SGIX", 0x8407}, |
| {"GL_LIGHT_MODEL_AMBIENT", 0x0B53}, |
| {"GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8}, |
| {"GL_LIGHT_MODEL_COLOR_CONTROL_EXT", 0x81F8}, |
| {"GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51}, |
| {"GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", 0x85B0}, |
| {"GL_LIGHT_MODEL_TWO_SIDE", 0x0B52}, |
| {"GL_LINE", 0x1B01}, |
| {"GL_LINEAR", 0x2601}, |
| {"GL_LINEARBURN_NV", 0x92A5}, |
| {"GL_LINEARDODGE_NV", 0x92A4}, |
| {"GL_LINEARLIGHT_NV", 0x92A7}, |
| {"GL_LINEAR_ATTENUATION", 0x1208}, |
| {"GL_LINEAR_CLIPMAP_LINEAR_SGIX", 0x8170}, |
| {"GL_LINEAR_CLIPMAP_NEAREST_SGIX", 0x844F}, |
| {"GL_LINEAR_DETAIL_ALPHA_SGIS", 0x8098}, |
| {"GL_LINEAR_DETAIL_COLOR_SGIS", 0x8099}, |
| {"GL_LINEAR_DETAIL_SGIS", 0x8097}, |
| {"GL_LINEAR_MIPMAP_LINEAR", 0x2703}, |
| {"GL_LINEAR_MIPMAP_NEAREST", 0x2701}, |
| {"GL_LINEAR_SHARPEN_ALPHA_SGIS", 0x80AE}, |
| {"GL_LINEAR_SHARPEN_COLOR_SGIS", 0x80AF}, |
| {"GL_LINEAR_SHARPEN_SGIS", 0x80AD}, |
| {"GL_LINEAR_TILING_EXT", 0x9585}, |
| {"GL_LINES", 0x0001}, |
| {"GL_LINES_ADJACENCY", 0x000A}, |
| {"GL_LINES_ADJACENCY_ARB", 0x000A}, |
| {"GL_LINES_ADJACENCY_EXT", 0x000A}, |
| {"GL_LINES_ADJACENCY_OES", 0x000A}, |
| {"GL_LINE_ANGLE", 0x1B01}, |
| {"GL_LINE_BIT", 0x0004}, |
| {"GL_LINE_LOOP", 0x0002}, |
| {"GL_LINE_NV", 0x1B01}, |
| {"GL_LINE_QUALITY_HINT_SGIX", 0x835B}, |
| {"GL_LINE_RESET_TOKEN", 0x0707}, |
| {"GL_LINE_SMOOTH", 0x0B20}, |
| {"GL_LINE_SMOOTH_HINT", 0x0C52}, |
| {"GL_LINE_STIPPLE", 0x0B24}, |
| {"GL_LINE_STIPPLE_PATTERN", 0x0B25}, |
| {"GL_LINE_STIPPLE_REPEAT", 0x0B26}, |
| {"GL_LINE_STRIP", 0x0003}, |
| {"GL_LINE_STRIP_ADJACENCY", 0x000B}, |
| {"GL_LINE_STRIP_ADJACENCY_ARB", 0x000B}, |
| {"GL_LINE_STRIP_ADJACENCY_EXT", 0x000B}, |
| {"GL_LINE_STRIP_ADJACENCY_OES", 0x000B}, |
| {"GL_LINE_TOKEN", 0x0702}, |
| {"GL_LINE_TO_NV", 0x0004}, |
| {"GL_LINE_WIDTH", 0x0B21}, |
| {"GL_LINE_WIDTH_COMMAND_NV", 0x000D}, |
| {"GL_LINE_WIDTH_GRANULARITY", 0x0B23}, |
| {"GL_LINE_WIDTH_RANGE", 0x0B22}, |
| {"GL_LINK_STATUS", 0x8B82}, |
| {"GL_LIST_BASE", 0x0B32}, |
| {"GL_LIST_BIT", 0x20000}, |
| {"GL_LIST_INDEX", 0x0B33}, |
| {"GL_LIST_MODE", 0x0B30}, |
| {"GL_LIST_PRIORITY_SGIX", 0x8182}, |
| {"GL_LOAD", 0x0101}, |
| {"GL_LOAD_OP_CLEAR_ANGLE", 0x96E4}, |
| {"GL_LOAD_OP_LOAD_ANGLE", 0x96E5}, |
| {"GL_LOAD_OP_ZERO_ANGLE", 0x96E3}, |
| {"GL_LOCAL_CONSTANT_DATATYPE_EXT", 0x87ED}, |
| {"GL_LOCAL_CONSTANT_EXT", 0x87C3}, |
| {"GL_LOCAL_CONSTANT_VALUE_EXT", 0x87EC}, |
| {"GL_LOCAL_EXT", 0x87C4}, |
| {"GL_LOCATION", 0x930E}, |
| {"GL_LOCATION_COMPONENT", 0x934A}, |
| {"GL_LOCATION_INDEX", 0x930F}, |
| {"GL_LOCATION_INDEX_EXT", 0x930F}, |
| {"GL_LOGIC_OP", 0x0BF1}, |
| {"GL_LOGIC_OP_AND_ANGLE", 0x1501}, |
| {"GL_LOGIC_OP_AND_INVERTED_ANGLE", 0x1504}, |
| {"GL_LOGIC_OP_AND_REVERSE_ANGLE", 0x1502}, |
| {"GL_LOGIC_OP_CLEAR_ANGLE", 0x1500}, |
| {"GL_LOGIC_OP_COPY_ANGLE", 0x1503}, |
| {"GL_LOGIC_OP_COPY_INVERTED_ANGLE", 0x150C}, |
| {"GL_LOGIC_OP_EQUIV_ANGLE", 0x1509}, |
| {"GL_LOGIC_OP_INVERT_ANGLE", 0x150A}, |
| {"GL_LOGIC_OP_MODE", 0x0BF0}, |
| {"GL_LOGIC_OP_NAND_ANGLE", 0x150E}, |
| {"GL_LOGIC_OP_NOOP_ANGLE", 0x1505}, |
| {"GL_LOGIC_OP_NOR_ANGLE", 0x1508}, |
| {"GL_LOGIC_OP_OR_ANGLE", 0x1507}, |
| {"GL_LOGIC_OP_OR_INVERTED_ANGLE", 0x150D}, |
| {"GL_LOGIC_OP_OR_REVERSE_ANGLE", 0x150B}, |
| {"GL_LOGIC_OP_SET_ANGLE", 0x150F}, |
| {"GL_LOGIC_OP_XOR_ANGLE", 0x1506}, |
| {"GL_LOSE_CONTEXT_ON_RESET", 0x8252}, |
| {"GL_LOSE_CONTEXT_ON_RESET_ARB", 0x8252}, |
| {"GL_LOSE_CONTEXT_ON_RESET_EXT", 0x8252}, |
| {"GL_LOSE_CONTEXT_ON_RESET_KHR", 0x8252}, |
| {"GL_LOWER_LEFT", 0x8CA1}, |
| {"GL_LOWER_LEFT_EXT", 0x8CA1}, |
| {"GL_LOW_FLOAT", 0x8DF0}, |
| {"GL_LOW_INT", 0x8DF3}, |
| {"GL_LO_BIAS_NV", 0x8715}, |
| {"GL_LO_SCALE_NV", 0x870F}, |
| {"GL_LUID_SIZE_EXT", 0x0008}, |
| {"GL_LUMINANCE", 0x1909}, |
| {"GL_LUMINANCE12", 0x8041}, |
| {"GL_LUMINANCE12_ALPHA12", 0x8047}, |
| {"GL_LUMINANCE12_ALPHA12_EXT", 0x8047}, |
| {"GL_LUMINANCE12_ALPHA4", 0x8046}, |
| {"GL_LUMINANCE12_ALPHA4_EXT", 0x8046}, |
| {"GL_LUMINANCE12_EXT", 0x8041}, |
| {"GL_LUMINANCE16", 0x8042}, |
| {"GL_LUMINANCE16F_ARB", 0x881E}, |
| {"GL_LUMINANCE16F_EXT", 0x881E}, |
| {"GL_LUMINANCE16I_EXT", 0x8D8C}, |
| {"GL_LUMINANCE16UI_EXT", 0x8D7A}, |
| {"GL_LUMINANCE16_ALPHA16", 0x8048}, |
| {"GL_LUMINANCE16_ALPHA16_EXT", 0x8048}, |
| {"GL_LUMINANCE16_ALPHA16_SNORM", 0x901A}, |
| {"GL_LUMINANCE16_EXT", 0x8042}, |
| {"GL_LUMINANCE16_SNORM", 0x9019}, |
| {"GL_LUMINANCE32F_ARB", 0x8818}, |
| {"GL_LUMINANCE32F_EXT", 0x8818}, |
| {"GL_LUMINANCE32I_EXT", 0x8D86}, |
| {"GL_LUMINANCE32UI_EXT", 0x8D74}, |
| {"GL_LUMINANCE4", 0x803F}, |
| {"GL_LUMINANCE4_ALPHA4", 0x8043}, |
| {"GL_LUMINANCE4_ALPHA4_EXT", 0x8043}, |
| {"GL_LUMINANCE4_ALPHA4_OES", 0x8043}, |
| {"GL_LUMINANCE4_EXT", 0x803F}, |
| {"GL_LUMINANCE6_ALPHA2", 0x8044}, |
| {"GL_LUMINANCE6_ALPHA2_EXT", 0x8044}, |
| {"GL_LUMINANCE8", 0x8040}, |
| {"GL_LUMINANCE8I_EXT", 0x8D92}, |
| {"GL_LUMINANCE8UI_EXT", 0x8D80}, |
| {"GL_LUMINANCE8_ALPHA8", 0x8045}, |
| {"GL_LUMINANCE8_ALPHA8_EXT", 0x8045}, |
| {"GL_LUMINANCE8_ALPHA8_OES", 0x8045}, |
| {"GL_LUMINANCE8_ALPHA8_SNORM", 0x9016}, |
| {"GL_LUMINANCE8_EXT", 0x8040}, |
| {"GL_LUMINANCE8_OES", 0x8040}, |
| {"GL_LUMINANCE8_SNORM", 0x9015}, |
| {"GL_LUMINANCE_ALPHA", 0x190A}, |
| {"GL_LUMINANCE_ALPHA16F_ARB", 0x881F}, |
| {"GL_LUMINANCE_ALPHA16F_EXT", 0x881F}, |
| {"GL_LUMINANCE_ALPHA16I_EXT", 0x8D8D}, |
| {"GL_LUMINANCE_ALPHA16UI_EXT", 0x8D7B}, |
| {"GL_LUMINANCE_ALPHA32F_ARB", 0x8819}, |
| {"GL_LUMINANCE_ALPHA32F_EXT", 0x8819}, |
| {"GL_LUMINANCE_ALPHA32I_EXT", 0x8D87}, |
| {"GL_LUMINANCE_ALPHA32UI_EXT", 0x8D75}, |
| {"GL_LUMINANCE_ALPHA8I_EXT", 0x8D93}, |
| {"GL_LUMINANCE_ALPHA8UI_EXT", 0x8D81}, |
| {"GL_LUMINANCE_ALPHA_FLOAT16_APPLE", 0x881F}, |
| {"GL_LUMINANCE_ALPHA_FLOAT16_ATI", 0x881F}, |
| {"GL_LUMINANCE_ALPHA_FLOAT32_APPLE", 0x8819}, |
| {"GL_LUMINANCE_ALPHA_FLOAT32_ATI", 0x8819}, |
| {"GL_LUMINANCE_ALPHA_INTEGER_EXT", 0x8D9D}, |
| {"GL_LUMINANCE_ALPHA_SNORM", 0x9012}, |
| {"GL_LUMINANCE_FLOAT16_APPLE", 0x881E}, |
| {"GL_LUMINANCE_FLOAT16_ATI", 0x881E}, |
| {"GL_LUMINANCE_FLOAT32_APPLE", 0x8818}, |
| {"GL_LUMINANCE_FLOAT32_ATI", 0x8818}, |
| {"GL_LUMINANCE_INTEGER_EXT", 0x8D9C}, |
| {"GL_LUMINANCE_SNORM", 0x9011}, |
| {"GL_MAD_ATI", 0x8968}, |
| {"GL_MAGNITUDE_BIAS_NV", 0x8718}, |
| {"GL_MAGNITUDE_SCALE_NV", 0x8712}, |
| {"GL_MAJOR_VERSION", 0x821B}, |
| {"GL_MALI_PROGRAM_BINARY_ARM", 0x8F61}, |
| {"GL_MALI_SHADER_BINARY_ARM", 0x8F60}, |
| {"GL_MANUAL_GENERATE_MIPMAP", 0x8294}, |
| {"GL_MAP1_BINORMAL_EXT", 0x8446}, |
| {"GL_MAP1_COLOR_4", 0x0D90}, |
| {"GL_MAP1_GRID_DOMAIN", 0x0DD0}, |
| {"GL_MAP1_GRID_SEGMENTS", 0x0DD1}, |
| {"GL_MAP1_INDEX", 0x0D91}, |
| {"GL_MAP1_NORMAL", 0x0D92}, |
| {"GL_MAP1_TANGENT_EXT", 0x8444}, |
| {"GL_MAP1_TEXTURE_COORD_1", 0x0D93}, |
| {"GL_MAP1_TEXTURE_COORD_2", 0x0D94}, |
| {"GL_MAP1_TEXTURE_COORD_3", 0x0D95}, |
| {"GL_MAP1_TEXTURE_COORD_4", 0x0D96}, |
| {"GL_MAP1_VERTEX_3", 0x0D97}, |
| {"GL_MAP1_VERTEX_4", 0x0D98}, |
| {"GL_MAP1_VERTEX_ATTRIB0_4_NV", 0x8660}, |
| {"GL_MAP1_VERTEX_ATTRIB10_4_NV", 0x866A}, |
| {"GL_MAP1_VERTEX_ATTRIB11_4_NV", 0x866B}, |
| {"GL_MAP1_VERTEX_ATTRIB12_4_NV", 0x866C}, |
| {"GL_MAP1_VERTEX_ATTRIB13_4_NV", 0x866D}, |
| {"GL_MAP1_VERTEX_ATTRIB14_4_NV", 0x866E}, |
| {"GL_MAP1_VERTEX_ATTRIB15_4_NV", 0x866F}, |
| {"GL_MAP1_VERTEX_ATTRIB1_4_NV", 0x8661}, |
| {"GL_MAP1_VERTEX_ATTRIB2_4_NV", 0x8662}, |
| {"GL_MAP1_VERTEX_ATTRIB3_4_NV", 0x8663}, |
| {"GL_MAP1_VERTEX_ATTRIB4_4_NV", 0x8664}, |
| {"GL_MAP1_VERTEX_ATTRIB5_4_NV", 0x8665}, |
| {"GL_MAP1_VERTEX_ATTRIB6_4_NV", 0x8666}, |
| {"GL_MAP1_VERTEX_ATTRIB7_4_NV", 0x8667}, |
| {"GL_MAP1_VERTEX_ATTRIB8_4_NV", 0x8668}, |
| {"GL_MAP1_VERTEX_ATTRIB9_4_NV", 0x8669}, |
| {"GL_MAP2_BINORMAL_EXT", 0x8447}, |
| {"GL_MAP2_COLOR_4", 0x0DB0}, |
| {"GL_MAP2_GRID_DOMAIN", 0x0DD2}, |
| {"GL_MAP2_GRID_SEGMENTS", 0x0DD3}, |
| {"GL_MAP2_INDEX", 0x0DB1}, |
| {"GL_MAP2_NORMAL", 0x0DB2}, |
| {"GL_MAP2_TANGENT_EXT", 0x8445}, |
| {"GL_MAP2_TEXTURE_COORD_1", 0x0DB3}, |
| {"GL_MAP2_TEXTURE_COORD_2", 0x0DB4}, |
| {"GL_MAP2_TEXTURE_COORD_3", 0x0DB5}, |
| {"GL_MAP2_TEXTURE_COORD_4", 0x0DB6}, |
| {"GL_MAP2_VERTEX_3", 0x0DB7}, |
| {"GL_MAP2_VERTEX_4", 0x0DB8}, |
| {"GL_MAP2_VERTEX_ATTRIB0_4_NV", 0x8670}, |
| {"GL_MAP2_VERTEX_ATTRIB10_4_NV", 0x867A}, |
| {"GL_MAP2_VERTEX_ATTRIB11_4_NV", 0x867B}, |
| {"GL_MAP2_VERTEX_ATTRIB12_4_NV", 0x867C}, |
| {"GL_MAP2_VERTEX_ATTRIB13_4_NV", 0x867D}, |
| {"GL_MAP2_VERTEX_ATTRIB14_4_NV", 0x867E}, |
| {"GL_MAP2_VERTEX_ATTRIB15_4_NV", 0x867F}, |
| {"GL_MAP2_VERTEX_ATTRIB1_4_NV", 0x8671}, |
| {"GL_MAP2_VERTEX_ATTRIB2_4_NV", 0x8672}, |
| {"GL_MAP2_VERTEX_ATTRIB3_4_NV", 0x8673}, |
| {"GL_MAP2_VERTEX_ATTRIB4_4_NV", 0x8674}, |
| {"GL_MAP2_VERTEX_ATTRIB5_4_NV", 0x8675}, |
| {"GL_MAP2_VERTEX_ATTRIB6_4_NV", 0x8676}, |
| {"GL_MAP2_VERTEX_ATTRIB7_4_NV", 0x8677}, |
| {"GL_MAP2_VERTEX_ATTRIB8_4_NV", 0x8678}, |
| {"GL_MAP2_VERTEX_ATTRIB9_4_NV", 0x8679}, |
| {"GL_MAP_ATTRIB_U_ORDER_NV", 0x86C3}, |
| {"GL_MAP_ATTRIB_V_ORDER_NV", 0x86C4}, |
| {"GL_MAP_COHERENT_BIT", 0x0080}, |
| {"GL_MAP_COHERENT_BIT_EXT", 0x0080}, |
| {"GL_MAP_COLOR", 0x0D10}, |
| {"GL_MAP_FLUSH_EXPLICIT_BIT", 0x0010}, |
| {"GL_MAP_FLUSH_EXPLICIT_BIT_EXT", 0x0010}, |
| {"GL_MAP_INVALIDATE_BUFFER_BIT", 0x0008}, |
| {"GL_MAP_INVALIDATE_BUFFER_BIT_EXT", 0x0008}, |
| {"GL_MAP_INVALIDATE_RANGE_BIT", 0x0004}, |
| {"GL_MAP_INVALIDATE_RANGE_BIT_EXT", 0x0004}, |
| {"GL_MAP_PERSISTENT_BIT", 0x0040}, |
| {"GL_MAP_PERSISTENT_BIT_EXT", 0x0040}, |
| {"GL_MAP_READ_BIT", 0x0001}, |
| {"GL_MAP_READ_BIT_EXT", 0x0001}, |
| {"GL_MAP_STENCIL", 0x0D11}, |
| {"GL_MAP_TESSELLATION_NV", 0x86C2}, |
| {"GL_MAP_UNSYNCHRONIZED_BIT", 0x0020}, |
| {"GL_MAP_UNSYNCHRONIZED_BIT_EXT", 0x0020}, |
| {"GL_MAP_WRITE_BIT", 0x0002}, |
| {"GL_MAP_WRITE_BIT_EXT", 0x0002}, |
| {"GL_MATERIAL_SIDE_HINT_PGI", 0x1A22C}, |
| {"GL_MATRIX0_ARB", 0x88C0}, |
| {"GL_MATRIX0_NV", 0x8630}, |
| {"GL_MATRIX10_ARB", 0x88CA}, |
| {"GL_MATRIX11_ARB", 0x88CB}, |
| {"GL_MATRIX12_ARB", 0x88CC}, |
| {"GL_MATRIX13_ARB", 0x88CD}, |
| {"GL_MATRIX14_ARB", 0x88CE}, |
| {"GL_MATRIX15_ARB", 0x88CF}, |
| {"GL_MATRIX16_ARB", 0x88D0}, |
| {"GL_MATRIX17_ARB", 0x88D1}, |
| {"GL_MATRIX18_ARB", 0x88D2}, |
| {"GL_MATRIX19_ARB", 0x88D3}, |
| {"GL_MATRIX1_ARB", 0x88C1}, |
| {"GL_MATRIX1_NV", 0x8631}, |
| {"GL_MATRIX20_ARB", 0x88D4}, |
| {"GL_MATRIX21_ARB", 0x88D5}, |
| {"GL_MATRIX22_ARB", 0x88D6}, |
| {"GL_MATRIX23_ARB", 0x88D7}, |
| {"GL_MATRIX24_ARB", 0x88D8}, |
| {"GL_MATRIX25_ARB", 0x88D9}, |
| {"GL_MATRIX26_ARB", 0x88DA}, |
| {"GL_MATRIX27_ARB", 0x88DB}, |
| {"GL_MATRIX28_ARB", 0x88DC}, |
| {"GL_MATRIX29_ARB", 0x88DD}, |
| {"GL_MATRIX2_ARB", 0x88C2}, |
| {"GL_MATRIX2_NV", 0x8632}, |
| {"GL_MATRIX30_ARB", 0x88DE}, |
| {"GL_MATRIX31_ARB", 0x88DF}, |
| {"GL_MATRIX3_ARB", 0x88C3}, |
| {"GL_MATRIX3_NV", 0x8633}, |
| {"GL_MATRIX4_ARB", 0x88C4}, |
| {"GL_MATRIX4_NV", 0x8634}, |
| {"GL_MATRIX5_ARB", 0x88C5}, |
| {"GL_MATRIX5_NV", 0x8635}, |
| {"GL_MATRIX6_ARB", 0x88C6}, |
| {"GL_MATRIX6_NV", 0x8636}, |
| {"GL_MATRIX7_ARB", 0x88C7}, |
| {"GL_MATRIX7_NV", 0x8637}, |
| {"GL_MATRIX8_ARB", 0x88C8}, |
| {"GL_MATRIX9_ARB", 0x88C9}, |
| {"GL_MATRIX_EXT", 0x87C0}, |
| {"GL_MATRIX_INDEX_ARRAY_ARB", 0x8844}, |
| {"GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES", 0x8B9E}, |
| {"GL_MATRIX_INDEX_ARRAY_OES", 0x8844}, |
| {"GL_MATRIX_INDEX_ARRAY_POINTER_ARB", 0x8849}, |
| {"GL_MATRIX_INDEX_ARRAY_POINTER_OES", 0x8849}, |
| {"GL_MATRIX_INDEX_ARRAY_SIZE_ARB", 0x8846}, |
| {"GL_MATRIX_INDEX_ARRAY_SIZE_OES", 0x8846}, |
| {"GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", 0x8848}, |
| {"GL_MATRIX_INDEX_ARRAY_STRIDE_OES", 0x8848}, |
| {"GL_MATRIX_INDEX_ARRAY_TYPE_ARB", 0x8847}, |
| {"GL_MATRIX_INDEX_ARRAY_TYPE_OES", 0x8847}, |
| {"GL_MATRIX_MODE", 0x0BA0}, |
| {"GL_MATRIX_PALETTE_ARB", 0x8840}, |
| {"GL_MATRIX_PALETTE_OES", 0x8840}, |
| {"GL_MATRIX_STRIDE", 0x92FF}, |
| {"GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI", 0x200000}, |
| {"GL_MAT_AMBIENT_BIT_PGI", 0x100000}, |
| {"GL_MAT_COLOR_INDEXES_BIT_PGI", 0x1000000}, |
| {"GL_MAT_DIFFUSE_BIT_PGI", 0x400000}, |
| {"GL_MAT_EMISSION_BIT_PGI", 0x800000}, |
| {"GL_MAT_SHININESS_BIT_PGI", 0x2000000}, |
| {"GL_MAT_SPECULAR_BIT_PGI", 0x4000000}, |
| {"GL_MAX", 0x8008}, |
| {"GL_MAX_3D_TEXTURE_SIZE", 0x8073}, |
| {"GL_MAX_3D_TEXTURE_SIZE_EXT", 0x8073}, |
| {"GL_MAX_3D_TEXTURE_SIZE_OES", 0x8073}, |
| {"GL_MAX_4D_TEXTURE_SIZE_SGIS", 0x8138}, |
| {"GL_MAX_ACTIVE_LIGHTS_SGIX", 0x8405}, |
| {"GL_MAX_ARRAY_TEXTURE_LAYERS", 0x88FF}, |
| {"GL_MAX_ARRAY_TEXTURE_LAYERS_EXT", 0x88FF}, |
| {"GL_MAX_ASYNC_DRAW_PIXELS_SGIX", 0x8360}, |
| {"GL_MAX_ASYNC_HISTOGRAM_SGIX", 0x832D}, |
| {"GL_MAX_ASYNC_READ_PIXELS_SGIX", 0x8361}, |
| {"GL_MAX_ASYNC_TEX_IMAGE_SGIX", 0x835F}, |
| {"GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", 0x92DC}, |
| {"GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE", 0x92D8}, |
| {"GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35}, |
| {"GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", 0x8DED}, |
| {"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B}, |
| {"GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL", 0x9247}, |
| {"GL_MAX_CLIPMAP_DEPTH_SGIX", 0x8177}, |
| {"GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", 0x8178}, |
| {"GL_MAX_CLIP_DISTANCES", 0x0D32}, |
| {"GL_MAX_CLIP_DISTANCES_ANGLE", 0x0D32}, |
| {"GL_MAX_CLIP_DISTANCES_APPLE", 0x0D32}, |
| {"GL_MAX_CLIP_DISTANCES_EXT", 0x0D32}, |
| {"GL_MAX_CLIP_PLANES", 0x0D32}, |
| {"GL_MAX_CLIP_PLANES_IMG", 0x0D32}, |
| {"GL_MAX_COARSE_FRAGMENT_SAMPLES_NV", 0x955F}, |
| {"GL_MAX_COLOR_ATTACHMENTS", 0x8CDF}, |
| {"GL_MAX_COLOR_ATTACHMENTS_EXT", 0x8CDF}, |
| {"GL_MAX_COLOR_ATTACHMENTS_NV", 0x8CDF}, |
| {"GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD", 0x91B3}, |
| {"GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD", 0x91B4}, |
| {"GL_MAX_COLOR_MATRIX_STACK_DEPTH", 0x80B3}, |
| {"GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", 0x80B3}, |
| {"GL_MAX_COLOR_TEXTURE_SAMPLES", 0x910E}, |
| {"GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE", 0x910E}, |
| {"GL_MAX_COMBINED_ATOMIC_COUNTERS", 0x92D7}, |
| {"GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", 0x92D1}, |
| {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES", 0x82FA}, |
| {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE", 0x82FA}, |
| {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT", 0x82FA}, |
| {"GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS", 0x8266}, |
| {"GL_MAX_COMBINED_DIMENSIONS", 0x8282}, |
| {"GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE", 0x96E1}, |
| {"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", 0x8A33}, |
| {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", 0x8A32}, |
| {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT", 0x8A32}, |
| {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES", 0x8A32}, |
| {"GL_MAX_COMBINED_IMAGE_UNIFORMS", 0x90CF}, |
| {"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", 0x8F39}, |
| {"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT", 0x8F39}, |
| {"GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV", 0x8E67}, |
| {"GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES", 0x8F39}, |
| {"GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS", 0x90DC}, |
| {"GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV", 0x8E6F}, |
| {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", 0x8E1E}, |
| {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", 0x8E1E}, |
| {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES", 0x8E1E}, |
| {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", 0x8E1F}, |
| {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", 0x8E1F}, |
| {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES", 0x8E1F}, |
| {"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", 0x8B4D}, |
| {"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", 0x8B4D}, |
| {"GL_MAX_COMBINED_UNIFORM_BLOCKS", 0x8A2E}, |
| {"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", 0x8A31}, |
| {"GL_MAX_COMPUTE_ATOMIC_COUNTERS", 0x8265}, |
| {"GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", 0x8264}, |
| {"GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB", 0x90EB}, |
| {"GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB", 0x91BF}, |
| {"GL_MAX_COMPUTE_IMAGE_UNIFORMS", 0x91BD}, |
| {"GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS", 0x90DB}, |
| {"GL_MAX_COMPUTE_SHARED_MEMORY_SIZE", 0x8262}, |
| {"GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS", 0x91BC}, |
| {"GL_MAX_COMPUTE_UNIFORM_BLOCKS", 0x91BB}, |
| {"GL_MAX_COMPUTE_UNIFORM_COMPONENTS", 0x8263}, |
| {"GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB", 0x9344}, |
| {"GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB", 0x9345}, |
| {"GL_MAX_COMPUTE_WORK_GROUP_COUNT", 0x91BE}, |
| {"GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS", 0x90EB}, |
| {"GL_MAX_COMPUTE_WORK_GROUP_SIZE", 0x91BF}, |
| {"GL_MAX_CONVOLUTION_HEIGHT", 0x801B}, |
| {"GL_MAX_CONVOLUTION_HEIGHT_EXT", 0x801B}, |
| {"GL_MAX_CONVOLUTION_WIDTH", 0x801A}, |
| {"GL_MAX_CONVOLUTION_WIDTH_EXT", 0x801A}, |
| {"GL_MAX_CUBE_MAP_TEXTURE_SIZE", 0x851C}, |
| {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", 0x851C}, |
| {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT", 0x851C}, |
| {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES", 0x851C}, |
| {"GL_MAX_CULL_DISTANCES", 0x82F9}, |
| {"GL_MAX_CULL_DISTANCES_ANGLE", 0x82F9}, |
| {"GL_MAX_CULL_DISTANCES_EXT", 0x82F9}, |
| {"GL_MAX_DEBUG_GROUP_STACK_DEPTH", 0x826C}, |
| {"GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", 0x826C}, |
| {"GL_MAX_DEBUG_LOGGED_MESSAGES", 0x9144}, |
| {"GL_MAX_DEBUG_LOGGED_MESSAGES_AMD", 0x9144}, |
| {"GL_MAX_DEBUG_LOGGED_MESSAGES_ARB", 0x9144}, |
| {"GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", 0x9144}, |
| {"GL_MAX_DEBUG_MESSAGE_LENGTH", 0x9143}, |
| {"GL_MAX_DEBUG_MESSAGE_LENGTH_AMD", 0x9143}, |
| {"GL_MAX_DEBUG_MESSAGE_LENGTH_ARB", 0x9143}, |
| {"GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", 0x9143}, |
| {"GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV", 0x90D1}, |
| {"GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV", 0x90D0}, |
| {"GL_MAX_DEFORMATION_ORDER_SGIX", 0x8197}, |
| {"GL_MAX_DEPTH", 0x8280}, |
| {"GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD", 0x91B5}, |
| {"GL_MAX_DEPTH_TEXTURE_SAMPLES", 0x910F}, |
| {"GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE", 0x910F}, |
| {"GL_MAX_DETACHED_BUFFERS_NV", 0x95AD}, |
| {"GL_MAX_DETACHED_TEXTURES_NV", 0x95AC}, |
| {"GL_MAX_DRAW_BUFFERS", 0x8824}, |
| {"GL_MAX_DRAW_BUFFERS_ARB", 0x8824}, |
| {"GL_MAX_DRAW_BUFFERS_ATI", 0x8824}, |
| {"GL_MAX_DRAW_BUFFERS_EXT", 0x8824}, |
| {"GL_MAX_DRAW_BUFFERS_NV", 0x8824}, |
| {"GL_MAX_DRAW_MESH_TASKS_COUNT_NV", 0x953D}, |
| {"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", 0x88FC}, |
| {"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT", 0x88FC}, |
| {"GL_MAX_ELEMENTS_INDICES", 0x80E9}, |
| {"GL_MAX_ELEMENTS_INDICES_EXT", 0x80E9}, |
| {"GL_MAX_ELEMENTS_VERTICES", 0x80E8}, |
| {"GL_MAX_ELEMENTS_VERTICES_EXT", 0x80E8}, |
| {"GL_MAX_ELEMENT_INDEX", 0x8D6B}, |
| {"GL_MAX_EVAL_ORDER", 0x0D30}, |
| {"GL_MAX_EXT", 0x8008}, |
| {"GL_MAX_FOG_FUNC_POINTS_SGIS", 0x812C}, |
| {"GL_MAX_FRAGMENT_ATOMIC_COUNTERS", 0x92D6}, |
| {"GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", 0x92D0}, |
| {"GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", 0x8DE3}, |
| {"GL_MAX_FRAGMENT_IMAGE_UNIFORMS", 0x90CE}, |
| {"GL_MAX_FRAGMENT_INPUT_COMPONENTS", 0x9125}, |
| {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET", 0x8E5C}, |
| {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV", 0x8E5C}, |
| {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES", 0x8E5C}, |
| {"GL_MAX_FRAGMENT_LIGHTS_SGIX", 0x8404}, |
| {"GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", 0x8868}, |
| {"GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", 0x90DA}, |
| {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT", 0x96DC}, |
| {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT", 0x96DB}, |
| {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT", 0x96DA}, |
| {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT", 0x96D8}, |
| {"GL_MAX_FRAGMENT_UNIFORM_BLOCKS", 0x8A2D}, |
| {"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", 0x8B49}, |
| {"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", 0x8B49}, |
| {"GL_MAX_FRAGMENT_UNIFORM_VECTORS", 0x8DFD}, |
| {"GL_MAX_FRAMEBUFFER_HEIGHT", 0x9316}, |
| {"GL_MAX_FRAMEBUFFER_LAYERS", 0x9317}, |
| {"GL_MAX_FRAMEBUFFER_LAYERS_EXT", 0x9317}, |
| {"GL_MAX_FRAMEBUFFER_LAYERS_OES", 0x9317}, |
| {"GL_MAX_FRAMEBUFFER_SAMPLES", 0x9318}, |
| {"GL_MAX_FRAMEBUFFER_WIDTH", 0x9315}, |
| {"GL_MAX_FRAMEZOOM_FACTOR_SGIX", 0x818D}, |
| {"GL_MAX_GENERAL_COMBINERS_NV", 0x854D}, |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS", 0x92D5}, |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT", 0x92D5}, |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES", 0x92D5}, |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", 0x92CF}, |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT", 0x92CF}, |
| {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES", 0x92CF}, |
| {"GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", 0x8DE4}, |
| {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS", 0x90CD}, |
| {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT", 0x90CD}, |
| {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES", 0x90CD}, |
| {"GL_MAX_GEOMETRY_INPUT_COMPONENTS", 0x9123}, |
| {"GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT", 0x9123}, |
| {"GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES", 0x9123}, |
| {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS", 0x9124}, |
| {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT", 0x9124}, |
| {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES", 0x9124}, |
| {"GL_MAX_GEOMETRY_OUTPUT_VERTICES", 0x8DE0}, |
| {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", 0x8DE0}, |
| {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT", 0x8DE0}, |
| {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES", 0x8DE0}, |
| {"GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV", 0x8E5A}, |
| {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS", 0x8E5A}, |
| {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT", 0x8E5A}, |
| {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES", 0x8E5A}, |
| {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", 0x90D7}, |
| {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT", 0x90D7}, |
| {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES", 0x90D7}, |
| {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", 0x8C29}, |
| {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", 0x8C29}, |
| {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT", 0x8C29}, |
| {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES", 0x8C29}, |
| {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", 0x8DE1}, |
| {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", 0x8DE1}, |
| {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT", 0x8DE1}, |
| {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES", 0x8DE1}, |
| {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS", 0x8A2C}, |
| {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT", 0x8A2C}, |
| {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES", 0x8A2C}, |
| {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS", 0x8DDF}, |
| {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", 0x8DDF}, |
| {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT", 0x8DDF}, |
| {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES", 0x8DDF}, |
| {"GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", 0x8DDD}, |
| {"GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT", 0x8DDD}, |
| {"GL_MAX_HEIGHT", 0x827F}, |
| {"GL_MAX_IMAGE_SAMPLES", 0x906D}, |
| {"GL_MAX_IMAGE_SAMPLES_EXT", 0x906D}, |
| {"GL_MAX_IMAGE_UNITS", 0x8F38}, |
| {"GL_MAX_IMAGE_UNITS_EXT", 0x8F38}, |
| {"GL_MAX_INTEGER_SAMPLES", 0x9110}, |
| {"GL_MAX_INTEGER_SAMPLES_ANGLE", 0x9110}, |
| {"GL_MAX_LABEL_LENGTH", 0x82E8}, |
| {"GL_MAX_LABEL_LENGTH_KHR", 0x82E8}, |
| {"GL_MAX_LAYERS", 0x8281}, |
| {"GL_MAX_LGPU_GPUS_NVX", 0x92BA}, |
| {"GL_MAX_LIGHTS", 0x0D31}, |
| {"GL_MAX_LIST_NESTING", 0x0B31}, |
| {"GL_MAX_MAP_TESSELLATION_NV", 0x86D6}, |
| {"GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", 0x8841}, |
| {"GL_MAX_MESH_ATOMIC_COUNTERS_NV", 0x8E65}, |
| {"GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV", 0x8E64}, |
| {"GL_MAX_MESH_IMAGE_UNIFORMS_NV", 0x8E62}, |
| {"GL_MAX_MESH_OUTPUT_PRIMITIVES_NV", 0x9539}, |
| {"GL_MAX_MESH_OUTPUT_VERTICES_NV", 0x9538}, |
| {"GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV", 0x8E66}, |
| {"GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV", 0x8E61}, |
| {"GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV", 0x9536}, |
| {"GL_MAX_MESH_UNIFORM_BLOCKS_NV", 0x8E60}, |
| {"GL_MAX_MESH_UNIFORM_COMPONENTS_NV", 0x8E63}, |
| {"GL_MAX_MESH_VIEWS_NV", 0x9557}, |
| {"GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV", 0x95A2}, |
| {"GL_MAX_MESH_WORK_GROUP_SIZE_NV", 0x953B}, |
| {"GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36}, |
| {"GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", 0x8E11}, |
| {"GL_MAX_MULTIVIEW_BUFFERS_EXT", 0x90F2}, |
| {"GL_MAX_NAME_LENGTH", 0x92F6}, |
| {"GL_MAX_NAME_STACK_DEPTH", 0x0D37}, |
| {"GL_MAX_NUM_ACTIVE_VARIABLES", 0x92F7}, |
| {"GL_MAX_NUM_COMPATIBLE_SUBROUTINES", 0x92F8}, |
| {"GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87CA}, |
| {"GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", 0x87CD}, |
| {"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", 0x87CE}, |
| {"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87CC}, |
| {"GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", 0x87CB}, |
| {"GL_MAX_PALETTE_MATRICES_ARB", 0x8842}, |
| {"GL_MAX_PALETTE_MATRICES_OES", 0x8842}, |
| {"GL_MAX_PATCH_VERTICES", 0x8E7D}, |
| {"GL_MAX_PATCH_VERTICES_EXT", 0x8E7D}, |
| {"GL_MAX_PATCH_VERTICES_OES", 0x8E7D}, |
| {"GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE", 0x96E0}, |
| {"GL_MAX_PIXEL_MAP_TABLE", 0x0D34}, |
| {"GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", 0x8337}, |
| {"GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", 0x87F1}, |
| {"GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", 0x88B1}, |
| {"GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", 0x880B}, |
| {"GL_MAX_PROGRAM_ATTRIBS_ARB", 0x88AD}, |
| {"GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", 0x8908}, |
| {"GL_MAX_PROGRAM_CALL_DEPTH_NV", 0x88F5}, |
| {"GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", 0x88B5}, |
| {"GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", 0x88F4}, |
| {"GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", 0x8DA5}, |
| {"GL_MAX_PROGRAM_GENERIC_RESULTS_NV", 0x8DA6}, |
| {"GL_MAX_PROGRAM_IF_DEPTH_NV", 0x88F6}, |
| {"GL_MAX_PROGRAM_INSTRUCTIONS_ARB", 0x88A1}, |
| {"GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", 0x88B4}, |
| {"GL_MAX_PROGRAM_LOOP_COUNT_NV", 0x88F8}, |
| {"GL_MAX_PROGRAM_LOOP_DEPTH_NV", 0x88F7}, |
| {"GL_MAX_PROGRAM_MATRICES_ARB", 0x862F}, |
| {"GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", 0x862E}, |
| {"GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", 0x88B3}, |
| {"GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", 0x880E}, |
| {"GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", 0x88AF}, |
| {"GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", 0x88A3}, |
| {"GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", 0x88AB}, |
| {"GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", 0x88A7}, |
| {"GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", 0x8810}, |
| {"GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", 0x880F}, |
| {"GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", 0x8C27}, |
| {"GL_MAX_PROGRAM_PARAMETERS_ARB", 0x88A9}, |
| {"GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", 0x8DA0}, |
| {"GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", 0x8DA1}, |
| {"GL_MAX_PROGRAM_PATCH_ATTRIBS_NV", 0x86D8}, |
| {"GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", 0x8909}, |
| {"GL_MAX_PROGRAM_SUBROUTINE_NUM_NV", 0x8F45}, |
| {"GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV", 0x8F44}, |
| {"GL_MAX_PROGRAM_TEMPORARIES_ARB", 0x88A5}, |
| {"GL_MAX_PROGRAM_TEXEL_OFFSET", 0x8905}, |
| {"GL_MAX_PROGRAM_TEXEL_OFFSET_EXT", 0x8905}, |
| {"GL_MAX_PROGRAM_TEXEL_OFFSET_NV", 0x8905}, |
| {"GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", 0x8F9F}, |
| {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET", 0x8E5F}, |
| {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB", 0x8E5F}, |
| {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV", 0x8E5F}, |
| {"GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", 0x880D}, |
| {"GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", 0x880C}, |
| {"GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", 0x8C28}, |
| {"GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38}, |
| {"GL_MAX_RASTER_SAMPLES_EXT", 0x9329}, |
| {"GL_MAX_RATIONAL_EVAL_ORDER_NV", 0x86D7}, |
| {"GL_MAX_RECTANGLE_TEXTURE_SIZE", 0x84F8}, |
| {"GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB", 0x84F8}, |
| {"GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", 0x84F8}, |
| {"GL_MAX_RENDERBUFFER_SIZE", 0x84E8}, |
| {"GL_MAX_RENDERBUFFER_SIZE_EXT", 0x84E8}, |
| {"GL_MAX_RENDERBUFFER_SIZE_OES", 0x84E8}, |
| {"GL_MAX_SAMPLES", 0x8D57}, |
| {"GL_MAX_SAMPLES_ANGLE", 0x8D57}, |
| {"GL_MAX_SAMPLES_APPLE", 0x8D57}, |
| {"GL_MAX_SAMPLES_EXT", 0x8D57}, |
| {"GL_MAX_SAMPLES_IMG", 0x9135}, |
| {"GL_MAX_SAMPLES_NV", 0x8D57}, |
| {"GL_MAX_SAMPLE_MASK_WORDS", 0x8E59}, |
| {"GL_MAX_SAMPLE_MASK_WORDS_ANGLE", 0x8E59}, |
| {"GL_MAX_SAMPLE_MASK_WORDS_NV", 0x8E59}, |
| {"GL_MAX_SERVER_WAIT_TIMEOUT", 0x9111}, |
| {"GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", 0x9111}, |
| {"GL_MAX_SHADER_BUFFER_ADDRESS_NV", 0x8F35}, |
| {"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT", 0x9650}, |
| {"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT", 0x9651}, |
| {"GL_MAX_SHADER_COMPILER_THREADS_ARB", 0x91B0}, |
| {"GL_MAX_SHADER_COMPILER_THREADS_KHR", 0x91B0}, |
| {"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT", 0x8F63}, |
| {"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT", 0x8F67}, |
| {"GL_MAX_SHADER_STORAGE_BLOCK_SIZE", 0x90DE}, |
| {"GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS", 0x90DD}, |
| {"GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM", 0x8FA1}, |
| {"GL_MAX_SHININESS_NV", 0x8504}, |
| {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD", 0x9199}, |
| {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB", 0x9199}, |
| {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT", 0x9199}, |
| {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS", 0x919A}, |
| {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB", 0x919A}, |
| {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT", 0x919A}, |
| {"GL_MAX_SPARSE_TEXTURE_SIZE_AMD", 0x9198}, |
| {"GL_MAX_SPARSE_TEXTURE_SIZE_ARB", 0x9198}, |
| {"GL_MAX_SPARSE_TEXTURE_SIZE_EXT", 0x9198}, |
| {"GL_MAX_SPOT_EXPONENT_NV", 0x8505}, |
| {"GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV", 0x9349}, |
| {"GL_MAX_SUBROUTINES", 0x8DE7}, |
| {"GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS", 0x8DE8}, |
| {"GL_MAX_TASK_ATOMIC_COUNTERS_NV", 0x8E6D}, |
| {"GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV", 0x8E6C}, |
| {"GL_MAX_TASK_IMAGE_UNIFORMS_NV", 0x8E6A}, |
| {"GL_MAX_TASK_OUTPUT_COUNT_NV", 0x953A}, |
| {"GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV", 0x8E6E}, |
| {"GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV", 0x8E69}, |
| {"GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV", 0x9537}, |
| {"GL_MAX_TASK_UNIFORM_BLOCKS_NV", 0x8E68}, |
| {"GL_MAX_TASK_UNIFORM_COMPONENTS_NV", 0x8E6B}, |
| {"GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV", 0x95A3}, |
| {"GL_MAX_TASK_WORK_GROUP_SIZE_NV", 0x953C}, |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS", 0x92D3}, |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT", 0x92D3}, |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES", 0x92D3}, |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", 0x92CD}, |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT", 0x92CD}, |
| {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES", 0x92CD}, |
| {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS", 0x90CB}, |
| {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT", 0x90CB}, |
| {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES", 0x90CB}, |
| {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS", 0x886C}, |
| {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT", 0x886C}, |
| {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES", 0x886C}, |
| {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS", 0x8E83}, |
| {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT", 0x8E83}, |
| {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES", 0x8E83}, |
| {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", 0x90D8}, |
| {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT", 0x90D8}, |
| {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES", 0x90D8}, |
| {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", 0x8E81}, |
| {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT", 0x8E81}, |
| {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES", 0x8E81}, |
| {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", 0x8E85}, |
| {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT", 0x8E85}, |
| {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES", 0x8E85}, |
| {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS", 0x8E89}, |
| {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT", 0x8E89}, |
| {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES", 0x8E89}, |
| {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS", 0x8E7F}, |
| {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", 0x8E7F}, |
| {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES", 0x8E7F}, |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS", 0x92D4}, |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT", 0x92D4}, |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES", 0x92D4}, |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", 0x92CE}, |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT", 0x92CE}, |
| {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES", 0x92CE}, |
| {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS", 0x90CC}, |
| {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT", 0x90CC}, |
| {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES", 0x90CC}, |
| {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS", 0x886D}, |
| {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT", 0x886D}, |
| {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES", 0x886D}, |
| {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", 0x8E86}, |
| {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT", 0x8E86}, |
| {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES", 0x8E86}, |
| {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", 0x90D9}, |
| {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT", 0x90D9}, |
| {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES", 0x90D9}, |
| {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", 0x8E82}, |
| {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT", 0x8E82}, |
| {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES", 0x8E82}, |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS", 0x8E8A}, |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT", 0x8E8A}, |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES", 0x8E8A}, |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", 0x8E80}, |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", 0x8E80}, |
| {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES", 0x8E80}, |
| {"GL_MAX_TESS_GEN_LEVEL", 0x8E7E}, |
| {"GL_MAX_TESS_GEN_LEVEL_EXT", 0x8E7E}, |
| {"GL_MAX_TESS_GEN_LEVEL_OES", 0x8E7E}, |
| {"GL_MAX_TESS_PATCH_COMPONENTS", 0x8E84}, |
| {"GL_MAX_TESS_PATCH_COMPONENTS_EXT", 0x8E84}, |
| {"GL_MAX_TESS_PATCH_COMPONENTS_OES", 0x8E84}, |
| {"GL_MAX_TEXTURE_BUFFER_SIZE", 0x8C2B}, |
| {"GL_MAX_TEXTURE_BUFFER_SIZE_ARB", 0x8C2B}, |
| {"GL_MAX_TEXTURE_BUFFER_SIZE_EXT", 0x8C2B}, |
| {"GL_MAX_TEXTURE_BUFFER_SIZE_OES", 0x8C2B}, |
| {"GL_MAX_TEXTURE_COORDS", 0x8871}, |
| {"GL_MAX_TEXTURE_COORDS_ARB", 0x8871}, |
| {"GL_MAX_TEXTURE_COORDS_NV", 0x8871}, |
| {"GL_MAX_TEXTURE_IMAGE_UNITS", 0x8872}, |
| {"GL_MAX_TEXTURE_IMAGE_UNITS_ARB", 0x8872}, |
| {"GL_MAX_TEXTURE_IMAGE_UNITS_NV", 0x8872}, |
| {"GL_MAX_TEXTURE_LOD_BIAS", 0x84FD}, |
| {"GL_MAX_TEXTURE_LOD_BIAS_EXT", 0x84FD}, |
| {"GL_MAX_TEXTURE_MAX_ANISOTROPY", 0x84FF}, |
| {"GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", 0x84FF}, |
| {"GL_MAX_TEXTURE_SIZE", 0x0D33}, |
| {"GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39}, |
| {"GL_MAX_TEXTURE_UNITS", 0x84E2}, |
| {"GL_MAX_TEXTURE_UNITS_ARB", 0x84E2}, |
| {"GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV", 0x95B6}, |
| {"GL_MAX_TRACK_MATRICES_NV", 0x862F}, |
| {"GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", 0x862E}, |
| {"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", 0x8E70}, |
| {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", 0x8C8A}, |
| {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT", 0x8C8A}, |
| {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV", 0x8C8A}, |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", 0x8C8B}, |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT", 0x8C8B}, |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV", 0x8C8B}, |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", 0x8C80}, |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT", 0x8C80}, |
| {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV", 0x8C80}, |
| {"GL_MAX_UNIFORM_BLOCK_SIZE", 0x8A30}, |
| {"GL_MAX_UNIFORM_BUFFER_BINDINGS", 0x8A2F}, |
| {"GL_MAX_UNIFORM_LOCATIONS", 0x826E}, |
| {"GL_MAX_VARYING_COMPONENTS", 0x8B4B}, |
| {"GL_MAX_VARYING_COMPONENTS_EXT", 0x8B4B}, |
| {"GL_MAX_VARYING_FLOATS", 0x8B4B}, |
| {"GL_MAX_VARYING_FLOATS_ARB", 0x8B4B}, |
| {"GL_MAX_VARYING_VECTORS", 0x8DFC}, |
| {"GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", 0x8520}, |
| {"GL_MAX_VERTEX_ATOMIC_COUNTERS", 0x92D2}, |
| {"GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", 0x92CC}, |
| {"GL_MAX_VERTEX_ATTRIBS", 0x8869}, |
| {"GL_MAX_VERTEX_ATTRIBS_ARB", 0x8869}, |
| {"GL_MAX_VERTEX_ATTRIB_BINDINGS", 0x82DA}, |
| {"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", 0x82D9}, |
| {"GL_MAX_VERTEX_ATTRIB_STRIDE", 0x82E5}, |
| {"GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", 0x8DE2}, |
| {"GL_MAX_VERTEX_HINT_PGI", 0x1A22D}, |
| {"GL_MAX_VERTEX_IMAGE_UNIFORMS", 0x90CA}, |
| {"GL_MAX_VERTEX_OUTPUT_COMPONENTS", 0x9122}, |
| {"GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87C5}, |
| {"GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", 0x87C7}, |
| {"GL_MAX_VERTEX_SHADER_LOCALS_EXT", 0x87C9}, |
| {"GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87C8}, |
| {"GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS", 0x90D6}, |
| {"GL_MAX_VERTEX_SHADER_VARIANTS_EXT", 0x87C6}, |
| {"GL_MAX_VERTEX_STREAMS", 0x8E71}, |
| {"GL_MAX_VERTEX_STREAMS_ATI", 0x876B}, |
| {"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", 0x8B4C}, |
| {"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", 0x8B4C}, |
| {"GL_MAX_VERTEX_UNIFORM_BLOCKS", 0x8A2B}, |
| {"GL_MAX_VERTEX_UNIFORM_COMPONENTS", 0x8B4A}, |
| {"GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", 0x8B4A}, |
| {"GL_MAX_VERTEX_UNIFORM_VECTORS", 0x8DFB}, |
| {"GL_MAX_VERTEX_UNITS_ARB", 0x86A4}, |
| {"GL_MAX_VERTEX_UNITS_OES", 0x86A4}, |
| {"GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", 0x8DDE}, |
| {"GL_MAX_VERTEX_VARYING_COMPONENTS_EXT", 0x8DDE}, |
| {"GL_MAX_VIEWPORTS", 0x825B}, |
| {"GL_MAX_VIEWPORTS_NV", 0x825B}, |
| {"GL_MAX_VIEWPORTS_OES", 0x825B}, |
| {"GL_MAX_VIEWPORT_DIMS", 0x0D3A}, |
| {"GL_MAX_VIEWS_OVR", 0x9631}, |
| {"GL_MAX_WIDTH", 0x827E}, |
| {"GL_MAX_WINDOW_RECTANGLES_EXT", 0x8F14}, |
| {"GL_MEDIUM_FLOAT", 0x8DF1}, |
| {"GL_MEDIUM_INT", 0x8DF4}, |
| {"GL_MEMORY_ATTACHABLE_ALIGNMENT_NV", 0x95A6}, |
| {"GL_MEMORY_ATTACHABLE_NV", 0x95A8}, |
| {"GL_MEMORY_ATTACHABLE_SIZE_NV", 0x95A7}, |
| {"GL_MEMORY_SIZE_ANGLE", 0x93AD}, |
| {"GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV", 0x9543}, |
| {"GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV", 0x92DF}, |
| {"GL_MESH_OUTPUT_TYPE_NV", 0x957B}, |
| {"GL_MESH_PRIMITIVES_OUT_NV", 0x957A}, |
| {"GL_MESH_SHADER_BIT_NV", 0x0040}, |
| {"GL_MESH_SHADER_NV", 0x9559}, |
| {"GL_MESH_SUBROUTINE_NV", 0x957C}, |
| {"GL_MESH_SUBROUTINE_UNIFORM_NV", 0x957E}, |
| {"GL_MESH_VERTICES_OUT_NV", 0x9579}, |
| {"GL_MESH_WORK_GROUP_SIZE_NV", 0x953E}, |
| {"GL_MIN", 0x8007}, |
| {"GL_MINMAX", 0x802E}, |
| {"GL_MINMAX_EXT", 0x802E}, |
| {"GL_MINMAX_FORMAT", 0x802F}, |
| {"GL_MINMAX_FORMAT_EXT", 0x802F}, |
| {"GL_MINMAX_SINK", 0x8030}, |
| {"GL_MINMAX_SINK_EXT", 0x8030}, |
| {"GL_MINOR_VERSION", 0x821C}, |
| {"GL_MINUS_CLAMPED_NV", 0x92B3}, |
| {"GL_MINUS_NV", 0x929F}, |
| {"GL_MIN_EXT", 0x8007}, |
| {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET", 0x8E5B}, |
| {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV", 0x8E5B}, |
| {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES", 0x8E5B}, |
| {"GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT", 0x96D9}, |
| {"GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT", 0x96D7}, |
| {"GL_MIN_LOD_WARNING_AMD", 0x919C}, |
| {"GL_MIN_MAP_BUFFER_ALIGNMENT", 0x90BC}, |
| {"GL_MIN_PROGRAM_TEXEL_OFFSET", 0x8904}, |
| {"GL_MIN_PROGRAM_TEXEL_OFFSET_EXT", 0x8904}, |
| {"GL_MIN_PROGRAM_TEXEL_OFFSET_NV", 0x8904}, |
| {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET", 0x8E5E}, |
| {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB", 0x8E5E}, |
| {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV", 0x8E5E}, |
| {"GL_MIN_SAMPLE_SHADING_VALUE", 0x8C37}, |
| {"GL_MIN_SAMPLE_SHADING_VALUE_ARB", 0x8C37}, |
| {"GL_MIN_SAMPLE_SHADING_VALUE_OES", 0x8C37}, |
| {"GL_MIN_SPARSE_LEVEL_AMD", 0x919B}, |
| {"GL_MIPMAP", 0x8293}, |
| {"GL_MIRRORED_REPEAT", 0x8370}, |
| {"GL_MIRRORED_REPEAT_ARB", 0x8370}, |
| {"GL_MIRRORED_REPEAT_IBM", 0x8370}, |
| {"GL_MIRRORED_REPEAT_OES", 0x8370}, |
| {"GL_MIRROR_CLAMP_ATI", 0x8742}, |
| {"GL_MIRROR_CLAMP_EXT", 0x8742}, |
| {"GL_MIRROR_CLAMP_TO_BORDER_EXT", 0x8912}, |
| {"GL_MIRROR_CLAMP_TO_EDGE", 0x8743}, |
| {"GL_MIRROR_CLAMP_TO_EDGE_ATI", 0x8743}, |
| {"GL_MIRROR_CLAMP_TO_EDGE_EXT", 0x8743}, |
| {"GL_MITER_REVERT_NV", 0x90A7}, |
| {"GL_MITER_TRUNCATE_NV", 0x90A8}, |
| {"GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV", 0x932F}, |
| {"GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV", 0x9330}, |
| {"GL_MODELVIEW", 0x1700}, |
| {"GL_MODELVIEW0_ARB", 0x1700}, |
| {"GL_MODELVIEW0_EXT", 0x1700}, |
| {"GL_MODELVIEW0_MATRIX_EXT", 0x0BA6}, |
| {"GL_MODELVIEW0_STACK_DEPTH_EXT", 0x0BA3}, |
| {"GL_MODELVIEW10_ARB", 0x872A}, |
| {"GL_MODELVIEW11_ARB", 0x872B}, |
| {"GL_MODELVIEW12_ARB", 0x872C}, |
| {"GL_MODELVIEW13_ARB", 0x872D}, |
| {"GL_MODELVIEW14_ARB", 0x872E}, |
| {"GL_MODELVIEW15_ARB", 0x872F}, |
| {"GL_MODELVIEW16_ARB", 0x8730}, |
| {"GL_MODELVIEW17_ARB", 0x8731}, |
| {"GL_MODELVIEW18_ARB", 0x8732}, |
| {"GL_MODELVIEW19_ARB", 0x8733}, |
| {"GL_MODELVIEW1_ARB", 0x850A}, |
| {"GL_MODELVIEW1_EXT", 0x850A}, |
| {"GL_MODELVIEW1_MATRIX_EXT", 0x8506}, |
| {"GL_MODELVIEW1_STACK_DEPTH_EXT", 0x8502}, |
| {"GL_MODELVIEW20_ARB", 0x8734}, |
| {"GL_MODELVIEW21_ARB", 0x8735}, |
| {"GL_MODELVIEW22_ARB", 0x8736}, |
| {"GL_MODELVIEW23_ARB", 0x8737}, |
| {"GL_MODELVIEW24_ARB", 0x8738}, |
| {"GL_MODELVIEW25_ARB", 0x8739}, |
| {"GL_MODELVIEW26_ARB", 0x873A}, |
| {"GL_MODELVIEW27_ARB", 0x873B}, |
| {"GL_MODELVIEW28_ARB", 0x873C}, |
| {"GL_MODELVIEW29_ARB", 0x873D}, |
| {"GL_MODELVIEW2_ARB", 0x8722}, |
| {"GL_MODELVIEW30_ARB", 0x873E}, |
| {"GL_MODELVIEW31_ARB", 0x873F}, |
| {"GL_MODELVIEW3_ARB", 0x8723}, |
| {"GL_MODELVIEW4_ARB", 0x8724}, |
| {"GL_MODELVIEW5_ARB", 0x8725}, |
| {"GL_MODELVIEW6_ARB", 0x8726}, |
| {"GL_MODELVIEW7_ARB", 0x8727}, |
| {"GL_MODELVIEW8_ARB", 0x8728}, |
| {"GL_MODELVIEW9_ARB", 0x8729}, |
| {"GL_MODELVIEW_MATRIX", 0x0BA6}, |
| {"GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", 0x898D}, |
| {"GL_MODELVIEW_PROJECTION_NV", 0x8629}, |
| {"GL_MODELVIEW_STACK_DEPTH", 0x0BA3}, |
| {"GL_MODULATE", 0x2100}, |
| {"GL_MODULATE_ADD_ATI", 0x8744}, |
| {"GL_MODULATE_COLOR_IMG", 0x8C04}, |
| {"GL_MODULATE_SIGNED_ADD_ATI", 0x8745}, |
| {"GL_MODULATE_SUBTRACT_ATI", 0x8746}, |
| {"GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM", 0x8C90}, |
| {"GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM", 0x8C91}, |
| {"GL_MOVE_TO_CONTINUES_NV", 0x90B6}, |
| {"GL_MOVE_TO_NV", 0x0002}, |
| {"GL_MOVE_TO_RESETS_NV", 0x90B5}, |
| {"GL_MOV_ATI", 0x8961}, |
| {"GL_MULT", 0x0103}, |
| {"GL_MULTICAST_GPUS_NV", 0x92BA}, |
| {"GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV", 0x9549}, |
| {"GL_MULTIPLY", 0x9294}, |
| {"GL_MULTIPLY_KHR", 0x9294}, |
| {"GL_MULTIPLY_NV", 0x9294}, |
| {"GL_MULTISAMPLE", 0x809D}, |
| {"GL_MULTISAMPLES_NV", 0x9371}, |
| {"GL_MULTISAMPLE_3DFX", 0x86B2}, |
| {"GL_MULTISAMPLE_ARB", 0x809D}, |
| {"GL_MULTISAMPLE_BIT", 0x20000000}, |
| {"GL_MULTISAMPLE_BIT_3DFX", 0x20000000}, |
| {"GL_MULTISAMPLE_BIT_ARB", 0x20000000}, |
| {"GL_MULTISAMPLE_BIT_EXT", 0x20000000}, |
| {"GL_MULTISAMPLE_BUFFER_BIT0_QCOM", 0x1000000}, |
| {"GL_MULTISAMPLE_BUFFER_BIT1_QCOM", 0x2000000}, |
| {"GL_MULTISAMPLE_BUFFER_BIT2_QCOM", 0x4000000}, |
| {"GL_MULTISAMPLE_BUFFER_BIT3_QCOM", 0x8000000}, |
| {"GL_MULTISAMPLE_BUFFER_BIT4_QCOM", 0x10000000}, |
| {"GL_MULTISAMPLE_BUFFER_BIT5_QCOM", 0x20000000}, |
| {"GL_MULTISAMPLE_BUFFER_BIT6_QCOM", 0x40000000}, |
| {"GL_MULTISAMPLE_BUFFER_BIT7_QCOM", 0x80000000}, |
| {"GL_MULTISAMPLE_COVERAGE_MODES_NV", 0x8E12}, |
| {"GL_MULTISAMPLE_EXT", 0x809D}, |
| {"GL_MULTISAMPLE_FILTER_HINT_NV", 0x8534}, |
| {"GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY", 0x9382}, |
| {"GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB", 0x9382}, |
| {"GL_MULTISAMPLE_LINE_WIDTH_RANGE", 0x9381}, |
| {"GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB", 0x9381}, |
| {"GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT", 0x932B}, |
| {"GL_MULTISAMPLE_SGIS", 0x809D}, |
| {"GL_MULTIVIEW_EXT", 0x90F1}, |
| {"GL_MUL_ATI", 0x8964}, |
| {"GL_MVP_MATRIX_EXT", 0x87E3}, |
| {"GL_N3F_V3F", 0x2A25}, |
| {"GL_NAMED_STRING_LENGTH_ARB", 0x8DE9}, |
| {"GL_NAMED_STRING_TYPE_ARB", 0x8DEA}, |
| {"GL_NAME_LENGTH", 0x92F9}, |
| {"GL_NAME_STACK_DEPTH", 0x0D70}, |
| {"GL_NAND", 0x150E}, |
| {"GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", 0x1A203}, |
| {"GL_NATIVE_GRAPHICS_END_HINT_PGI", 0x1A204}, |
| {"GL_NATIVE_GRAPHICS_HANDLE_PGI", 0x1A202}, |
| {"GL_NEAREST", 0x2600}, |
| {"GL_NEAREST_CLIPMAP_LINEAR_SGIX", 0x844E}, |
| {"GL_NEAREST_CLIPMAP_NEAREST_SGIX", 0x844D}, |
| {"GL_NEAREST_MIPMAP_LINEAR", 0x2702}, |
| {"GL_NEAREST_MIPMAP_NEAREST", 0x2700}, |
| {"GL_NEGATE_BIT_ATI", 0x0004}, |
| {"GL_NEGATIVE_ONE_EXT", 0x87DF}, |
| {"GL_NEGATIVE_ONE_TO_ONE", 0x935E}, |
| {"GL_NEGATIVE_ONE_TO_ONE_EXT", 0x935E}, |
| {"GL_NEGATIVE_W_EXT", 0x87DC}, |
| {"GL_NEGATIVE_X_EXT", 0x87D9}, |
| {"GL_NEGATIVE_Y_EXT", 0x87DA}, |
| {"GL_NEGATIVE_Z_EXT", 0x87DB}, |
| {"GL_NEVER", 0x0200}, |
| {"GL_NEXT_BUFFER_NV", -2}, |
| {"GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV", 0x9025}, |
| {"GL_NICEST", 0x1102}, |
| {"GL_NONE", 0x0000}, |
| {"GL_NONE_OES", 0x0000}, |
| {"GL_NOOP", 0x1505}, |
| {"GL_NOP_COMMAND_NV", 0x0001}, |
| {"GL_NOR", 0x1508}, |
| {"GL_NORMALIZE", 0x0BA1}, |
| {"GL_NORMALIZED_RANGE_EXT", 0x87E0}, |
| {"GL_NORMAL_ARRAY", 0x8075}, |
| {"GL_NORMAL_ARRAY_ADDRESS_NV", 0x8F22}, |
| {"GL_NORMAL_ARRAY_BUFFER_BINDING", 0x8897}, |
| {"GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", 0x8897}, |
| {"GL_NORMAL_ARRAY_COUNT_EXT", 0x8080}, |
| {"GL_NORMAL_ARRAY_EXT", 0x8075}, |
| {"GL_NORMAL_ARRAY_LENGTH_NV", 0x8F2C}, |
| {"GL_NORMAL_ARRAY_LIST_IBM", 0x103071}, |
| {"GL_NORMAL_ARRAY_LIST_STRIDE_IBM", 0x103081}, |
| {"GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", 0x83F6}, |
| {"GL_NORMAL_ARRAY_POINTER", 0x808F}, |
| {"GL_NORMAL_ARRAY_POINTER_EXT", 0x808F}, |
| {"GL_NORMAL_ARRAY_STRIDE", 0x807F}, |
| {"GL_NORMAL_ARRAY_STRIDE_EXT", 0x807F}, |
| {"GL_NORMAL_ARRAY_TYPE", 0x807E}, |
| {"GL_NORMAL_ARRAY_TYPE_EXT", 0x807E}, |
| {"GL_NORMAL_BIT_PGI", 0x8000000}, |
| {"GL_NORMAL_MAP", 0x8511}, |
| {"GL_NORMAL_MAP_ARB", 0x8511}, |
| {"GL_NORMAL_MAP_EXT", 0x8511}, |
| {"GL_NORMAL_MAP_NV", 0x8511}, |
| {"GL_NORMAL_MAP_OES", 0x8511}, |
| {"GL_NOTEQUAL", 0x0205}, |
| {"GL_NO_ERROR", 0x0000}, |
| {"GL_NO_RESET_NOTIFICATION", 0x8261}, |
| {"GL_NO_RESET_NOTIFICATION_ARB", 0x8261}, |
| {"GL_NO_RESET_NOTIFICATION_EXT", 0x8261}, |
| {"GL_NO_RESET_NOTIFICATION_KHR", 0x8261}, |
| {"GL_NUM_ACTIVE_VARIABLES", 0x9304}, |
| {"GL_NUM_COMPATIBLE_SUBROUTINES", 0x8E4A}, |
| {"GL_NUM_COMPRESSED_TEXTURE_FORMATS", 0x86A2}, |
| {"GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A2}, |
| {"GL_NUM_DEVICE_UUIDS_EXT", 0x9596}, |
| {"GL_NUM_DOWNSAMPLE_SCALES_IMG", 0x913D}, |
| {"GL_NUM_EXTENSIONS", 0x821D}, |
| {"GL_NUM_FILL_STREAMS_NV", 0x8E29}, |
| {"GL_NUM_FRAGMENT_CONSTANTS_ATI", 0x896F}, |
| {"GL_NUM_FRAGMENT_REGISTERS_ATI", 0x896E}, |
| {"GL_NUM_GENERAL_COMBINERS_NV", 0x854E}, |
| {"GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", 0x8973}, |
| {"GL_NUM_INSTRUCTIONS_PER_PASS_ATI", 0x8971}, |
| {"GL_NUM_INSTRUCTIONS_TOTAL_ATI", 0x8972}, |
| {"GL_NUM_LOOPBACK_COMPONENTS_ATI", 0x8974}, |
| {"GL_NUM_PASSES_ATI", 0x8970}, |
| {"GL_NUM_PROGRAM_BINARY_FORMATS", 0x87FE}, |
| {"GL_NUM_PROGRAM_BINARY_FORMATS_OES", 0x87FE}, |
| {"GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE", 0x93A9}, |
| {"GL_NUM_SAMPLE_COUNTS", 0x9380}, |
| {"GL_NUM_SHADER_BINARY_FORMATS", 0x8DF9}, |
| {"GL_NUM_SHADING_LANGUAGE_VERSIONS", 0x82E9}, |
| {"GL_NUM_SPARSE_LEVELS_ARB", 0x91AA}, |
| {"GL_NUM_SPARSE_LEVELS_EXT", 0x91AA}, |
| {"GL_NUM_SPIR_V_EXTENSIONS", 0x9554}, |
| {"GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD", 0x91B6}, |
| {"GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT", 0x8F6E}, |
| {"GL_NUM_TILING_TYPES_EXT", 0x9582}, |
| {"GL_NUM_VIDEO_CAPTURE_STREAMS_NV", 0x9024}, |
| {"GL_NUM_VIRTUAL_PAGE_SIZES_ARB", 0x91A8}, |
| {"GL_NUM_VIRTUAL_PAGE_SIZES_EXT", 0x91A8}, |
| {"GL_NUM_WINDOW_RECTANGLES_EXT", 0x8F15}, |
| {"GL_OBJECT_ACTIVE_ATTRIBUTES_ARB", 0x8B89}, |
| {"GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB", 0x8B8A}, |
| {"GL_OBJECT_ACTIVE_UNIFORMS_ARB", 0x8B86}, |
| {"GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB", 0x8B87}, |
| {"GL_OBJECT_ATTACHED_OBJECTS_ARB", 0x8B85}, |
| {"GL_OBJECT_BUFFER_SIZE_ATI", 0x8764}, |
| {"GL_OBJECT_BUFFER_USAGE_ATI", 0x8765}, |
| {"GL_OBJECT_COMPILE_STATUS_ARB", 0x8B81}, |
| {"GL_OBJECT_DELETE_STATUS_ARB", 0x8B80}, |
| {"GL_OBJECT_DISTANCE_TO_LINE_SGIS", 0x81F3}, |
| {"GL_OBJECT_DISTANCE_TO_POINT_SGIS", 0x81F1}, |
| {"GL_OBJECT_INFO_LOG_LENGTH_ARB", 0x8B84}, |
| {"GL_OBJECT_LINEAR", 0x2401}, |
| {"GL_OBJECT_LINEAR_NV", 0x2401}, |
| {"GL_OBJECT_LINE_SGIS", 0x81F7}, |
| {"GL_OBJECT_LINK_STATUS_ARB", 0x8B82}, |
| {"GL_OBJECT_PLANE", 0x2501}, |
| {"GL_OBJECT_POINT_SGIS", 0x81F5}, |
| {"GL_OBJECT_SHADER_SOURCE_LENGTH_ARB", 0x8B88}, |
| {"GL_OBJECT_SUBTYPE_ARB", 0x8B4F}, |
| {"GL_OBJECT_TYPE", 0x9112}, |
| {"GL_OBJECT_TYPE_APPLE", 0x9112}, |
| {"GL_OBJECT_TYPE_ARB", 0x8B4E}, |
| {"GL_OBJECT_VALIDATE_STATUS_ARB", 0x8B83}, |
| {"GL_OCCLUSION_QUERY_EVENT_MASK_AMD", 0x874F}, |
| {"GL_OCCLUSION_TEST_HP", 0x8165}, |
| {"GL_OCCLUSION_TEST_RESULT_HP", 0x8166}, |
| {"GL_OFFSET", 0x92FC}, |
| {"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", 0x8856}, |
| {"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", 0x8857}, |
| {"GL_OFFSET_HILO_TEXTURE_2D_NV", 0x8854}, |
| {"GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", 0x8855}, |
| {"GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV", 0x8850}, |
| {"GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", 0x8851}, |
| {"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", 0x8852}, |
| {"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", 0x8853}, |
| {"GL_OFFSET_TEXTURE_2D_BIAS_NV", 0x86E3}, |
| {"GL_OFFSET_TEXTURE_2D_MATRIX_NV", 0x86E1}, |
| {"GL_OFFSET_TEXTURE_2D_NV", 0x86E8}, |
| {"GL_OFFSET_TEXTURE_2D_SCALE_NV", 0x86E2}, |
| {"GL_OFFSET_TEXTURE_BIAS_NV", 0x86E3}, |
| {"GL_OFFSET_TEXTURE_MATRIX_NV", 0x86E1}, |
| {"GL_OFFSET_TEXTURE_RECTANGLE_NV", 0x864C}, |
| {"GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", 0x864D}, |
| {"GL_OFFSET_TEXTURE_SCALE_NV", 0x86E2}, |
| {"GL_ONE", 0x0001}, |
| {"GL_ONE_EXT", 0x87DE}, |
| {"GL_ONE_MINUS_CONSTANT_ALPHA", 0x8004}, |
| {"GL_ONE_MINUS_CONSTANT_ALPHA_EXT", 0x8004}, |
| {"GL_ONE_MINUS_CONSTANT_COLOR", 0x8002}, |
| {"GL_ONE_MINUS_CONSTANT_COLOR_EXT", 0x8002}, |
| {"GL_ONE_MINUS_DST_ALPHA", 0x0305}, |
| {"GL_ONE_MINUS_DST_COLOR", 0x0307}, |
| {"GL_ONE_MINUS_SRC1_ALPHA", 0x88FB}, |
| {"GL_ONE_MINUS_SRC1_ALPHA_EXT", 0x88FB}, |
| {"GL_ONE_MINUS_SRC1_COLOR", 0x88FA}, |
| {"GL_ONE_MINUS_SRC1_COLOR_EXT", 0x88FA}, |
| {"GL_ONE_MINUS_SRC_ALPHA", 0x0303}, |
| {"GL_ONE_MINUS_SRC_COLOR", 0x0301}, |
| {"GL_OPERAND0_ALPHA", 0x8598}, |
| {"GL_OPERAND0_ALPHA_ARB", 0x8598}, |
| {"GL_OPERAND0_ALPHA_EXT", 0x8598}, |
| {"GL_OPERAND0_RGB", 0x8590}, |
| {"GL_OPERAND0_RGB_ARB", 0x8590}, |
| {"GL_OPERAND0_RGB_EXT", 0x8590}, |
| {"GL_OPERAND1_ALPHA", 0x8599}, |
| {"GL_OPERAND1_ALPHA_ARB", 0x8599}, |
| {"GL_OPERAND1_ALPHA_EXT", 0x8599}, |
| {"GL_OPERAND1_RGB", 0x8591}, |
| {"GL_OPERAND1_RGB_ARB", 0x8591}, |
| {"GL_OPERAND1_RGB_EXT", 0x8591}, |
| {"GL_OPERAND2_ALPHA", 0x859A}, |
| {"GL_OPERAND2_ALPHA_ARB", 0x859A}, |
| {"GL_OPERAND2_ALPHA_EXT", 0x859A}, |
| {"GL_OPERAND2_RGB", 0x8592}, |
| {"GL_OPERAND2_RGB_ARB", 0x8592}, |
| {"GL_OPERAND2_RGB_EXT", 0x8592}, |
| {"GL_OPERAND3_ALPHA_NV", 0x859B}, |
| {"GL_OPERAND3_RGB_NV", 0x8593}, |
| {"GL_OPTIMAL_TILING_EXT", 0x9584}, |
| {"GL_OP_ADD_EXT", 0x8787}, |
| {"GL_OP_CLAMP_EXT", 0x878E}, |
| {"GL_OP_CROSS_PRODUCT_EXT", 0x8797}, |
| {"GL_OP_DOT3_EXT", 0x8784}, |
| {"GL_OP_DOT4_EXT", 0x8785}, |
| {"GL_OP_EXP_BASE_2_EXT", 0x8791}, |
| {"GL_OP_FLOOR_EXT", 0x878F}, |
| {"GL_OP_FRAC_EXT", 0x8789}, |
| {"GL_OP_INDEX_EXT", 0x8782}, |
| {"GL_OP_LOG_BASE_2_EXT", 0x8792}, |
| {"GL_OP_MADD_EXT", 0x8788}, |
| {"GL_OP_MAX_EXT", 0x878A}, |
| {"GL_OP_MIN_EXT", 0x878B}, |
| {"GL_OP_MOV_EXT", 0x8799}, |
| {"GL_OP_MULTIPLY_MATRIX_EXT", 0x8798}, |
| {"GL_OP_MUL_EXT", 0x8786}, |
| {"GL_OP_NEGATE_EXT", 0x8783}, |
| {"GL_OP_POWER_EXT", 0x8793}, |
| {"GL_OP_RECIP_EXT", 0x8794}, |
| {"GL_OP_RECIP_SQRT_EXT", 0x8795}, |
| {"GL_OP_ROUND_EXT", 0x8790}, |
| {"GL_OP_SET_GE_EXT", 0x878C}, |
| {"GL_OP_SET_LT_EXT", 0x878D}, |
| {"GL_OP_SUB_EXT", 0x8796}, |
| {"GL_OR", 0x1507}, |
| {"GL_ORDER", 0x0A01}, |
| {"GL_OR_INVERTED", 0x150D}, |
| {"GL_OR_REVERSE", 0x150B}, |
| {"GL_OUTPUT_COLOR0_EXT", 0x879B}, |
| {"GL_OUTPUT_COLOR1_EXT", 0x879C}, |
| {"GL_OUTPUT_FOG_EXT", 0x87BD}, |
| {"GL_OUTPUT_TEXTURE_COORD0_EXT", 0x879D}, |
| {"GL_OUTPUT_TEXTURE_COORD10_EXT", 0x87A7}, |
| {"GL_OUTPUT_TEXTURE_COORD11_EXT", 0x87A8}, |
| {"GL_OUTPUT_TEXTURE_COORD12_EXT", 0x87A9}, |
| {"GL_OUTPUT_TEXTURE_COORD13_EXT", 0x87AA}, |
| {"GL_OUTPUT_TEXTURE_COORD14_EXT", 0x87AB}, |
| {"GL_OUTPUT_TEXTURE_COORD15_EXT", 0x87AC}, |
| {"GL_OUTPUT_TEXTURE_COORD16_EXT", 0x87AD}, |
| {"GL_OUTPUT_TEXTURE_COORD17_EXT", 0x87AE}, |
| {"GL_OUTPUT_TEXTURE_COORD18_EXT", 0x87AF}, |
| {"GL_OUTPUT_TEXTURE_COORD19_EXT", 0x87B0}, |
| {"GL_OUTPUT_TEXTURE_COORD1_EXT", 0x879E}, |
| {"GL_OUTPUT_TEXTURE_COORD20_EXT", 0x87B1}, |
| {"GL_OUTPUT_TEXTURE_COORD21_EXT", 0x87B2}, |
| {"GL_OUTPUT_TEXTURE_COORD22_EXT", 0x87B3}, |
| {"GL_OUTPUT_TEXTURE_COORD23_EXT", 0x87B4}, |
| {"GL_OUTPUT_TEXTURE_COORD24_EXT", 0x87B5}, |
| {"GL_OUTPUT_TEXTURE_COORD25_EXT", 0x87B6}, |
| {"GL_OUTPUT_TEXTURE_COORD26_EXT", 0x87B7}, |
| {"GL_OUTPUT_TEXTURE_COORD27_EXT", 0x87B8}, |
| {"GL_OUTPUT_TEXTURE_COORD28_EXT", 0x87B9}, |
| {"GL_OUTPUT_TEXTURE_COORD29_EXT", 0x87BA}, |
| {"GL_OUTPUT_TEXTURE_COORD2_EXT", 0x879F}, |
| {"GL_OUTPUT_TEXTURE_COORD30_EXT", 0x87BB}, |
| {"GL_OUTPUT_TEXTURE_COORD31_EXT", 0x87BC}, |
| {"GL_OUTPUT_TEXTURE_COORD3_EXT", 0x87A0}, |
| {"GL_OUTPUT_TEXTURE_COORD4_EXT", 0x87A1}, |
| {"GL_OUTPUT_TEXTURE_COORD5_EXT", 0x87A2}, |
| {"GL_OUTPUT_TEXTURE_COORD6_EXT", 0x87A3}, |
| {"GL_OUTPUT_TEXTURE_COORD7_EXT", 0x87A4}, |
| {"GL_OUTPUT_TEXTURE_COORD8_EXT", 0x87A5}, |
| {"GL_OUTPUT_TEXTURE_COORD9_EXT", 0x87A6}, |
| {"GL_OUTPUT_VERTEX_EXT", 0x879A}, |
| {"GL_OUT_OF_MEMORY", 0x0505}, |
| {"GL_OVERLAY", 0x9296}, |
| {"GL_OVERLAY_KHR", 0x9296}, |
| {"GL_OVERLAY_NV", 0x9296}, |
| {"GL_PACK_ALIGNMENT", 0x0D05}, |
| {"GL_PACK_CMYK_HINT_EXT", 0x800E}, |
| {"GL_PACK_COMPRESSED_BLOCK_DEPTH", 0x912D}, |
| {"GL_PACK_COMPRESSED_BLOCK_HEIGHT", 0x912C}, |
| {"GL_PACK_COMPRESSED_BLOCK_SIZE", 0x912E}, |
| {"GL_PACK_COMPRESSED_BLOCK_WIDTH", 0x912B}, |
| {"GL_PACK_COMPRESSED_SIZE_SGIX", 0x831C}, |
| {"GL_PACK_IMAGE_DEPTH_SGIS", 0x8131}, |
| {"GL_PACK_IMAGE_HEIGHT", 0x806C}, |
| {"GL_PACK_IMAGE_HEIGHT_EXT", 0x806C}, |
| {"GL_PACK_INVERT_MESA", 0x8758}, |
| {"GL_PACK_LSB_FIRST", 0x0D01}, |
| {"GL_PACK_MAX_COMPRESSED_SIZE_SGIX", 0x831B}, |
| {"GL_PACK_RESAMPLE_OML", 0x8984}, |
| {"GL_PACK_RESAMPLE_SGIX", 0x842E}, |
| {"GL_PACK_REVERSE_ROW_ORDER_ANGLE", 0x93A4}, |
| {"GL_PACK_ROW_BYTES_APPLE", 0x8A15}, |
| {"GL_PACK_ROW_LENGTH", 0x0D02}, |
| {"GL_PACK_ROW_LENGTH_NV", 0x0D02}, |
| {"GL_PACK_SKIP_IMAGES", 0x806B}, |
| {"GL_PACK_SKIP_IMAGES_EXT", 0x806B}, |
| {"GL_PACK_SKIP_PIXELS", 0x0D04}, |
| {"GL_PACK_SKIP_PIXELS_NV", 0x0D04}, |
| {"GL_PACK_SKIP_ROWS", 0x0D03}, |
| {"GL_PACK_SKIP_ROWS_NV", 0x0D03}, |
| {"GL_PACK_SKIP_VOLUMES_SGIS", 0x8130}, |
| {"GL_PACK_SUBSAMPLE_RATE_SGIX", 0x85A0}, |
| {"GL_PACK_SWAP_BYTES", 0x0D00}, |
| {"GL_PALETTE4_R5_G6_B5_OES", 0x8B92}, |
| {"GL_PALETTE4_RGB5_A1_OES", 0x8B94}, |
| {"GL_PALETTE4_RGB8_OES", 0x8B90}, |
| {"GL_PALETTE4_RGBA4_OES", 0x8B93}, |
| {"GL_PALETTE4_RGBA8_OES", 0x8B91}, |
| {"GL_PALETTE8_R5_G6_B5_OES", 0x8B97}, |
| {"GL_PALETTE8_RGB5_A1_OES", 0x8B99}, |
| {"GL_PALETTE8_RGB8_OES", 0x8B95}, |
| {"GL_PALETTE8_RGBA4_OES", 0x8B98}, |
| {"GL_PALETTE8_RGBA8_OES", 0x8B96}, |
| {"GL_PARALLEL_ARRAYS_INTEL", 0x83F4}, |
| {"GL_PARAMETER_BUFFER", 0x80EE}, |
| {"GL_PARAMETER_BUFFER_ARB", 0x80EE}, |
| {"GL_PARAMETER_BUFFER_BINDING", 0x80EF}, |
| {"GL_PARAMETER_BUFFER_BINDING_ARB", 0x80EF}, |
| {"GL_PARTIAL_SUCCESS_NV", 0x902E}, |
| {"GL_PASS_THROUGH_NV", 0x86E6}, |
| {"GL_PASS_THROUGH_TOKEN", 0x0700}, |
| {"GL_PATCHES", 0x000E}, |
| {"GL_PATCHES_EXT", 0x000E}, |
| {"GL_PATCHES_OES", 0x000E}, |
| {"GL_PATCH_DEFAULT_INNER_LEVEL", 0x8E73}, |
| {"GL_PATCH_DEFAULT_INNER_LEVEL_EXT", 0x8E73}, |
| {"GL_PATCH_DEFAULT_OUTER_LEVEL", 0x8E74}, |
| {"GL_PATCH_DEFAULT_OUTER_LEVEL_EXT", 0x8E74}, |
| {"GL_PATCH_VERTICES", 0x8E72}, |
| {"GL_PATCH_VERTICES_EXT", 0x8E72}, |
| {"GL_PATCH_VERTICES_OES", 0x8E72}, |
| {"GL_PATH_CLIENT_LENGTH_NV", 0x907F}, |
| {"GL_PATH_COMMAND_COUNT_NV", 0x909D}, |
| {"GL_PATH_COMPUTED_LENGTH_NV", 0x90A0}, |
| {"GL_PATH_COORD_COUNT_NV", 0x909E}, |
| {"GL_PATH_COVER_DEPTH_FUNC_NV", 0x90BF}, |
| {"GL_PATH_DASH_ARRAY_COUNT_NV", 0x909F}, |
| {"GL_PATH_DASH_CAPS_NV", 0x907B}, |
| {"GL_PATH_DASH_OFFSET_NV", 0x907E}, |
| {"GL_PATH_DASH_OFFSET_RESET_NV", 0x90B4}, |
| {"GL_PATH_END_CAPS_NV", 0x9076}, |
| {"GL_PATH_ERROR_POSITION_NV", 0x90AB}, |
| {"GL_PATH_FILL_BOUNDING_BOX_NV", 0x90A1}, |
| {"GL_PATH_FILL_COVER_MODE_NV", 0x9082}, |
| {"GL_PATH_FILL_MASK_NV", 0x9081}, |
| {"GL_PATH_FILL_MODE_NV", 0x9080}, |
| {"GL_PATH_FOG_GEN_MODE_NV", 0x90AC}, |
| {"GL_PATH_FORMAT_PS_NV", 0x9071}, |
| {"GL_PATH_FORMAT_SVG_NV", 0x9070}, |
| {"GL_PATH_GEN_COEFF_NV", 0x90B1}, |
| {"GL_PATH_GEN_COLOR_FORMAT_NV", 0x90B2}, |
| {"GL_PATH_GEN_COMPONENTS_NV", 0x90B3}, |
| {"GL_PATH_GEN_MODE_NV", 0x90B0}, |
| {"GL_PATH_INITIAL_DASH_CAP_NV", 0x907C}, |
| {"GL_PATH_INITIAL_END_CAP_NV", 0x9077}, |
| {"GL_PATH_JOIN_STYLE_NV", 0x9079}, |
| {"GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV", 0x0D36}, |
| {"GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV", 0x0D38}, |
| {"GL_PATH_MITER_LIMIT_NV", 0x907A}, |
| {"GL_PATH_MODELVIEW_MATRIX_NV", 0x0BA6}, |
| {"GL_PATH_MODELVIEW_NV", 0x1700}, |
| {"GL_PATH_MODELVIEW_STACK_DEPTH_NV", 0x0BA3}, |
| {"GL_PATH_OBJECT_BOUNDING_BOX_NV", 0x908A}, |
| {"GL_PATH_PROJECTION_MATRIX_NV", 0x0BA7}, |
| {"GL_PATH_PROJECTION_NV", 0x1701}, |
| {"GL_PATH_PROJECTION_STACK_DEPTH_NV", 0x0BA4}, |
| {"GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV", 0x90BD}, |
| {"GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV", 0x90BE}, |
| {"GL_PATH_STENCIL_FUNC_NV", 0x90B7}, |
| {"GL_PATH_STENCIL_REF_NV", 0x90B8}, |
| {"GL_PATH_STENCIL_VALUE_MASK_NV", 0x90B9}, |
| {"GL_PATH_STROKE_BOUNDING_BOX_NV", 0x90A2}, |
| {"GL_PATH_STROKE_COVER_MODE_NV", 0x9083}, |
| {"GL_PATH_STROKE_MASK_NV", 0x9084}, |
| {"GL_PATH_STROKE_WIDTH_NV", 0x9075}, |
| {"GL_PATH_TERMINAL_DASH_CAP_NV", 0x907D}, |
| {"GL_PATH_TERMINAL_END_CAP_NV", 0x9078}, |
| {"GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV", 0x84E3}, |
| {"GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV", 0x84E4}, |
| {"GL_PERCENTAGE_AMD", 0x8BC3}, |
| {"GL_PERFMON_GLOBAL_MODE_QCOM", 0x8FA0}, |
| {"GL_PERFMON_RESULT_AMD", 0x8BC6}, |
| {"GL_PERFMON_RESULT_AVAILABLE_AMD", 0x8BC4}, |
| {"GL_PERFMON_RESULT_SIZE_AMD", 0x8BC5}, |
| {"GL_PERFORMANCE_MONITOR_AMD", 0x9152}, |
| {"GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL", 0x94FC}, |
| {"GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL", 0x94FB}, |
| {"GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL", 0x94FA}, |
| {"GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL", 0x94F8}, |
| {"GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL", 0x94F9}, |
| {"GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", 0x94FF}, |
| {"GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL", 0x94F1}, |
| {"GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL", 0x94F2}, |
| {"GL_PERFQUERY_COUNTER_EVENT_INTEL", 0x94F0}, |
| {"GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", 0x94FE}, |
| {"GL_PERFQUERY_COUNTER_RAW_INTEL", 0x94F4}, |
| {"GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL", 0x94F3}, |
| {"GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL", 0x94F5}, |
| {"GL_PERFQUERY_DONOT_FLUSH_INTEL", 0x83F9}, |
| {"GL_PERFQUERY_FLUSH_INTEL", 0x83FA}, |
| {"GL_PERFQUERY_GLOBAL_CONTEXT_INTEL", 0x0001}, |
| {"GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", 0x9500}, |
| {"GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL", 0x94FD}, |
| {"GL_PERFQUERY_SINGLE_CONTEXT_INTEL", 0x0000}, |
| {"GL_PERFQUERY_WAIT_INTEL", 0x83FB}, |
| {"GL_PERSPECTIVE_CORRECTION_HINT", 0x0C50}, |
| {"GL_PERTURB_EXT", 0x85AE}, |
| {"GL_PER_GPU_STORAGE_BIT_NV", 0x0800}, |
| {"GL_PER_GPU_STORAGE_NV", 0x9548}, |
| {"GL_PER_STAGE_CONSTANTS_NV", 0x8535}, |
| {"GL_PHONG_HINT_WIN", 0x80EB}, |
| {"GL_PHONG_WIN", 0x80EA}, |
| {"GL_PINLIGHT_NV", 0x92A8}, |
| {"GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD", 0x91AE}, |
| {"GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD", 0x91AF}, |
| {"GL_PIXEL_BUFFER_BARRIER_BIT", 0x0080}, |
| {"GL_PIXEL_BUFFER_BARRIER_BIT_EXT", 0x0080}, |
| {"GL_PIXEL_COUNTER_BITS_NV", 0x8864}, |
| {"GL_PIXEL_COUNT_AVAILABLE_NV", 0x8867}, |
| {"GL_PIXEL_COUNT_NV", 0x8866}, |
| {"GL_PIXEL_CUBIC_WEIGHT_EXT", 0x8333}, |
| {"GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", 0x8355}, |
| {"GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", 0x8354}, |
| {"GL_PIXEL_GROUP_COLOR_SGIS", 0x8356}, |
| {"GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE", 0x96EB}, |
| {"GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE", 0x96EC}, |
| {"GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE", 0x96ED}, |
| {"GL_PIXEL_LOCAL_FORMAT_ANGLE", 0x96E7}, |
| {"GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE", 0x96E2}, |
| {"GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE", 0x96EA}, |
| {"GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE", 0x96E9}, |
| {"GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE", 0x96E8}, |
| {"GL_PIXEL_MAG_FILTER_EXT", 0x8331}, |
| {"GL_PIXEL_MAP_A_TO_A", 0x0C79}, |
| {"GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9}, |
| {"GL_PIXEL_MAP_B_TO_B", 0x0C78}, |
| {"GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8}, |
| {"GL_PIXEL_MAP_G_TO_G", 0x0C77}, |
| {"GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7}, |
| {"GL_PIXEL_MAP_I_TO_A", 0x0C75}, |
| {"GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5}, |
| {"GL_PIXEL_MAP_I_TO_B", 0x0C74}, |
| {"GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4}, |
| {"GL_PIXEL_MAP_I_TO_G", 0x0C73}, |
| {"GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3}, |
| {"GL_PIXEL_MAP_I_TO_I", 0x0C70}, |
| {"GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0}, |
| {"GL_PIXEL_MAP_I_TO_R", 0x0C72}, |
| {"GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2}, |
| {"GL_PIXEL_MAP_R_TO_R", 0x0C76}, |
| {"GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6}, |
| {"GL_PIXEL_MAP_S_TO_S", 0x0C71}, |
| {"GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1}, |
| {"GL_PIXEL_MIN_FILTER_EXT", 0x8332}, |
| {"GL_PIXEL_MODE_BIT", 0x0020}, |
| {"GL_PIXEL_PACK_BUFFER", 0x88EB}, |
| {"GL_PIXEL_PACK_BUFFER_ARB", 0x88EB}, |
| {"GL_PIXEL_PACK_BUFFER_BINDING", 0x88ED}, |
| {"GL_PIXEL_PACK_BUFFER_BINDING_ARB", 0x88ED}, |
| {"GL_PIXEL_PACK_BUFFER_BINDING_EXT", 0x88ED}, |
| {"GL_PIXEL_PACK_BUFFER_BINDING_NV", 0x88ED}, |
| {"GL_PIXEL_PACK_BUFFER_EXT", 0x88EB}, |
| {"GL_PIXEL_PACK_BUFFER_NV", 0x88EB}, |
| {"GL_PIXEL_SUBSAMPLE_2424_SGIX", 0x85A3}, |
| {"GL_PIXEL_SUBSAMPLE_4242_SGIX", 0x85A4}, |
| {"GL_PIXEL_SUBSAMPLE_4444_SGIX", 0x85A2}, |
| {"GL_PIXEL_TEXTURE_SGIS", 0x8353}, |
| {"GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", 0x8189}, |
| {"GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", 0x818A}, |
| {"GL_PIXEL_TEX_GEN_MODE_SGIX", 0x832B}, |
| {"GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", 0x8184}, |
| {"GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", 0x8186}, |
| {"GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", 0x8185}, |
| {"GL_PIXEL_TEX_GEN_SGIX", 0x8139}, |
| {"GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", 0x813E}, |
| {"GL_PIXEL_TILE_CACHE_INCREMENT_SGIX", 0x813F}, |
| {"GL_PIXEL_TILE_CACHE_SIZE_SGIX", 0x8145}, |
| {"GL_PIXEL_TILE_GRID_DEPTH_SGIX", 0x8144}, |
| {"GL_PIXEL_TILE_GRID_HEIGHT_SGIX", 0x8143}, |
| {"GL_PIXEL_TILE_GRID_WIDTH_SGIX", 0x8142}, |
| {"GL_PIXEL_TILE_HEIGHT_SGIX", 0x8141}, |
| {"GL_PIXEL_TILE_WIDTH_SGIX", 0x8140}, |
| {"GL_PIXEL_TRANSFORM_2D_EXT", 0x8330}, |
| {"GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", 0x8338}, |
| {"GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", 0x8336}, |
| {"GL_PIXEL_UNPACK_BUFFER", 0x88EC}, |
| {"GL_PIXEL_UNPACK_BUFFER_ARB", 0x88EC}, |
| {"GL_PIXEL_UNPACK_BUFFER_BINDING", 0x88EF}, |
| {"GL_PIXEL_UNPACK_BUFFER_BINDING_ARB", 0x88EF}, |
| {"GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", 0x88EF}, |
| {"GL_PIXEL_UNPACK_BUFFER_BINDING_NV", 0x88EF}, |
| {"GL_PIXEL_UNPACK_BUFFER_EXT", 0x88EC}, |
| {"GL_PIXEL_UNPACK_BUFFER_NV", 0x88EC}, |
| {"GL_PLUS_CLAMPED_ALPHA_NV", 0x92B2}, |
| {"GL_PLUS_CLAMPED_NV", 0x92B1}, |
| {"GL_PLUS_DARKER_NV", 0x9292}, |
| {"GL_PLUS_NV", 0x9291}, |
| {"GL_PN_TRIANGLES_ATI", 0x87F0}, |
| {"GL_PN_TRIANGLES_NORMAL_MODE_ATI", 0x87F3}, |
| {"GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", 0x87F7}, |
| {"GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", 0x87F8}, |
| {"GL_PN_TRIANGLES_POINT_MODE_ATI", 0x87F2}, |
| {"GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", 0x87F6}, |
| {"GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", 0x87F5}, |
| {"GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", 0x87F4}, |
| {"GL_POINT", 0x1B00}, |
| {"GL_POINTS", 0x0000}, |
| {"GL_POINT_BIT", 0x0002}, |
| {"GL_POINT_DISTANCE_ATTENUATION", 0x8129}, |
| {"GL_POINT_DISTANCE_ATTENUATION_ARB", 0x8129}, |
| {"GL_POINT_FADE_THRESHOLD_SIZE", 0x8128}, |
| {"GL_POINT_FADE_THRESHOLD_SIZE_ARB", 0x8128}, |
| {"GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128}, |
| {"GL_POINT_FADE_THRESHOLD_SIZE_SGIS", 0x8128}, |
| {"GL_POINT_NV", 0x1B00}, |
| {"GL_POINT_SIZE", 0x0B11}, |
| {"GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES", 0x8B9F}, |
| {"GL_POINT_SIZE_ARRAY_OES", 0x8B9C}, |
| {"GL_POINT_SIZE_ARRAY_POINTER_OES", 0x898C}, |
| {"GL_POINT_SIZE_ARRAY_STRIDE_OES", 0x898B}, |
| {"GL_POINT_SIZE_ARRAY_TYPE_OES", 0x898A}, |
| {"GL_POINT_SIZE_GRANULARITY", 0x0B13}, |
| {"GL_POINT_SIZE_MAX", 0x8127}, |
| {"GL_POINT_SIZE_MAX_ARB", 0x8127}, |
| {"GL_POINT_SIZE_MAX_EXT", 0x8127}, |
| {"GL_POINT_SIZE_MAX_SGIS", 0x8127}, |
| {"GL_POINT_SIZE_MIN", 0x8126}, |
| {"GL_POINT_SIZE_MIN_ARB", 0x8126}, |
| {"GL_POINT_SIZE_MIN_EXT", 0x8126}, |
| {"GL_POINT_SIZE_MIN_SGIS", 0x8126}, |
| {"GL_POINT_SIZE_RANGE", 0x0B12}, |
| {"GL_POINT_SMOOTH", 0x0B10}, |
| {"GL_POINT_SMOOTH_HINT", 0x0C51}, |
| {"GL_POINT_SPRITE", 0x8861}, |
| {"GL_POINT_SPRITE_ARB", 0x8861}, |
| {"GL_POINT_SPRITE_COORD_ORIGIN", 0x8CA0}, |
| {"GL_POINT_SPRITE_NV", 0x8861}, |
| {"GL_POINT_SPRITE_OES", 0x8861}, |
| {"GL_POINT_SPRITE_R_MODE_NV", 0x8863}, |
| {"GL_POINT_TOKEN", 0x0701}, |
| {"GL_POLYGON", 0x0009}, |
| {"GL_POLYGON_BIT", 0x0008}, |
| {"GL_POLYGON_MODE", 0x0B40}, |
| {"GL_POLYGON_MODE_ANGLE", 0x0B40}, |
| {"GL_POLYGON_MODE_NV", 0x0B40}, |
| {"GL_POLYGON_OFFSET_BIAS_EXT", 0x8039}, |
| {"GL_POLYGON_OFFSET_CLAMP", 0x8E1B}, |
| {"GL_POLYGON_OFFSET_CLAMP_EXT", 0x8E1B}, |
| {"GL_POLYGON_OFFSET_COMMAND_NV", 0x000E}, |
| {"GL_POLYGON_OFFSET_EXT", 0x8037}, |
| {"GL_POLYGON_OFFSET_FACTOR", 0x8038}, |
| {"GL_POLYGON_OFFSET_FACTOR_EXT", 0x8038}, |
| {"GL_POLYGON_OFFSET_FILL", 0x8037}, |
| {"GL_POLYGON_OFFSET_LINE", 0x2A02}, |
| {"GL_POLYGON_OFFSET_LINE_ANGLE", 0x2A02}, |
| {"GL_POLYGON_OFFSET_LINE_NV", 0x2A02}, |
| {"GL_POLYGON_OFFSET_POINT", 0x2A01}, |
| {"GL_POLYGON_OFFSET_POINT_NV", 0x2A01}, |
| {"GL_POLYGON_OFFSET_UNITS", 0x2A00}, |
| {"GL_POLYGON_SMOOTH", 0x0B41}, |
| {"GL_POLYGON_SMOOTH_HINT", 0x0C53}, |
| {"GL_POLYGON_STIPPLE", 0x0B42}, |
| {"GL_POLYGON_STIPPLE_BIT", 0x0010}, |
| {"GL_POLYGON_TOKEN", 0x0703}, |
| {"GL_POSITION", 0x1203}, |
| {"GL_POST_COLOR_MATRIX_ALPHA_BIAS", 0x80BB}, |
| {"GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", 0x80BB}, |
| {"GL_POST_COLOR_MATRIX_ALPHA_SCALE", 0x80B7}, |
| {"GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", 0x80B7}, |
| {"GL_POST_COLOR_MATRIX_BLUE_BIAS", 0x80BA}, |
| {"GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", 0x80BA}, |
| {"GL_POST_COLOR_MATRIX_BLUE_SCALE", 0x80B6}, |
| {"GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", 0x80B6}, |
| {"GL_POST_COLOR_MATRIX_COLOR_TABLE", 0x80D2}, |
| {"GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", 0x80D2}, |
| {"GL_POST_COLOR_MATRIX_GREEN_BIAS", 0x80B9}, |
| {"GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", 0x80B9}, |
| {"GL_POST_COLOR_MATRIX_GREEN_SCALE", 0x80B5}, |
| {"GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", 0x80B5}, |
| {"GL_POST_COLOR_MATRIX_RED_BIAS", 0x80B8}, |
| {"GL_POST_COLOR_MATRIX_RED_BIAS_SGI", 0x80B8}, |
| {"GL_POST_COLOR_MATRIX_RED_SCALE", 0x80B4}, |
| {"GL_POST_COLOR_MATRIX_RED_SCALE_SGI", 0x80B4}, |
| {"GL_POST_CONVOLUTION_ALPHA_BIAS", 0x8023}, |
| {"GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", 0x8023}, |
| {"GL_POST_CONVOLUTION_ALPHA_SCALE", 0x801F}, |
| {"GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", 0x801F}, |
| {"GL_POST_CONVOLUTION_BLUE_BIAS", 0x8022}, |
| {"GL_POST_CONVOLUTION_BLUE_BIAS_EXT", 0x8022}, |
| {"GL_POST_CONVOLUTION_BLUE_SCALE", 0x801E}, |
| {"GL_POST_CONVOLUTION_BLUE_SCALE_EXT", 0x801E}, |
| {"GL_POST_CONVOLUTION_COLOR_TABLE", 0x80D1}, |
| {"GL_POST_CONVOLUTION_COLOR_TABLE_SGI", 0x80D1}, |
| {"GL_POST_CONVOLUTION_GREEN_BIAS", 0x8021}, |
| {"GL_POST_CONVOLUTION_GREEN_BIAS_EXT", 0x8021}, |
| {"GL_POST_CONVOLUTION_GREEN_SCALE", 0x801D}, |
| {"GL_POST_CONVOLUTION_GREEN_SCALE_EXT", 0x801D}, |
| {"GL_POST_CONVOLUTION_RED_BIAS", 0x8020}, |
| {"GL_POST_CONVOLUTION_RED_BIAS_EXT", 0x8020}, |
| {"GL_POST_CONVOLUTION_RED_SCALE", 0x801C}, |
| {"GL_POST_CONVOLUTION_RED_SCALE_EXT", 0x801C}, |
| {"GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", 0x8162}, |
| {"GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", 0x817B}, |
| {"GL_POST_TEXTURE_FILTER_BIAS_SGIX", 0x8179}, |
| {"GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", 0x817C}, |
| {"GL_POST_TEXTURE_FILTER_SCALE_SGIX", 0x817A}, |
| {"GL_PREFER_DOUBLEBUFFER_HINT_PGI", 0x1A1F8}, |
| {"GL_PRESENT_DURATION_NV", 0x8E2B}, |
| {"GL_PRESENT_TIME_NV", 0x8E2A}, |
| {"GL_PRESERVE_ATI", 0x8762}, |
| {"GL_PREVIOUS", 0x8578}, |
| {"GL_PREVIOUS_ARB", 0x8578}, |
| {"GL_PREVIOUS_EXT", 0x8578}, |
| {"GL_PREVIOUS_TEXTURE_INPUT_NV", 0x86E4}, |
| {"GL_PRIMARY_COLOR", 0x8577}, |
| {"GL_PRIMARY_COLOR_ARB", 0x8577}, |
| {"GL_PRIMARY_COLOR_EXT", 0x8577}, |
| {"GL_PRIMARY_COLOR_NV", 0x852C}, |
| {"GL_PRIMITIVES_GENERATED", 0x8C87}, |
| {"GL_PRIMITIVES_GENERATED_EXT", 0x8C87}, |
| {"GL_PRIMITIVES_GENERATED_NV", 0x8C87}, |
| {"GL_PRIMITIVES_GENERATED_OES", 0x8C87}, |
| {"GL_PRIMITIVES_SUBMITTED", 0x82EF}, |
| {"GL_PRIMITIVES_SUBMITTED_ARB", 0x82EF}, |
| {"GL_PRIMITIVE_BOUNDING_BOX", 0x92BE}, |
| {"GL_PRIMITIVE_BOUNDING_BOX_ARB", 0x92BE}, |
| {"GL_PRIMITIVE_BOUNDING_BOX_EXT", 0x92BE}, |
| {"GL_PRIMITIVE_BOUNDING_BOX_OES", 0x92BE}, |
| {"GL_PRIMITIVE_ID_NV", 0x8C7C}, |
| {"GL_PRIMITIVE_RESTART", 0x8F9D}, |
| {"GL_PRIMITIVE_RESTART_FIXED_INDEX", 0x8D69}, |
| {"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED", 0x8221}, |
| {"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES", 0x8221}, |
| {"GL_PRIMITIVE_RESTART_INDEX", 0x8F9E}, |
| {"GL_PRIMITIVE_RESTART_INDEX_NV", 0x8559}, |
| {"GL_PRIMITIVE_RESTART_NV", 0x8558}, |
| {"GL_PROGRAM", 0x82E2}, |
| {"GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB", 0x9341}, |
| {"GL_PROGRAMMABLE_SAMPLE_LOCATION_NV", 0x9341}, |
| {"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB", 0x9340}, |
| {"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV", 0x9340}, |
| {"GL_PROGRAM_ADDRESS_REGISTERS_ARB", 0x88B0}, |
| {"GL_PROGRAM_ALU_INSTRUCTIONS_ARB", 0x8805}, |
| {"GL_PROGRAM_ATTRIBS_ARB", 0x88AC}, |
| {"GL_PROGRAM_ATTRIB_COMPONENTS_NV", 0x8906}, |
| {"GL_PROGRAM_BINARY_ANGLE", 0x93A6}, |
| {"GL_PROGRAM_BINARY_FORMATS", 0x87FF}, |
| {"GL_PROGRAM_BINARY_FORMATS_OES", 0x87FF}, |
| {"GL_PROGRAM_BINARY_FORMAT_MESA", 0x875F}, |
| {"GL_PROGRAM_BINARY_LENGTH", 0x8741}, |
| {"GL_PROGRAM_BINARY_LENGTH_OES", 0x8741}, |
| {"GL_PROGRAM_BINARY_READY_ANGLE", 0x96BE}, |
| {"GL_PROGRAM_BINARY_RETRIEVABLE_HINT", 0x8257}, |
| {"GL_PROGRAM_BINDING_ARB", 0x8677}, |
| {"GL_PROGRAM_CACHE_ENABLED_ANGLE", 0x93AC}, |
| {"GL_PROGRAM_ERROR_POSITION_ARB", 0x864B}, |
| {"GL_PROGRAM_ERROR_POSITION_NV", 0x864B}, |
| {"GL_PROGRAM_ERROR_STRING_ARB", 0x8874}, |
| {"GL_PROGRAM_ERROR_STRING_NV", 0x8874}, |
| {"GL_PROGRAM_FORMAT_ARB", 0x8876}, |
| {"GL_PROGRAM_FORMAT_ASCII_ARB", 0x8875}, |
| {"GL_PROGRAM_INPUT", 0x92E3}, |
| {"GL_PROGRAM_INSTRUCTIONS_ARB", 0x88A0}, |
| {"GL_PROGRAM_KHR", 0x82E2}, |
| {"GL_PROGRAM_LENGTH_ARB", 0x8627}, |
| {"GL_PROGRAM_LENGTH_NV", 0x8627}, |
| {"GL_PROGRAM_MATRIX_EXT", 0x8E2D}, |
| {"GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", 0x8E2F}, |
| {"GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", 0x88B2}, |
| {"GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", 0x8808}, |
| {"GL_PROGRAM_NATIVE_ATTRIBS_ARB", 0x88AE}, |
| {"GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB", 0x88A2}, |
| {"GL_PROGRAM_NATIVE_PARAMETERS_ARB", 0x88AA}, |
| {"GL_PROGRAM_NATIVE_TEMPORARIES_ARB", 0x88A6}, |
| {"GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", 0x880A}, |
| {"GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", 0x8809}, |
| {"GL_PROGRAM_OBJECT_ARB", 0x8B40}, |
| {"GL_PROGRAM_OBJECT_EXT", 0x8B40}, |
| {"GL_PROGRAM_OUTPUT", 0x92E4}, |
| {"GL_PROGRAM_PARAMETERS_ARB", 0x88A8}, |
| {"GL_PROGRAM_PARAMETER_NV", 0x8644}, |
| {"GL_PROGRAM_PIPELINE", 0x82E4}, |
| {"GL_PROGRAM_PIPELINE_BINDING", 0x825A}, |
| {"GL_PROGRAM_PIPELINE_BINDING_EXT", 0x825A}, |
| {"GL_PROGRAM_PIPELINE_KHR", 0x82E4}, |
| {"GL_PROGRAM_PIPELINE_OBJECT_EXT", 0x8A4F}, |
| {"GL_PROGRAM_POINT_SIZE", 0x8642}, |
| {"GL_PROGRAM_POINT_SIZE_ARB", 0x8642}, |
| {"GL_PROGRAM_POINT_SIZE_EXT", 0x8642}, |
| {"GL_PROGRAM_RESIDENT_NV", 0x8647}, |
| {"GL_PROGRAM_RESULT_COMPONENTS_NV", 0x8907}, |
| {"GL_PROGRAM_SEPARABLE", 0x8258}, |
| {"GL_PROGRAM_SEPARABLE_EXT", 0x8258}, |
| {"GL_PROGRAM_STRING_ARB", 0x8628}, |
| {"GL_PROGRAM_STRING_NV", 0x8628}, |
| {"GL_PROGRAM_TARGET_NV", 0x8646}, |
| {"GL_PROGRAM_TEMPORARIES_ARB", 0x88A4}, |
| {"GL_PROGRAM_TEX_INDIRECTIONS_ARB", 0x8807}, |
| {"GL_PROGRAM_TEX_INSTRUCTIONS_ARB", 0x8806}, |
| {"GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB", 0x88B6}, |
| {"GL_PROJECTION", 0x1701}, |
| {"GL_PROJECTION_MATRIX", 0x0BA7}, |
| {"GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", 0x898E}, |
| {"GL_PROJECTION_STACK_DEPTH", 0x0BA4}, |
| {"GL_PROTECTED_MEMORY_OBJECT_EXT", 0x959B}, |
| {"GL_PROVOKING_VERTEX", 0x8E4F}, |
| {"GL_PROVOKING_VERTEX_ANGLE", 0x8E4F}, |
| {"GL_PROVOKING_VERTEX_EXT", 0x8E4F}, |
| {"GL_PROXY_COLOR_TABLE", 0x80D3}, |
| {"GL_PROXY_COLOR_TABLE_SGI", 0x80D3}, |
| {"GL_PROXY_HISTOGRAM", 0x8025}, |
| {"GL_PROXY_HISTOGRAM_EXT", 0x8025}, |
| {"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", 0x80D5}, |
| {"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI", 0x80D5}, |
| {"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", 0x80D4}, |
| {"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI", 0x80D4}, |
| {"GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", 0x8163}, |
| {"GL_PROXY_TEXTURE_1D", 0x8063}, |
| {"GL_PROXY_TEXTURE_1D_ARRAY", 0x8C19}, |
| {"GL_PROXY_TEXTURE_1D_ARRAY_EXT", 0x8C19}, |
| {"GL_PROXY_TEXTURE_1D_EXT", 0x8063}, |
| {"GL_PROXY_TEXTURE_1D_STACK_MESAX", 0x875B}, |
| {"GL_PROXY_TEXTURE_2D", 0x8064}, |
| {"GL_PROXY_TEXTURE_2D_ARRAY", 0x8C1B}, |
| {"GL_PROXY_TEXTURE_2D_ARRAY_EXT", 0x8C1B}, |
| {"GL_PROXY_TEXTURE_2D_EXT", 0x8064}, |
| {"GL_PROXY_TEXTURE_2D_MULTISAMPLE", 0x9101}, |
| {"GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY", 0x9103}, |
| {"GL_PROXY_TEXTURE_2D_STACK_MESAX", 0x875C}, |
| {"GL_PROXY_TEXTURE_3D", 0x8070}, |
| {"GL_PROXY_TEXTURE_3D_EXT", 0x8070}, |
| {"GL_PROXY_TEXTURE_4D_SGIS", 0x8135}, |
| {"GL_PROXY_TEXTURE_COLOR_TABLE_SGI", 0x80BD}, |
| {"GL_PROXY_TEXTURE_CUBE_MAP", 0x851B}, |
| {"GL_PROXY_TEXTURE_CUBE_MAP_ARB", 0x851B}, |
| {"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY", 0x900B}, |
| {"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB", 0x900B}, |
| {"GL_PROXY_TEXTURE_CUBE_MAP_EXT", 0x851B}, |
| {"GL_PROXY_TEXTURE_RECTANGLE", 0x84F7}, |
| {"GL_PROXY_TEXTURE_RECTANGLE_ARB", 0x84F7}, |
| {"GL_PROXY_TEXTURE_RECTANGLE_NV", 0x84F7}, |
| {"GL_PURGEABLE_APPLE", 0x8A1D}, |
| {"GL_PURGED_CONTEXT_RESET_NV", 0x92BB}, |
| {"GL_PVRIC_SIGNATURE_MISMATCH_IMG", 0x8EA3}, |
| {"GL_Q", 0x2003}, |
| {"GL_QUADRATIC_ATTENUATION", 0x1209}, |
| {"GL_QUADRATIC_CURVE_TO_NV", 0x000A}, |
| {"GL_QUADS", 0x0007}, |
| {"GL_QUADS_EXT", 0x0007}, |
| {"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION", 0x8E4C}, |
| {"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", 0x8E4C}, |
| {"GL_QUADS_OES", 0x0007}, |
| {"GL_QUAD_ALPHA4_SGIS", 0x811E}, |
| {"GL_QUAD_ALPHA8_SGIS", 0x811F}, |
| {"GL_QUAD_INTENSITY4_SGIS", 0x8122}, |
| {"GL_QUAD_INTENSITY8_SGIS", 0x8123}, |
| {"GL_QUAD_LUMINANCE4_SGIS", 0x8120}, |
| {"GL_QUAD_LUMINANCE8_SGIS", 0x8121}, |
| {"GL_QUAD_MESH_SUN", 0x8614}, |
| {"GL_QUAD_STRIP", 0x0008}, |
| {"GL_QUAD_TEXTURE_SELECT_SGIS", 0x8125}, |
| {"GL_QUARTER_BIT_ATI", 0x0010}, |
| {"GL_QUERY", 0x82E3}, |
| {"GL_QUERY_ALL_EVENT_BITS_AMD", 0xFFFFFFFF}, |
| {"GL_QUERY_BUFFER", 0x9192}, |
| {"GL_QUERY_BUFFER_AMD", 0x9192}, |
| {"GL_QUERY_BUFFER_BARRIER_BIT", 0x8000}, |
| {"GL_QUERY_BUFFER_BINDING", 0x9193}, |
| {"GL_QUERY_BUFFER_BINDING_AMD", 0x9193}, |
| {"GL_QUERY_BY_REGION_NO_WAIT", 0x8E16}, |
| {"GL_QUERY_BY_REGION_NO_WAIT_INVERTED", 0x8E1A}, |
| {"GL_QUERY_BY_REGION_NO_WAIT_NV", 0x8E16}, |
| {"GL_QUERY_BY_REGION_WAIT", 0x8E15}, |
| {"GL_QUERY_BY_REGION_WAIT_INVERTED", 0x8E19}, |
| {"GL_QUERY_BY_REGION_WAIT_NV", 0x8E15}, |
| {"GL_QUERY_COUNTER_BITS", 0x8864}, |
| {"GL_QUERY_COUNTER_BITS_ARB", 0x8864}, |
| {"GL_QUERY_COUNTER_BITS_EXT", 0x8864}, |
| {"GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD", 0x0008}, |
| {"GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD", 0x0002}, |
| {"GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD", 0x0001}, |
| {"GL_QUERY_KHR", 0x82E3}, |
| {"GL_QUERY_NO_WAIT", 0x8E14}, |
| {"GL_QUERY_NO_WAIT_INVERTED", 0x8E18}, |
| {"GL_QUERY_NO_WAIT_NV", 0x8E14}, |
| {"GL_QUERY_OBJECT_AMD", 0x9153}, |
| {"GL_QUERY_OBJECT_EXT", 0x9153}, |
| {"GL_QUERY_RESOURCE_BUFFEROBJECT_NV", 0x9547}, |
| {"GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV", 0x9542}, |
| {"GL_QUERY_RESOURCE_RENDERBUFFER_NV", 0x9546}, |
| {"GL_QUERY_RESOURCE_SYS_RESERVED_NV", 0x9544}, |
| {"GL_QUERY_RESOURCE_TEXTURE_NV", 0x9545}, |
| {"GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV", 0x9540}, |
| {"GL_QUERY_RESULT", 0x8866}, |
| {"GL_QUERY_RESULT_ARB", 0x8866}, |
| {"GL_QUERY_RESULT_AVAILABLE", 0x8867}, |
| {"GL_QUERY_RESULT_AVAILABLE_ARB", 0x8867}, |
| {"GL_QUERY_RESULT_AVAILABLE_EXT", 0x8867}, |
| {"GL_QUERY_RESULT_EXT", 0x8866}, |
| {"GL_QUERY_RESULT_NO_WAIT", 0x9194}, |
| {"GL_QUERY_RESULT_NO_WAIT_AMD", 0x9194}, |
| {"GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD", 0x0004}, |
| {"GL_QUERY_TARGET", 0x82EA}, |
| {"GL_QUERY_WAIT", 0x8E13}, |
| {"GL_QUERY_WAIT_INVERTED", 0x8E17}, |
| {"GL_QUERY_WAIT_NV", 0x8E13}, |
| {"GL_R", 0x2002}, |
| {"GL_R11F_G11F_B10F", 0x8C3A}, |
| {"GL_R11F_G11F_B10F_APPLE", 0x8C3A}, |
| {"GL_R11F_G11F_B10F_EXT", 0x8C3A}, |
| {"GL_R16", 0x822A}, |
| {"GL_R16F", 0x822D}, |
| {"GL_R16F_EXT", 0x822D}, |
| {"GL_R16I", 0x8233}, |
| {"GL_R16UI", 0x8234}, |
| {"GL_R16_EXT", 0x822A}, |
| {"GL_R16_SNORM", 0x8F98}, |
| {"GL_R16_SNORM_EXT", 0x8F98}, |
| {"GL_R1UI_C3F_V3F_SUN", 0x85C6}, |
| {"GL_R1UI_C4F_N3F_V3F_SUN", 0x85C8}, |
| {"GL_R1UI_C4UB_V3F_SUN", 0x85C5}, |
| {"GL_R1UI_N3F_V3F_SUN", 0x85C7}, |
| {"GL_R1UI_T2F_C4F_N3F_V3F_SUN", 0x85CB}, |
| {"GL_R1UI_T2F_N3F_V3F_SUN", 0x85CA}, |
| {"GL_R1UI_T2F_V3F_SUN", 0x85C9}, |
| {"GL_R1UI_V3F_SUN", 0x85C4}, |
| {"GL_R32F", 0x822E}, |
| {"GL_R32F_EXT", 0x822E}, |
| {"GL_R32I", 0x8235}, |
| {"GL_R32UI", 0x8236}, |
| {"GL_R3_G3_B2", 0x2A10}, |
| {"GL_R8", 0x8229}, |
| {"GL_R8I", 0x8231}, |
| {"GL_R8UI", 0x8232}, |
| {"GL_R8_EXT", 0x8229}, |
| {"GL_R8_SNORM", 0x8F94}, |
| {"GL_RASTERIZER_DISCARD", 0x8C89}, |
| {"GL_RASTERIZER_DISCARD_EXT", 0x8C89}, |
| {"GL_RASTERIZER_DISCARD_NV", 0x8C89}, |
| {"GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT", 0x932A}, |
| {"GL_RASTER_MULTISAMPLE_EXT", 0x9327}, |
| {"GL_RASTER_POSITION_UNCLIPPED_IBM", 0x19262}, |
| {"GL_RASTER_SAMPLES_EXT", 0x9328}, |
| {"GL_READ_BUFFER", 0x0C02}, |
| {"GL_READ_BUFFER_EXT", 0x0C02}, |
| {"GL_READ_BUFFER_NV", 0x0C02}, |
| {"GL_READ_FRAMEBUFFER", 0x8CA8}, |
| {"GL_READ_FRAMEBUFFER_ANGLE", 0x8CA8}, |
| {"GL_READ_FRAMEBUFFER_APPLE", 0x8CA8}, |
| {"GL_READ_FRAMEBUFFER_BINDING", 0x8CAA}, |
| {"GL_READ_FRAMEBUFFER_BINDING_ANGLE", 0x8CAA}, |
| {"GL_READ_FRAMEBUFFER_BINDING_APPLE", 0x8CAA}, |
| {"GL_READ_FRAMEBUFFER_BINDING_EXT", 0x8CAA}, |
| {"GL_READ_FRAMEBUFFER_BINDING_NV", 0x8CAA}, |
| {"GL_READ_FRAMEBUFFER_EXT", 0x8CA8}, |
| {"GL_READ_FRAMEBUFFER_NV", 0x8CA8}, |
| {"GL_READ_ONLY", 0x88B8}, |
| {"GL_READ_ONLY_ARB", 0x88B8}, |
| {"GL_READ_PIXELS", 0x828C}, |
| {"GL_READ_PIXELS_FORMAT", 0x828D}, |
| {"GL_READ_PIXELS_TYPE", 0x828E}, |
| {"GL_READ_PIXEL_DATA_RANGE_LENGTH_NV", 0x887B}, |
| {"GL_READ_PIXEL_DATA_RANGE_NV", 0x8879}, |
| {"GL_READ_PIXEL_DATA_RANGE_POINTER_NV", 0x887D}, |
| {"GL_READ_WRITE", 0x88BA}, |
| {"GL_READ_WRITE_ARB", 0x88BA}, |
| {"GL_RECIP_ADD_SIGNED_ALPHA_IMG", 0x8C05}, |
| {"GL_RECLAIM_MEMORY_HINT_PGI", 0x1A1FE}, |
| {"GL_RECT_NV", 0x00F6}, |
| {"GL_RED", 0x1903}, |
| {"GL_REDUCE", 0x8016}, |
| {"GL_REDUCE_EXT", 0x8016}, |
| {"GL_RED_BIAS", 0x0D15}, |
| {"GL_RED_BITS", 0x0D52}, |
| {"GL_RED_BIT_ATI", 0x0001}, |
| {"GL_RED_EXT", 0x1903}, |
| {"GL_RED_INTEGER", 0x8D94}, |
| {"GL_RED_INTEGER_EXT", 0x8D94}, |
| {"GL_RED_MAX_CLAMP_INGR", 0x8564}, |
| {"GL_RED_MIN_CLAMP_INGR", 0x8560}, |
| {"GL_RED_NV", 0x1903}, |
| {"GL_RED_SCALE", 0x0D14}, |
| {"GL_RED_SNORM", 0x8F90}, |
| {"GL_REFERENCED_BY_COMPUTE_SHADER", 0x930B}, |
| {"GL_REFERENCED_BY_FRAGMENT_SHADER", 0x930A}, |
| {"GL_REFERENCED_BY_GEOMETRY_SHADER", 0x9309}, |
| {"GL_REFERENCED_BY_GEOMETRY_SHADER_EXT", 0x9309}, |
| {"GL_REFERENCED_BY_GEOMETRY_SHADER_OES", 0x9309}, |
| {"GL_REFERENCED_BY_MESH_SHADER_NV", 0x95A0}, |
| {"GL_REFERENCED_BY_TASK_SHADER_NV", 0x95A1}, |
| {"GL_REFERENCED_BY_TESS_CONTROL_SHADER", 0x9307}, |
| {"GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT", 0x9307}, |
| {"GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES", 0x9307}, |
| {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER", 0x9308}, |
| {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT", 0x9308}, |
| {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES", 0x9308}, |
| {"GL_REFERENCED_BY_VERTEX_SHADER", 0x9306}, |
| {"GL_REFERENCE_PLANE_EQUATION_SGIX", 0x817E}, |
| {"GL_REFERENCE_PLANE_SGIX", 0x817D}, |
| {"GL_REFLECTION_MAP", 0x8512}, |
| {"GL_REFLECTION_MAP_ARB", 0x8512}, |
| {"GL_REFLECTION_MAP_EXT", 0x8512}, |
| {"GL_REFLECTION_MAP_NV", 0x8512}, |
| {"GL_REFLECTION_MAP_OES", 0x8512}, |
| {"GL_REGISTER_COMBINERS_NV", 0x8522}, |
| {"GL_REG_0_ATI", 0x8921}, |
| {"GL_REG_10_ATI", 0x892B}, |
| {"GL_REG_11_ATI", 0x892C}, |
| {"GL_REG_12_ATI", 0x892D}, |
| {"GL_REG_13_ATI", 0x892E}, |
| {"GL_REG_14_ATI", 0x892F}, |
| {"GL_REG_15_ATI", 0x8930}, |
| {"GL_REG_16_ATI", 0x8931}, |
| {"GL_REG_17_ATI", 0x8932}, |
| {"GL_REG_18_ATI", 0x8933}, |
| {"GL_REG_19_ATI", 0x8934}, |
| {"GL_REG_1_ATI", 0x8922}, |
| {"GL_REG_20_ATI", 0x8935}, |
| {"GL_REG_21_ATI", 0x8936}, |
| {"GL_REG_22_ATI", 0x8937}, |
| {"GL_REG_23_ATI", 0x8938}, |
| {"GL_REG_24_ATI", 0x8939}, |
| {"GL_REG_25_ATI", 0x893A}, |
| {"GL_REG_26_ATI", 0x893B}, |
| {"GL_REG_27_ATI", 0x893C}, |
| {"GL_REG_28_ATI", 0x893D}, |
| {"GL_REG_29_ATI", 0x893E}, |
| {"GL_REG_2_ATI", 0x8923}, |
| {"GL_REG_30_ATI", 0x893F}, |
| {"GL_REG_31_ATI", 0x8940}, |
| {"GL_REG_3_ATI", 0x8924}, |
| {"GL_REG_4_ATI", 0x8925}, |
| {"GL_REG_5_ATI", 0x8926}, |
| {"GL_REG_6_ATI", 0x8927}, |
| {"GL_REG_7_ATI", 0x8928}, |
| {"GL_REG_8_ATI", 0x8929}, |
| {"GL_REG_9_ATI", 0x892A}, |
| {"GL_RELATIVE_ARC_TO_NV", 0x00FF}, |
| {"GL_RELATIVE_CONIC_CURVE_TO_NV", 0x001B}, |
| {"GL_RELATIVE_CUBIC_CURVE_TO_NV", 0x000D}, |
| {"GL_RELATIVE_HORIZONTAL_LINE_TO_NV", 0x0007}, |
| {"GL_RELATIVE_LARGE_CCW_ARC_TO_NV", 0x0017}, |
| {"GL_RELATIVE_LARGE_CW_ARC_TO_NV", 0x0019}, |
| {"GL_RELATIVE_LINE_TO_NV", 0x0005}, |
| {"GL_RELATIVE_MOVE_TO_NV", 0x0003}, |
| {"GL_RELATIVE_QUADRATIC_CURVE_TO_NV", 0x000B}, |
| {"GL_RELATIVE_RECT_NV", 0x00F7}, |
| {"GL_RELATIVE_ROUNDED_RECT2_NV", 0x00EB}, |
| {"GL_RELATIVE_ROUNDED_RECT4_NV", 0x00ED}, |
| {"GL_RELATIVE_ROUNDED_RECT8_NV", 0x00EF}, |
| {"GL_RELATIVE_ROUNDED_RECT_NV", 0x00E9}, |
| {"GL_RELATIVE_SMALL_CCW_ARC_TO_NV", 0x0013}, |
| {"GL_RELATIVE_SMALL_CW_ARC_TO_NV", 0x0015}, |
| {"GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV", 0x0011}, |
| {"GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV", 0x000F}, |
| {"GL_RELATIVE_VERTICAL_LINE_TO_NV", 0x0009}, |
| {"GL_RELEASED_APPLE", 0x8A19}, |
| {"GL_RENDER", 0x1C00}, |
| {"GL_RENDERABILITY_VALIDATION_ANGLE", 0x9EA0}, |
| {"GL_RENDERBUFFER", 0x8D41}, |
| {"GL_RENDERBUFFER_ALPHA_SIZE", 0x8D53}, |
| {"GL_RENDERBUFFER_ALPHA_SIZE_EXT", 0x8D53}, |
| {"GL_RENDERBUFFER_ALPHA_SIZE_OES", 0x8D53}, |
| {"GL_RENDERBUFFER_BINDING", 0x8CA7}, |
| {"GL_RENDERBUFFER_BINDING_ANGLE", 0x8CA7}, |
| {"GL_RENDERBUFFER_BINDING_EXT", 0x8CA7}, |
| {"GL_RENDERBUFFER_BINDING_OES", 0x8CA7}, |
| {"GL_RENDERBUFFER_BLUE_SIZE", 0x8D52}, |
| {"GL_RENDERBUFFER_BLUE_SIZE_EXT", 0x8D52}, |
| {"GL_RENDERBUFFER_BLUE_SIZE_OES", 0x8D52}, |
| {"GL_RENDERBUFFER_COLOR_SAMPLES_NV", 0x8E10}, |
| {"GL_RENDERBUFFER_COVERAGE_SAMPLES_NV", 0x8CAB}, |
| {"GL_RENDERBUFFER_DEPTH_SIZE", 0x8D54}, |
| {"GL_RENDERBUFFER_DEPTH_SIZE_EXT", 0x8D54}, |
| {"GL_RENDERBUFFER_DEPTH_SIZE_OES", 0x8D54}, |
| {"GL_RENDERBUFFER_EXT", 0x8D41}, |
| {"GL_RENDERBUFFER_FREE_MEMORY_ATI", 0x87FD}, |
| {"GL_RENDERBUFFER_GREEN_SIZE", 0x8D51}, |
| {"GL_RENDERBUFFER_GREEN_SIZE_EXT", 0x8D51}, |
| {"GL_RENDERBUFFER_GREEN_SIZE_OES", 0x8D51}, |
| {"GL_RENDERBUFFER_HEIGHT", 0x8D43}, |
| {"GL_RENDERBUFFER_HEIGHT_EXT", 0x8D43}, |
| {"GL_RENDERBUFFER_HEIGHT_OES", 0x8D43}, |
| {"GL_RENDERBUFFER_INTERNAL_FORMAT", 0x8D44}, |
| {"GL_RENDERBUFFER_INTERNAL_FORMAT_EXT", 0x8D44}, |
| {"GL_RENDERBUFFER_INTERNAL_FORMAT_OES", 0x8D44}, |
| {"GL_RENDERBUFFER_OES", 0x8D41}, |
| {"GL_RENDERBUFFER_RED_SIZE", 0x8D50}, |
| {"GL_RENDERBUFFER_RED_SIZE_EXT", 0x8D50}, |
| {"GL_RENDERBUFFER_RED_SIZE_OES", 0x8D50}, |
| {"GL_RENDERBUFFER_SAMPLES", 0x8CAB}, |
| {"GL_RENDERBUFFER_SAMPLES_ANGLE", 0x8CAB}, |
| {"GL_RENDERBUFFER_SAMPLES_APPLE", 0x8CAB}, |
| {"GL_RENDERBUFFER_SAMPLES_EXT", 0x8CAB}, |
| {"GL_RENDERBUFFER_SAMPLES_IMG", 0x9133}, |
| {"GL_RENDERBUFFER_SAMPLES_NV", 0x8CAB}, |
| {"GL_RENDERBUFFER_STENCIL_SIZE", 0x8D55}, |
| {"GL_RENDERBUFFER_STENCIL_SIZE_EXT", 0x8D55}, |
| {"GL_RENDERBUFFER_STENCIL_SIZE_OES", 0x8D55}, |
| {"GL_RENDERBUFFER_STORAGE_SAMPLES_AMD", 0x91B2}, |
| {"GL_RENDERBUFFER_WIDTH", 0x8D42}, |
| {"GL_RENDERBUFFER_WIDTH_EXT", 0x8D42}, |
| {"GL_RENDERBUFFER_WIDTH_OES", 0x8D42}, |
| {"GL_RENDERER", 0x1F01}, |
| {"GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", 0x8FB3}, |
| {"GL_RENDER_GPU_MASK_NV", 0x9558}, |
| {"GL_RENDER_MODE", 0x0C40}, |
| {"GL_REPEAT", 0x2901}, |
| {"GL_REPLACE", 0x1E01}, |
| {"GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", 0x85C3}, |
| {"GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", 0x85C2}, |
| {"GL_REPLACEMENT_CODE_ARRAY_SUN", 0x85C0}, |
| {"GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN", 0x85C1}, |
| {"GL_REPLACEMENT_CODE_SUN", 0x81D8}, |
| {"GL_REPLACE_EXT", 0x8062}, |
| {"GL_REPLACE_MIDDLE_SUN", 0x0002}, |
| {"GL_REPLACE_OLDEST_SUN", 0x0003}, |
| {"GL_REPLACE_VALUE_AMD", 0x874B}, |
| {"GL_REPLICATE_BORDER", 0x8153}, |
| {"GL_REPLICATE_BORDER_HP", 0x8153}, |
| {"GL_REPRESENTATIVE_FRAGMENT_TEST_NV", 0x937F}, |
| {"GL_REQUESTABLE_EXTENSIONS_ANGLE", 0x93A8}, |
| {"GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", 0x8D68}, |
| {"GL_RESAMPLE_AVERAGE_OML", 0x8988}, |
| {"GL_RESAMPLE_DECIMATE_OML", 0x8989}, |
| {"GL_RESAMPLE_DECIMATE_SGIX", 0x8430}, |
| {"GL_RESAMPLE_REPLICATE_OML", 0x8986}, |
| {"GL_RESAMPLE_REPLICATE_SGIX", 0x8433}, |
| {"GL_RESAMPLE_ZERO_FILL_OML", 0x8987}, |
| {"GL_RESAMPLE_ZERO_FILL_SGIX", 0x8434}, |
| {"GL_RESCALE_NORMAL", 0x803A}, |
| {"GL_RESCALE_NORMAL_EXT", 0x803A}, |
| {"GL_RESET_NOTIFICATION_STRATEGY", 0x8256}, |
| {"GL_RESET_NOTIFICATION_STRATEGY_ARB", 0x8256}, |
| {"GL_RESET_NOTIFICATION_STRATEGY_EXT", 0x8256}, |
| {"GL_RESET_NOTIFICATION_STRATEGY_KHR", 0x8256}, |
| {"GL_RESOURCE_INITIALIZED_ANGLE", 0x969F}, |
| {"GL_RESTART_PATH_NV", 0x00F0}, |
| {"GL_RESTART_SUN", 0x0001}, |
| {"GL_RETAINED_APPLE", 0x8A1B}, |
| {"GL_RETURN", 0x0102}, |
| {"GL_RG", 0x8227}, |
| {"GL_RG16", 0x822C}, |
| {"GL_RG16F", 0x822F}, |
| {"GL_RG16F_EXT", 0x822F}, |
| {"GL_RG16I", 0x8239}, |
| {"GL_RG16UI", 0x823A}, |
| {"GL_RG16_EXT", 0x822C}, |
| {"GL_RG16_SNORM", 0x8F99}, |
| {"GL_RG16_SNORM_EXT", 0x8F99}, |
| {"GL_RG32F", 0x8230}, |
| {"GL_RG32F_EXT", 0x8230}, |
| {"GL_RG32I", 0x823B}, |
| {"GL_RG32UI", 0x823C}, |
| {"GL_RG8", 0x822B}, |
| {"GL_RG8I", 0x8237}, |
| {"GL_RG8UI", 0x8238}, |
| {"GL_RG8_EXT", 0x822B}, |
| {"GL_RG8_SNORM", 0x8F95}, |
| {"GL_RGB", 0x1907}, |
| {"GL_RGB10", 0x8052}, |
| {"GL_RGB10_A2", 0x8059}, |
| {"GL_RGB10_A2UI", 0x906F}, |
| {"GL_RGB10_A2_EXT", 0x8059}, |
| {"GL_RGB10_EXT", 0x8052}, |
| {"GL_RGB12", 0x8053}, |
| {"GL_RGB12_EXT", 0x8053}, |
| {"GL_RGB16", 0x8054}, |
| {"GL_RGB16F", 0x881B}, |
| {"GL_RGB16F_ARB", 0x881B}, |
| {"GL_RGB16F_EXT", 0x881B}, |
| {"GL_RGB16I", 0x8D89}, |
| {"GL_RGB16I_EXT", 0x8D89}, |
| {"GL_RGB16UI", 0x8D77}, |
| {"GL_RGB16UI_EXT", 0x8D77}, |
| {"GL_RGB16_EXT", 0x8054}, |
| {"GL_RGB16_SNORM", 0x8F9A}, |
| {"GL_RGB16_SNORM_EXT", 0x8F9A}, |
| {"GL_RGB2_EXT", 0x804E}, |
| {"GL_RGB32F", 0x8815}, |
| {"GL_RGB32F_ARB", 0x8815}, |
| {"GL_RGB32F_EXT", 0x8815}, |
| {"GL_RGB32I", 0x8D83}, |
| {"GL_RGB32I_EXT", 0x8D83}, |
| {"GL_RGB32UI", 0x8D71}, |
| {"GL_RGB32UI_EXT", 0x8D71}, |
| {"GL_RGB4", 0x804F}, |
| {"GL_RGB4_EXT", 0x804F}, |
| {"GL_RGB4_S3TC", 0x83A1}, |
| {"GL_RGB5", 0x8050}, |
| {"GL_RGB565", 0x8D62}, |
| {"GL_RGB565_OES", 0x8D62}, |
| {"GL_RGB5_A1", 0x8057}, |
| {"GL_RGB5_A1_EXT", 0x8057}, |
| {"GL_RGB5_A1_OES", 0x8057}, |
| {"GL_RGB5_EXT", 0x8050}, |
| {"GL_RGB8", 0x8051}, |
| {"GL_RGB8I", 0x8D8F}, |
| {"GL_RGB8I_EXT", 0x8D8F}, |
| {"GL_RGB8UI", 0x8D7D}, |
| {"GL_RGB8UI_EXT", 0x8D7D}, |
| {"GL_RGB8_EXT", 0x8051}, |
| {"GL_RGB8_OES", 0x8051}, |
| {"GL_RGB8_SNORM", 0x8F96}, |
| {"GL_RGB9_E5", 0x8C3D}, |
| {"GL_RGB9_E5_APPLE", 0x8C3D}, |
| {"GL_RGB9_E5_EXT", 0x8C3D}, |
| {"GL_RGBA", 0x1908}, |
| {"GL_RGBA12", 0x805A}, |
| {"GL_RGBA12_EXT", 0x805A}, |
| {"GL_RGBA16", 0x805B}, |
| {"GL_RGBA16F", 0x881A}, |
| {"GL_RGBA16F_ARB", 0x881A}, |
| {"GL_RGBA16F_EXT", 0x881A}, |
| {"GL_RGBA16I", 0x8D88}, |
| {"GL_RGBA16I_EXT", 0x8D88}, |
| {"GL_RGBA16UI", 0x8D76}, |
| {"GL_RGBA16UI_EXT", 0x8D76}, |
| {"GL_RGBA16_EXT", 0x805B}, |
| {"GL_RGBA16_SNORM", 0x8F9B}, |
| {"GL_RGBA16_SNORM_EXT", 0x8F9B}, |
| {"GL_RGBA2", 0x8055}, |
| {"GL_RGBA2_EXT", 0x8055}, |
| {"GL_RGBA32F", 0x8814}, |
| {"GL_RGBA32F_ARB", 0x8814}, |
| {"GL_RGBA32F_EXT", 0x8814}, |
| {"GL_RGBA32I", 0x8D82}, |
| {"GL_RGBA32I_EXT", 0x8D82}, |
| {"GL_RGBA32UI", 0x8D70}, |
| {"GL_RGBA32UI_EXT", 0x8D70}, |
| {"GL_RGBA4", 0x8056}, |
| {"GL_RGBA4_DXT5_S3TC", 0x83A5}, |
| {"GL_RGBA4_EXT", 0x8056}, |
| {"GL_RGBA4_OES", 0x8056}, |
| {"GL_RGBA4_S3TC", 0x83A3}, |
| {"GL_RGBA8", 0x8058}, |
| {"GL_RGBA8I", 0x8D8E}, |
| {"GL_RGBA8I_EXT", 0x8D8E}, |
| {"GL_RGBA8UI", 0x8D7C}, |
| {"GL_RGBA8UI_EXT", 0x8D7C}, |
| {"GL_RGBA8_EXT", 0x8058}, |
| {"GL_RGBA8_OES", 0x8058}, |
| {"GL_RGBA8_SNORM", 0x8F97}, |
| {"GL_RGBA_DXT5_S3TC", 0x83A4}, |
| {"GL_RGBA_FLOAT16_APPLE", 0x881A}, |
| {"GL_RGBA_FLOAT16_ATI", 0x881A}, |
| {"GL_RGBA_FLOAT32_APPLE", 0x8814}, |
| {"GL_RGBA_FLOAT32_ATI", 0x8814}, |
| {"GL_RGBA_FLOAT_MODE_ARB", 0x8820}, |
| {"GL_RGBA_FLOAT_MODE_ATI", 0x8820}, |
| {"GL_RGBA_INTEGER", 0x8D99}, |
| {"GL_RGBA_INTEGER_EXT", 0x8D99}, |
| {"GL_RGBA_INTEGER_MODE_EXT", 0x8D9E}, |
| {"GL_RGBA_MODE", 0x0C31}, |
| {"GL_RGBA_S3TC", 0x83A2}, |
| {"GL_RGBA_SIGNED_COMPONENTS_EXT", 0x8C3C}, |
| {"GL_RGBA_SNORM", 0x8F93}, |
| {"GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", 0x86D9}, |
| {"GL_RGBX8_ANGLE", 0x96BA}, |
| {"GL_RGB_422_APPLE", 0x8A1F}, |
| {"GL_RGB_FLOAT16_APPLE", 0x881B}, |
| {"GL_RGB_FLOAT16_ATI", 0x881B}, |
| {"GL_RGB_FLOAT32_APPLE", 0x8815}, |
| {"GL_RGB_FLOAT32_ATI", 0x8815}, |
| {"GL_RGB_INTEGER", 0x8D98}, |
| {"GL_RGB_INTEGER_EXT", 0x8D98}, |
| {"GL_RGB_RAW_422_APPLE", 0x8A51}, |
| {"GL_RGB_S3TC", 0x83A0}, |
| {"GL_RGB_SCALE", 0x8573}, |
| {"GL_RGB_SCALE_ARB", 0x8573}, |
| {"GL_RGB_SCALE_EXT", 0x8573}, |
| {"GL_RGB_SNORM", 0x8F92}, |
| {"GL_RG_EXT", 0x8227}, |
| {"GL_RG_INTEGER", 0x8228}, |
| {"GL_RG_SNORM", 0x8F91}, |
| {"GL_RIGHT", 0x0407}, |
| {"GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE", 0x96B9}, |
| {"GL_ROBUST_GPU_TIMEOUT_MS_KHR", 0x82FD}, |
| {"GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE", 0x93A7}, |
| {"GL_ROUNDED_RECT2_NV", 0x00EA}, |
| {"GL_ROUNDED_RECT4_NV", 0x00EC}, |
| {"GL_ROUNDED_RECT8_NV", 0x00EE}, |
| {"GL_ROUNDED_RECT_NV", 0x00E8}, |
| {"GL_ROUND_NV", 0x90A4}, |
| {"GL_S", 0x2000}, |
| {"GL_SAMPLER", 0x82E6}, |
| {"GL_SAMPLER_1D", 0x8B5D}, |
| {"GL_SAMPLER_1D_ARB", 0x8B5D}, |
| {"GL_SAMPLER_1D_ARRAY", 0x8DC0}, |
| {"GL_SAMPLER_1D_ARRAY_EXT", 0x8DC0}, |
| {"GL_SAMPLER_1D_ARRAY_SHADOW", 0x8DC3}, |
| {"GL_SAMPLER_1D_ARRAY_SHADOW_EXT", 0x8DC3}, |
| {"GL_SAMPLER_1D_SHADOW", 0x8B61}, |
| {"GL_SAMPLER_1D_SHADOW_ARB", 0x8B61}, |
| {"GL_SAMPLER_2D", 0x8B5E}, |
| {"GL_SAMPLER_2D_ARB", 0x8B5E}, |
| {"GL_SAMPLER_2D_ARRAY", 0x8DC1}, |
| {"GL_SAMPLER_2D_ARRAY_EXT", 0x8DC1}, |
| {"GL_SAMPLER_2D_ARRAY_SHADOW", 0x8DC4}, |
| {"GL_SAMPLER_2D_ARRAY_SHADOW_EXT", 0x8DC4}, |
| {"GL_SAMPLER_2D_ARRAY_SHADOW_NV", 0x8DC4}, |
| {"GL_SAMPLER_2D_MULTISAMPLE", 0x9108}, |
| {"GL_SAMPLER_2D_MULTISAMPLE_ANGLE", 0x9108}, |
| {"GL_SAMPLER_2D_MULTISAMPLE_ARRAY", 0x910B}, |
| {"GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", 0x910B}, |
| {"GL_SAMPLER_2D_RECT", 0x8B63}, |
| {"GL_SAMPLER_2D_RECT_ARB", 0x8B63}, |
| {"GL_SAMPLER_2D_RECT_SHADOW", 0x8B64}, |
| {"GL_SAMPLER_2D_RECT_SHADOW_ARB", 0x8B64}, |
| {"GL_SAMPLER_2D_SHADOW", 0x8B62}, |
| {"GL_SAMPLER_2D_SHADOW_ARB", 0x8B62}, |
| {"GL_SAMPLER_2D_SHADOW_EXT", 0x8B62}, |
| {"GL_SAMPLER_3D", 0x8B5F}, |
| {"GL_SAMPLER_3D_ARB", 0x8B5F}, |
| {"GL_SAMPLER_3D_OES", 0x8B5F}, |
| {"GL_SAMPLER_BINDING", 0x8919}, |
| {"GL_SAMPLER_BUFFER", 0x8DC2}, |
| {"GL_SAMPLER_BUFFER_AMD", 0x9001}, |
| {"GL_SAMPLER_BUFFER_EXT", 0x8DC2}, |
| {"GL_SAMPLER_BUFFER_OES", 0x8DC2}, |
| {"GL_SAMPLER_CUBE", 0x8B60}, |
| {"GL_SAMPLER_CUBE_ARB", 0x8B60}, |
| {"GL_SAMPLER_CUBE_MAP_ARRAY", 0x900C}, |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_ARB", 0x900C}, |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_EXT", 0x900C}, |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_OES", 0x900C}, |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW", 0x900D}, |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB", 0x900D}, |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT", 0x900D}, |
| {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES", 0x900D}, |
| {"GL_SAMPLER_CUBE_SHADOW", 0x8DC5}, |
| {"GL_SAMPLER_CUBE_SHADOW_EXT", 0x8DC5}, |
| {"GL_SAMPLER_CUBE_SHADOW_NV", 0x8DC5}, |
| {"GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT", 0x8BE7}, |
| {"GL_SAMPLER_EXTERNAL_OES", 0x8D66}, |
| {"GL_SAMPLER_KHR", 0x82E6}, |
| {"GL_SAMPLER_OBJECT_AMD", 0x9155}, |
| {"GL_SAMPLER_RENDERBUFFER_NV", 0x8E56}, |
| {"GL_SAMPLER_VIDEO_IMAGE_WEBGL", 0x9249}, |
| {"GL_SAMPLES", 0x80A9}, |
| {"GL_SAMPLES_3DFX", 0x86B4}, |
| {"GL_SAMPLES_ARB", 0x80A9}, |
| {"GL_SAMPLES_EXT", 0x80A9}, |
| {"GL_SAMPLES_PASSED", 0x8914}, |
| {"GL_SAMPLES_PASSED_ARB", 0x8914}, |
| {"GL_SAMPLES_SGIS", 0x80A9}, |
| {"GL_SAMPLE_ALPHA_TO_COVERAGE", 0x809E}, |
| {"GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", 0x809E}, |
| {"GL_SAMPLE_ALPHA_TO_MASK_EXT", 0x809E}, |
| {"GL_SAMPLE_ALPHA_TO_MASK_SGIS", 0x809E}, |
| {"GL_SAMPLE_ALPHA_TO_ONE", 0x809F}, |
| {"GL_SAMPLE_ALPHA_TO_ONE_ARB", 0x809F}, |
| {"GL_SAMPLE_ALPHA_TO_ONE_EXT", 0x809F}, |
| {"GL_SAMPLE_ALPHA_TO_ONE_SGIS", 0x809F}, |
| {"GL_SAMPLE_BUFFERS", 0x80A8}, |
| {"GL_SAMPLE_BUFFERS_3DFX", 0x86B3}, |
| {"GL_SAMPLE_BUFFERS_ARB", 0x80A8}, |
| {"GL_SAMPLE_BUFFERS_EXT", 0x80A8}, |
| {"GL_SAMPLE_BUFFERS_SGIS", 0x80A8}, |
| {"GL_SAMPLE_COVERAGE", 0x80A0}, |
| {"GL_SAMPLE_COVERAGE_ARB", 0x80A0}, |
| {"GL_SAMPLE_COVERAGE_INVERT", 0x80AB}, |
| {"GL_SAMPLE_COVERAGE_INVERT_ARB", 0x80AB}, |
| {"GL_SAMPLE_COVERAGE_VALUE", 0x80AA}, |
| {"GL_SAMPLE_COVERAGE_VALUE_ARB", 0x80AA}, |
| {"GL_SAMPLE_LOCATION_ARB", 0x8E50}, |
| {"GL_SAMPLE_LOCATION_NV", 0x8E50}, |
| {"GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB", 0x933F}, |
| {"GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV", 0x933F}, |
| {"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB", 0x933E}, |
| {"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV", 0x933E}, |
| {"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB", 0x933D}, |
| {"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV", 0x933D}, |
| {"GL_SAMPLE_MASK", 0x8E51}, |
| {"GL_SAMPLE_MASK_ANGLE", 0x8E51}, |
| {"GL_SAMPLE_MASK_EXT", 0x80A0}, |
| {"GL_SAMPLE_MASK_INVERT_EXT", 0x80AB}, |
| {"GL_SAMPLE_MASK_INVERT_SGIS", 0x80AB}, |
| {"GL_SAMPLE_MASK_NV", 0x8E51}, |
| {"GL_SAMPLE_MASK_SGIS", 0x80A0}, |
| {"GL_SAMPLE_MASK_VALUE", 0x8E52}, |
| {"GL_SAMPLE_MASK_VALUE_ANGLE", 0x8E52}, |
| {"GL_SAMPLE_MASK_VALUE_EXT", 0x80AA}, |
| {"GL_SAMPLE_MASK_VALUE_NV", 0x8E52}, |
| {"GL_SAMPLE_MASK_VALUE_SGIS", 0x80AA}, |
| {"GL_SAMPLE_PATTERN_EXT", 0x80AC}, |
| {"GL_SAMPLE_PATTERN_SGIS", 0x80AC}, |
| {"GL_SAMPLE_POSITION", 0x8E50}, |
| {"GL_SAMPLE_POSITION_ANGLE", 0x8E50}, |
| {"GL_SAMPLE_POSITION_NV", 0x8E50}, |
| {"GL_SAMPLE_SHADING", 0x8C36}, |
| {"GL_SAMPLE_SHADING_ARB", 0x8C36}, |
| {"GL_SAMPLE_SHADING_OES", 0x8C36}, |
| {"GL_SATURATE_BIT_ATI", 0x0040}, |
| {"GL_SCALAR_EXT", 0x87BE}, |
| {"GL_SCALEBIAS_HINT_SGIX", 0x8322}, |
| {"GL_SCALED_RESOLVE_FASTEST_EXT", 0x90BA}, |
| {"GL_SCALED_RESOLVE_NICEST_EXT", 0x90BB}, |
| {"GL_SCALE_BY_FOUR_NV", 0x853F}, |
| {"GL_SCALE_BY_ONE_HALF_NV", 0x8540}, |
| {"GL_SCALE_BY_TWO_NV", 0x853E}, |
| {"GL_SCISSOR_BIT", 0x80000}, |
| {"GL_SCISSOR_BOX", 0x0C10}, |
| {"GL_SCISSOR_BOX_EXCLUSIVE_NV", 0x9556}, |
| {"GL_SCISSOR_COMMAND_NV", 0x0011}, |
| {"GL_SCISSOR_TEST", 0x0C11}, |
| {"GL_SCISSOR_TEST_EXCLUSIVE_NV", 0x9555}, |
| {"GL_SCREEN", 0x9295}, |
| {"GL_SCREEN_COORDINATES_REND", 0x8490}, |
| {"GL_SCREEN_KHR", 0x9295}, |
| {"GL_SCREEN_NV", 0x9295}, |
| {"GL_SECONDARY_COLOR_ARRAY", 0x845E}, |
| {"GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV", 0x8F27}, |
| {"GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", 0x889C}, |
| {"GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", 0x889C}, |
| {"GL_SECONDARY_COLOR_ARRAY_EXT", 0x845E}, |
| {"GL_SECONDARY_COLOR_ARRAY_LENGTH_NV", 0x8F31}, |
| {"GL_SECONDARY_COLOR_ARRAY_LIST_IBM", 0x103077}, |
| {"GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", 0x103087}, |
| {"GL_SECONDARY_COLOR_ARRAY_POINTER", 0x845D}, |
| {"GL_SECONDARY_COLOR_ARRAY_POINTER_EXT", 0x845D}, |
| {"GL_SECONDARY_COLOR_ARRAY_SIZE", 0x845A}, |
| {"GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", 0x845A}, |
| {"GL_SECONDARY_COLOR_ARRAY_STRIDE", 0x845C}, |
| {"GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", 0x845C}, |
| {"GL_SECONDARY_COLOR_ARRAY_TYPE", 0x845B}, |
| {"GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", 0x845B}, |
| {"GL_SECONDARY_COLOR_NV", 0x852D}, |
| {"GL_SECONDARY_INTERPOLATOR_ATI", 0x896D}, |
| {"GL_SELECT", 0x1C02}, |
| {"GL_SELECTION_BUFFER_POINTER", 0x0DF3}, |
| {"GL_SELECTION_BUFFER_SIZE", 0x0DF4}, |
| {"GL_SEMAPHORE_TYPE_BINARY_NV", 0x95B4}, |
| {"GL_SEMAPHORE_TYPE_NV", 0x95B3}, |
| {"GL_SEMAPHORE_TYPE_TIMELINE_NV", 0x95B5}, |
| {"GL_SEPARABLE_2D", 0x8012}, |
| {"GL_SEPARABLE_2D_EXT", 0x8012}, |
| {"GL_SEPARATE_ATTRIBS", 0x8C8D}, |
| {"GL_SEPARATE_ATTRIBS_EXT", 0x8C8D}, |
| {"GL_SEPARATE_ATTRIBS_NV", 0x8C8D}, |
| {"GL_SEPARATE_SPECULAR_COLOR", 0x81FA}, |
| {"GL_SEPARATE_SPECULAR_COLOR_EXT", 0x81FA}, |
| {"GL_SERIALIZED_CONTEXT_STRING_ANGLE", 0x96B0}, |
| {"GL_SET", 0x150F}, |
| {"GL_SET_AMD", 0x874A}, |
| {"GL_SGX_BINARY_IMG", 0x8C0A}, |
| {"GL_SGX_PROGRAM_BINARY_IMG", 0x9130}, |
| {"GL_SHADER", 0x82E1}, |
| {"GL_SHADER_BINARY_ANGLE", 0x96BB}, |
| {"GL_SHADER_BINARY_DMP", 0x9250}, |
| {"GL_SHADER_BINARY_FORMATS", 0x8DF8}, |
| {"GL_SHADER_BINARY_FORMAT_SPIR_V", 0x9551}, |
| {"GL_SHADER_BINARY_FORMAT_SPIR_V_ARB", 0x9551}, |
| {"GL_SHADER_BINARY_VIV", 0x8FC4}, |
| {"GL_SHADER_COMPILER", 0x8DFA}, |
| {"GL_SHADER_CONSISTENT_NV", 0x86DD}, |
| {"GL_SHADER_CORE_ACTIVE_COUNT_ARM", 0x96F1}, |
| {"GL_SHADER_CORE_COUNT_ARM", 0x96F0}, |
| {"GL_SHADER_CORE_FMA_RATE_ARM", 0x96F6}, |
| {"GL_SHADER_CORE_MAX_WARP_COUNT_ARM", 0x96F3}, |
| {"GL_SHADER_CORE_PIXEL_RATE_ARM", 0x96F4}, |
| {"GL_SHADER_CORE_PRESENT_MASK_ARM", 0x96F2}, |
| {"GL_SHADER_CORE_TEXEL_RATE_ARM", 0x96F5}, |
| {"GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV", 0x0010}, |
| {"GL_SHADER_IMAGE_ACCESS_BARRIER_BIT", 0x0020}, |
| {"GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT", 0x0020}, |
| {"GL_SHADER_IMAGE_ATOMIC", 0x82A6}, |
| {"GL_SHADER_IMAGE_LOAD", 0x82A4}, |
| {"GL_SHADER_IMAGE_STORE", 0x82A5}, |
| {"GL_SHADER_INCLUDE_ARB", 0x8DAE}, |
| {"GL_SHADER_KHR", 0x82E1}, |
| {"GL_SHADER_OBJECT_ARB", 0x8B48}, |
| {"GL_SHADER_OBJECT_EXT", 0x8B48}, |
| {"GL_SHADER_OPERATION_NV", 0x86DF}, |
| {"GL_SHADER_PIXEL_LOCAL_STORAGE_EXT", 0x8F64}, |
| {"GL_SHADER_SOURCE_LENGTH", 0x8B88}, |
| {"GL_SHADER_STORAGE_BARRIER_BIT", 0x2000}, |
| {"GL_SHADER_STORAGE_BLOCK", 0x92E6}, |
| {"GL_SHADER_STORAGE_BUFFER", 0x90D2}, |
| {"GL_SHADER_STORAGE_BUFFER_BINDING", 0x90D3}, |
| {"GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", 0x90DF}, |
| {"GL_SHADER_STORAGE_BUFFER_SIZE", 0x90D5}, |
| {"GL_SHADER_STORAGE_BUFFER_START", 0x90D4}, |
| {"GL_SHADER_TYPE", 0x8B4F}, |
| {"GL_SHADE_MODEL", 0x0B54}, |
| {"GL_SHADING_LANGUAGE_VERSION", 0x8B8C}, |
| {"GL_SHADING_LANGUAGE_VERSION_ARB", 0x8B8C}, |
| {"GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV", 0x956F}, |
| {"GL_SHADING_RATE_1X1_PIXELS_EXT", 0x96A6}, |
| {"GL_SHADING_RATE_1X1_PIXELS_QCOM", 0x96A6}, |
| {"GL_SHADING_RATE_1X2_PIXELS_EXT", 0x96A7}, |
| {"GL_SHADING_RATE_1X2_PIXELS_QCOM", 0x96A7}, |
| {"GL_SHADING_RATE_1X4_PIXELS_EXT", 0x96AA}, |
| {"GL_SHADING_RATE_1X4_PIXELS_QCOM", 0x96AA}, |
| {"GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV", 0x9566}, |
| {"GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV", 0x9567}, |
| {"GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV", 0x9568}, |
| {"GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV", 0x9569}, |
| {"GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV", 0x956A}, |
| {"GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV", 0x956B}, |
| {"GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV", 0x9565}, |
| {"GL_SHADING_RATE_2X1_PIXELS_EXT", 0x96A8}, |
| {"GL_SHADING_RATE_2X1_PIXELS_QCOM", 0x96A8}, |
| {"GL_SHADING_RATE_2X2_PIXELS_EXT", 0x96A9}, |
| {"GL_SHADING_RATE_2X2_PIXELS_QCOM", 0x96A9}, |
| {"GL_SHADING_RATE_2X4_PIXELS_EXT", 0x96AD}, |
| {"GL_SHADING_RATE_2X4_PIXELS_QCOM", 0x96AD}, |
| {"GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV", 0x956C}, |
| {"GL_SHADING_RATE_4X1_PIXELS_EXT", 0x96AB}, |
| {"GL_SHADING_RATE_4X1_PIXELS_QCOM", 0x96AB}, |
| {"GL_SHADING_RATE_4X2_PIXELS_EXT", 0x96AC}, |
| {"GL_SHADING_RATE_4X2_PIXELS_QCOM", 0x96AC}, |
| {"GL_SHADING_RATE_4X4_PIXELS_EXT", 0x96AE}, |
| {"GL_SHADING_RATE_4X4_PIXELS_QCOM", 0x96AE}, |
| {"GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV", 0x956D}, |
| {"GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV", 0x956E}, |
| {"GL_SHADING_RATE_ATTACHMENT_EXT", 0x96D1}, |
| {"GL_SHADING_RATE_EXT", 0x96D0}, |
| {"GL_SHADING_RATE_IMAGE_BINDING_NV", 0x955B}, |
| {"GL_SHADING_RATE_IMAGE_NV", 0x9563}, |
| {"GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV", 0x95B2}, |
| {"GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV", 0x955E}, |
| {"GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV", 0x95B1}, |
| {"GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV", 0x955D}, |
| {"GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV", 0x955C}, |
| {"GL_SHADING_RATE_NO_INVOCATIONS_NV", 0x9564}, |
| {"GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM", 0x96A5}, |
| {"GL_SHADING_RATE_QCOM", 0x96A4}, |
| {"GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV", 0x95AE}, |
| {"GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV", 0x95AF}, |
| {"GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV", 0x95B0}, |
| {"GL_SHADOW_AMBIENT_SGIX", 0x80BF}, |
| {"GL_SHADOW_ATTENUATION_EXT", 0x834E}, |
| {"GL_SHARED_EDGE_NV", 0x00C0}, |
| {"GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB}, |
| {"GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", 0x80B0}, |
| {"GL_SHININESS", 0x1601}, |
| {"GL_SHORT", 0x1402}, |
| {"GL_SIGNALED", 0x9119}, |
| {"GL_SIGNALED_APPLE", 0x9119}, |
| {"GL_SIGNED_ALPHA8_NV", 0x8706}, |
| {"GL_SIGNED_ALPHA_NV", 0x8705}, |
| {"GL_SIGNED_HILO16_NV", 0x86FA}, |
| {"GL_SIGNED_HILO8_NV", 0x885F}, |
| {"GL_SIGNED_HILO_NV", 0x86F9}, |
| {"GL_SIGNED_IDENTITY_NV", 0x853C}, |
| {"GL_SIGNED_INTENSITY8_NV", 0x8708}, |
| {"GL_SIGNED_INTENSITY_NV", 0x8707}, |
| {"GL_SIGNED_LUMINANCE8_ALPHA8_NV", 0x8704}, |
| {"GL_SIGNED_LUMINANCE8_NV", 0x8702}, |
| {"GL_SIGNED_LUMINANCE_ALPHA_NV", 0x8703}, |
| {"GL_SIGNED_LUMINANCE_NV", 0x8701}, |
| {"GL_SIGNED_NEGATE_NV", 0x853D}, |
| {"GL_SIGNED_NORMALIZED", 0x8F9C}, |
| {"GL_SIGNED_RGB8_NV", 0x86FF}, |
| {"GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", 0x870D}, |
| {"GL_SIGNED_RGBA8_NV", 0x86FC}, |
| {"GL_SIGNED_RGBA_NV", 0x86FB}, |
| {"GL_SIGNED_RGB_NV", 0x86FE}, |
| {"GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", 0x870C}, |
| {"GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST", 0x82AC}, |
| {"GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE", 0x82AE}, |
| {"GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST", 0x82AD}, |
| {"GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE", 0x82AF}, |
| {"GL_SINGLE_COLOR", 0x81F9}, |
| {"GL_SINGLE_COLOR_EXT", 0x81F9}, |
| {"GL_SKIP_COMPONENTS1_NV", -6}, |
| {"GL_SKIP_COMPONENTS2_NV", -5}, |
| {"GL_SKIP_COMPONENTS3_NV", -4}, |
| {"GL_SKIP_COMPONENTS4_NV", -3}, |
| {"GL_SKIP_DECODE_EXT", 0x8A4A}, |
| {"GL_SKIP_MISSING_GLYPH_NV", 0x90A9}, |
| {"GL_SLICE_ACCUM_SUN", 0x85CC}, |
| {"GL_SLIM10U_SGIX", 0x831E}, |
| {"GL_SLIM12S_SGIX", 0x831F}, |
| {"GL_SLIM8U_SGIX", 0x831D}, |
| {"GL_SLUMINANCE", 0x8C46}, |
| {"GL_SLUMINANCE8", 0x8C47}, |
| {"GL_SLUMINANCE8_ALPHA8", 0x8C45}, |
| {"GL_SLUMINANCE8_ALPHA8_EXT", 0x8C45}, |
| {"GL_SLUMINANCE8_ALPHA8_NV", 0x8C45}, |
| {"GL_SLUMINANCE8_EXT", 0x8C47}, |
| {"GL_SLUMINANCE8_NV", 0x8C47}, |
| {"GL_SLUMINANCE_ALPHA", 0x8C44}, |
| {"GL_SLUMINANCE_ALPHA_EXT", 0x8C44}, |
| {"GL_SLUMINANCE_ALPHA_NV", 0x8C44}, |
| {"GL_SLUMINANCE_EXT", 0x8C46}, |
| {"GL_SLUMINANCE_NV", 0x8C46}, |
| {"GL_SMALL_CCW_ARC_TO_NV", 0x0012}, |
| {"GL_SMALL_CW_ARC_TO_NV", 0x0014}, |
| {"GL_SMAPHS30_PROGRAM_BINARY_DMP", 0x9251}, |
| {"GL_SMAPHS_PROGRAM_BINARY_DMP", 0x9252}, |
| {"GL_SMOOTH", 0x1D01}, |
| {"GL_SMOOTH_CUBIC_CURVE_TO_NV", 0x0010}, |
| {"GL_SMOOTH_LINE_WIDTH_GRANULARITY", 0x0B23}, |
| {"GL_SMOOTH_LINE_WIDTH_RANGE", 0x0B22}, |
| {"GL_SMOOTH_POINT_SIZE_GRANULARITY", 0x0B13}, |
| {"GL_SMOOTH_POINT_SIZE_RANGE", 0x0B12}, |
| {"GL_SMOOTH_QUADRATIC_CURVE_TO_NV", 0x000E}, |
| {"GL_SM_COUNT_NV", 0x933B}, |
| {"GL_SOFTLIGHT", 0x929C}, |
| {"GL_SOFTLIGHT_KHR", 0x929C}, |
| {"GL_SOFTLIGHT_NV", 0x929C}, |
| {"GL_SOURCE0_ALPHA", 0x8588}, |
| {"GL_SOURCE0_ALPHA_ARB", 0x8588}, |
| {"GL_SOURCE0_ALPHA_EXT", 0x8588}, |
| {"GL_SOURCE0_RGB", 0x8580}, |
| {"GL_SOURCE0_RGB_ARB", 0x8580}, |
| {"GL_SOURCE0_RGB_EXT", 0x8580}, |
| {"GL_SOURCE1_ALPHA", 0x8589}, |
| {"GL_SOURCE1_ALPHA_ARB", 0x8589}, |
| {"GL_SOURCE1_ALPHA_EXT", 0x8589}, |
| {"GL_SOURCE1_RGB", 0x8581}, |
| {"GL_SOURCE1_RGB_ARB", 0x8581}, |
| {"GL_SOURCE1_RGB_EXT", 0x8581}, |
| {"GL_SOURCE2_ALPHA", 0x858A}, |
| {"GL_SOURCE2_ALPHA_ARB", 0x858A}, |
| {"GL_SOURCE2_ALPHA_EXT", 0x858A}, |
| {"GL_SOURCE2_RGB", 0x8582}, |
| {"GL_SOURCE2_RGB_ARB", 0x8582}, |
| {"GL_SOURCE2_RGB_EXT", 0x8582}, |
| {"GL_SOURCE3_ALPHA_NV", 0x858B}, |
| {"GL_SOURCE3_RGB_NV", 0x8583}, |
| {"GL_SPARE0_NV", 0x852E}, |
| {"GL_SPARE0_PLUS_SECONDARY_COLOR_NV", 0x8532}, |
| {"GL_SPARE1_NV", 0x852F}, |
| {"GL_SPARSE_BUFFER_PAGE_SIZE_ARB", 0x82F8}, |
| {"GL_SPARSE_STORAGE_BIT_ARB", 0x0400}, |
| {"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB", 0x91A9}, |
| {"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT", 0x91A9}, |
| {"GL_SPECULAR", 0x1202}, |
| {"GL_SPHERE_MAP", 0x2402}, |
| {"GL_SPIR_V_BINARY", 0x9552}, |
| {"GL_SPIR_V_BINARY_ARB", 0x9552}, |
| {"GL_SPIR_V_EXTENSIONS", 0x9553}, |
| {"GL_SPOT_CUTOFF", 0x1206}, |
| {"GL_SPOT_DIRECTION", 0x1204}, |
| {"GL_SPOT_EXPONENT", 0x1205}, |
| {"GL_SPRITE_AXIAL_SGIX", 0x814C}, |
| {"GL_SPRITE_AXIS_SGIX", 0x814A}, |
| {"GL_SPRITE_EYE_ALIGNED_SGIX", 0x814E}, |
| {"GL_SPRITE_MODE_SGIX", 0x8149}, |
| {"GL_SPRITE_OBJECT_ALIGNED_SGIX", 0x814D}, |
| {"GL_SPRITE_SGIX", 0x8148}, |
| {"GL_SPRITE_TRANSLATION_SGIX", 0x814B}, |
| {"GL_SQUARE_NV", 0x90A3}, |
| {"GL_SR8_EXT", 0x8FBD}, |
| {"GL_SRC0_ALPHA", 0x8588}, |
| {"GL_SRC0_RGB", 0x8580}, |
| {"GL_SRC1_ALPHA", 0x8589}, |
| {"GL_SRC1_ALPHA_EXT", 0x8589}, |
| {"GL_SRC1_COLOR", 0x88F9}, |
| {"GL_SRC1_COLOR_EXT", 0x88F9}, |
| {"GL_SRC1_RGB", 0x8581}, |
| {"GL_SRC2_ALPHA", 0x858A}, |
| {"GL_SRC2_RGB", 0x8582}, |
| {"GL_SRC_ALPHA", 0x0302}, |
| {"GL_SRC_ALPHA_SATURATE", 0x0308}, |
| {"GL_SRC_ALPHA_SATURATE_EXT", 0x0308}, |
| {"GL_SRC_ATOP_NV", 0x928E}, |
| {"GL_SRC_COLOR", 0x0300}, |
| {"GL_SRC_IN_NV", 0x928A}, |
| {"GL_SRC_NV", 0x9286}, |
| {"GL_SRC_OUT_NV", 0x928C}, |
| {"GL_SRC_OVER_NV", 0x9288}, |
| {"GL_SRG8_EXT", 0x8FBE}, |
| {"GL_SRGB", 0x8C40}, |
| {"GL_SRGB8", 0x8C41}, |
| {"GL_SRGB8_ALPHA8", 0x8C43}, |
| {"GL_SRGB8_ALPHA8_EXT", 0x8C43}, |
| {"GL_SRGB8_EXT", 0x8C41}, |
| {"GL_SRGB8_NV", 0x8C41}, |
| {"GL_SRGB_ALPHA", 0x8C42}, |
| {"GL_SRGB_ALPHA_EXT", 0x8C42}, |
| {"GL_SRGB_DECODE_ARB", 0x8299}, |
| {"GL_SRGB_EXT", 0x8C40}, |
| {"GL_SRGB_READ", 0x8297}, |
| {"GL_SRGB_WRITE", 0x8298}, |
| {"GL_STACK_OVERFLOW", 0x0503}, |
| {"GL_STACK_OVERFLOW_KHR", 0x0503}, |
| {"GL_STACK_UNDERFLOW", 0x0504}, |
| {"GL_STACK_UNDERFLOW_KHR", 0x0504}, |
| {"GL_STANDARD_FONT_FORMAT_NV", 0x936C}, |
| {"GL_STANDARD_FONT_NAME_NV", 0x9072}, |
| {"GL_STATE_RESTORE", 0x8BDC}, |
| {"GL_STATIC_ATI", 0x8760}, |
| {"GL_STATIC_COPY", 0x88E6}, |
| {"GL_STATIC_COPY_ARB", 0x88E6}, |
| {"GL_STATIC_DRAW", 0x88E4}, |
| {"GL_STATIC_DRAW_ARB", 0x88E4}, |
| {"GL_STATIC_READ", 0x88E5}, |
| {"GL_STATIC_READ_ARB", 0x88E5}, |
| {"GL_STATIC_VERTEX_ARRAY_IBM", 0x103061}, |
| {"GL_STENCIL", 0x1802}, |
| {"GL_STENCIL_ATTACHMENT", 0x8D20}, |
| {"GL_STENCIL_ATTACHMENT_EXT", 0x8D20}, |
| {"GL_STENCIL_ATTACHMENT_OES", 0x8D20}, |
| {"GL_STENCIL_BACK_FAIL", 0x8801}, |
| {"GL_STENCIL_BACK_FAIL_ATI", 0x8801}, |
| {"GL_STENCIL_BACK_FUNC", 0x8800}, |
| {"GL_STENCIL_BACK_FUNC_ATI", 0x8800}, |
| {"GL_STENCIL_BACK_OP_VALUE_AMD", 0x874D}, |
| {"GL_STENCIL_BACK_PASS_DEPTH_FAIL", 0x8802}, |
| {"GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI", 0x8802}, |
| {"GL_STENCIL_BACK_PASS_DEPTH_PASS", 0x8803}, |
| {"GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI", 0x8803}, |
| {"GL_STENCIL_BACK_REF", 0x8CA3}, |
| {"GL_STENCIL_BACK_VALUE_MASK", 0x8CA4}, |
| {"GL_STENCIL_BACK_WRITEMASK", 0x8CA5}, |
| {"GL_STENCIL_BITS", 0x0D57}, |
| {"GL_STENCIL_BUFFER_BIT", 0x0400}, |
| {"GL_STENCIL_BUFFER_BIT0_QCOM", 0x10000}, |
| {"GL_STENCIL_BUFFER_BIT1_QCOM", 0x20000}, |
| {"GL_STENCIL_BUFFER_BIT2_QCOM", 0x40000}, |
| {"GL_STENCIL_BUFFER_BIT3_QCOM", 0x80000}, |
| {"GL_STENCIL_BUFFER_BIT4_QCOM", 0x100000}, |
| {"GL_STENCIL_BUFFER_BIT5_QCOM", 0x200000}, |
| {"GL_STENCIL_BUFFER_BIT6_QCOM", 0x400000}, |
| {"GL_STENCIL_BUFFER_BIT7_QCOM", 0x800000}, |
| {"GL_STENCIL_CLEAR_TAG_VALUE_EXT", 0x88F3}, |
| {"GL_STENCIL_CLEAR_VALUE", 0x0B91}, |
| {"GL_STENCIL_COMPONENTS", 0x8285}, |
| {"GL_STENCIL_EXT", 0x1802}, |
| {"GL_STENCIL_FAIL", 0x0B94}, |
| {"GL_STENCIL_FUNC", 0x0B92}, |
| {"GL_STENCIL_INDEX", 0x1901}, |
| {"GL_STENCIL_INDEX1", 0x8D46}, |
| {"GL_STENCIL_INDEX16", 0x8D49}, |
| {"GL_STENCIL_INDEX16_EXT", 0x8D49}, |
| {"GL_STENCIL_INDEX1_EXT", 0x8D46}, |
| {"GL_STENCIL_INDEX1_OES", 0x8D46}, |
| {"GL_STENCIL_INDEX4", 0x8D47}, |
| {"GL_STENCIL_INDEX4_EXT", 0x8D47}, |
| {"GL_STENCIL_INDEX4_OES", 0x8D47}, |
| {"GL_STENCIL_INDEX8", 0x8D48}, |
| {"GL_STENCIL_INDEX8_EXT", 0x8D48}, |
| {"GL_STENCIL_INDEX8_OES", 0x8D48}, |
| {"GL_STENCIL_INDEX_ANGLE", 0x1901}, |
| {"GL_STENCIL_INDEX_OES", 0x1901}, |
| {"GL_STENCIL_OP_VALUE_AMD", 0x874C}, |
| {"GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95}, |
| {"GL_STENCIL_PASS_DEPTH_PASS", 0x0B96}, |
| {"GL_STENCIL_REF", 0x0B97}, |
| {"GL_STENCIL_REF_COMMAND_NV", 0x000C}, |
| {"GL_STENCIL_RENDERABLE", 0x8288}, |
| {"GL_STENCIL_SAMPLES_NV", 0x932E}, |
| {"GL_STENCIL_TAG_BITS_EXT", 0x88F2}, |
| {"GL_STENCIL_TEST", 0x0B90}, |
| {"GL_STENCIL_TEST_TWO_SIDE_EXT", 0x8910}, |
| {"GL_STENCIL_VALUE_MASK", 0x0B93}, |
| {"GL_STENCIL_WRITEMASK", 0x0B98}, |
| {"GL_STEREO", 0x0C33}, |
| {"GL_STORAGE_CACHED_APPLE", 0x85BE}, |
| {"GL_STORAGE_CLIENT_APPLE", 0x85B4}, |
| {"GL_STORAGE_PRIVATE_APPLE", 0x85BD}, |
| {"GL_STORAGE_SHARED_APPLE", 0x85BF}, |
| {"GL_STORE_OP_STORE_ANGLE", 0x96E6}, |
| {"GL_STREAM_COPY", 0x88E2}, |
| {"GL_STREAM_COPY_ARB", 0x88E2}, |
| {"GL_STREAM_DRAW", 0x88E0}, |
| {"GL_STREAM_DRAW_ARB", 0x88E0}, |
| {"GL_STREAM_RASTERIZATION_AMD", 0x91A0}, |
| {"GL_STREAM_READ", 0x88E1}, |
| {"GL_STREAM_READ_ARB", 0x88E1}, |
| {"GL_STRICT_DEPTHFUNC_HINT_PGI", 0x1A216}, |
| {"GL_STRICT_LIGHTING_HINT_PGI", 0x1A217}, |
| {"GL_STRICT_SCISSOR_HINT_PGI", 0x1A218}, |
| {"GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR", 0x0004}, |
| {"GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR", 0x0008}, |
| {"GL_SUBGROUP_FEATURE_BASIC_BIT_KHR", 0x0001}, |
| {"GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR", 0x0040}, |
| {"GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV", 0x0100}, |
| {"GL_SUBGROUP_FEATURE_QUAD_BIT_KHR", 0x0080}, |
| {"GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR", 0x0010}, |
| {"GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR", 0x0020}, |
| {"GL_SUBGROUP_FEATURE_VOTE_BIT_KHR", 0x0002}, |
| {"GL_SUBGROUP_QUAD_ALL_STAGES_KHR", 0x9535}, |
| {"GL_SUBGROUP_SIZE_KHR", 0x9532}, |
| {"GL_SUBGROUP_SUPPORTED_FEATURES_KHR", 0x9534}, |
| {"GL_SUBGROUP_SUPPORTED_STAGES_KHR", 0x9533}, |
| {"GL_SUBPIXEL_BITS", 0x0D50}, |
| {"GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV", 0x9347}, |
| {"GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV", 0x9348}, |
| {"GL_SUBSAMPLE_DISTANCE_AMD", 0x883F}, |
| {"GL_SUBTRACT", 0x84E7}, |
| {"GL_SUBTRACT_ARB", 0x84E7}, |
| {"GL_SUB_ATI", 0x8965}, |
| {"GL_SUCCESS_NV", 0x902F}, |
| {"GL_SUPERSAMPLE_SCALE_X_NV", 0x9372}, |
| {"GL_SUPERSAMPLE_SCALE_Y_NV", 0x9373}, |
| {"GL_SUPPORTED_MULTISAMPLE_MODES_AMD", 0x91B7}, |
| {"GL_SURFACE_COMPRESSION_EXT", 0x96C0}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT", 0x96CD}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT", 0x96CE}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT", 0x96CF}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT", 0x96C4}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT", 0x96C5}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT", 0x96C6}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT", 0x96C7}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT", 0x96C8}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT", 0x96C9}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT", 0x96CA}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT", 0x96CB}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT", 0x96CC}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT", 0x96C2}, |
| {"GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT", 0x96C1}, |
| {"GL_SURFACE_MAPPED_NV", 0x8700}, |
| {"GL_SURFACE_REGISTERED_NV", 0x86FD}, |
| {"GL_SURFACE_STATE_NV", 0x86EB}, |
| {"GL_SWIZZLE_STQ_ATI", 0x8977}, |
| {"GL_SWIZZLE_STQ_DQ_ATI", 0x8979}, |
| {"GL_SWIZZLE_STRQ_ATI", 0x897A}, |
| {"GL_SWIZZLE_STRQ_DQ_ATI", 0x897B}, |
| {"GL_SWIZZLE_STR_ATI", 0x8976}, |
| {"GL_SWIZZLE_STR_DR_ATI", 0x8978}, |
| {"GL_SYNC_CL_EVENT_ARB", 0x8240}, |
| {"GL_SYNC_CL_EVENT_COMPLETE_ARB", 0x8241}, |
| {"GL_SYNC_CONDITION", 0x9113}, |
| {"GL_SYNC_CONDITION_APPLE", 0x9113}, |
| {"GL_SYNC_FENCE", 0x9116}, |
| {"GL_SYNC_FENCE_APPLE", 0x9116}, |
| {"GL_SYNC_FLAGS", 0x9115}, |
| {"GL_SYNC_FLAGS_APPLE", 0x9115}, |
| {"GL_SYNC_FLUSH_COMMANDS_BIT", 0x0001}, |
| {"GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", 0x0001}, |
| {"GL_SYNC_GPU_COMMANDS_COMPLETE", 0x9117}, |
| {"GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", 0x9117}, |
| {"GL_SYNC_OBJECT_APPLE", 0x8A53}, |
| {"GL_SYNC_STATUS", 0x9114}, |
| {"GL_SYNC_STATUS_APPLE", 0x9114}, |
| {"GL_SYNC_X11_FENCE_EXT", 0x90E1}, |
| {"GL_SYSTEM_FONT_NAME_NV", 0x9073}, |
| {"GL_T", 0x2001}, |
| {"GL_T2F_C3F_V3F", 0x2A2A}, |
| {"GL_T2F_C4F_N3F_V3F", 0x2A2C}, |
| {"GL_T2F_C4UB_V3F", 0x2A29}, |
| {"GL_T2F_IUI_N3F_V2F_EXT", 0x81B3}, |
| {"GL_T2F_IUI_N3F_V3F_EXT", 0x81B4}, |
| {"GL_T2F_IUI_V2F_EXT", 0x81B1}, |
| {"GL_T2F_IUI_V3F_EXT", 0x81B2}, |
| {"GL_T2F_N3F_V3F", 0x2A2B}, |
| {"GL_T2F_V3F", 0x2A27}, |
| {"GL_T4F_C4F_N3F_V4F", 0x2A2D}, |
| {"GL_T4F_V4F", 0x2A28}, |
| {"GL_TABLE_TOO_LARGE", 0x8031}, |
| {"GL_TABLE_TOO_LARGE_EXT", 0x8031}, |
| {"GL_TANGENT_ARRAY_EXT", 0x8439}, |
| {"GL_TANGENT_ARRAY_POINTER_EXT", 0x8442}, |
| {"GL_TANGENT_ARRAY_STRIDE_EXT", 0x843F}, |
| {"GL_TANGENT_ARRAY_TYPE_EXT", 0x843E}, |
| {"GL_TASK_SHADER_BIT_NV", 0x0080}, |
| {"GL_TASK_SHADER_NV", 0x955A}, |
| {"GL_TASK_SUBROUTINE_NV", 0x957D}, |
| {"GL_TASK_SUBROUTINE_UNIFORM_NV", 0x957F}, |
| {"GL_TASK_WORK_GROUP_SIZE_NV", 0x953F}, |
| {"GL_TERMINATE_SEQUENCE_COMMAND_NV", 0x0000}, |
| {"GL_TESSELLATION_FACTOR_AMD", 0x9005}, |
| {"GL_TESSELLATION_MODE_AMD", 0x9004}, |
| {"GL_TESS_CONTROL_OUTPUT_VERTICES", 0x8E75}, |
| {"GL_TESS_CONTROL_OUTPUT_VERTICES_EXT", 0x8E75}, |
| {"GL_TESS_CONTROL_OUTPUT_VERTICES_OES", 0x8E75}, |
| {"GL_TESS_CONTROL_PROGRAM_NV", 0x891E}, |
| {"GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV", 0x8C74}, |
| {"GL_TESS_CONTROL_SHADER", 0x8E88}, |
| {"GL_TESS_CONTROL_SHADER_BIT", 0x0008}, |
| {"GL_TESS_CONTROL_SHADER_BIT_EXT", 0x0008}, |
| {"GL_TESS_CONTROL_SHADER_BIT_OES", 0x0008}, |
| {"GL_TESS_CONTROL_SHADER_EXT", 0x8E88}, |
| {"GL_TESS_CONTROL_SHADER_OES", 0x8E88}, |
| {"GL_TESS_CONTROL_SHADER_PATCHES", 0x82F1}, |
| {"GL_TESS_CONTROL_SHADER_PATCHES_ARB", 0x82F1}, |
| {"GL_TESS_CONTROL_SUBROUTINE", 0x92E9}, |
| {"GL_TESS_CONTROL_SUBROUTINE_UNIFORM", 0x92EF}, |
| {"GL_TESS_CONTROL_TEXTURE", 0x829C}, |
| {"GL_TESS_EVALUATION_PROGRAM_NV", 0x891F}, |
| {"GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV", 0x8C75}, |
| {"GL_TESS_EVALUATION_SHADER", 0x8E87}, |
| {"GL_TESS_EVALUATION_SHADER_BIT", 0x0010}, |
| {"GL_TESS_EVALUATION_SHADER_BIT_EXT", 0x0010}, |
| {"GL_TESS_EVALUATION_SHADER_BIT_OES", 0x0010}, |
| {"GL_TESS_EVALUATION_SHADER_EXT", 0x8E87}, |
| {"GL_TESS_EVALUATION_SHADER_INVOCATIONS", 0x82F2}, |
| {"GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB", 0x82F2}, |
| {"GL_TESS_EVALUATION_SHADER_OES", 0x8E87}, |
| {"GL_TESS_EVALUATION_SUBROUTINE", 0x92EA}, |
| {"GL_TESS_EVALUATION_SUBROUTINE_UNIFORM", 0x92F0}, |
| {"GL_TESS_EVALUATION_TEXTURE", 0x829D}, |
| {"GL_TESS_GEN_MODE", 0x8E76}, |
| {"GL_TESS_GEN_MODE_EXT", 0x8E76}, |
| {"GL_TESS_GEN_MODE_OES", 0x8E76}, |
| {"GL_TESS_GEN_POINT_MODE", 0x8E79}, |
| {"GL_TESS_GEN_POINT_MODE_EXT", 0x8E79}, |
| {"GL_TESS_GEN_POINT_MODE_OES", 0x8E79}, |
| {"GL_TESS_GEN_SPACING", 0x8E77}, |
| {"GL_TESS_GEN_SPACING_EXT", 0x8E77}, |
| {"GL_TESS_GEN_SPACING_OES", 0x8E77}, |
| {"GL_TESS_GEN_VERTEX_ORDER", 0x8E78}, |
| {"GL_TESS_GEN_VERTEX_ORDER_EXT", 0x8E78}, |
| {"GL_TESS_GEN_VERTEX_ORDER_OES", 0x8E78}, |
| {"GL_TEXCOORD1_BIT_PGI", 0x10000000}, |
| {"GL_TEXCOORD2_BIT_PGI", 0x20000000}, |
| {"GL_TEXCOORD3_BIT_PGI", 0x40000000}, |
| {"GL_TEXCOORD4_BIT_PGI", 0x80000000}, |
| {"GL_TEXTURE", 0x1702}, |
| {"GL_TEXTURE0", 0x84C0}, |
| {"GL_TEXTURE0_ARB", 0x84C0}, |
| {"GL_TEXTURE1", 0x84C1}, |
| {"GL_TEXTURE10", 0x84CA}, |
| {"GL_TEXTURE10_ARB", 0x84CA}, |
| {"GL_TEXTURE11", 0x84CB}, |
| {"GL_TEXTURE11_ARB", 0x84CB}, |
| {"GL_TEXTURE12", 0x84CC}, |
| {"GL_TEXTURE12_ARB", 0x84CC}, |
| {"GL_TEXTURE13", 0x84CD}, |
| {"GL_TEXTURE13_ARB", 0x84CD}, |
| {"GL_TEXTURE14", 0x84CE}, |
| {"GL_TEXTURE14_ARB", 0x84CE}, |
| {"GL_TEXTURE15", 0x84CF}, |
| {"GL_TEXTURE15_ARB", 0x84CF}, |
| {"GL_TEXTURE16", 0x84D0}, |
| {"GL_TEXTURE16_ARB", 0x84D0}, |
| {"GL_TEXTURE17", 0x84D1}, |
| {"GL_TEXTURE17_ARB", 0x84D1}, |
| {"GL_TEXTURE18", 0x84D2}, |
| {"GL_TEXTURE18_ARB", 0x84D2}, |
| {"GL_TEXTURE19", 0x84D3}, |
| {"GL_TEXTURE19_ARB", 0x84D3}, |
| {"GL_TEXTURE1_ARB", 0x84C1}, |
| {"GL_TEXTURE2", 0x84C2}, |
| {"GL_TEXTURE20", 0x84D4}, |
| {"GL_TEXTURE20_ARB", 0x84D4}, |
| {"GL_TEXTURE21", 0x84D5}, |
| {"GL_TEXTURE21_ARB", 0x84D5}, |
| {"GL_TEXTURE22", 0x84D6}, |
| {"GL_TEXTURE22_ARB", 0x84D6}, |
| {"GL_TEXTURE23", 0x84D7}, |
| {"GL_TEXTURE23_ARB", 0x84D7}, |
| {"GL_TEXTURE24", 0x84D8}, |
| {"GL_TEXTURE24_ARB", 0x84D8}, |
| {"GL_TEXTURE25", 0x84D9}, |
| {"GL_TEXTURE25_ARB", 0x84D9}, |
| {"GL_TEXTURE26", 0x84DA}, |
| {"GL_TEXTURE26_ARB", 0x84DA}, |
| {"GL_TEXTURE27", 0x84DB}, |
| {"GL_TEXTURE27_ARB", 0x84DB}, |
| {"GL_TEXTURE28", 0x84DC}, |
| {"GL_TEXTURE28_ARB", 0x84DC}, |
| {"GL_TEXTURE29", 0x84DD}, |
| {"GL_TEXTURE29_ARB", 0x84DD}, |
| {"GL_TEXTURE2_ARB", 0x84C2}, |
| {"GL_TEXTURE3", 0x84C3}, |
| {"GL_TEXTURE30", 0x84DE}, |
| {"GL_TEXTURE30_ARB", 0x84DE}, |
| {"GL_TEXTURE31", 0x84DF}, |
| {"GL_TEXTURE31_ARB", 0x84DF}, |
| {"GL_TEXTURE3_ARB", 0x84C3}, |
| {"GL_TEXTURE4", 0x84C4}, |
| {"GL_TEXTURE4_ARB", 0x84C4}, |
| {"GL_TEXTURE5", 0x84C5}, |
| {"GL_TEXTURE5_ARB", 0x84C5}, |
| {"GL_TEXTURE6", 0x84C6}, |
| {"GL_TEXTURE6_ARB", 0x84C6}, |
| {"GL_TEXTURE7", 0x84C7}, |
| {"GL_TEXTURE7_ARB", 0x84C7}, |
| {"GL_TEXTURE8", 0x84C8}, |
| {"GL_TEXTURE8_ARB", 0x84C8}, |
| {"GL_TEXTURE9", 0x84C9}, |
| {"GL_TEXTURE9_ARB", 0x84C9}, |
| {"GL_TEXTURE_1D", 0x0DE0}, |
| {"GL_TEXTURE_1D_ARRAY", 0x8C18}, |
| {"GL_TEXTURE_1D_ARRAY_EXT", 0x8C18}, |
| {"GL_TEXTURE_1D_BINDING_EXT", 0x8068}, |
| {"GL_TEXTURE_1D_STACK_BINDING_MESAX", 0x875D}, |
| {"GL_TEXTURE_1D_STACK_MESAX", 0x8759}, |
| {"GL_TEXTURE_2D", 0x0DE1}, |
| {"GL_TEXTURE_2D_ARRAY", 0x8C1A}, |
| {"GL_TEXTURE_2D_ARRAY_EXT", 0x8C1A}, |
| {"GL_TEXTURE_2D_BINDING_EXT", 0x8069}, |
| {"GL_TEXTURE_2D_MULTISAMPLE", 0x9100}, |
| {"GL_TEXTURE_2D_MULTISAMPLE_ANGLE", 0x9100}, |
| {"GL_TEXTURE_2D_MULTISAMPLE_ARRAY", 0x9102}, |
| {"GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES", 0x9102}, |
| {"GL_TEXTURE_2D_STACK_BINDING_MESAX", 0x875E}, |
| {"GL_TEXTURE_2D_STACK_MESAX", 0x875A}, |
| {"GL_TEXTURE_3D", 0x806F}, |
| {"GL_TEXTURE_3D_BINDING_EXT", 0x806A}, |
| {"GL_TEXTURE_3D_BINDING_OES", 0x806A}, |
| {"GL_TEXTURE_3D_EXT", 0x806F}, |
| {"GL_TEXTURE_3D_OES", 0x806F}, |
| {"GL_TEXTURE_4DSIZE_SGIS", 0x8136}, |
| {"GL_TEXTURE_4D_BINDING_SGIS", 0x814F}, |
| {"GL_TEXTURE_4D_SGIS", 0x8134}, |
| {"GL_TEXTURE_ALPHA_MODULATE_IMG", 0x8C06}, |
| {"GL_TEXTURE_ALPHA_SIZE", 0x805F}, |
| {"GL_TEXTURE_ALPHA_SIZE_EXT", 0x805F}, |
| {"GL_TEXTURE_ALPHA_TYPE", 0x8C13}, |
| {"GL_TEXTURE_ALPHA_TYPE_ARB", 0x8C13}, |
| {"GL_TEXTURE_APPLICATION_MODE_EXT", 0x834F}, |
| {"GL_TEXTURE_ASTC_DECODE_PRECISION_EXT", 0x8F69}, |
| {"GL_TEXTURE_BASE_LEVEL", 0x813C}, |
| {"GL_TEXTURE_BASE_LEVEL_SGIS", 0x813C}, |
| {"GL_TEXTURE_BINDING_1D", 0x8068}, |
| {"GL_TEXTURE_BINDING_1D_ARRAY", 0x8C1C}, |
| {"GL_TEXTURE_BINDING_1D_ARRAY_EXT", 0x8C1C}, |
| {"GL_TEXTURE_BINDING_2D", 0x8069}, |
| {"GL_TEXTURE_BINDING_2D_ARRAY", 0x8C1D}, |
| {"GL_TEXTURE_BINDING_2D_ARRAY_EXT", 0x8C1D}, |
| {"GL_TEXTURE_BINDING_2D_MULTISAMPLE", 0x9104}, |
| {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE", 0x9104}, |
| {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", 0x9105}, |
| {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES", 0x9105}, |
| {"GL_TEXTURE_BINDING_3D", 0x806A}, |
| {"GL_TEXTURE_BINDING_3D_OES", 0x806A}, |
| {"GL_TEXTURE_BINDING_BUFFER", 0x8C2C}, |
| {"GL_TEXTURE_BINDING_BUFFER_ARB", 0x8C2C}, |
| {"GL_TEXTURE_BINDING_BUFFER_EXT", 0x8C2C}, |
| {"GL_TEXTURE_BINDING_BUFFER_OES", 0x8C2C}, |
| {"GL_TEXTURE_BINDING_CUBE_MAP", 0x8514}, |
| {"GL_TEXTURE_BINDING_CUBE_MAP_ARB", 0x8514}, |
| {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY", 0x900A}, |
| {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB", 0x900A}, |
| {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT", 0x900A}, |
| {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES", 0x900A}, |
| {"GL_TEXTURE_BINDING_CUBE_MAP_EXT", 0x8514}, |
| {"GL_TEXTURE_BINDING_CUBE_MAP_OES", 0x8514}, |
| {"GL_TEXTURE_BINDING_EXTERNAL_OES", 0x8D67}, |
| {"GL_TEXTURE_BINDING_RECTANGLE", 0x84F6}, |
| {"GL_TEXTURE_BINDING_RECTANGLE_ARB", 0x84F6}, |
| {"GL_TEXTURE_BINDING_RECTANGLE_NV", 0x84F6}, |
| {"GL_TEXTURE_BINDING_RENDERBUFFER_NV", 0x8E53}, |
| {"GL_TEXTURE_BIT", 0x40000}, |
| {"GL_TEXTURE_BLUE_SIZE", 0x805E}, |
| {"GL_TEXTURE_BLUE_SIZE_EXT", 0x805E}, |
| {"GL_TEXTURE_BLUE_TYPE", 0x8C12}, |
| {"GL_TEXTURE_BLUE_TYPE_ARB", 0x8C12}, |
| {"GL_TEXTURE_BORDER", 0x1005}, |
| {"GL_TEXTURE_BORDER_COLOR", 0x1004}, |
| {"GL_TEXTURE_BORDER_COLOR_EXT", 0x1004}, |
| {"GL_TEXTURE_BORDER_COLOR_NV", 0x1004}, |
| {"GL_TEXTURE_BORDER_COLOR_OES", 0x1004}, |
| {"GL_TEXTURE_BORDER_VALUES_NV", 0x871A}, |
| {"GL_TEXTURE_BUFFER", 0x8C2A}, |
| {"GL_TEXTURE_BUFFER_ARB", 0x8C2A}, |
| {"GL_TEXTURE_BUFFER_BINDING", 0x8C2A}, |
| {"GL_TEXTURE_BUFFER_BINDING_EXT", 0x8C2A}, |
| {"GL_TEXTURE_BUFFER_BINDING_OES", 0x8C2A}, |
| {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING", 0x8C2D}, |
| {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB", 0x8C2D}, |
| {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT", 0x8C2D}, |
| {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES", 0x8C2D}, |
| {"GL_TEXTURE_BUFFER_EXT", 0x8C2A}, |
| {"GL_TEXTURE_BUFFER_FORMAT_ARB", 0x8C2E}, |
| {"GL_TEXTURE_BUFFER_FORMAT_EXT", 0x8C2E}, |
| {"GL_TEXTURE_BUFFER_OES", 0x8C2A}, |
| {"GL_TEXTURE_BUFFER_OFFSET", 0x919D}, |
| {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", 0x919F}, |
| {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT", 0x919F}, |
| {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES", 0x919F}, |
| {"GL_TEXTURE_BUFFER_OFFSET_EXT", 0x919D}, |
| {"GL_TEXTURE_BUFFER_OFFSET_OES", 0x919D}, |
| {"GL_TEXTURE_BUFFER_SIZE", 0x919E}, |
| {"GL_TEXTURE_BUFFER_SIZE_EXT", 0x919E}, |
| {"GL_TEXTURE_BUFFER_SIZE_OES", 0x919E}, |
| {"GL_TEXTURE_CBCR_DEGAMMA_QCOM", 0x9711}, |
| {"GL_TEXTURE_CLIPMAP_CENTER_SGIX", 0x8171}, |
| {"GL_TEXTURE_CLIPMAP_DEPTH_SGIX", 0x8176}, |
| {"GL_TEXTURE_CLIPMAP_FRAME_SGIX", 0x8172}, |
| {"GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX", 0x8175}, |
| {"GL_TEXTURE_CLIPMAP_OFFSET_SGIX", 0x8173}, |
| {"GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", 0x8174}, |
| {"GL_TEXTURE_COLOR_SAMPLES_NV", 0x9046}, |
| {"GL_TEXTURE_COLOR_TABLE_SGI", 0x80BC}, |
| {"GL_TEXTURE_COLOR_WRITEMASK_SGIS", 0x81EF}, |
| {"GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", 0x80BF}, |
| {"GL_TEXTURE_COMPARE_FUNC", 0x884D}, |
| {"GL_TEXTURE_COMPARE_FUNC_ARB", 0x884D}, |
| {"GL_TEXTURE_COMPARE_FUNC_EXT", 0x884D}, |
| {"GL_TEXTURE_COMPARE_MODE", 0x884C}, |
| {"GL_TEXTURE_COMPARE_MODE_ARB", 0x884C}, |
| {"GL_TEXTURE_COMPARE_MODE_EXT", 0x884C}, |
| {"GL_TEXTURE_COMPARE_OPERATOR_SGIX", 0x819B}, |
| {"GL_TEXTURE_COMPARE_SGIX", 0x819A}, |
| {"GL_TEXTURE_COMPONENTS", 0x1003}, |
| {"GL_TEXTURE_COMPRESSED", 0x86A1}, |
| {"GL_TEXTURE_COMPRESSED_ARB", 0x86A1}, |
| {"GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT", 0x82B2}, |
| {"GL_TEXTURE_COMPRESSED_BLOCK_SIZE", 0x82B3}, |
| {"GL_TEXTURE_COMPRESSED_BLOCK_WIDTH", 0x82B1}, |
| {"GL_TEXTURE_COMPRESSED_IMAGE_SIZE", 0x86A0}, |
| {"GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB", 0x86A0}, |
| {"GL_TEXTURE_COMPRESSION_HINT", 0x84EF}, |
| {"GL_TEXTURE_COMPRESSION_HINT_ARB", 0x84EF}, |
| {"GL_TEXTURE_CONSTANT_DATA_SUNX", 0x81D6}, |
| {"GL_TEXTURE_COORD_ARRAY", 0x8078}, |
| {"GL_TEXTURE_COORD_ARRAY_ADDRESS_NV", 0x8F25}, |
| {"GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", 0x889A}, |
| {"GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", 0x889A}, |
| {"GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B}, |
| {"GL_TEXTURE_COORD_ARRAY_EXT", 0x8078}, |
| {"GL_TEXTURE_COORD_ARRAY_LENGTH_NV", 0x8F2F}, |
| {"GL_TEXTURE_COORD_ARRAY_LIST_IBM", 0x103074}, |
| {"GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", 0x103084}, |
| {"GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", 0x83F8}, |
| {"GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092}, |
| {"GL_TEXTURE_COORD_ARRAY_POINTER_EXT", 0x8092}, |
| {"GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088}, |
| {"GL_TEXTURE_COORD_ARRAY_SIZE_EXT", 0x8088}, |
| {"GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A}, |
| {"GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", 0x808A}, |
| {"GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089}, |
| {"GL_TEXTURE_COORD_ARRAY_TYPE_EXT", 0x8089}, |
| {"GL_TEXTURE_COORD_NV", 0x8C79}, |
| {"GL_TEXTURE_COVERAGE_SAMPLES_NV", 0x9045}, |
| {"GL_TEXTURE_CROP_RECT_OES", 0x8B9D}, |
| {"GL_TEXTURE_CUBE_MAP", 0x8513}, |
| {"GL_TEXTURE_CUBE_MAP_ARB", 0x8513}, |
| {"GL_TEXTURE_CUBE_MAP_ARRAY", 0x9009}, |
| {"GL_TEXTURE_CUBE_MAP_ARRAY_ARB", 0x9009}, |
| {"GL_TEXTURE_CUBE_MAP_ARRAY_EXT", 0x9009}, |
| {"GL_TEXTURE_CUBE_MAP_ARRAY_OES", 0x9009}, |
| {"GL_TEXTURE_CUBE_MAP_EXT", 0x8513}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X", 0x8516}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", 0x8516}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT", 0x8516}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES", 0x8516}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", 0x8518}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", 0x8518}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT", 0x8518}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES", 0x8518}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", 0x851A}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", 0x851A}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT", 0x851A}, |
| {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES", 0x851A}, |
| {"GL_TEXTURE_CUBE_MAP_OES", 0x8513}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_X", 0x8515}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", 0x8515}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT", 0x8515}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES", 0x8515}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y", 0x8517}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", 0x8517}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT", 0x8517}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES", 0x8517}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z", 0x8519}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", 0x8519}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT", 0x8519}, |
| {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES", 0x8519}, |
| {"GL_TEXTURE_CUBE_MAP_SEAMLESS", 0x884F}, |
| {"GL_TEXTURE_DEFORMATION_BIT_SGIX", 0x0001}, |
| {"GL_TEXTURE_DEFORMATION_SGIX", 0x8195}, |
| {"GL_TEXTURE_DEPTH", 0x8071}, |
| {"GL_TEXTURE_DEPTH_EXT", 0x8071}, |
| {"GL_TEXTURE_DEPTH_QCOM", 0x8BD4}, |
| {"GL_TEXTURE_DEPTH_SIZE", 0x884A}, |
| {"GL_TEXTURE_DEPTH_SIZE_ARB", 0x884A}, |
| {"GL_TEXTURE_DEPTH_TYPE", 0x8C16}, |
| {"GL_TEXTURE_DEPTH_TYPE_ARB", 0x8C16}, |
| {"GL_TEXTURE_DS_SIZE_NV", 0x871D}, |
| {"GL_TEXTURE_DT_SIZE_NV", 0x871E}, |
| {"GL_TEXTURE_ENV", 0x2300}, |
| {"GL_TEXTURE_ENV_BIAS_SGIX", 0x80BE}, |
| {"GL_TEXTURE_ENV_COLOR", 0x2201}, |
| {"GL_TEXTURE_ENV_MODE", 0x2200}, |
| {"GL_TEXTURE_EXTERNAL_OES", 0x8D65}, |
| {"GL_TEXTURE_FETCH_BARRIER_BIT", 0x0008}, |
| {"GL_TEXTURE_FETCH_BARRIER_BIT_EXT", 0x0008}, |
| {"GL_TEXTURE_FILTER4_SIZE_SGIS", 0x8147}, |
| {"GL_TEXTURE_FILTER_CONTROL", 0x8500}, |
| {"GL_TEXTURE_FILTER_CONTROL_EXT", 0x8500}, |
| {"GL_TEXTURE_FIXED_SAMPLE_LOCATIONS", 0x9107}, |
| {"GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE", 0x9107}, |
| {"GL_TEXTURE_FLOAT_COMPONENTS_NV", 0x888C}, |
| {"GL_TEXTURE_FORMAT_QCOM", 0x8BD6}, |
| {"GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT", 0x8FBF}, |
| {"GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM", 0x96A0}, |
| {"GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM", 0x8BFB}, |
| {"GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM", 0x8BFD}, |
| {"GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM", 0x8BFC}, |
| {"GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM", 0x8BFE}, |
| {"GL_TEXTURE_FREE_MEMORY_ATI", 0x87FC}, |
| {"GL_TEXTURE_GATHER", 0x82A2}, |
| {"GL_TEXTURE_GATHER_SHADOW", 0x82A3}, |
| {"GL_TEXTURE_GEN_MODE", 0x2500}, |
| {"GL_TEXTURE_GEN_MODE_OES", 0x2500}, |
| {"GL_TEXTURE_GEN_Q", 0x0C63}, |
| {"GL_TEXTURE_GEN_R", 0x0C62}, |
| {"GL_TEXTURE_GEN_S", 0x0C60}, |
| {"GL_TEXTURE_GEN_STR_OES", 0x8D60}, |
| {"GL_TEXTURE_GEN_T", 0x0C61}, |
| {"GL_TEXTURE_GEQUAL_R_SGIX", 0x819D}, |
| {"GL_TEXTURE_GREEN_SIZE", 0x805D}, |
| {"GL_TEXTURE_GREEN_SIZE_EXT", 0x805D}, |
| {"GL_TEXTURE_GREEN_TYPE", 0x8C11}, |
| {"GL_TEXTURE_GREEN_TYPE_ARB", 0x8C11}, |
| {"GL_TEXTURE_HEIGHT", 0x1001}, |
| {"GL_TEXTURE_HEIGHT_QCOM", 0x8BD3}, |
| {"GL_TEXTURE_HI_SIZE_NV", 0x871B}, |
| {"GL_TEXTURE_IMAGE_FORMAT", 0x828F}, |
| {"GL_TEXTURE_IMAGE_TYPE", 0x8290}, |
| {"GL_TEXTURE_IMAGE_VALID_QCOM", 0x8BD8}, |
| {"GL_TEXTURE_IMMUTABLE_FORMAT", 0x912F}, |
| {"GL_TEXTURE_IMMUTABLE_FORMAT_EXT", 0x912F}, |
| {"GL_TEXTURE_IMMUTABLE_LEVELS", 0x82DF}, |
| {"GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED}, |
| {"GL_TEXTURE_INTENSITY_SIZE", 0x8061}, |
| {"GL_TEXTURE_INTENSITY_SIZE_EXT", 0x8061}, |
| {"GL_TEXTURE_INTENSITY_TYPE", 0x8C15}, |
| {"GL_TEXTURE_INTENSITY_TYPE_ARB", 0x8C15}, |
| {"GL_TEXTURE_INTERNAL_FORMAT", 0x1003}, |
| {"GL_TEXTURE_INTERNAL_FORMAT_QCOM", 0x8BD5}, |
| {"GL_TEXTURE_LEQUAL_R_SGIX", 0x819C}, |
| {"GL_TEXTURE_LIGHTING_MODE_HP", 0x8167}, |
| {"GL_TEXTURE_LIGHT_EXT", 0x8350}, |
| {"GL_TEXTURE_LOD_BIAS", 0x8501}, |
| {"GL_TEXTURE_LOD_BIAS_EXT", 0x8501}, |
| {"GL_TEXTURE_LOD_BIAS_QCOM", 0x8C96}, |
| {"GL_TEXTURE_LOD_BIAS_R_SGIX", 0x8190}, |
| {"GL_TEXTURE_LOD_BIAS_S_SGIX", 0x818E}, |
| {"GL_TEXTURE_LOD_BIAS_T_SGIX", 0x818F}, |
| {"GL_TEXTURE_LO_SIZE_NV", 0x871C}, |
| {"GL_TEXTURE_LUMINANCE_SIZE", 0x8060}, |
| {"GL_TEXTURE_LUMINANCE_SIZE_EXT", 0x8060}, |
| {"GL_TEXTURE_LUMINANCE_TYPE", 0x8C14}, |
| {"GL_TEXTURE_LUMINANCE_TYPE_ARB", 0x8C14}, |
| {"GL_TEXTURE_MAG_FILTER", 0x2800}, |
| {"GL_TEXTURE_MAG_SIZE_NV", 0x871F}, |
| {"GL_TEXTURE_MATERIAL_FACE_EXT", 0x8351}, |
| {"GL_TEXTURE_MATERIAL_PARAMETER_EXT", 0x8352}, |
| {"GL_TEXTURE_MATRIX", 0x0BA8}, |
| {"GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", 0x898F}, |
| {"GL_TEXTURE_MAX_ANISOTROPY", 0x84FE}, |
| {"GL_TEXTURE_MAX_ANISOTROPY_EXT", 0x84FE}, |
| {"GL_TEXTURE_MAX_CLAMP_R_SGIX", 0x836B}, |
| {"GL_TEXTURE_MAX_CLAMP_S_SGIX", 0x8369}, |
| {"GL_TEXTURE_MAX_CLAMP_T_SGIX", 0x836A}, |
| {"GL_TEXTURE_MAX_LEVEL", 0x813D}, |
| {"GL_TEXTURE_MAX_LEVEL_APPLE", 0x813D}, |
| {"GL_TEXTURE_MAX_LEVEL_SGIS", 0x813D}, |
| {"GL_TEXTURE_MAX_LOD", 0x813B}, |
| {"GL_TEXTURE_MAX_LOD_SGIS", 0x813B}, |
| {"GL_TEXTURE_MEMORY_LAYOUT_INTEL", 0x83FF}, |
| {"GL_TEXTURE_MIN_FILTER", 0x2801}, |
| {"GL_TEXTURE_MIN_LOD", 0x813A}, |
| {"GL_TEXTURE_MIN_LOD_SGIS", 0x813A}, |
| {"GL_TEXTURE_MULTI_BUFFER_HINT_SGIX", 0x812E}, |
| {"GL_TEXTURE_NORMAL_EXT", 0x85AF}, |
| {"GL_TEXTURE_NUM_LEVELS_QCOM", 0x8BD9}, |
| {"GL_TEXTURE_OBJECT_VALID_QCOM", 0x8BDB}, |
| {"GL_TEXTURE_POST_SPECULAR_HP", 0x8168}, |
| {"GL_TEXTURE_PRE_SPECULAR_HP", 0x8169}, |
| {"GL_TEXTURE_PRIORITY", 0x8066}, |
| {"GL_TEXTURE_PRIORITY_EXT", 0x8066}, |
| {"GL_TEXTURE_PROTECTED_EXT", 0x8BFA}, |
| {"GL_TEXTURE_RANGE_LENGTH_APPLE", 0x85B7}, |
| {"GL_TEXTURE_RANGE_POINTER_APPLE", 0x85B8}, |
| {"GL_TEXTURE_RECTANGLE", 0x84F5}, |
| {"GL_TEXTURE_RECTANGLE_ARB", 0x84F5}, |
| {"GL_TEXTURE_RECTANGLE_NV", 0x84F5}, |
| {"GL_TEXTURE_REDUCTION_MODE_ARB", 0x9366}, |
| {"GL_TEXTURE_REDUCTION_MODE_EXT", 0x9366}, |
| {"GL_TEXTURE_RED_SIZE", 0x805C}, |
| {"GL_TEXTURE_RED_SIZE_EXT", 0x805C}, |
| {"GL_TEXTURE_RED_TYPE", 0x8C10}, |
| {"GL_TEXTURE_RED_TYPE_ARB", 0x8C10}, |
| {"GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", 0x8E54}, |
| {"GL_TEXTURE_RENDERBUFFER_NV", 0x8E55}, |
| {"GL_TEXTURE_RESIDENT", 0x8067}, |
| {"GL_TEXTURE_RESIDENT_EXT", 0x8067}, |
| {"GL_TEXTURE_SAMPLES", 0x9106}, |
| {"GL_TEXTURE_SAMPLES_ANGLE", 0x9106}, |
| {"GL_TEXTURE_SAMPLES_IMG", 0x9136}, |
| {"GL_TEXTURE_SHADER_NV", 0x86DE}, |
| {"GL_TEXTURE_SHADOW", 0x82A1}, |
| {"GL_TEXTURE_SHARED_SIZE", 0x8C3F}, |
| {"GL_TEXTURE_SHARED_SIZE_EXT", 0x8C3F}, |
| {"GL_TEXTURE_SPARSE_ARB", 0x91A6}, |
| {"GL_TEXTURE_SPARSE_EXT", 0x91A6}, |
| {"GL_TEXTURE_SRGB_DECODE_EXT", 0x8A48}, |
| {"GL_TEXTURE_STACK_DEPTH", 0x0BA5}, |
| {"GL_TEXTURE_STENCIL_SIZE", 0x88F1}, |
| {"GL_TEXTURE_STENCIL_SIZE_EXT", 0x88F1}, |
| {"GL_TEXTURE_STORAGE_HINT_APPLE", 0x85BC}, |
| {"GL_TEXTURE_STORAGE_SPARSE_BIT_AMD", 0x0001}, |
| {"GL_TEXTURE_SWIZZLE_A", 0x8E45}, |
| {"GL_TEXTURE_SWIZZLE_A_EXT", 0x8E45}, |
| {"GL_TEXTURE_SWIZZLE_B", 0x8E44}, |
| {"GL_TEXTURE_SWIZZLE_B_EXT", 0x8E44}, |
| {"GL_TEXTURE_SWIZZLE_G", 0x8E43}, |
| {"GL_TEXTURE_SWIZZLE_G_EXT", 0x8E43}, |
| {"GL_TEXTURE_SWIZZLE_R", 0x8E42}, |
| {"GL_TEXTURE_SWIZZLE_RGBA", 0x8E46}, |
| {"GL_TEXTURE_SWIZZLE_RGBA_EXT", 0x8E46}, |
| {"GL_TEXTURE_SWIZZLE_R_EXT", 0x8E42}, |
| {"GL_TEXTURE_TARGET", 0x1006}, |
| {"GL_TEXTURE_TARGET_QCOM", 0x8BDA}, |
| {"GL_TEXTURE_TILING_EXT", 0x9580}, |
| {"GL_TEXTURE_TOO_LARGE_EXT", 0x8065}, |
| {"GL_TEXTURE_TYPE_QCOM", 0x8BD7}, |
| {"GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM", 0x8F6A}, |
| {"GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", 0x888F}, |
| {"GL_TEXTURE_UPDATE_BARRIER_BIT", 0x0100}, |
| {"GL_TEXTURE_UPDATE_BARRIER_BIT_EXT", 0x0100}, |
| {"GL_TEXTURE_USAGE_ANGLE", 0x93A2}, |
| {"GL_TEXTURE_VIDEO_IMAGE_WEBGL", 0x9248}, |
| {"GL_TEXTURE_VIEW", 0x82B5}, |
| {"GL_TEXTURE_VIEW_MIN_LAYER", 0x82DD}, |
| {"GL_TEXTURE_VIEW_MIN_LAYER_EXT", 0x82DD}, |
| {"GL_TEXTURE_VIEW_MIN_LAYER_OES", 0x82DD}, |
| {"GL_TEXTURE_VIEW_MIN_LEVEL", 0x82DB}, |
| {"GL_TEXTURE_VIEW_MIN_LEVEL_EXT", 0x82DB}, |
| {"GL_TEXTURE_VIEW_MIN_LEVEL_OES", 0x82DB}, |
| {"GL_TEXTURE_VIEW_NUM_LAYERS", 0x82DE}, |
| {"GL_TEXTURE_VIEW_NUM_LAYERS_EXT", 0x82DE}, |
| {"GL_TEXTURE_VIEW_NUM_LAYERS_OES", 0x82DE}, |
| {"GL_TEXTURE_VIEW_NUM_LEVELS", 0x82DC}, |
| {"GL_TEXTURE_VIEW_NUM_LEVELS_EXT", 0x82DC}, |
| {"GL_TEXTURE_VIEW_NUM_LEVELS_OES", 0x82DC}, |
| {"GL_TEXTURE_WIDTH", 0x1000}, |
| {"GL_TEXTURE_WIDTH_QCOM", 0x8BD2}, |
| {"GL_TEXTURE_WRAP_Q_SGIS", 0x8137}, |
| {"GL_TEXTURE_WRAP_R", 0x8072}, |
| {"GL_TEXTURE_WRAP_R_EXT", 0x8072}, |
| {"GL_TEXTURE_WRAP_R_OES", 0x8072}, |
| {"GL_TEXTURE_WRAP_S", 0x2802}, |
| {"GL_TEXTURE_WRAP_T", 0x2803}, |
| {"GL_TEXTURE_Y_DEGAMMA_QCOM", 0x9710}, |
| {"GL_TEXT_FRAGMENT_SHADER_ATI", 0x8200}, |
| {"GL_TILE_RASTER_ORDER_FIXED_MESA", 0x8BB8}, |
| {"GL_TILE_RASTER_ORDER_INCREASING_X_MESA", 0x8BB9}, |
| {"GL_TILE_RASTER_ORDER_INCREASING_Y_MESA", 0x8BBA}, |
| {"GL_TILING_TYPES_EXT", 0x9583}, |
| {"GL_TIMELINE_SEMAPHORE_VALUE_NV", 0x9595}, |
| {"GL_TIMEOUT_EXPIRED", 0x911B}, |
| {"GL_TIMEOUT_EXPIRED_APPLE", 0x911B}, |
| {"GL_TIMEOUT_IGNORED", 0xFFFFFFFF}, |
| {"GL_TIMEOUT_IGNORED_APPLE", 0xFFFFFFFF}, |
| {"GL_TIMESTAMP", 0x8E28}, |
| {"GL_TIMESTAMP_EXT", 0x8E28}, |
| {"GL_TIME_ELAPSED", 0x88BF}, |
| {"GL_TIME_ELAPSED_EXT", 0x88BF}, |
| {"GL_TOP_LEVEL_ARRAY_SIZE", 0x930C}, |
| {"GL_TOP_LEVEL_ARRAY_STRIDE", 0x930D}, |
| {"GL_TRACE_ALL_BITS_MESA", 0xFFFF}, |
| {"GL_TRACE_ARRAYS_BIT_MESA", 0x0004}, |
| {"GL_TRACE_ERRORS_BIT_MESA", 0x0020}, |
| {"GL_TRACE_MASK_MESA", 0x8755}, |
| {"GL_TRACE_NAME_MESA", 0x8756}, |
| {"GL_TRACE_OPERATIONS_BIT_MESA", 0x0001}, |
| {"GL_TRACE_PIXELS_BIT_MESA", 0x0010}, |
| {"GL_TRACE_PRIMITIVES_BIT_MESA", 0x0002}, |
| {"GL_TRACE_TEXTURES_BIT_MESA", 0x0008}, |
| {"GL_TRACK_MATRIX_NV", 0x8648}, |
| {"GL_TRACK_MATRIX_TRANSFORM_NV", 0x8649}, |
| {"GL_TRANSFORM_BIT", 0x1000}, |
| {"GL_TRANSFORM_FEEDBACK", 0x8E22}, |
| {"GL_TRANSFORM_FEEDBACK_ACTIVE", 0x8E24}, |
| {"GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", 0x8C7E}, |
| {"GL_TRANSFORM_FEEDBACK_BARRIER_BIT", 0x0800}, |
| {"GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT", 0x0800}, |
| {"GL_TRANSFORM_FEEDBACK_BINDING", 0x8E25}, |
| {"GL_TRANSFORM_FEEDBACK_BINDING_NV", 0x8E25}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER", 0x8C8E}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE", 0x8E24}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", 0x8E24}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", 0x8C8F}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT", 0x8C8F}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV", 0x8C8F}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_EXT", 0x8C8E}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_INDEX", 0x934B}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE", 0x8C7F}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT", 0x8C7F}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV", 0x8C7F}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_NV", 0x8C8E}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED", 0x8E23}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", 0x8E23}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", 0x8C85}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT", 0x8C85}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV", 0x8C85}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_START", 0x8C84}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT", 0x8C84}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_START_NV", 0x8C84}, |
| {"GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE", 0x934C}, |
| {"GL_TRANSFORM_FEEDBACK_NV", 0x8E22}, |
| {"GL_TRANSFORM_FEEDBACK_OVERFLOW", 0x82EC}, |
| {"GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB", 0x82EC}, |
| {"GL_TRANSFORM_FEEDBACK_PAUSED", 0x8E23}, |
| {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", 0x8C88}, |
| {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT", 0x8C88}, |
| {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV", 0x8C88}, |
| {"GL_TRANSFORM_FEEDBACK_RECORD_NV", 0x8C86}, |
| {"GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW", 0x82ED}, |
| {"GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB", 0x82ED}, |
| {"GL_TRANSFORM_FEEDBACK_VARYING", 0x92F4}, |
| {"GL_TRANSFORM_FEEDBACK_VARYINGS", 0x8C83}, |
| {"GL_TRANSFORM_FEEDBACK_VARYINGS_EXT", 0x8C83}, |
| {"GL_TRANSFORM_FEEDBACK_VARYINGS_NV", 0x8C83}, |
| {"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", 0x8C76}, |
| {"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT", 0x8C76}, |
| {"GL_TRANSFORM_HINT_APPLE", 0x85B1}, |
| {"GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", 0x93A0}, |
| {"GL_TRANSLATE_2D_NV", 0x9090}, |
| {"GL_TRANSLATE_3D_NV", 0x9091}, |
| {"GL_TRANSLATE_X_NV", 0x908E}, |
| {"GL_TRANSLATE_Y_NV", 0x908F}, |
| {"GL_TRANSPOSE_AFFINE_2D_NV", 0x9096}, |
| {"GL_TRANSPOSE_AFFINE_3D_NV", 0x9098}, |
| {"GL_TRANSPOSE_COLOR_MATRIX", 0x84E6}, |
| {"GL_TRANSPOSE_COLOR_MATRIX_ARB", 0x84E6}, |
| {"GL_TRANSPOSE_CURRENT_MATRIX_ARB", 0x88B7}, |
| {"GL_TRANSPOSE_MODELVIEW_MATRIX", 0x84E3}, |
| {"GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", 0x84E3}, |
| {"GL_TRANSPOSE_NV", 0x862C}, |
| {"GL_TRANSPOSE_PROGRAM_MATRIX_EXT", 0x8E2E}, |
| {"GL_TRANSPOSE_PROJECTION_MATRIX", 0x84E4}, |
| {"GL_TRANSPOSE_PROJECTION_MATRIX_ARB", 0x84E4}, |
| {"GL_TRANSPOSE_TEXTURE_MATRIX", 0x84E5}, |
| {"GL_TRANSPOSE_TEXTURE_MATRIX_ARB", 0x84E5}, |
| {"GL_TRIANGLES", 0x0004}, |
| {"GL_TRIANGLES_ADJACENCY", 0x000C}, |
| {"GL_TRIANGLES_ADJACENCY_ARB", 0x000C}, |
| {"GL_TRIANGLES_ADJACENCY_EXT", 0x000C}, |
| {"GL_TRIANGLES_ADJACENCY_OES", 0x000C}, |
| {"GL_TRIANGLE_FAN", 0x0006}, |
| {"GL_TRIANGLE_LIST_SUN", 0x81D7}, |
| {"GL_TRIANGLE_MESH_SUN", 0x8615}, |
| {"GL_TRIANGLE_STRIP", 0x0005}, |
| {"GL_TRIANGLE_STRIP_ADJACENCY", 0x000D}, |
| {"GL_TRIANGLE_STRIP_ADJACENCY_ARB", 0x000D}, |
| {"GL_TRIANGLE_STRIP_ADJACENCY_EXT", 0x000D}, |
| {"GL_TRIANGLE_STRIP_ADJACENCY_OES", 0x000D}, |
| {"GL_TRIANGULAR_NV", 0x90A5}, |
| {"GL_TRP_ERROR_CONTEXT_RESET_IMG", 0x8EA1}, |
| {"GL_TRP_IMG", 0x8EA0}, |
| {"GL_TRP_UNSUPPORTED_CONTEXT_IMG", 0x8EA2}, |
| {"GL_TRUE", 0x0001}, |
| {"GL_TYPE", 0x92FA}, |
| {"GL_UNCORRELATED_NV", 0x9282}, |
| {"GL_UNDEFINED_APPLE", 0x8A1C}, |
| {"GL_UNDEFINED_VERTEX", 0x8260}, |
| {"GL_UNDEFINED_VERTEX_EXT", 0x8260}, |
| {"GL_UNDEFINED_VERTEX_OES", 0x8260}, |
| {"GL_UNIFORM", 0x92E1}, |
| {"GL_UNIFORM_ADDRESS_COMMAND_NV", 0x000A}, |
| {"GL_UNIFORM_ARRAY_STRIDE", 0x8A3C}, |
| {"GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX", 0x92DA}, |
| {"GL_UNIFORM_BARRIER_BIT", 0x0004}, |
| {"GL_UNIFORM_BARRIER_BIT_EXT", 0x0004}, |
| {"GL_UNIFORM_BLOCK", 0x92E2}, |
| {"GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", 0x8A42}, |
| {"GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", 0x8A43}, |
| {"GL_UNIFORM_BLOCK_BINDING", 0x8A3F}, |
| {"GL_UNIFORM_BLOCK_DATA_SIZE", 0x8A40}, |
| {"GL_UNIFORM_BLOCK_INDEX", 0x8A3A}, |
| {"GL_UNIFORM_BLOCK_NAME_LENGTH", 0x8A41}, |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER", 0x90EC}, |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", 0x8A46}, |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", 0x8A45}, |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV", 0x959C}, |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV", 0x959D}, |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER", 0x84F0}, |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER", 0x84F1}, |
| {"GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", 0x8A44}, |
| {"GL_UNIFORM_BUFFER", 0x8A11}, |
| {"GL_UNIFORM_BUFFER_ADDRESS_NV", 0x936F}, |
| {"GL_UNIFORM_BUFFER_BINDING", 0x8A28}, |
| {"GL_UNIFORM_BUFFER_BINDING_EXT", 0x8DEF}, |
| {"GL_UNIFORM_BUFFER_EXT", 0x8DEE}, |
| {"GL_UNIFORM_BUFFER_LENGTH_NV", 0x9370}, |
| {"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", 0x8A34}, |
| {"GL_UNIFORM_BUFFER_SIZE", 0x8A2A}, |
| {"GL_UNIFORM_BUFFER_START", 0x8A29}, |
| {"GL_UNIFORM_BUFFER_UNIFIED_NV", 0x936E}, |
| {"GL_UNIFORM_IS_ROW_MAJOR", 0x8A3E}, |
| {"GL_UNIFORM_MATRIX_STRIDE", 0x8A3D}, |
| {"GL_UNIFORM_NAME_LENGTH", 0x8A39}, |
| {"GL_UNIFORM_OFFSET", 0x8A3B}, |
| {"GL_UNIFORM_SIZE", 0x8A38}, |
| {"GL_UNIFORM_TYPE", 0x8A37}, |
| {"GL_UNKNOWN_CONTEXT_RESET", 0x8255}, |
| {"GL_UNKNOWN_CONTEXT_RESET_ARB", 0x8255}, |
| {"GL_UNKNOWN_CONTEXT_RESET_EXT", 0x8255}, |
| {"GL_UNKNOWN_CONTEXT_RESET_KHR", 0x8255}, |
| {"GL_UNMASKED_RENDERER_WEBGL", 0x9246}, |
| {"GL_UNMASKED_VENDOR_WEBGL", 0x9245}, |
| {"GL_UNPACK_ALIGNMENT", 0x0CF5}, |
| {"GL_UNPACK_CLIENT_STORAGE_APPLE", 0x85B2}, |
| {"GL_UNPACK_CMYK_HINT_EXT", 0x800F}, |
| {"GL_UNPACK_COLORSPACE_CONVERSION_WEBGL", 0x9243}, |
| {"GL_UNPACK_COMPRESSED_BLOCK_DEPTH", 0x9129}, |
| {"GL_UNPACK_COMPRESSED_BLOCK_HEIGHT", 0x9128}, |
| {"GL_UNPACK_COMPRESSED_BLOCK_SIZE", 0x912A}, |
| {"GL_UNPACK_COMPRESSED_BLOCK_WIDTH", 0x9127}, |
| {"GL_UNPACK_COMPRESSED_SIZE_SGIX", 0x831A}, |
| {"GL_UNPACK_CONSTANT_DATA_SUNX", 0x81D5}, |
| {"GL_UNPACK_FLIP_Y_WEBGL", 0x9240}, |
| {"GL_UNPACK_IMAGE_DEPTH_SGIS", 0x8133}, |
| {"GL_UNPACK_IMAGE_HEIGHT", 0x806E}, |
| {"GL_UNPACK_IMAGE_HEIGHT_EXT", 0x806E}, |
| {"GL_UNPACK_LSB_FIRST", 0x0CF1}, |
| {"GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL", 0x9241}, |
| {"GL_UNPACK_RESAMPLE_OML", 0x8985}, |
| {"GL_UNPACK_RESAMPLE_SGIX", 0x842F}, |
| {"GL_UNPACK_ROW_BYTES_APPLE", 0x8A16}, |
| {"GL_UNPACK_ROW_LENGTH", 0x0CF2}, |
| {"GL_UNPACK_ROW_LENGTH_EXT", 0x0CF2}, |
| {"GL_UNPACK_SKIP_IMAGES", 0x806D}, |
| {"GL_UNPACK_SKIP_IMAGES_EXT", 0x806D}, |
| {"GL_UNPACK_SKIP_PIXELS", 0x0CF4}, |
| {"GL_UNPACK_SKIP_PIXELS_EXT", 0x0CF4}, |
| {"GL_UNPACK_SKIP_ROWS", 0x0CF3}, |
| {"GL_UNPACK_SKIP_ROWS_EXT", 0x0CF3}, |
| {"GL_UNPACK_SKIP_VOLUMES_SGIS", 0x8132}, |
| {"GL_UNPACK_SUBSAMPLE_RATE_SGIX", 0x85A1}, |
| {"GL_UNPACK_SWAP_BYTES", 0x0CF0}, |
| {"GL_UNSIGNALED", 0x9118}, |
| {"GL_UNSIGNALED_APPLE", 0x9118}, |
| {"GL_UNSIGNED_BYTE", 0x1401}, |
| {"GL_UNSIGNED_BYTE_2_3_3_REV", 0x8362}, |
| {"GL_UNSIGNED_BYTE_2_3_3_REV_EXT", 0x8362}, |
| {"GL_UNSIGNED_BYTE_3_3_2", 0x8032}, |
| {"GL_UNSIGNED_BYTE_3_3_2_EXT", 0x8032}, |
| {"GL_UNSIGNED_IDENTITY_NV", 0x8536}, |
| {"GL_UNSIGNED_INT", 0x1405}, |
| {"GL_UNSIGNED_INT16_NV", 0x8FF0}, |
| {"GL_UNSIGNED_INT16_VEC2_NV", 0x8FF1}, |
| {"GL_UNSIGNED_INT16_VEC3_NV", 0x8FF2}, |
| {"GL_UNSIGNED_INT16_VEC4_NV", 0x8FF3}, |
| {"GL_UNSIGNED_INT64_AMD", 0x8BC2}, |
| {"GL_UNSIGNED_INT64_ARB", 0x140F}, |
| {"GL_UNSIGNED_INT64_NV", 0x140F}, |
| {"GL_UNSIGNED_INT64_VEC2_ARB", 0x8FF5}, |
| {"GL_UNSIGNED_INT64_VEC2_NV", 0x8FF5}, |
| {"GL_UNSIGNED_INT64_VEC3_ARB", 0x8FF6}, |
| {"GL_UNSIGNED_INT64_VEC3_NV", 0x8FF6}, |
| {"GL_UNSIGNED_INT64_VEC4_ARB", 0x8FF7}, |
| {"GL_UNSIGNED_INT64_VEC4_NV", 0x8FF7}, |
| {"GL_UNSIGNED_INT8_NV", 0x8FEC}, |
| {"GL_UNSIGNED_INT8_VEC2_NV", 0x8FED}, |
| {"GL_UNSIGNED_INT8_VEC3_NV", 0x8FEE}, |
| {"GL_UNSIGNED_INT8_VEC4_NV", 0x8FEF}, |
| {"GL_UNSIGNED_INT_10F_11F_11F_REV", 0x8C3B}, |
| {"GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE", 0x8C3B}, |
| {"GL_UNSIGNED_INT_10F_11F_11F_REV_EXT", 0x8C3B}, |
| {"GL_UNSIGNED_INT_10_10_10_2", 0x8036}, |
| {"GL_UNSIGNED_INT_10_10_10_2_EXT", 0x8036}, |
| {"GL_UNSIGNED_INT_10_10_10_2_OES", 0x8DF6}, |
| {"GL_UNSIGNED_INT_24_8", 0x84FA}, |
| {"GL_UNSIGNED_INT_24_8_EXT", 0x84FA}, |
| {"GL_UNSIGNED_INT_24_8_MESA", 0x8751}, |
| {"GL_UNSIGNED_INT_24_8_NV", 0x84FA}, |
| {"GL_UNSIGNED_INT_24_8_OES", 0x84FA}, |
| {"GL_UNSIGNED_INT_2_10_10_10_REV", 0x8368}, |
| {"GL_UNSIGNED_INT_2_10_10_10_REV_EXT", 0x8368}, |
| {"GL_UNSIGNED_INT_5_9_9_9_REV", 0x8C3E}, |
| {"GL_UNSIGNED_INT_5_9_9_9_REV_APPLE", 0x8C3E}, |
| {"GL_UNSIGNED_INT_5_9_9_9_REV_EXT", 0x8C3E}, |
| {"GL_UNSIGNED_INT_8_24_REV_MESA", 0x8752}, |
| {"GL_UNSIGNED_INT_8_8_8_8", 0x8035}, |
| {"GL_UNSIGNED_INT_8_8_8_8_EXT", 0x8035}, |
| {"GL_UNSIGNED_INT_8_8_8_8_REV", 0x8367}, |
| {"GL_UNSIGNED_INT_8_8_8_8_REV_EXT", 0x8367}, |
| {"GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", 0x86DB}, |
| {"GL_UNSIGNED_INT_ATOMIC_COUNTER", 0x92DB}, |
| {"GL_UNSIGNED_INT_IMAGE_1D", 0x9062}, |
| {"GL_UNSIGNED_INT_IMAGE_1D_ARRAY", 0x9068}, |
| {"GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT", 0x9068}, |
| {"GL_UNSIGNED_INT_IMAGE_1D_EXT", 0x9062}, |
| {"GL_UNSIGNED_INT_IMAGE_2D", 0x9063}, |
| {"GL_UNSIGNED_INT_IMAGE_2D_ARRAY", 0x9069}, |
| {"GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT", 0x9069}, |
| {"GL_UNSIGNED_INT_IMAGE_2D_EXT", 0x9063}, |
| {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE", 0x906B}, |
| {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY", 0x906C}, |
| {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT", 0x906C}, |
| {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT", 0x906B}, |
| {"GL_UNSIGNED_INT_IMAGE_2D_RECT", 0x9065}, |
| {"GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT", 0x9065}, |
| {"GL_UNSIGNED_INT_IMAGE_3D", 0x9064}, |
| {"GL_UNSIGNED_INT_IMAGE_3D_EXT", 0x9064}, |
| {"GL_UNSIGNED_INT_IMAGE_BUFFER", 0x9067}, |
| {"GL_UNSIGNED_INT_IMAGE_BUFFER_EXT", 0x9067}, |
| {"GL_UNSIGNED_INT_IMAGE_BUFFER_OES", 0x9067}, |
| {"GL_UNSIGNED_INT_IMAGE_CUBE", 0x9066}, |
| {"GL_UNSIGNED_INT_IMAGE_CUBE_EXT", 0x9066}, |
| {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY", 0x906A}, |
| {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT", 0x906A}, |
| {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES", 0x906A}, |
| {"GL_UNSIGNED_INT_S8_S8_8_8_NV", 0x86DA}, |
| {"GL_UNSIGNED_INT_SAMPLER_1D", 0x8DD1}, |
| {"GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", 0x8DD6}, |
| {"GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT", 0x8DD6}, |
| {"GL_UNSIGNED_INT_SAMPLER_1D_EXT", 0x8DD1}, |
| {"GL_UNSIGNED_INT_SAMPLER_2D", 0x8DD2}, |
| {"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", 0x8DD7}, |
| {"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT", 0x8DD7}, |
| {"GL_UNSIGNED_INT_SAMPLER_2D_EXT", 0x8DD2}, |
| {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE", 0x910A}, |
| {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ANGLE", 0x910A}, |
| {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", 0x910D}, |
| {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", 0x910D}, |
| {"GL_UNSIGNED_INT_SAMPLER_2D_RECT", 0x8DD5}, |
| {"GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT", 0x8DD5}, |
| {"GL_UNSIGNED_INT_SAMPLER_3D", 0x8DD3}, |
| {"GL_UNSIGNED_INT_SAMPLER_3D_EXT", 0x8DD3}, |
| {"GL_UNSIGNED_INT_SAMPLER_BUFFER", 0x8DD8}, |
| {"GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD", 0x9003}, |
| {"GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT", 0x8DD8}, |
| {"GL_UNSIGNED_INT_SAMPLER_BUFFER_OES", 0x8DD8}, |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE", 0x8DD4}, |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE_EXT", 0x8DD4}, |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY", 0x900F}, |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB", 0x900F}, |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", 0x900F}, |
| {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES", 0x900F}, |
| {"GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", 0x8E58}, |
| {"GL_UNSIGNED_INT_VEC2", 0x8DC6}, |
| {"GL_UNSIGNED_INT_VEC2_EXT", 0x8DC6}, |
| {"GL_UNSIGNED_INT_VEC3", 0x8DC7}, |
| {"GL_UNSIGNED_INT_VEC3_EXT", 0x8DC7}, |
| {"GL_UNSIGNED_INT_VEC4", 0x8DC8}, |
| {"GL_UNSIGNED_INT_VEC4_EXT", 0x8DC8}, |
| {"GL_UNSIGNED_INVERT_NV", 0x8537}, |
| {"GL_UNSIGNED_NORMALIZED", 0x8C17}, |
| {"GL_UNSIGNED_NORMALIZED_ARB", 0x8C17}, |
| {"GL_UNSIGNED_NORMALIZED_EXT", 0x8C17}, |
| {"GL_UNSIGNED_SHORT", 0x1403}, |
| {"GL_UNSIGNED_SHORT_15_1_MESA", 0x8753}, |
| {"GL_UNSIGNED_SHORT_1_15_REV_MESA", 0x8754}, |
| {"GL_UNSIGNED_SHORT_1_5_5_5_REV", 0x8366}, |
| {"GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", 0x8366}, |
| {"GL_UNSIGNED_SHORT_4_4_4_4", 0x8033}, |
| {"GL_UNSIGNED_SHORT_4_4_4_4_EXT", 0x8033}, |
| {"GL_UNSIGNED_SHORT_4_4_4_4_REV", 0x8365}, |
| {"GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", 0x8365}, |
| {"GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG", 0x8365}, |
| {"GL_UNSIGNED_SHORT_5_5_5_1", 0x8034}, |
| {"GL_UNSIGNED_SHORT_5_5_5_1_EXT", 0x8034}, |
| {"GL_UNSIGNED_SHORT_5_6_5", 0x8363}, |
| {"GL_UNSIGNED_SHORT_5_6_5_EXT", 0x8363}, |
| {"GL_UNSIGNED_SHORT_5_6_5_REV", 0x8364}, |
| {"GL_UNSIGNED_SHORT_5_6_5_REV_EXT", 0x8364}, |
| {"GL_UNSIGNED_SHORT_8_8_APPLE", 0x85BA}, |
| {"GL_UNSIGNED_SHORT_8_8_MESA", 0x85BA}, |
| {"GL_UNSIGNED_SHORT_8_8_REV_APPLE", 0x85BB}, |
| {"GL_UNSIGNED_SHORT_8_8_REV_MESA", 0x85BB}, |
| {"GL_UPLOAD_GPU_MASK_NVX", 0x954A}, |
| {"GL_UPPER_LEFT", 0x8CA2}, |
| {"GL_UPPER_LEFT_EXT", 0x8CA2}, |
| {"GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE", 0x0010}, |
| {"GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE", 0x0020}, |
| {"GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE", 0x0200}, |
| {"GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE", 0x0080}, |
| {"GL_USAGE_SAMPLED_BIT_ANGLE", 0x0004}, |
| {"GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE", 0x0100}, |
| {"GL_USAGE_STORAGE_BIT_ANGLE", 0x0008}, |
| {"GL_USAGE_TRANSFER_DST_BIT_ANGLE", 0x0002}, |
| {"GL_USAGE_TRANSFER_SRC_BIT_ANGLE", 0x0001}, |
| {"GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE", 0x0040}, |
| {"GL_USE_MISSING_GLYPH_NV", 0x90AA}, |
| {"GL_UTF16_NV", 0x909B}, |
| {"GL_UTF8_NV", 0x909A}, |
| {"GL_UUID_SIZE_EXT", 0x0016}, |
| {"GL_V2F", 0x2A20}, |
| {"GL_V3F", 0x2A21}, |
| {"GL_VALIDATE_SHADER_BINARY_QCOM", 0x96A3}, |
| {"GL_VALIDATE_STATUS", 0x8B83}, |
| {"GL_VARIABLE_A_NV", 0x8523}, |
| {"GL_VARIABLE_B_NV", 0x8524}, |
| {"GL_VARIABLE_C_NV", 0x8525}, |
| {"GL_VARIABLE_D_NV", 0x8526}, |
| {"GL_VARIABLE_E_NV", 0x8527}, |
| {"GL_VARIABLE_F_NV", 0x8528}, |
| {"GL_VARIABLE_G_NV", 0x8529}, |
| {"GL_VARIANT_ARRAY_EXT", 0x87E8}, |
| {"GL_VARIANT_ARRAY_POINTER_EXT", 0x87E9}, |
| {"GL_VARIANT_ARRAY_STRIDE_EXT", 0x87E6}, |
| {"GL_VARIANT_ARRAY_TYPE_EXT", 0x87E7}, |
| {"GL_VARIANT_DATATYPE_EXT", 0x87E5}, |
| {"GL_VARIANT_EXT", 0x87C1}, |
| {"GL_VARIANT_VALUE_EXT", 0x87E4}, |
| {"GL_VBO_FREE_MEMORY_ATI", 0x87FB}, |
| {"GL_VECTOR_EXT", 0x87BF}, |
| {"GL_VENDOR", 0x1F00}, |
| {"GL_VERSION", 0x1F02}, |
| {"GL_VERSION_ES_CL_1_0", 0x0001}, |
| {"GL_VERSION_ES_CL_1_1", 0x0001}, |
| {"GL_VERSION_ES_CM_1_1", 0x0001}, |
| {"GL_VERTEX23_BIT_PGI", 0x0004}, |
| {"GL_VERTEX4_BIT_PGI", 0x0008}, |
| {"GL_VERTEX_ARRAY", 0x8074}, |
| {"GL_VERTEX_ARRAY_ADDRESS_NV", 0x8F21}, |
| {"GL_VERTEX_ARRAY_BINDING", 0x85B5}, |
| {"GL_VERTEX_ARRAY_BINDING_APPLE", 0x85B5}, |
| {"GL_VERTEX_ARRAY_BINDING_OES", 0x85B5}, |
| {"GL_VERTEX_ARRAY_BUFFER_BINDING", 0x8896}, |
| {"GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", 0x8896}, |
| {"GL_VERTEX_ARRAY_COUNT_EXT", 0x807D}, |
| {"GL_VERTEX_ARRAY_EXT", 0x8074}, |
| {"GL_VERTEX_ARRAY_KHR", 0x8074}, |
| {"GL_VERTEX_ARRAY_LENGTH_NV", 0x8F2B}, |
| {"GL_VERTEX_ARRAY_LIST_IBM", 0x103070}, |
| {"GL_VERTEX_ARRAY_LIST_STRIDE_IBM", 0x103080}, |
| {"GL_VERTEX_ARRAY_OBJECT_AMD", 0x9154}, |
| {"GL_VERTEX_ARRAY_OBJECT_EXT", 0x9154}, |
| {"GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", 0x83F5}, |
| {"GL_VERTEX_ARRAY_POINTER", 0x808E}, |
| {"GL_VERTEX_ARRAY_POINTER_EXT", 0x808E}, |
| {"GL_VERTEX_ARRAY_RANGE_APPLE", 0x851D}, |
| {"GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE", 0x851E}, |
| {"GL_VERTEX_ARRAY_RANGE_LENGTH_NV", 0x851E}, |
| {"GL_VERTEX_ARRAY_RANGE_NV", 0x851D}, |
| {"GL_VERTEX_ARRAY_RANGE_POINTER_APPLE", 0x8521}, |
| {"GL_VERTEX_ARRAY_RANGE_POINTER_NV", 0x8521}, |
| {"GL_VERTEX_ARRAY_RANGE_VALID_NV", 0x851F}, |
| {"GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", 0x8533}, |
| {"GL_VERTEX_ARRAY_SIZE", 0x807A}, |
| {"GL_VERTEX_ARRAY_SIZE_EXT", 0x807A}, |
| {"GL_VERTEX_ARRAY_STORAGE_HINT_APPLE", 0x851F}, |
| {"GL_VERTEX_ARRAY_STRIDE", 0x807C}, |
| {"GL_VERTEX_ARRAY_STRIDE_EXT", 0x807C}, |
| {"GL_VERTEX_ARRAY_TYPE", 0x807B}, |
| {"GL_VERTEX_ARRAY_TYPE_EXT", 0x807B}, |
| {"GL_VERTEX_ATTRIB_ARRAY0_NV", 0x8650}, |
| {"GL_VERTEX_ATTRIB_ARRAY10_NV", 0x865A}, |
| {"GL_VERTEX_ATTRIB_ARRAY11_NV", 0x865B}, |
| {"GL_VERTEX_ATTRIB_ARRAY12_NV", 0x865C}, |
| {"GL_VERTEX_ATTRIB_ARRAY13_NV", 0x865D}, |
| {"GL_VERTEX_ATTRIB_ARRAY14_NV", 0x865E}, |
| {"GL_VERTEX_ATTRIB_ARRAY15_NV", 0x865F}, |
| {"GL_VERTEX_ATTRIB_ARRAY1_NV", 0x8651}, |
| {"GL_VERTEX_ATTRIB_ARRAY2_NV", 0x8652}, |
| {"GL_VERTEX_ATTRIB_ARRAY3_NV", 0x8653}, |
| {"GL_VERTEX_ATTRIB_ARRAY4_NV", 0x8654}, |
| {"GL_VERTEX_ATTRIB_ARRAY5_NV", 0x8655}, |
| {"GL_VERTEX_ATTRIB_ARRAY6_NV", 0x8656}, |
| {"GL_VERTEX_ATTRIB_ARRAY7_NV", 0x8657}, |
| {"GL_VERTEX_ATTRIB_ARRAY8_NV", 0x8658}, |
| {"GL_VERTEX_ATTRIB_ARRAY9_NV", 0x8659}, |
| {"GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV", 0x8F20}, |
| {"GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT", 0x0001}, |
| {"GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT", 0x0001}, |
| {"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", 0x889F}, |
| {"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB", 0x889F}, |
| {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR", 0x88FE}, |
| {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", 0x88FE}, |
| {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB", 0x88FE}, |
| {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT", 0x88FE}, |
| {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV", 0x88FE}, |
| {"GL_VERTEX_ATTRIB_ARRAY_ENABLED", 0x8622}, |
| {"GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB", 0x8622}, |
| {"GL_VERTEX_ATTRIB_ARRAY_INTEGER", 0x88FD}, |
| {"GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT", 0x88FD}, |
| {"GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV", 0x88FD}, |
| {"GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV", 0x8F2A}, |
| {"GL_VERTEX_ATTRIB_ARRAY_LONG", 0x874E}, |
| {"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", 0x886A}, |
| {"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB", 0x886A}, |
| {"GL_VERTEX_ATTRIB_ARRAY_POINTER", 0x8645}, |
| {"GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB", 0x8645}, |
| {"GL_VERTEX_ATTRIB_ARRAY_SIZE", 0x8623}, |
| {"GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB", 0x8623}, |
| {"GL_VERTEX_ATTRIB_ARRAY_STRIDE", 0x8624}, |
| {"GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB", 0x8624}, |
| {"GL_VERTEX_ATTRIB_ARRAY_TYPE", 0x8625}, |
| {"GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB", 0x8625}, |
| {"GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV", 0x8F1E}, |
| {"GL_VERTEX_ATTRIB_BINDING", 0x82D4}, |
| {"GL_VERTEX_ATTRIB_MAP1_APPLE", 0x8A00}, |
| {"GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE", 0x8A03}, |
| {"GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE", 0x8A05}, |
| {"GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE", 0x8A04}, |
| {"GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE", 0x8A02}, |
| {"GL_VERTEX_ATTRIB_MAP2_APPLE", 0x8A01}, |
| {"GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE", 0x8A07}, |
| {"GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE", 0x8A09}, |
| {"GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE", 0x8A08}, |
| {"GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE", 0x8A06}, |
| {"GL_VERTEX_ATTRIB_RELATIVE_OFFSET", 0x82D5}, |
| {"GL_VERTEX_BINDING_BUFFER", 0x8F4F}, |
| {"GL_VERTEX_BINDING_DIVISOR", 0x82D6}, |
| {"GL_VERTEX_BINDING_OFFSET", 0x82D7}, |
| {"GL_VERTEX_BINDING_STRIDE", 0x82D8}, |
| {"GL_VERTEX_BLEND_ARB", 0x86A7}, |
| {"GL_VERTEX_CONSISTENT_HINT_PGI", 0x1A22B}, |
| {"GL_VERTEX_DATA_HINT_PGI", 0x1A22A}, |
| {"GL_VERTEX_ELEMENT_SWIZZLE_AMD", 0x91A4}, |
| {"GL_VERTEX_ID_NV", 0x8C7B}, |
| {"GL_VERTEX_ID_SWIZZLE_AMD", 0x91A5}, |
| {"GL_VERTEX_PRECLIP_HINT_SGIX", 0x83EF}, |
| {"GL_VERTEX_PRECLIP_SGIX", 0x83EE}, |
| {"GL_VERTEX_PROGRAM_ARB", 0x8620}, |
| {"GL_VERTEX_PROGRAM_BINDING_NV", 0x864A}, |
| {"GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA", 0x8BB7}, |
| {"GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA", 0x8BB6}, |
| {"GL_VERTEX_PROGRAM_CALLBACK_MESA", 0x8BB5}, |
| {"GL_VERTEX_PROGRAM_NV", 0x8620}, |
| {"GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", 0x8DA2}, |
| {"GL_VERTEX_PROGRAM_POINT_SIZE", 0x8642}, |
| {"GL_VERTEX_PROGRAM_POINT_SIZE_ARB", 0x8642}, |
| {"GL_VERTEX_PROGRAM_POINT_SIZE_NV", 0x8642}, |
| {"GL_VERTEX_PROGRAM_POSITION_MESA", 0x8BB4}, |
| {"GL_VERTEX_PROGRAM_TWO_SIDE", 0x8643}, |
| {"GL_VERTEX_PROGRAM_TWO_SIDE_ARB", 0x8643}, |
| {"GL_VERTEX_PROGRAM_TWO_SIDE_NV", 0x8643}, |
| {"GL_VERTEX_SHADER", 0x8B31}, |
| {"GL_VERTEX_SHADER_ARB", 0x8B31}, |
| {"GL_VERTEX_SHADER_BINDING_EXT", 0x8781}, |
| {"GL_VERTEX_SHADER_BIT", 0x0001}, |
| {"GL_VERTEX_SHADER_BIT_EXT", 0x0001}, |
| {"GL_VERTEX_SHADER_EXT", 0x8780}, |
| {"GL_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87CF}, |
| {"GL_VERTEX_SHADER_INVARIANTS_EXT", 0x87D1}, |
| {"GL_VERTEX_SHADER_INVOCATIONS", 0x82F0}, |
| {"GL_VERTEX_SHADER_INVOCATIONS_ARB", 0x82F0}, |
| {"GL_VERTEX_SHADER_LOCALS_EXT", 0x87D3}, |
| {"GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87D2}, |
| {"GL_VERTEX_SHADER_OPTIMIZED_EXT", 0x87D4}, |
| {"GL_VERTEX_SHADER_VARIANTS_EXT", 0x87D0}, |
| {"GL_VERTEX_SOURCE_ATI", 0x8774}, |
| {"GL_VERTEX_STATE_PROGRAM_NV", 0x8621}, |
| {"GL_VERTEX_STREAM0_ATI", 0x876C}, |
| {"GL_VERTEX_STREAM1_ATI", 0x876D}, |
| {"GL_VERTEX_STREAM2_ATI", 0x876E}, |
| {"GL_VERTEX_STREAM3_ATI", 0x876F}, |
| {"GL_VERTEX_STREAM4_ATI", 0x8770}, |
| {"GL_VERTEX_STREAM5_ATI", 0x8771}, |
| {"GL_VERTEX_STREAM6_ATI", 0x8772}, |
| {"GL_VERTEX_STREAM7_ATI", 0x8773}, |
| {"GL_VERTEX_SUBROUTINE", 0x92E8}, |
| {"GL_VERTEX_SUBROUTINE_UNIFORM", 0x92EE}, |
| {"GL_VERTEX_TEXTURE", 0x829B}, |
| {"GL_VERTEX_WEIGHTING_EXT", 0x8509}, |
| {"GL_VERTEX_WEIGHT_ARRAY_EXT", 0x850C}, |
| {"GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT", 0x8510}, |
| {"GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", 0x850D}, |
| {"GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", 0x850F}, |
| {"GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", 0x850E}, |
| {"GL_VERTICAL_LINE_TO_NV", 0x0008}, |
| {"GL_VERTICES_SUBMITTED", 0x82EE}, |
| {"GL_VERTICES_SUBMITTED_ARB", 0x82EE}, |
| {"GL_VIBRANCE_BIAS_NV", 0x8719}, |
| {"GL_VIBRANCE_SCALE_NV", 0x8713}, |
| {"GL_VIDEO_BUFFER_BINDING_NV", 0x9021}, |
| {"GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV", 0x902D}, |
| {"GL_VIDEO_BUFFER_NV", 0x9020}, |
| {"GL_VIDEO_BUFFER_PITCH_NV", 0x9028}, |
| {"GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV", 0x903B}, |
| {"GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV", 0x903A}, |
| {"GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV", 0x9039}, |
| {"GL_VIDEO_CAPTURE_FRAME_WIDTH_NV", 0x9038}, |
| {"GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV", 0x903C}, |
| {"GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV", 0x9026}, |
| {"GL_VIDEO_COLOR_CONVERSION_MATRIX_NV", 0x9029}, |
| {"GL_VIDEO_COLOR_CONVERSION_MAX_NV", 0x902A}, |
| {"GL_VIDEO_COLOR_CONVERSION_MIN_NV", 0x902B}, |
| {"GL_VIDEO_COLOR_CONVERSION_OFFSET_NV", 0x902C}, |
| {"GL_VIEWPORT", 0x0BA2}, |
| {"GL_VIEWPORT_BIT", 0x0800}, |
| {"GL_VIEWPORT_BOUNDS_RANGE", 0x825D}, |
| {"GL_VIEWPORT_BOUNDS_RANGE_EXT", 0x825D}, |
| {"GL_VIEWPORT_BOUNDS_RANGE_NV", 0x825D}, |
| {"GL_VIEWPORT_BOUNDS_RANGE_OES", 0x825D}, |
| {"GL_VIEWPORT_COMMAND_NV", 0x0010}, |
| {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX", 0x825F}, |
| {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT", 0x825F}, |
| {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV", 0x825F}, |
| {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES", 0x825F}, |
| {"GL_VIEWPORT_POSITION_W_SCALE_NV", 0x937C}, |
| {"GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV", 0x937D}, |
| {"GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV", 0x937E}, |
| {"GL_VIEWPORT_SUBPIXEL_BITS", 0x825C}, |
| {"GL_VIEWPORT_SUBPIXEL_BITS_EXT", 0x825C}, |
| {"GL_VIEWPORT_SUBPIXEL_BITS_NV", 0x825C}, |
| {"GL_VIEWPORT_SUBPIXEL_BITS_OES", 0x825C}, |
| {"GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV", 0x9357}, |
| {"GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV", 0x9351}, |
| {"GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV", 0x9353}, |
| {"GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV", 0x9355}, |
| {"GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV", 0x9356}, |
| {"GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV", 0x9350}, |
| {"GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV", 0x9352}, |
| {"GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV", 0x9354}, |
| {"GL_VIEWPORT_SWIZZLE_W_NV", 0x935B}, |
| {"GL_VIEWPORT_SWIZZLE_X_NV", 0x9358}, |
| {"GL_VIEWPORT_SWIZZLE_Y_NV", 0x9359}, |
| {"GL_VIEWPORT_SWIZZLE_Z_NV", 0x935A}, |
| {"GL_VIEW_CLASS_128_BITS", 0x82C4}, |
| {"GL_VIEW_CLASS_16_BITS", 0x82CA}, |
| {"GL_VIEW_CLASS_24_BITS", 0x82C9}, |
| {"GL_VIEW_CLASS_32_BITS", 0x82C8}, |
| {"GL_VIEW_CLASS_48_BITS", 0x82C7}, |
| {"GL_VIEW_CLASS_64_BITS", 0x82C6}, |
| {"GL_VIEW_CLASS_8_BITS", 0x82CB}, |
| {"GL_VIEW_CLASS_96_BITS", 0x82C5}, |
| {"GL_VIEW_CLASS_ASTC_10x10_RGBA", 0x9393}, |
| {"GL_VIEW_CLASS_ASTC_10x5_RGBA", 0x9390}, |
| {"GL_VIEW_CLASS_ASTC_10x6_RGBA", 0x9391}, |
| {"GL_VIEW_CLASS_ASTC_10x8_RGBA", 0x9392}, |
| {"GL_VIEW_CLASS_ASTC_12x10_RGBA", 0x9394}, |
| {"GL_VIEW_CLASS_ASTC_12x12_RGBA", 0x9395}, |
| {"GL_VIEW_CLASS_ASTC_4x4_RGBA", 0x9388}, |
| {"GL_VIEW_CLASS_ASTC_5x4_RGBA", 0x9389}, |
| {"GL_VIEW_CLASS_ASTC_5x5_RGBA", 0x938A}, |
| {"GL_VIEW_CLASS_ASTC_6x5_RGBA", 0x938B}, |
| {"GL_VIEW_CLASS_ASTC_6x6_RGBA", 0x938C}, |
| {"GL_VIEW_CLASS_ASTC_8x5_RGBA", 0x938D}, |
| {"GL_VIEW_CLASS_ASTC_8x6_RGBA", 0x938E}, |
| {"GL_VIEW_CLASS_ASTC_8x8_RGBA", 0x938F}, |
| {"GL_VIEW_CLASS_BPTC_FLOAT", 0x82D3}, |
| {"GL_VIEW_CLASS_BPTC_UNORM", 0x82D2}, |
| {"GL_VIEW_CLASS_EAC_R11", 0x9383}, |
| {"GL_VIEW_CLASS_EAC_RG11", 0x9384}, |
| {"GL_VIEW_CLASS_ETC2_EAC_RGBA", 0x9387}, |
| {"GL_VIEW_CLASS_ETC2_RGB", 0x9385}, |
| {"GL_VIEW_CLASS_ETC2_RGBA", 0x9386}, |
| {"GL_VIEW_CLASS_RGTC1_RED", 0x82D0}, |
| {"GL_VIEW_CLASS_RGTC2_RG", 0x82D1}, |
| {"GL_VIEW_CLASS_S3TC_DXT1_RGB", 0x82CC}, |
| {"GL_VIEW_CLASS_S3TC_DXT1_RGBA", 0x82CD}, |
| {"GL_VIEW_CLASS_S3TC_DXT3_RGBA", 0x82CE}, |
| {"GL_VIEW_CLASS_S3TC_DXT5_RGBA", 0x82CF}, |
| {"GL_VIEW_COMPATIBILITY_CLASS", 0x82B6}, |
| {"GL_VIRTUAL_PAGE_SIZE_INDEX_ARB", 0x91A7}, |
| {"GL_VIRTUAL_PAGE_SIZE_INDEX_EXT", 0x91A7}, |
| {"GL_VIRTUAL_PAGE_SIZE_X_AMD", 0x9195}, |
| {"GL_VIRTUAL_PAGE_SIZE_X_ARB", 0x9195}, |
| {"GL_VIRTUAL_PAGE_SIZE_X_EXT", 0x9195}, |
| {"GL_VIRTUAL_PAGE_SIZE_Y_AMD", 0x9196}, |
| {"GL_VIRTUAL_PAGE_SIZE_Y_ARB", 0x9196}, |
| {"GL_VIRTUAL_PAGE_SIZE_Y_EXT", 0x9196}, |
| {"GL_VIRTUAL_PAGE_SIZE_Z_AMD", 0x9197}, |
| {"GL_VIRTUAL_PAGE_SIZE_Z_ARB", 0x9197}, |
| {"GL_VIRTUAL_PAGE_SIZE_Z_EXT", 0x9197}, |
| {"GL_VIVIDLIGHT_NV", 0x92A6}, |
| {"GL_VOLATILE_APPLE", 0x8A1A}, |
| {"GL_WAIT_FAILED", 0x911D}, |
| {"GL_WAIT_FAILED_APPLE", 0x911D}, |
| {"GL_WARPS_PER_SM_NV", 0x933A}, |
| {"GL_WARP_SIZE_NV", 0x9339}, |
| {"GL_WEIGHTED_AVERAGE_ARB", 0x9367}, |
| {"GL_WEIGHTED_AVERAGE_EXT", 0x9367}, |
| {"GL_WEIGHT_ARRAY_ARB", 0x86AD}, |
| {"GL_WEIGHT_ARRAY_BUFFER_BINDING", 0x889E}, |
| {"GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB", 0x889E}, |
| {"GL_WEIGHT_ARRAY_BUFFER_BINDING_OES", 0x889E}, |
| {"GL_WEIGHT_ARRAY_OES", 0x86AD}, |
| {"GL_WEIGHT_ARRAY_POINTER_ARB", 0x86AC}, |
| {"GL_WEIGHT_ARRAY_POINTER_OES", 0x86AC}, |
| {"GL_WEIGHT_ARRAY_SIZE_ARB", 0x86AB}, |
| {"GL_WEIGHT_ARRAY_SIZE_OES", 0x86AB}, |
| {"GL_WEIGHT_ARRAY_STRIDE_ARB", 0x86AA}, |
| {"GL_WEIGHT_ARRAY_STRIDE_OES", 0x86AA}, |
| {"GL_WEIGHT_ARRAY_TYPE_ARB", 0x86A9}, |
| {"GL_WEIGHT_ARRAY_TYPE_OES", 0x86A9}, |
| {"GL_WEIGHT_SUM_UNITY_ARB", 0x86A6}, |
| {"GL_WIDE_LINE_HINT_PGI", 0x1A222}, |
| {"GL_WINDOW_RECTANGLE_EXT", 0x8F12}, |
| {"GL_WINDOW_RECTANGLE_MODE_EXT", 0x8F13}, |
| {"GL_WRAP_BORDER_SUN", 0x81D4}, |
| {"GL_WRITEONLY_RENDERING_QCOM", 0x8823}, |
| {"GL_WRITE_DISCARD_NV", 0x88BE}, |
| {"GL_WRITE_ONLY", 0x88B9}, |
| {"GL_WRITE_ONLY_ARB", 0x88B9}, |
| {"GL_WRITE_ONLY_OES", 0x88B9}, |
| {"GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", 0x887A}, |
| {"GL_WRITE_PIXEL_DATA_RANGE_NV", 0x8878}, |
| {"GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", 0x887C}, |
| {"GL_W_EXT", 0x87D8}, |
| {"GL_XOR", 0x1506}, |
| {"GL_XOR_NV", 0x1506}, |
| {"GL_X_EXT", 0x87D5}, |
| {"GL_YCBAYCR8A_4224_NV", 0x9032}, |
| {"GL_YCBCR_422_APPLE", 0x85B9}, |
| {"GL_YCBCR_MESA", 0x8757}, |
| {"GL_YCBYCR8_422_NV", 0x9031}, |
| {"GL_YCRCBA_SGIX", 0x8319}, |
| {"GL_YCRCB_422_SGIX", 0x81BB}, |
| {"GL_YCRCB_444_SGIX", 0x81BC}, |
| {"GL_YCRCB_SGIX", 0x8318}, |
| {"GL_Y_EXT", 0x87D6}, |
| {"GL_Z400_BINARY_AMD", 0x8740}, |
| {"GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV", 0x9036}, |
| {"GL_Z4Y12Z4CB12Z4CR12_444_NV", 0x9037}, |
| {"GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV", 0x9035}, |
| {"GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV", 0x9034}, |
| {"GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV", 0x9033}, |
| {"GL_ZERO", 0x0000}, |
| {"GL_ZERO_EXT", 0x87DD}, |
| {"GL_ZERO_TO_ONE", 0x935F}, |
| {"GL_ZERO_TO_ONE_EXT", 0x935F}, |
| {"GL_ZOOM_X", 0x0D16}, |
| {"GL_ZOOM_Y", 0x0D17}, |
| {"GL_Z_EXT", 0x87D7}, |
| }; |
| |
| const size_t g_numStringEnums = std::size(g_stringEnumTable); |
| } // anonymous namespace |
| |
| unsigned int StringToGLenum(const char *str) |
| { |
| auto it = std::lower_bound( |
| &g_stringEnumTable[0], &g_stringEnumTable[g_numStringEnums], str, |
| [](const StringEnumEntry &a, const char *b) { return strcmp(a.first, b) < 0; }); |
| |
| if (strcmp(it->first, str) == 0) |
| { |
| return it->second; |
| } |
| |
| UNREACHABLE(); |
| return 0; |
| } |
| } // namespace gl |