blob: 581efc9deccc80f7e9806dcc57738fd4542b32d6 [file] [edit]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SyncGL.h: Defines the class interface for SyncGL.
#ifndef LIBANGLE_RENDERER_GL_FENCESYNCGL_H_
#define LIBANGLE_RENDERER_GL_FENCESYNCGL_H_
#include "libANGLE/renderer/SyncImpl.h"
#include <memory>
namespace rx
{
class RendererGL;
class SyncGL : public SyncImpl
{
public:
explicit SyncGL(const std::shared_ptr<RendererGL> &renderer);
~SyncGL() override;
void onDestroy(const gl::Context *context) override;
angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override;
angle::Result clientWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult) override;
angle::Result serverWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout) override;
angle::Result getStatus(const gl::Context *context, GLint *outResult) override;
private:
std::shared_ptr<RendererGL> mRenderer;
GLsync mSyncObject;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_FENCESYNCGL_H_