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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RobustClientMemoryTest.cpp : Tests of the GL_ANGLE_robust_client_memory extension.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
namespace angle
{
constexpr GLsizei kWindowSize = 128;
class RobustClientMemoryTest : public ANGLETest<>
{
protected:
RobustClientMemoryTest()
{
setWindowWidth(kWindowSize);
setWindowHeight(kWindowSize);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// Test basic usage and validation of glGetIntegervRobustANGLE
TEST_P(RobustClientMemoryTest, GetInteger)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_robust_client_memory"));
// Verify that the robust and regular entry points return the same values
GLint resultRobust;
GLsizei length;
glGetIntegervRobustANGLE(GL_MAX_VERTEX_ATTRIBS, 1, &length, &resultRobust);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(1, length);
GLint resultRegular;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &resultRegular);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(resultRegular, resultRobust);
// Query a dynamic value
GLint numCompressedFormats;
glGetIntegervRobustANGLE(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 1, &length, &numCompressedFormats);
ASSERT_GL_NO_ERROR();
EXPECT_EQ(1, length);
if (numCompressedFormats > 0)
{
std::vector<GLint> resultBuf(numCompressedFormats * 2, 0);
// Test when the bufSize is too low
glGetIntegervRobustANGLE(GL_COMPRESSED_TEXTURE_FORMATS, numCompressedFormats - 1, &length,
resultBuf.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
EXPECT_TRUE(std::all_of(resultBuf.begin(), resultBuf.end(),
[](GLint value) { return value == 0; }));
// Make sure the GL doesn't touch the end of the buffer
glGetIntegervRobustANGLE(GL_COMPRESSED_TEXTURE_FORMATS,
static_cast<GLsizei>(resultBuf.size()), &length, resultBuf.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(numCompressedFormats, length);
EXPECT_TRUE(std::none_of(resultBuf.begin(), resultBuf.begin() + length,
[](GLint value) { return value == 0; }));
EXPECT_TRUE(std::all_of(resultBuf.begin() + length, resultBuf.end(),
[](GLint value) { return value == 0; }));
}
// Test with null length
glGetIntegervRobustANGLE(GL_MAX_VARYING_VECTORS, 1, nullptr, &resultRobust);
EXPECT_GL_NO_ERROR();
glGetIntegervRobustANGLE(GL_MAX_VIEWPORT_DIMS, 1, nullptr, &resultRobust);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
GLint maxViewportDims[2];
glGetIntegervRobustANGLE(GL_MAX_VIEWPORT_DIMS, 2, nullptr, maxViewportDims);
EXPECT_GL_NO_ERROR();
}
// Test basic usage and validation of glGetInteger64vRobustANGLE
TEST_P(RobustClientMemoryTest, GetInteger64)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_robust_client_memory"));
ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
constexpr GLint64 kMinRequiredMaxElementIndex = 16777215;
// Verify that the regular and robust entry points return the same values
GLint64 resultRegular;
glGetInteger64v(GL_MAX_ELEMENT_INDEX, &resultRegular);
ASSERT_GL_NO_ERROR();
ASSERT_GE(resultRegular, kMinRequiredMaxElementIndex);
GLsizei length;
GLint64 resultRobust;
glGetInteger64vRobustANGLE(GL_MAX_ELEMENT_INDEX, 1, &length, &resultRobust);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(1, length);
EXPECT_EQ(resultRegular, resultRobust);
}
// Test basic usage and validation of glTexImage2DRobustANGLE and glTexSubImage2DRobustANGLE
TEST_P(RobustClientMemoryTest, TexImage2D)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_robust_client_memory"));
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
GLsizei dataDimension = 1024;
std::vector<GLubyte> rgbaData(dataDimension * dataDimension * 4);
// Test the regular case
glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA,
GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()),
rgbaData.data());
EXPECT_GL_NO_ERROR();
glTexSubImage2DRobustANGLE(GL_TEXTURE_2D, 0, 0, 0, dataDimension, dataDimension, GL_RGBA,
GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()),
rgbaData.data());
EXPECT_GL_NO_ERROR();
// Test with a data size that is too small
glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA,
GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()) / 2,
rgbaData.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glTexSubImage2DRobustANGLE(GL_TEXTURE_2D, 0, 0, 0, dataDimension, dataDimension, GL_RGBA,
GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()) / 2,
rgbaData.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
if (getClientMajorVersion() >= 3)
{
// Set an unpack parameter that would cause the driver to read past the end of the buffer
glPixelStorei(GL_UNPACK_ROW_LENGTH, dataDimension + 1);
glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA,
GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()),
rgbaData.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
}
// Test basic usage and validation of glCompressedTexImage2DRobustANGLE
// and glCompressedTexSubImage2DRobustANGLE
TEST_P(RobustClientMemoryTest, CompressedTexImage2D)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_robust_client_memory"));
// Either ETC1 or BC1 should be supported everywhere
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1") &&
!IsGLExtensionEnabled("GL_OES_compressed_ETC1_RGB8_texture"));
const GLenum format = IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")
? GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
: GL_ETC1_RGB8_OES;
// Both ETC1 and BC1 use 4x4 blocks of 8 bytes
constexpr GLint smallDimension = 4;
std::array<GLubyte, smallDimension * smallDimension / 2> smallData;
constexpr GLint largeDimension = 1024;
constexpr GLint largeSize = 1024 * 1024 / 2;
// Test the regular case
{
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glCompressedTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, format, smallDimension, smallDimension,
0, smallData.size(), smallData.size(), smallData.data());
EXPECT_GL_NO_ERROR();
glCompressedTexSubImage2DRobustANGLE(GL_TEXTURE_2D, 0, 0, 0, smallDimension, smallDimension,
format, smallData.size(), smallData.size(),
smallData.data());
EXPECT_GL_NO_ERROR();
}
// Test creating a large texture with small data size
{
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glCompressedTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, format, largeDimension, largeDimension,
0, largeSize, smallData.size(), smallData.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
// Test updating a large texture with small data size
{
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, largeDimension, largeDimension, 0,
largeSize, nullptr);
ASSERT_GL_NO_ERROR();
glCompressedTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, format, largeDimension, largeDimension,
0, largeSize, smallData.size(), smallData.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
}
// Test basic usage and validation of glReadPixelsRobustANGLE
TEST_P(RobustClientMemoryTest, ReadPixels)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_robust_client_memory"));
// TODO(ynovikov): Looks like a driver bug on Intel HD 530 http://anglebug.com/42260689
ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL());
GLsizei dataDimension = 16;
std::vector<GLubyte> rgbaData(dataDimension * dataDimension * 4);
// Test the regular case
GLsizei length = 0;
GLsizei width = 0;
GLsizei height = 0;
glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE,
static_cast<GLsizei>(rgbaData.size()), &length, &width, &height,
rgbaData.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(static_cast<GLsizei>(rgbaData.size()), length);
EXPECT_EQ(dataDimension, width);
EXPECT_EQ(dataDimension, height);
// Test a case that would be partially clipped
glReadPixelsRobustANGLE(-1, kWindowSize - dataDimension + 3, dataDimension, dataDimension,
GL_RGBA, GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()),
&length, &width, &height, rgbaData.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(static_cast<GLsizei>(rgbaData.size()), length);
EXPECT_EQ(dataDimension - 1, width);
EXPECT_EQ(dataDimension - 3, height);
// Test with a data size that is too small
glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE,
static_cast<GLsizei>(rgbaData.size()) - 1, &length, nullptr, nullptr,
rgbaData.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
if (getClientMajorVersion() >= 3)
{
// Set a pack parameter that would cause the driver to write past the end of the buffer
glPixelStorei(GL_PACK_ROW_LENGTH, dataDimension + 1);
glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE,
static_cast<GLsizei>(rgbaData.size()), &length, nullptr, nullptr,
rgbaData.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(RobustClientMemoryTest);
} // namespace angle