| // |
| // Copyright 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Implementation of the state class for mananging GLES 3 Vertex Array Objects. |
| // |
| |
| #include "libANGLE/VertexArray.h" |
| |
| #include "common/utilities.h" |
| #include "libANGLE/Buffer.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/BufferImpl.h" |
| #include "libANGLE/renderer/GLImplFactory.h" |
| #include "libANGLE/renderer/VertexArrayImpl.h" |
| |
| namespace gl |
| { |
| // VertexArrayState implementation. |
| VertexArrayState::VertexArrayState(VertexArrayID vertexArrayID, |
| size_t maxAttribs, |
| size_t maxAttribBindings) |
| : mId(vertexArrayID) |
| { |
| ASSERT(maxAttribs <= maxAttribBindings); |
| |
| for (size_t i = 0; i < maxAttribs; i++) |
| { |
| mVertexAttributes.emplace_back(static_cast<GLuint>(i)); |
| mVertexBindings.emplace_back(static_cast<GLuint>(i)); |
| } |
| |
| // Initially all attributes start as "client" with no buffer bound. |
| mClientMemoryAttribsMask.set(); |
| } |
| |
| VertexArrayState::~VertexArrayState() {} |
| |
| bool VertexArrayState::hasEnabledNullPointerClientArray() const |
| { |
| return (mNullPointerClientMemoryAttribsMask & mEnabledAttributesMask).any(); |
| } |
| |
| AttributesMask VertexArrayState::getBindingToAttributesMask(GLuint bindingIndex) const |
| { |
| ASSERT(bindingIndex < mVertexBindings.size()); |
| return mVertexBindings[bindingIndex].getBoundAttributesMask(); |
| } |
| |
| // Set an attribute using a new binding. |
| void VertexArrayState::setAttribBinding(size_t attribIndex, GLuint newBindingIndex) |
| { |
| ASSERT(attribIndex < mVertexAttributes.size() && newBindingIndex < mVertexBindings.size()); |
| |
| VertexAttribute &attrib = mVertexAttributes[attribIndex]; |
| |
| // Update the binding-attribute map. |
| const GLuint oldBindingIndex = attrib.bindingIndex; |
| ASSERT(oldBindingIndex != newBindingIndex); |
| |
| VertexBinding &oldBinding = mVertexBindings[oldBindingIndex]; |
| VertexBinding &newBinding = mVertexBindings[newBindingIndex]; |
| |
| ASSERT(oldBinding.getBoundAttributesMask().test(attribIndex) && |
| !newBinding.getBoundAttributesMask().test(attribIndex)); |
| |
| oldBinding.resetBoundAttribute(attribIndex); |
| newBinding.setBoundAttribute(attribIndex); |
| |
| // Set the attribute using the new binding. |
| attrib.bindingIndex = newBindingIndex; |
| |
| mEnabledAttributesMask.set(attribIndex, attrib.enabled); |
| } |
| |
| bool VertexArrayState::isDefault() const |
| { |
| return mId.value == 0; |
| } |
| |
| // VertexArrayPrivate implementation. |
| VertexArrayPrivate::VertexArrayPrivate(rx::GLImplFactory *factory, |
| VertexArrayID id, |
| size_t maxAttribs, |
| size_t maxAttribBindings) |
| : mId(id), mState(mId, maxAttribs, maxAttribBindings), mBufferAccessValidationEnabled(false) |
| {} |
| |
| VertexArrayPrivate::~VertexArrayPrivate() {} |
| |
| void VertexArrayPrivate::setVertexAttribBinding(size_t attribIndex, GLuint newBindingIndex) |
| { |
| ASSERT(attribIndex < getMaxAttribs() && newBindingIndex < getMaxBindings()); |
| |
| if (mState.mVertexAttributes[attribIndex].bindingIndex == newBindingIndex) |
| { |
| return; |
| } |
| |
| mState.setAttribBinding(attribIndex, newBindingIndex); |
| |
| if (mBufferAccessValidationEnabled) |
| { |
| VertexAttribute &attrib = mState.mVertexAttributes[attribIndex]; |
| attrib.updateCachedElementLimit(mState.mVertexBindings[newBindingIndex], |
| mCachedBufferSize[newBindingIndex]); |
| } |
| |
| setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_BINDING); |
| |
| // Update client attribs mask. |
| mState.mClientMemoryAttribsMask.set(attribIndex, !mBufferBindingMask[newBindingIndex]); |
| |
| mCachedMappedArrayBuffers.set(attribIndex, mCachedBufferPropertyMapped.test(newBindingIndex)); |
| mCachedMutableOrImpersistentArrayBuffers.set( |
| attribIndex, mCachedBufferPropertyMutableOrImpersistent.test(newBindingIndex)); |
| mCachedInvalidMappedArrayBuffer = mCachedMappedArrayBuffers & mState.mEnabledAttributesMask & |
| mCachedMutableOrImpersistentArrayBuffers; |
| } |
| |
| const VertexAttribute &VertexArrayPrivate::getVertexAttribute(size_t attribIndex) const |
| { |
| ASSERT(attribIndex < getMaxAttribs()); |
| return mState.mVertexAttributes[attribIndex]; |
| } |
| |
| const VertexBinding &VertexArrayPrivate::getVertexBinding(size_t bindingIndex) const |
| { |
| ASSERT(bindingIndex < getMaxBindings()); |
| return mState.mVertexBindings[bindingIndex]; |
| } |
| |
| void VertexArrayPrivate::setDirtyAttribBit(size_t attribIndex, DirtyAttribBitType dirtyAttribBit) |
| { |
| mDirtyBits.set(DIRTY_BIT_ATTRIB_0 + attribIndex); |
| mDirtyAttribBits[attribIndex].set(dirtyAttribBit); |
| } |
| |
| ANGLE_INLINE void VertexArrayPrivate::clearDirtyAttribBit(size_t attribIndex, |
| DirtyAttribBitType dirtyAttribBit) |
| { |
| mDirtyAttribBits[attribIndex].set(dirtyAttribBit, false); |
| if (mDirtyAttribBits[attribIndex].any()) |
| { |
| return; |
| } |
| mDirtyBits.set(DIRTY_BIT_ATTRIB_0 + attribIndex, false); |
| } |
| |
| ANGLE_INLINE void VertexArrayPrivate::setDirtyBindingBit(size_t bindingIndex, |
| DirtyBindingBitType dirtyBindingBit) |
| { |
| mDirtyBits.set(DIRTY_BIT_BINDING_0 + bindingIndex); |
| mDirtyBindingBits[bindingIndex].set(dirtyBindingBit); |
| } |
| |
| ANGLE_INLINE void VertexArrayPrivate::updateCachedElementLimit(const VertexBinding &binding, |
| GLint64 bufferSize) |
| { |
| ASSERT(mBufferAccessValidationEnabled); |
| for (size_t boundAttribute : binding.getBoundAttributesMask()) |
| { |
| mState.mVertexAttributes[boundAttribute].updateCachedElementLimit(binding, bufferSize); |
| } |
| } |
| |
| ANGLE_INLINE void VertexArrayPrivate::updateCachedArrayBuffersMasks( |
| bool isMapped, |
| bool isImmutable, |
| bool isPersistent, |
| const AttributesMask &boundAttributesMask) |
| { |
| if (isMapped) |
| { |
| mCachedMappedArrayBuffers |= boundAttributesMask; |
| } |
| else |
| { |
| mCachedMappedArrayBuffers &= ~boundAttributesMask; |
| } |
| |
| if (!isImmutable || !isPersistent) |
| { |
| mCachedMutableOrImpersistentArrayBuffers |= boundAttributesMask; |
| } |
| else |
| { |
| mCachedMutableOrImpersistentArrayBuffers &= ~boundAttributesMask; |
| } |
| |
| mCachedInvalidMappedArrayBuffer = mCachedMappedArrayBuffers & mState.mEnabledAttributesMask & |
| mCachedMutableOrImpersistentArrayBuffers; |
| } |
| |
| void VertexArrayPrivate::setVertexBindingDivisor(size_t bindingIndex, GLuint divisor) |
| { |
| ASSERT(bindingIndex < getMaxBindings()); |
| |
| VertexBinding &binding = mState.mVertexBindings[bindingIndex]; |
| |
| if (binding.getDivisor() == divisor) |
| { |
| return; |
| } |
| |
| binding.setDivisor(divisor); |
| setDirtyBindingBit(bindingIndex, DIRTY_BINDING_DIVISOR); |
| } |
| |
| bool VertexArrayPrivate::setVertexAttribFormatImpl(VertexAttribute *attrib, |
| GLint size, |
| VertexAttribType type, |
| bool normalized, |
| bool pureInteger, |
| GLuint relativeOffset) |
| { |
| angle::FormatID formatID = GetVertexFormatID(type, normalized, size, pureInteger); |
| |
| if (formatID != attrib->format->id || attrib->relativeOffset != relativeOffset) |
| { |
| attrib->relativeOffset = relativeOffset; |
| attrib->format = &angle::Format::Get(formatID); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void VertexArrayPrivate::setVertexAttribFormat(size_t attribIndex, |
| GLint size, |
| VertexAttribType type, |
| bool normalized, |
| bool pureInteger, |
| GLuint relativeOffset) |
| { |
| VertexAttribute &attrib = mState.mVertexAttributes[attribIndex]; |
| |
| ComponentType componentType = GetVertexAttributeComponentType(pureInteger, type); |
| SetComponentTypeMask(componentType, attribIndex, &mState.mVertexAttributesTypeMask); |
| |
| if (setVertexAttribFormatImpl(&attrib, size, type, normalized, pureInteger, relativeOffset)) |
| { |
| setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_FORMAT); |
| } |
| |
| if (mBufferAccessValidationEnabled) |
| { |
| attrib.updateCachedElementLimit(mState.mVertexBindings[attrib.bindingIndex], |
| mCachedBufferSize[attrib.bindingIndex]); |
| } |
| } |
| |
| void VertexArrayPrivate::setVertexAttribDivisor(size_t attribIndex, GLuint divisor) |
| { |
| ASSERT(attribIndex < getMaxAttribs()); |
| |
| setVertexAttribBinding(attribIndex, static_cast<GLuint>(attribIndex)); |
| setVertexBindingDivisor(attribIndex, divisor); |
| } |
| |
| void VertexArrayPrivate::enableAttribute(size_t attribIndex, bool enabledState) |
| { |
| ASSERT(attribIndex < getMaxAttribs()); |
| |
| VertexAttribute &attrib = mState.mVertexAttributes[attribIndex]; |
| |
| if (mState.mEnabledAttributesMask.test(attribIndex) == enabledState) |
| { |
| return; |
| } |
| |
| attrib.enabled = enabledState; |
| |
| // Update state cache |
| mState.mEnabledAttributesMask.set(attribIndex, enabledState); |
| bool enableChanged = (mState.mEnabledAttributesMask.test(attribIndex) != |
| mState.mLastSyncedEnabledAttributesMask.test(attribIndex)); |
| |
| if (enableChanged) |
| { |
| setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_ENABLED); |
| } |
| else |
| { |
| clearDirtyAttribBit(attribIndex, DIRTY_ATTRIB_ENABLED); |
| } |
| |
| mCachedInvalidMappedArrayBuffer = mCachedMappedArrayBuffers & mState.mEnabledAttributesMask & |
| mCachedMutableOrImpersistentArrayBuffers; |
| } |
| |
| bool VertexArrayPrivate::hasTransformFeedbackBindingConflict(const Context *context) const |
| { |
| // Fast check first. |
| if (!mCachedBufferPropertyTransformFeedbackConflict.any()) |
| { |
| return false; |
| } |
| |
| const AttributesMask &activeAttribues = context->getActiveBufferedAttribsMask(); |
| |
| // Slow check. We must ensure that the conflicting attributes are enabled/active. |
| for (size_t attribIndex : activeAttribues) |
| { |
| const VertexAttribute &attrib = mState.mVertexAttributes[attribIndex]; |
| if (mCachedBufferPropertyTransformFeedbackConflict[attrib.bindingIndex]) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| // VertexArray implementation. |
| VertexArray::VertexArray(rx::GLImplFactory *factory, |
| VertexArrayID id, |
| size_t maxAttribs, |
| size_t maxAttribBindings) |
| : VertexArrayPrivate(factory, id, maxAttribs, maxAttribBindings), |
| mVertexArray(factory->createVertexArray(mState, mVertexArrayBuffers)) |
| {} |
| |
| void VertexArray::onDestroy(const Context *context) |
| { |
| bool isBound = context->isCurrentVertexArray(this); |
| |
| for (size_t bindingIndex : mBufferBindingMask) |
| { |
| Buffer *buffer = mVertexArrayBuffers[bindingIndex].get(); |
| ASSERT(buffer != nullptr); |
| if (isBound) |
| { |
| buffer->onNonTFBindingChanged(-1); |
| buffer->removeVertexArrayBinding(context, bindingIndex); |
| } |
| mVertexArrayBuffers[bindingIndex].set(context, nullptr); |
| } |
| |
| mBufferBindingMask.reset(); |
| mVertexArray->destroy(context); |
| SafeDelete(mVertexArray); |
| delete this; |
| } |
| |
| VertexArray::~VertexArray() |
| { |
| ASSERT(!mVertexArray); |
| } |
| |
| angle::Result VertexArray::setLabel(const Context *context, const std::string &label) |
| { |
| mState.mLabel = label; |
| |
| if (mVertexArray) |
| { |
| return mVertexArray->onLabelUpdate(context); |
| } |
| return angle::Result::Continue; |
| } |
| |
| const std::string &VertexArray::getLabel() const |
| { |
| return mState.getLabel(); |
| } |
| |
| bool VertexArray::detachBuffer(const Context *context, BufferID bufferID) |
| { |
| bool isBound = context->isCurrentVertexArray(this); |
| bool anyBufferDetached = false; |
| |
| for (size_t bindingIndex : mBufferBindingMask) |
| { |
| Buffer *buffer = mVertexArrayBuffers[bindingIndex].get(); |
| ASSERT(buffer != nullptr); |
| if (buffer->id() == bufferID) |
| { |
| if (isBound) |
| { |
| buffer->onNonTFBindingChanged(-1); |
| } |
| |
| buffer->removeVertexArrayBinding(context, bindingIndex); |
| mVertexArrayBuffers[bindingIndex].set(context, nullptr); |
| mBufferBindingMask.reset(bindingIndex); |
| |
| if (bindingIndex == kElementArrayBufferIndex) |
| { |
| mDirtyBits.set(DIRTY_BIT_ELEMENT_ARRAY_BUFFER); |
| } |
| else |
| { |
| VertexBinding &binding = mState.mVertexBindings[bindingIndex]; |
| if (context->getClientVersion() >= ES_3_1 && !mState.isDefault()) |
| { |
| setDirtyBindingBit(bindingIndex, DIRTY_BINDING_BUFFER); |
| } |
| else |
| { |
| static_assert(MAX_VERTEX_ATTRIB_BINDINGS < 8 * sizeof(uint32_t), |
| "Not enough bits in bindingIndex"); |
| // The redundant uint32_t cast here is required to avoid a warning on MSVC. |
| ASSERT(binding.getBoundAttributesMask() == |
| AttributesMask(static_cast<uint32_t>(1 << bindingIndex))); |
| setDirtyAttribBit(bindingIndex, DIRTY_ATTRIB_POINTER); |
| } |
| |
| mState.mClientMemoryAttribsMask |= binding.getBoundAttributesMask(); |
| } |
| |
| anyBufferDetached = true; |
| } |
| } |
| |
| return anyBufferDetached; |
| } |
| |
| ANGLE_INLINE void VertexArray::updateCachedMappedArrayBuffersBinding(size_t bindingIndex) |
| { |
| const VertexBinding &binding = mState.mVertexBindings[bindingIndex]; |
| const Buffer *buffer = mVertexArrayBuffers[bindingIndex].get(); |
| ASSERT(mBufferBindingMask.test(bindingIndex)); |
| ASSERT(buffer != nullptr); |
| |
| bool isMapped = buffer->isMapped() == GL_TRUE; |
| bool isImmutable = buffer->isImmutable() == GL_TRUE; |
| bool isPersistent = (buffer->getAccessFlags() & GL_MAP_PERSISTENT_BIT_EXT) != 0; |
| |
| mCachedBufferPropertyMapped.set(bindingIndex, isMapped); |
| mCachedBufferPropertyMutableOrImpersistent.set(bindingIndex, !isImmutable || !isPersistent); |
| |
| return updateCachedArrayBuffersMasks(isMapped, isImmutable, isPersistent, |
| binding.getBoundAttributesMask()); |
| } |
| |
| void VertexArray::bindElementBuffer(const Context *context, Buffer *boundBuffer) |
| { |
| Buffer *oldBuffer = getElementArrayBuffer(); |
| |
| if (oldBuffer) |
| { |
| oldBuffer->removeVertexArrayBinding(context, kElementArrayBufferIndex); |
| if (context->isWebGL()) |
| { |
| oldBuffer->onNonTFBindingChanged(-1); |
| } |
| oldBuffer->release(context); |
| mBufferBindingMask.reset(kElementArrayBufferIndex); |
| } |
| |
| mVertexArrayBuffers[kElementArrayBufferIndex].assign(boundBuffer); |
| |
| if (boundBuffer) |
| { |
| boundBuffer->addVertexArrayBinding(context, kElementArrayBufferIndex); |
| if (context->isWebGL()) |
| { |
| boundBuffer->onNonTFBindingChanged(1); |
| } |
| boundBuffer->addRef(); |
| mBufferBindingMask.set(kElementArrayBufferIndex); |
| } |
| |
| mDirtyBits.set(VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER); |
| mIndexRangeInlineCache = {}; |
| } |
| |
| ANGLE_INLINE VertexArray::DirtyBindingBits VertexArray::bindVertexBufferImpl(const Context *context, |
| size_t bindingIndex, |
| Buffer *boundBuffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| ASSERT(bindingIndex < getMaxBindings()); |
| ASSERT(context->isCurrentVertexArray(this)); |
| |
| VertexBinding *binding = &mState.mVertexBindings[bindingIndex]; |
| |
| Buffer *oldBuffer = mVertexArrayBuffers[bindingIndex].get(); |
| |
| DirtyBindingBits dirtyBindingBits; |
| dirtyBindingBits.set(DIRTY_BINDING_BUFFER, oldBuffer != boundBuffer); |
| dirtyBindingBits.set(DIRTY_BINDING_STRIDE, static_cast<GLuint>(stride) != binding->getStride()); |
| dirtyBindingBits.set(DIRTY_BINDING_OFFSET, offset != binding->getOffset()); |
| |
| if (dirtyBindingBits.none()) |
| { |
| return dirtyBindingBits; |
| } |
| |
| if (boundBuffer != oldBuffer) |
| { |
| // Several nullptr checks are combined here for optimization purposes. |
| if (oldBuffer) |
| { |
| oldBuffer->onNonTFBindingChanged(-1); |
| oldBuffer->removeVertexArrayBinding(context, bindingIndex); |
| oldBuffer->release(context); |
| mBufferBindingMask.reset(bindingIndex); |
| } |
| |
| mVertexArrayBuffers[bindingIndex].assign(boundBuffer); |
| |
| // Update client memory attribute pointers. Affects all bound attributes. |
| if (boundBuffer) |
| { |
| boundBuffer->addRef(); |
| boundBuffer->onNonTFBindingChanged(1); |
| boundBuffer->addVertexArrayBinding(context, bindingIndex); |
| if (context->isWebGL()) |
| { |
| mCachedBufferPropertyTransformFeedbackConflict.set( |
| bindingIndex, boundBuffer->hasWebGLXFBBindingConflict(true)); |
| } |
| mBufferBindingMask.set(bindingIndex); |
| mState.mClientMemoryAttribsMask &= ~binding->getBoundAttributesMask(); |
| updateCachedMappedArrayBuffersBinding(bindingIndex); |
| } |
| else |
| { |
| if (context->isWebGL()) |
| { |
| mCachedBufferPropertyTransformFeedbackConflict.set(bindingIndex, false); |
| } |
| mState.mClientMemoryAttribsMask |= binding->getBoundAttributesMask(); |
| mCachedBufferPropertyMapped.set(bindingIndex, false); |
| mCachedBufferPropertyMutableOrImpersistent.set(bindingIndex, false); |
| updateCachedArrayBuffersMasks(false, false, false, binding->getBoundAttributesMask()); |
| } |
| } |
| |
| binding->setOffset(offset); |
| binding->setStride(stride); |
| |
| if (mBufferAccessValidationEnabled) |
| { |
| mCachedBufferSize[bindingIndex] = boundBuffer ? boundBuffer->getSize() : 0; |
| updateCachedElementLimit(*binding, mCachedBufferSize[bindingIndex]); |
| } |
| |
| return dirtyBindingBits; |
| } |
| |
| void VertexArray::bindVertexBuffer(const Context *context, |
| size_t bindingIndex, |
| Buffer *boundBuffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| const VertexArray::DirtyBindingBits dirtyBindingBits = |
| bindVertexBufferImpl(context, bindingIndex, boundBuffer, offset, stride); |
| |
| if (!dirtyBindingBits.test(DIRTY_BINDING_BUFFER) && context->isSharedContext() && |
| boundBuffer != nullptr) |
| { |
| ASSERT(boundBuffer == mVertexArrayBuffers[bindingIndex].get()); |
| VertexArrayBufferBindingMask bindingMask = boundBuffer->getVertexArrayBinding(context); |
| ASSERT(!bindingMask.none()); |
| onSharedBufferBind(context, boundBuffer, bindingMask); |
| } |
| |
| if (dirtyBindingBits.any()) |
| { |
| mDirtyBits.set(DIRTY_BIT_BINDING_0 + bindingIndex); |
| mDirtyBindingBits[bindingIndex] |= dirtyBindingBits; |
| } |
| } |
| |
| ANGLE_INLINE void VertexArray::setVertexAttribPointerImpl(const Context *context, |
| ComponentType componentType, |
| bool pureInteger, |
| size_t attribIndex, |
| Buffer *boundBuffer, |
| GLint size, |
| VertexAttribType type, |
| bool normalized, |
| GLsizei stride, |
| const void *pointer, |
| bool *isVertexAttribDirtyOut) |
| { |
| ASSERT(isVertexAttribDirtyOut); |
| ASSERT(attribIndex < getMaxAttribs()); |
| |
| VertexAttribute &attrib = mState.mVertexAttributes[attribIndex]; |
| |
| SetComponentTypeMask(componentType, attribIndex, &mState.mVertexAttributesTypeMask); |
| |
| bool attribDirty = setVertexAttribFormatImpl(&attrib, size, type, normalized, pureInteger, 0); |
| |
| if (attrib.bindingIndex != attribIndex) |
| { |
| setVertexAttribBinding(attribIndex, static_cast<GLuint>(attribIndex)); |
| } |
| |
| GLsizei effectiveStride = |
| stride == 0 ? static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)) : stride; |
| |
| if (attrib.vertexAttribArrayStride != static_cast<GLuint>(stride)) |
| { |
| attribDirty = true; |
| } |
| attrib.vertexAttribArrayStride = stride; |
| |
| // If we switch from an array buffer to a client pointer(or vice-versa), we set the whole |
| // attribute dirty. This notifies the Vulkan back-end to update all its caches. |
| Buffer *oldBuffer = mVertexArrayBuffers[attrib.bindingIndex].get(); |
| if ((boundBuffer == nullptr) != (oldBuffer == nullptr)) |
| { |
| attribDirty = true; |
| } |
| |
| // If using client arrays and the pointer changes, set the attribute as dirty |
| if (boundBuffer == nullptr && attrib.pointer != pointer) |
| { |
| attribDirty = true; |
| } |
| |
| // Change of attrib.pointer is not part of attribDirty. Pointer is actually the buffer offset |
| // which is handled within bindVertexBufferImpl and reflected in bufferDirty. |
| attrib.pointer = pointer; |
| GLintptr offset = boundBuffer ? reinterpret_cast<GLintptr>(pointer) : 0; |
| const VertexArray::DirtyBindingBits dirtyBindingBits = |
| bindVertexBufferImpl(context, attribIndex, boundBuffer, offset, effectiveStride); |
| |
| if (attribDirty) |
| { |
| setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_POINTER); |
| *isVertexAttribDirtyOut = true; |
| } |
| else if (dirtyBindingBits.any()) |
| { |
| setDirtyAttribBit(attribIndex, DIRTY_ATTRIB_POINTER_BUFFER); |
| *isVertexAttribDirtyOut = true; |
| } |
| |
| mState.mNullPointerClientMemoryAttribsMask.set(attribIndex, |
| boundBuffer == nullptr && pointer == nullptr); |
| } |
| |
| void VertexArray::setVertexAttribPointer(const Context *context, |
| size_t attribIndex, |
| Buffer *boundBuffer, |
| GLint size, |
| VertexAttribType type, |
| bool normalized, |
| GLsizei stride, |
| const void *pointer, |
| bool *isVertexAttribDirtyOut) |
| { |
| setVertexAttribPointerImpl(context, ComponentType::Float, false, attribIndex, boundBuffer, size, |
| type, normalized, stride, pointer, isVertexAttribDirtyOut); |
| } |
| |
| void VertexArray::setVertexAttribIPointer(const Context *context, |
| size_t attribIndex, |
| Buffer *boundBuffer, |
| GLint size, |
| VertexAttribType type, |
| GLsizei stride, |
| const void *pointer, |
| bool *isVertexAttribDirtyOut) |
| { |
| ComponentType componentType = GetVertexAttributeComponentType(true, type); |
| setVertexAttribPointerImpl(context, componentType, true, attribIndex, boundBuffer, size, type, |
| false, stride, pointer, isVertexAttribDirtyOut); |
| } |
| |
| angle::Result VertexArray::syncState(const Context *context) |
| { |
| if (mDirtyBits.any()) |
| { |
| mDirtyBitsGuard = mDirtyBits; |
| ANGLE_TRY( |
| mVertexArray->syncState(context, mDirtyBits, &mDirtyAttribBits, &mDirtyBindingBits)); |
| mDirtyBits.reset(); |
| mDirtyBitsGuard.reset(); |
| |
| // The dirty bits should be reset in the back-end. To simplify ASSERTs only check attrib 0. |
| ASSERT(mDirtyAttribBits[0].none()); |
| ASSERT(mDirtyBindingBits[0].none()); |
| mState.mLastSyncedEnabledAttributesMask = mState.mEnabledAttributesMask; |
| } |
| return angle::Result::Continue; |
| } |
| |
| bool VertexArray::bufferMaskBitsPointToTheSameBuffer( |
| VertexArrayBufferBindingMask bufferBindingMask) const |
| { |
| const Buffer *buffer = nullptr; |
| for (size_t bindingIndex : bufferBindingMask) |
| { |
| if (buffer == nullptr) |
| { |
| buffer = mVertexArrayBuffers[bindingIndex].get(); |
| } |
| else if (buffer != mVertexArrayBuffers[bindingIndex].get()) |
| { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| // This becomes current vertex array on the context |
| void VertexArray::onBind(const Context *context) |
| { |
| VertexArrayBufferBindingMask bufferBindingMask = mBufferBindingMask; |
| |
| if (bufferBindingMask[kElementArrayBufferIndex]) |
| { |
| Buffer *bufferGL = getElementArrayBuffer(); |
| ASSERT(bufferGL != nullptr); |
| bufferGL->addVertexArrayBinding(context, kElementArrayBufferIndex); |
| bufferBindingMask.reset(kElementArrayBufferIndex); |
| } |
| else |
| { |
| ASSERT(getElementArrayBuffer() == nullptr); |
| } |
| |
| // This vertex array becoming current. Some of the bindings we may have removed from buffer's |
| // observer list. We need to add it back to the buffer's observer list and update dirty bits |
| // that we may have missed while we were not observing. |
| for (size_t bindingIndex : bufferBindingMask) |
| { |
| Buffer *bufferGL = mVertexArrayBuffers[bindingIndex].get(); |
| ASSERT(bufferGL != nullptr); |
| ASSERT(bindingIndex != kElementArrayBufferIndex); |
| bufferGL->addVertexArrayBinding(context, bindingIndex); |
| updateCachedMappedArrayBuffersBinding(bindingIndex); |
| } |
| |
| if (mBufferAccessValidationEnabled) |
| { |
| for (size_t bindingIndex : bufferBindingMask) |
| { |
| Buffer *bufferGL = mVertexArrayBuffers[bindingIndex].get(); |
| mCachedBufferSize[bindingIndex] = bufferGL->getSize(); |
| updateCachedElementLimit(mState.mVertexBindings[bindingIndex], |
| mCachedBufferSize[bindingIndex]); |
| } |
| } |
| |
| if (context->isWebGL()) |
| { |
| for (size_t bindingIndex : bufferBindingMask) |
| { |
| bool hasConflict = mVertexArrayBuffers[bindingIndex]->hasWebGLXFBBindingConflict(true); |
| mCachedBufferPropertyTransformFeedbackConflict.set(bindingIndex, hasConflict); |
| } |
| } |
| |
| // Buffers may have changed while vertex array was not current, we need to check buffer's |
| // internal storage and set proper dirty bits if buffer has changed since last syncState. |
| mDirtyBits |= mVertexArray->checkBufferForDirtyBits(context, mBufferBindingMask); |
| |
| // Always reset mIndexRangeInlineCache since we lost buffer observation while unbind |
| mIndexRangeInlineCache = {}; |
| |
| onStateChange(angle::SubjectMessage::ContentsChanged); |
| } |
| |
| // This becomes non-current vertex array on the context |
| void VertexArray::onUnbind(const Context *context) |
| { |
| // This vertex array becoming non-current. For performance reason, we remove it from the |
| // buffers' observer list so that the cost of buffer sending signal to observers will not be too |
| // expensive. |
| for (size_t bindingIndex : mBufferBindingMask) |
| { |
| Buffer *bufferGL = mVertexArrayBuffers[bindingIndex].get(); |
| ASSERT(bufferGL != nullptr); |
| bufferGL->removeVertexArrayBinding(context, bindingIndex); |
| } |
| } |
| |
| void VertexArray::onBindingChanged(const Context *context, int incr) |
| { |
| // When vertex array gets unbound, we remove it from bound buffers' observer list so that when |
| // buffer changes, it wont has to loop over all these non-current vertex arrays and set dirty |
| // bit on them. To compensate for that, when we bind a vertex array, we have to check against |
| // each bound buffers and see if they have changed and needs to update vertex array's dirty bits |
| // accordingly |
| ASSERT(incr == 1 || incr == -1); |
| if (incr < 0) |
| { |
| onUnbind(context); |
| } |
| else |
| { |
| onBind(context); |
| } |
| |
| if (context->isWebGL()) |
| { |
| for (size_t bindingIndex : mBufferBindingMask) |
| { |
| ASSERT(mVertexArrayBuffers[bindingIndex].get()); |
| mVertexArrayBuffers[bindingIndex]->onNonTFBindingChanged(incr); |
| } |
| } |
| } |
| |
| void VertexArray::setDependentDirtyBits(bool contentsChanged, |
| VertexArrayBufferBindingMask bufferBindingMask) |
| { |
| DirtyBits dirtyBits(contentsChanged ? (bufferBindingMask.bits() << DIRTY_BIT_BUFFER_DATA_0) |
| : (bufferBindingMask.bits() << DIRTY_BIT_BINDING_0)); |
| ASSERT(!mDirtyBitsGuard.valid() || (mDirtyBitsGuard.value() & dirtyBits) == dirtyBits); |
| mDirtyBits |= dirtyBits; |
| |
| if (bufferBindingMask.test(kElementArrayBufferIndex)) |
| { |
| mIndexRangeInlineCache = {}; |
| } |
| |
| onStateChange(angle::SubjectMessage::ContentsChanged); |
| } |
| |
| void VertexArray::onSharedBufferBind(const Context *context, |
| const Buffer *buffer, |
| VertexArrayBufferBindingMask bufferBindingMask) |
| { |
| bufferBindingMask &= mBufferBindingMask; |
| ASSERT(bufferBindingMask.any()); |
| |
| // vertexBufferBindingMask is bufferBindingMask without elementBuffer. |
| VertexArrayBufferBindingMask vertexBufferBindingMask = bufferBindingMask; |
| vertexBufferBindingMask.reset(kElementArrayBufferIndex); |
| |
| for (size_t bindingIndex : vertexBufferBindingMask) |
| { |
| updateCachedMappedArrayBuffersBinding(bindingIndex); |
| } |
| |
| if (mBufferAccessValidationEnabled) |
| { |
| for (size_t bindingIndex : vertexBufferBindingMask) |
| { |
| ASSERT(buffer == mVertexArrayBuffers[bindingIndex].get()); |
| mCachedBufferSize[bindingIndex] = buffer->getSize(); |
| updateCachedElementLimit(mState.mVertexBindings[bindingIndex], |
| mCachedBufferSize[bindingIndex]); |
| } |
| } |
| |
| if (context->isWebGL()) |
| { |
| if (buffer->hasWebGLXFBBindingConflict(true)) |
| { |
| mCachedBufferPropertyTransformFeedbackConflict |= vertexBufferBindingMask; |
| } |
| else |
| { |
| mCachedBufferPropertyTransformFeedbackConflict &= ~vertexBufferBindingMask; |
| } |
| } |
| |
| // Set proper dirty bits on VertexArray |
| mDirtyBits |= mVertexArray->checkBufferForDirtyBits(context, bufferBindingMask); |
| |
| // mIndexRangeInlineCache is no longer invalid |
| mIndexRangeInlineCache = {}; |
| } |
| |
| void VertexArray::onBufferChanged(const Context *context, |
| const Buffer *buffer, |
| angle::SubjectMessage message, |
| VertexArrayBufferBindingMask vertexArrayBufferBindingMask) |
| { |
| VertexArrayBufferBindingMask bufferBindingMask = |
| vertexArrayBufferBindingMask & mBufferBindingMask; |
| ASSERT(buffer); |
| ASSERT(bufferBindingMask.any()); |
| ASSERT(bufferMaskBitsPointToTheSameBuffer(bufferBindingMask)); |
| |
| switch (message) |
| { |
| case angle::SubjectMessage::SubjectChanged: |
| if (mBufferAccessValidationEnabled) |
| { |
| VertexArrayBufferBindingMask VertexBufferBindingMask = bufferBindingMask; |
| VertexBufferBindingMask.reset(kElementArrayBufferIndex); |
| for (size_t bindingIndex : VertexBufferBindingMask) |
| { |
| mCachedBufferSize[bindingIndex] = buffer->getSize(); |
| updateCachedElementLimit(mState.mVertexBindings[bindingIndex], |
| mCachedBufferSize[bindingIndex]); |
| } |
| } |
| // This has to be called after updateCachedElementLimit due to |
| // mCachedElementLimit dependency |
| setDependentDirtyBits(false, bufferBindingMask); |
| break; |
| |
| case angle::SubjectMessage::BindingChanged: |
| if (context->isWebGL()) |
| { |
| bufferBindingMask.reset(kElementArrayBufferIndex); |
| |
| bool hasConflict = buffer->hasWebGLXFBBindingConflict(true); |
| if (hasConflict) |
| { |
| mCachedBufferPropertyTransformFeedbackConflict |= bufferBindingMask; |
| } |
| else |
| { |
| mCachedBufferPropertyTransformFeedbackConflict &= ~bufferBindingMask; |
| } |
| } |
| break; |
| |
| case angle::SubjectMessage::SubjectMapped: |
| bufferBindingMask.reset(kElementArrayBufferIndex); |
| for (size_t bindingIndex : bufferBindingMask) |
| { |
| updateCachedMappedArrayBuffersBinding(bindingIndex); |
| } |
| onStateChange(angle::SubjectMessage::SubjectMapped); |
| break; |
| |
| case angle::SubjectMessage::SubjectUnmapped: |
| { |
| VertexArrayBufferBindingMask VertexBufferBindingMask = bufferBindingMask; |
| VertexBufferBindingMask.reset(kElementArrayBufferIndex); |
| for (size_t bindingIndex : VertexBufferBindingMask) |
| { |
| updateCachedMappedArrayBuffersBinding(bindingIndex); |
| } |
| setDependentDirtyBits(true, bufferBindingMask); |
| onStateChange(angle::SubjectMessage::SubjectUnmapped); |
| } |
| break; |
| |
| case angle::SubjectMessage::InternalMemoryAllocationChanged: |
| setDependentDirtyBits(false, bufferBindingMask); |
| break; |
| |
| case angle::SubjectMessage::ContentsChanged: |
| { |
| VertexArrayBufferBindingMask bufferContentObserverBindingMask = |
| vertexArrayBufferBindingMask & mVertexArray->getContentObserversBindingMask(); |
| if (bufferContentObserverBindingMask.any()) |
| { |
| setDependentDirtyBits(true, bufferBindingMask); |
| } |
| } |
| break; |
| |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| } // namespace gl |