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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CopyCompressedTextureTest.cpp: Tests of the GL_CHROMIUM_copy_compressed_texture extension
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
namespace angle
{
class CopyCompressedTextureTest : public ANGLETest<>
{
protected:
CopyCompressedTextureTest()
{
setWindowWidth(256);
setWindowHeight(256);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void testSetUp() override
{
glGenTextures(2, mTextures);
constexpr char kVS[] =
"attribute vec2 a_position;\n"
"varying vec2 v_texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(a_position, 0.0, 1.0);\n"
" v_texcoord = (a_position + 1.0) * 0.5;\n"
"}\n";
constexpr char kFS[] =
"precision mediump float;\n"
"uniform sampler2D u_texture;\n"
"varying vec2 v_texcoord;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(u_texture, v_texcoord);\n"
"}\n";
mProgram = CompileProgram(kVS, kFS);
ASSERT_NE(0u, mProgram);
}
void testTearDown() override
{
glDeleteTextures(2, mTextures);
glDeleteProgram(mProgram);
}
bool checkExtensions() const
{
if (!IsGLExtensionEnabled("GL_CHROMIUM_copy_compressed_texture"))
{
std::cout
<< "Test skipped because GL_CHROMIUM_copy_compressed_texture is not available."
<< std::endl;
return false;
}
EXPECT_NE(nullptr, glCompressedCopyTextureCHROMIUM);
if (glCompressedCopyTextureCHROMIUM == nullptr)
{
return false;
}
return true;
}
GLuint mProgram = 0;
GLuint mTextures[2] = {0, 0};
};
namespace
{
const GLColor &CompressedImageColor = GLColor::red;
// Single compressed ATC block of source pixels all set to:
// CompressedImageColor.
const uint8_t CompressedImageATC[8] = {0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55};
// Single compressed ATCIA block of source pixels all set to:
// CompressedImageColor.
const uint8_t CompressedImageATCIA[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55};
// Single compressed DXT1 block of source pixels all set to:
// CompressedImageColor.
const uint8_t CompressedImageDXT1[8] = {0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa};
// Single compressed DXT5 block of source pixels all set to:
// CompressedImageColor.
const uint8_t CompressedImageDXT5[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa};
// Single compressed DXT1 block of source pixels all set to:
// CompressedImageColor.
const uint8_t CompressedImageETC1[8] = {0x0, 0x0, 0xf8, 0x2, 0xff, 0xff, 0x0, 0x0};
} // anonymous namespace
// Test to ensure that the basic functionality of the extension works.
TEST_P(CopyCompressedTextureTest, Basic)
{
ANGLE_SKIP_TEST_IF(!checkExtensions());
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1"));
glBindTexture(GL_TEXTURE_2D, mTextures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
sizeof(CompressedImageDXT1), CompressedImageDXT1);
ASSERT_GL_NO_ERROR();
glBindTexture(GL_TEXTURE_2D, mTextures[1]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
ASSERT_GL_NO_ERROR();
// Load texture.
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mTextures[1]);
GLint textureLoc = glGetUniformLocation(mProgram, "u_texture");
glUseProgram(mProgram);
glUniform1i(textureLoc, 0);
// Draw.
drawQuad(mProgram, "a_position", 0.5f);
EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, CompressedImageColor);
ASSERT_GL_NO_ERROR();
}
// Test validation of compressed formats
TEST_P(CopyCompressedTextureTest, InternalFormat)
{
if (!checkExtensions())
{
return;
}
struct Data
{
GLint format;
const uint8_t *data;
GLsizei dataSize;
Data() : Data(GL_NONE, nullptr, 0) {}
Data(GLint format, const uint8_t *data, GLsizei dataSize)
: format(format), data(data), dataSize(dataSize)
{}
};
std::vector<Data> supportedFormats;
if (IsGLExtensionEnabled("GL_AMD_compressed_ATC_texture"))
{
supportedFormats.push_back(
Data(GL_ATC_RGB_AMD, CompressedImageATC, sizeof(CompressedImageATC)));
supportedFormats.push_back(Data(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, CompressedImageATCIA,
sizeof(CompressedImageATCIA)));
}
if (IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1"))
{
supportedFormats.push_back(Data(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedImageDXT1,
sizeof(CompressedImageDXT1)));
}
if (IsGLExtensionEnabled("GL_ANGLE_texture_compression_dxt5"))
{
supportedFormats.push_back(Data(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, CompressedImageDXT5,
sizeof(CompressedImageDXT5)));
}
if (IsGLExtensionEnabled("GL_OES_compressed_ETC1_RGB8_texture"))
{
supportedFormats.push_back(
Data(GL_ETC1_RGB8_OES, CompressedImageETC1, sizeof(CompressedImageETC1)));
}
for (const auto &supportedFormat : supportedFormats)
{
glBindTexture(GL_TEXTURE_2D, mTextures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, supportedFormat.format, 4, 4, 0,
supportedFormat.dataSize, supportedFormat.data);
ASSERT_GL_NO_ERROR();
glBindTexture(GL_TEXTURE_2D, mTextures[1]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
ASSERT_GL_NO_ERROR();
}
}
// Test that uncompressed textures generate errors when copying
TEST_P(CopyCompressedTextureTest, InternalFormatNotSupported)
{
if (!checkExtensions())
{
return;
}
glBindTexture(GL_TEXTURE_2D, mTextures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::red);
ASSERT_GL_NO_ERROR();
glBindTexture(GL_TEXTURE_2D, mTextures[1]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
ASSERT_GL_NO_ERROR();
// Check that the GL_RGBA format reports an error.
glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
// Test that uncompressed to compressed textures generate errors when copying
TEST_P(CopyCompressedTextureTest, UncompressedToCompressed)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_copy_image"));
glBindTexture(GL_TEXTURE_2D, mTextures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::red);
ASSERT_GL_NO_ERROR();
glBindTexture(GL_TEXTURE_2D, mTextures[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, 1, 0, 16, NULL);
ASSERT_GL_NO_ERROR();
// return GL_INVALID_OPERATION because the two formats are not compatible
glCopyImageSubDataEXT(mTextures[0], GL_TEXTURE_2D, 0, 0, 0, 0, mTextures[1], GL_TEXTURE_2D, 0,
0, 0, 0, 1, 1, 1);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
// Test validation of texture IDs
TEST_P(CopyCompressedTextureTest, InvalidTextureIds)
{
if (!checkExtensions())
{
return;
}
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1"));
glBindTexture(GL_TEXTURE_2D, mTextures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
sizeof(CompressedImageDXT1), CompressedImageDXT1);
ASSERT_GL_NO_ERROR();
glBindTexture(GL_TEXTURE_2D, mTextures[1]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
ASSERT_GL_NO_ERROR();
glCompressedCopyTextureCHROMIUM(mTextures[0], 99993);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
glCompressedCopyTextureCHROMIUM(99994, mTextures[1]);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
glCompressedCopyTextureCHROMIUM(99995, 99996);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
EXPECT_GL_NO_ERROR();
}
// Test that only 2D textures are valid
TEST_P(CopyCompressedTextureTest, BindingPoints)
{
if (!checkExtensions())
{
return;
}
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1"));
glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
face++)
{
glCompressedTexImage2D(face, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
sizeof(CompressedImageDXT1), CompressedImageDXT1);
}
ASSERT_GL_NO_ERROR();
glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[1]);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
ASSERT_GL_NO_ERROR();
glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
}
// Test the destination texture cannot be immutable
TEST_P(CopyCompressedTextureTest, Immutable)
{
if (!checkExtensions() || getClientMajorVersion() < 3)
{
return;
}
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1"));
glBindTexture(GL_TEXTURE_2D, mTextures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
sizeof(CompressedImageDXT1), CompressedImageDXT1);
ASSERT_GL_NO_ERROR();
glBindTexture(GL_TEXTURE_2D, mTextures[1]);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
ASSERT_GL_NO_ERROR();
glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
class CopyCompressedTextureTestES31 : public ANGLETest<>
{
protected:
CopyCompressedTextureTestES31()
{
setWindowWidth(256);
setWindowHeight(256);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// Test that if the copy subregion depth is bigger than the depth range of either source texture
// image or destination texture image, glCopyImageSubData() fails with GL_INVALID_VALUE
TEST_P(CopyCompressedTextureTestES31, CopyRegionDepthOverflow)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_copy_image"));
// Initialize texture data
std::vector<uint8_t> compressedSrcImgDataLevel0;
for (uint8_t i = 1; i < 32 + 1; ++i)
{
compressedSrcImgDataLevel0.push_back(i);
}
std::vector<uint8_t> compressedSrcImgDataLevel1;
for (uint8_t i = 1; i < 16 + 1; ++i)
{
compressedSrcImgDataLevel1.push_back(i);
}
// Allocate storage for compressedTexture2D, and fills each of 2 levels with the texture data
GLTexture compressedTexture2D;
glBindTexture(GL_TEXTURE_2D, compressedTexture2D);
glTexStorage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_ASTC_6x6, 8, 4);
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 4, GL_COMPRESSED_RGBA_ASTC_6x6, 32,
compressedSrcImgDataLevel0.data());
glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 4, 2, GL_COMPRESSED_RGBA_ASTC_6x6, 16,
compressedSrcImgDataLevel1.data());
// Allocate storage for compressedTexture2DArray, and fills each of 2 levels with the texture
// data
GLTexture compressedTexture2DArray;
glBindTexture(GL_TEXTURE_2D_ARRAY, compressedTexture2DArray);
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 2, GL_COMPRESSED_RGBA_ASTC_6x6, 8, 4, 2);
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 4, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
32, compressedSrcImgDataLevel0.data());
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 1, 8, 4, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
32, compressedSrcImgDataLevel0.data());
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 0, 4, 2, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
16, compressedSrcImgDataLevel1.data());
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 1, 4, 2, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
16, compressedSrcImgDataLevel1.data());
// Perform a copy from compressedTexture2D mipmap 0 to compressedTexture2DArray mipmap 0, where
// the copy region depth is bigger than the depth of source texture mTexture2D mipmap 0. This
// should fail with GL_INVALID_VALUE.
glCopyImageSubDataEXT(compressedTexture2D, GL_TEXTURE_2D, 0, 0, 0, 0, compressedTexture2DArray,
GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 4, 2);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
// Perform a copy from compressedTexture2DArray mipmap 0 to compressedTexture2D mipmap 0, where
// the copy region depth is bigger than the depth of destination texture mTexture2D mipmap 0.
// This should fail with GL_INVALID_VALUE.
glCopyImageSubDataEXT(compressedTexture2DArray, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0,
compressedTexture2D, GL_TEXTURE_2D, 0, 0, 0, 0, 8, 4, 2);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
}
// Test that if the copy subregion width and height equals to the texture level width and height,
// even if width and height are not aligned with the compressed texture block size, the
// glCopyImageSubData() should be allowed.
TEST_P(CopyCompressedTextureTestES31, CopyRegionOccupiesEntireMipDoNotNeedAlignment)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_copy_image"));
// Initialize texture data
std::vector<uint8_t> compressedSrcImgDataLevel0;
for (uint8_t i = 1; i < 32 + 1; ++i)
{
compressedSrcImgDataLevel0.push_back(i);
}
std::vector<uint8_t> compressedSrcImgDataLevel1;
for (uint8_t i = 1; i < 16 + 1; ++i)
{
compressedSrcImgDataLevel1.push_back(i);
}
// Allocate storage for compressedTexture2D, and fills each of 2 levels with the texture data
GLTexture compressedTexture2D;
glBindTexture(GL_TEXTURE_2D, compressedTexture2D);
glTexStorage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_ASTC_6x6, 8, 4);
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 4, GL_COMPRESSED_RGBA_ASTC_6x6, 32,
compressedSrcImgDataLevel0.data());
glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 4, 2, GL_COMPRESSED_RGBA_ASTC_6x6, 16,
compressedSrcImgDataLevel1.data());
// Allocate storage for compressedTexture2DArray, and fills each of 2 levels with the texture
// data
GLTexture compressedTexture2DArray;
glBindTexture(GL_TEXTURE_2D_ARRAY, compressedTexture2DArray);
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 2, GL_COMPRESSED_RGBA_ASTC_6x6, 8, 4, 2);
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 4, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
32, compressedSrcImgDataLevel0.data());
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 1, 8, 4, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
32, compressedSrcImgDataLevel0.data());
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 0, 4, 2, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
16, compressedSrcImgDataLevel1.data());
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 1, 4, 2, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
16, compressedSrcImgDataLevel1.data());
// Perform a copy from compressedTexture2D mipmap 0 to compressedTexture2DArray mipmap 0.
// This should succeed. Even if the width and height are not multiple of 6, the region covers
// the entire mipmap 0 of source texture mTexture2D, and the region covers the entire slice 0 of
// mipmap 0 of destination texture mTexture2DArray
glCopyImageSubDataEXT(compressedTexture2D, GL_TEXTURE_2D, 0, 0, 0, 0, compressedTexture2DArray,
GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 4, 1);
EXPECT_GL_NO_ERROR();
}
// Test that if the copy region offsets are not aligned with the compressed texture block size,
// glCopyImageSubData() should fail with a validation error.
TEST_P(CopyCompressedTextureTestES31, CopyRegionoOffSetNotAlignedShouldGenerateGLError)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_copy_image"));
// Initialize texture data
std::vector<uint8_t> compressedSrcImgDataLevel0;
for (uint8_t i = 1; i < 32 + 1; ++i)
{
compressedSrcImgDataLevel0.push_back(i);
}
std::vector<uint8_t> compressedSrcImgDataLevel1;
for (uint8_t i = 1; i < 16 + 1; ++i)
{
compressedSrcImgDataLevel1.push_back(i);
}
// Allocate storage for compressedTexture2D, and fills each of 2 levels with the texture data
GLTexture compressedTexture2D;
glBindTexture(GL_TEXTURE_2D, compressedTexture2D);
glTexStorage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_ASTC_6x6, 8, 4);
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 4, GL_COMPRESSED_RGBA_ASTC_6x6, 32,
compressedSrcImgDataLevel0.data());
glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 4, 2, GL_COMPRESSED_RGBA_ASTC_6x6, 16,
compressedSrcImgDataLevel1.data());
// Allocate storage for compressedTexture2DArray, and fills each of 2 levels with the texture
// data
GLTexture compressedTexture2DArray;
glBindTexture(GL_TEXTURE_2D_ARRAY, compressedTexture2DArray);
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 2, GL_COMPRESSED_RGBA_ASTC_6x6, 8, 4, 2);
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 4, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
32, compressedSrcImgDataLevel0.data());
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 1, 8, 4, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
32, compressedSrcImgDataLevel0.data());
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 0, 4, 2, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
16, compressedSrcImgDataLevel1.data());
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 1, 4, 2, 1, GL_COMPRESSED_RGBA_ASTC_6x6,
16, compressedSrcImgDataLevel1.data());
// Perform a copy from compressedTexture2D mipmap 0 to compressedTexture2DArray mipmap 0.
// The copy region offset srcX does not aligned at multiple of 6.
// This should fail with GL_INVALID_VALUE
glCopyImageSubDataEXT(compressedTexture2D, GL_TEXTURE_2D, 0, 2, 0, 0, compressedTexture2DArray,
GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 6, 4, 1);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
}
// Test that copying from uncompressed texture to compressed texture works, if their internal
// formats are compatible, and the transformed compressed texture copy subregion aligns with the
// compressed texture block.
TEST_P(CopyCompressedTextureTestES31, CopyFromUncompressedToCompressed)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_copy_image"));
GLTexture uncompressedTexture2D;
glBindTexture(GL_TEXTURE_2D, uncompressedTexture2D);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32UI, 2, 1);
constexpr GLuint kTex2DData[] = {0, 0, 0, 0, 0, 0, 0, 0};
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, kTex2DData);
ASSERT_GL_NO_ERROR();
// Initialize compressed texture data
std::vector<uint8_t> compressedSrcImgDataLevel0;
for (uint8_t i = 1; i < 32 + 1; ++i)
{
compressedSrcImgDataLevel0.push_back(i);
}
// Allocate storage for compressedTexture2D, and fills with texture data
GLTexture compressedTexture2D;
glBindTexture(GL_TEXTURE_2D, compressedTexture2D);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_ASTC_6x6, 12, 6);
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 12, 6, GL_COMPRESSED_RGBA_ASTC_6x6, 32,
compressedSrcImgDataLevel0.data());
glCopyImageSubDataEXT(uncompressedTexture2D, GL_TEXTURE_2D, 0, 0, 0, 0, compressedTexture2D,
GL_TEXTURE_2D, 0, 0, 0, 0, 2, 1, 1);
EXPECT_GL_NO_ERROR();
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(CopyCompressedTextureTest);
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(CopyCompressedTextureTestES31);
ANGLE_INSTANTIATE_TEST_ES31(CopyCompressedTextureTestES31);
} // namespace angle