| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Win32/WGL |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <stdlib.h> |
| |
| #ifdef __BORLANDC__ |
| // With the Borland C++ compiler, we want to disable FPU exceptions |
| #include <float.h> |
| #endif // __BORLANDC__ |
| |
| |
| //======================================================================== |
| // Load necessary libraries (DLLs) |
| //======================================================================== |
| |
| static GLboolean initLibraries(void) |
| { |
| #ifndef _GLFW_NO_DLOAD_GDI32 |
| // gdi32.dll (OpenGL pixel format functions & SwapBuffers) |
| |
| _glfwLibrary.Win32.gdi.instance = LoadLibrary("gdi32.dll"); |
| if (!_glfwLibrary.Win32.gdi.instance) |
| return GL_FALSE; |
| |
| _glfwLibrary.Win32.gdi.ChoosePixelFormat = (CHOOSEPIXELFORMAT_T) |
| GetProcAddress(_glfwLibrary.Win32.gdi.instance, "ChoosePixelFormat"); |
| _glfwLibrary.Win32.gdi.DescribePixelFormat = (DESCRIBEPIXELFORMAT_T) |
| GetProcAddress(_glfwLibrary.Win32.gdi.instance, "DescribePixelFormat"); |
| _glfwLibrary.Win32.gdi.GetPixelFormat = (GETPIXELFORMAT_T) |
| GetProcAddress(_glfwLibrary.Win32.gdi.instance, "GetPixelFormat"); |
| _glfwLibrary.Win32.gdi.SetPixelFormat = (SETPIXELFORMAT_T) |
| GetProcAddress(_glfwLibrary.Win32.gdi.instance, "SetPixelFormat"); |
| _glfwLibrary.Win32.gdi.SwapBuffers = (SWAPBUFFERS_T) |
| GetProcAddress(_glfwLibrary.Win32.gdi.instance, "SwapBuffers"); |
| _glfwLibrary.Win32.gdi.GetDeviceGammaRamp = (GETDEVICEGAMMARAMP_T) |
| GetProcAddress(_glfwLibrary.Win32.gdi.instance, "GetDeviceGammaRamp"); |
| _glfwLibrary.Win32.gdi.SetDeviceGammaRamp = (SETDEVICEGAMMARAMP_T) |
| GetProcAddress(_glfwLibrary.Win32.gdi.instance, "SetDeviceGammaRamp"); |
| |
| if (!_glfwLibrary.Win32.gdi.ChoosePixelFormat || |
| !_glfwLibrary.Win32.gdi.DescribePixelFormat || |
| !_glfwLibrary.Win32.gdi.GetPixelFormat || |
| !_glfwLibrary.Win32.gdi.SetPixelFormat || |
| !_glfwLibrary.Win32.gdi.SwapBuffers || |
| !_glfwLibrary.Win32.gdi.GetDeviceGammaRamp || |
| !_glfwLibrary.Win32.gdi.SetDeviceGammaRamp) |
| { |
| return GL_FALSE; |
| } |
| #endif // _GLFW_NO_DLOAD_GDI32 |
| |
| #ifndef _GLFW_NO_DLOAD_WINMM |
| // winmm.dll (for joystick and timer support) |
| |
| _glfwLibrary.Win32.winmm.instance = LoadLibrary("winmm.dll"); |
| if (!_glfwLibrary.Win32.winmm.instance) |
| return GL_FALSE; |
| |
| _glfwLibrary.Win32.winmm.joyGetDevCapsA = (JOYGETDEVCAPSA_T) |
| GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsA"); |
| _glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T) |
| GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos"); |
| _glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T) |
| GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPosEx"); |
| _glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T) |
| GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime"); |
| |
| if (!_glfwLibrary.Win32.winmm.joyGetDevCapsA || |
| !_glfwLibrary.Win32.winmm.joyGetPos || |
| !_glfwLibrary.Win32.winmm.joyGetPosEx || |
| !_glfwLibrary.Win32.winmm.timeGetTime) |
| { |
| return GL_FALSE; |
| } |
| #endif // _GLFW_NO_DLOAD_WINMM |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Unload used libraries (DLLs) |
| //======================================================================== |
| |
| static void freeLibraries(void) |
| { |
| #ifndef _GLFW_NO_DLOAD_GDI32 |
| if (_glfwLibrary.Win32.gdi.instance != NULL) |
| { |
| FreeLibrary(_glfwLibrary.Win32.gdi.instance); |
| _glfwLibrary.Win32.gdi.instance = NULL; |
| } |
| #endif // _GLFW_NO_DLOAD_GDI32 |
| |
| #ifndef _GLFW_NO_DLOAD_WINMM |
| if (_glfwLibrary.Win32.winmm.instance != NULL) |
| { |
| FreeLibrary(_glfwLibrary.Win32.winmm.instance); |
| _glfwLibrary.Win32.winmm.instance = NULL; |
| } |
| #endif // _GLFW_NO_DLOAD_WINMM |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Initialize various GLFW state |
| //======================================================================== |
| |
| int _glfwPlatformInit(void) |
| { |
| // To make SetForegroundWindow work as we want, we need to fiddle |
| // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early |
| // as possible in the hope of still being the foreground process) |
| SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, |
| &_glfwLibrary.Win32.foregroundLockTimeout, 0); |
| SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0, |
| SPIF_SENDCHANGE); |
| |
| if (!initLibraries()) |
| return GL_FALSE; |
| |
| #ifdef __BORLANDC__ |
| // With the Borland C++ compiler, we want to disable FPU exceptions |
| // (this is recommended for OpenGL applications under Windows) |
| _control87(MCW_EM, MCW_EM); |
| #endif |
| |
| _glfwLibrary.Win32.instance = GetModuleHandle(NULL); |
| |
| // Save the original gamma ramp |
| _glfwLibrary.originalRampSize = 256; |
| _glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp); |
| _glfwLibrary.currentRamp = _glfwLibrary.originalRamp; |
| |
| _glfwInitTimer(); |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Close window and shut down library |
| //======================================================================== |
| |
| int _glfwPlatformTerminate(void) |
| { |
| // Restore the original gamma ramp |
| _glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp); |
| |
| if (_glfwLibrary.Win32.classAtom) |
| { |
| UnregisterClass(_GLFW_WNDCLASSNAME, _glfwLibrary.Win32.instance); |
| _glfwLibrary.Win32.classAtom = 0; |
| } |
| |
| // TODO: Remove keyboard hook |
| |
| freeLibraries(); |
| |
| // Restore previous FOREGROUNDLOCKTIMEOUT system setting |
| SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, |
| (LPVOID) _glfwLibrary.Win32.foregroundLockTimeout, |
| SPIF_SENDCHANGE); |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Get the GLFW version string |
| //======================================================================== |
| |
| const char* _glfwPlatformGetVersionString(void) |
| { |
| const char* version = "GLFW " _GLFW_VERSION_FULL |
| #if defined(__MINGW32__) |
| " MinGW" |
| #elif defined(__CYGWIN__) |
| " Cygwin" |
| #elif defined(_MSC_VER) |
| " Visual C++ " |
| #elif defined(__BORLANDC__) |
| " Borland C" |
| #else |
| " (unknown compiler)" |
| #endif |
| #if defined(GLFW_BUILD_DLL) |
| " DLL" |
| #endif |
| #if !defined(_GLFW_NO_DLOAD_GDI32) |
| " load(gdi32)" |
| #endif |
| #if !defined(_GLFW_NO_DLOAD_WINMM) |
| " load(winmm)" |
| #endif |
| ; |
| |
| return version; |
| } |
| |