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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexArrayNULL.h:
// Defines the class interface for VertexArrayNULL, implementing VertexArrayImpl.
//
#ifndef LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_
#define LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_
#include "libANGLE/renderer/VertexArrayImpl.h"
namespace rx
{
class VertexArrayNULL : public VertexArrayImpl
{
public:
VertexArrayNULL(const gl::VertexArrayState &data,
const gl::VertexArrayBuffers &vertexArrayBuffers);
angle::Result syncState(const gl::Context *context,
const gl::VertexArray::DirtyBits &dirtyBits,
gl::VertexArray::DirtyAttribBitsArray *attribBits,
gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_