| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Any |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <string.h> |
| #include <stdlib.h> |
| #if defined(_MSC_VER) |
| #include <malloc.h> |
| #endif |
| |
| |
| //======================================================================== |
| // Return the maxiumum of the specified values |
| //======================================================================== |
| |
| static int Max(int a, int b) |
| { |
| return (a > b) ? a : b; |
| } |
| |
| |
| //======================================================================== |
| // Clear scroll offsets for all windows |
| //======================================================================== |
| |
| static void clearScrollOffsets(void) |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfwLibrary.windowListHead; window; window = window->next) |
| { |
| window->scrollX = 0; |
| window->scrollY = 0; |
| } |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Register window focus events |
| //======================================================================== |
| |
| void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated) |
| { |
| if (activated) |
| { |
| if (_glfwLibrary.activeWindow != window) |
| { |
| _glfwLibrary.activeWindow = window; |
| |
| if (window->windowFocusCallback) |
| window->windowFocusCallback(window, activated); |
| } |
| } |
| else |
| { |
| if (_glfwLibrary.activeWindow == window) |
| { |
| int i; |
| |
| // Release all pressed keyboard keys |
| for (i = 0; i <= GLFW_KEY_LAST; i++) |
| { |
| if (window->key[i] == GLFW_PRESS) |
| _glfwInputKey(window, i, GLFW_RELEASE); |
| } |
| |
| // Release all pressed mouse buttons |
| for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) |
| { |
| if (window->mouseButton[i] == GLFW_PRESS) |
| _glfwInputMouseClick(window, i, GLFW_RELEASE); |
| } |
| |
| _glfwLibrary.activeWindow = NULL; |
| |
| if (window->windowFocusCallback) |
| window->windowFocusCallback(window, activated); |
| } |
| } |
| } |
| |
| |
| //======================================================================== |
| // Register window position events |
| //======================================================================== |
| |
| void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) |
| { |
| window->positionX = x; |
| window->positionY = y; |
| } |
| |
| |
| //======================================================================== |
| // Register window size events |
| //======================================================================== |
| |
| void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) |
| { |
| if (window->width == width && window->height == height) |
| return; |
| |
| window->width = width; |
| window->height = height; |
| |
| if (window->windowSizeCallback) |
| window->windowSizeCallback(window, width, height); |
| } |
| |
| |
| //======================================================================== |
| // Register window size events |
| //======================================================================== |
| |
| void _glfwInputWindowIconify(_GLFWwindow* window, int iconified) |
| { |
| if (window->iconified == iconified) |
| return; |
| |
| window->iconified = iconified; |
| |
| if (window->windowIconifyCallback) |
| window->windowIconifyCallback(window, iconified); |
| } |
| |
| |
| //======================================================================== |
| // Register window visibility events |
| //======================================================================== |
| |
| void _glfwInputWindowVisibility(_GLFWwindow* window, int visible) |
| { |
| window->visible = visible; |
| } |
| |
| |
| //======================================================================== |
| // Register window damage events |
| //======================================================================== |
| |
| void _glfwInputWindowDamage(_GLFWwindow* window) |
| { |
| if (window->windowRefreshCallback) |
| window->windowRefreshCallback(window); |
| } |
| |
| |
| //======================================================================== |
| // Register window close request events |
| //======================================================================== |
| |
| void _glfwInputWindowCloseRequest(_GLFWwindow* window) |
| { |
| if (window->windowCloseCallback) |
| window->closeRequested = window->windowCloseCallback(window); |
| else |
| window->closeRequested = GL_TRUE; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW public API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Create the GLFW window and its associated context |
| //======================================================================== |
| |
| GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, |
| int mode, const char* title, |
| GLFWwindow share) |
| { |
| _GLFWfbconfig fbconfig; |
| _GLFWwndconfig wndconfig; |
| _GLFWwindow* window; |
| _GLFWwindow* previous; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return NULL; |
| } |
| |
| // We need to copy these values before doing anything that can fail, as the |
| // window hints should be cleared after each call even if it fails |
| |
| // Set up desired framebuffer config |
| fbconfig.redBits = Max(_glfwLibrary.hints.redBits, 0); |
| fbconfig.greenBits = Max(_glfwLibrary.hints.greenBits, 0); |
| fbconfig.blueBits = Max(_glfwLibrary.hints.blueBits, 0); |
| fbconfig.alphaBits = Max(_glfwLibrary.hints.alphaBits, 0); |
| fbconfig.depthBits = Max(_glfwLibrary.hints.depthBits, 0); |
| fbconfig.stencilBits = Max(_glfwLibrary.hints.stencilBits, 0); |
| fbconfig.accumRedBits = Max(_glfwLibrary.hints.accumRedBits, 0); |
| fbconfig.accumGreenBits = Max(_glfwLibrary.hints.accumGreenBits, 0); |
| fbconfig.accumBlueBits = Max(_glfwLibrary.hints.accumBlueBits, 0); |
| fbconfig.accumAlphaBits = Max(_glfwLibrary.hints.accumAlphaBits, 0); |
| fbconfig.auxBuffers = Max(_glfwLibrary.hints.auxBuffers, 0); |
| fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE; |
| fbconfig.samples = Max(_glfwLibrary.hints.samples, 0); |
| |
| // Set up desired window config |
| wndconfig.mode = mode; |
| wndconfig.title = title; |
| wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0); |
| wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE; |
| wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE; |
| wndconfig.clientAPI = _glfwLibrary.hints.clientAPI; |
| wndconfig.glMajor = _glfwLibrary.hints.glMajor; |
| wndconfig.glMinor = _glfwLibrary.hints.glMinor; |
| wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE; |
| wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE; |
| wndconfig.glProfile = _glfwLibrary.hints.glProfile; |
| wndconfig.glRobustness = _glfwLibrary.hints.glRobustness ? GL_TRUE : GL_FALSE; |
| wndconfig.share = (_GLFWwindow*) share; |
| |
| // Check the OpenGL bits of the window config |
| if (!_glfwIsValidContextConfig(&wndconfig)) |
| return GL_FALSE; |
| |
| // Save the currently current context so it can be restored later |
| previous = glfwGetCurrentContext(); |
| |
| if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN) |
| { |
| _glfwSetError(GLFW_INVALID_ENUM, |
| "glfwCreateWindow: Invalid window mode"); |
| return GL_FALSE; |
| } |
| |
| // Check width & height |
| if (width > 0 && height <= 0) |
| { |
| // Set the window aspect ratio to 4:3 |
| height = (width * 3) / 4; |
| } |
| else if (width <= 0 && height > 0) |
| { |
| // Set the window aspect ratio to 4:3 |
| width = (height * 4) / 3; |
| } |
| else if (width <= 0 && height <= 0) |
| { |
| // Default window size |
| width = 640; |
| height = 480; |
| } |
| |
| window = (_GLFWwindow*) calloc(1, sizeof(_GLFWwindow)); |
| if (!window) |
| { |
| _glfwSetError(GLFW_OUT_OF_MEMORY, NULL); |
| return NULL; |
| } |
| |
| window->next = _glfwLibrary.windowListHead; |
| _glfwLibrary.windowListHead = window; |
| |
| // Remember window settings |
| window->width = width; |
| window->height = height; |
| window->mode = mode; |
| window->resizable = wndconfig.resizable; |
| window->cursorMode = GLFW_CURSOR_NORMAL; |
| window->systemKeys = GL_TRUE; |
| |
| // Open the actual window and create its context |
| if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig)) |
| { |
| glfwDestroyWindow(window); |
| glfwMakeContextCurrent(previous); |
| return GL_FALSE; |
| } |
| |
| // Cache the actual (as opposed to requested) window parameters |
| _glfwPlatformRefreshWindowParams(window); |
| |
| glfwMakeContextCurrent(window); |
| |
| // Cache the actual (as opposed to requested) context parameters |
| if (!_glfwRefreshContextParams()) |
| { |
| glfwDestroyWindow(window); |
| glfwMakeContextCurrent(previous); |
| return GL_FALSE; |
| } |
| |
| // Verify the context against the requested parameters |
| if (!_glfwIsValidContext(&wndconfig)) |
| { |
| glfwDestroyWindow(window); |
| glfwMakeContextCurrent(previous); |
| return GL_FALSE; |
| } |
| |
| // Clearing the front buffer to black to avoid garbage pixels left over |
| // from previous uses of our bit of VRAM |
| glClear(GL_COLOR_BUFFER_BIT); |
| _glfwPlatformSwapBuffers(window); |
| |
| // Restore the previously current context (or NULL) |
| glfwMakeContextCurrent(previous); |
| |
| // The GLFW specification states that fullscreen windows have the cursor |
| // captured by default |
| if (mode == GLFW_FULLSCREEN) |
| glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED); |
| |
| if (mode == GLFW_WINDOWED && wndconfig.visible) |
| glfwShowWindow(window); |
| |
| return window; |
| } |
| |
| |
| //======================================================================== |
| // Reset all window hints to their default values |
| //======================================================================== |
| |
| void glfwDefaultWindowHints(void) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints)); |
| |
| // The default is OpenGL with minimum version 1.0 |
| _glfwLibrary.hints.clientAPI = GLFW_OPENGL_API; |
| _glfwLibrary.hints.glMajor = 1; |
| _glfwLibrary.hints.glMinor = 0; |
| |
| // The default is to show the window and allow window resizing |
| _glfwLibrary.hints.resizable = GL_TRUE; |
| _glfwLibrary.hints.visible = GL_TRUE; |
| |
| // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil |
| _glfwLibrary.hints.redBits = 8; |
| _glfwLibrary.hints.greenBits = 8; |
| _glfwLibrary.hints.blueBits = 8; |
| _glfwLibrary.hints.depthBits = 24; |
| _glfwLibrary.hints.stencilBits = 8; |
| } |
| |
| |
| //======================================================================== |
| // Set hints for creating the window |
| //======================================================================== |
| |
| GLFWAPI void glfwWindowHint(int target, int hint) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| switch (target) |
| { |
| case GLFW_RED_BITS: |
| _glfwLibrary.hints.redBits = hint; |
| break; |
| case GLFW_GREEN_BITS: |
| _glfwLibrary.hints.greenBits = hint; |
| break; |
| case GLFW_BLUE_BITS: |
| _glfwLibrary.hints.blueBits = hint; |
| break; |
| case GLFW_ALPHA_BITS: |
| _glfwLibrary.hints.alphaBits = hint; |
| break; |
| case GLFW_DEPTH_BITS: |
| _glfwLibrary.hints.depthBits = hint; |
| break; |
| case GLFW_STENCIL_BITS: |
| _glfwLibrary.hints.stencilBits = hint; |
| break; |
| case GLFW_REFRESH_RATE: |
| _glfwLibrary.hints.refreshRate = hint; |
| break; |
| case GLFW_ACCUM_RED_BITS: |
| _glfwLibrary.hints.accumRedBits = hint; |
| break; |
| case GLFW_ACCUM_GREEN_BITS: |
| _glfwLibrary.hints.accumGreenBits = hint; |
| break; |
| case GLFW_ACCUM_BLUE_BITS: |
| _glfwLibrary.hints.accumBlueBits = hint; |
| break; |
| case GLFW_ACCUM_ALPHA_BITS: |
| _glfwLibrary.hints.accumAlphaBits = hint; |
| break; |
| case GLFW_AUX_BUFFERS: |
| _glfwLibrary.hints.auxBuffers = hint; |
| break; |
| case GLFW_STEREO: |
| _glfwLibrary.hints.stereo = hint; |
| break; |
| case GLFW_RESIZABLE: |
| _glfwLibrary.hints.resizable = hint; |
| break; |
| case GLFW_VISIBLE: |
| _glfwLibrary.hints.visible = hint; |
| break; |
| case GLFW_FSAA_SAMPLES: |
| _glfwLibrary.hints.samples = hint; |
| break; |
| case GLFW_CLIENT_API: |
| _glfwLibrary.hints.clientAPI = hint; |
| break; |
| case GLFW_OPENGL_VERSION_MAJOR: |
| _glfwLibrary.hints.glMajor = hint; |
| break; |
| case GLFW_OPENGL_VERSION_MINOR: |
| _glfwLibrary.hints.glMinor = hint; |
| break; |
| case GLFW_OPENGL_FORWARD_COMPAT: |
| _glfwLibrary.hints.glForward = hint; |
| break; |
| case GLFW_OPENGL_DEBUG_CONTEXT: |
| _glfwLibrary.hints.glDebug = hint; |
| break; |
| case GLFW_OPENGL_PROFILE: |
| _glfwLibrary.hints.glProfile = hint; |
| break; |
| case GLFW_OPENGL_ROBUSTNESS: |
| _glfwLibrary.hints.glRobustness = hint; |
| break; |
| default: |
| _glfwSetError(GLFW_INVALID_ENUM, NULL); |
| break; |
| } |
| } |
| |
| |
| //======================================================================== |
| // Properly kill the window / video display |
| //======================================================================== |
| |
| GLFWAPI void glfwDestroyWindow(GLFWwindow handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| // Allow closing of NULL (to match the behavior of free) |
| if (window == NULL) |
| return; |
| |
| // The window's context must not be current on another thread when the |
| // window is destroyed |
| if (window == _glfwPlatformGetCurrentContext()) |
| _glfwPlatformMakeContextCurrent(NULL); |
| |
| // Clear the active window pointer if this is the active window |
| if (window == _glfwLibrary.activeWindow) |
| _glfwLibrary.activeWindow = NULL; |
| |
| _glfwPlatformDestroyWindow(window); |
| |
| // Unlink window from global linked list |
| { |
| _GLFWwindow** prev = &_glfwLibrary.windowListHead; |
| |
| while (*prev != window) |
| prev = &((*prev)->next); |
| |
| *prev = window->next; |
| } |
| |
| free(window); |
| } |
| |
| |
| //======================================================================== |
| // Set the window title |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowTitle(GLFWwindow handle, const char* title) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| _glfwPlatformSetWindowTitle(window, title); |
| } |
| |
| |
| //======================================================================== |
| // Get the window size |
| //======================================================================== |
| |
| GLFWAPI void glfwGetWindowSize(GLFWwindow handle, int* width, int* height) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (width != NULL) |
| *width = window->width; |
| |
| if (height != NULL) |
| *height = window->height; |
| } |
| |
| |
| //======================================================================== |
| // Set the window size |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->iconified) |
| { |
| // TODO: Figure out if this is an error |
| return; |
| } |
| |
| // Don't do anything if the window size did not change |
| if (width == window->width && height == window->height) |
| return; |
| |
| _glfwPlatformSetWindowSize(window, width, height); |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| // Refresh window parameters (may have changed due to changed video |
| // modes) |
| _glfwPlatformRefreshWindowParams(window); |
| } |
| } |
| |
| |
| //======================================================================== |
| // Get the window position |
| //======================================================================== |
| |
| GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* xpos, int* ypos) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (xpos != NULL) |
| *xpos = window->positionX; |
| |
| if (ypos != NULL) |
| *ypos = window->positionY; |
| } |
| |
| |
| //======================================================================== |
| // Set the window position |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int xpos, int ypos) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->mode == GLFW_FULLSCREEN || window->iconified) |
| { |
| // TODO: Figure out if this is an error |
| return; |
| } |
| |
| _glfwPlatformSetWindowPos(window, xpos, ypos); |
| } |
| |
| |
| //======================================================================== |
| // Window iconification |
| //======================================================================== |
| |
| GLFWAPI void glfwIconifyWindow(GLFWwindow handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->iconified) |
| return; |
| |
| _glfwPlatformIconifyWindow(window); |
| } |
| |
| |
| //======================================================================== |
| // Window un-iconification |
| //======================================================================== |
| |
| GLFWAPI void glfwRestoreWindow(GLFWwindow handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (!window->iconified) |
| return; |
| |
| _glfwPlatformRestoreWindow(window); |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| _glfwPlatformRefreshWindowParams(window); |
| } |
| |
| |
| //======================================================================== |
| // Window show |
| //======================================================================== |
| |
| GLFWAPI void glfwShowWindow(GLFWwindow handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| return; |
| |
| _glfwPlatformShowWindow(window); |
| } |
| |
| |
| //======================================================================== |
| // Window hide |
| //======================================================================== |
| |
| GLFWAPI void glfwHideWindow(GLFWwindow handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| return; |
| |
| _glfwPlatformHideWindow(window); |
| } |
| |
| |
| //======================================================================== |
| // Get window parameter |
| //======================================================================== |
| |
| GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return 0; |
| } |
| |
| switch (param) |
| { |
| case GLFW_ACTIVE: |
| return window == _glfwLibrary.activeWindow; |
| case GLFW_ICONIFIED: |
| return window->iconified; |
| case GLFW_CLOSE_REQUESTED: |
| return window->closeRequested; |
| case GLFW_REFRESH_RATE: |
| return window->refreshRate; |
| case GLFW_RESIZABLE: |
| return window->resizable; |
| case GLFW_VISIBLE: |
| return window->visible; |
| case GLFW_CLIENT_API: |
| return window->clientAPI; |
| case GLFW_OPENGL_VERSION_MAJOR: |
| return window->glMajor; |
| case GLFW_OPENGL_VERSION_MINOR: |
| return window->glMinor; |
| case GLFW_OPENGL_REVISION: |
| return window->glRevision; |
| case GLFW_OPENGL_FORWARD_COMPAT: |
| return window->glForward; |
| case GLFW_OPENGL_DEBUG_CONTEXT: |
| return window->glDebug; |
| case GLFW_OPENGL_PROFILE: |
| return window->glProfile; |
| case GLFW_OPENGL_ROBUSTNESS: |
| return window->glRobustness; |
| } |
| |
| _glfwSetError(GLFW_INVALID_ENUM, NULL); |
| return 0; |
| } |
| |
| |
| //======================================================================== |
| // Set the user pointer for the specified window |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowUserPointer(GLFWwindow handle, void* pointer) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->userPointer = pointer; |
| } |
| |
| |
| //======================================================================== |
| // Get the user pointer for the specified window |
| //======================================================================== |
| |
| GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return NULL; |
| } |
| |
| return window->userPointer; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window size changes |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow handle, GLFWwindowsizefun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->windowSizeCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window close events |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow handle, GLFWwindowclosefun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->windowCloseCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window refresh events |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow handle, GLFWwindowrefreshfun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->windowRefreshCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window focus events |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow handle, GLFWwindowfocusfun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->windowFocusCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window iconification events |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow handle, GLFWwindowiconifyfun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->windowIconifyCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Poll for new window and input events |
| //======================================================================== |
| |
| GLFWAPI void glfwPollEvents(void) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| clearScrollOffsets(); |
| |
| _glfwPlatformPollEvents(); |
| } |
| |
| |
| //======================================================================== |
| // Wait for new window and input events |
| //======================================================================== |
| |
| GLFWAPI void glfwWaitEvents(void) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| clearScrollOffsets(); |
| |
| _glfwPlatformWaitEvents(); |
| } |
| |