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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SymbolUniqueId.h: Encapsulates a unique id for a symbol.
#ifndef COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
#define COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
#include "compiler/translator/Common.h"
namespace sh
{
class TSymbolTable;
class TSymbol;
class TSymbolUniqueId
{
public:
POOL_ALLOCATOR_NEW_DELETE
explicit TSymbolUniqueId(const TSymbol &symbol);
constexpr TSymbolUniqueId(const TSymbolUniqueId &) = default;
TSymbolUniqueId &operator=(const TSymbolUniqueId &);
bool operator==(const TSymbolUniqueId &) const;
bool operator!=(const TSymbolUniqueId &) const;
constexpr int get() const { return mId; }
private:
friend class TSymbolTable;
explicit TSymbolUniqueId(TSymbolTable *symbolTable);
friend class BuiltInId;
constexpr TSymbolUniqueId(int staticId) : mId(staticId) {}
int mId;
};
enum class SymbolType : uint8_t
{
BuiltIn,
UserDefined,
AngleInternal,
Empty // Meaning symbol without a name.
};
enum class SymbolClass : uint8_t
{
Function,
Variable,
Struct,
InterfaceBlock
};
} // namespace sh
namespace std
{
template <>
struct hash<sh::TSymbolUniqueId>
{
size_t operator()(const sh::TSymbolUniqueId &key) const { return key.get(); }
};
} // namespace std
#endif // COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_