| //======================================================================== |
| // GLFW - An OpenGL framework |
| // Platform: Any |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| |
| //************************************************************************ |
| //**** GLFW user functions **** |
| //************************************************************************ |
| |
| //======================================================================== |
| // Get a list of available video modes |
| //======================================================================== |
| |
| GLFWAPI int glfwGetVideoModes(GLFWvidmode *list, int maxcount) |
| { |
| int count, i, swap, res1, res2, depth1, depth2; |
| GLFWvidmode vm; |
| |
| if (!_glfwInitialized || maxcount <= 0 || list == NULL) |
| return 0; |
| |
| // Get list of video modes |
| count = _glfwPlatformGetVideoModes(list, maxcount); |
| |
| // Sort list (bubble sort) |
| do |
| { |
| swap = 0; |
| for (i = 0; i < count - 1; i++) |
| { |
| res1 = list[i].Width*list[i].Height; |
| depth1 = list[i].RedBits+list[i].GreenBits+list[i].BlueBits; |
| res2 = list[i + 1].Width*list[i + 1].Height; |
| depth2 = list[i + 1].RedBits+list[i + 1].GreenBits+ |
| list[i + 1].BlueBits; |
| |
| if ((depth2 < depth1) || ((depth2 == depth1) && (res2 < res1))) |
| { |
| vm = list[i]; |
| list[i] = list[i + 1]; |
| list[i + 1] = vm; |
| swap = 1; |
| } |
| } |
| } |
| while (swap); |
| |
| return count; |
| } |
| |
| |
| //======================================================================== |
| // Get the desktop video mode |
| //======================================================================== |
| |
| GLFWAPI void glfwGetDesktopMode(GLFWvidmode *mode) |
| { |
| if (!_glfwInitialized || mode == NULL) |
| return; |
| |
| _glfwPlatformGetDesktopMode(mode); |
| } |
| |