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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceVkWin32.h:
// Defines the class interface for WindowSurfaceWgpuWin32, implementing WindowSurfaceWgpu.
//
#ifndef LIBANGLE_RENDERER_WGPU_WIN32_WINDOWSURFACEWGPUWIN32_H_
#define LIBANGLE_RENDERER_WGPU_WIN32_WINDOWSURFACEWGPUWIN32_H_
#include "libANGLE/renderer/wgpu/SurfaceWgpu.h"
namespace rx
{
class WindowSurfaceWgpuWin32 : public WindowSurfaceWgpu
{
public:
WindowSurfaceWgpuWin32(const egl::SurfaceState &surfaceState, EGLNativeWindowType window);
private:
angle::Result createWgpuSurface(const egl::Display *display,
webgpu::SurfaceHandle *outSurface) override;
angle::Result getCurrentWindowSize(const egl::Display *display, gl::Extents *outSize) override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_WIN32_WINDOWSURFACEWGPUWIN32_H_